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Occult Slayer

(Complete Warrior, page 66, DnD 3.5)


The occult slayer is driven to confront any arcane or divine spellcaster who crosses her path.

Requirements

Base Attack Bonus: +5

Feats Required: Improved Initiative, Weapon Focus (any weapon)

Skills required: Knowledge (arcana) 4 ranks, Spellcraft 3 ranks

Hit die

d8

Skill points

Skillpoints per level: 2 + intelligence modifier.

Class features

Weapon and Armor Proficiency: Occult slayers are proficient with all simple and martial weapons and all armor and shields.

Magical Defense (Ex): An occult slayer's constant training in countering magic of all types manifests itself as a bonus on saving throws against spells or spell-like abilities. This bonus is +1 at 1st level, and it increases to +2 at 3rd level and to +3 at 5th level.

Weapon Bond (Su): An occult slayer must choose a particular weapon of at least masterwork quality as the focus of her power. Upon making her selection, she immediately forms a bond with the chosen weapon that imbues it with the force of her hatred for spellcasters. Thereafter, any successful attack she makes with that weapon against a spellcaster or a creature with spell-like abilities deals an extra 1d6 points of damage. If this particular weapon is lost or destroyed, the occult slayer loses the ability to deal the extra damage until she acquires and bonds with another weapon of the same kind of at least masterwork quality. The occult slayer must spend one day per character level practicing with the replacement weapon (and doing very little elseā€”no adventuring) to create a new weapon bond.

Mind over Magic (Su): Starting at 2nd level, an occult slayer can cause a spell or spell-like ability targeted against her to rebound onto the originator as a free action. This ability otherwise functions as the spell turning spell (caster level equals the character's occult slayer level + 5). An occult slayer can use this ability once per day at 2nd level and twice per day at 4th level.

Vicious Strike (Ex): At 2nd level and higher, an occult slayer who readies an attack action to disrupt a spellcaster deals double damage if the attack hits.

Auravision (Su): At 3rd level, an occult slayer gains the ability to see magical auras at a range of up to 60 feet as a free action. This ability otherwise functions as the detect magic spell. The character cannot use this ability to determine anything but the number of magical auras present.

Nondetection Cloak (Su): Upon reaching 4th level, an occult slayer (and any gear she wears or carries) becomes more difficult to locate through divinations such as clairaudience/clairvoyance, locate object, and other detection spells. The occult slayer gains magical protection from divinations equivalent to a nondetection spell (caster level equals the character's occult slayer level), except that it affects only the occult slayer and her possessions.

Blank Thoughts (Ex): At 5th level, an occult slayer can induce within herself a state of mental absence, thereby becoming immune to mind-affecting effects (charms, compulsions, patterns, phantasms, and morale effects). She can suppress or resume this ability as a free action.

Class Advancement

Level BAB Fort Ref Will Special
1st +1 +0 +0 +2 Magical defense +1, weapon bond
2nd +2 +0 +0 +3 Vicious strike, mind over magic 1/day
3rd +3 +1 +1 +3 Auravision, magical defense +2
4th +4 +1 +1 +4 Mind over magic 2/day, nondetection cloak
5th +5 +1 +1 +4 Blank thoughts, magical defense +3

Class Skills

Skill nameUntrained?Key Ability
BluffYesCHA
CraftYesINT
Gather InformationYesCHA
Knowledge (arcana)NoINT
ProfessionNoWIS
Sense MotiveYesWIS
SpellcraftNoINT