—————1—2—1,650 gp Type II————1—2—22,700 gp Type III———1—2—4—4,350 gp Type IV——1—2—2—45,400 gp Type V—1—2—2—2—5,850 gp Type VI1—2—2—4——8,100 gp Type VII12—2—2—2—8,700 gp

If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer." /> Magic Item - Necklace of fireballs type IV

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Necklace of fireballs type IV

(Dungeon Master's Guide v.3.5, page 263)

Price (Item Level): 5,400 gp (10th)
Body Slot: Throat
Caster Level: 10th
Aura: Moderate; (DC 20) evocation
Activation: Standard (manipulation)
Weight:

This device appears to be nothing but beads on a string, sometimes with the ends tied together to form a necklace.

It does not count as an item worn around the neck for the purpose of determining which of a character’s worn magic items is effective. If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).
Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.
Each necklace of fireballs contains a combination of spheres of various strengths.

Necklace10d69d68d67d66d65d64d63d62d6Market Price
Type I121,650 gp
Type II1222,700 gp
Type III1244,350 gp
Type IV12245,400 gp
Type V12225,850 gp
Type VI12248,100 gp
Type VII122228,700 gp

If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.

Prerequisites: Craft Wondrous Item, fireball.
Cost to Create: 2,500 gp (plus 400 gp for base item), 200 XP, 5 days.