This dark metal weapon is crafted of black iron and adamantine worked into a simple design. Set into its pommel or grip is a cut and polished piece of quartz.
An illusion theft weapon functions as an illusion bane weapon.
In addition, such a weapon allows you to disrupt opponents’ illusions and transfer their protective qualities to yourself.
The first illusion spell that this weapon dispels with its illusion bane property is automatically stored within it. This ability functions like the spell storing property, with the following exceptions.
- It must be an illusion spell, but it need not be 3rd level or lower.
- A spell cannot be cast into the weapon; it can store only a spell that it has actually dispelled through the illusion bane ability.
- An illusion theft weapon need not actually strike a creature to activate the stored spell.
The stored spell is preserved as originally cast in every way, except that its duration is effectively arrested at the time you steal it. As soon as the spell is stored, you immediately become aware of its effect and its remaining duration, and you can activate it at any time. You can choose a different target to be affected by the stored spell if you so desire. When the spell is activated, the duration begins passing again as if no time had elapsed.
Once a stored illusion spell has been discharged, you cannot activate the weapon’s illusion theft property again until you have successfully dispelled another illusion (using the illusion bane property), which is then stored within the weapon.
Prerequisites: Craft Magic Arms and Armor, true seeing, dispel magic.
Cost to Create: 4,000 gp (plus 300 gp for base item), 320 XP, 8 days.