command, except that up to one creature per level may be affected, and the activities continue beyond 1 round. At the start of each commanded creature's action after the first, it gets another Will save to attempt to break free from the spell. Each creature must receive the same command.

" /> Spell - Command, Greater
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Command, Greater

(Player's Handbook v.3.5, page 211, DnD 3.5)


Enchantment (Compulsion) [Mind-Affecting], [Language-Dependent]


Level: ; Cleric 5; Thayan Slaver 3; Death Master 5; Jester 5; , Domination 5, ; , Nobility 5, ; , Tyranny 5, ; , Herald 5
Components:
Target: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level

This spell functions like command, except that up to one creature per level may be affected, and the activities continue beyond 1 round. At the start of each commanded creature's action after the first, it gets another Will save to attempt to break free from the spell. Each creature must receive the same command.