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Ranged Weapon Properties

Item Name Summary Market Price  Rulebook 
WeakeningOn critical hit, target takes –4 to its Strength+1 bonusMagic Item Compendium
Warning+5 on initiative+1 bonusMagic Item Compendium
Venomous3/day coat weapon in poison dealing 1d4 initial and secondary Str damage+1 bonusMagic Item Compendium
Unholy+2d6 damage against good creatures+2 bonusDungeon Master's Guide v.3.5
TransmutingTransforms to overcome target’s damage reduction+2 bonusMagic Item Compendium
ThunderingDeals sonic damage, deafens on critical hit+1 bonusDungeon Master's Guide v.3.5
TerranExtra benefits against creatures of air subtype+2 bonusMagic Item Compendium
Stygian3/day next attack bestows negative level on target for 10 minutes+1 bonusMagic Item Compendium
Stunning surge+1 Cha bonus times per day, target stunned for 1 round+1 bonusMagic Item Compendium
StunningSAs screaming, struck target stunned for 1 round on critical hit+1 bonusMagic Item Compendium
SpellstrikeTransfer enhancement bonus to saves against spells or spell-like abilities+1 bonusMagic Item Compendium
SpeedExtra attack with full attack+3 bonusDungeon Master's Guide v.3.5
SoulbreakerSAs enervating, negative levels from enervating property might be permanent+1 bonusMagic Item Compendium
Soulbound, greaterSStores up to 4 points of essentia for enhancement bonuses+2 bonusMagic Item Compendium
SoulboundStores up to 2 points of essentia for enhancement bonuses+1 bonusMagic Item Compendium
Slow burstOn critical hit, target slowed for 3 rounds5,000Magic Item Compendium
SizingChanges size category on command5,000Magic Item Compendium
Shocking burst+1d6 electricity, extra electricity damage on critical hit+2 bonusDungeon Master's Guide v.3.5
Shock+1d6 electricity damage+1 bonusDungeon Master's Guide v.3.5
ShattermantleStruck target’s spell resistance reduced by 2 for 1 round+1 bonusMagic Item Compendium
Shadowstrike1/day add 5 ft. to reach and deny target Dex bonus to AC5,000Magic Item Compendium
SeekingNegate any miss chances+1 bonusDungeon Master's Guide v.3.5
Screaming burstSAs screaming, extra sonic damage on critical hit+1 bonusMagic Item Compendium
Screaming+1d4 sonic damage+1 bonusMagic Item Compendium
Sacred burstSAs sacred, extra positive energy and Cha damage on critical hit+1 bonusMagic Item Compendium
Sacred+1d6 damage to undead or +2d6 to evil outsider, good-aligned for overcoming DR+1 bonusMagic Item Compendium
RevealingStruck target subject to faerie fire+1 bonusMagic Item Compendium
ReturningReturns to thrower+1 bonusDungeon Master's Guide v.3.5
Quick loadingReload quickly, store 100 bolts in extradimensional space; crossbows only+1 bonusMagic Item Compendium
Psychokinetic burstSAs psychokinetic, extra force damage on critical hit+1 bonusMagic Item Compendium
Psychokinetic+1d4 force damage+1 bonusMagic Item Compendium
PsychicGains enhancement bonus based on power point reserve+2 bonusMagic Item Compendium
PsibaneExtra benefits against psionic creatures+2 bonusMagic Item Compendium
Profane burstSAs profane, on critical hit, extra negative energy and Con damage+1 bonusMagic Item Compendium
Profane+1d6 damage to living creatures, various evil-themed abilities+1 bonusMagic Item Compendium
Prismatic burstOn critical hit, target subject to prismatic spray30,000Magic Item Compendium
PreciseShoot or throw into melee without –4 penalty+1 bonusMagic Item Compendium
Power storingStores single targeted power of up to 5 power points+1 bonusMagic Item Compendium
Parrying+1 to AC, +1 on saves+2 bonusMagic Item Compendium
Paralytic burstOn critical hit, target paralyzed for 1 round+2 bonusMagic Item Compendium
MorphingCan become any melee or thrown weapon of same size and type; thrown weapons only+1 bonusMagic Item Compendium
MindfeederGain 1 temporary power point per 5 points of critical hit damage dealt+1 bonusMagic Item Compendium
MindcrusherStruck psionic target loses power points, nonpsionic target takes Wis damage+2 bonusMagic Item Compendium
MetallineChange composition to adamantine, silver, cold iron, or steel+2 bonusMagic Item Compendium
Merciful+1d6 damage, all damage is nonlethal on command+1 bonusDungeon Master's Guide v.3.5
Manifester1/day draw 5 power points from weapon when manifesting power12,000Magic Item Compendium
MaimingOn critical hit, deal extra damage based on critical multiplier+1 bonusMagic Item Compendium
MagebaneExtra benefits against arcane spellcasters, invokers+1 bonusMagic Item Compendium
Lucky1/day reroll one failed attack roll+1 bonusMagic Item Compendium
Knockback3/day pushes back target 5 ft.+1 bonusMagic Item Compendium
ImplacableTarget loses 2 hp/round for 5 rounds+3 bonusMagic Item Compendium
ImpedanceImpedes struck target’s ability to create spell effects+2 bonusMagic Item Compendium
ImpactDouble threat range; bludgeoning weapons only+1 bonusMagic Item Compendium
Illusion theftSAs illusion bane, 1/day steal illusions+2 bonusMagic Item Compendium
Illusion bane1/day destroy illusions, ignore miss chance from illusion effects+1 bonusMagic Item Compendium
IlluminatingBright illumination to 20 ft., shadowy illumination to 40 ft.500Magic Item Compendium
IgnanExtra benefits against creatures with water subtype+2 bonusMagic Item Compendium
Icy burst+1d6 frost damage, extra cold damage on critical hit+2 bonusDungeon Master's Guide v.3.5
Hunting+4 on weapon damage rolls against favored enemies+1 bonusMagic Item Compendium
Holy+2d6 damage against evil creatures+2 bonusDungeon Master's Guide v.3.5
HideawayCollapses to two size categories smaller, easy to conceal2,000Magic Item Compendium
Heavenly burstOn critical hit, +3d6 damage and blinding effect to evil creatures+1 bonusMagic Item Compendium
Frost+1d6 cold damage+1 bonusDungeon Master's Guide v.3.5
ForceTurns projectiles into force attacks; projectile weapons only+2 bonusMagic Item Compendium
Flaming burst+1d6 fire damage, extra fire damage on critical hit+2 bonusDungeon Master's Guide v.3.5
Flaming+1d6 fire damage+1 bonusDungeon Master's Guide v.3.5
FiercebaneSAs bane, extra benefits against bane type or subtype+1 bonusMagic Item Compendium
Everbright2/day blinding effect, weapon is immune to acid damage and rusting2,000Magic Item Compendium
EnervatingOn critical hit, bestow one negative level on living target for 1 hour+2 bonusMagic Item Compendium
Energy aura+1d6 damage of energy type of choice+2 bonusMagic Item Compendium
DragonhunterDragon target takes 1 Str damage, critical hit multiplier increases against dragons; projectile weapons only+1 bonusMagic Item Compendium
Doom burstOn critical hit, target shaken for 5 rounds+2 bonusMagic Item Compendium
DomineeringStruck target shaken for 1 minute+2 bonusMagic Item Compendium
Divine wrathExpend turn undead use to imbue weapon with divine power+1 bonusMagic Item Compendium
DistanceDouble range increment+1 bonusDungeon Master's Guide v.3.5
Dispelling, greaterS3/day struck target subject to greater dispel magic+1 bonusMagic Item Compendium
Dispelling3/day struck target subject to dispel magic+1 bonusMagic Item Compendium
Dislocator, greatS3/day struck target teleported up to 30 ft.+1 bonusMagic Item Compendium
Dislocator3/day struck target teleported up to 10 ft.+1 bonusMagic Item Compendium
Disarming+2 on disarm attempts, you cannot be disarmed+2 bonusMagic Item Compendium
Dessicating burstSAs desiccating, extra desiccating damage on critical hit+1 bonusMagic Item Compendium
Dessicating+1d4 damage, +1d8 damage to plants and water elementals+1 bonusMagic Item Compendium
Deadly precision+1d6 damage on sneak attack or sudden strike+1 bonusMagic Item Compendium
CursespewingOn critical hit, bestows curse for 1 minute+3 bonusMagic Item Compendium
Corrosive+1d6 acid damage+1 bonusMagic Item Compendium
Consumptive+1d8 damage against living creatures+2 bonusMagic Item Compendium
Collision+5 damage on each successful attack+2 bonusMagic Item Compendium
Brilliant energySheds light, ignores armor bonuses to AC and nonliving matter+4 bonusDungeon Master's Guide v.3.5
BodyfeederGain temporary hp equal to half damage dealt by critical hits+3 bonusMagic Item Compendium
Blindsighted3/day gain blindsight out to 30 ft. for 1 minute+2 bonusMagic Item Compendium
BlessedGains some bless weapon traits+1 bonusMagic Item Compendium
Binding2/day dimensional anchor on target for 10 minutes+1 bonusMagic Item Compendium
Banishing3/day banish struck creature back to its home plane+2 bonusMagic Item Compendium
Bane+2 bonus, +2d6 damage against one type of creature+1 bonusDungeon Master's Guide v.3.5
Axiomatic+2d6 damage against chaotic creatures+2 bonusDungeon Master's Guide v.3.5
AuranExtra benefits against creatures with earth subtype+2 bonusMagic Item Compendium
Arcane mightSacrifice spell use for extra damage on next bow attack; bows only+1 bonusMagic Item Compendium
AquaticFreedom of movement underwater2,000Magic Item Compendium
AquanExtra benefits against creatures with fire subtype+2 bonusMagic Item Compendium
Anarchic+2d6 damage against lawful creatures+2 bonusDungeon Master's Guide v.3.5
Acidic burstSAs corrosive, extra acid damage on critical hit+1 bonusMagic Item Compendium