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Magic Shield Properties

Item Name Summary Market Price  Rulebook 
WildBonuses apply while in wild shape+3 bonusDungeon Master's Guide v.3.5
VariableChanges size on command+1 bonusMagic Item Compendium
Vanishing2/day completely undetectable for up to 3 minutes+3 bonusMagic Item Compendium
Undead controllingControl up to 26 HD of undead per day49,000Dungeon Master's Guide v.3.5
Time buttress1/day ignore all attacks, spells, and powers for 1 round+5 bonusMagic Item Compendium
Spell resistance (19)Spell resistance 19+5 bonusDungeon Master's Guide v.3.5
Spell resistance (17)Spell resistance 17+4 bonusDungeon Master's Guide v.3.5
Spell resistance (15)Spell resistance 15+3 bonusDungeon Master's Guide v.3.5
Spell resistance (13)Spell resistance 13+2 bonusDungeon Master's Guide v.3.5
Speed3/day haste for 1 round6,000Magic Item Compendium
SpearblockDamage reduction 5/bludgeoning and slashing+2 bonusMagic Item Compendium
Soulbound, greaterSStores up to 4 points of essentia for enhancement bonuses+2 bonusMagic Item Compendium
SoulboundStores up to 2 points of essentia for enhancement bonuses+1 bonusMagic Item Compendium
Sonic resistance, improvedAbsorbs 20 points of sonic damage per attack42,000Dungeon Master's Guide v.3.5
Sonic resistance, greaterAbsorbs 30 points of sonic damage per attack66,000Dungeon Master's Guide v.3.5
Sonic resistanceAbsorbs 10 points of sonic damage per attack18,000Dungeon Master's Guide v.3.5
Reflecting1/day reflect a spell as spell turning+5 bonusDungeon Master's Guide v.3.5
RangedShield can be thrown as a weapon, returns to you; not tower shield+1 bonusMagic Item Compendium
Mindarmor3/day gain +3 on Will saves against mind-affecting spells and abilities3,000Magic Item Compendium
Manifester1/day draw 3 power points from shield6,000Magic Item Compendium
Linked3/day telepathic bond with other linked item wearers for 1 hour6,000Magic Item Compendium
Heartening2/day gain 5 temporary hit points for 5 minutes2,000Magic Item Compendium
HammerblockDamage reduction 5/piercing and slashing+2 bonusMagic Item Compendium
Ghost wardShield’s enhancement bonus applies against touch attacks+1 bonusMagic Item Compendium
Ghost touchEffective against, can be used by incorporeal creatures+3 bonusDungeon Master's Guide v.3.5
Fortification, moderate75% chance to negate critical hits, sneak attacks+3 bonusDungeon Master's Guide v.3.5
Fortification, light25% chance to negate critical hits, sneak attacks+1 bonusDungeon Master's Guide v.3.5
Fortification, heavyAlways negates critical hits, sneak attacks+5 bonusDungeon Master's Guide v.3.5
Fire resistance, improvedAbsorbs 20 points of fire damage per attack42,000Dungeon Master's Guide v.3.5
Fire resistance, greaterAbsorbs 30 points of fire damage per attack66,000Dungeon Master's Guide v.3.5
Fire resistanceAbsorbs 10 points of fire damage per attack18,000Dungeon Master's Guide v.3.5
Fearsome3/day panics creatures within 20 ft.15,000Magic Item Compendium
Energy immunity1/day gain immunity to energy damage of choice for 1 minute+2 bonusMagic Item Compendium
Energy defenseS3/day 1d6+10 energy damage to attacker+1 bonusMagic Item Compendium
Electricity resistance, improvedAbsorbs 20 points of electricity damage per attack42,000Dungeon Master's Guide v.3.5
Electricity resistance, greaterAbsorbs 30 points of electricity damage per attack66,000Dungeon Master's Guide v.3.5
Electricity resistanceAbsorbs 10 points of electricity damage per attack18,000Dungeon Master's Guide v.3.5
Ectoplasmic wall1/day wall of ectoplasm+2 bonusMagic Item Compendium
Death ward1/day ignore death effect or negative energy effect+1 bonusMagic Item Compendium
DaylightDaylight for 30 minutes/day3,000Magic Item Compendium
Commander+2 on Diplomacy, allies within 30 ft. gain +1 on Will saves and –5 on Hide2,000Magic Item Compendium
Cold resistance, improvedAbsorbs 20 points of cold damage per attack42,000Dungeon Master's Guide v.3.5
Cold resistance, greaterAbsorbs 30 points of cold damage per attack66,000Dungeon Master's Guide v.3.5
Cold resistanceAbsorbs 10 points of cold damage per attack18,000Dungeon Master's Guide v.3.5
CalledCall shield to you on command2,000Magic Item Compendium
Blinding2/day blinds all but you+1 bonusDungeon Master's Guide v.3.5
BashingDeals bashing damage as a weapon of two size categories larger+1 bonusDungeon Master's Guide v.3.5
AxeblockDamage reduction 5/bludgeoning and piercing+2 bonusMagic Item Compendium
AverterEnemies within 30 ft. can’t approach13,000Magic Item Compendium
Arrow deflectionProtects you as Deflect Arrows feat+2 bonusDungeon Master's Guide v.3.5
Arrow catchingAttracts, gives +1 bonus against projectiles and thrown weapons+1 bonusDungeon Master's Guide v.3.5
AporterTransports you up to 800 ft. as dimension door20,000Magic Item Compendium
AnimatedFloats within 2 ft. of you on command+2 bonusDungeon Master's Guide v.3.5
Anchoring, greaterS+10 on checks to resist being moved+1 bonusMagic Item Compendium
Anchoring+5 on checks to resist being moved+1 bonusMagic Item Compendium
AcidicDeals 2d4 points of acid damage/round on contact+1 bonusMagic Item Compendium
Acid resistance, improvedAbsorbs 20 points of acid damage per attack42,000Dungeon Master's Guide v.3.5
Acid resistance, greaterAbsorbs 30 points of acid damage per attack66,000Dungeon Master's Guide v.3.5
Acid resistanceAbsorbs 10 points of acid damage per attack18,000Dungeon Master's Guide v.3.5