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Magic Shield Properties

Item Name Summary Market Price  Rulebook 
Acid resistanceAbsorbs 10 points of acid damage per attack18,000Dungeon Master's Guide v.3.5
Acid resistance, greaterAbsorbs 30 points of acid damage per attack66,000Dungeon Master's Guide v.3.5
Acid resistance, improvedAbsorbs 20 points of acid damage per attack42,000Dungeon Master's Guide v.3.5
AcidicDeals 2d4 points of acid damage/round on contact+1 bonusMagic Item Compendium
Anchoring+5 on checks to resist being moved+1 bonusMagic Item Compendium
Anchoring, greaterS+10 on checks to resist being moved+1 bonusMagic Item Compendium
AnimatedFloats within 2 ft. of you on command+2 bonusDungeon Master's Guide v.3.5
AporterTransports you up to 800 ft. as dimension door20,000Magic Item Compendium
Arrow catchingAttracts, gives +1 bonus against projectiles and thrown weapons+1 bonusDungeon Master's Guide v.3.5
Arrow deflectionProtects you as Deflect Arrows feat+2 bonusDungeon Master's Guide v.3.5
AverterEnemies within 30 ft. can’t approach13,000Magic Item Compendium
AxeblockDamage reduction 5/bludgeoning and piercing+2 bonusMagic Item Compendium
BashingDeals bashing damage as a weapon of two size categories larger+1 bonusDungeon Master's Guide v.3.5
Blinding2/day blinds all but you+1 bonusDungeon Master's Guide v.3.5
CalledCall shield to you on command2,000Magic Item Compendium
Cold resistanceAbsorbs 10 points of cold damage per attack18,000Dungeon Master's Guide v.3.5
Cold resistance, greaterAbsorbs 30 points of cold damage per attack66,000Dungeon Master's Guide v.3.5
Cold resistance, improvedAbsorbs 20 points of cold damage per attack42,000Dungeon Master's Guide v.3.5
Commander+2 on Diplomacy, allies within 30 ft. gain +1 on Will saves and –5 on Hide2,000Magic Item Compendium
DaylightDaylight for 30 minutes/day3,000Magic Item Compendium
Death ward1/day ignore death effect or negative energy effect+1 bonusMagic Item Compendium
Ectoplasmic wall1/day wall of ectoplasm+2 bonusMagic Item Compendium
Electricity resistanceAbsorbs 10 points of electricity damage per attack18,000Dungeon Master's Guide v.3.5
Electricity resistance, greaterAbsorbs 30 points of electricity damage per attack66,000Dungeon Master's Guide v.3.5
Electricity resistance, improvedAbsorbs 20 points of electricity damage per attack42,000Dungeon Master's Guide v.3.5
Energy defenseS3/day 1d6+10 energy damage to attacker+1 bonusMagic Item Compendium
Energy immunity1/day gain immunity to energy damage of choice for 1 minute+2 bonusMagic Item Compendium
Fearsome3/day panics creatures within 20 ft.15,000Magic Item Compendium
Fire resistanceAbsorbs 10 points of fire damage per attack18,000Dungeon Master's Guide v.3.5
Fire resistance, greaterAbsorbs 30 points of fire damage per attack66,000Dungeon Master's Guide v.3.5
Fire resistance, improvedAbsorbs 20 points of fire damage per attack42,000Dungeon Master's Guide v.3.5
Fortification, heavyAlways negates critical hits, sneak attacks+5 bonusDungeon Master's Guide v.3.5
Fortification, light25% chance to negate critical hits, sneak attacks+1 bonusDungeon Master's Guide v.3.5
Fortification, moderate75% chance to negate critical hits, sneak attacks+3 bonusDungeon Master's Guide v.3.5
Ghost touchEffective against, can be used by incorporeal creatures+3 bonusDungeon Master's Guide v.3.5
Ghost wardShield’s enhancement bonus applies against touch attacks+1 bonusMagic Item Compendium
HammerblockDamage reduction 5/piercing and slashing+2 bonusMagic Item Compendium
Heartening2/day gain 5 temporary hit points for 5 minutes2,000Magic Item Compendium
Linked3/day telepathic bond with other linked item wearers for 1 hour6,000Magic Item Compendium
Manifester1/day draw 3 power points from shield6,000Magic Item Compendium
Mindarmor3/day gain +3 on Will saves against mind-affecting spells and abilities3,000Magic Item Compendium
RangedShield can be thrown as a weapon, returns to you; not tower shield+1 bonusMagic Item Compendium
Reflecting1/day reflect a spell as spell turning+5 bonusDungeon Master's Guide v.3.5
Sonic resistanceAbsorbs 10 points of sonic damage per attack18,000Dungeon Master's Guide v.3.5
Sonic resistance, greaterAbsorbs 30 points of sonic damage per attack66,000Dungeon Master's Guide v.3.5
Sonic resistance, improvedAbsorbs 20 points of sonic damage per attack42,000Dungeon Master's Guide v.3.5
SoulboundStores up to 2 points of essentia for enhancement bonuses+1 bonusMagic Item Compendium
Soulbound, greaterSStores up to 4 points of essentia for enhancement bonuses+2 bonusMagic Item Compendium
SpearblockDamage reduction 5/bludgeoning and slashing+2 bonusMagic Item Compendium
Speed3/day haste for 1 round6,000Magic Item Compendium
Spell resistance (13)Spell resistance 13+2 bonusDungeon Master's Guide v.3.5
Spell resistance (15)Spell resistance 15+3 bonusDungeon Master's Guide v.3.5
Spell resistance (17)Spell resistance 17+4 bonusDungeon Master's Guide v.3.5
Spell resistance (19)Spell resistance 19+5 bonusDungeon Master's Guide v.3.5
Time buttress1/day ignore all attacks, spells, and powers for 1 round+5 bonusMagic Item Compendium
Undead controllingControl up to 26 HD of undead per day49,000Dungeon Master's Guide v.3.5
Vanishing2/day completely undetectable for up to 3 minutes+3 bonusMagic Item Compendium
VariableChanges size on command+1 bonusMagic Item Compendium
WildBonuses apply while in wild shape+3 bonusDungeon Master's Guide v.3.5