d20 Logo System Reference Document v3.5

Melee Weapon Properties

Item Name Summary Market Price  Rulebook 
Wounding+1 point Con damage+2 bonusDungeon Master's Guide v.3.5
Whirling3/day strike all adjacent opponents as Whirlwind Attack+1 bonusMagic Item Compendium
WeakeningOn critical hit, target takes –4 to its Strength+1 bonusMagic Item Compendium
Warning+5 on initiative+1 bonusMagic Item Compendium
VorpalSever foe’s head on critical hit; slashing weapons only+5 bonusDungeon Master's Guide v.3.5
Vicious+2d6 damage, 1d6 damage to you on every attack+1 bonusDungeon Master's Guide v.3.5
Venomous3/day coat weapon in poison dealing 1d4 initial and secondary Str damage+1 bonusMagic Item Compendium
Vanishing1/day after attack, transport self and gear up to 60 ft. as dimension door8,000Magic Item Compendium
Vampiric+1d6 damage to living creatures, healed of amount equal to extra damage+2 bonusMagic Item Compendium
Unholy surgeSAs unholy, 1 + Cha bonus times per day, +3d6 damage to good target+1 bonusMagic Item Compendium
Unholy+2d6 damage against good creatures+2 bonusDungeon Master's Guide v.3.5
TransmutingTransforms to overcome target’s damage reduction+2 bonusMagic Item Compendium
ThunderingDeals sonic damage, deafens on critical hit+1 bonusDungeon Master's Guide v.3.5
ThrowingRange increment of 10 ft., can be thrown+1 bonusDungeon Master's Guide v.3.5
TerranExtra benefits against creatures with air subtype+2 bonusMagic Item Compendium
Sweeping+2 on Strength checks to trip an opponent with the weapon+1 bonusMagic Item Compendium
SunderingAttack as Improved Sunder, +1d6 damage on sunder attacks+1 bonusMagic Item Compendium
Stygian3/day next attack bestows negative level on target for 10 minutes+1 bonusMagic Item Compendium
Stunning surge+1 Cha bonus times per day, target stunned for 1 round+1 bonusMagic Item Compendium
StunningSAs screaming, struck target stunned for 1 round on critical hit+1 bonusMagic Item Compendium
SpellstrikeTransfer enhancement bonus to saves against spells or spell-like abilities+1 bonusMagic Item Compendium
Spell storingStore single targeted spell of up to 3rd level+1 bonusDungeon Master's Guide v.3.5
SpeedExtra attack with full attack+3 bonusDungeon Master's Guide v.3.5
SouldrinkingSAs enervating, on critical hit gain 5 temporary hp, +2 on melee damage rolls+1 bonusMagic Item Compendium
SoulbreakerSAs enervating, negative levels from enervating property might be permanent+1 bonusMagic Item Compendium
Soulbound, greaterSStores up to 4 points of essentia for enhancement bonuses+2 bonusMagic Item Compendium
SoulboundStores up to 2 points of essentia for enhancement bonuses+1 bonusMagic Item Compendium
Slow burstOn critical hit, target slowed for 3 rounds5,000Magic Item Compendium
SizingChanges size category on command5,000Magic Item Compendium
Shocking burst+1d6 electricity damage, extra electricity damage on critical hit+2 bonusDungeon Master's Guide v.3.5
Shock+1d6 electricity damage+1 bonusDungeon Master's Guide v.3.5
ShieldingTransforms into heavy steel shield on command, light weapons only+1 bonusMagic Item Compendium
ShattermantleStruck target’s spell resistance reduced by 2 for 1 round+1 bonusMagic Item Compendium
Shadowstrike1/day add 5 ft. to reach and deny target Dex bonus to AC5,000Magic Item Compendium
Screaming burstSAs screaming, extra sonic damage on critical hit+1 bonusMagic Item Compendium
Screaming+1d4 sonic damage+1 bonusMagic Item Compendium
Sacred burstSAs sacred, extra positive energy and Cha damage on critical hit+1 bonusMagic Item Compendium
Sacred+1d6 damage to undead or +2d6 to evil outsider, good-aligned for overcoming DR+1 bonusMagic Item Compendium
RevealingStruck target subject to faerie fire+1 bonusMagic Item Compendium
ResoundingOn successful attack, allies gain +1 morale bonus on attacks and against fear for 1 round+1 bonusMagic Item Compendium
Psychokinetic burstSAs psychokinetic, extra force damage on critical hit+1 bonusMagic Item Compendium
Psychokinetic+1d4 force damage+1 bonusMagic Item Compendium
PsychicGains enhancement bonus based on power point reserve+2 bonusMagic Item Compendium
PsibaneExtra benefits against psionic creatures+2 bonusMagic Item Compendium
Profane burstSAs profane, on critical hit, extra negative energy and Con damage+1 bonusMagic Item Compendium
Profane+1d6 damage to living creatures, various evil-themed abilities+1 bonusMagic Item Compendium
Prismatic burstOn critical hit, target subject to prismatic spray30,000Magic Item Compendium
Power storingStores single targeted power of up to 5 power points+1 bonusMagic Item Compendium
Parrying+1 to AC, +1 on saves+2 bonusMagic Item Compendium
Paralyzing1/day target paralyzed for up to 10 rounds+1 bonusMagic Item Compendium
Paralytic burstOn critical hit, target paralyzed for 1 round+2 bonusMagic Item Compendium
Necrotic focusDeal ability drain and bestow negative levels as with natural weapons+3 bonusMagic Item Compendium
MorphingCan become any melee or thrown weapon of same size and type+1 bonusMagic Item Compendium
MindfeederGain 1 temporary power point per 5 points of critical hit damage dealt+1 bonusMagic Item Compendium
MindcrusherStruck psionic target loses power points, nonpsionic target takes Wis damage+2 bonusMagic Item Compendium
Mighty smiting+2 on smite’s attack roll and damage roll, one extra smite per day+1 bonusMagic Item Compendium
Mighty cleavingOne additional cleave attempt per round if you have Cleave feat+1 bonusDungeon Master's Guide v.3.5
MetallineChange composition to adamantine, silver, cold iron, or steel+2 bonusMagic Item Compendium
Merciful+1d6 damage, all damage is nonlethal on command+1 bonusDungeon Master's Guide v.3.5
Manifester1/day draw 5 power points from weapon when manifesting power12,000Magic Item Compendium
MaimingOn critical hit, deal extra damage based on critical multiplier+1 bonusMagic Item Compendium
MagebaneExtra benefits against arcane spellcasters, invokers+1 bonusMagic Item Compendium
Lucky1/day reroll one failed attack roll+1 bonusMagic Item Compendium
Knockback3/day pushes back target 5 ft.+1 bonusMagic Item Compendium
Ki focusUse ki attacks as if unarmed+1 bonusDungeon Master's Guide v.3.5
KeenDouble threat range, piercing or slashing weapons only+1 bonusDungeon Master's Guide v.3.5
Incorporeal bindingSAs ghost touch, incorporeal target loses some incorporeal traits for 1 round+1 bonusMagic Item Compendium
ImplacableTarget loses 2 hp/round for 5 rounds+3 bonusMagic Item Compendium
ImpedanceImpedes struck target’s ability to create spell effects+2 bonusMagic Item Compendium
Impaling3/day treat next attack before end of turn as touch attack, piercing weapons only+1 bonusMagic Item Compendium
ImpactDouble threat range, bludgeoning weapons only+1 bonusMagic Item Compendium
Illusion theftSAs illusion bane, 1/day steal illusions+2 bonusMagic Item Compendium
Illusion bane1/day destroy illusions, ignore miss chance from illusion effects+1 bonusMagic Item Compendium
IlluminatingBright illumination to 20 ft., shadowy illumination to 40 ft.500Magic Item Compendium
IgnanExtra benefits against creatures with water subtype+2 bonusMagic Item Compendium
Icy burst+1d6 cold damage, extra cold damage on critical hit+2 bonusDungeon Master's Guide v.3.5
Hunting+4 on weapon damage rolls against favored enemies+1 bonusMagic Item Compendium
Holy surgeSAs holy, 1 + Cha bonus times per day, +3d6 damage to evil target+1 bonusMagic Item Compendium
Holy+2d6 damage against evil creatures+2 bonusDungeon Master's Guide v.3.5
HideawayCollapses to two size categories smaller, easy to conceal2,000Magic Item Compendium
Heavenly burstOn critical hit, +3d6 damage and blinding effect to evil creatures+1 bonusMagic Item Compendium
HarmonizingVarious bonuses to bardic music+1 bonusMagic Item Compendium
Ghost touchDeals damage normally to/can be used by incorporeal creatures+1 bonusDungeon Master's Guide v.3.5
Ghost strikeSAs ghost touch, can deal sneak attacks and critical hits to undead+1 bonusMagic Item Compendium
Frost+1d6 cold damage+1 bonusDungeon Master's Guide v.3.5
FleshgrindingLodges in creature and deals normal damage for 5 rounds; piercing or slashing weapons only+2 bonusMagic Item Compendium
Flaming burst+1d6 fire damage, extra fire damage on critical hit+2 bonusDungeon Master's Guide v.3.5
Flaming+1d6 fire damage+1 bonusDungeon Master's Guide v.3.5
FiercebaneSAs bane, extra benefits against bane type or subtype+1 bonusMagic Item Compendium
Everbright2/day blinding effect, weapon is immune to acid damage and rusting2,000Magic Item Compendium
Ethereal reaverAs the ghost touch property, and continuous see invisibility+3 bonusMagic Item Compendium
EnervatingOn critical hit, bestow one negative level on living target for 1 hour+2 bonusMagic Item Compendium
Energy surgeSAs prerequisite property, 1 + Con bonus times/day, +3d6 energy damage+1 bonusMagic Item Compendium
Energy aura+1d6 damage of energy type of choice+2 bonusMagic Item Compendium
EagerVarious speed-themed bonuses+1 bonusMagic Item Compendium
Dragondoom3/day deliver smite attack against creature of dragon type+1 bonusMagic Item Compendium
Doom burstOn critical hit, target shaken for 5 rounds+2 bonusMagic Item Compendium
DomineeringStruck target shaken for 1 minute+2 bonusMagic Item Compendium
Divine wrathExpend turn undead use to imbue weapon with divine power+1 bonusMagic Item Compendium
DisruptionDestroy undead (bludgeoning weapons only)+2 bonusDungeon Master's Guide v.3.5
Dispelling, greaterS3/day struck target subject to greater dispel magic+1 bonusMagic Item Compendium
Dispelling3/day struck target subject to dispel magic+1 bonusMagic Item Compendium
Dislocator, greatS3/day struck target teleported up to 30 ft.+1 bonusMagic Item Compendium
Dislocator3/day struck target teleported up to 10 ft.+1 bonusMagic Item Compendium
Disarming+2 on disarm attempts, you cannot be disarmed+2 bonusMagic Item Compendium
Dessicating burstSAs desiccating, extra desiccating damage on critical hit+1 bonusMagic Item Compendium
Dessicating+1d4 damage, +1d8 damage to plants and water elementals+1 bonusMagic Item Compendium
Defensive surge1 + Int bonus times per day, +2 to AC for one turn if using Combat Expertise or fighting defensively+1 bonusMagic Item Compendium
DefendingAdd enhancement bonus to AC+1 bonusDungeon Master's Guide v.3.5
Deadly precision+1d6 damage on sneak attack or sudden strike+1 bonusMagic Item Compendium
DancingFights on its own for 4 rounds, on command+4 bonusDungeon Master's Guide v.3.5
CursespewingOn critical hit, bestows curse for 1 minute+3 bonusMagic Item Compendium
Corrosive+1d6 acid damage+1 bonusMagic Item Compendium
Consumptive+1d8 damage against living creatures+2 bonusMagic Item Compendium
Collision+5 damage on each successful attack+2 bonusMagic Item Compendium
Charging+2d6 damage on charge attacks while mounted+1 bonusMagic Item Compendium
ChargebreakerCharging targets knocked prone+1 bonusMagic Item Compendium
ChangelingChange length and appearance of spear at will; spears, shortspears, and longspears only2,000Magic Item Compendium
Brutal surge1 + Con bonus times per day, make powerful bull rush attack+1 bonusMagic Item Compendium
Brilliant energySheds light, ignores armor bonuses to AC and nonliving matter+4 bonusDungeon Master's Guide v.3.5
BrashRage lasts for 3 additional rounds, immune to fear effects+1 bonusMagic Item Compendium
BodyfeederGain temporary hp equal to half damage dealt by critical hits+3 bonusMagic Item Compendium
Blurstrike10/day first attack made in round treats target as flat-footed+2 bonusMagic Item Compendium
BloodstoneStores and empowers one vampiric touch spell+1 bonusMagic Item Compendium
BloodfeedingStores blood points that can be released for extra damage+1 bonusMagic Item Compendium
Blindsighted3/day gain blindsight out to 30 ft. for 1 minute+2 bonusMagic Item Compendium
BlessedGains some bless weapon traits+1 bonusMagic Item Compendium
Binding2/day dimensional anchor on target for 10 minutes+1 bonusMagic Item Compendium
Berserker+1d8 damage while raging; two-handed weapons only+1 bonusMagic Item Compendium
Banishing3/day banish a struck creature back to its home plane+2 bonusMagic Item Compendium
Bane+2 bonus, +2d6 damage against one type of creature+1 bonusDungeon Master's Guide v.3.5
Axiomatic+2d6 damage against chaotic creatures+2 bonusDungeon Master's Guide v.3.5
AuranExtra benefits against creatures with earth subtype+2 bonusMagic Item Compendium
AquaticFreedom of movement underwater2,000Magic Item Compendium
AquanExtra benefits against creatures with fire subtype+2 bonusMagic Item Compendium
Anarchic+2d6 damage against lawful creatures+2 bonusDungeon Master's Guide v.3.5
Acidic burstSAs corrosive, extra acid damage on critical hit+1 bonusMagic Item Compendium