Feat Name▲ |
Requirements |
Description |
Rulebook  |
Aberrant Dragonmark | | Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark. | Eberron Campaign Setting (ECS) |
Aberrant Dragonmark Gift | | Your aberrant dragonmark is especially potent. | Player's Guide to Eberron (PE) |
Aberrant Dragonmark Mystery | Concentration 6 ranks | You can use the power of your aberrant mark to enhance your magical abilities. | Player's Guide to Eberron (PE) |
Aberrant Dragonmark Vigor | | You can channel the energy of your aberrant mark to enhance your health. | Player's Guide to Eberron (PE) |
Aberration Banemagic | | You can cast spells that do extra damage to aberrations. | Player's Guide to Eberron (PE) |
Aberration Banemagic | | You can cast spells that do additional damage to aberrations. | Lords of Madness (LoM) |
Ability Enchancer | Spell Focus (transmutation) | Your helpful transmutation spells aid you more than normal. | Dragon Compendium (DC) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual II (MM2) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual III (MM3) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual v.3.5 (MM) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual IV (MM4) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual V (MM5) |
Ability Focus | | Choose one of your special attacks. This attack becomes more potent than normal. | Savage Species (SS) |
Able Sniper | Hide 5 ranks, DEX 13 | You are accomplished at remaining unseen when you're sniping with a ranged weapon. | Races of the Wild (RW) |
Accelerate Metamagic | Spellcraft 4 ranks | You can apply a selected metamagic feat to your spells more quickly than normal. | Races of the Dragon (RDr) |
Acheron Flurry | Improved Unarmed Strike, Knowledge (the planes) 4 ranks, DEX 15, WIS 15 | You master the secret technique developed by Acheronnative special forces of limiting a foe's options in hand-tohand combat. | Planar Handbook (PlH) |
Acrobatic | | You have excellent body awareness and coordination. | Player's Handbook v.3.5 (PH) |
Acrobatic | | You have excellent body awareness and coordination. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Acrobatic Strike | Tumble 12 ranks | Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him. | Player's Handbook II (PH2) |
Action Boost | | You have the ability to alter your luck drastically in dire circumstances. | Eberron Campaign Setting (ECS) |
Action Healing | | You can spend an action point to enhance your healing power. | Faiths of Eberron (FE) |
Action Surge | Base attack bonus +3 | By spending 2 action points, you can perform an additional action in a round. | Eberron Campaign Setting (ECS) |
Active Shield Defense | Shield Specialization | Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense. | Player's Handbook II (PH2) |
Adaptable Flanker | Combat Reflexes, Vexing Flanker | When you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses. | Player's Handbook II (PH2) |
Adaptive Style | | With just a short period of meditation, you can change your maneuvers and tactics to meet the threat you currently face. | Tome of Battle: The Book of Nine Swords (ToB) |
Additional Favored Class | | You are more adept at combining different talents than most members of your race. | Unearthed Arcana (UA) |
Adroit Flyby Attack | Flyby Attack, Hover (or), Wingover | You can make flyby attacks and get out of reach quickly | Draconomicon (Dr) |
Aerenal Arcanist | | Your family has studied wizardry for thousands of years. You spent your childhood in arcane libraries, and this early education gives you a great breadth of knowledge. | Player's Guide to Eberron (PE) |
Aerenal Half-Life | | The Priests of Transition have guided you through strange rituals that left you poised between the world of the living and the dead. | Player's Guide to Eberron (PE) |
Aereni Focus | | While humans value versatility, the Aereni prefer to hone a single skill to absolute perfection. From childhood you have studied one particular path, and these decades of devotion result in remarkable skill. | Player's Guide to Eberron (PE) |
Aerial Reflexes | | Your aerial agility allow you to avoid dangerous effects while airborne. | Races of the Wild (RW) |
Aerial Superiority | | You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver. | Races of the Wild (RW) |
Agile | | You are particularly flexible and poised. | Player's Handbook v.3.5 (PH) |
Agile Athlete | Climb 1 ranks, Jump 1 ranks | You rely on your agility to perform athletic feats, rather than brute strength. | Races of the Wild (RW) |
Agile Shield Fighter | Improved Shield Bash, Shield Specialization | You are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both. | Player's Handbook II (PH2) |
Alacritous Cogitation | | You can leave a prepared spell slot open to spontaneously cast a spell. | Complete Mage (CM) |
Alertness | | You have finely tuned senses. | Player's Handbook v.3.5 (PH) |
Allied Defense | | You are good at protecting nearby allies. | Shining South (ShS) |
Alluring | Persuasive, Trustworthy | Others have an inexplicable urge to believe your every word. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Altitude Adaptation | | Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. | Frostburn (Fr) |
Altitude Adaptation | Base Fortitude save +2 | Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. | Secrets of Sarlona (SoS) |
Ambidexterity | DEX 15+ | You are equally adept at using either hand | Player's Handbook 3.0 (PHB) |
Ancestral Relic | | You own an ancestral heirloom and can invest it with increasing power. | Book of Exalted Deeds (BE) |
Ancestral Whispers | | Through intense focus and divine energies, you can hear the advice of past ancestors. | Faiths of Eberron (FE) |
Animal Affinity | | You are good with animals. | Player's Handbook v.3.5 (PH) |
Animal Control | Animal Defiance | Animal Control [General] You can channel the power of nature to gain mastery over animal creatures. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Animal Defiance | | You can channel the power of nature to drive off animals. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Antipsionic Magic | Spellcraft 5 ranks | Your spells are more potent when used against psionic characters and creatures. | Expanded Psionics Handbook (XPH) |
Appraise Magic Value | Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranks | Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic. | Complete Adventurer (CAd) |
Apprentice | | A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills. | Dungeon Master's Guide II (DMG2) |
Aquatic Shot | Point Blank Shot | You have developed the technique of fi ring a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision. | Stormwrack (Sto) |
Aquatic Spellcasting | | | Lords of Madness (LoM) |
Arcane Accompaniment | Arcane Flourish, Perform 4 ranks, arcane caster level 1 | You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks. | Player's Handbook II (PH2) |
Arcane Consumption | Arcane Toughness, Toughness | You can sacrifi ce your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat. | Player's Handbook II (PH2) |
Arcane Defense | | Choose a school of magic, such as illusion. You can resist spells from that school better than normal. | Complete Arcane (CAr) |
Arcane Defense | | Choose a school of magic, such as Illusion. You can resist spells from that school better than normal. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Arcane Disciple | Knowledge (religion) 4 ranks, Spellcraft 4 ranks | Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast the spells associated with that domain as arcane spells. | Complete Divine (CD) |
Arcane Flourish | Perform 4 ranks | You use your magical abilities to improve your performance talents. By bleeding magical energy into your singing, oratory, or other abilities, you enhance the pitch and sound, project your voice with a more commanding tone, and so forth. | Player's Handbook II (PH2) |
Arcane Manipulation | Wizard level 1 | You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will. | Lost Empires of Faerun (LE) |
Arcane Preparation | | You can prepare an arcane spell ahead of time, just as a wizard does. | Complete Arcane (CAr) |
Arcane Preparation | | | Forgotten Realms Campaign Setting (FRCS) |
Arcane Preparation | | You can prepare an arcane spell ahead of time just as a wizard does. When you do so, you need not take any extra time to apply metamagic feats upon casting that spell. | Player's Guide to Faerûn (PG) |
Arcane Preparation | | You can prepare an arcane spell ahead of time as a wizard does. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Arcane Schooling | | In your homeland, all who show some skill. at the Art may receive training as a wielder of magic. Many characters know something of the ways of the bard, the sorcerer, or the wizard. Regions: Chessenta.. Halruaa, Lantan, Mulhorand, Unthcr. | Forgotten Realms Campaign Setting (FRCS) |
Arcane Strike | | You can channel arcane energy into your melee attacks. | Complete Warrior (CW) |
Arcane Thesis | Knowledge (arcana) 9 ranks | You have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery. | Player's Handbook II (PH2) |
Arcane Toughness | Toughness | You draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you. | Player's Handbook II (PH2) |
Arcane Transfiguration | Item Reprieve, Spell Reprieve | Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you. | Lost Empires of Faerun (LE) |
Arcane mastery | | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | Complete Arcane (CAr) |
Archivist of Nature | | In addition to your studies of the darkness, you have spent time studying giants and fey. | Heroes of Horror (HH) |
Arctic Priest | | You can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas. | Frostburn (Fr) |
Area Attack | Power Attack, STR 19 | You can wield improvised weapons to attack several spaces at once. | Savage Species (SS) |
Armor Proficiency (heavy) | | You are proficient with heavy armor (see Table 7-6: Armor and Shields, page 123). | Player's Handbook v.3.5 (PH) |
Armor Proficiency (light) | | You are proficient with light armor (see Table 7-6: Armor and Shields, page 123). | Player's Handbook v.3.5 (PH) |
Armor Proficiency (medium) | | You are proficient with medium armor (see Table 7-6: Armor and Shields, page 123). | Player's Handbook v.3.5 (PH) |
Armor Specialization | | Through long wear and hours of combat, you have trained your body to believe in its armor. Where others fl inch, you confront. When the sword falls, your instincts, born of bruises and rent fl esh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly. | Player's Handbook II (PH2) |
Arterial Strike | | Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. | Complete Warrior (CW) |
Arterial Strike | | Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Artist | | You come from a culture irt which the arts, philosophy, and music have a prominent place in society. REGION: Chessenta, Ever meet, Waterdeep, rock gnome, | Forgotten Realms Campaign Setting (FRCS) |
Ascetic Hunter | Improved Unarmed Strike | You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. Although many of your fellow monks frown on your methods, none can doubt that your diverse training has added to your ability to strike precisely and bring down your foes quickly. | Complete Adventurer (CAd) |
Ascetic Knight | Improved Unarmed Strike | You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole. | Complete Adventurer (CAd) |
Ascetic Mage | Improved Unarmed Strike | You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect. | Complete Adventurer (CAd) |
Ascetic Psion | Improved Unarmed Strike, Narrow Mind, WIS 13 | You are a practitioner of one of the many styles comprising the kalashtar path of shadows, such as the Tashalatora. Mixing meditation, discipline, and movement have taught you to become psionically focused more easily while distracted. | Secrets of Sarlona (SoS) |
Ascetic Rogue | Improved Unarmed Strike | You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. Although your fellow monks may frown on your methods, none can doubt that your diverse training has improved your ability to strike precisely and bring down your foes quickly. | Complete Adventurer (CAd) |
Ascetic Stalker | | You have practiced a secret technique that combines your considerable talents in unarmed combat with a greater understanding of your inner _ki_. | Complete Scoundrel (CS) |
Ashbound | | You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. You consider the use of arcane magic to be a vile and unnatural act. | Eberron Campaign Setting (ECS) |
Ashbound Mark | | As a member of the Ashbound sect, you use the power of your dragonmark to rid the world of those who practice arcane magic. | Dragonmarked (Dra) |
Assume Supernatural Ability | WIS 13 | You learn to use a supernatural ability of an assumed form. | Savage Species (SS) |
Astral Tracking | Track, Knowledge (the planes) 11 ranks, Spellcraft 8 ranks, Survival 10 ranks | You can follow tracks across the featureless wastes of the Astral Plane. In addition, you can try to determine the destination of a creature that has used a teleport spell or effect. | Dragon Compendium (DC) |
At Home In The Deep | | Your innate power over the darkness extends to your senses. | Drow of the Underdark (DrU) |
Athletic | | You have a knack for athletic endeavors. | Player's Handbook v.3.5 (PH) |
Athletic | | You're physically fi t and adept at outdoor sports. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Augment Elemental | Knowledge (the planes) 2 ranks | Your knowledge of planar magic allows you to imbue your summoned elementals with extraordinary combat prowess and durability. | Magic of Eberron (MoE) |
Augment Healing | Heal 4 ranks | Your Conjuration [Healing] spells are more effective. | Complete Divine (CD) |
Augment Summoning | Spellcaster Level 2 | Your summoned creatures are better than normal. | Magic of Faerun (Mag) |
Augment Summoning | Spell Focus (conjuration) | Your summoned creatures are more powerful than normal. | Player's Handbook v.3.5 (PH) |
Augment Summoning | Spellcaster Level 2 | Your summoned creatures are better than normal. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Autonomous | | You have a knack for psionic self-suffi ciency. | Expanded Psionics Handbook (XPH) |
Avenging Strike | | Your strength of will and strong sense of justice allow you to smite your foes. | Tome of Battle: The Book of Nine Swords (ToB) |
Awesome Blow | Power Attack, Improved Bull Rush, STR 25 | A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins. | Monster Manual III (MM3) |
Awesome Blow | Power Attack, Improved Bull Rush, STR 25 | A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins. | Monster Manual v.3.5 (MM) |
Awesome Blow | Power Attack, Improved Bull Rush, STR 25 | A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins. | Monster Manual V (MM5) |
Axeshield | | You know how to defend yourself with a battleaxe. | Underdark (Und) |
Axiomatic Strike | Stunning Fist | You can turn your fist into an instrument of law. | Complete Warrior (CW) |
Ballista Proficiency | | You have trained in ballista operation. | Heroes of Battle (HB) |
Bane Magic | | You can cast spells that do additional damage to aberrations. | Lords of Madness (LoM) |
Bane Magic | | Your spells deal extra damage to a particular type of creature. | Heroes of Horror (HH) |
Bane of Argonnessen | | Your Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm. | Dragonmarked (Dra) |
Bane of Infidels | | In a church locked in eternal conflict with followers of another faith, you have learned to fight effectively against the infidels. You know their ways and how to beat them. | Power of Faerun (PF) |
Bane of the Unclean | | A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fi ghting them. | Lords of Madness (LoM) |
Battle Blessing | | You can cast spells more quickly than usual in the heat of battle. | Complete Champion (CC) |
Battle Caster | | Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal. | Complete Arcane (CAr) |
Battle Casting | Combat Casting, Concentration 5 ranks, DEX 13 | You have a knack for staying out of harm's way when casting spells. | Races of the Wild (RW) |
Battle Dancer | Base attack bonus +2 | You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability. | Player's Handbook II (PH2) |
Battle Jump | | You know how to launch a devastating attack from above by dropping onto your opponent. REGION: Taer. | Unapproachable East (Una) |
Battle Mage Tactics | | Through intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target. | Monster Manual V (MM5) |
Battlebred | Base attack bonus +6 | Due to traumatic experiences in past battles, the plane of Shavarath with its endless war seems never far from you. | Player's Guide to Eberron (PE) |
Battlefield Inspiration | CHA 13 | You inspire courage in your allies. | Miniatures Handbook (MH) |
Beast Shape | Beast Totem | You call upon the power of your beast totem to physically change your form. | Eberron Campaign Setting (ECS) |
Beast Totem | | In the druidic custom of your people, you have claimed a kind of magical beast as your totem--a patron, protector, and source of strength. | Eberron Campaign Setting (ECS) |
Beckon the Frozen | Augment Summoning, Spell Focus (conjuration) | Creatures you summon are infused with cold energy and have the cold subtype. | Frostburn (Fr) |
Bind Vestige | | You know how to make pacts with otherworldly spirits called vestiges. | Tome of Magic (TM) |
Bind Vestige, Improved | Bind Vestige | You can bind a wider range of vestiges. | Tome of Magic (TM) |
Binding Brand | | You carry the brand of the binding flame, marking you as a warrior of the Ghaash'kala clans. | Player's Guide to Eberron (PE) |
Blade Meditation | Concentration 1 ranks, Base attack bonus +4 | You have learned a meditation that grants you insight into the martial disciplines you have studied. | Tome of Battle: The Book of Nine Swords (ToB) |
Blazing Berserker | | When you enter your rage, your body becomes infused with fi re. | Sandstorm (Sa) |
Blend Into Shadows | | You can draw from nearby magical shadow to cloak yourself in darkness. | Drow of the Underdark (DrU) |
Blessed by Tem-Et-Nu | | Tem-Et-Nu has marked you as having an important destiny in her temple. | Sandstorm (Sa) |
Blind-Fight | | You know how to fight in melee without being able to see your foes. | Player's Handbook v.3.5 (PH) |
Blindsight, 5-foot Radius | Blind-Fight, Base attack bonus +4 | You sense opponents in the darkness. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Blindsight, 5-ft. Radius | Blind-Fight, Base attack bonus +4, WIS 19 | The deity senses opponents in the darkness. | Deities and Demigods (DD) |
Block Arrow | Shield Proficiency, DEX 13 | You can block incoming arrows with your shield. | Heroes of Battle (HB) |
Blood Calls to Blood | | Exploring the latent potential in your blood due to your fi endish descent, you learn how to better adapt to the mystical attacks of your forebears. | Heroes of Horror (HH) |
Blooded | | You know what it means to fight for your life, and the value of quick wits and quicker reactions when blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard. Regions: Dalelamls, Nelautticr Isles, Sembia, Silveryntoon, Tethyr, Vaasa, | Forgotten Realms Campaign Setting (FRCS) |
Bloodline of fire | | You arc descended from the efreet who ruled Caiimshan for two millennia. The blood of these fire-spirits runs thick in your veins. REGION: Caiimshan. | Forgotten Realms Campaign Setting (FRCS) |
Bloodsoaked Intimidate | Snatch Trophy | Your bloody and vicious approach to combat makes you a fearsome foe. | Champions of Ruin (CR) |
Blowhard | Power Attack, CON 20 | You can blow targets over with your breath. | Savage Species (SS) |
Bolster Resistance | Corpsecrafter | Undead you raise or create are more resistant to turning than normal. | Libris Mortis: The Book of the Dead (LM) |
Bonded Familiar | | You enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities. | Player's Handbook II (PH2) |
Bonus Essentia | CON 13 | You are better able to harness your personal store of incarnum. | Magic of Incarnum (MoI) |
Boomerang Daze | | You can daze the targets of your boomerang attacks. | Races of Eberron (RE) |
Boomerang Ricochet | DEX 13 | You can strike up to two foes with a single boomerang throw. | Races of Eberron (RE) |
Boost Spell Resistance | | By making a deal with an evil power, the character makes himself even more resistant to magic. | Book of Vile Darkness (BV) |
Boost Spell-Like Ability | | One of the creature's spell-like abilities is harder to resist than it otherwise would be. | Book of Vile Darkness (BV) |
Born Flyer | DEX 13 | You can fly as though born to do it. | Races of the Wild (RW) |
Bounding Assault | Dodge, Mobility, Spring Attack, DEX 13 | You can move and attack with superior speed and power. | Player's Handbook II (PH2) |
Bowslinger | Base attack bonus +1 | You can ready ranged weapons surprisingly quickly. | Underdark (Und) |
Braced for Charge | | When receiving a charge, you know how to strike where it truly hurts. | Dragon Compendium (DC) |
Brachiation | Climb 4 ranks, Jump 4 ranks | You can swing through trees like a monkey. | Complete Adventurer (CAd) |
Brachiation | Climb 6 ranks | You move through trees like a monkey. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Brand of the Nine Hells | | You gain an infernal brand, a symbol proclaiming you as the property of an archdevil. This brand might be a physical symbol, or it could be a strange change in your body's structure. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Breath Control | CON 13, WIS 13 | You have mastered your body's need for air. | Secrets of Sarlona (SoS) |
Breath of Siberys | | Your breath weapon becomes even more deadly. | Dragonmarked (Dra) |
Breathing Link | | You can allow a person adjacent to you to breathe water. | Stormwrack (Sto) |
Broken One's Sacrifice | WIS 13 | Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others. | Champions of Valor (CV) |
Brutal Strike | Power Attack, STR 13 | You can batter foes senseless with your mace, morningstar, quarterstaff, or fl ail. Few victims are willing to stand toeto- toe with a warrior known for knocking his foes witless with a single strike. | Player's Handbook II (PH2) |
Brutal Throw | | You have learned how to hurl weapons to deadly effect. | Complete Adventurer (CAd) |
Brutal Throw | | You have learned how to hurl weapons to deadly effect. | Monster Manual V (MM5) |
Bullheaded | | The stubbornness and determination of your kind is legendary. You are exceptionally headstrong and difficult to sway from your intended course. Regions: Damara, Dragon Coast, the Great Dale, Moonshaes, Narfell, Nelanther Isles, Rashemen, Vaasa, Western Heartlands, gold dwarf, gray dwarf, shield dwarf. | Forgotten Realms Campaign Setting (FRCS) |
Business Savvy | Negotiator | You are particularly gifted when it comes to setting up and maintaining profitable businesses.
| Dungeon Master's Guide II (DMG2) |
Calishite Elementalist: Air | | You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic. | Races of Faerun (Rac) |
Calishite Elementalist: Fire | | You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic. | Races of Faerun (Rac) |
Cannith Forgecraft | | You have a gift for repairing warforged and other constructs. | Dragonmarked (Dra) |
Captivating Melody | | You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells. | Complete Mage (CM) |
Caravanner | | You are skilled at leading caravans along established trade routes. Regions: Cormyr, Dalelands, Sembia, Thesk, Western Heartlands | Races of Faerun (Rac) |
Carmendine Monk | INT 13 | You have learned that study is just as important as insight to finding enlightenment. | Champions of Valor (CV) |
Catfolk Pounce | | You can rush unaware foes and deliver several attacks before they have a chance to respond. | Races of the Wild (RW) |
Caustic Adaptation | | Long have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality. | Underdark (Und) |
Cautious Attack | Dodge, WIS 13 | When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats. | Drow of the Underdark (DrU) |
Caver | | The Underdark's cave systems stretch for thousands of miles below the surface. You are knowledgeable about the secrets of the subterranean world and wise in its ways. | Underdark (Und) |
Celestial Summoning Specialist | Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks | You can select from a larger number of options when summoning good creatures. | Planar Handbook (PlH) |
Centaur Trample | | You have trained to use your large body and unique physiology against your foes. Much like a humanoid knight mounted on a warhorse, you have learned how to knock down opponents and ride over them in combat. | Races of the Wild (RW) |
Ceremonial Empowerment | | Your divine might increases on your patron's holy days. | Faiths of Eberron (FE) |
Chakram Ricochet | DEX 13, Base attack bonus +1 | You can hurl a chakram so that it strikes two enemies instead of one. | Champions of Ruin (CR) |
Channel Charge | Use Magic Device 5 ranks | You can power a charged magic item with your own magical ability. | Lost Empires of Faerun (LE) |
Chaotic Mind | | The turbulence of your thoughts prevents others from gaining insight into your actions. | Expanded Psionics Handbook (XPH) |
Chariot Archery | Chariot Combat | You are skilled at using ranged weapons from a chariot. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Chariot Charge | Chariot Combat, Chariot Sideswipe | You are skilled at charging with you chariot. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Chariot Combat | | You are skilled in chariot combat. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Chariot Sideswipe | Chariot Combat | You are skilled at using your chariot's scythe blades against foes. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Chariot Trample | Chariot Combat | You are trained in using your chariot to knock down opponents. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Charlatan | | You're adept at fooling people. You know how to tell them just what they want to hear. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Charm Immunity | Charm Resistance | You are immune to charm effects. | Serpent Kingdoms (SK) |
Charm Resistance | | You can resist charm effects better than you otherwise could. | Serpent Kingdoms (SK) |
Child of Winter | | You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay. | Eberron Campaign Setting (ECS) |
Child of the Swamps | | You have spent years in the swamps of the Shadow Marches. You can find food and shelter in the deep swamps, and you can move more freely through the difficult terrain. | Player's Guide to Eberron (PE) |
Chink in the Armor | Combat Expertise | You are an expert at slipping a weapon between armor plates or into seams. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Choke Hold | Improved Unarmed Strike, Improved Grapple, Stunning Fist | You have learned the correct way to apply pressure to render an opponent unconscious. | Oriental Adventures (OA) |
Chosen Foe | | At the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him.
| Drow of the Underdark (DrU) |
Chosen of Iborighu | | Your skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Iborighu and grant you supernatural qualities. | Frostburn (Fr) |
Chosen of the Deathless | | You were raised in Shae Mordai to serve as a squire to the Undying Court. Though your service has ended, you carry with you an intimate familiarity with the positive energy that suffuses the City of the Dead. | Player's Guide to Eberron (PE) |
Circle Kick | Improved Unarmed Strike, Base attack bonus +3 | You kick multiple opponents with the same attack action. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Circle Magic | | You know how to use your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith | Ghostwalk (Gh) |
Circle Master | Circle Student, Dodge, Concentration 4 ranks, Base attack bonus +8 | You have mastered the techniques of the master's wheel and can focus on multiple
opponents at once. | Dragon Compendium (DC) |
Circle Student | Dodge, Concentration 2 ranks, Base attack bonus +4 | You have been trained in a master's wheel, a form of fencing instruction that grants you focus and control. | Dragon Compendium (DC) |
City Slicker | | You are very familiar with city life and the inner workings of your hometown. | Races of Destiny (RD) |
Cleave | Power Attack, STR 13 | You can follow through with powerful blows. | Player's Handbook v.3.5 (PH) |
Clever Opportunist | Combat Reflexes | When an unwary opponent gives you an opportunity, you use it to change positions with your foe. | Drow of the Underdark (DrU) |
Clever Wrestling | Improved Unarmed Strike | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. | Complete Warrior (CW) |
Clever Wrestling | Improved Unarmed Strike | Clever Wrestling [General] You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Clever Wrestling | Improved Unarmed Strike | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. | Stormwrack (Sto) |
Clever Wrestling | Improved Unarmed Strike | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. | Draconomicon (Dr) |
Cloak Dance | Hide 10 ranks, Perform (dance) 2 ranks | You are skilled at using optical tricks to make yourself seem to be where you are not. | Expanded Psionics Handbook (XPH) |
Close-Quarters Fighting | Base attack bonus +3 | You are skilled at fighting at close range and resisting grapple attempts. | Complete Warrior (CW) |
Close-Quarters Fighting | Base attack bonus +3 | You are skilled at resisting grapple attacks from creatures that usually grapple opponents. | Races of Faerun (Rac) |
Close-Quarters Fighting | Base attack bonus +3 | You are skilled at fighting at close range and resisting grapple attacks. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Close-Quarters Fighting | Base attack bonus +3 | You are skilled at fighting at very close range and in evading grappling attempts. | Draconomicon (Dr) |
Closed Mind | | Your mind is better able to resist psionics than normal. | Expanded Psionics Handbook (XPH) |
Cloudy Conjuration | | Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport. | Complete Mage (CM) |
Cold Endurance | | Either because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. | Frostburn (Fr) |
Cold Endurance | Base Fortitude save +2 | Either because of growing up in a cold environment or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. | Secrets of Sarlona (SoS) |
Cold Focus | | Your cold spells are more potent than normal. | Frostburn (Fr) |
Cold Spell Specialization | Snowcasting, Frozen Magic, CON 13 | You do additional damage with cold spells. | Frostburn (Fr) |
Collegiate Wizard | INT 13, Wizard level 1 | You have undergone extensive training in a formal school for wizards. | Complete Arcane (CAr) |
Combat Acrobat | Balance 9 ranks, Tumble 9 ranks | Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents. | Player's Handbook II (PH2) |
Combat Awareness | | You are so perceptive that you practically have eyes in the back of your head. | Unearthed Arcana (UA) |
Combat Casting | | You are adept at casting spells in combat. | Player's Handbook v.3.5 (PH) |
Combat Charm | WIS 13 | Your charm spells are equally effective in combat and noncombat situations. | Dragon Compendium (DC) |
Combat Expertise | INT 13 | You are trained at using your combat skill for defense as well as offense. | Player's Handbook v.3.5 (PH) |
Combat Familiar | arcane caster level 1 | Your familiar is skilled in delivering attack spells against your foes. It flits past their defenses to discharge its spell without leaving itself vulnerable to attack. | Player's Handbook II (PH2) |
Combat Intuition | Sense Motive 4 ranks | Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities. | Complete Adventurer (CAd) |
Combat Reflexes | | You can respond quickly and repeatedly to opponents who let their defenses down. | Player's Handbook v.3.5 (PH) |
Combat Tactician | Dodge, DEX 13 | You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. As you approach your foe, you duck and weave to confuse his defenses. Alternatively, you draw a weapon and make a quick attack that surprises your foe. | Player's Handbook II (PH2) |
Combat Tinkering | | You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat. | Dungeonscape (Du) |
Cometary Collision | Improved Bull Rush, Power Attack, STR 13 | You are a thunderbolt of destruction on the battlefi eld. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him. | Player's Handbook II (PH2) |
Commanding | Persuasive, CHA 15 | The targets of your compulsion spells find them difficult to resist. | Dragon Compendium (DC) |
Communicator | | You possess a magical understanding of the essence of language. | Complete Arcane (CAr) |
Companion Spellbond | | You form a special magical link with your animal companion, allowing you to share spells with it over a greater distance. | Player's Handbook II (PH2) |
Consecrate Spell Like Ability | | You can channel holy power into your spell-like abilities. | Book of Exalted Deeds (BE) |
Consecrate Spell-Like Ability | | You can channel holy power into your spell-like abilities. | Book of Exalted Deeds (BE) |
Constant Guardian | | By paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions. | Drow of the Underdark (DrU) |
Controlled Respiration | Endurance | You can stay out of water longer than you otherwise could. | Savage Species (SS) |
Cool Head (CS) | | Your mental acuity serves you better than most. | Complete Scoundrel (CS) |
Coordinated Shot | Point Blank Shot, Precise Shot | You are extraordinarily talented at making ranged attacks past your allies | Heroes of Battle (HB) |
Coordinated Strike | Handle Animal 5 ranks | You and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat. | Races of the Wild (RW) |
Cormanthyran Moon Magic | Knowledge (history) 4 ranks | You have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light. | Lost Empires of Faerun (LE) |
Cornered Rat | Base attack bonus +1 | You can go from piteous groveling to a murderous fury in the blink of an eye. | Dragonlance Campaign Setting (DCS) |
Corpsecrafter | | Undead you raise or create are tougher than normal. | Libris Mortis: The Book of the Dead (LM) |
Corrupt Arcane Studies | | You have dabbled in strange magic that has increased your power but adversely affected your mind. | Ghostwalk (Gh) |
Corrupt Spell Focus | | All spells you cast that have a corrupt component (such as call forth the beast*, master's lament*, or chain of sorrow*) are more potent than normal. *New spells described later in this chapter. | Heroes of Horror (HH) |
Corrupt Spell-Like Ability | | One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy. | Book of Vile Darkness (BV) |
Cosmopolitan | | Your exposure to the thousand forking paths of the city has taught you things you ordinarily would never have uncovered. | Forgotten Realms Campaign Setting (FRCS) |
Courageous Rally | | You can rally demoralized foes with your bardic music. | Heroes of Battle (HB) |
Courteous Magocracy | | You were raised in a land where mighty wizards order affairs. Where powerful spellcasters are common, cautious courtesy is the norm and everyone has an eye for magic goods. REGION: Evermeet, Hairuaa. | Forgotten Realms Campaign Setting (FRCS) |
Craven | | Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal. | Champions of Ruin (CR) |
Crossbow Sniper | Weapon Focus (Hand, heavy, or light crossbow), Weapon Proficiency with Hand, heavy, or light crossbow, Base attack bonus +1 | You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers. | Player's Handbook II (PH2) |
Crush | | Like a dragon, you can hurl your body onto opponents to deal tremendous damage. | Savage Species (SS) |
Crushing Strike | | You wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses. | Player's Handbook II (PH2) |
Cull Wand Essence | Use Magic Device 4 ranks | You can focus the raw magical energy of a wand or staff into a beam of energy. | Magic of Eberron (MoE) |
Cumbrous Dodge | Tumble 4 ranks | You have a chance to dodge attacks that hit you, but at a cost. | Savage Species (SS) |
Cumbrous Fortitude | Great Fortitude | You have a greater chance than normal to resist attacks against your vitality, but at a cost. | Savage Species (SS) |
Cumbrous Reflexes | Lightning Reflexes | You have a greater chance to resist attacks against your agility, but at a cost. | Savage Species (SS) |
Cumbrous Will | Iron Will | You have a greater chance to resist attacks against your willpower, but at a cost. | Savage Species (SS) |
Cunning Evasion | Hide 9 ranks | When an area attack detonates around you, you use the chaos and flash of energy to duck out of sight. | Player's Handbook II (PH2) |
Cunning Sidestep | Improved Unarmed Strike, Clever Wrestling | You have a better than normal chance to avoid being bull rushed or tripped. | Draconomicon (Dr) |
Curling Wave Strike | Improved Trip, DEX 13 | Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike. | Stormwrack (Sto) |
Cuthbert's Smite | | You can smite chaotic creatures as well as evil ones. | Dragon Compendium (DC) |
Cutpurse | Improved Unarmed Strike, Sleight of Hand 5 ranks | You are able to pick the pockets of your melee opponents. | Dragon Compendium (DC) |
Dallah Thaun's Luck | | You can rely on a good dose of luck to get you through almost any scrape. Other halflings say the blessing of Dallah Thaun is upon you. | Races of the Wild (RW) |
Dampen Spell | Improved Counterspell | From the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. You are no exception. You have learned to channel energy into a foe's spell to weaken its effects. Although you fail to nullify the spell, you render it much easier to resist. | Player's Handbook II (PH2) |
Danger Sense | Improved Initiative | You are one twitchy individual. | Complete Adventurer (CAd) |
Danger Sense | Improved Initiative | You are one twitchy mother goose. | Miniatures Handbook (MH) |
Daredevil Athlete | | You are capable of pulling off amazing stunts. | Complete Scoundrel (CS) |
Daring Outlaw | Sneak attack +2d6 | You combine grace and stealth to deadly effect. | Complete Scoundrel (CS) |
Daring Warrior | Weapon Specialization | You combine agility and extraordinary combat prowess to great effect. | Complete Scoundrel (CS) |
Darkstalker | | You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid. | Lords of Madness (LoM) |
Dash | | You can move faster than normal. | Complete Warrior (CW) |
Dash | | You can move faster than normal. | Miniatures Handbook (MH) |
Dash | | You move faster than normal for your race. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Daunting Presence | CHA 13 | You are skilled at inducing fear in your opponents. | Libris Mortis: The Book of the Dead (LM) |
Daunting Presence | CHA 13 | You are skilled at inducing fear in your opponents. | Miniatures Handbook (MH) |
Daylight Adaptation | | Through long exile from the shadowed homelands of your kind, you have learned to endure the painful sunlight of the surface world. Region; Drow, gray dwar, orc. | Forgotten Realms Campaign Setting (FRCS) |
Daylight Adaptation | | You have grown accustomed to living in the surface world, such that bright light no longer blinds or dazzles you. | Races of Eberron (RE) |
Dazzling Fire | | The illumination you can bestow on others impedes their ability to fight. | Drow of the Underdark (DrU) |
Dazzling Illusion | | Casting illusions causes the air about you to be filled with flashing colors that dazzle your foes. | Complete Mage (CM) |
Dead Eye | Point Blank Shot, Weapon Focus (Any Ranged Wepaon), Base attack bonus +1, DEX 17 | Your precision with ranged weapons translates into more telling strikes than you could normally make. | Dragon Compendium (DC) |
Deadeye Shot | Point Blank Shot, Precise Shot, Base attack bonus +4 | You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike. | Player's Handbook II (PH2) |
Deadly Chill | Corpsecrafter | Undead you raise or create deal more damage than normal. | Libris Mortis: The Book of the Dead (LM) |
Deadly Defense | | You are at your most dangerous when forced to protect yourself. | Complete Scoundrel (CS) |
Deadly Poison | CON 19 | Your poison attack deals more damage than normal. | Serpent Kingdoms (SK) |
Deadly Poison | Virulent Poison, CON 19 | Your poison attack deals more damage than normal. | Savage Species (SS) |
Deadly Precision | DEX 15 | You empty your mind of all distracting emotion, becoming an instrument of deadly precision. | Expanded Psionics Handbook (XPH) |
Death Blow | Improved Initiative | You waste no time in dealing with downed foes. | Complete Adventurer (CAd) |
Death Blow | Improved Initiative, Base attack bonus +2 | You waste no time in dealing with downed foes. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Deceitful | | You have a knack for disguising the truth. | Player's Handbook v.3.5 (PH) |
Deceptive Dodge | Dodge, Combat Expertise, DEX 13, INT 13, Base attack bonus +4 | You can asume a defensive posture that allows you to redirect melee attacks made against you. | Dragon Compendium (DC) |
Deceptive Illumination | | Your innate power to create mobile light is far more precise than others'. | Drow of the Underdark (DrU) |
Deep Denizen | | You are adapted to a subterranean environment. | Savage Species (SS) |
Deepening Darkness | | Your inherent ability to create darkness is more powerful than normal. | Races of Faerun (Rac) |
Defending Spirit | | Your watchful spirit helps keep you safe in combat. | Complete Mage (CM) |
Defense against the Supernatural | Knowledge (arcana) 2 ranks | Your in-depth knowledge of supernatural forces grants you greater ability to resist their effects. | Tome of Magic (TM) |
Defensive Archery | Point Blank Shot | You can avoid attacks of opportunity when making ranged attacks while threatened. | Races of the Wild (RW) |
Defensive Strike | Combat Expertise, Dodge, DEX 13, INT 13 | You can turn a strong defense into a powerful offense. | Complete Warrior (CW) |
Defensive Strike | Expertise, Dodge, INT 13+, DEX 13+ | You can turn a strong defense into a powerful offense. This feat is called _musubi_ in Rokugan. | Oriental Adventures (OA) |
Defensive Sweep | Base attack bonus +15 | You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow. | Player's Handbook II (PH2) |
Defensive Throw | Combat Reflexes, Dodge, Improved Unarmed Strike, Improved Trip, DEX 13 | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. | Complete Warrior (CW) |
Defensive Throw | Improved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes, DEX 13+ | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. | Oriental Adventures (OA) |
Deflect Arrows | Improved Unarmed Strike, DEX 13 | You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Player's Handbook v.3.5 (PH) |
Deft Hands | | You have exceptional manual dexterity. | Player's Handbook v.3.5 (PH) |
Deft Opportunist | Combat Reflexes, DEX 15 | You are prepared for the unexpected. | Complete Adventurer (CAd) |
Deft Opportunist | Combat Reflexes, DEX 15 | You are prepared for the unexpected. | Miniatures Handbook (MH) |
Deft Strike | Combat Expertise, Spot 10 ranks, INT 13 | You can place attacks at weak points in your opponent's defenses. | Complete Adventurer (CAd) |
Deft Strike | Combat Expertise, Spot 10 ranks, INT 13, Sneak attack +1d6 | You can place attacks at weak points in your opponent's defenses. | Draconomicon (Dr) |
Delay Potion | Knowledge (arcana) 1 ranks | You can drink a potion and postpone its effects. | Complete Mage (CM) |
Demon Mastery | | You are particularly skilled at summoning demons and convincing them to serve you. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Desert Dweller | | You are adapted to a desert environment. | Savage Species (SS) |
Desert Fire | | The power of the Desert Wind surges through you, and you find power in the motion of the hot winds and shifting sands that you can channel into your Desert Wind srrikes. | Tome of Battle: The Book of Nine Swords (ToB) |
Desert Wind Dodge | DEX 13 | Your training in the Desert Wind discipline allows you to dance across the battlefield like a blistering sirocco. | Tome of Battle: The Book of Nine Swords (ToB) |
Destruction Retribution | Corpsecrafter | Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed. | Libris Mortis: The Book of the Dead (LM) |
Destructive Rage | | You can shatter barriers and objects when enraged. | Complete Warrior (CW) |
Destructive Rage | | You shatter barriers and objects when enraged. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Detect Shadow Weave User | Knowledge (arcana) 5 ranks, Spellcraft 5 ranks | You can determine if a magic item or spellcaster is using the Weave or the Shadow Weave. | Champions of Valor (CV) |
Devoted Bulwark | | Because ol your staunch devotion to your cause and your Devoted Spirit training, you can stand your ground even in the face of an enemy's resounding attack. | Tome of Battle: The Book of Nine Swords (ToB) |
Devoted Inquisitor | | Your faithful service to your patron deity involves training and methods that many paladins consider questionable. By using the unconventional methods of rogues and assassins, you have learned to deliver devastating sneak attacks against evil foes. | Complete Adventurer (CAd) |
Devoted Performer | | You have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice. | Complete Adventurer (CAd) |
Devoted Tracker | Track | You have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole. | Complete Adventurer (CAd) |
Diehard | Endurance | You can remain conscious after attacks that would fell others. | Player's Handbook v.3.5 (PH) |
Diehard | Endurance | You can remain conscious after attacks that would fell others. | Ghostwalk (Gh) |
Dilate Aura | | You can extend the range of your aura. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Diligent | | Your meticulousness allows you to analyze minute details that others miss. | Player's Handbook v.3.5 (PH) |
Dinosaur Hunter | Knowledge (nature) 1 ranks, Survival 1 ranks | Your extraordinary knowledge of dinosaurs grants you special aptitude for tracking and hunting them. | Races of Eberron (RE) |
Dire Flail Smash | Improved Sunder, Power Attack, Weapon Focus (dire fl ail), STR 13 | You have mastered the style of fi ghting with the dire fl ail and have learned to deal thunderous blows with the weapon. | Champions of Ruin (CR) |
Dirty Fighting | Base attack bonus +2 | You know the brutal and effective fighting tactics of the streets and back alleys. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Dirty Rat | Tumble 4 ranks | You are quite adept at slipping under a foe's guard while he's distracted. | Champions of Ruin (CR) |
Discipline | | Your people are admired for their single-minded determination and clarity of purpose. You are difficult to distract by spell or blow. Regions: Aglarond, Anauroch, Cormyr, Impiltur, Thay, strongheart halfling, sun elf, rock gnome. | Forgotten Realms Campaign Setting (FRCS) |
Disease Immunity | | Whether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others. | Heroes of Horror (HH) |
Disentangler | | Thanks to the teachings of Thard Harr, you have practiced evading the attacks of jungle plants. | Races of Faerun (Rac) |
Disguise Spell | Perform (any) 9 ranks | You can cast spells without observers noticing. | Complete Adventurer (CAd) |
Disguise Spell | Perform 12 ranks | The deity can cast spells without observers noticing it. | Deities and Demigods (DD) |
Disintegration Finesse | DEX 13 | A creature with this feat can use disintegrate effects to affect smaller, more exacting areas. | Lords of Madness (LoM) |
Distracting Attack | Base attack bonus +1 | You are skilled at interfering with opponents in melee. | Miniatures Handbook (MH) |
Dive For Cover | | You can dive behind cover or drop to the ground quickly enough to avoid many area effects. | Complete Adventurer (CAd) |
Divine Conduit | Divine Fervor, CHA 13, Ability to turn or rebuke undead | You can lend your own divine power to a divine spellcaster of your faith. | Dragon Compendium (DC) |
Divine Denial | Iron Will, Knowledge (religion) 9 ranks | You harden your will against the power of the deities. | Exemplars of Evil (EE) |
Divine Energy Focus | Ability to turn or rebuke undead, CHA 13 | You have a gift for channeling positive or negative energy. | Ghostwalk (Gh) |
Divine Fervor | | You can use divine energy to gain a temporary boost to an ability score. | Dragon Compendium (DC) |
Diving Charge | | You can dive down at a target to deal a devastating strike. | Races of the Wild (RW) |
Dodge | DEX 13 | You are adept at dodging blows. | Player's Handbook v.3.5 (PH) |
Domain Focus | | You have mastered the subtle intricacies of the divine power you've devoted yourself to. | Complete Divine (CD) |
Dorje Mastery | | Psionic dorjes are more potent in your hands. | Complete Psionic (CP) |
Double Chakra | | One of your chakras becomes capable of holding more incarnum than it is normally capable of containing. | Magic of Incarnum (MoI) |
Double Draconic Aura | | You can project two draconic auras simultaneously. | Dragon Magic (DM) |
Double Draconic Aura | Character Level 12th | You can project two draconic auras simultaneously. | Dragon Magic (DM) |
Double Hit | Combat Reflexes, Two-Weapon Fighting, Improved Two-Weapon Fighting | You can react with your off hand to make an additional attack along with an attack of opportunity. | Miniatures Handbook (MH) |
Double Steel Strike | Exotic Weapon Proficiency (Two-Bladed Sword), Weapon Focus (Two-Bladed Sword) | Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword. | Eberron Campaign Setting (ECS) |
Double Team | Combat Reflexes, Base attack bonus +6 | When fighting with at least one ally who also possesses this feat, you can coordinate your attacks effectively and threaten your opponent's vital areas more easily | Dragon Compendium (DC) |
Double Wand Wielder | Craft Wand, Two-Weapon Fighting | You can activate two wands at the same time. | Complete Arcane (CAr) |
Draconian Breath Weapon | Base Will save +4 | You have harnessed your draconic heritage and can attack with a dragonlike breath weapon. | Dragonlance Campaign Setting (DCS) |
Draconic Archivist | | In addition to your studies of the darkness, you have spent time studying dragons and constructs. | Heroes of Horror (HH) |
Dragon Breath | | You can use your breath weapon as often as a normal dragon. | Races of the Dragon (RDr) |
Dragon Cohort | Character Level 9 | You gain the service of a loyal dragon ally. | Draconomicon (Dr) |
Dragon Familiar | CHA 13 | When you are able to acquire a new familiar, you may select a wyrmling dragon as a familiar. | Draconomicon (Dr) |
Dragon Hunter | WIS 13 | You have made a special study of dragons and know how to defend against a dragon's attacks. | Draconomicon (Dr) |
Dragon Hunter Bravery | Dragon Hunter, WIS 13 | You resist dragons' frightful presence, and your mere presence helps others resist as well. | Draconomicon (Dr) |
Dragon Hunter Defense | Dragon Hunter, WIS 13 | Your insight into the tactics and abilities of dragons grants you awareness of how best to avoid their magical attacks. | Draconomicon (Dr) |
Dragon Prophesier | Knowledge (arcana) 2 ranks | The sky above, the pits and caverns below, and the land between contain signs and portents for those with the skill to see them. The dragons of Argonnessen seek meaning in the patterns they observe all around them, looking for omens of the draconic Prophecy. Like the dragons, you seek to untangle and perceive the record of everything that has been, and more important, what will be. The world is the record, and you are the perennial student. This openness to knowledge infuses you with additional foresight--you have prophetic favor. | Magic of Eberron (MoE) |
Dragon Rage | Dragon Totem, Base attack bonus +4 | You call upon the power of your dragon totem to enhance your barbarian rage. | Eberron Campaign Setting (ECS) |
Dragon Steed | Ride 8 ranks, CHA 13 | You have earned the service of a loyal draconic steed. | Draconomicon (Dr) |
Dragon Tail | | Your draconic ancestry manifests as a muscular tail you can use in combat. | Races of the Dragon (RDr) |
Dragon Totem | Base attack bonus +1 | As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem--a patron, protector, and source of strength. | Eberron Campaign Setting (ECS) |
Dragon Totem Focus | Concentration 2 ranks, Base attack bonus +4 | Your focus allows you to enjoy the benefi t of a dragon totem ritual longer than normal. | Magic of Eberron (MoE) |
Dragon Totem Lorekeeper | Knowledge (history) 15 ranks | You have been instructed in how to perform the rituals of dragon totem magic. | Magic of Eberron (MoE) |
Dragon Totem Scion | | You are naturally attuned to the magic of the dragon totem ritual. | Magic of Eberron (MoE) |
Dragon Trainer | Handle Animal 4 ranks | Your draconic nature gives you special insight into training dragons and draconic creatures. | Races of the Dragon (RDr) |
Dragon Ward | Aberrant Dragonmark (or), Least Dragonmark | Your dragonmark gives you protection against dragons and their kin. | Eyes of the Lich Queen (EotLQ) |
Dragon Wild Shape | Knowledge (nature) 15 ranks, WIS 19 | You can take the form of a dragon. | Draconomicon (Dr) |
Dragon Wings | | Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide. | Races of the Dragon (RDr) |
Dragon's Insight | | You can call on the power of your dragonmark to enhance your natural abilities. | Player's Guide to Eberron (PE) |
Dragon's Toughness | | You are incredibly tough. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Dragonbane | Dragonfoe, INT 13, Base attack bonus +6 | You have made a special study of dragons and are adept at pulling off deliberate attacks that take advantage of a dragon's weak spots. | Draconomicon (Dr) |
Dragoncrafter | Knowledge (arcana) 2 ranks | You can make special weapons, armor, and other items using parts of dragons as materials. | Draconomicon (Dr) |
Dragondoom | Dragonbane, Dragonfoe, INT 13, Base attack bonus +10 | You have learned how to place blows against a dragon that deal tremendous damage. | Draconomicon (Dr) |
Dragonfoe | INT 13 | You have learned how to how to attack dragons more effectively than most other individuals. | Draconomicon (Dr) |
Dragonfriend | Speak Language (Draconic) 1 ranks, CHA 11 | You are a known and respected ally of dragons. | Draconomicon (Dr) |
Dragonmark Adept | | Your lesser dragonmark gives you access to a new spell-like ability. | Dragonmarked (Dra) |
Dragonmark Battlestrike | | You use the power of your mark to deal devastating blows to other dragonmarked scions. | Dragonmarked (Dra) |
Dragonmark Fist | Improved Unarmed Strike | The power of your dragonmark lets you deal devastating unarmed strikes. | Dragonmarked (Dra) |
Dragonmark Luck | Aberrant Dragonmark (or), Least Dragonmark | You can draw upon the power of your dragonmark to increase your chance of success. | Eyes of the Lich Queen (EotLQ) |
Dragonmark Mastery | | You can quickly and instinctively call upon the power of your dragonmark. | Dragonmarked (Dra) |
Dragonmark Prodigy | | Your least dragonmark gives you access to a new spell-like ability. | Dragonmarked (Dra) |
Dragonmark Rage | | In combat, your dragonmark fuels the fury of your rage. | Dragonmarked (Dra) |
Dragonmark Smite | | Your dragonmark strengthens your smite ability. | Dragonmarked (Dra) |
Dragonmark Spellturning | | With a flesh of power from your dragonmark, you turn a spell directed at you back upon its caster. | Dragonmarked (Dra) |
Dragonmark Visionary | | Your greater dragonmark gives you access to a new spell-like ability. | Dragonmarked (Dra) |
Dragonmarked Summoner | Spell Focus (Conjuration (Summoning)) | Your summoned creatures bear glowing marks, resembling your dragonmark, that help deflect attacks made against them. | Dragonmarked (Dra) |
Dragonsong | Knowledge (arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic) 1 ranks, CHA 13 | Your song or poetics echo the power of the dragonsong, an ancient style of vocal performance created by dragons in the distant past. | Draconomicon (Dr) |
Dragonthrall | | You have pledged your life to the service of evil dragonkind. | Draconomicon (Dr) |
Dragonthrall | Speak Language (Draconic) 1 ranks | You have pledged your life to the service of evil dragonkind. | Red Hand of Doom (RH) |
Dragontouched | CHA 11 | You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragonkind. | Dragon Magic (DM) |
Dragonwrought | | You were born a dragonwrought kobold, proof of your race's innate connection to dragons. | Races of the Dragon (RDr) |
Draw From The Land | | You can draw strength and sustenance from the land itself. | Unapproachable East (Una) |
Dreamtelling | | You can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights. | Heroes of Horror (HH) |
Drift Magic | | You can tap the power of drift magic. | Sandstorm (Sa) |
Driving Attack | | When you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling. | Player's Handbook II (PH2) |
Druuth Slayer | Knowledge (dungeoneering) 2 ranks, Knowledge (nature) 2 ranks | You have studied the lore of the druuth (a cabal of doppelgangers led by a mind fl ayer) and know how to recognize and resist their powers. | Champions of Valor (CV) |
Dual Dorje | Two-Weapon Fighting | You can fight with two dorjes at the same time. | Complete Psionic (CP) |
Dual Strike | Improved Two-Weapon Fighting, Two-Weapon Fighting | You are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic combat or fighting a running battle. | Complete Adventurer (CAd) |
Dual Strike | Combat Reflexes, Base attack bonus +3 | Your combat teamwork makes you a more dangerous foe. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Dungeoneer's Intuition | | You can sense when things don't feel right, and you have a knack for avoiding deadly traps and sudden ambushes. | City of Splendors: Waterdeep (CSW) |
Dutiful Guardian | Constant Guardian | You put yourself into harm's way to protect your allies. | Drow of the Underdark (DrU) |
Dwarf's Toughness | | You are tougher than you were before. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Eagle Claw Attack | Improved Sunder, Improved Unarmed Strike, WIS 13 | Your superior insight allows you to strike objects with impressive force. | Complete Warrior (CW) |
Eagle Claw Attack | Improved Unarmed Strike, Sunder, Base attack bonus +2 | Your unarmed attacks shatter objects. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Eagle Claw Attack | Improved Unarmed Strike, Sunder, Base attack bonus +2, DEX 15+ | Your unarmed attacks shatter objects. | Oriental Adventures (OA) |
Eagle's Fury | DEX 15 | You know how to wield the eagle's claw with deadly speed. | Sandstorm (Sa) |
Earth Adept | Earth Sense, CON 13, WIS 13 | You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat. | Races of Stone (RS) |
Earth Master | Earth Adept, Earth Sense, CON 13, WIS 13 | You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat. | Races of Stone (RS) |
Earth Sense | CON 13 | You are in tune with the earth beneath you. | Races of Stone (RS) |
Earth Spell | Earth Sense, Heighten Spell, CON 13, WIS 13 | You draw magical power from the earth beneath your feet. | Races of Stone (RS) |
Earth's Embrace | Improved Unarmed Strike, STR 15 | You can crush opponents when you grapple them. | Complete Warrior (CW) |
Earth's Embrace | Improved Unarmed Strike, Improved Grapple, STR 15+ | You can crush opponents when you grapple them. This feat is called _tsuchi-do_ in Rokugan. | Oriental Adventures (OA) |
Earthquake Stomp | STR 25 | Your thunderous steps allow you to knock smaller enemies off their feet. | Secrets of Xen'drik (SX) |
Ecclesiarch | Knowledge (religion) 6 ranks | You command a degree of respect in your church's hierarchy. | Eberron Campaign Setting (ECS) |
Edgewalker Sentinel | | The techniques and training of the Edgewalker rangers help you battle creatures from other worlds. | Secrets of Sarlona (SoS) |
Education | | Some lands hold the pen in higher regard than the sword. In your youth, you received the benefi t of several years of formal schooling. | Eberron Campaign Setting (ECS) |
Education | | Some lands hold the pen in higher regard than the sword. In your youth you received the benefit of several years of more or less formal schooling. REGION: Amu, Chessenta, Cormyr, Evermeet, Lantan, Mulhorand, Sembia, Silverymoon, Waterdeep, moon elf, sun elf. | Forgotten Realms Campaign Setting (FRCS) |
Education | | Some lands hold the pen in higher regard than the sword. In your youth, you received the benefit of several years of more or less formal schooling. | Ghostwalk (Gh) |
Efficient Defender | | You have learned to use new techniques and modifications to your armor to increase its protective ability. | CityScape (Ci) |
Elder Giant Magic | Spellcraft 9 ranks | You have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power into your spells. | Secrets of Xen'drik (SX) |
Eldritch Dragonbane | | Your eldritch blasts deal more damage to dragons and their ilk. | Dragonmarked (Dra) |
Eldritch Linguist | | You have a deep understanding of how words themselves have their own kind of magic, and a mastery of the secret syntax of power. | Races of Faerun (Rac) |
Eldritch Mark | | You channel the power of your dragonmark into your eldritch blast. | Dragonmarked (Dra) |
Elemental Adept | | You can spontaneously cast a spell of the element you have mastered. | Complete Mage (CM) |
Elemental Helmsman | | You are more capable of piloting an elemental vessel. | Magic of Eberron (MoE) |
Elemental Smite | Knowledge (the planes) 3 ranks, CHA 11 | You can channel the energy associated with one of your elemental grafts into your melee attacks. | Magic of Eberron (MoE) |
Elemental Spellcasting [Air] | Knowledge (the planes) 2 ranks | Choose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal. | Planar Handbook (PlH) |
Elemental Spellcasting [Earth] | Knowledge (the planes) 2 ranks | Choose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal. | Planar Handbook (PlH) |
Elemental Spellcasting [Fire] | Knowledge (the planes) 2 ranks | Choose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal. | Planar Handbook (PlH) |
Elemental Spellcasting [Water] | Knowledge (the planes) 2 ranks | Choose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal. | Planar Handbook (PlH) |
Elemental Theurgy | | You can combine alternative sources of power when using spells that contain the same elemental descriptor (air, earth, fire, or water) | Dragon Compendium (DC) |
Elf Dilettante | | Throughout the long years of your life, you have developed a talent for doing just about anything. | Races of the Wild (RW) |
Elfhunter | | Because of your cultural hatred for elves, you have had specific training in how best to fight them. | Underdark (Und) |
Elven Spell Lore | Knowledge (arcana) 12 ranks | You have studied the mighty arcane traditions of the elves, granting you insight into the intricate workings of magic and the theoretical structures behind spells. | Player's Handbook II (PH2) |
Embody Energy | Energy Substitution, Spell Focus (conjuration) | You can sacrifice prepared spells to shroud your body in a particular type of energy. | Exemplars of Evil (EE) |
Empower Spell-Like Ability | | The creature can use a spell-like ability with greater effect. | Book of Vile Darkness (BV) |
Empower Spell-Like Ability | | A creature with this feat can use a spell-like ability with greater effect than normal. | Monster Manual v.3.5 (MM) |
Empower Spell-Like Ability | | A creature with this feat can use a spell-like ability with greater effect than normal. | Monster Manual V (MM5) |
Empower Spell-Like Ability | | You can use a spell-like ability with greater effect than normal. | Savage Species (SS) |
Empower Supernatural Ability | | You can use a supernatural ability with greater effect than normal. | Tome of Magic (TM) |
Empower Turning | | You can turn or rebuke more undead with a single turning attempt. | Complete Divine (CD) |
Empower Turning | Extra Turning | You can turn or rebuke more undead with a single turning attempt. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Empower Turning | | You can turn or rebuke greater numbers of undead with a single turning attempt. | Libris Mortis: The Book of the Dead (LM) |
Empower Turning | Extra Turning, Ability to turn or rebuke undead, CHA 13 | You can turn or rebuke more undead with a single turning attempt. | Ghostwalk (Gh) |
Empower Utterance | Truespeak 9 ranks | Your utterances have more powerful effects. | Tome of Magic (TM) |
Empty Hand Mastery | Improved Unarmed Strike, Power Attack, Fists of Iron, Sunder, Eagle Claw Attack, Ki Shout, Bluff 4 ranks | You have mastered the martial arts style of "Empty Hand"--a hard form emphasizing strikes with the hand. | Oriental Adventures (OA) |
Endurance | | You are capable of amazing feats of stamina. | Player's Handbook v.3.5 (PH) |
Enduring Ki | | You can channel inner energy to make your ki powers last longer. | Complete Scoundrel (CS) |
Enduring Life | | You can ignore the effect of negative levels for a short time. | Libris Mortis: The Book of the Dead (LM) |
Enduring Life | | You can ignore the effect of negative levels for a short time. | Expedition to Castle Ravenloft (Rav) |
Energy Abjuration | Spell Focus (Abjuration), Abjurer level 1 | Casting an abjuration spell grants you protection from energy damage. | Complete Mage (CM) |
Enervative Healing | | You can use the life energy of an opponent to heal yourself. | Races of Faerun (Rac) |
Enhanced Adhesive | | The natural adhesive you secrete becomes stickier. | Underdark (Und) |
Enlarge Supernatural Ability | | You can increase the range of a supernatural attack. | Tome of Magic (TM) |
Enlarge Utterance | Truespeak 6 ranks | You can project the power ot an utterance to a greater distance. | Tome of Magic (TM) |
Enspell Familiar | | You can cast spells on your familiar over a distance. | Dragon Compendium (DC) |
Eschew Materials | | You can cast spells without material components. | Faiths & Pantheons (FP) |
Eschew Materials | | You can cast spells without relying on material components. | Player's Handbook v.3.5 (PH) |
Ethran | | You have been initiated into the secrets of the Witches of Rasher-ten as a member of the Ethran, the "untrained". | Forgotten Realms Campaign Setting (FRCS) |
Ethran | | You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran (the "untrained"). | Player's Guide to Faerûn (PG) |
Ettercap Berserker | | The intense physical training required to join your lodge has made you tougher. | Unapproachable East (Una) |
Evasive Maneuvers | Cunning Evasion, Spell Focus (illusion), Spellcaster Level 11th | You can vanish into the confusion created by area spells. | Exemplars of Evil (EE) |
Evasive Reflexes | DEX 13 | When an opponent gives you an opening in combat, you know exactly what to do: slip away. | Tome of Battle: The Book of Nine Swords (ToB) |
Evokers Mark | Spell Focus (Evocation) | You can use your dragonmark to empower your more destructive spells. | Dragonmarked (Dra) |
Exotic Armor Proficiency | | When you have this feat associated with a specific kind of exotic armor, such as spidersilk (see above) you understand how to wear that type of exotic armor properly. | Shadowdale: The Scouring of the Land (S:TSotL) |
Exotic Armor Proficiency (Heavy) | | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Races of Stone (RS) |
Exotic Armor Proficiency (Light) | | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Races of Stone (RS) |
Exotic Armor Proficiency (Medium) | | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Races of Stone (RS) |
Exotic Armour Proficiency (Heavy) | | Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly. | Underdark (Und) |
Exotic Armour Proficiency (Light) | | Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly. | Underdark (Und) |
Exotic Armour Proficiency (Medium) | | Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly. | Underdark (Und) |
Exotic Shield Proficiency | | Choose an exotic shield, such as a gauntlet shield or battle cloak. You are profi cient with that type of exotic shield. | Races of Stone (RS) |
Exotic Weapon Proficiency | Base attack bonus +1 | Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat. | Player's Handbook v.3.5 (PH) |
Expanded Aura of Courage | | Your aura of courage protects more allies than normal. | Heroes of Battle (HB) |
Expanded Ki Pool | | You know the secret mantras that grant you greater understanding of your ki. | Complete Scoundrel (CS) |
Expanded Soulmeld Capacity | CON 15 | Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld. | Magic of Incarnum (MoI) |
Expeditious Dodge | DEX 13 | You're good at avoiding attacks while moving quickly. | Races of the Wild (RW) |
Expel Vestige | | You can expel a vestige to which you are bound before the duration of its pact with you has expired. | Tome of Magic (TM) |
Expert Siege Engineer | Profession (siege engineer) 8 ranks | You are particularly skilled at operating siege weapons, such as catapults and battering rams. | Heroes of Battle (HB) |
Expert Swimmer | Endurance, Swim 4 ranks | You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water. | Stormwrack (Sto) |
Expert Tactician | Combat Reflexes, DEX 13 | Your tactical skills work to your advantage. | Complete Adventurer (CAd) |
Expert Tactician | Base attack bonus +3 | Your tactical skill works to your advantage. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Expert Tactician | DEX 13, Base attack bonus +2 | Your tactical skills work to your advantage. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Expertise | INT 13+ | You are trained at using your combat skill for defense as well as offense | Player's Handbook 3.0 (PHB) |
Extend Rage | | You are able to maintain your rage longer than most. | Eberron Campaign Setting (ECS) |
Extend Rage | | You are able to maintain your rage longer than most. | Complete Warrior (CW) |
Extend Supernatural Ability | | You can cause a supernatural ability with a duration to last longer than norma 1. | Tome of Magic (TM) |
Extend Utterance | Truespeak 6 ranks | Your utterances have a more lasting effect on the universe. | Tome of Magic (TM) |
Extended Rage | | Your rage lasts longer than it normally would. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Extended Rage | | Your rage lasts longer than it normally would. | Unapproachable East (Una) |
Extra Contacts | CHA 11 | You make connections and alliances easily. | CityScape (Ci) |
Extra Domain Spell | WIS 15 | You have chosen to be more specialized in a particular domain. | Miniatures Handbook (MH) |
Extra Edge | | Your ability to deal spell damage is particularly striking. | Complete Arcane (CAr) |
Extra Favored Enemy | Base attack bonus +5 | You select an additional favored enemy. | Ghostwalk (Gh) |
Extra Granted Maneuver | | You are especially devout or insightful, and you have more control over which ofyour martial maneuvers are currently granted than other crusaders. | Tome of Battle: The Book of Nine Swords (ToB) |
Extra Invocation | | You learn an additional invocation. | Complete Arcane (CAr) |
Extra Music | | You can use your bardic music more often than you otherwise could. | Complete Adventurer (CAd) |
Extra Music | | You can use your bardic music more often than you otherwise could. | Eberron Campaign Setting (ECS) |
Extra Music | | The deity can use its bardic songs more often than it otherwise could. | Deities and Demigods (DD) |
Extra Music | | You can use your bardic music more often than you otherwise could. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Extra Rage | | You may rage more frequently than normal. | Complete Warrior (CW) |
Extra Rage | | You rage more frequently than you normally could. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Extra Readied Maneuver | | You are an unusually perspicacious student of the Sublime Way, and you find it easy to keep alarge number of maneuvers ready for use. | Tome of Battle: The Book of Nine Swords (ToB) |
Extra Slot | | You can cast an additional spell. | Complete Arcane (CAr) |
Extra Slot | Spellcaster Level 4 | You can cast an extra spell. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Extra Slot | Spellcaster Level 4th | You can cast an extra spell. | Ghostwalk (Gh) |
Extra Smiting | | You can make more smite attacks. | Complete Warrior (CW) |
Extra Spell | | You learn an additional spell. | Complete Arcane (CAr) |
Extra Spell | Spellcaster Level 3 | You can learn one more spell. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Extra Spell Secret | | You learn an additional spell secret. | Complete Arcane (CAr) |
Extra Stunning | Stunning Fist | You gain extra stunning attacks. | Complete Warrior (CW) |
Extra Stunning Attacks | Stunning Fist, Base attack bonus +2 | You gain extra stunning attacks when fighting unarmed. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Extra Wild Shape | | You can use wild shape more frequently than you normally could. | Complete Divine (CD) |
Extra Wild Shape | | You can use wild shape more frequently than you normally could. | Ghostwalk (Gh) |
Extra favored Enemy | Base attack bonus +5 | You select an additional favored enemy. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Extract Demonic Essence | Demon Mastery | You can draw upon the living essence of a willing or captured demon to fuel the creation of items or the casting of potent spells. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Extraordinary Concentration | Concentration 15 ranks | Your mind is so focused that you can cast spells even while concentrating on another spell. | Complete Adventurer (CAd) |
Extraordinary Spell Aim | Spellcraft 15 ranks | You can shape a spell's area to exclude one creature from its effects. | Complete Adventurer (CAd) |
Extraordinary Trapsmith | Craft (trapmaking) 9 ranks | You are an expert at constructing mechanical traps. | Races of the Dragon (RDr) |
Eye of Medani | | The power of your dragonmark sharpens your senses. | Dragonmarked (Dra) |
Eyes in the Back of Your Head | WIS 13 | Your superior battle sense helps minimize the threat of fl anking attacks. | Complete Warrior (CW) |
Eyes in the Back of Your Head | Base attack bonus +3 | The deity's superior battle sense helps minimize the threat of flanking attacks. | Deities and Demigods (DD) |
Eyes in the Back of Your Head | Base attack bonus +3 | Your superior battle sense helps minimize the threat of flanking attacks. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Fade Into Darkness | | By precisely controlling the shadows around you, you render yourself unseen. | Drow of the Underdark (DrU) |
Fade into Violence | Bluff 6 ranks, Hide 6 ranks | While the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice. Your frightened demeanor and pitiable appearance causes your opponents to seek out other targets. | Player's Handbook II (PH2) |
Faith in the Frost | | You channel frozen energies from your deity when you turn or rebuke creatures. | Frostburn (Fr) |
Falling Star Strike | Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +4, WIS 17 | You have mastered the art of striking a nerve that blinds a humanoid opponent. | Oriental Adventures (OA) |
Falling Sun Attack | Stunning Fist | The discipline of the Setting Sun teaches you how to turn an opponent's strengths into weaknesses. You can identify precisely the correct spot on your opponent's body to deliver a stunning attack. | Tome of Battle: The Book of Nine Swords (ToB) |
Familiar Concentration | | In the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you. | Lost Empires of Faerun (LE) |
Far Shot | Point Blank Shot | You can get greater distance out of a ranged weapon. | Player's Handbook v.3.5 (PH) |
Fascinating Illumination | | The lights you create have the power to hypnotize others. | Drow of the Underdark (DrU) |
Faster Healing | | You recover faster than normal. | Complete Warrior (CW) |
Faster Healing | | You recover faster than others do. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Favored | | You are an active and valued member of your guild, church, or other organization. | CityScape (Ci) |
Favored Critical | Base attack bonus +5 | You know how to hit your favored enemies where it hurts. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Favored Magic Foe | | Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own. | Complete Mage (CM) |
Favored Mystery | | The mystery you choose becomes easier to cast. | Tome of Magic (TM) |
Favored Power Attack | Power Attack | You are able to deal more damage against your favored enemies. | Complete Warrior (CW) |
Favored Power Attack | Power Attack, Base attack bonus +4 | You can deal more damage to favored enemies. | Dragon Compendium (DC) |
Favored Vestige | | Choose one vestige to which you have access. You establish a close, mystical affinity with that spirit. | Tome of Magic (TM) |
Favored Vestige Focus | Favored Vestige | The supernatural abilities of your favored vestige are more potent than normal. | Tome of Magic (TM) |
Favored in Guild | | You are an active and valued member of your guild. | Dungeon Master's Guide II (DMG2) |
Favored in Guild | | You are an active and valued member of your guild. | Expedition to Castle Ravenloft (Rav) |
Favored in House | | You are a member of one of the dragonmarked mercantile houses and wield some infl uence in that house. | Eberron Campaign Setting (ECS) |
Fearsome Necromancy | | Creatures subjected to your necromantic spells feel the chill of fear. | Complete Mage (CM) |
Feign Weakness | Improved Unarmed Strike, Base attack bonus +2 | You capitalize on your foe's perceptions of your unarmed status. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Feral Animal Companion | | You can enslave a feral animal and adopt it as your animal companion. | Champions of Ruin (CR) |
Feral Mark | | Your dragonmark becomes more jagged and angular. As it grows in power, so do your ties to the animal world. | Dragonmarked (Dra) |
Fiendish Summoning Specialist | Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks | You can select from a larger number of options when summoning evil creatures. | Planar Handbook (PlH) |
Fiery Fist | Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13 | By channeling your Ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage. | Player's Handbook II (PH2) |
Fiery Ki Defense | Fiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13 | You channel your ki energy into a cloak of fl ame that injures all who attempt to strike you. | Player's Handbook II (PH2) |
Filth Eater | | You grew up in the sewers of Sharn or a similarly unsanitary environment. You are highly resistant to the effects of disease and can usually eat spoiled food without suffering ill effects. | Sharn: City of Towers (Sh) |
Fists of Iron | Improved Unarmed Strike, Stunning Fist | You have learned the secrets of imbuing your unarmed attacks with extra force. | Complete Warrior (CW) |
Fists of Iron | Improved Unarmed Strike, Base attack bonus +2 | You have learned the secrets of imbuing your unarmed attacks with extra force. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Fists of Iron | Improved Unarmed Strike, Base attack bonus +2 | You have learned the secrets of imbuing your unarmed attacks with extra force. | Oriental Adventures (OA) |
Flash Casting | CHA 13 | Your passion for magic manifests visibly when you cast a spell. | Dragon Compendium (DC) |
Flay | Power Attack, STR 13 | When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's fl esh, causing intense pain. This attack is wholly ineffective against armored foes, but it tears through natural defenses. | Player's Handbook II (PH2) |
Flay Foe | STR 15, Base attack bonus +6 | You are skilled at fl aying the fl esh from your enemy's bones. | Champions of Ruin (CR) |
Fleet of Foot | Run, DEX 15 | You run nimbly, able to turn corners without losing momentum. | Complete Warrior (CW) |
Fleet of Foot | Run, DEX 15 | The deity runs so nimbly that it can turn corners without losing momentum. | Deities and Demigods (DD) |
Fleet of Foot | Run, DEX 15 | You run so nimbly that you can turn corners without losing momentum. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Flensing Strike | Weapon Focus (kama) | You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way. | Eberron Campaign Setting (ECS) |
Flick of the Wrist | Quick Draw, Sleight of Hand 5 ranks, DEX 17 | With a single motion, you can draw a light weapon and make a devastating attack. | Complete Warrior (CW) |
Flick of the Wrist | Quick Draw, Sleight of Hand 5 ranks, DEX 17 | With a single motion, you can draw a light weapon and make a devastating attack. | Races of the Wild (RW) |
Flick of the Wrist | Quick Draw, DEX 17 | With a single motion, you can draw a light weapon and make a devastating attack. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Fling Ally | Rock Hurling (or racial ability to throw rocks), STR 19 | You can launch your comrades into the air as if they were thrown weapons. | Races of Stone (RS) |
Fling Enemy | STR 19 | When you're wrestling a foe, you can lift him into the air and hurl him. | Races of Stone (RS) |
Fling Enemy | STR 23 | You can pick up an opponent and fling it. | Savage Species (SS) |
Flyby Attack | | A creature with this feat can attack on the wing. | Monster Manual II (MM2) |
Flyby Attack | | A creature with this feat can attack on the wing. | Monster Manual V (MM5) |
Flyby Breath | Flyby Attack | You can employ your breath weapon in a highspeed attack pass. | Dragonlance Campaign Setting (DCS) |
Flying Fish Leap | Jump 8 ranks, Swim 4 ranks | You can hurl yourself out of the water with ease. | Stormwrack (Sto) |
Flying Kick | Improved Unarmed Strike, Power Attack, Jump 4 ranks, STR 13 | You literally leap into battle, dealing devastating damage. | Complete Warrior (CW) |
Flying Kick | Power Attack, Improved Unarmed Strike, Jump 4 ranks, STR 13 | You literally leap into battle, dealing devastating damage. | Oriental Adventures (OA) |
Focused Lexicon | Truespeak 6 ranks | Your utterances have greater effect against a certain type of creature. | Tome of Magic (TM) |
Focused Mind | Concentration 2 ranks | When you have the opportunity to concentrate on a task, you usually do very well at it. | Races of the Wild (RW) |
Foe Hunter | | In lands threatened by evil nonhumans, many warriors learn ways to fight effectively against these creatures. You have served as a member of a militia or military unit devoted to protecting your home from the fierce raiders who trouble the area. Regions: Chult, Cormyr, Damara, the Lake of Steam, the North, the Moonsea, Tashalar, Tethyr, Vaasa, shield dwarf, wood elf. | Forgotten Realms Campaign Setting (FRCS) |
Foe Hunter | | You have been trained in the methods of fighting various kinds of yuan-ti. | Ghostwalk (Gh) |
Foe Specialist | Sneak attack +1d6 | You are trained at how to damage a particular type of foe. | Miniatures Handbook (MH) |
Follower of the Scaly Way | | You are an adherent of Sammaster's teachings. You hold dragons in high esteem and revere the sacred ones (Dracoliches). | Dragons of Faerun (DrF) |
Font of Inspiration | INT 15 | | Dungeonscape (Du) |
Font of Life | | | Heroes of Horror (HH) |
Foot and Fist Mastery | Improved Unarmed Strike, Power Attack, Roundabout Kick, Flying Kick, Fists of Iron, Deflect Arrows, Jump 5 ranks, Tumble 5 ranks | You have mastered the martial arts style of "Foot and Fist"--a hard form emphasizing strikes with the hands and feet. | Oriental Adventures (OA) |
Force of Personality | CHA 13 | You have cultivated an unshakable belief in your self-worth. Your sense of self and purpose are so strong that they bolster your willpower. | Complete Adventurer (CAd) |
Force of Will | Iron Will | You are able to resist psionic attacks with extreme force of will. | Expanded Psionics Handbook (XPH) |
Forceful Staff Style | Improved Unarmed Strike, Weapon Focus (quarterstaff) | You can stun people with your quarterstaff and push them around after you stun them. | Ghostwalk (Gh) |
Forester | | Faerűn's great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in its ways. Regions: Chondalwood, Dalelands, the Great Dale, the High Forest, ghostwise halfling, moon elf, wild elf, wood elf. | Forgotten Realms Campaign Setting (FRCS) |
Frantic Rage | | Your divine madness allows you to channel your fury into frenetic agility rather than might. | Faiths of Eberron (FE) |
Freerunner | | You can move in more baffling ways than others. | Complete Scoundrel (CS) |
Freezing The Lifeblood | Improved Unarmed Strike, Stunning Fist, WIS 17 | You can paralyze a humanoid opponent with an unarmed attack. | Complete Warrior (CW) |
Freezing the Lifeblood | Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +5, WIS 17 | You can paralyze a humanoid opponent with an unarmed attack. | Oriental Adventures (OA) |
Friends of the Tribes | | You are deeply familiar with the tribes of the Talenta Plains. | Player's Guide to Eberron (PE) |
Frightful Presence | Intimidate 9 ranks, CHA 15 | Like a dragon, your mere presence can terrify those around you. | Draconomicon (Dr) |
From Smite to Song | Perform (any) 3 ranks | You can channel your destructive holy energy into powerful song magic for the glory of Milil. | Champions of Valor (CV) |
Frostfell Prodigy | Snowcasting, Frozen Magic, Cold Focus, CON 13 | You gain additional bonus spells in cold regions. | Frostburn (Fr) |
Frozen Berserker | | When you enter your barbarian rage, your body becomes infused with cold energy. | Frostburn (Fr) |
Frozen Magic | Snowcasting, CON 13 | Your cold spells are more powerful when you cast them in a cold region. | Frostburn (Fr) |
Frozen Wild Shape | | You can assume the form of magical beasts with the cold subtype. | Frostburn (Fr) |
Galifaran Scholar | Knowledge (history) 4 ranks | You have made an exhaustive study of the history of Galifar, from the earliest roots of the Five Nations, through the formation of the united Kingdom of Galifar, and on to the Last War and the dissolution of the kingdom. The depth of your study gives you great insight into the whole field of knowledge surrounding the history of Galifar. | Player's Guide to Eberron (PE) |
Gape of the Serpent | | You can swallow larger creatures than normal. | Savage Species (SS) |
Gatekeeper initiate | | You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations. | Eberron Campaign Setting (ECS) |
Gatekeepers Mark | | As a member of the Gatekeepers sect, you have learned how to use the power of your dragonmark to better fight. | Dragonmarked (Dra) |
Generous Sacrifice | CON 15 | You can relieve your afflictions by donating them to an ally. | Exemplars of Evil (EE) |
Genie Lore | | You have studied centuries of Calishite lore regarding geniekind. REGION: Calimshan. | Races of Faerun (Rac) |
Ghost Scarred | Knowledge (religion) 8 ranks | You are adept at fi ghting incorporeal undead. | Libris Mortis: The Book of the Dead (LM) |
Ghost Smiting | WIS 13 | You can use your smite ability (smite evil for a paladin, smite undead for a Deathwarden chanter, and so on) to smite ghosts. | Ghostwalk (Gh) |
Giant Banemagic | | You can cast spells that deal additional damage lo giants. | Secrets of Xen'drik (SX) |
Giant's Toughness | | You are amazingly tough. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Gift Of The Spider Queen | | You can combine your racial spell-like abilities in new and potent ways. | Drow of the Underdark (DrU) |
Gift of Tongues | | You have an intuitive talent for learning languages. | Ghostwalk (Gh) |
Githyanki Battlecaster | | A creature with this feat ignores arcane spell failure chances when wearing light armor. | Monster Manual IV (MM4) |
Gnoll Ferocity | | You embody the savage ferocity of your people. When you fl y into a berserk rage, you can bite opponents with your powerful jaws. | Races of the Wild (RW) |
Goad | CHA 13 | You are skilled at inducing opponents to attack you. | Complete Adventurer (CAd) |
Goad | CHA 13 | You are skilled at inducing opponents to attack you. | Miniatures Handbook (MH) |
Goad | Base attack bonus +1, CHA 13 | You are skilled at inducing opponents to attack you. | Races of Stone (RS) |
Godsight | CHA 13 | You enjoy the special blessing of a deity of the Mulhorandi pantheon, who has granted you unerring powers of perception. | Lost Empires of Faerun (LE) |
Grace of Ghallanda | | The power of your dragonmark fills you with social grace, and diplomacy becomes your shield. | Dragonmarked (Dra) |
Grappling Block | Improved Unarmed Strike, Deflect Arrows, Expertise, Improved Disarm, Combat Reflexes, INT 13 | You can catch and pin an opponent's weapon with your bare hands. | Oriental Adventures (OA) |
Grass Trekker | | You are adapted to a plains environment. | Savage Species (SS) |
Great Captain | Leadership, Knowledge (geography) 7 ranks, Profession (sailor) 7 ranks | You are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding. | Stormwrack (Sto) |
Great Cleave | Cleave, Power Attack, STR 13 | You can wield a melee weapon with such power that you can strike multiple times when you fell your foes. | Player's Handbook v.3.5 (PH) |
Great Flyby Attack | Flyby Attack | You can make multiple flyby attacks in a round. | Savage Species (SS) |
Great Fortitude | | You are tougher than normal. | Player's Handbook v.3.5 (PH) |
Great Ki Shout | Ki Shout, CHA 13, Base attack bonus +9 | Your _ki_ shout can panic your opponents. | Oriental Adventures (OA) |
Great Stag Berserker | | Your fighting style employs aggressive charges in the manner of your lodge's totem animal. | Unapproachable East (Una) |
Great Throw | Improved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes, DEX 13 | You can throw your opponents to the ground, choosing where they land and dealing damage in the process. | Oriental Adventures (OA) |
Greater Aberrant Dragonmark | Lesser Aberrant Dragonmark | As it increases in power, your aberrant dragonmark expands to cover much of your body. | Dragonmarked (Dra) |
Greater Cold Focus | Cold Focus | Your cold spells are now even more potent than before. | Frostburn (Fr) |
Greater Corrupt Spell Focus | Corrupt Spell Focus | Your corrupt spells are now even more potent than they were before. | Heroes of Horror (HH) |
Greater Dragonmark | Least Dragonmark, Lesser Dragonmark | You have a greater dragonmark. | Eberron Campaign Setting (ECS) |
Greater Heavy Armor Optimization | Heavy Armor Optimization, Armor Proficiency (heavy), Base attack bonus +8 | You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it. | Races of Stone (RS) |
Greater Kiai Shout | Kiai Shout, CHA 13 | Your kiai shout can panic your opponents. | Complete Warrior (CW) |
Greater Manyshot | Manyshot, Point Blank Shot, Rapid Shot, DEX 17 | You are skilled at firing many arrows at once, even at different opponents. | Expanded Psionics Handbook (XPH) |
Greater Multiweapon Fighting | Improved Multiweapon Fighting, Multiweapon Fighting, DEX 19 | A deity with three or more hands can fight with a weapon in each hand. The deity can make up to three attacks per round with each extra weapon. | Deities and Demigods (DD) |
Greater Multiweapon Fighting | Improved Multiweapon Fighting, Multiweapon Fighting, Multidexterity, DEX 19, Base attack bonus +15 | A creature with three or more hands can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon. | Epic Level Handbook (EL) |
Greater Path Focus | | Choose a path of shadow magic to which you have air applied the Path Focus feat. Your mysteries of that path a now even more potent. | Tome of Magic (TM) |
Greater Powerful charge | Powerful Charge | You can charge with extra force. | Eberron Campaign Setting (ECS) |
Greater Powerful charge | Powerful Charge | You can charge with extra force. | Miniatures Handbook (MH) |
Greater Resiliency | | Your extraordinary resilience to damage increases. | Complete Warrior (CW) |
Greater Resiliency | | Your extraordinary resilience to damage increases. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Greater Spell Focus | Spell Focus | The deity chooses a school of magic to which it already has applied the Spell Focus feat. Its magic spells of that school are even more potent than normal. | Deities and Demigods (DD) |
Greater Spell Focus | | Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal. | Epic Level Handbook (EL) |
Greater Spell Focus | Spell Focus | Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.- | Forgotten Realms Campaign Setting (FRCS) |
Greater Spell Focus | Spell Focus | Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are now even more potent than before. | Player's Handbook v.3.5 (PH) |
Greater Spell Focus | Spell Focus | Greater Spell Focus [General] Choose a school of magic to which you already have applied the Spell Focus feat. Your magic spells of that school are now even more potent than before. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Greater Spell Penetration | Spell Penetration | The deity's spells are especially potent, defeating spell resistance more readily than normal. | Deities and Demigods (DD) |
Greater Spell Penetration | Spell Penetration | Your spells are especially potent, defeating spell resistance more readily than normal. | Forgotten Realms Campaign Setting (FRCS) |
Greater Spell Penetration | Spell Penetration | Greater Spell Penetration [General] Your spells are especially potent, defeating spell resistance more readily than normal. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Greater Spell Penetration | Spell Penetration | Your spells are remarkably potent, breaking through spell resistance more readily than normal. | Player's Handbook v.3.5 (PH) |
Greater Spell Penetration | Spell Penetration | Your spells are especially potent, defeating spell resistance more readily than normal. | Epic Level Handbook (EL) |
Greater Two-Weapon Defense | Improved Two-Weapon Defense, Two-Weapon Fighting, DEX 19 | When fighting with two weapons, your defenses are extraordinarily strong. | Complete Warrior (CW) |
Greater Two-Weapon Fighting | Improved Two-Weapon Fighting, Two-Weapon Fighting | The deity is a master at fighting two-handed. | Deities and Demigods (DD) |
Greater Two-Weapon Fighting | Improved Two-Weapon Fighting | You are a master at fighting two-handed. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Greater Two-Weapon Fighting | Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 19 | You are a master at fighting two-handed. | Player's Handbook v.3.5 (PH) |
Greater Two-Weapon Fighting | Improved Two-Weapon Fighting, Two-Weapon Fighting, Ambidexterity, Base attack bonus +15 | You are a master at fighting two-handed. | Epic Level Handbook (EL) |
Greater Weapon Focus | Weapon Focus (with selected weapon) | Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon. | Player's Handbook v.3.5 (PH) |
Greater Weapon Specialization | | Choose one type of weapon, such as greataxe, for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. | Player's Handbook v.3.5 (PH) |
Green Bond | WIS 11 | You have an empathic bond with one of the spirit trees around Manifest. | Ghostwalk (Gh) |
Green Ear | Perform (any) 10 ranks | Your bardic music can affect plant creatures. | Complete Adventurer (CAd) |
Green Ear | Perform 10 ranks | Your bardic music and virtuoso performance affect plants and plant creatures. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Greenbound Summoning | | You are learned in a long-forgotten manner of summoning once practiced by the Eaerlanni elves of the High Forest. Creatures answering your call are automatically imbued with the powers of the forest. | Lost Empires of Faerun (LE) |
Greensinger Initiate | | You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey. | Eberron Campaign Setting (ECS) |
Greensingers Mark | | Your dragonmark increases the damage you deal to aberrations and evil outsiders while in a wild shape. | Dragonmarked (Dra) |
Grenadier | | You are skilled in using grenadelike weapons. You excel at tossing them to just the right spot to maximize the amount of damage they cause as they burst open upon the battlefi eld. | Player's Handbook II (PH2) |
Gruesome Finish | Base attack bonus +6 | You deliver a terrifying blow to finish off a victim and strike fear into the hearts of your enemies. | Exemplars of Evil (EE) |
Guardian Spirit | | Your watchful spirit is more capable than normal. | Complete Arcane (CAr) |
Guerilla Scout | | You know how to use your senses to greater effect. | Heroes of Battle (HB) |
Guerilla Warrior | | You know how to move stealthily, even when armored. | Heroes of Battle (HB) |
Guildmaster | Favored in Guild, Leadership | You are one of the leaders of your guild. | Dungeon Master's Guide II (DMG2) |
Haft Strike | Two-Weapon Fighting | You have learned to fight with both ends of a pole arm. | Dragon Compendium (DC) |
Hammer Fist | Improved Unarmed Strike, STR 13 | You are trained in an unarmed fighting style that emphasizes a two-handed strike. | Dragon Compendium (DC) |
Hamstring | | You can wound your opponents' legs, hampering their movement. | Complete Warrior (CW) |
Hamstring | | You can wound an opponents' legs, hampering his or her movement. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Hand Crossbow Focus | Base attack bonus +1 | Your hand crossbow attacks gain accuracy and speed. | Drow of the Underdark (DrU) |
Hand of Tyr | | You have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit. Most who take this feat wrap their right hands in white gauze, voluntarily refraining from using the hand. Others have lost their hand in battle, and a few fanatical followers of the Maimed God choose to cut off their hand to demonstrate their zeal and devotion to Tyr's faith. | City of Splendors: Waterdeep (CSW) |
Hardened Flesh | Corpsecrafter | Undead you raise or create can better handle themselves in a fi ght. | Libris Mortis: The Book of the Dead (LM) |
Harem Trained | | You have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem. REGION: Calimshan. | Races of Faerun (Rac) |
Hasty Spirit | | Your watchful spirit lends you a burst of speed in times of great need. | Complete Mage (CM) |
Haunting Melody | Perform 9 ranks | You can use your music to inspire fear. | Eberron Campaign Setting (ECS) |
Haunting Melody | Perform 9 ranks | You can use your music to inspire fear. | Heroes of Horror (HH) |
Hazing Strike | Improved Unarmed Strike, DEX 13, WIS 13, Base attack bonus +2 | Your successful stunning attack clouds the mind as it hampers the body. | Secrets of Sarlona (SoS) |
Heads Up | | You are capable of using the gaze attacks of a slain creature. Why should monsters have all the fun? | Dragon Compendium (DC) |
Healing Strike | | Your dragonmark allows you to heal and fight at the same time. | Dragonmarked (Dra) |
Hear The Unseen | Blind-Fight, Listen 5 ranks | Your sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced. | Complete Adventurer (CAd) |
Heart of Incarnum | | You tap into the power of your heart chakra to gain resilience. | Magic of Incarnum (MoI) |
Heart of Siberys | | You channel the power of your Siberys dragonmark to protect and heal any ally in combat. | Dragonmarked (Dra) |
Heat Endurance | Base Fortitude save +2 | Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments. | Sandstorm (Sa) |
Heat Tolerance | | You are used to living in hot, humid conditions. | Shining South (ShS) |
Heavy Armor Optimization | Armor Proficiency (heavy) | You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers. | Races of Stone (RS) |
Heavyweight Wings | Reinforced Wings, STR 15 | Your superior strength allows you to fl y while heavily burdened. | Races of the Dragon (RDr) |
Heighten Spell-like ability | | You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is. | Complete Arcane (CAr) |
Heighten Turning | Extra Turning, CHA 13 | You can affect more powerful undead with your turning or rebuking attempts. | Libris Mortis: The Book of the Dead (LM) |
Heighten Turning | Extra Turning, CHA 13 | You can affect more powerful undead with your turning or rebuking attempts. | Ghostwalk (Gh) |
Heretic of the Faith | | You stray significantly from the teachings of your faith. | Power of Faerun (PF) |
Heroic Companion | | Your luck extends to your companion creature. | Magic of Eberron (MoE) |
Heroic Metamagic | | In times of great need, you can call upon a heroic reserve of power to strengthen your spells. | Races of Eberron (RE) |
Heroic Spirit | | You have a larger reservoir of luck than the average hero. | Eberron Campaign Setting (ECS) |
Hibernate | Endurance, CON 13 | When you sleep, you heal at an increased rate. | Dragon Compendium (DC) |
Hidden Talent | | Your mind wakes to a previously unrealized talent for psionics. | Expanded Psionics Handbook (XPH) |
Highborn Drow | | You have learned how to tap into the advanced magical abilities available to you through your drow noble heritage. | Underdark (Und) |
Hindering Opportunist | Combat Reflexes | When you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him. | Player's Handbook II (PH2) |
Hold the Line | Combat Reflexes | You are trained in defensive techniques against charging opponents. | Complete Warrior (CW) |
Hold the Line | Combat Reflexes, Base attack bonus +2 | The deity is trained in defensive techniques against charging opponents. | Deities and Demigods (DD) |
Hold the Line | Combat Reflexes, Base attack bonus +2 | You are trained in defensive techniques against charging opponents. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Hold the Line | Combat Reflexes | You are trained in defensive techniques against charging opponents. | Shining South (ShS) |
Honor bound | | Keeping your word and upholding your honor is of great importance to you. | Dragonlance Campaign Setting (DCS) |
Horse Nomad | | You have been raised in a culture that relies upon riding and shooting for survival. Regions: Hordelands, the Shaar, Vaasa (the Ride only). | Forgotten Realms Campaign Setting (FRCS) |
Hostile Mind | CHA 15 | Your mind recoils violently against those who use psionics against you. | Expanded Psionics Handbook (XPH) |
Hover | | The creature can halt its forward motion while flying, regardless of its maneuverability. | Monster Manual II (MM2) |
Hover | | The creature can come to a halt in midair. | Monster Manual V (MM5) |
Hulking Brute | | You possess a truly impressive stature. | Dragonlance Campaign Setting (DCS) |
Hunters Mark | | Your dragonmark makes it easier to hunt and kill your favored enemies. | Dragonmarked (Dra) |
Hurling Charge | Quick Draw, Base attack bonus +6 | You are trained in using thrown weapons as part of a charge attack. | Miniatures Handbook (MH) |
Ice Harmonics | Perform (sing) 6 ranks | You can use your voice to shatter ice. | Frostburn (Fr) |
Ice Troll Berserker | | When raging, your skin becomes very thick and tough like the ice trolls that plague parts of your homeland. | Unapproachable East (Una) |
Icy Calling | Snowcasting, CON 13 | Your summon spells work better in the frostfell if you summon native creatures. | Frostburn (Fr) |
Ignore Special Requirements | | The strange constraints thai vestiges place on their summoning are meaningless to you. | Tome of Magic (TM) |
Illithid Legacy, Greater | Illithid Legacy | Your knowledge of psionic power has grown even further due to your illithid heritage. | Complete Psionic (CP) |
Imperious Command | Intimidate 8 ranks, CHA 15 | You strike deep and abiding terror in your foes. | Drow of the Underdark (DrU) |
Improved Assume Supernatural Ability | Assume Supernatural Ability, WIS 17 | You gain skill with using a supernatural ability of an assumed form. | Savage Species (SS) |
Improved Binding | Intimidate 4 ranks | You are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can. | Tome of Magic (TM) |
Improved Buckler Defense | | You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class. | Complete Warrior (CW) |
Improved Bull Rush | Power Attack, STR 13 | Your Bull Rush is more effective. | Player's Handbook v.3.5 (PH) |
Improved Cold Endurance | Cold Endurance | Your training and natural hardiness have improved your natural resistance to cold temperatures. | Frostburn (Fr) |
Improved Combat Expertise | Combat Expertise, INT 13, Base attack bonus +6 | You have mastered the art of defense in combat. | Complete Warrior (CW) |
Improved Counterspell | | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. | Epic Level Handbook (EL) |
Improved Counterspell | | You understand the nuances of magic to such an extent that you can counter your opponents' spells with great efficiency. | Forgotten Realms Campaign Setting (FRCS) |
Improved Counterspell | | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. | Player's Handbook v.3.5 (PH) |
Improved Critical | | Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts. | Player's Handbook v.3.5 (PH) |
Improved Disarm | Combat Expertise, INT 13 | You know how to disarm opponents in melee combat. | Player's Handbook v.3.5 (PH) |
Improved Diversion | Bluff 4 ranks | You can create a diversion to hide quickly and with less effort. | Complete Adventurer (CAd) |
Improved Draconian Breath Weapon | Draconian Breath Weapon, Base Will save +8 | You have mastered your draconic heritage and improved on your innate breath weapon. | Dragonlance Campaign Setting (DCS) |
Improved Draconic Aura | | You draw power from your dragonmark to enhance your draconic aura. | Dragonmarked (Dra) |
Improved Dragon Wings | Dragon Wings | Your draconic wings now grant you flight. | Races of the Dragon (RDr) |
Improved Energy Resistance | | Choose one form of energy to which you have a natural (not spell- or item-granted) resistance. Your inherent resistance to this kind of energy is more effective than normal. | Races of Faerun (Rac) |
Improved Essentia Capacity | CON 15 | Your capability of investing essentia improves. | Magic of Incarnum (MoI) |
Improved Familiar | | You can acquire a new familiar from a nonstandard list of creatures. | Complete Scoundrel (CS) |
Improved Familiar | | This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar (see Familiars, page 52 of the Player's Handbook). This feat was originally presented on page 200 of the Dungeon Master's Guide; the description here provides new alternatives for arcane spellcasters who want familiars to stand beside them in battle. | Complete Warrior (CW) |
Improved Familiar | | So long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list. | Forgotten Realms Campaign Setting (FRCS) |
Improved Familiar | | Refer to the Improved Familiar feat description on page 200 of the Dungeon Master's Guide. In addition to the choices presented there, t he f ollowing f am iliars a re a vailable i n a F ORGOTTEN REALMS campaign. Familiar --- Alignmentr --- Level. Deathfang(RAC) --- Neutral evil --- 9th. Flying snake(RAC) --- Neutral --- 3rd. Lizard, spitting crawlerFOR --- Neutral --- 3rd. Lynx(RAC) --- Neutral --- 3rd. Osquip(RAC) --- Neutral evil --- 5th. Tressym --- Neutral good --- 5th. Improved familiars do not grant any special abilities to their masters other than the Alertness feat, an empathic link, and the ability to share spells with the familiar. | Player's Guide to Faerûn (PG) |
Improved Familiar | | See the discussion of the Improved Familiar feat in Chapter 1 of the FORGOTTEN REALMS Campaign Setting. Table A-5 shows additional improved familiars from this book that are available with this feat. | Races of Faerun (Rac) |
Improved Familiar | | Refer to the Improved Familiar feat on page 200 of the Dungeon Master's Guide. In addition to those choices, the following familiars are available in a FORGOTTEN REALMS campaign. Improved familiars do not grant any special abilities to theri masters other than the Alertness feat, an empathic link, and hte ability to share spells with the familiar. Familiar --- Alignment --- Level. Jaculi(SK) --- Chaotic evil --- 5th. Lizard, spitting crawler(For) --- Neutral --- 3rd. Mlarraun(SK) --- Neutral --- 5th. Muckdweller(SK) --- Lawful evil --- 5th. Snake, deathfang(Rac) --- Neutral evil --- 9th. Snake, fl ying(Rac) --- Neutral --- 3rd. Snake, glacier(SK) --- Neutral --- 3rd. Snake, tree python(SK) --- Chaotic evil --- 3rd. Snake, whipsnake(SK) --- Neutral --- 3rd. | Serpent Kingdoms (SK) |
Improved Familiar | | As long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Improved Favored Enemy | | You know how to hit your favored enemies where it hurts. | Complete Warrior (CW) |
Improved Favored Enemy | | | Epic Level Handbook (EL) |
Improved Feint | Combat Expertise, INT 13 | You are skilled at misdirecting your opponent's attention in combat. | Player's Handbook v.3.5 (PH) |
Improved Flight | | You have gained greater maneuverability when flying than you would normally have. | Races of the Wild (RW) |
Improved Flight | | You gain greater maneuverability when flying than you would normally have. | Complete Adventurer (CAd) |
Improved Flyby Attack | Flyby Attack, Mobility | The creature can attack on the wing with increased mobility. | Epic Level Handbook (EL) |
Improved Frosty Touch | | Your frosty touch causes more cold damage. | Frostburn (Fr) |
Improved Grapple | Improved Unarmed Strike | The deity is skilled in martial arts that emphasize holds and throws. | Deities and Demigods (DD) |
Improved Grapple | Improved Unarmed Strike, DEX 13 | You are skilled at grappling opponents. | Player's Handbook v.3.5 (PH) |
Improved Grapple | Improved Unarmed Strike, DEX 13 | You are skilled in martial arts that emphasize holds and throws. | Unapproachable East (Una) |
Improved Grapple | Improved Unarmed Strike | You are skilled in martial arts that emphasize holds and throws. | Oriental Adventures (OA) |
Improved Heat Endurance | Heat Endurance, Base Fortitude save +6 | You can survive even in the most extreme natural heat conditions. | Sandstorm (Sa) |
Improved Homunculus | Craft (any) 6 ranks | You are adept at improving and modifying your homunculus. Whenever you advance your homunculus's Hit Dice, you can also imbue it with special supernatural abilities. | Magic of Eberron (MoE) |
Improved Initiative | | You can react more quickly than normal in a fight. | Player's Handbook v.3.5 (PH) |
Improved Levitation | | You have learned to use part of your levitate spell-like ability at a time, allowing multiple uses with a shorter duration. | Races of Faerun (Rac) |
Improved Levitation | | You have learned to use only part of your levitate spell-like ability at a time, allowing multiple uses with shorter durations. | Underdark (Und) |
Improved Low Blow | Mobility, Low Blow | You are especially good at using the Low Blow feat. | Races of Faerun (Rac) |
Improved Maneuverability | Hover, Wingover | Your maneuverability in flight improves. | Draconomicon (Dr) |
Improved Mounted Archery | Mounted Archery, Mounted Combat, Ride 1 ranks | You can make ranged attacks from a mount almost as well as you can from the ground. | Complete Warrior (CW) |
Improved Multiattack | Multiattack | You are particularly adept at using all your natural weapons at once. | Savage Species (SS) |
Improved Multiweapon Fighting | Multiweapon Fighting, DEX 15 | A deity with three or more hands can fight with a weapon in each hand. The deity can make up to two attacks per round with each extra weapon. | Deities and Demigods (DD) |
Improved Multiweapon Fighting | Multiweapon Fighting, DEX 15, Base attack bonus +9 | You are expert at fighting with a weapon in each of your three or more hands. You can make up to two attacks per round with each off-hand weapon. | Savage Species (SS) |
Improved Multiweapon Fighting | Multiweapon Fighting, Multidexterity, DEX 15, Base attack bonus +9 | A creature with three or more hands can fight with a weapon in each hand. The creature can make up to two attacks per round with each extra weapon. | Epic Level Handbook (EL) |
Improved Natural Armor | | The natural armor of a creature with this feat is thicker and harder than normal for its kind. | Monster Manual III (MM3) |
Improved Natural Armor | | The creature's natural armor is thicker and harder than that of others of its kind. | Monster Manual v.3.5 (MM) |
Improved Natural Armor | | Your skin is even tougher than that of most of your kind. | Races of Faerun (Rac) |
Improved Natural Attack | | One of a creature's natural attacks is more dangerous than its type and size would otherwise indicate. | Eberron Campaign Setting (ECS) |
Improved Natural Attack | | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. | Monster Manual III (MM3) |
Improved Natural Attack | | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. | Monster Manual v.3.5 (MM) |
Improved Natural Attack | | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. | Monster Manual IV (MM4) |
Improved Natural Attack | | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. | Monster Manual V (MM5) |
Improved Oneiromancy | Oneiromancy | With the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities. | Heroes of Horror (HH) |
Improved Overrun | Power Attack, STR 13 | You are skilled at knocking down opponents. | Player's Handbook v.3.5 (PH) |
Improved Overrun | Combat Expertise, Improved Bull Rush, Improved Trip, Power Attack, STR 13 | You are trained in knocking over opponents that are smaller than you. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Improved Precise Shot | Point Blank Shot, Precise Shot, DEX 19 | Your ranged attacks can ignore the effects of cover or concealment. | Player's Handbook v.3.5 (PH) |
Improved Rapid Shot | Manyshot, Point Blank Shot, Rapid Shot | You are an expert at firing weapons with exceptional speed. | Complete Warrior (CW) |
Improved Resist Dragonfear | Base attack bonus +6 | You are able to demonstrate great courage in the presence of dragons. | Dragonlance Campaign Setting (DCS) |
Improved Rock Hurling | Rock Hurling, STR 23 | Your accuracy and effectiveness with thrown rocks improves. | Races of Stone (RS) |
Improved Scent | | You can detect and track creatures by smell at greater distances than normal. | Savage Species (SS) |
Improved Shield Bash | Shield Proficiency | You can bash with a shield while retaining its shield bonus to your Armor Class. | Player's Handbook v.3.5 (PH) |
Improved Shield Bash | Power Attack | You can push opponents back by bashing them with your shield. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Improved Shieldmate | Shieldmate | You have an outstanding ability to protect those near you with your shield. | Miniatures Handbook (MH) |
Improved Skirmish | Skirmish +2d6/+2 AC | With a few extra steps, you gain even greater benefits from your skirmishing combat style. | Complete Scoundrel (CS) |
Improved Smiting | CHA 13 | Your smite attacks deal more damage to specific foes, and can damage creatures with alignment-based damage reduction. | Complete Divine (CD) |
Improved Snatch | Snatch | You can make snatch attacks against bigger opponents than other creatures can. | Draconomicon (Dr) |
Improved Sunder | Sunder, Base attack bonus +2 | The deity is adept at placing its attacks precisely where it wants them to land. | Deities and Demigods (DD) |
Improved Sunder | Power Attack, Sunder, Base attack bonus +2 | You are adept at placing your attacks precisely where you want them to land. | Enemies and Allies (EA) |
Improved Sunder | Power Attack, STR 13 | You are skilled at attacking your opponents' weapons and shields, as well as other objects. | Player's Handbook v.3.5 (PH) |
Improved Sunder | Sunder, Base attack bonus +2 | You are adept at placing your attacks precisely where you want them to land. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Improved Swimming | Swim 6 ranks | You can swim faster than you normally could. | Complete Adventurer (CAd) |
Improved Swimming | Swim 6 ranks | You swim faster than you normally could. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Improved Toughness | | You are signifi cantly tougher than normal. | Complete Warrior (CW) |
Improved Toughness | | You are signifi cantly tougher than normal. | Libris Mortis: The Book of the Dead (LM) |
Improved Toughness | | A creature with this feat is signifi cantly tougher than normal. | Monster Manual III (MM3) |
Improved Toughness | | You are significantly tougher than normal. | Monster Manual IV (MM4) |
Improved Toughness | | You are significantly tougher than normal. | Monster Manual V (MM5) |
Improved Trip | Combat Expertise, INT 13 | You are trained not only in tripping opponents safely but also in following through with an attack. | Player's Handbook v.3.5 (PH) |
Improved Turn Resistance | | You are better able to resist the channeling of positive or negative energy by clerics and similar classes. | Ghostwalk (Gh) |
Improved Turning | | Your turning or rebuking attempts are more powerful than normal. | Player's Handbook v.3.5 (PH) |
Improved Two-Weapon Defense | Two-Weapon Fighting, Two-Weapon Defense, DEX 17 | You gain a signifi cant defensive advantage while fighting with two weapons. | Complete Warrior (CW) |
Improved Two-Weapon Fighting | Two-Weapon Fighting, DEX 17 | You are an expert in fighting two-handed. | Player's Handbook v.3.5 (PH) |
Improved Unarmed Strike | | You are skilled at fighting while unarmed. | Player's Handbook v.3.5 (PH) |
Improved Weapon Familiarity | Base attack bonus +1 | You are familiar with all exotic weapons common to your people. | Complete Warrior (CW) |
Improved Weapon Familiarity | Base attack bonus +1 | You are familiar with all exotic weapons common to your people. | Races of Stone (RS) |
Improved fiendish Servant | | You gain the service of a powerful fi endish animal servitor. | Champions of Ruin (CR) |
Incarnum Resistance | | Your body, untainted by incarnum, is not easily affected by the power of soul energy. | Magic of Incarnum (MoI) |
Incarnum-Fortified Body | | The incarnum within you strengthens your body's toughness, enabling you to withstand greater injury. | Magic of Incarnum (MoI) |
Incorporeal Spell Targeting | | You know how to cast your spells so they're more likely to affect incorporeal creatures. | Ghostwalk (Gh) |
Incorporeal Target Fighting | | You know how to fight incorporeal creatures in melee. | Ghostwalk (Gh) |
Indomitable Discipline | | Many aberrations in Khyber possess powers allowing them to control the minds of lesser creatures. Your strict mental discipline allows you to resist attempts to manipulate your thoughts. | Player's Guide to Eberron (PE) |
Indomitable Soul | Endurance, Iron Will | Your physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute. | Player's Handbook II (PH2) |
Innate Spell | Quicken Spell, Silent Spell, Still Spell | You have mastered a spell so thoroughly that you can now use it as a spell-like ability. | Complete Arcane (CAr) |
Innate Spell | Quicken Spell, Silent Spell, Still Spell | You have mastered a spell so thoroughly you can now cast it as a spell-like ability. | Forgotten Realms Campaign Setting (FRCS) |
Innate Spell | Quicken Spell, Silent Spell, Still Spell | You have mastered a spell so thoroughly you can now cast it as a spell-like ability. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Inside Connection | | Choose a specific organization, such as a town's militia, a particular church, a guild, or one of the illumian cabals (see Chapter 3). You have strong personal connections within that organization, as well as insight into its membership. | Races of Destiny (RD) |
Insightful | | You possess a magical understanding of the workings of arcane detection. | Complete Arcane (CAr) |
Insightful Divination | | Casting a divination spell grants you an uncanny insight into danger. | Complete Mage (CM) |
Insightful Reflexes | | Your keen intellect allows you an uncanny knack for evading dangerous effects. | Complete Adventurer (CAd) |
Instantaneous Rage | | You activate your rage instantly. | Complete Warrior (CW) |
Instantaneous Rage | | You activate your rage instantly. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Instinctive Darkness | | After extensive training, you can negate light instinctively | Drow of the Underdark (DrU) |
Intensify Darkness | | By extending your effort, you can expand the area of your darkness spell-like ability. | Drow of the Underdark (DrU) |
Intimidating Rage | | Your rage engenders fear in your opponents. Prerequisites Rage or Frenzy Ability. | Complete Warrior (CW) |
Intimidating Rage | | Your rage engenders fear in your opponents. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Intimidating Strike | Intimidate 4 ranks | You make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is clear--if you decide to hit your foe, you could easily slay him. | Player's Handbook II (PH2) |
Inured to Energy | | You can resist energy attacks more efficiently than normal. | Savage Species (SS) |
Investigate | | You can use the Search skill to fi nd and analyze clues at the scene of a crime or a mystery. | Eberron Campaign Setting (ECS) |
Investigator | | You have a knack for finding information. | Player's Handbook v.3.5 (PH) |
Involuntary Rage | Toughness, CON 20 | Extreme pain drives you berserk. | Savage Species (SS) |
Iron Will | | You have a stronger will than normal. | Player's Handbook v.3.5 (PH) |
Ironheart Aura | | Your strength of spirit and martial training inspires i: | Tome of Battle: The Book of Nine Swords (ToB) |
Item Familiar | | Choose a permanent magic item that you possess. You establish a link to that magic item, and the item improves in capability as you gain levels. | Unearthed Arcana (UA) |
Item Reprieve | Spell Reprieve | You learn how to use items from a school of magic previously prohibited to you. | Lost Empires of Faerun (LE) |
Jack of All Trades | INT 13 | You have picked up a smattering of even the most obscure skills. | Complete Adventurer (CAd) |
Jack of All Trades | | The deity has picked up a smattering of even the most obscure skills. | Deities and Demigods (DD) |
Jack of All Trades | Character Level 8 | You've picked up a smattering of even the most obscure skills. | Faiths & Pantheons (FP) |
Jack of All Trades | Character Level 8 | You've picked up a smattering of even the most obscure skills. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Jergal's Pact | Great Fortitude, Knowledge (history) 4 ranks | You have made a bargain with Jergal, seneschal to the god of death. Although Myrkul, Cyric, and most recently Kelemvor have all served as the god of death, each has honored these pacts. | Lost Empires of Faerun (LE) |
Jester's Magic | Perform (acting) 8 ranks | You are a skilled master of magical jests, capable of inciting audiences to laughter or lulling them to sleep. | City of Splendors: Waterdeep (CSW) |
Judged by Aurifar | | Aurifar, the Caliph of the Sky, has judged you, and he now shows you special favor. | Sandstorm (Sa) |
Jungle Veteran | | You have a knack lor surviving in harsh environments andl avoiding the deadly ambushes of Xen'drix. | Secrets of Xen'drik (SX) |
Karmic Strike | Combat Expertise, Dodge, DEX 13 | You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you. | Complete Warrior (CW) |
Karmic Strike | Dodge, DEX 13 | You have learned to strike when your opponent is most vulnerable: at the same instant your opponent strikes you. This feat is also called _ai uchi_. | Oriental Adventures (OA) |
Keen Intellect | | You are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation. | Unapproachable East (Una) |
Keen-Eared Scout | Alertness (or), Skill Focus (Listen), Listen 6 ranks | Your sharp sense of hearing allows you to determine much more about your surroundings. | Player's Handbook II (PH2) |
Ki Blast | Fiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13, Base attack bonus +8 | You focus your ki into a ball of energy that you can hurl at an opponent. | Player's Handbook II (PH2) |
Ki Shout | Base attack bonus +1, CHA 13 | You can bellow forth a _ki_-empowered shout that strikes terror into your enemies. | Oriental Adventures (OA) |
Kiai Shout | CHA 13, Base attack bonus +1 | You can bellow forth a shout that strikes terror into your enemies. | Complete Warrior (CW) |
Kihu-Sherem Guardian | | You are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the ruling sorcerers of your homeland. | Ghostwalk (Gh) |
Killoren Ancient | | You favor the killoren aspect of the ancient. | Races of the Wild (RW) |
Killoren Destroyer | | You favor the killoren aspect of the destroyer. | Races of the Wild (RW) |
Killoren Hunter | | You favor the killoren aspect of the hunter. | Races of the Wild (RW) |
Knight Of The Lolth | Mounted Combat, Vermin Trainer, Ride 1 ranks | You have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin). | Drow of the Underdark (DrU) |
Knight Training | | You are part of a knightly order that combines the divine calling of the paladin class with another form of training. | Eberron Campaign Setting (ECS) |
Knock-Down | Improved Trip, Base attack bonus ++2, STR 15+ | Your mighty blows can knock foes off their feet. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Knock-down | Improved Trip, Base attack bonus +2 | The deity's mighty blows can knock foes off their feet. | Deities and Demigods (DD) |
Knockback | Improved Bull Rush, Power Attack | By putting your bulk behind a blow, you can push your enemy backward. | Races of Stone (RS) |
Kobold Endurance | | Thanks to your race's determination, you are capable of amazing feats of strength and stamina. | Races of the Dragon (RDr) |
Kobold Foe Strike | | You are more effective in combat against your racial enemies. | Races of the Dragon (RDr) |
Kung Fu Genius | INT 13 | Some styles of martial arts require the student to memorize advanced medical text's and anatomical charts. These styles favor the intellectual over the introspective. | Dragon Compendium (DC) |
Kuo-Toan Monasticism | | The monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts. If a monitor's first punch hits, it sticks it's hand to it's target, Executes an acrobatic tumble, and unfailingly lands it's second strike. | Monster Manual V (MM5) |
Landlord | | By knowing the right nobles, making contacts with masons and artisans, or performing great deeds for a liege-lord, you have resources that help you build and expand your stronghold. | Stronghold Builder's Guidebook (SB) |
Landwalker | | You can survive out of the water for a longer period of time than most of your kind. | Stormwrack (Sto) |
Large and in Charge | | You can prevent opponents from closing inside your reach. | Draconomicon (Dr) |
Large and in Charge | STR 17+ | You can prevent opponents from closing inside your reach. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Lasting Life | Endurance, Enduring Life | You can shed negative levels with an act of will. | Libris Mortis: The Book of the Dead (LM) |
Lasting Life | Endurance, Enduring Life | You can shed negative levels with an act of will. | Expedition to Castle Ravenloft (Rav) |
Leadership | Character Level 6 | You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers. | Player's Handbook v.3.5 (PH) |
Leap Attack | Power Attack, Jump 8 ranks | You can combine a powerful charge and a mighty leap into one devastating attack. | Complete Adventurer (CAd) |
Leap of the Heavens | Jump 4 ranks | Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps. | Player's Handbook II (PH2) |
Least Dragonmark | | You have a least dragonmark. | Eberron Campaign Setting (ECS) |
Lesser Aberrant Dragonmark | Aberrant Dragonmark | Your aberrant dragonmark increases in size and becomes more powerful. | Dragonmarked (Dra) |
Lesser Dragonmark | Least Dragonmark | You have a lesser dragonmark. | Eberron Campaign Setting (ECS) |
Light of Aurifar | | Undead that you turn or rebuke immolate.Undead that you turn or rebuke immolate. | Sandstorm (Sa) |
Light to Daylight | | Your inherent ability to create light is more powerful than normal. | Races of Faerun (Rac) |
Lightfeet | Balance 2 ranks, Move Silently 2 ranks, DEX 13 | You have an incredibly soft step, making it diffi cult to track or hear you. | Races of the Wild (RW) |
Lightning Fists | Monk level 4 | Your skill and agility allow you to attempt a series of blindingly fast blows. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Lightning Reflexes | | You have faster than normal reflexes. | Player's Handbook v.3.5 (PH) |
Lingering Breath | Clinging Breath, CON 15 | Your breath weapon forms a lingering cloud. | Monster Manual IV (MM4) |
Lingering Song | | Your inspirational bardic music stays with the listeners long after the last note has died away. | Complete Adventurer (CAd) |
Lingering Song | | Your bardic music stays with the listeners long after the last note has died away. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Lolth's Meat | | Like all drow raised in cities that are ruled by Lolth's priestesses, you know that you exist only to provide your goddess with food and pleasure. This knowledge lends you a certain bloodthirsty readiness. | Underdark (Und) |
Long Reach | | You know how to use your great stature to reach an opponent more than 5 feet away with a spearlike weapon. REGION: Gnoll, volodni. | Unapproachable East (Una) |
Long Strike | Base attack bonus +2 | You have practiced grasping a pole arm farther down the haft than normal, granting you extended reach. | Dragon Compendium (DC) |
Low Blow | Mobility | You can get underfoot and attack creatures larger than you. | Races of Faerun (Rac) |
Low Profile | | You are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station. | Unearthed Arcana (UA) |
Lucid Channeling | WIS 13 | W hen you invite a celestial into your body, you open your mind completely to the divine spirit. | Faiths of Eberron (FE) |
Luck of Heroes | | Your land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through. Regions: Aglarond, Dalelands, Tethyr, the Vast. | Forgotten Realms Campaign Setting (FRCS) |
Lunar Magic | | Your spells and spell-like abilities are tied to the phase of the moon, rising and falling with the strength of Selűne. | City of Splendors: Waterdeep (CSW) |
Lunging Strike | Base attack bonus +6 | You make a single attack against a foe who stands just beyond your reach. | Player's Handbook II (PH2) |
Lurking Familiar | Combat Familiar, arcane caster level 6 | Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. When it moves to attack, its sudden appearance might catch your foe by surprise. | Player's Handbook II (PH2) |
Lycanthropic Spell | | You cast spells while in your lycanthropic animal form. | Faiths & Pantheons (FP) |
Mad Foam Rager | | You fight with the rage that only a rabid badger or a beer addled dwarf can bring to bear. In combat, you shrug off attacks and continue fighting even in the face of horrific injuries and effects. | Player's Handbook II (PH2) |
Mage Slayer | Spellcraft 2 ranks | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. | Complete Arcane (CAr) |
Mage Slayer | Spellcraft 2 ranks | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. | Miniatures Handbook (MH) |
Mage Slayer | | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. | Monster Manual V (MM5) |
Magic Device Attunement | Use Magic Device 1 ranks | You have a knack for activating familiar magic items. | Complete Mage (CM) |
Magic of the Land | Concentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranks | Your intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself. | Races of the Wild (RW) |
Magical Aptitude | | You have a knack for magical endeavors. | Player's Handbook v.3.5 (PH) |
Magical Artisan | | You have mastered the method of creating a certain kind of magic item. | Forgotten Realms Campaign Setting (FRCS) |
Magical Artisan | | You have mastered the method of creating a certain kind of magic item. | Player's Guide to Faerûn (PG) |
Magical Training | | You come from Halruaa, a half-legendary land where basic magic is taught to all with the aptitude for it. Every crafter and laborer, it seems, knows a cantrip or two to ease her work. | Forgotten Realms Campaign Setting (FRCS) |
Maiming Strike | Sneak attack +2d6 | You can make dreadful attacks that disfigure your opponent. | Exemplars of Evil (EE) |
Malign Spell Focus | | The character's spells that have the evil descriptor are more potent than normal due to a deal she makes with an evil power. | Book of Vile Darkness (BV) |
Malign Spell Focus | | Your evil spells are more potent than normal due to a deal forged with an evil power. | Champions of Ruin (CR) |
Manifest Druid | | Your years of wandering the Eldeen Reaches have given you a familiarity with its three manifest zones and the powers of the planes they are linked to. | Player's Guide to Eberron (PE) |
Manifest Flight | Knowledge (the planes) 4 ranks | You have learned to make use of the manifest zone in Sharn to improve your natural ability to fly. | Sharn: City of Towers (Sh) |
Manifest Leap | Knowledge (the planes) 3 ranks, Jump 6 ranks | You have learned to make use of the manifest zone in Sharn to increase your ability to jump and reduce the damage you take when you fall. | Sharn: City of Towers (Sh) |
Manticore's Sting | Quick Draw, DEX 17, Base attack bonus +6 | You are a master of the art of throwing numerous, sharp projectiles, such as daggers and darts. | Dragonmarked (Dra) |
Mantis Leap | Jump 5 ranks, Monk level 7 | You deliver a powerful attack after making a jump. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Manyshot | Point Blank Shot, Rapid Shot, DEX 15, Base attack bonus +6 | You can fire multiple arrows as a single attack against a nearby target. | Epic Level Handbook (EL) |
Manyshot | Point Blank Shot, Rapid Shot, DEX 17 | You can fire multiple arrows simultaneously against a nearby target. | Player's Handbook v.3.5 (PH) |
Mark of Avernus | Brand of the Nine Hells | Your unfailing allegiance to Bel gives you special strategic insights into the best ways to overcome your enemies. By examining your opponents, you can land telling blows. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Cania | Brand of the Nine Hells | Behind Mephistopheles's mask of civility and quick wit burns the fi re of frustration and hatred. You acquire this archdevil's temperament, and you can channel it to destroy your foes. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Deflection | | Your dragonmark helps deflect attacks made against you. | Dragonmarked (Dra) |
Mark of Destiny | | You can call upon the power of your Siberys mark to enhance your combat prowess. | Dragonmarked (Dra) |
Mark of Dis | Brand of the Nine Hells | The infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Hleid | | You bear a birthmark in the shape of the holy symbol of Hleid (a ragged white triangle with a vortex of blue fl ame in its center) somewhere on your body; this mark identifi es you as an ally of the church of Hleid and grants you supernatural qualities. | Frostburn (Fr) |
Mark of Madness | | Your aberrant dragonmark causes momentary madness in creatures. | Dragonmarked (Dra) |
Mark of Maladomini | Brand of the Nine Hells | Maladomini is a sinking mire of corruption and filth. Those who serve the Lord of Flies acquire some of his most unsavory characteristics. You exude stinking ichor like your master. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Malbolge | Brand of the Nine Hells | Malbolge has transformed into a place of disturbing growth and decay. Glasya, the new mistress, has blessed you with the same essence that infects everything in her domain, enabling you to draw power from the remains of the Hag Countess. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Minauros | Brand of the Nine Hells | Mammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Nessus | Brand of the Nine Hells | All bow before Asmodeus. The Lord of Nessus grants you a hint of his commanding nature. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Phlegethos | Brand of the Nine Hells | The disturbing infatuation of physical pleasure and pain has indelibly touched your mind, enabling to draw strength from your own suffering, as well as that of others. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Purity | | Your dragonmark renders you immune to effects that would sicken or nauseate you, and gives you the power to rid others of similar debilitations. | Dragonmarked (Dra) |
Mark of Resilience | | The power of your dragonmark gives you a survival edge. | Dragonmarked (Dra) |
Mark of Stars | | If the stars are the eyes of dragons that have ascended to godhood, they are watching over you. | Dragonmarked (Dra) |
Mark of Stygia | Brand of the Nine Hells | Levistus demands that his servants work endlessly to extract him from his icy tomb. From your time on the glacier, you have learned to use your environment to best advantage. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Truth | | The power of your dragonmark aids your attacks against foes with aberrant marks. | Dragonmarked (Dra) |
Mark of Twelve Moons | | Your dragonmark has mysterious ties to one of Eberron's twelve moons. | Dragonmarked (Dra) |
Mark of Vengeance | | Your aberrant dragonmark strikes at the hearts of dragonmarked foes you attack. | Dragonmarked (Dra) |
Mark of Vermin | | Your aberrant dragonmark gives you a natural affinity for vermin. | Dragonmarked (Dra) |
Mark of Xoriat | | You are what the witches of Droaam call a "byeshkalzah"-- a scion of Khyber whose aberrant dragonmark has been warped by exposure to the lingering horrors of Xoriat. | Dragonmarked (Dra) |
Mark of the Dauntless | | Your dragonmark helps you shake off effects that would daze or stun a normal person, as well as help similarly.
| Dragonmarked (Dra) |
Mark of the Recovery | | You draw upon the power of your dragonmark to stay alive. | Dragonmarked (Dra) |
Mark of the Wilderness | | As a member of the Wardens of the Wood sect, you call upon the power of your dragonmark to help you defend the wilderness. | Dragonmarked (Dra) |
Martial Stalker | | You practice a powerful fighting style that focuses equally on martial skill and mystical dedication. | Complete Scoundrel (CS) |
Martial Stance | | You have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances. | Tome of Battle: The Book of Nine Swords (ToB) |
Martial Study | | By studying the basics of a martial discipline, you learn to focus your ki and perfect the form needed to use a maneuver. As a result, you gain the use of a combat maneuver. | Tome of Battle: The Book of Nine Swords (ToB) |
Martial Throw | Improved Unarmed Strike, DEX 17 | You can switch positions with an opponent you hit in melee by throwing that opponent. | Miniatures Handbook (MH) |
Martial Weapon Proficiency | | Choose a type of martial weapon, such as longbow (see Table 7-4: Weapons, pages 98-99, for a list of martial weapons). You understand how to use that type of martial weapon in combat. Use this feat to expand the list of weapons you are proficient with beyond the basic list in the class description. | Player's Handbook v.3.5 (PH) |
Mask of Gentility | Bluff 9 ranks, Disguise 9 ranks, CHA 15 | You cunningly hide your true motives and nature behind a facade of camaraderie and gentility. | Exemplars of Evil (EE) |
Master Linguist | | You have a broad knowledge of language. | Races of Eberron (RE) |
Master Manipulator | Diplomacy 9 ranks, CHA 13 | Your words are your weapons. You confuse others with your speech, luring them into giving up vital secrets and leaving them dumbfounded with your carefully constructed, conversational static. | Player's Handbook II (PH2) |
Master Of Poisons | | ou are highly trained and adept in the use of toxic substances. | Drow of the Underdark (DrU) |
Master Of Shadow | | You gain extra uses of your drow powers of light and darkness. | Drow of the Underdark (DrU) |
Master Spellthief | | Your arcane studies allow you to mingle arcane magic of different flavors for great effect. | Complete Scoundrel (CS) |
Master of Knowledge | | You have spent most of your life in study, and it comes naturally to you now. | Heroes of Horror (HH) |
Master of Undeath | Knowledge (religion) 5 ranks | You can control an undead that you create . . . for a time. | Complete Mage (CM) |
Master of Wards | | You use the power of your dragonmark to shield your allies. | Dragonmarked (Dra) |
Mastery of Chaos and Order | Knowledge (the planes) 2 ranks, Spellcraft 6 ranks | You have learned to calculate the precise locations of Daanvi and Kythri at any given time, and to use that knowledge to imbue your spells with unusual regularity or striking. | Player's Guide to Eberron (PE) |
Mastery of Day and Night | Maximize Spell, Knowledge (the planes) 2 ranks, Spellcraft 6 ranks | You have learned to calculate the precise locations of Irian and Mabar at any given time, and to use that knowledge to enhance your manipulation of positive and negative energy. | Player's Guide to Eberron (PE) |
Mastery of Dreams | Knowledge (the planes) 4 ranks | By psychically exploring the realm of Dal Quor, you have learned to instill your spells with the stuff of dreams . . . and nightmares. | Player's Guide to Eberron (PE) |
Mastery of Faerie Enchantment | Extend Spell, Knowledge (the planes) 2 ranks, Spellcraft 6 ranks | You have learned to calculate the precise location of Thelanis at any given time, and to use that knowledge to improve your ability to control the minds of other creatures. | Player's Guide to Eberron (PE) |
Mastery of Ice and Fire | Enlarge Spell, Knowledge (the planes) 2 ranks, Spellcraft 4 ranks | You have learned to calculate the precise locations of Fernia and Risia at any given time, and to use that knowledge to enhance cold and fire spells that you cast. | Player's Guide to Eberron (PE) |
Mastery of Madness | Iron Will, Knowledge (the planes) 2 ranks, Spellcraft 9 ranks | You have learned to reach magically to the ever-distant plane of Xoriat and draw some element of its madness into the world--but these techniques come with some risk. | Player's Guide to Eberron (PE) |
Mastery of Twilight Denizens | Extend Spell, Knowledge (the planes) 2 ranks, Spellcraft 4 ranks | You have learned to calculate the precise location of Lamannia at any given time, and to use that knowledge to summon more powerful creatures from that plane. | Player's Guide to Eberron (PE) |
Mastery of Twisted Shadow | Knowledge (the planes) 2 ranks, Spellcraft 4 ranks | You gain the ability to reach into the Plane of Shadow when casting an illusion, concealing yourself in the raw shadowstuff drawn forth. | Player's Guide to Eberron (PE) |
Mastery of the Azure Sky | Extend Spell, Spellcraft 6 ranks, Knowledge (the planes) 2 ranks | You have learned to calculate the precise location of Syrania at any given time, and to use that knowledge to enhance spells you cast to grant flight. | Player's Guide to Eberron (PE) |
Mastery of the Battleground | Extend Spell, Spellcraft 6 ranks, Knowledge (the planes) 2 ranks | You have learned to calculate the precise location of Shavarath at any given time, and to use that knowledge to enhance spells of battle that you cast. | Player's Guide to Eberron (PE) |
Mastery of the Dead | Spell Focus (necromancy), Knowledge (the planes) 6 ranks, Spellcraft 12 ranks | You have learned to calculate the precise location of Dolu r r h at any given time, and to use that knowledge to capture the souls of creatures slain with your death spells. | Player's Guide to Eberron (PE) |
Mastery of the Mists | Knowledge (the planes) 6 ranks, Spellcraft 12 ranks | By learning of the intricate relationship between the Ethereal Plane and the Material Plane, you gain the ability to see and sometimes reach through the barrier between these two planes. | Player's Guide to Eberron (PE) |
Mastery of the Silver Void | Quicken Spell, Knowledge (the planes) 6 ranks, Spellcraft 12 ranks | You have gained a deeper understanding of the Astral Plane and its relationship to the other planes of the cosmos. You can use that knowledge to more quickly access that plane. | Player's Guide to Eberron (PE) |
Maximize Spell-like Ability | | You can use a spell-like ability at its maximum effect. | Complete Arcane (CAr) |
Meditation of War Mastery | Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), Fists of Iron, Freezing the Lifeblood, Falling Star Strike, Jump 6 ranks, Tumble 6 ranks | You have mastered the martial arts style of "Meditation of War"--a hard/soft form emphasizing weapon use and strikes to pressure points. | Oriental Adventures (OA) |
Melee Evasion | Combat Expertise, Dodge, DEX 13, INT 13 | Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. You take careful stock of an opponent and slip away from his sword blow just as he commits to the attack. | Player's Handbook II (PH2) |
Melee Weapon Mastery | Weapon Specialization, Weapon Focus, Base attack bonus +8, Weapon Proficiency with selected weapon | You have mastered a wide range of weapons. Your training with one specifi c weapon now extends to other weapons of a similar sort. | Player's Handbook II (PH2) |
Melodic Casting | Perform 4 ranks, Spellcraft 4 ranks | You can weave your music and magic together into a single perfect voice. | Complete Mage (CM) |
Mental Resistance | | Your mind is armored against mental intrusion. | Expanded Psionics Handbook (XPH) |
Mentor | Apprentice | A character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice. | Dungeon Master's Guide II (DMG2) |
Mercantile Background | | Powerful trading costers and craft guilds control the wealth and commerce of Faerűn's lands. You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity. Regions: Impiltur, Lake of Steam, Lantan, Sembia, Tashalar, Tethyr, Thesk, the Vast, deep gnome, gray dwarf. | Forgotten Realms Campaign Setting (FRCS) |
Mercurial Strike | Quick Draw, Base attack bonus +5 | With a single motion, you draw your weapon and slash at an opponent. | Dragon Compendium (DC) |
Metamagic School Focus | | You are unusually skilled at modifying the effects of a particular school of magic. | Complete Mage (CM) |
Metamagic Spell Trigger | Use Magic Device 15 ranks | You can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger. | Complete Mage (CM) |
Might Makes Right | Leadership, STR 13 | Your great strength draws more followers. | Races of Faerun (Rac) |
Mighty Dragonmark | | Your dragonmark is particularly strong, and its powers are harder to resist and dispel. | Dragonmarked (Dra) |
Mighty Leaping | Mobility, Jump 9 ranks, STR 21 | You have developed your leg muscles and trained yourself to make mighty leaps. | Savage Species (SS) |
Mighty Works Mastery I | Improved Unarmed Strike, Improved Grapple, Stunning Fist (or monk's stunning attack), Choke Hold, Fists of Iron, Deflect Arrows | You have mastered the initial secrets of the "Mighty Works" martial arts style--a hard/soft form emphasizing locks and hand strikes. | Oriental Adventures (OA) |
Mighty Works Mastery II | Mighty Works Mastery I, Improved Trip, Earth's Embrace, Ki Shout, Iron Will | You have mastered the deeper secrets of the "Mighty Works" martial arts style. | Oriental Adventures (OA) |
Mighty are Fallen | Combat Expertise, Dodge, Mobility, INT 13, DEX 13 | You can sidestep the powerful swings of an opponent that is using Power Attack. | Dragon Compendium (DC) |
Militia | | You served in a local militia, training with weapons suitable for use on the battlefield REGION: Dalelands, Impiltur, Luiren, strongheart halfling. | Forgotten Realms Campaign Setting (FRCS) |
Militia | | You served in a local militia, training with weapons suitable for use on a battlefield. | Ghostwalk (Gh) |
Mind over Body | | The arcane spellcasters of some lands have learned to overcome the frailties of the body with the unyielding power of the mind. | Forgotten Realms Campaign Setting (FRCS) |
Mind over Body | CON 13 | Your ability damage heals more rapidly. | Expanded Psionics Handbook (XPH) |
Mind-Shattering Strike | Kuo-Toan Monasticism | Violent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies. | Monster Manual V (MM5) |
Mindsight | | A creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy. The creature perceives where the others are and how powerful their intellects are. | Lords of Madness (LoM) |
Minor Utterance of the Evolving Mind | Truespeak 6 ranks | Your mastery ofTruespeech has led you to the understanding necessary to perform a simple utterance from the Lexicon of ihe Evolving Mind. | Tome of Magic (TM) |
Mobile Spell-Casting | Concentration 8 ranks | Your focused concentration allows you to move while casting a spell. | Complete Adventurer (CAd) |
Mobility | Dodge, DEX 13 | You are skilled at dodging past opponents and avoiding blows. | Player's Handbook v.3.5 (PH) |
Monastic Training | | You are part of an order that combines the monastic discipline of the monk class with another form of training. | Eberron Campaign Setting (ECS) |
Monkey Grip | Base attack bonus +1 | You are able to use a larger weapon than other people your size. | Complete Warrior (CW) |
Monkey Grip | Base attack bonus +3 | You use a wider variety of sizes of weapons. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Mortalbane | | The creature can make a spell-like ability particularly deadly to mortals. | Book of Vile Darkness (BV) |
Mortifying Attack | | Those who witness your brutal death attack are unnerved and jarred by the experience. | Champions of Ruin (CR) |
Mother Cyst | Knowledge (religion) 2 ranks | You gain the ability to cast necrotic cyst spells by growing a cyst of your own. | Libris Mortis: The Book of the Dead (LM) |
Mountain Stance | Balance 5 ranks, Concentration 2 ranks, WIS 13 | You know how to stabilize yourself against unbalancing attacks. | Secrets of Sarlona (SoS) |
Mountain Warrior | Survival 5 ranks | You are adept at fi ghting on the uneven ground of mountainous terrain. | Races of Stone (RS) |
Mountaineer | | You are a particularly gifted explorer and mountain climber. | Frostburn (Fr) |
Mounted Archery | Mounted Combat, Ride 1 ranks | You are skilled at using ranged weapons while mounted. | Player's Handbook v.3.5 (PH) |
Mounted Casting | Mounted Combat, Ride 1 ranks | You are skilled at casting spells while riding a mount. | Miniatures Handbook (MH) |
Mounted Combat | Ride 1 ranks | You are skilled in mounted combat. | Player's Handbook v.3.5 (PH) |
Mounted Mobility | Mounted Combat, Ride 4 ranks | You are skilled at dodging past opponents while mounted. | Heroes of Battle (HB) |
Multiattack | | The creature is adept at using all its natural weapons at once. | Monster Manual II (MM2) |
Multiattack | | A creature with this feat is adept at using all its natural weapons at once. | Monster Manual IV (MM4) |
Multiattack | | A creature with this feat is adept at using all its natural weapons at once. | Monster Manual V (MM5) |
Multicultural | | You blend in well with members of another race. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Multilingual | INT 15 | You have an uncanny knack for languages. | Lost Empires of Faerun (LE) |
Multisnatch | Snatch, STR 17 | You can grapple enemies more firmly with only one of your natural attacks. | Draconomicon (Dr) |
Multitasking | Multiattack, Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 15+, INT 13+ | You can perform different tasks with different limbs. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Multiweapon Fighting | | A creature with three or more hands can fight with a weapon in each hand. It can make one extra attack per round with each weapon. | Monster Manual II (MM2) |
Music of Growth | Perform 12 ranks | Your music can enhance the power of animals and plant creatures. | Eberron Campaign Setting (ECS) |
Music of Making | Perform 9 ranks | Echoing the music of creation, your own performance enhances any process of creation. | Eberron Campaign Setting (ECS) |
Mutable Body | | Your enhanced control over your shapechanging ability grants you extra power from transmutation spells. | Races of Eberron (RE) |
Mutilator | Base attack bonus +4 | After striking down your enemy in battle, you can skillfully mutilate the corpse to prevent others from raising it from the dead. | Champions of Ruin (CR) |
Mysterious Magic | | Your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify. | Secrets of Xen'drik (SX) |
Natural Bond | | Your bond with your animal companion is exceptionally strong. | Complete Adventurer (CAd) |
Natural Bully | Intimidate 6 ranks | You easily terrify weaker adversaries. | Champions of Ruin (CR) |
Natural Leader | CHA 13 | You have a natural commanding presence. | Heroes of Battle (HB) |
Natural Scavenger | Survival 5 ranks | You are particularly adept at finding food while on the move. | Shining South (ShS) |
Natural Spell | WIS 13 | You can cast spells while in a wild shape. | Player's Handbook v.3.5 (PH) |
Natural Spell | WIS 13 | You can cast spells while in wild shape or shifted form. | Ghostwalk (Gh) |
Necrocarnum Acolyte | | You have experienced the power of necrocarnum, a dark and twisted form of incarnum (see the necrocarnate prestige class on page 132). The power gained from this source can be great, but many decry its origins as evil. | Magic of Incarnum (MoI) |
Necromantic Might | Necromantic Presence | Undead you control gain benefi ts when they are near you. | Libris Mortis: The Book of the Dead (LM) |
Necromantic Presence | | Undead you control are harder to turn when they are near you. | Libris Mortis: The Book of the Dead (LM) |
Necropolis Born | | You possess a magical understanding of the essence of mortal dread. | Complete Arcane (CAr) |
Necropotent | | Your special melee or ranged attack with one type of weapon is especially effective against undead. | Libris Mortis: The Book of the Dead (LM) |
Negotiator | | You are good at gauging and swaying attitudes. | Player's Handbook v.3.5 (PH) |
Neraph Charge | Knowledge (the planes) 5 ranks, WIS 15 | You master the Limbo-native neraph martial art of motion camoufl age when you charge a foe. | Planar Handbook (PlH) |
Neraph Throw | Knowledge (the planes) 5 ranks, DEX 15 | You master the Limbo-native neraph martial art of motion camouf lage for your thrown weapons. | Planar Handbook (PlH) |
Netherese Battle Curse | Power Attack, Knowledge (history) 4 ranks | You can channel your own arcane energy into a powerful curse upon those who dare to face you in battle. | Lost Empires of Faerun (LE) |
Night Haunt | | You possess a magical understanding of the workings of the unseen. | Complete Arcane (CAr) |
Nightborn Dragonmark | | You are more in tune with your dragonmark at night. | Dragonmarked (Dra) |
Nightbringer Initiate | | You have been trained in the ways of the Nightbringers, a new offshoot of the Children of Winter | Faiths of Eberron (FE) |
Nimble Bones | Corpsecrafter | Undead you raise or create are faster and more nimble than normal. | Libris Mortis: The Book of the Dead (LM) |
Nimble Fingers | | You are adept at manipulating small, delicate objects. | Player's Handbook v.3.5 (PH) |
Nobody's Fool | WIS 13 | You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth. | Races of Faerun (Rac) |
Nocturnal Caster | | You are empowered by darkness, making your abilities stronger at night. | Tome of Magic (TM) |
Node Defense | Node Spellcasting, Spellcaster Level 1 | You can use the magical power of an earth node to defend yourself from harm. | Underdark (Und) |
Node Defense | Node Spellcasting, Spellcaster Level 1 | You can use the magical power of a node to defend yourself from harm. | Champions of Ruin (CR) |
Node Sensitive | | You can perceive a node just by passing near it. | Champions of Ruin (CR) |
Node Sensitive | | You can perceive an earth node just by passing near it. | Underdark (Und) |
Node Spellcasting | Spellcaster Level 1 | You have discovered the secret of node magic (see Node Magic in Chapter 4: Magic and Spells). | Underdark (Und) |
Node Spellcasting | Spellcaster Level 1 | You have discovered the secret of the magic of a particular type of node. | Champions of Ruin (CR) |
Node Store | Node Spellcasting, Spellcaster Level 1 | You can store a prepared spell in a node to which you are attuned. | Champions of Ruin (CR) |
Node Store | Node Spellcasting | You can store a prepared spell in an earth node (see Node Magic in Chapter 4: Magic and Spells). | Underdark (Und) |
Nonverbal Spell | | | Planar Handbook (PlH) |
Obscure Lore | | You are a treasure trove of little-known information. | Complete Adventurer (CAd) |
Obscure Lore | | You are a treasure trove of little-known information. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Obscure Personal Truename | | Truenames are notoriously difficult to pronounce, but yours is harder than most. | Tome of Magic (TM) |
Obtain Familiar | Knowledge (arcana) 4 ranks | You gain a familiar. | Complete Arcane (CAr) |
Off-Hand Parry | Two-Weapon Fighting, DEX 13, Base attack bonus +3 | You use your off-hand weapon to defend against melee attacks. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Off-Hand Parry | Two-Weapon Fighting, Base attack bonus +3, DEX 13 | You use your off-hand weapon to defend against melee attacks. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Old Salt | Profession (sailor) 5 ranks | You are an old hand at shipboard life, having mastered the myriad skills that are required of the experienced sailor. Additionally, you have an eye for the weather. | Stormwrack (Sto) |
Oneiromancy | Dreamtelling | You gain a number of abilities and advantages related to dreams and magic. | Heroes of Horror (HH) |
Open Greater Chakra (Throat) | CON 17 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Greater Chakra (Waist) | CON 17 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Least Chakra (Crown) | CON 13 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Least Chakra (Feet) | CON 13 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Least Chakra (Hands) | CON 13 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Lesser Chakra (Arms) | CON 15 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Lesser Chakra (Brow) | CON 15 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Lesser Chakra (Shoulders) | CON 15 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Minded | | You are naturally able to reroute your memory and skill expertise. | Complete Adventurer (CAd) |
Open Minded | | You are naturally able to reroute your memory, mind, and skill expertise. | Expanded Psionics Handbook (XPH) |
Oral History | | You are well versed in the art of storytelling and the oral history of your culture. Regions: The Moonshaes, The North, arctic dwarf, gold dwarf, shield dwarf. | Races of Faerun (Rac) |
Ordered Chaos | | You are an unusually lawful Abyssal heritor. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Orien Battle Stride | | Thanks to your dragonmark, you are more difficult to push around on the battlefield. | Dragonmarked (Dra) |
Outsider Wings (Celestial) | | You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline. | Races of Faerun (Rac) |
Outsider Wings (Fiendish) | | You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline. | Races of Faerun (Rac) |
Overcome Shadow Weave | Knowledge (arcana) 5 ranks, Spellcraft 5 ranks | You understand the strengths and weaknesses of the Shadow Weave and are more resistant to its tricks. | Champions of Valor (CV) |
Overhead Thrust | Close-Quarters Fighting, Power Attack, Base attack bonus +6 | You can deal a nasty attack to anything that tries to crush or run over you. | Draconomicon (Dr) |
Oversized Two-Weapon Fighting | Two-Weapon Fighting, STR 13 | You are adept at wielding larger than normal weapons in your off hand. | Complete Adventurer (CAd) |
Overwhelming Assault | Base attack bonus +15 | If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. Only a fool ignores the deadly threat you present. | Player's Handbook II (PH2) |
Owlbear Berserker | | Your fighting style emulates the owlbear, the totem beast of your berserker lodge. | Unapproachable East (Una) |
Pack Feint | Improved Feint, Pack Tactics, Base attack bonus +8 | You know how to confuse an opponent with the aid of your comrades. | Dragon Compendium (DC) |
Pack Tactics | WIS 13 | Fighting in cooperation with one or more partners is second nature to you. You are a master of harrying opponents and finding their undefended flanks. | Dragon Compendium (DC) |
Pain Mastery | Toughness, CON 20 | Injuries send you into a fury, increasing your physical power. | Savage Species (SS) |
Pain Touch | Stunning Fist, WIS 15 | You cause intense pain in an opponent with a successful stunning attack. | Complete Warrior (CW) |
Pain Touch | Stunning Fist, Base attack bonus +2 | You cause intense pain in an opponent with a successful stunning attack. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Pain Touch | Stunning Fist (or monk's stunning attack), Base attack bonus +2, WIS 19 | You cause intense pain in an opponent with a successful stunning attack. | Oriental Adventures (OA) |
Paralyzing Fists | Improved Unarmed Strike, Stunning Fist, WIS 15 | You can make multiple unarmed attacks to paralyze an opponent in a single round. | Ghostwalk (Gh) |
Paralyzing Fists | Improved Unarmed Strike, Stunning Fist, WIS 15 | You can make multiple unarmed attacks to paralyze an opponent in a single round | Drow of the Underdark (DrU) |
Parrying Shield | Shield Proficiency | You have studied advanced techniques for battling foes whose attacks normally bypass armor. You use your shield to block or deflect rays and other touch attacks. | Lords of Madness (LoM) |
Path Focus | | Choose a path of shadow magic, such as Touch of Twilight. Your mysteries of that path are more potent than normal. | Tome of Magic (TM) |
Peak Hopper | | You are adapted to a hilly or mountainous environment. | Savage Species (SS) |
Pebble Underfoot | Improved Trip | You have learned a special combat technique useful for bringing down creatures much larger than you. | Dragon Compendium (DC) |
Penetrating Shot | Point Blank Shot, STR 15 | You send a powerful shot cleaving through your enemies. | Player's Handbook II (PH2) |
Perfect Reflection | CHA 15 | You are particularly skilled at mimicking the forms and mannerisms of others. The better you know a specific individual, the more able you are to look and act just like that person. Some changelings attribute this ability to a trace of their doppelganger ancestors' ability to peer into the minds of others. | Player's Guide to Eberron (PE) |
Personal Touchstone | Planar Touchstone, Knowledge (the planes) 8 ranks | You draw more power from one of the planar touchstone locations to which you have forged a link. | Planar Handbook (PlH) |
Personal Truename Backlash | Obscure Personal Truename | Your personal truename is so charged with magic power that those who fail to speak it properly are warped by reality run amok. | Tome of Magic (TM) |
Persuasive | | You have a way with words and body language. | Player's Handbook v.3.5 (PH) |
Persuasive | | You could sell a tindertwig hat to a troll. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Petrification Immunity | | You are immune to petrifi cation effects. | Serpent Kingdoms (SK) |
Petrification Resistance | | You can resist petrifi cation effects better than you otherwise could. | Serpent Kingdoms (SK) |
Phalanx Fighting | | You are trained in fighting in close formation with your allies. | Complete Warrior (CW) |
Phalanx Fighting | | You are trained in fighting in close formation with your allies. | Lords of Darkness (LD) |
Pharaoh's Fist | Improved Unarmed Strike, Stunning Fist, STR 15 | Your unarmed strikes echo with thunder, stunning your foe and those nearby. | Sandstorm (Sa) |
Pierce Magical Concealment | Blind-Fight, Mage Slayer, CON 13 | You ignore the miss chance provided by certain magical effects. | Complete Arcane (CAr) |
Pierce Magical Protection | Mage Slayer, CON 13 | You can overcome the magical protections of your enemies. | Complete Arcane (CAr) |
Piercing Evocation | | Your evocation spells ignore an amount of energy resistance. | Complete Mage (CM) |
Pike Hedge | Combat Reflexes, Base attack bonus +2 | You are particularly skilled at setting a weapon to receive a charge. | Dragon Compendium (DC) |
Pin Shield | Two-Weapon Fighting | You know how to get inside your opponent's guard by pinning his shield out of the way. | Complete Warrior (CW) |
Pin Shield | Base attack bonus +4 | You know how to get inside your opponent's guard by pinning his shield out of the way. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Plague Resistant | | You are descended from the handful of combatants who fought on the Fields of Nun and survived Chondath's Rotting War in the 902 DR. | Races of Faerun (Rac) |
Planar Familiar | Knowledge (the planes) 5 ranks | When you are ready and able to acquire a new familiar, you may choose one of several nonstandard familiars. | Planar Handbook (PlH) |
Planar Touchstone | Knowledge (the planes) 8 ranks | Forge a link between you and power-rich planar locations, referred to as planar touchstones (see Planar Touchstones, page 153). | Planar Handbook (PlH) |
Planetouched Animal Affinity | | You have a special affinity for a kind of animal associated with your deity ancestor. | Races of Faerun (Rac) |
Plant Control | Plant Defiance | The deity can channel the power of nature to gain mastery over plant creatures. | Deities and Demigods (DD) |
Plant Control | | You channel the power of nature to gain mastery ovei plant creatures. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Plant Defiance | | The deity can channel the power of nature to drive off or stop plant creatures. | Deities and Demigods (DD) |
Plant Defiance | | You channel the power of nature to drive off plant creatures. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Plunging Shot | Point Blank Shot, DEX 13 | You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.
| Heroes of Battle (HB) |
Plunging Shot | Point Blank Shot, DEX 13 | You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you. | Races of the Wild (RW) |
Point Blank Shot | | You are skilled at making well-placed shots with ranged weapons at close range. | Player's Handbook v.3.5 (PH) |
Poison Expert | Craft (poisonmaking) 4 ranks | Your skill at crafting and delivering toxins has made you a more deadly poisoner. | Complete Scoundrel (CS) |
Poison Healer | Great Fortitude | Poison isn't always bad for you. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Poison Immunity | | After prolonged exposure to a poison or toxin, the character has rendered himself immune to it. | Book of Vile Darkness (BV) |
Poison Immunity | | After prolonged exposure to a poison or toxin, you have rendered yourself immune to it. | Champions of Ruin (CR) |
Poison Immunity | Poison Resistance | You can ignore the effects of poison. | Serpent Kingdoms (SK) |
Poison Immunity | | You can ignore the effects of poison. | Savage Species (SS) |
Poison Master | Poison Expert , Craft (poisonmaking) 8 ranks | The toxins you create and use are particularly virulent. | Complete Scoundrel (CS) |
Poison Spell | | You can mystically transfer a poison to the target of your spells | Drow of the Underdark (DrU) |
Pole Balance | | You can use your pole arm to brace yourself against impact and prevent you from falling. | Dragon Compendium (DC) |
Pole Fighter | | Your monastic training included extensive work with pole arms and other similar weapons. | Dragon Compendium (DC) |
Pole Master | Weapon Focus (With a specific hafted reach weapon), Base attack bonus +1 | Your monastic training included extensive work with pole arms. | Secrets of Sarlona (SoS) |
Polyglot | INT 25 | You can speak, read, and write all languages. | Complete Adventurer (CAd) |
Portal Sensitive | | You can perceive a portal just by passing near it. | Underdark (Und) |
Power Attack | STR 13 | You can make exceptionally powerful melee attacks. | Player's Handbook v.3.5 (PH) |
Power Climb | STR 15 | If you fly in a straight line, you can gain altitude in flight more easily than others. | Draconomicon (Dr) |
Power Critical | | Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts. | Complete Warrior (CW) |
Power Critical | Base attack bonus +12 | The deity chooses one kind of weapon, such as longsword or greataxe. With this weapon, the deity knows how to hit where it hurts when it counts. | Deities and Demigods (DD) |
Power Critical | Improved Critical (with weapon), Base attack bonus +12 | Choose one weapon, such as a longsword or greataxe. With that weapon, you know how to hit where it hurts. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Power Dive | STR 15 | You can fall upon an opponent from the sky. | Savage Species (SS) |
Power Dive | STR 15 | You can fall upon an opponent from the sky. | Draconomicon (Dr) |
Power Lunge | Power Attack, Base attack bonus +3 | Your ferocious attack may catch an opponent unprepared. | Enemies and Allies (EA) |
Power Lunge | Power Attack, Base attack bonus +3 | Your ferocious attack may catch an opponent unprepared. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Power Lunge | Power Attack, Base attack bonus +3 | Your ferocious attack may catch an opponent unprepared. | Ghostwalk (Gh) |
Power Throw | Brutal Throw, Power Attack, STR 13 | You have learned how to hurl weapons to deadly effect. | Complete Adventurer (CAd) |
Powerful Charge | | A creature with this feat can charge with extra force. | Monster Manual IV (MM4) |
Powerful Charge | | You can charge with extra force. | Eberron Campaign Setting (ECS) |
Powerful Charge | | You can charge with extra force. | Miniatures Handbook (MH) |
Powerful Charge | | A creature with this feat can charge with extra force. | Monster Manual III (MM3) |
Powerful Charge | | A creature with this feat can charge with extra force. | Monster Manual V (MM5) |
Practical Metamagic | Spellcraft 8 ranks | You can apply a selected metamagic feat to your spells more easily. | Races of the Dragon (RDr) |
Practiced Binder | Bind Vestige | When you bind a vestige, you gain an additional power associated with it. | Tome of Magic (TM) |
Practiced Spellcaster | Spellcraft 4 ranks | Choose a spellcasting class that you possess. Your spells cast from that class are more powerful. | Complete Arcane (CAr) |
Practiced Spellcaster | Spellcraft 4 ranks | Choose a spellcasting class that you possess. Your spells cast from that class are more powerful. | Complete Divine (CD) |
Precise Shot | Point Blank Shot | You are skilled at timing and aiming ranged attacks. | Player's Handbook v.3.5 (PH) |
Precise Strike | DEX 13 | You are skilled in finding your opponent's weakness and striking where it hurts most. | Dragon Compendium (DC) |
Precise Swing | Base attack bonus +5 | You can ignore most obstacles when making a melee attack against an opponent. | Eberron Campaign Setting (ECS) |
Precocious Apprentice | | Your master has shown you the basics of a spell beyond the normal limits of your experience and training. | Complete Arcane (CAr) |
Priest of the Waste | | You can swap out prepared spells for others that aid in exploring and surviving in wastelands. | Sandstorm (Sa) |
Primary Contact | Favored | Your rapport with one of your contacts is stronger than your relationship with the rest. | CityScape (Ci) |
Primeval Wild Shape | | Your wild shape forms are stronger than normal. | Frostburn (Fr) |
Primitive Caster | | You use screeches, wild gesticulations, and extra material components to give your spells additional power. | Frostburn (Fr) |
Primitive Caster | | You use screeches, wild gesticulations, and extra material components to give your spells additional power. | Races of Faerun (Rac) |
Prone Attack | Lightning Reflexes, DEX 15 | You can attack from a prone position without penalty. | Complete Warrior (CW) |
Prone Attack | Lightning Reflexes, Base attack bonus +2, DEX 15 | You attack from a prone position without penalty. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Prone Attack | Lightning Reflexes, Base attack bonus +2, DEX 15 | You attack from a prone position without penalty. | Oriental Adventures (OA) |
Prophecy's Artifex | Dragon Prophesier, Knowledge (arcana) 2 ranks | Your perception of the draconic Prophecy gives you insights into that allow you to transcend the normal limits of magic item use. | Magic of Eberron (MoE) |
Prophecy's Explorer | Dragon Prophesier, Knowledge (arcana) 2 ranks, Base attack bonus +2 | Your perception of the draconic Prophecy imbues you with a preternatural sense of your surroundings, enabling you to move easily and quickly through dangerous areas. | Magic of Eberron (MoE) |
Prophecy's Hero | Dragon Prophesier, Knowledge (arcana) 2 ranks | Your perception of the draconic Prophecy charges you with the will to prevail, providing you with the opportunity to see a way to victory even when the odds are stacked against you. | Magic of Eberron (MoE) |
Prophecy's Shaper | Dragon Prophesier, Knowledge (arcana) 4 ranks | Your perception of the draconic Prophecy is such that you can disrupt reality and make your spells more powerful than reality would normally allow. | Magic of Eberron (MoE) |
Prophecy's Shepherd | Dragon Prophesier, Knowledge (arcana) 4 ranks | Your perception of the draconic Prophecy is such that you can alter the natural fl ow of the world by connecting your knowledge of life-force with the world around you. | Magic of Eberron (MoE) |
Prophecy's Slayer | Dragon Prophesier, Knowledge (arcana) 2 ranks, Base attack bonus +2 | Your perception of the draconic Prophecy includes a keen appreciation of life. You recognize how fragile and tenuous life truly is when balanced against your lethal foreknowledge. | Magic of Eberron (MoE) |
Prophet of the Divine | | Your communications with the divine manifest in a public fashion. | Power of Faerun (PF) |
Protected Destiny | Heroic Destiny | Your heroic destiny is guarded against the whims of misfortune. | Races of Destiny (RD) |
Protective Mark | | Your dragonmark makes you more resilient against certain weapon attacks. | Dragonmarked (Dra) |
Proteus | Spell Focus (illusion), Spellcaster Level 10th | You are a master of masking your features behind a myriad of disguises. | Exemplars of Evil (EE) |
Psionic Affinity | | You have a knack for psionic endeavors. | Expanded Psionics Handbook (XPH) |
Psionic Hole | CON 15 | You are anathema to psionic creatures and characters. | Expanded Psionics Handbook (XPH) |
Psionic Mastery | | You are quick and certain in your efforts to defeat the psionic defenses and powers of others. | Complete Psionic (CP) |
Psithief | | You can drain psychic energy and use it against others. | Complete Scoundrel (CS) |
Psychic Refusal | Iron Will | Spells that target your mind have difficulty penetrating your defenses. | Drow of the Underdark (DrU) |
Pulverize Foe | STR 15, Base attack bonus +6 | You enjoy smashing your opponents into submission. | Champions of Ruin (CR) |
Puppet Master | WIS 13 | It is more difficult to notice manipulation of the targets of your enchantment spells. | Dragon Compendium (DC) |
Pure Soul | | Your faith or purity of mind overrides the evils within you. You are immune to taint. | Heroes of Horror (HH) |
Purify Spell-like Ability | | You can charge your damaging spell-like abilities with celestial energy that leaves good creatures unharmed. | Book of Exalted Deeds (BE) |
Pursue | Combat Reflexes | You have the ability to follow in an opponent's wake. | Eberron Campaign Setting (ECS) |
Pushback | Improved Bull Rush, Power Attack, STR 17 | You can knock opponents back when you hit them in melee. | Miniatures Handbook (MH) |
Pyro | | You're good at lighting objects and opponents on fi re. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Quick Change | DEX 15 | You can shift to an alternate form faster and more easily than you otherwise could. | Savage Species (SS) |
Quick Draw | Base attack bonus +1 | You can draw weapons with startling speed. | Player's Handbook v.3.5 (PH) |
Quick Reconnoiter | Listen 5 ranks, Spot 5 ranks | You can learn a lot of information from just a quick scan of an area or object. | Complete Adventurer (CAd) |
Quick Reconnoiter | Listen 5 ranks, Spot 5 ranks | You are skilled at scanning an area or object quickly and thoroughly. | Dungeonscape (Du) |
Quick Recovery | | It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act. | Lords of Madness (LoM) |
Quicken Dragonmark | | You can use your dragonmark powers more quickly. | Dragonmarked (Dra) |
Quicken Dragonmark | | You can use your dragonmark abilities more quickly. | Magic of Eberron (MoE) |
Quicken Spell-Like Ability | | A creature with this feat can employ a spell-like ability with a moment's thought. | Monster Manual IV (MM4) |
Quicken Spell-Like Ability | | The creature can use a spell-like ability with amoment's thought. | Book of Vile Darkness (BV) |
Quicken Spell-Like Ability | | A creature with this feat can employ a spell-like ability with a moment's thought. | Monster Manual II (MM2) |
Quicken Spell-Like Ability | | A creature with this feat can employ a spell-like ability with a moment's thought. | Monster Manual III (MM3) |
Quicken Spell-Like Ability | | A creature with this feat can employ a spell-like ability with a moment's thought. | Monster Manual v.3.5 (MM) |
Quicken Spell-Like Ability | | A creature with this feat can employ a spell-like ability with a moment's thought. | Monster Manual V (MM5) |
Quicken Turning | | You can turn or rebuke undead with a moment's thought. | Complete Divine (CD) |
Quicken Turning | Extra Turning | You can turn or rebuke undead with a moment's thought. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Quicken Turning | Extra Turning, CHA 13 | You can turn or rebuke undead with a monent's thought. | Faiths & Pantheons (FP) |
Quicken Turning | Extra Turning, CHA 13 | You can turn or rebuke undead with a moment's thought. | Ghostwalk (Gh) |
Quicken Utterance | Truespeak 12 ranks | ou can speak an utterance with just a moment's thought. | Tome of Magic (TM) |
Quicker than the Eye | | Your hands can move so quickly that observers don't see what you've done. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Quill of Sivis | | Your dragonmark makes you more adept at deciphering and using scrolls, as well as avoiding magic traps that involve glyphs, runes, and symbols. | Dragonmarked (Dra) |
Radiant Flicker | Dazzling Fire | You cloak yourself or another with a nimbus of flickering, bewildering light.
| Drow of the Underdark (DrU) |
Raging Luck | | When raging, you have a greater ability to alter your luck than most others do. | Eberron Campaign Setting (ECS) |
Rampaging Bull Rush | Improved Bull Rush | You can use brute force to slam into and knock down your enemies. | Races of Stone (RS) |
Ranged Disarm | Point Blank Shot, Precise Shot, DEX 15 | You can disarm a foe from a distance. | Complete Warrior (CW) |
Ranged Pin | Point Blank Shot, Precise Shot, DEX 15 | Use Ranged weapon to grapple foe within 30'. | Complete Warrior (CW) |
Ranged Recall | Point Blank Shot, Weapon Focus (ranged spell), Spellcraft 4 ranks | Your magical ranged attacks rarely miss. | Complete Mage (CM) |
Ranged Spell Specialization | Weapon Focus (ranged spell) | You deal more damage with ranged touch attack spells. | Complete Arcane (CAr) |
Ranged Sunder | Point Blank Shot, Precise Shot, STR 13 | You can attack an opponent's weapon at a distance. | Complete Warrior (CW) |
Ranged Weapon Mastery | | You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort. | Player's Handbook II (PH2) |
Rapid Assault | Base attack bonus +1 | Your fighting style emphasizes taking foes down with quick, powerful blows. | Tome of Battle: The Book of Nine Swords (ToB) |
Rapid Blitz | Bounding Assault, Dodge, Mobility, Spring Attack, DEX 13 | You charge across the battlefi eld, combining your speed and fighting ability to move and attack with unmatched skill. | Player's Handbook II (PH2) |
Rapid Infusion | | You can imbue an item with an infusion more quickly than normal. | Magic of Eberron (MoE) |
Rapid Metamagic | Spellcraft 12 ranks | You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. | Complete Mage (CM) |
Rapid Pact Making | Expel Vestige, Intimidate 8 ranks | Your skill with pact magic lets you bind a vestige extreme! quickly, even in the heat of combat. | Tome of Magic (TM) |
Rapid Recovery | Favored Vestige | You can use the abilities of your iavored vestige more frequently- | Tome of Magic (TM) |
Rapid Regeneration | | You regenerate more rapidly. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Rapid Reload | Base attack bonus +2 | You reload a crossbow more quickly than normal. | Epic Level Handbook (EL) |
Rapid Reload | | Choose a type of crossbow (hand, light, or heavy). You can reload a crossbow of that type more quickly than normal. | Player's Handbook v.3.5 (PH) |
Rapid Reload | Base attack bonus +2 | You reload a crossbow more quickly than normal. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Rapid Shot | Point Blank Shot, DEX 13 | You can use ranged weapons with exceptional speed. | Player's Handbook v.3.5 (PH) |
Rapid Stunning | Combat Reflexes, Stunning Fist, Base attack bonus ++6 | You can use your stunning attacks in rapid succession. | Complete Warrior (CW) |
Rapid Swimming | Base Fortitude save +2 | You are one with the water. | Races of Faerun (Rac) |
Rapid Swimming | | You are one with the water. | Stormwrack (Sto) |
Rapid metabolism | CON 13 | Your wounds heal rapidly. | Psionics Handbook 3.0 (PsH3_) |
Rapid metabolism | CON 13 | Your wounds heal rapidly. | Expanded Psionics Handbook (XPH) |
Rashemi Elemental Summoning | Spellcaster Level 5 | You may summon Rashemen's native elementals in any situation where you could summon an air or earth elemental. | Unapproachable East (Una) |
Rattlesnake Strike | Improved Initiative, Improved Unarmed Strike, Stunning Fist, WIS 15 | Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison. | Sandstorm (Sa) |
Razing Strike | | You have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks. | Complete Adventurer (CAd) |
Reactive Counterspell | Improved Initiative | You can react quickly to counterspells cast by opponents. | Magic of Faerun (Mag) |
Reactive Counterspell | Improved Initiative | You can react quickly to counter spells cast by opponents. | Player's Guide to Faerûn (PG) |
Reactive Resistance | | Through extensive practice and meditation, you can lower your spell resistance quickly.
| Drow of the Underdark (DrU) |
Ready Shot | Point Blank Shot | You can make devastating attacks with ranged weapons against charging opponents. | Heroes of Battle (HB) |
Recitation of Mindful State | Truespeak 6 ranks | This recitation narrows and focuses your perception so you can concentrate on a delicate task at hand. | Tome of Magic (TM) |
Recitation of the Fortified State | Truespeak 9 ranks | This recitation allows you to stand unyielding against the blows of your enemies. | Tome of Magic (TM) |
Recitation of the Meditative State | Truespeak 9 ranks | This recitation gives you an unparalleled sense of serene calm. You gain a natural armor bonus equal to one-third your truenamer level. The bonus lasts at least until the beginning of your next turn, and you can extend it for 1 round by taking the total defense action. You can continue taking the total defense action, and gaining the bonus, for up to 1 minute, after which time the effects of the recitation fade unless you repeat the recitation | Tome of Magic (TM) |
Reckless Charge | Base attack bonus +1 | You can charge with wild abandon. | Miniatures Handbook (MH) |
Reckless Offense | Base attack bonus +1 | You can shift your focus from defense to offense. | Expanded Psionics Handbook (XPH) |
Reckless Offensive | Power Attack, Base attack bonus +2 | You lower your guard in order to make a telling attack. | Enemies and Allies (EA) |
Reckless Offensive | Power Attack, Base attack bonus +2 | You lower your guard in order to make a telling attack. | Races of Faerun (Rac) |
Reckless Rage | CON 13 | You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others. Goliath barbarians favor this feat. | Races of Stone (RS) |
Reckless Wand Wielder | Craft Wand, Use Magic Device 1 ranks | You can increase the effectiveness of spells cast from a wand. | Complete Arcane (CAr) |
Recognize Imposter | Sense Motive 3 ranks, Spot 3 ranks | You are extremely skilled at spotting impostors. | Eberron Campaign Setting (ECS) |
Reinforced Wings | STR 13 | You have strengthened the muscles of your wings. | Races of the Dragon (RDr) |
Relic Hunter | Appraise 1 ranks, Knowledge (history) 1 ranks | You possess great knowledge of the relics and crafts of the ancient cultures of Eberron. | Races of Eberron (RE) |
Remain Conscious | Endurance, Iron Will, Toughness, Base attack bonus +2 | ou have a tenacity of will that supports you even when things look bleak. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Remain Conscious | Endurance, Iron Will, Toughness, Base attack bonus +2 | You have a tenacity of will that supports you even when things look bleak. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Remain Conscious | Endurance, Iron Will, Toughness, Base attack bonus +2 | You have a tenacity of will that supports you even when you are disabled or dying. | Oriental Adventures (OA) |
Rending Claws | | Your expertise with scorpion claw gauntlets allows you lo tear apart your opponents with deadly precision. | Secrets of Xen'drik (SX) |
Renown | | You have a better chance of being recognized. | Unearthed Arcana (UA) |
Repel Aberration | Gatekeeper initiate | Your Gatekeeper training allows you to keep aberrations at bay. | Eberron Campaign Setting (ECS) |
Repel Outsiders | Edgewalker Sentinel | Your study of Sarlona's manifest zones and planar breaches gives you a measure of control over the outsiders that lurk there. | Secrets of Sarlona (SoS) |
Requiem | Perform (any) 8 ranks | Your bardic music affects undead creatures. | Libris Mortis: The Book of the Dead (LM) |
Requiem | Perform 12 ranks | Your bardic music affects undead creatures. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Research | | You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and fi gures. | Eberron Campaign Setting (ECS) |
Reserves of Strength | Iron Will, Spellcaster Level 1 | When you cast a spell, you can choose to increase its effective caster level at the cost of exausting yourself. | Dragonlance Campaign Setting (DCS) |
Resist Disease | | You have developed a natural resistance to diseases. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resist Disease | | You have developed a natural resistance to diseases. | Shining South (ShS) |
Resist Dragonfear | | You are able to show courage in the presence of dragons. | Dragonlance Campaign Setting (DCS) |
Resist Ghost | | You are resistant to the effects of ghost powers. | Ghostwalk (Gh) |
Resist Poison | | Over years, some among your people carefully expose themselves to poisons in controlled dosages in order to build up immunity to their* effects. A few are thereby weakened, but the strong adjust. Regions: Gray dwarf, half-orc, orc. | Forgotten Realms Campaign Setting (FRCS) |
Resist Poison | | You have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resistance to Energy: Acid | | You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resistance to Energy: Cold | | You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resistance to Energy: Electricity | | You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resistance to Energy: Fire | | You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resistance to Energy: Sonic | | You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resounding Blow | Power Attack, Intimidate 7 ranks, STR 13 | Your mightiest attacks cause your foes to tremble before you. | Book of Exalted Deeds (BE) |
Resourceful Buyer | | You know where to look in a community for anything you need. | Races of Destiny (RD) |
Reverberation | | Your sonic attack is more potent than normal. | Savage Species (SS) |
Ride-By Attack | Mounted Combat, Ride 1 ranks | You are skilled at making fast attacks for your mount. | Player's Handbook v.3.5 (PH) |
Right of Counsel | | You have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead. | Eberron Campaign Setting (ECS) |
Ring the Golden Bell | Improved Unarmed Strike, Stunning Fist, Weapon Focus (Unarmed Strike), WIS 13, Base attack bonus +5 | With the rush of air from a single precise strike, skilled martial artists can extinguish a candle flame from several feet away. Legendary masters developed this ability to the point that they could ring a thousand- pound bell using only a finger strike from 20 feet away. | Dragon Compendium (DC) |
Riposte | Combat Expertise, INT 13, Base attack bonus +5 | You are adept at striking from a defensive posture. | Dragon Compendium (DC) |
Robilar's Gambit | Combat Reflexes | By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifi ce is not for the unfi t or the unwise, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies. | Player's Handbook II (PH2) |
Rock Gnome Trickster | | Your glamers are particularly likely to fool the senses of your target. | Races of Faerun (Rac) |
Rock Hurling | STR 19 | You can throw rocks like a giant can. | Races of Stone (RS) |
Roll With It | Toughness, CON 20 | You are adept at lessening the effects of blows. | Savage Species (SS) |
Roundabout Kick | Improved Unarmed Strike, Power Attack, STR 15 | You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick. | Complete Warrior (CW) |
Roundabout Kick | Power Attack, Improved Unarmed Strike, STR 15 | You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick. | Oriental Adventures (OA) |
Rulership | | You are a ruler of an economic, frontier, governmental, military, religious, transport, or other community. | Power of Faerun (PF) |
Run | | You are fleet of foot. | Player's Handbook v.3.5 (PH) |
Runesmith | | You can fashion runes that take the place of material components for your spells. | Races of Faerun (Rac) |
Sacred Resilience | | You can channel divine energies to protect your allies from harm. | Faiths of Eberron (FE) |
Sacred Tattoo | | You have been spiritually touched by one of the god-kings of the Old Empires and bear his or her symbol in the form of a tattoo in the shape of a holy symbol. | Races of Faerun (Rac) |
Saddleback | | Your people are as comfortable riding as walking. Regions: Cormyr, Hordelands, Narfell, the North, Western Heartlands. | Forgotten Realms Campaign Setting (FRCS) |
Saddleback | | You were raised among people who are as comfortable riding as walking. | Ghostwalk (Gh) |
Sadistic Reward | | Your mind and body are fortified by harming others. | Drow of the Underdark (DrU) |
Sahuagin Flip | Dodge, DEX 13 | You can safely attack and withdraw underwater. | Stormwrack (Sto) |
Sailor's Balance | Profession (sailor) 4 ranks | You are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm. | Stormwrack (Sto) |
Sand Camouflage | Sandskimmer, Hide 5 ranks | You can hide yourself in sand with a moment's notice. | Sandstorm (Sa) |
Sand Dancer | Tumble 4 ranks, WIS 13 | While making another attack, you attempt to blind a foe with thrown sand. | Sandstorm (Sa) |
Sand Snare | Combat Expertise, Improved Trip | When you knock your foes into the sand, they have a hard time regaining their feet. | Sandstorm (Sa) |
Sand Spinner | Sand Dancer, Tumble 8 ranks, WIS 13 | You spray sand with your acrobatic maneuvers. | Sandstorm (Sa) |
Sandskimmer | | You are particularly adept at moving over sand. | Sandstorm (Sa) |
Savvy Rogue | | You have mastered one or more of your rogue special abilities. | Complete Scoundrel (CS) |
Scalding Faith of the Sun | | The power and grace of the Sun Lord has enhanced your ability to turn undead | Dragon Compendium (DC) |
Scathing Wit | | You are particularly gifted in the art of hurling insults. | Dragon Compendium (DC) |
Scorpion's Grasp | Improved Unarmed Strike, Improved Grapple, STR 13 | Like the scorpion, you can grab and hold your prey. | Sandstorm (Sa) |
Scorpion's Instincts | Hide 5 ranks, DEX 13 | You are hard to find in the waste. | Sandstorm (Sa) |
Scorpion's Sense | | Like the scorpion, you sense other creatures simply by perceiving their contact with the sand. | Sandstorm (Sa) |
Scorpion's resolve | | Like the scorpion, you are not easily distracted. | Sandstorm (Sa) |
Scourge of the Seas | Intimidate 5 ranks, CHA 15 | You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence. | Stormwrack (Sto) |
Scramble | DEX 15 | Your slippery ways allow you to evade a damaging blow. | Savage Species (SS) |
Scribe Martial Script | | You know the secret of creating martial scripts--small slips of paper into which you infuse your own martial power and skill. The user of a script you have created gains the ability to use a maneuver you know. | Tome of Battle: The Book of Nine Swords (ToB) |
Sea Legs | | You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage. | Frostburn (Fr) |
Sea Legs | | You are accustomed to the rolling motion on board a ship and can use this motion to your advantage.
| Stormwrack (Sto) |
Second Wind | | You can shrug off minor wounds with ease. | Miniatures Handbook (MH) |
Seer | CHA 13 | You receive flashes of insight from your deity. | Dragon Compendium (DC) |
Self-Sufficient | | You can take care of yourself in harsh environments and situations. | Player's Handbook v.3.5 (PH) |
Sense Quintessence | | You are capable of discerning sources of quintessence, a magic substance precious to Thoon. | Monster Manual V (MM5) |
Sense Weakness | Combat Expertise, Weapon Focus, INT 13 | You can take advantage of subtle weaknesses in your opponents' defenses. | Draconomicon (Dr) |
Sentinel Stance | | As your dragonmark improves, so does your ability to protect your allies in combat. | Dragonmarked (Dra) |
Serenity | | Your wisdom, inner calm, and sagacity fuels your class abilities rather than your force of personality or will. | Dragon Compendium (DC) |
Serpent Fang | Improved Unarmed Strike, Stunning Fist, WIS 15 | You are able to project your ki to strike foes as though you had extended reach. | Sandstorm (Sa) |
Serpent Strike | Weapon Focus (longspear) | Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear. | Eberron Campaign Setting (ECS) |
Servant of a Dragon Ascendant | | You formally supplicate yourself to an immortal dragon quasi-deity. | Dragons of Faerun (DrF) |
Servant of the Fallen | | You keep alive the worship of a deity who has died or vanished. Your faith in this fallen deity allows you to wield divine magic in his or her name. | Lost Empires of Faerun (LE) |
Shadow | | You are good at following someone surreptitiously. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Shadow | | You have a better chance than most to trail someone unnoticed. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Shadow Blade | | In the course of your training in the Shadow Hand discipline. you learn to use your natural agility and speed to augment your attacks with certain weapons. | Tome of Battle: The Book of Nine Swords (ToB) |
Shadow Cast | Concentration 5 ranks | Your shadow shimmers as you cast a spell and you seem to cast your mysteries from elsewhere. | Tome of Magic (TM) |
Shadow Familiar | | Noctumancers developed this feat in order to gain a mystical companion. | Tome of Magic (TM) |
Shadow Reflection | | Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity. | Tome of Magic (TM) |
Shadow Shield | | Your ancestors long battled the insidious influence of shadow magic, and some of their descendants (including you) have a greater resistance to its effects. | Races of Faerun (Rac) |
Shadow Song | Shadow Weave Magic | A dark legacy of the Shadowking's ambitions is the shadow of sorrow that cloaks many Tethyrian songs and ballads. Some bards have learned to infuse their performances with the sense of loss and suffering that suffuses the Shadow Weave. | Races of Faerun (Rac) |
Shadow Trickster | | Your mastery of the Shadow Hand discipline lets you augment your illusion spells with the stuff of shadow. | Tome of Battle: The Book of Nine Swords (ToB) |
Shadow Vision | WIS 15 | Your senses grow so attuned with shadow that you gain a limited ability to see in natural and magical darkness. | Tome of Magic (TM) |
Shadow Weave Magic | | You have discovered the dark and dangerous secret of the Shadow Weave. | Forgotten Realms Campaign Setting (FRCS) |
Shadow Weave Magic | WIS 15 | You have discovered the dangerous secret of the Shadow Weave. | Player's Guide to Faerûn (PG) |
Shadowborn Warrior | Blind-Fight, Dodge | You are adept at fighting in darkness. | Drow of the Underdark (DrU) |
Shadowform Familiar | | You can summon a familiar from the Plane of Shadow. | Champions of Ruin (CR) |
Shadowstrike | | Due to your ties to the Plane of Shadow, you strike more effectively in areas of dim illumination. | Champions of Ruin (CR) |
Shape Soulmeld | CON 13 | You gain the ability to shape a single soulmeld. | Magic of Incarnum (MoI) |
Shaped Splash | DEX 13 | Your expertise with thrown weapons enables you to use splash weapons more effectively. | Races of Eberron (RE) |
Share Soulmeld | | You can share a soulmeld with an ally with which you have a special bond. | Magic of Incarnum (MoI) |
Shared Fury | Handle Animal 4 ranks | Your fearsome rage spurs your animal companion to greater heights. | Races of the Wild (RW) |
Sharp-Shooting | Point Blank Shot, Precise Shot | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. | Complete Warrior (CW) |
Sharp-Shooting | Point Blank Shot, Precise Shot, Base attack bonus +3 | The deity's skill with ranged weapons lets it score hits others would miss due to an opponent's cover. | Deities and Demigods (DD) |
Sharp-Shooting | Point Blank Shot, Precise Shot, Base attack bonus +3 | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Sherem-Lar Sorcery | | You are one of the Sherem-Lar, magically altered in the womb to enhance your potential as a sorcerer. | Ghostwalk (Gh) |
Sherezem-Lar Sorcery | Sherem-Lar Sorcery | You are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power. | Ghostwalk (Gh) |
Shield Charge | Improved Shield Bash | You deal extra damage if you use your shield as a weapon when charging. | Complete Warrior (CW) |
Shield Charge | Power Attack | You deal extra damage if you use your shield as a weapon when charging. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Shield Dwarf Warder | | You are a student of the protective magics of the shield dwarves, learned at great cost during centuries of warfare and wandering. | Races of Faerun (Rac) |
Shield Expert | Shield Proficiency, Base attack bonus +3 | You use a shield as an off-hand weapon while retaining its armor bonus. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Shield Maiden's Grace | | You can channel energy to grant grace and spiritual calm to your companions. | Dragon Compendium (DC) |
Shield Proficiency | | You are proficient with bucklers, small shields, and large shields. | Player's Handbook v.3.5 (PH) |
Shield Slam | Improved Shield Bash, Shield Charge | You can use your shield to daze your opponent. | Complete Warrior (CW) |
Shield Sling | Improved Shield Bash, Shield Specialization | You can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon. | Player's Handbook II (PH2) |
Shield Specialization | | You are skilled in using a shield, allowing you to gain greater defensive BENEFITS: from it. | Player's Handbook II (PH2) |
Shield Wall | Shield Proficiency | You are skilled in using shields when in formation with other shield-bearers. | Heroes of Battle (HB) |
Shield of Deneith | | You can channel the power of your Deneith dragonmark to defend yourself in battle. | Player's Guide to Eberron (PE) |
Shield of Siberys | | Your dragonmark protects you against the powers of those cursed with aberrant dragonmarks. | Dragonmarked (Dra) |
Shielded Casting | Combat Casting, Concentration 5 ranks | You are skilled at covering yourself with your shield when casting spells in combat. | Races of Stone (RS) |
Shielded Manifesting | Concentration 5 ranks | You are skilled at covering yourself with your shield when manifesting psionic powers in combat. | Races of Stone (RS) |
Shieldmate | Base attack bonus +1 | You can protect those near you with your shield. | Miniatures Handbook (MH) |
Ship's Mage | Spellcraft 4 ranks, Profession (sailor) 2 ranks | You form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship. Those spellcasters who possess this feat are greatly favored as ship crew. | Stormwrack (Sto) |
Short Haft | | You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you. | Player's Handbook II (PH2) |
Shorten Grip | | You know how to alter your grip on a reach weapon to use it against nearby opponents. | Dragon Compendium (DC) |
Shot on the Run | Dodge, Mobility, Point Blank Shot, DEX 13 | You are highly trained in skirmish ranged weapon tactics. | Player's Handbook v.3.5 (PH) |
Sidestep | Dodge, Mobility, Tumble 8 ranks, DEX 15 | You can move nimbly around the battlefield. | Miniatures Handbook (MH) |
Sidestep Charge | Dodge, DEX 13 | You are skilled at dodging past charging opponents and taking advantage when they miss. | Expanded Psionics Handbook (XPH) |
Signature Spell | | You are so familiar with a mastered spell that you can convert other prepared spells into that spell. | Forgotten Realms Campaign Setting (FRCS) |
Signature Spell | | You are so familiar with a mastered spell that you can convert other prepared spells into that spell. | Player's Guide to Faerûn (PG) |
Silver Blood | Base Fortitude save +2 | You have magically or alchemically imbued your fl esh and blood with silver, making you resistant to lycanthrope attacks. | Champions of Valor (CV) |
Silver Fang | Base Fortitude save +4 | By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes. | Champions of Valor (CV) |
Silver Palm | | Your culture is based on haggling and the art of the deal. Regions: Amn, Dragon Coast, Great Dale, Impiltur, Moonsea,. Sembia, the Shaar, Thesk, Vilhon Reach, gold dwarf, gray dwarf. | Forgotten Realms Campaign Setting (FRCS) |
Silver Smite | | You wield the power of the Silver Flame to smite evil. | Eberron Campaign Setting (ECS) |
Simple Weapon Proficiency | | You understand how to use all types of simple weapons in combat (see Table 7-5: Weapons, page 116, for a list of simple weapons). | Player's Handbook v.3.5 (PH) |
Single Blade Style | Combat Expertise, Weapon Focus, INT 13, Base attack bonus +10 | You wield a single weapon well. | Dragon Compendium (DC) |
Skewer Foe | STR 15, Base attack bonus +6 | A ruthless combatant, you like to impale enemies on spears and similar piercing weapons. | Champions of Ruin (CR) |
Skill Focus | | Choose a skill, such as Move Silently. You have a special knack with that skill. | Player's Handbook v.3.5 (PH) |
Skill Knowledge | | You gain access to new knowledge and abilities. | Unearthed Arcana (UA) |
Skilled Pact Making | | Your strong will serves you well when making pacts with vestiges. | Tome of Magic (TM) |
Skilled Telekinetic | | A creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis. | Lords of Madness (LoM) |
Skyrider | | You have trained and served with the hippogriff cavalry that guards the Great Rift. | Races of Faerun (Rac) |
Slashing Flurry | Weapon Focus (with selected slashing weapon), Weapon Specialization (with selected slashing weapon), Melee Weapon Mastery (slashing), Base attack bonus +14, Weapon Proficiency with slashing weapon | You swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye. | Player's Handbook II (PH2) |
Slippery Skin | Combat Reflexes, Escape Artist 9 ranks | You can expertly avoid the grasp of your enemies. | Exemplars of Evil (EE) |
Smatterings | INT 13 | You have a talent for acquiring languages -- at least enough of each one to get by. | Races of Destiny (RD) |
Smite Fiery Foe | | You can smite creatures with thefiresubtype. | Frostburn (Fr) |
Smiting Power | Power Attack | You use your smite ability to augment other combat maneuvers. | Champions of Valor (CV) |
Smooth Talk | | Your people are accustomed to dealing with strangers and foreigners without needing to draw weapons to make their point. Regions: Luiren, Silverymoon, Thesk, Waterdeep, gold dwarf, lightfoot halfling. | Forgotten Realms Campaign Setting (FRCS) |
Snake Blood | | The taint of the yuan-ti runs in your veins. No outward signs give away your heritage, but you are something more--or less--than entirely human. Regions: Chult, Tashalar, the Vilhon Reach (Hlondeth only). | Forgotten Realms Campaign Setting (FRCS) |
Snap Kick | Improved Unarmed Strike, Base attack bonus +6 | You have continued to hone your unarmed combat skills, and you deal more damage with your unarmed strikes. | Tome of Battle: The Book of Nine Swords (ToB) |
Snatch | | You can grapple more easily with your claws or bite. | Monster Manual V (MM5) |
Snatch Arrows | Deflect Arrows, Improved Unarmed Strike, DEX 15 | You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Player's Handbook v.3.5 (PH) |
Snatch Arrows | Deflect Arrows, Improved Unarmed Strike, Base attack bonus +3, DEX 15 | You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Snatch Trophy | | You can quickly and skillfully collect a trophy of your victory over a fallen foe. | Champions of Ruin (CR) |
Snatch Weapon | Improved Disarm | You can disarm an opponent, then pluck the weapon from midair. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Snow Tiger Berserker | | You have learned how to pounce on your foes, much like your totem spirit. | Unapproachable East (Una) |
Snowcasting | CON 13 | You add ice or snow to your spell's components to make them more powerful. | Frostburn (Fr) |
Snowflake Wardance | Perform (dance) 6 ranks | You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake. | Frostburn (Fr) |
Snowrunner | | You are particularly adept at moving through snow and over ice. | Frostburn (Fr) |
Somatic Weaponry | | You are adept at performing somatic spell components while your hands are occupied. | Complete Mage (CM) |
Song of the Heart | Perform 6 ranks | Your bardic music reaches the depths of its listeners' hearts. | Eberron Campaign Setting (ECS) |
Song of the White Raven | | The White Raven discipline shows you how to rouse de tion and fervor within your allies'hearts. Such teachings can augment and improve your musical ability. | Tome of Battle: The Book of Nine Swords (ToB) |
Soothe the Beast | Perform 6 ranks | Echoing the music of creation, your music has power to calm animals. | Eberron Campaign Setting (ECS) |
Soul of the North | | You possess a magical understanding of the nature of cold. | Complete Arcane (CAr) |
Southern Magician | | Your magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic. | Races of Faerun (Rac) |
Spear of Doom | Base attack bonus +1 | Few can avoid death on your spearpoint when you brace yourself for their attack. | Dragonlance Campaign Setting (DCS) |
Special Dispensation | Favored | You have been given leave to carry even banned armor, weapons, and equipment in a given area. | CityScape (Ci) |
Spectacular Death Throes | | Your body seethes with unchecked power, promising dire consequences to your killer. | Dragonlance Campaign Setting (DCS) |
Spectral Skirmisher | Base attack bonus +6 | You have trained extensively in the use of magic that renders you invisible. In combat, you use this experience to vex your opponents and increase your survivability. | Player's Handbook II (PH2) |
Spell Focus | | Choose a school of magic, such as illusion. Your spells of that school are more potent than normal. | Player's Handbook v.3.5 (PH) |
Spell Focus (Chaos) | | Your spells with an alignment descriptor are more potent than normal. | Complete Divine (CD) |
Spell Focus (Evil) | | Your spells with an alignment descriptor are more potent than normal. | Complete Divine (CD) |
Spell Focus (Good) | | Your spells with the good descriptor are more potent than normal due to your relationship with the powers of good. | Book of Exalted Deeds (BE) |
Spell Focus (Good) | | Your spells with an alignment descriptor are more potent than normal. | Complete Divine (CD) |
Spell Focus (Law) | | Your spells with an alignment descriptor are more potent than normal. | Complete Divine (CD) |
Spell Girding | | Your spells are particularly hardy, resisting dispel checks more readily than normal. | Magic of Faerun (Mag) |
Spell Hand | | You possess a magical understanding of the manipulation of force. | Complete Arcane (CAr) |
Spell Penetration | | Your spells are especially potent, breaking through spell resistance more readily than normal. | Player's Handbook v.3.5 (PH) |
Spell Reprieve | Knowledge (history) 2 ranks | Your studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school. | Lost Empires of Faerun (LE) |
Spell Thematics | | Your spells have a distinct visual or auditory effect in their manifestation. | Magic of Faerun (Mag) |
Spell Thematics | | Your spells manifest with a distinct theme or appearance. | Player's Guide to Faerûn (PG) |
Spell-Like Ability Focus | | Choose one of your spell-like abilities. This attack becomes more potent than normal. | Races of Faerun (Rac) |
Spell-Linked Familiar | arcane caster level 9 | You and your familiar can share spell energy, allowing your familiar to cast a limited number of spells each day. | Player's Handbook II (PH2) |
Spellcasting Prodigy | Spellcraft 30 ranks, WIS 25 | Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain. | Epic Level Handbook (EL) |
Spellcasting Prodigy | | You have an exceptional gift for magic. | Forgotten Realms Campaign Setting (FRCS) |
Spellcasting Prodigy | | You have an exceptional gift for magic. | Player's Guide to Faerûn (PG) |
Spellfire Wielder | | You are one of the rare people who have the innate talent to control raw magic in the form of spellfire. | Magic of Faerun (Mag) |
Spider Companion | Vermin Trainer | Instead of an animal, you bond with a monstrous spider | Drow of the Underdark (DrU) |
Spiderfriend Magic | | Your spells cannot harm your vermin allies. | Drow of the Underdark (DrU) |
Spinning Defense | Combat Expertise, Deflect Arrows | You can spin a pole arm around you, deflecting attacks. | Dragon Compendium (DC) |
Spire Walking | | Iriaebor is justly known as the City of a Thousand Spires, for fantastically bizarre, many-storied towers rise from all quarters of the city and are tightly packed together. As a result, it is possible to navigate Iriaebor via a network of arches, bridges, stairs, and leapable gulfs far above the city streets. You are well versed in the skill of navigating the skyroads of Iriaebor. REGION: The Western Heartlands. | Races of Faerun (Rac) |
Spirit of the Stallion | Mounted Combat | Your patron ancestor was a legendary cavalry soldier, and her spirit guides you and your mount. | Player's Guide to Eberron (PE) |
Spirited Charge | Ride-By Attack, Ride 1 ranks | You are trained at making a devastating mounted charge. | Player's Handbook v.3.5 (PH) |
Split Chakra | | One of your chakras becomes capable of holding both a bound soulmeld and a magic item. | Magic of Incarnum (MoI) |
Spontaneous Casting | | You can swap a prepared spell on the fl y. | Eberron Campaign Setting (ECS) |
Spontaneous Domains | | You need not prepare your domain spells in advance. | Complete Champion (CC) |
Spontaneous Healer | Knowledge (religion) 4 ranks | | Complete Divine (CD) |
Spontaneous Summoner | Knowledge (nature) 4 ranks, WIS 13 | | Complete Divine (CD) |
Spontaneous Wounder | Knowledge (religion) 4 ranks, WIS 13 | | Complete Divine (CD) |
Spring Attack | Dodge, Mobility, DEX 13, Base attack bonus +4 | You are trained in fast melee attacks and fancy footwork. | Player's Handbook v.3.5 (PH) |
Staggering Blow | Improved Critical (Unarmed or Bludgeoning Weapon), Power Attack, Heal 3 ranks, STR 13, Base attack bonus +12 | You are capable of delivering devastating strikes in melee combat, and when you land a critical blow, opponents seldom recover in time to fend off your attacks. | Dragon Compendium (DC) |
Staggering Critical | Improved Critical, Base attack bonus +12 | Your critical hits leave your opponents reeling. | Drow of the Underdark (DrU) |
Staggering Strike | Base attack bonus +6 | You can deliver a wound that hampers an opponent's movement. | Complete Adventurer (CAd) |
Staggering Strike | Base attack bonus +6 | You are particularly adept at making cruel and demoralizing sneak attacks. | Races of Faerun (Rac) |
Stalwart Defense | Combat Reflexes, Hindering Opportunist | You excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts. | Player's Handbook II (PH2) |
Stalwart Planar Ally | Planar Touchstone, Spellcraft 5 ranks, CHA 13 | The allies you summon from a specifi c plane are tougher than normal. | Planar Handbook (PlH) |
Stand Still | STR 13 | You can prevent foes from fl eeing or closing. | Expanded Psionics Handbook (XPH) |
Steadfast Determination | Endurance | Your physical durability allows you to shrug off attacks that would cripple a lesser person. Rather than depend on agility or willpower, you use your raw toughness to survive. | Player's Handbook II (PH2) |
Steady Concentration | Concentration 8 ranks | You are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions. | Races of Stone (RS) |
Steady Mountaineer | | You are so good at climbing cliffs and leaping across crevasses that distractions don't affect you. | Races of Stone (RS) |
Stealthy | | Your people are known for their stealthiness. Regions: Drow elf, half-orc, ghostwise halfling, lightfoot halfling, strongheart halfling. | Forgotten Realms Campaign Setting (FRCS) |
Stealthy | | You are particularly good at avoiding notice. | Player's Handbook v.3.5 (PH) |
Steam Magic | Spellcraft 4 ranks | You are skilled at casting fiery spells into the water, causing terrible gouts of scalding steam. | Stormwrack (Sto) |
Still Mystery | | You can cast mysteries without gestures. | Tome of Magic (TM) |
Stitched Flesh Familiar | | When you are ready and able to acquire a new familiar, you may choose to gain a stitched fl esh familiar. | Libris Mortis: The Book of the Dead (LM) |
Stone Colossus | Base Fortitude save +3 | You can focus a part of your power to increase the toughness of your skin. | Races of Faerun (Rac) |
Stone Power | STR 13 | The principles of the Stone Dragon discipline teach you how to gather and focus your raw, physical strength into an attack. | Tome of Battle: The Book of Nine Swords (ToB) |
Stone Rage | Earth Sense, CON 13, WIS 13 | Your bond with the earth and tough hide makes it easier for you to shrug off blows while you are raging. | Races of Stone (RS) |
Stone Slide | Base Fortitude save +4 | You have attuned yourself to stone to such an extent that you can merge with it for a short time. | Races of Faerun (Rac) |
Stone Soul | | You were born with a dwarflike, innate sense about rock, stone, and construction. | Underdark (Und) |
Stoneback | Tunnel Fighting | You have studied the techniques of fi ghting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall. | Races of Stone (RS) |
Stoneblood | CON 13 | Your blood is thick like cooling lava, making it difficult for you to die after falling from injuries. | Races of Faerun (Rac) |
Stoneshaper | | You have a deep and abiding tie to earth and stone. | Races of Faerun (Rac) |
Stonewalker Fist | Improved Unarmed Strike | You are trained in an unarmed fighting style that draws on your ability to pass through minerals as if they were air. | Races of Faerun (Rac) |
Storm Magic | | You gain a boost in spellcasting power during storms. | Frostburn (Fr) |
Storm Magic | | You gain a boost in spellcasting power during storms. | Stormwrack (Sto) |
Stormrider | | Your dragonmark improves your balance and ability to weather the elements. | Dragonmarked (Dra) |
Storms Riposte | | Your dragonmark enables you to make deadly ripostes in melee combat. | Dragonmarked (Dra) |
Strafing Breath | Flyby Breath, Flyby Attack | You can sustain your breath weapon when you use it on the wing, covering a larger ground area in its effect. | Dragonlance Campaign Setting (DCS) |
Street Smart | | You have learned how to keep informed, ask questions, and interact with the underworld without raising suspicion. Regions: Amn, Calimshan, Chessenta, Moonsea, Unther. | Forgotten Realms Campaign Setting (FRCS) |
Strength of Conviction | | You can channel the fury of your deity against a foe | Exemplars of Evil (EE) |
Strong Mind | | You are unusually hard to affect with psionic powers and mind attacks. | Eberron Campaign Setting (ECS) |
Strong Mind | WIS 11 | You are unusually difficult to affect with psionic powers and mind attacks. | Underdark (Und) |
Strong Soul | | The souls of your people are hard to separate from their bodies. Regions: Dalelands, Moonshaes, deep gnome, ghostwise halfling, lightfoot halfling, moon elf, rock gnome, strongheart halfling, sun elf, wild elf, wood elf. | Forgotten Realms Campaign Setting (FRCS) |
Strong Stomach | Endurance, CON 13 | You have greater resilience to illness and foul odors than most people. | CityScape (Ci) |
Stunning Fist | Improved Unarmed Strike, DEX 13, WIS 13 | You know how to strike opponents in vulnerable areas. | Player's Handbook v.3.5 (PH) |
Stunning Master | Improved Unarmed Strike, WIS 15, Base attack bonus +4 | You have become so proficient with techniques using Stunning Fist that you can use it with monk weapons. | Secrets of Sarlona (SoS) |
Subduing Strike | | You are adept at striking to deal nonlethal damage even with normal weapons. | Book of Exalted Deeds (BE) |
Subsonics | Perform (any) 10 ranks | Your music can affect even those who do not consciously hear it. | Complete Adventurer (CAd) |
Subsonics | Perform 10 ranks | Your music can affect even those who do not consciously hear it. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Sudden Ability Focus | | One of your special attacks becomes more potent than usual. | Tome of Magic (TM) |
Sudden Recovery | | You can instantly recover your focus, balance, and personal energy after using a martial maneuver. | Tome of Battle: The Book of Nine Swords (ToB) |
Sudden Willow Strike | Improved Unarmed Strike, Stunning Fist, Weapon Focus (quarterstaff), DEX 13, WIS 13 | Your monastic training allows great precision with your quarterstaff. You can lash out swiftly and strike foes in vulnerable areas, stunning them. This feat is taught and practiced by members of the Long Arm monastic tradition. | Player's Guide to Eberron (PE) |
Sugliin Mastery | Base attack bonus +5 | You are a master at fi ghting with the massive sugliin. | Frostburn (Fr) |
Summon Earth Elemental | | Like many experienced deep gnomes, you have developed the ability to summon earth elementals to help you with tasks. | Races of Faerun (Rac) |
Sun Soul Monk | | Your training with this monk order gives you special powers depending on which sect you follow. | Champions of Valor (CV) |
Sunder | Power Attack, STR 13 | You are skilled at attacking others' weapons. | Player's Handbook v.3.5 (PH) |
Sunken Song | Perform (sing) 4 ranks | You can project your voice underwater. | Stormwrack (Sto) |
Superior Expertise | Combat Expertise, INT 13 | The deity has mastered the art of defense in combat. | Deities and Demigods (DD) |
Superior Expertise | Combat Expertise, INT 13 | You have mastered the art of defense in combat. | Faiths & Pantheons (FP) |
Superior Expertise | Expertise, INT 13, Base attack bonus +6 | You have mastered the art of defense in combat. | Oriental Adventures (OA) |
Superior Unarmed Strike | Improved Unarmed Strike, Base attack bonus +3 | Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas. | Tome of Battle: The Book of Nine Swords (ToB) |
Supernatural Crusader | Knowledge (arcana) 2 ranks | You are adept at fighting supernatural creatures. | Tome of Magic (TM) |
Supernatural Instincts | Combat Reflexes | Your uncanny insight enables you to take advantage of the subtle opportunities created when an opponent uses supernatural abilities against you. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Supernatural Opportunist | Supernatural Crusader | You are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities. | Tome of Magic (TM) |
Supernatural Transformation | | You convert a spell-like ability to a supernatural ability. | Savage Species (SS) |
Sure Hand | | You can perform more amazing displays of legerdemain than normal. | Complete Scoundrel (CS) |
Surprising Riposte | Combat Expertise, Improved Feint, INT 13 | Through deft maneuvering, you unravel your opponent's defenses | Drow of the Underdark (DrU) |
Survivor | | Your people thrive in regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale. Regions: Anauroch, Chondalwood, Chult, Damara, Hordelands, Moonshaes, Narfell, the North, the Shaar, Rashemen, Silverymoon, Vaasa, Vilhon Reach, Western Heartlands, deep gnome, drow elf, lightfoot halfling, ghostwise halfling, shield dwarf, wild elf. | Forgotten Realms Campaign Setting (FRCS) |
Survivor | | Your people thrive in a region that others find uninhabitable, and you excel at uncovering the secrets of the wilderness and surviving to tell the tale. | Ghostwalk (Gh) |
Svirfneblin Figment Master | | Your time underground has made you acutely aware of even slight differences in sound and vision in caves that have never seen the sun. Accordingly, your illusions are finely tuned and ultra-realistic. | Races of Faerun (Rac) |
Swamp Stalker | | You are adapted to a marshy environment. | Savage Species (SS) |
Swarm's Embrace | | You have a natural affinity for swarms and can stand in the midst of a swarm with few harmful effects. | Sharn: City of Towers (Sh) |
Swarmfighting | DEX 13 | You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters. | Complete Warrior (CW) |
Swarmfighting | DEX 13 | You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters. | Races of Faerun (Rac) |
Sweet Talker | | Your social expertise is more pronounced than that of most others. | Complete Scoundrel (CS) |
Swift Ambusher | Skirmish +1d6/+1 AC, Sneak attack +1d6 | You combine your scout training with the stealth of a rogue to open up new methods of ambushing enemies. | Complete Scoundrel (CS) |
Swift Call | | You can call your special mount in the blink of an eye. | Complete Champion (CC) |
Swift Hunter | Skirmish +1d6/+1 AC | You have applied the hit-and-run tactics learned from scouting to your strong hunting abilities. | Complete Scoundrel (CS) |
Swift Tumbler | Tumble 7 ranks | You can flip, twist, and roll with great speed. You mighr have learned this ability by traversing the city's rooftops and alleys, or simply by moving through the throng day after day. | CityScape (Ci) |
Swiftness of Orien | | You can draw on the power of your Mark of Passage to temporarily enhance your speed or the speed of your mount. | Player's Guide to Eberron (PE) |
Swim-By Attack | | You can attack in the middle of a fast pass by your opponent. | Stormwrack (Sto) |
Sword of the Arcane Order | | Members of your military order have a special connection with arcane magic. | Champions of Valor (CV) |
Symbiont Mastery | WIS 11 | You have stronger control over an attached symbiont than regular creatures, and you gain vitality for each symbiont attached to you. | Magic of Eberron (MoE) |
Tactile Trapsmith | | You can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap. | Complete Adventurer (CAd) |
Talfirian Song | Heighten Spell | You can use the power of your bardic music to enhance your Illusion spells. | Races of Faerun (Rac) |
Tashalatora | Monastic Training (psionic class), Autohypnosis 5 ranks, Concentration 5 ranks | You have successfully integrated martial arts with psionic power under the tutelage of Tashalatora masters. | Secrets of Sarlona (SoS) |
Tattoo Focus | | You bear the powerful magical tattoos of a Red Wizard of Thay. | Dungeon Master's Guide v.3.5 (DMG) |
Tattoo Focus | | You bear the powerful magic tattoos of a Red Wizard of Thay. | Forgotten Realms Campaign Setting (FRCS) |
Telling Blow | | When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack. | Player's Handbook II (PH2) |
Tenacious Magic | | You can use the Shadow Weave to make your spells harder for Weave users to dispel. Any magic-wielding creature without the Shadow Weave Magic feat is considered a Weave user. | Forgotten Realms Campaign Setting (FRCS) |
Tenacious Magic | Shadow Weave Magic | You can use the Shadow Weave to make your spells harder for Weave users to dispel. | Player's Guide to Faerûn (PG) |
The Gentle Way Mastery | Improved Unarmed Strike, Dodge, Improved Trip, Defensive Throw, Combat Reflexes, Great Throw, Tumble 6 ranks | You have mastered the martial arts style of "The Gentle Way"--a hard/soft form emphasizing throws and movement. | Oriental Adventures (OA) |
Theocrat | | You have the delicate touch needed to maintain the favor of your patron deity and the political skills needed to survive in the trenches of bureaucratic warfare common in the lands ruled by agents of the Mulhorandi pantheon. | Races of Faerun (Rac) |
Thrall Bred | | You were spawned in the breeding pits of the mind fl ayers or the beholders. You were bred for unusual strength, hardiness, and loyalty to your unhuman masters, and you can now choose to bestow your loyalty on other worthy masters. | Lords of Madness (LoM) |
Throw Anything | DEX 15, Base attack bonus +2 | In your hands, any weapon becomes a deadly ranged weapon. | Complete Warrior (CW) |
Throw Anything | Base attack bonus +2 | In your hands, any weapon becomes a deadly ranged weapon. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Thug | | Your people know how to get the jump on the competition and push other people around. While others debate, you act. Regions: Calimshan, Dragon Coast, Moonsea, Nelanther Isles, Unther, the Vast, Vilhon Reach, Waterdeep. | Forgotten Realms Campaign Setting (FRCS) |
Thunder Twin | | You are one of the dwarven generation of twins born after Moradin's Thunder Blessing in the Year of Thunder (1306 DR). · Regions: Gold dwarf, shield dwarf. | Forgotten Realms Campaign Setting (FRCS) |
Thunderclap | Improved Unarmed Strike, Power Attack, STR 30 | You create a cone of deafening sound by clapping two limbs together. | Savage Species (SS) |
Tiger Blooded | | The Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal. When you assume an animal form, or at least descend into a wild, bestial state, mi strike with superior strength and accuracy. | Tome of Battle: The Book of Nine Swords (ToB) |
Tomb-Born Fortitude | Tomb-Tainted Soul | The power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave. | Libris Mortis: The Book of the Dead (LM) |
Tomb-Born Resilience | Tomb-Tainted Soul | The power of undeath taints you, deadening your mind and body to the effects of mindcontrolling magic, poison, and disease. | Libris Mortis: The Book of the Dead (LM) |
Tomb-Born Vitality | Tomb-Tainted Soul | The power of undeath taints you, body and soul. Its power has removed your need to sleep and eat. | Libris Mortis: The Book of the Dead (LM) |
Tomb-Tainted Soul | | Your soul is tainted by the foul touch of undeath. | Libris Mortis: The Book of the Dead (LM) |
Toothed Blow | Improved Unarmed Strike, STR 13 | You are able to hammer your foes more effectively underwater. | Stormwrack (Sto) |
Totem Companion | Beast Totem | Instead of an animal companion, you have your totem magical beast as a companion. | Eberron Campaign Setting (ECS) |
Touch Spell Specialization | Weapon Focus (touch spell) | You deal extra damage with touch spells. | Complete Arcane (CAr) |
Touch of Benevolence | | Despite your evil alignment, you are prone to moments of benevolence and mercy. | Champions of Ruin (CR) |
Touch of Captivation | | You are sakah, and your fiendish gift allows you to captivate people around you. Your eyes have an unnatural appearance, such as slitted or strangely colored pupils. | Player's Guide to Eberron (PE) |
Touch of Deception | | You are sakah, and your fiendish gift allows you to alter your appearance and trick others. When you are not disguised, you are marked by unusual hair--flaming red or blue black, sometimes streaked with a lighter color. | Player's Guide to Eberron (PE) |
Touch of Silver | | Your devotion to the Silver Flame allows you to burn the Church's foes with holy energies. | Faiths of Eberron (FE) |
Touch of Summoning | | You are sakah, and your fiendish gift allows you to summon fell creatures to do your bidding. You have high and sharply angled cheekbones, sunken eyes, or a heavy brow ridge. | Player's Guide to Eberron (PE) |
Touchstone | Knowledge (local) 8 ranks | You forge a link with a power-rich location, referred to as a touchstone site. | Sandstorm (Sa) |
Toughening Transmutation | | Casting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff. | Complete Mage (CM) |
Toughness | | You are tougher than normal. | Player's Handbook v.3.5 (PH) |
Tower Shield Proficiency | Shield Proficiency | You are proficient with tower shields. | Player's Handbook v.3.5 (PH) |
Track | | You can follow the trails of creatures and characters across most types of terrain. | Player's Handbook v.3.5 (PH) |
Trample | Ride 1 ranks | You are trained in using your mount to knock down opponents. | Player's Handbook v.3.5 (PH) |
Trap Engineer | Knowledge (dungeoneering) 4 ranks, Knowledge (architecture and engineering) 1 ranks | You have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices. | Dungeonscape (Du) |
Trap Sensitivity | | Your senses are so attuned that you can detect mechanical traps that are close by. | Dungeonscape (Du) |
Trap Warden | | Your dragonmark allows you to sense, avert, and disarm traps more easily. | Dragonmarked (Dra) |
Trapmaster | INT 13 | You have studied the funereal architecture and lethal traps of a dozen long-dead cultures. Your familiarity with ancient tombs, vaults, and other such sites has instilled in you an uncanny knack for avoiding traps. | Lost Empires of Faerun (LE) |
Treefriend | | You are adapted to a forest environment. | Savage Species (SS) |
Treetopper | | Your people are at home in the trees and high places, daring falls that paralyze most other folk in abject terror. Regions: Aglarond, Chondalwood, High Forest, ghostwise halfling, wild elf, wood elf. | Forgotten Realms Campaign Setting (FRCS) |
Tremendous Charge | Mounted Combat, Ride 1 ranks | You know how to use your mount's power to make your lance attacks even more deadly. | Dragonlance Campaign Setting (DCS) |
Trophy Collector | Craft (taxidermy) 6 ranks | A belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrifi ed dragon's eye--these are the intimidating symbols of your trade. You are skilled in preserving portions of defeated enemies and turning them into trophies. The memory of your past accomplishments drives you onward, instilling in you the confi dence needed to face still greater foes. | Player's Handbook II (PH2) |
True Believer | | Your deity rewards your unquestioning faith and devotion. | Magic Item Compendium (MIC) |
Truebond | Character Level 6th | Your bond to your chosen item becomes stronger. | Dungeon Master's Guide II (DMG2) |
Truename Rebuttal | | You are particularly good at negating other truenamers" power with well-chosen truenames. | Tome of Magic (TM) |
Truename Research | Truespeak 9 ranks | You have a knack tor uncovering the personal truenames of friends and foes alike through study and investigation. | Tome of Magic (TM) |
Truename Training | | Unlike most of your peers, you have discovered the secret power of truenames. | Tome of Magic (TM) |
Trustworthy | | Others feel comfortable telling you their secrets. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Tumbling Feint | Bluff 4 ranks, Tumble 4 ranks | When you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself. | Player's Handbook II (PH2) |
Tunnel Fighting | Base attack bonus +1 | You are adept at maneuvering and fi ghting in tight spaces and underground passages. | Races of Stone (RS) |
Tunnel Fighting | Base attack bonus +1 | You are adept at maneuvering and fighting in tight spaces and underground passages. | Dungeonscape (Du) |
Tunnel Riding | Mounted Combat, Tunnel Fighting | You are particularly adept at maneuvering mounts through tight spaces and underground passages. | Races of Stone (RS) |
Tunnelfighter | Tunnelrunner (or), DEX 13 | You can fight more naturally in the cramped and close quarters of caves and tunnels than usual. | Underdark (Und) |
Tunnelrunner | | You can move naturally in the cramped quarters of caves and tunnels. | Underdark (Und) |
Twin Sword Style | | You have mastered a style of defense that others find frustrating. | Forgotten Realms Campaign Setting (FRCS) |
Twin Sword Style | Two-Weapon Fighting | You have mastered a style of defense that others find frustrating. | Ghostwalk (Gh) |
Twist the Knife | Improved Critical (melee weapon), Sneak attack +2d6 | You can make a vicious attack that leaves your victim gasp- ing in pain.
| Exemplars of Evil (EE) |
Two-Weapon Defense | Two-Weapon Fighting, DEX 15 | Your two-weapon fighting style bolsters your defense as well as your offense. | Player's Handbook v.3.5 (PH) |
Two-Weapon Fighting | DEX 15 | You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. | Player's Handbook v.3.5 (PH) |
Two-Weapon Pounce | Two-Weapon Fighting, DEX 15 | When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon. | Player's Handbook II (PH2) |
Two-Weapon Rend | Two-Weapon Fighting, DEX 15 | You wield two weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage. | Player's Handbook II (PH2) |
Umbral Mark | | Your dragonmark grants you new insight into the ways of shadow, making it harder for opponents to critically wound you. | Dragonmarked (Dra) |
Umbral Spell | | You add the darkness descriptor to a spell you cast. | Drow of the Underdark (DrU) |
Unbalancing Strike | Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), WIS 15 | You can strike a humanoid opponent's joints to knock your target off balance. This feat is called _kuzushi_ in Rokugan. | Oriental Adventures (OA) |
Uncanny Forethought | Spell Mastery, INT 17 | You cunningly prepare your spells for any exigency. | Exemplars of Evil (EE) |
Uncanny Scent | Improved Scent | You can pinpoint scents at a greater distance. | Savage Species (SS) |
Undead Empathy | | You are adept at communicating with and infl uencing the undead. | Eberron Campaign Setting (ECS) |
Undead Leadership | Knowledge (religion) 1 ranks, Character Level 6 | You gain the service of loyal undead followers. | Libris Mortis: The Book of the Dead (LM) |
Underfoot Combat | Tumble 10 ranks | You can enter the space that a foe at least two size categories bigger than you occupies. | Races of the Wild (RW) |
Undo Resistance | | You learn to use cold iron weapons to unravel your opponent's magical defenses with a well-placed sneak attack. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Unlock Dragonmark | | You can unlock the other powers of your dragonmark. | Dragonmarked (Dra) |
Unnatural Enemy | | Aberrations are especially common in the Shadow Marches and the Eldeen Reaches. While only a few people actively follow the Gatekeeper traditions, many hunters learn to fight these terrors. You have been trained in the ways of aberrations, and you know how to recognize them and spot their weaknesses. | Player's Guide to Eberron (PE) |
Unnatural Will | Iron Will | You have learned to focus your force of personality and inner strength to stand against fearful circumstances. | Heroes of Horror (HH) |
Unnerving Calm | Concentration 1 ranks | You know that the secret to defeating your enemies lies within the still center of your own mind. When your enemies meet your eyes, they see only calm and certain death awaiting them. | Tome of Battle: The Book of Nine Swords (ToB) |
Unorthodox Flurry | Flurry of Blows Class Feature | You are trained in a monastic tradition that uses nontraditional weapons. | Dragon Compendium (DC) |
Unquenchable Flame of Life | | You are hardened to the attacks of the undead. | Faiths of Eberron (FE) |
Unquenchable Flame of Life | | You are hardened to the attacks of the undead. | Libris Mortis: The Book of the Dead (LM) |
Unseen Arrow | | Developed by shadowblades, this fear allows a member of that class to apply his unseen weapon abilities to thrown or projectile weapons. | Tome of Magic (TM) |
Unsettling Enchantment | | Your enchantment spells cloud the minds of even those who would otherwise resist their effects. | Complete Mage (CM) |
Unyielding Bond of Soul | | You are hardened to the attacks of the beings of other worlds. | Faiths of Eberron (FE) |
Urban Stealth | Knowledge (local) 2 ranks | You are particularly adept at moving quietly and unnoticed through the city. | Races of Destiny (RD) |
Urban Tracking | | You can track down the location of missing persons or wanted individuals within communities. | CityScape (Ci) |
Urban Tracking | | You can track down the location of missing persons or wanted individuals within communities. | Eberron Campaign Setting (ECS) |
Urban Tracking | | You can track down the location of missing persons or wanted individuals within communities. | Races of Destiny (RD) |
Urban Tracking | | You can track down the location of missing persons or wanted individuals within communities. | Unearthed Arcana (UA) |
Utterance Focus | | You have a particular utterance you favor above others, and your enemies are less able to resist the power ol your words. | Tome of Magic (TM) |
Utterance of the Crafted Tool | Truename Training, Truespeak 12 ranks | As you strive for ever moire mastery of Truespeech, you gain more power over the universe around you. You can now use the power of Truespeech to affect objects. | Tome of Magic (TM) |
Utterance of the Evolving Mind | Truespeak 9 ranks | Your further mastery of Truespeech allows you to wield its power more effectively against creatures. | Tome of Magic (TM) |
Utterance of the Perfected Map | Truespeak 15 ranks | The power of the Truespeech can alter the state of reality itself, Reaching toward this great power, you have mastered an utterance from the Lexicon of the Perfected Map. | Tome of Magic (TM) |
Vampire Hunter | Knowledge (religion) 6 ranks | Your knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability. | Libris Mortis: The Book of the Dead (LM) |
Vatic Gaze | arcane caster level 9 | Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding. | Player's Handbook II (PH2) |
Vault | Jump 4 ranks, STR 13 | While wielding a pole arm you canjump great distances. | Dragon Compendium (DC) |
Veil of Cyric | | You have reconciled yourself to the unfortunate truth that hard decisions and regrettable actions are necessary in the service of your deity. You intrinsically rationalize any nongood act, believing your actions to be just and pure. | City of Splendors: Waterdeep (CSW) |
Vengeful Spirit | | Your watchful spirit takes revenge on foes that have harmed you. | Complete Mage (CM) |
Vengeful Surge | Iron Will | Opponents who target you with magical effects risk sparking your ire. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Vermin Companion | Child of Winter | Instead of an animal companion, you have a vermin creature as a companion. | Eberron Campaign Setting (ECS) |
Vermin Shape | Child of Winter | You can use your wild shape ability to assume vermin forms instead of animal forms. | Eberron Campaign Setting (ECS) |
Vermin Trainer | Handle Animal 4 ranks, Knowledge (religion) 4 ranks | Your service to the Spider Queen gives you insight into training vermin.
| Drow of the Underdark (DrU) |
Verminfriend | | Thanks to your racial connection to their kind, vermin regard you as one of their own. | Drow of the Underdark (DrU) |
Versatile Combatant | DEX 15 | You have learned to combine attacks with the favored weapons of the drow.
| Drow of the Underdark (DrU) |
Versatile Performer | Perform (any) 5 ranks | You are skilled at many kinds of performances. | Complete Adventurer (CAd) |
Versatile Spellcaster | | You can use two lower-level spell slots to cast a spell one level higher. | Races of the Dragon (RDr) |
Versatile Unarmed Strike | Improved Unarmed Strike | You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. | Player's Handbook II (PH2) |
Versatile Unarmed Strike | Improved Unarmed Strike | You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. | Secrets of Sarlona (SoS) |
Veteran Knowledge | Knowledge (history) 1 ranks, Base attack bonus +2 | You are capable of seeing potential battlefield advantages where others cannot. | Heroes of Battle (HB) |
Vexing Flanker | Combat Reflexes | You excel at picking apart an opponent's defenses when your allies also threaten him. | Player's Handbook II (PH2) |
Via Negativa | | You can channel greater amounts of negative energy into your infl ict spells. | Champions of Ruin (CR) |
Vicious Wound | Combat Expertise | Damage you deal causes wounds that bleed excessively. | Savage Species (SS) |
Vital Recovery | | Preparing yourself to execute more of yourmaneuvers gives you the chance to catch a quick second wind and recover from damage you have sustained in the fight. | Tome of Battle: The Book of Nine Swords (ToB) |
Vremyonni Training | | You have had more than the typical amount of training with the vremyonni, the Old Ones who research spells and craft magic items for the Witches of Rashemen. | Unapproachable East (Una) |
Wand Surge | | You can squeeze more magic out of charged items. | Magic of Eberron (MoE) |
Wanderer's Diplomacy | | Many halflings journey far and wide across the world, spending no more than a few months in one place. You have spent time among the halflings, or you are a halfling yourself. Your exposure to that race's nomadic way of life has taught you several useful methods of dealing with strangers. | Player's Handbook II (PH2) |
Wandstrike | Use Magic Device 4 ranks | You can channel the magical energy of a wand through your melee attacks. | Complete Arcane (CAr) |
Ward of Khyber | | Your aberrant dragonmark protects you against the powers of those with true dragonmarks. | Dragonmarked (Dra) |
Warden initiate | | You have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches. | Eberron Campaign Setting (ECS) |
Water Adaptation | | You favor your aquatic elven parent and have developed the ability to breathe and move about in water easily. | Races of Faerun (Rac) |
Water Adaptation | | You favor your aquatic elf parent and have developed the ability to breathe and move about in water easily. | Stormwrack (Sto) |
Water Splitting Stone | Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13 | You channel your ki energy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows. | Player's Handbook II (PH2) |
Weakening Touch | Improved Unarmed Strike, Stunning Fist, WIS 17 | You can temporarily weaken an opponent with your unarmed strike. | Complete Warrior (CW) |
Weapon Finesse | Base attack bonus +1 | You are especially skilled at using weapons that can BENEFIT: as much from Dexterity as from Strength. | Player's Handbook v.3.5 (PH) |
Weapon Focus | | Choose one type of weapon, such as greataxe. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell.) | Player's Handbook v.3.5 (PH) |
Weapon Group (Axes) | | You understand how to use axes and axelike weapons. | Unearthed Arcana (UA) |
Weapon Group (Basic weapons) | | You understand how to use a few basic weapons. | Unearthed Arcana (UA) |
Weapon Group (Bows) | | You understand how to use bows. | Unearthed Arcana (UA) |
Weapon Group (Claw Weapons) | | You understand how to use weapons strapped to the hands. | Unearthed Arcana (UA) |
Weapon Group (Crossbows) | | You understand how to use crossbows. | Unearthed Arcana (UA) |
Weapon Group (Double Weapons) | Base attack bonus +1 | You understand how to use the exotic double weapons associated with the weapon groups that you have mastered. | Unearthed Arcana (UA) |
Weapon Group (Druid Weapons) | | You understand how to use weapons favored by druids. | Unearthed Arcana (UA) |
Weapon Group (Exotic Double Weapons) | | You understand how to use the exotic double weapons associated with the weapon groups that you have mastered. | Unearthed Arcana (UA) |
Weapon Group (Exotic Weapons) | Base attack bonus +1 | You understand how to use the exotic weapons associated with the weapon groups that you have mastered. | Unearthed Arcana (UA) |
Weapon Group (Flails and Chains) | | You understand how to use fl ails and chain weapons. | Unearthed Arcana (UA) |
Weapon Group (Heavy Blades) | | You understand how to use large bladed weapons. | Unearthed Arcana (UA) |
Weapon Group (Light Blades) | | You understand how to use light bladed weapons. | Unearthed Arcana (UA) |
Weapon Group (Maces and Clubs) | | You understand how to use maces and clubs. | Unearthed Arcana (UA) |
Weapon Group (Monk Weapons) | Improved Unarmed Strike | You understand how to use weapons normally favored by monks. | Unearthed Arcana (UA) |
Weapon Group (Picks and Hammers) | | You understand how to use picks and hammers. | Unearthed Arcana (UA) |
Weapon Group (Polearms) | | You understand how to use polearms. | Unearthed Arcana (UA) |
Weapon Group (Slings and Thrown Weapon | | You understand how to use slings and handheld thrown weapons. | Unearthed Arcana (UA) |
Weapon Group (Spears and Lances) | | You understand how to use spears and javelins. | Unearthed Arcana (UA) |
Weapon Supremacy | Weapon Focus (with selected weapon), Weapon Specialization (with selected weapon), Greater Weapon Focus (with selected weapon), Greater Weapon Specialization (with selected weapon), Fighter level 18, Weapon Proficiency with with selected weapon | You are a grandmaster in the use of your chosen weapon. When you hold it in your hands, no foe can stand against you. | Player's Handbook II (PH2) |
Whirling Steel Strike | Weapon Focus (longsword) | Through monastic weapon training, you have mastered a fi ghting style that makes use of an unusual monk weapon: the longsword. | Eberron Campaign Setting (ECS) |
Whirlwind Attack | Combat Expertise, Dodge, Mobility, Spring Attack, DEX 13, INT 13 | You can strike nearby opponents in an amazing, spinning attack. | Player's Handbook v.3.5 (PH) |
White Raven Defense | | The White Raven discipline has taught you to shine as a gleaming beacon of hope and endurance amid the chaos of battle. Not only do you aid your allies, but you also draw strength and support from them. | Tome of Battle: The Book of Nine Swords (ToB) |
Widen Supernatural Ability | | You can increase the area of your supernatural abilities. | Tome of Magic (TM) |
Wild Talent | | Your mind wakes to a previously unrealized talent for psionics. | Lords of Madness (LoM) |
Wild Talent | | Your mind wakes to a previously unrealized talent for psionics. | Expanded Psionics Handbook (XPH) |
Winged Warrior | Hover | You use your wings for more than just flying. | Races of the Wild (RW) |
Wingover | | You change direction quickly once per round while airborne. | Monster Manual II (MM2) |
Wingover | | You change direction quickly once per round while airborne. | Monster Manual V (MM5) |
Winter's Champion | | Your paladin spell list is enhanced. | Frostburn (Fr) |
Winter's Child | | You are adapted to a cold environment. | Savage Species (SS) |
Winter's Mount | | Your special mount is native to the frostfell. | Frostburn (Fr) |
Winters Mark | | As a member of the Children of Winter sect, you use the dark power of your aberrant dragonmark to cleanse the world. | Dragonmarked (Dra) |
Wisdom Breeds Caution | | Not getting into a dangerous situation is generally the wisest course, but if danger is unavoidable, you're prepared. You rely more on caution and forethought than you do on physical prowess. | Underdark (Und) |
Wise to Your Ways | | You are particularly resistant to the unusual attacks of your favored enemy. | Ghostwalk (Gh) |
Wolf Berserker | | You have studied the fighting style of the wolf and employ its tactics in combat. | Unapproachable East (Una) |
Woodwise | | You ignore hampered movement penalties from naturally occuring moderate or heavy undergrowth. | Shining South (ShS) |
Woodwise | | You are trained in fighting in woodlands and know how to use the terrain to best advantage. REGION: Star elf, volodni. | Unapproachable East (Una) |
Worldly Focus | | Your belief in the omnipresence of the gods is so strong, you can channel your spells through the environment rather than a holv symbol. | Faiths of Eberron (FE) |
Wrest Possession | | If you resist control by a possessing fiend, you can attempt to seize control of its abilities. | Faiths of Eberron (FE) |
Yondalla's Sense | | You display a shrewd perception of danger. Other halflings say the blessing of Yondalla is upon you. | Races of the Wild (RW) |
Zen Archery | WIS 13 | Your intuition guides your hand when you use a ranged weapon. | Complete Warrior (CW) |
Zen Archery | Base attack bonus +3 | Your intuition guides your hand when you use a ranged weapon. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
[Creature Type] Trainer | Handle Animal 8 ranks | You are skilled at training a particular type of creature. | Arms and Equipment Guide (AE) |