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Feat Name Requirements Description Rulebook 
Aberrant DragonmarkAlthough you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark.Eberron Campaign Setting (ECS)
Aberrant Dragonmark GiftYour aberrant dragonmark is especially potent.Player's Guide to Eberron (PE)
Aberrant Dragonmark MysteryConcentration 6 ranksYou can use the power of your aberrant mark to enhance your magical abilities.Player's Guide to Eberron (PE)
Aberrant Dragonmark VigorYou can channel the energy of your aberrant mark to enhance your health.Player's Guide to Eberron (PE)
Aberration BanemagicYou can cast spells that do extra damage to aberrations.Player's Guide to Eberron (PE)
Aberration BanemagicYou can cast spells that do additional damage to aberrations.Lords of Madness (LoM)
Ability EnchancerSpell Focus (transmutation)Your helpful transmutation spells aid you more than normal.Dragon Compendium (DC)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual II (MM2)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual III (MM3)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual v.3.5 (MM)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual IV (MM4)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual V (MM5)
Ability FocusChoose one of your special attacks. This attack becomes more potent than normal.Savage Species (SS)
Able SniperHide 5 ranks, DEX 13You are accomplished at remaining unseen when you're sniping with a ranged weapon.Races of the Wild (RW)
Accelerate MetamagicSpellcraft 4 ranksYou can apply a selected metamagic feat to your spells more quickly than normal.Races of the Dragon (RDr)
Acheron FlurryImproved Unarmed Strike, Knowledge (the planes) 4 ranks, DEX 15, WIS 15You master the secret technique developed by Acheronnative special forces of limiting a foe's options in hand-tohand combat.Planar Handbook (PlH)
AcrobaticYou have excellent body awareness and coordination.Player's Handbook v.3.5 (PH)
AcrobaticYou have excellent body awareness and coordination.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Acrobatic StrikeTumble 12 ranksYour dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him.Player's Handbook II (PH2)
Action BoostYou have the ability to alter your luck drastically in dire circumstances.Eberron Campaign Setting (ECS)
Action HealingYou can spend an action point to enhance your healing power.Faiths of Eberron (FE)
Action SurgeBase attack bonus +3By spending 2 action points, you can perform an additional action in a round.Eberron Campaign Setting (ECS)
Active Shield DefenseShield SpecializationYour expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense.Player's Handbook II (PH2)
Adaptable FlankerCombat Reflexes, Vexing FlankerWhen you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses.Player's Handbook II (PH2)
Adaptive StyleWith just a short period of meditation, you can change your maneuvers and tactics to meet the threat you currently face.Tome of Battle: The Book of Nine Swords (ToB)
Additional Favored ClassYou are more adept at combining different talents than most members of your race.Unearthed Arcana (UA)
Adroit Flyby AttackFlyby Attack, Hover (or), WingoverYou can make flyby attacks and get out of reach quicklyDraconomicon (Dr)
Aerenal ArcanistYour family has studied wizardry for thousands of years. You spent your childhood in arcane libraries, and this early education gives you a great breadth of knowledge.Player's Guide to Eberron (PE)
Aerenal Half-LifeThe Priests of Transition have guided you through strange rituals that left you poised between the world of the living and the dead.Player's Guide to Eberron (PE)
Aereni FocusWhile humans value versatility, the Aereni prefer to hone a single skill to absolute perfection. From childhood you have studied one particular path, and these decades of devotion result in remarkable skill.Player's Guide to Eberron (PE)
Aerial ReflexesYour aerial agility allow you to avoid dangerous effects while airborne.Races of the Wild (RW)
Aerial SuperiorityYou can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver.Races of the Wild (RW)
AgileYou are particularly flexible and poised.Player's Handbook v.3.5 (PH)
Agile AthleteClimb 1 ranks, Jump 1 ranksYou rely on your agility to perform athletic feats, rather than brute strength.Races of the Wild (RW)
Agile Shield FighterImproved Shield Bash, Shield SpecializationYou are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both.Player's Handbook II (PH2)
Alacritous Cogitation You can leave a prepared spell slot open to spontaneously cast a spell.Complete Mage (CM)
AlertnessYou have finely tuned senses.Player's Handbook v.3.5 (PH)
Allied DefenseYou are good at protecting nearby allies.Shining South (ShS)
AlluringPersuasive, TrustworthyOthers have an inexplicable urge to believe your every word.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Altitude AdaptationYour body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.Frostburn (Fr)
Altitude AdaptationBase Fortitude save +2Your body adapts quickly to changes in altitude, prevent­ing you from suffering as much from altitude sickness.Secrets of Sarlona (SoS)
AmbidexterityDEX 15+You are equally adept at using either handPlayer's Handbook 3.0 (PHB)
Ancestral RelicYou own an ancestral heirloom and can invest it with increasing power.Book of Exalted Deeds (BE)
Ancestral WhispersThrough intense focus and divine energies, you can hear the advice of past ancestors.Faiths of Eberron (FE)
Animal AffinityYou are good with animals. Player's Handbook v.3.5 (PH)
Animal ControlAnimal DefianceAnimal Control [General] You can channel the power of nature to gain mastery over animal creatures.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Animal DefianceYou can channel the power of nature to drive off animals.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Antipsionic MagicSpellcraft 5 ranksYour spells are more potent when used against psionic characters and creatures.Expanded Psionics Handbook (XPH)
Appraise Magic ValueAppraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranksYour ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic.Complete Adventurer (CAd)
ApprenticeA character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills.Dungeon Master's Guide II (DMG2)
Aquatic ShotPoint Blank ShotYou have developed the technique of fi ring a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision.Stormwrack (Sto)
Aquatic SpellcastingLords of Madness (LoM)
Arcane AccompanimentArcane Flourish, Perform 4 ranks, arcane caster level 1You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks.Player's Handbook II (PH2)
Arcane ConsumptionArcane Toughness, ToughnessYou can sacrifi ce your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat.Player's Handbook II (PH2)
Arcane DefenseChoose a school of magic, such as illusion. You can resist spells from that school better than normal.Complete Arcane (CAr)
Arcane DefenseChoose a school of magic, such as Illusion. You can resist spells from that school better than normal.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Arcane DiscipleKnowledge (religion) 4 ranks, Spellcraft 4 ranksChoose a deity, and then select a domain available to clerics of that deity. You can learn to cast the spells associated with that domain as arcane spells.Complete Divine (CD)
Arcane FlourishPerform 4 ranksYou use your magical abilities to improve your performance talents. By bleeding magical energy into your singing, oratory, or other abilities, you enhance the pitch and sound, project your voice with a more commanding tone, and so forth.Player's Handbook II (PH2)
Arcane ManipulationWizard level 1You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will.Lost Empires of Faerun (LE)
Arcane PreparationYou can prepare an arcane spell ahead of time, just as a wizard does.Complete Arcane (CAr)
Arcane PreparationForgotten Realms Campaign Setting (FRCS)
Arcane PreparationYou can prepare an arcane spell ahead of time just as a wizard does. When you do so, you need not take any extra time to apply metamagic feats upon casting that spell.Player's Guide to Faerûn (PG)
Arcane PreparationYou can prepare an arcane spell ahead of time as a wizard does.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Arcane SchoolingIn your homeland, all who show some skill. at the Art may receive training as a wielder of magic. Many characters know something of the ways of the bard, the sorcerer, or the wizard. Regions: Chessenta.. Halruaa, Lantan, Mulhorand, Unthcr.Forgotten Realms Campaign Setting (FRCS)
Arcane StrikeYou can channel arcane energy into your melee attacks.Complete Warrior (CW)
Arcane ThesisKnowledge (arcana) 9 ranksYou have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery.Player's Handbook II (PH2)
Arcane ToughnessToughnessYou draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you.Player's Handbook II (PH2)
Arcane TransfigurationItem Reprieve, Spell ReprieveDrawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.Lost Empires of Faerun (LE)
Arcane masteryYou are quick and certain in your efforts to defeat the arcane defenses and spells of others.Complete Arcane (CAr)
Archivist of NatureIn addition to your studies of the darkness, you have spent time studying giants and fey.Heroes of Horror (HH)
Arctic PriestYou can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas.Frostburn (Fr)
Area AttackPower Attack, STR 19You can wield improvised weapons to attack several spaces at once.Savage Species (SS)
Armor Proficiency (heavy)You are proficient with heavy armor (see Table 7-6: Armor and Shields, page 123).Player's Handbook v.3.5 (PH)
Armor Proficiency (light)You are proficient with light armor (see Table 7-6: Armor and Shields, page 123).Player's Handbook v.3.5 (PH)
Armor Proficiency (medium)You are proficient with medium armor (see Table 7-6: Armor and Shields, page 123).Player's Handbook v.3.5 (PH)
Armor SpecializationThrough long wear and hours of combat, you have trained your body to believe in its armor. Where others fl inch, you confront. When the sword falls, your instincts, born of bruises and rent fl esh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly.Player's Handbook II (PH2)
Arterial StrikeYour sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.Complete Warrior (CW)
Arterial StrikeYour sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.Song and Silence: A Guidebook to Bards and Rogues (SaS)
ArtistYou come from a culture irt which the arts, philosophy, and music have a prominent place in society. REGION: Chessenta, Ever meet, Waterdeep, rock gnome, Forgotten Realms Campaign Setting (FRCS)
Ascetic HunterImproved Unarmed StrikeYou have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. Although many of your fellow monks frown on your methods, none can doubt that your diverse training has added to your ability to strike precisely and bring down your foes quickly.Complete Adventurer (CAd)
Ascetic KnightImproved Unarmed StrikeYou belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole.Complete Adventurer (CAd)
Ascetic MageImproved Unarmed StrikeYou practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.Complete Adventurer (CAd)
Ascetic PsionImproved Unarmed Strike, Narrow Mind, WIS 13You are a practitioner of one of the many styles comprising the kalashtar path of shadows, such as the Tashalatora. Mixing meditation, discipline, and movement have taught you to become psionically focused more easily while distracted.Secrets of Sarlona (SoS)
Ascetic RogueImproved Unarmed StrikeYou have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. Although your fellow monks may frown on your methods, none can doubt that your diverse training has improved your ability to strike precisely and bring down your foes quickly.Complete Adventurer (CAd)
Ascetic StalkerYou have practiced a secret technique that combines your considerable talents in unarmed combat with a greater understanding of your inner _ki_.Complete Scoundrel (CS)
AshboundYou have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. You consider the use of arcane magic to be a vile and unnatural act.Eberron Campaign Setting (ECS)
Ashbound MarkAs a member of the Ashbound sect, you use the power of your dragonmark to rid the world of those who practice arcane magic.Dragonmarked (Dra)
Assume Supernatural AbilityWIS 13You learn to use a supernatural ability of an assumed form.Savage Species (SS)
Astral TrackingTrack, Knowledge (the planes) 11 ranks, Spellcraft 8 ranks, Survival 10 ranksYou can follow tracks across the featureless wastes of the Astral Plane. In addition, you can try to determine the destination of a creature that has used a teleport spell or effect.Dragon Compendium (DC)
At Home In The DeepYour innate power over the darkness extends to your senses.Drow of the Underdark (DrU)
AthleticYou have a knack for athletic endeavors.Player's Handbook v.3.5 (PH)
AthleticYou're physically fi t and adept at outdoor sports.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Augment ElementalKnowledge (the planes) 2 ranksYour knowledge of planar magic allows you to imbue your summoned elementals with extraordinary combat prowess and durability.Magic of Eberron (MoE)
Augment HealingHeal 4 ranksYour Conjuration [Healing] spells are more effective.Complete Divine (CD)
Augment SummoningSpellcaster Level 2Your summoned creatures are better than normal.Magic of Faerun (Mag)
Augment SummoningSpell Focus (conjuration)Your summoned creatures are more powerful than normal.Player's Handbook v.3.5 (PH)
Augment SummoningSpellcaster Level 2Your summoned creatures are better than normal.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
AutonomousYou have a knack for psionic self-suffi ciency.Expanded Psionics Handbook (XPH)
Avenging StrikeYour strength of will and strong sense of justice allow you to smite your foes.Tome of Battle: The Book of Nine Swords (ToB)
Awesome BlowPower Attack, Improved Bull Rush, STR 25A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins.Monster Manual III (MM3)
Awesome BlowPower Attack, Improved Bull Rush, STR 25A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins.Monster Manual v.3.5 (MM)
Awesome BlowPower Attack, Improved Bull Rush, STR 25A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins.Monster Manual V (MM5)
AxeshieldYou know how to defend yourself with a battleaxe.Underdark (Und)
Axiomatic StrikeStunning FistYou can turn your fist into an instrument of law.Complete Warrior (CW)
Ballista ProficiencyYou have trained in ballista operation.Heroes of Battle (HB)
Bane MagicYou can cast spells that do additional damage to aberrations.Lords of Madness (LoM)
Bane MagicYour spells deal extra damage to a particular type of creature.Heroes of Horror (HH)
Bane of ArgonnessenYour Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm.Dragonmarked (Dra)
Bane of Infidels In a church locked in eternal conflict with followers of another faith, you have learned to fight effectively against the infidels. You know their ways and how to beat them.Power of Faerun (PF)
Bane of the UncleanA creature with this feat hates aberrant beholders so strongly that it gains bonuses when fi ghting them.Lords of Madness (LoM)
Battle BlessingYou can cast spells more quickly than usual in the heat of battle.Complete Champion (CC)
Battle CasterBuilding on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.Complete Arcane (CAr)
Battle CastingCombat Casting, Concentration 5 ranks, DEX 13You have a knack for staying out of harm's way when casting spells.Races of the Wild (RW)
Battle DancerBase attack bonus +2You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability.Player's Handbook II (PH2)
Battle JumpYou know how to launch a devastating attack from above by dropping onto your opponent. REGION: Taer.Unapproachable East (Una)
Battle Mage TacticsThrough intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target.Monster Manual V (MM5)
BattlebredBase attack bonus +6Due to traumatic experiences in past battles, the plane of Shavarath with its endless war seems never far from you.Player's Guide to Eberron (PE)
Battlefield InspirationCHA 13You inspire courage in your allies.Miniatures Handbook (MH)
Beast ShapeBeast TotemYou call upon the power of your beast totem to physically change your form.Eberron Campaign Setting (ECS)
Beast TotemIn the druidic custom of your people, you have claimed a kind of magical beast as your totem--a patron, protector, and source of strength.Eberron Campaign Setting (ECS)
Beckon the FrozenAugment Summoning, Spell Focus (conjuration)Creatures you summon are infused with cold energy and have the cold subtype.Frostburn (Fr)
Bind VestigeYou know how to make pacts with otherworldly spirits called vestiges.Tome of Magic (TM)
Bind Vestige, ImprovedBind VestigeYou can bind a wider range of vestiges.Tome of Magic (TM)
Binding BrandYou carry the brand of the binding flame, marking you as a warrior of the Ghaash'kala clans.Player's Guide to Eberron (PE)
Blade MeditationConcentration 1 ranks, Base attack bonus +4You have learned a meditation that grants you insight into the martial disciplines you have studied.Tome of Battle: The Book of Nine Swords (ToB)
Blazing BerserkerWhen you enter your rage, your body becomes infused with fi re.Sandstorm (Sa)
Blend Into ShadowsYou can draw from nearby magical shadow to cloak yourself in darkness.Drow of the Underdark (DrU)
Blessed by Tem-Et-NuTem-Et-Nu has marked you as having an important destiny in her temple.Sandstorm (Sa)
Blind-FightYou know how to fight in melee without being able to see your foes.Player's Handbook v.3.5 (PH)
Blindsight, 5-foot RadiusBlind-Fight, Base attack bonus +4You sense opponents in the darkness.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Blindsight, 5-ft. RadiusBlind-Fight, Base attack bonus +4, WIS 19The deity senses opponents in the darkness.Deities and Demigods (DD)
Block ArrowShield Proficiency, DEX 13You can block incoming arrows with your shield.Heroes of Battle (HB)
Blood Calls to BloodExploring the latent potential in your blood due to your fi endish descent, you learn how to better adapt to the mystical attacks of your forebears.Heroes of Horror (HH)
BloodedYou know what it means to fight for your life, and the value of quick wits and quicker reactions when blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard. Regions: Dalelamls, Nelautticr Isles, Sembia, Silveryntoon, Tethyr, Vaasa, Forgotten Realms Campaign Setting (FRCS)
Bloodline of fireYou arc descended from the efreet who ruled Caiimshan for two millennia. The blood of these fire-spirits runs thick in your veins. REGION: Caiimshan.Forgotten Realms Campaign Setting (FRCS)
Bloodsoaked IntimidateSnatch TrophyYour bloody and vicious approach to combat makes you a fearsome foe.Champions of Ruin (CR)
BlowhardPower Attack, CON 20You can blow targets over with your breath.Savage Species (SS)
Bolster ResistanceCorpsecrafterUndead you raise or create are more resistant to turning than normal.Libris Mortis: The Book of the Dead (LM)
Bonded FamiliarYou enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities.Player's Handbook II (PH2)
Bonus EssentiaCON 13You are better able to harness your personal store of incarnum.Magic of Incarnum (MoI)
Boomerang DazeYou can daze the targets of your boomerang attacks.Races of Eberron (RE)
Boomerang RicochetDEX 13You can strike up to two foes with a single boomerang throw.Races of Eberron (RE)
Boost Spell ResistanceBy making a deal with an evil power, the character makes himself even more resistant to magic.Book of Vile Darkness (BV)
Boost Spell-Like AbilityOne of the creature's spell-like abilities is harder to resist than it otherwise would be.Book of Vile Darkness (BV)
Born FlyerDEX 13You can fly as though born to do it.Races of the Wild (RW)
Bounding AssaultDodge, Mobility, Spring Attack, DEX 13You can move and attack with superior speed and power.Player's Handbook II (PH2)
BowslingerBase attack bonus +1You can ready ranged weapons surprisingly quickly.Underdark (Und)
Braced for ChargeWhen receiving a charge, you know how to strike where it truly hurts.Dragon Compendium (DC)
BrachiationClimb 4 ranks, Jump 4 ranksYou can swing through trees like a monkey.Complete Adventurer (CAd)
BrachiationClimb 6 ranksYou move through trees like a monkey.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Brand of the Nine HellsYou gain an infernal brand, a symbol proclaiming you as the property of an archdevil. This brand might be a physical symbol, or it could be a strange change in your body's structure.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Breath ControlCON 13, WIS 13You have mastered your body's need for air.Secrets of Sarlona (SoS)
Breath of SiberysYour breath weapon becomes even more deadly.Dragonmarked (Dra)
Breathing LinkYou can allow a person adjacent to you to breathe water.Stormwrack (Sto)
Broken One's SacrificeWIS 13Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others.Champions of Valor (CV)
Brutal StrikePower Attack, STR 13You can batter foes senseless with your mace, morningstar, quarterstaff, or fl ail. Few victims are willing to stand toeto- toe with a warrior known for knocking his foes witless with a single strike.Player's Handbook II (PH2)
Brutal ThrowYou have learned how to hurl weapons to deadly effect.Complete Adventurer (CAd)
Brutal ThrowYou have learned how to hurl weapons to deadly effect.Monster Manual V (MM5)
BullheadedThe stubbornness and determination of your kind is legendary. You are exceptionally headstrong and difficult to sway from your intended course. Regions: Damara, Dragon Coast, the Great Dale, Moonshaes, Narfell, Nelanther Isles, Rashemen, Vaasa, Western Heartlands, gold dwarf, gray dwarf, shield dwarf.Forgotten Realms Campaign Setting (FRCS)
Business SavvyNegotiatorYou are particularly gifted when it comes to setting up and maintaining profitable businesses. Dungeon Master's Guide II (DMG2)
Calishite Elementalist: AirYou are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.Races of Faerun (Rac)
Calishite Elementalist: FireYou are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.Races of Faerun (Rac)
Cannith ForgecraftYou have a gift for repairing warforged and other constructs.Dragonmarked (Dra)
Captivating Melody You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells.Complete Mage (CM)
CaravannerYou are skilled at leading caravans along established trade routes. Regions: Cormyr, Dalelands, Sembia, Thesk, Western Heartlands Races of Faerun (Rac)
Carmendine MonkINT 13You have learned that study is just as important as insight to finding enlightenment.Champions of Valor (CV)
Catfolk PounceYou can rush unaware foes and deliver several attacks before they have a chance to respond.Races of the Wild (RW)
Caustic AdaptationLong have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality.Underdark (Und)
Cautious AttackDodge, WIS 13When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats.Drow of the Underdark (DrU)
CaverThe Underdark's cave systems stretch for thousands of miles below the surface. You are knowledgeable about the secrets of the subterranean world and wise in its ways.Underdark (Und)
Celestial Summoning SpecialistKnowledge (the planes) 2 ranks, Knowledge (religion) 2 ranksYou can select from a larger number of options when summoning good creatures.Planar Handbook (PlH)
Centaur TrampleYou have trained to use your large body and unique physiology against your foes. Much like a humanoid knight mounted on a warhorse, you have learned how to knock down opponents and ride over them in combat.Races of the Wild (RW)
Ceremonial EmpowermentYour divine might increases on your patron's holy days.Faiths of Eberron (FE)
Chakram RicochetDEX 13, Base attack bonus +1You can hurl a chakram so that it strikes two enemies instead of one.Champions of Ruin (CR)
Channel ChargeUse Magic Device 5 ranksYou can power a charged magic item with your own magical ability.Lost Empires of Faerun (LE)
Chaotic MindThe turbulence of your thoughts prevents others from gaining insight into your actions.Expanded Psionics Handbook (XPH)
Chariot ArcheryChariot CombatYou are skilled at using ranged weapons from a chariot.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot ChargeChariot Combat, Chariot SideswipeYou are skilled at charging with you chariot.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot CombatYou are skilled in chariot combat.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot SideswipeChariot CombatYou are skilled at using your chariot's scythe blades against foes.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot TrampleChariot CombatYou are trained in using your chariot to knock down opponents.Sword and Fist: A Guidebook to Monks and Fighters (SF)
CharlatanYou're adept at fooling people. You know how to tell them just what they want to hear.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Charm ImmunityCharm ResistanceYou are immune to charm effects.Serpent Kingdoms (SK)
Charm ResistanceYou can resist charm effects better than you otherwise could.Serpent Kingdoms (SK)
Child of Winter You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay.Eberron Campaign Setting (ECS)
Child of the SwampsYou have spent years in the swamps of the Shadow Marches. You can find food and shelter in the deep swamps, and you can move more freely through the difficult terrain.Player's Guide to Eberron (PE)
Chink in the ArmorCombat ExpertiseYou are an expert at slipping a weapon between armor plates or into seams.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Choke HoldImproved Unarmed Strike, Improved Grapple, Stunning FistYou have learned the correct way to apply pressure to render an opponent unconscious.Oriental Adventures (OA)
Chosen FoeAt the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him. Drow of the Underdark (DrU)
Chosen of IborighuYour skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Iborighu and grant you supernatural qualities.Frostburn (Fr)
Chosen of the DeathlessYou were raised in Shae Mordai to serve as a squire to the Undying Court. Though your service has ended, you carry with you an intimate familiarity with the positive energy that suffuses the City of the Dead.Player's Guide to Eberron (PE)
Circle KickImproved Unarmed Strike, Base attack bonus +3You kick multiple opponents with the same attack action.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Circle MagicYou know how to use your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faithGhostwalk (Gh)
Circle MasterCircle Student, Dodge, Concentration 4 ranks, Base attack bonus +8You have mastered the techniques of the master's wheel and can focus on multiple opponents at once.Dragon Compendium (DC)
Circle StudentDodge, Concentration 2 ranks, Base attack bonus +4You have been trained in a master's wheel, a form of fencing instruction that grants you focus and control.Dragon Compendium (DC)
City SlickerYou are very familiar with city life and the inner workings of your hometown.Races of Destiny (RD)
CleavePower Attack, STR 13You can follow through with powerful blows.Player's Handbook v.3.5 (PH)
Clever OpportunistCombat ReflexesWhen an unwary opponent gives you an opportunity, you use it to change positions with your foe. Drow of the Underdark (DrU)
Clever WrestlingImproved Unarmed StrikeYou have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Complete Warrior (CW)
Clever WrestlingImproved Unarmed StrikeClever Wrestling [General] You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Clever WrestlingImproved Unarmed StrikeYou have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Stormwrack (Sto)
Clever WrestlingImproved Unarmed StrikeYou have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Draconomicon (Dr)
Cloak DanceHide 10 ranks, Perform (dance) 2 ranksYou are skilled at using optical tricks to make yourself seem to be where you are not.Expanded Psionics Handbook (XPH)
Close-Quarters FightingBase attack bonus +3You are skilled at fighting at close range and resisting grapple attempts.Complete Warrior (CW)
Close-Quarters FightingBase attack bonus +3You are skilled at resisting grapple attacks from creatures that usually grapple opponents.Races of Faerun (Rac)
Close-Quarters FightingBase attack bonus +3You are skilled at fighting at close range and resisting grapple attacks.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Close-Quarters FightingBase attack bonus +3You are skilled at fighting at very close range and in evading grappling attempts.Draconomicon (Dr)
Closed MindYour mind is better able to resist psionics than normal.Expanded Psionics Handbook (XPH)
Cloudy ConjurationYour conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport.Complete Mage (CM)
Cold EnduranceEither because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.Frostburn (Fr)
Cold EnduranceBase Fortitude save +2Either because of growing up in a cold environment or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.Secrets of Sarlona (SoS)
Cold FocusYour cold spells are more potent than normal.Frostburn (Fr)
Cold Spell SpecializationSnowcasting, Frozen Magic, CON 13You do additional damage with cold spells.Frostburn (Fr)
Collegiate WizardINT 13, Wizard level 1You have undergone extensive training in a formal school for wizards.Complete Arcane (CAr)
Combat AcrobatBalance 9 ranks, Tumble 9 ranksYour acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents.Player's Handbook II (PH2)
Combat AwarenessYou are so perceptive that you practically have eyes in the back of your head.Unearthed Arcana (UA)
Combat CastingYou are adept at casting spells in combat.Player's Handbook v.3.5 (PH)
Combat CharmWIS 13Your charm spells are equally effective in combat and noncombat situations.Dragon Compendium (DC)
Combat ExpertiseINT 13You are trained at using your combat skill for defense as well as offense.Player's Handbook v.3.5 (PH)
Combat Familiararcane caster level 1Your familiar is skilled in delivering attack spells against your foes. It flits past their defenses to discharge its spell without leaving itself vulnerable to attack.Player's Handbook II (PH2)
Combat IntuitionSense Motive 4 ranksYour keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities.Complete Adventurer (CAd)
Combat ReflexesYou can respond quickly and repeatedly to opponents who let their defenses down.Player's Handbook v.3.5 (PH)
Combat TacticianDodge, DEX 13You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. As you approach your foe, you duck and weave to confuse his defenses. Alternatively, you draw a weapon and make a quick attack that surprises your foe.Player's Handbook II (PH2)
Combat TinkeringYou can disarm traps or pick locks quickly and efficiently, even under the pressure of combat.Dungeonscape (Du)
Cometary CollisionImproved Bull Rush, Power Attack, STR 13You are a thunderbolt of destruction on the battlefi eld. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him.Player's Handbook II (PH2)
CommandingPersuasive, CHA 15The targets of your compulsion spells find them difficult to resist.Dragon Compendium (DC)
CommunicatorYou possess a magical understanding of the essence of language.Complete Arcane (CAr)
Companion SpellbondYou form a special magical link with your animal companion, allowing you to share spells with it over a greater distance.Player's Handbook II (PH2)
Consecrate Spell Like AbilityYou can channel holy power into your spell-like abilities.Book of Exalted Deeds (BE)
Consecrate Spell-Like AbilityYou can channel holy power into your spell-like abilities.Book of Exalted Deeds (BE)
Constant GuardianBy paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions.Drow of the Underdark (DrU)
Controlled RespirationEnduranceYou can stay out of water longer than you otherwise could.Savage Species (SS)
Cool Head (CS)Your mental acuity serves you better than most.Complete Scoundrel (CS)
Coordinated ShotPoint Blank Shot, Precise ShotYou are extraordinarily talented at making ranged attacks past your allies Heroes of Battle (HB)
Coordinated StrikeHandle Animal 5 ranksYou and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat.Races of the Wild (RW)
Cormanthyran Moon MagicKnowledge (history) 4 ranksYou have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light.Lost Empires of Faerun (LE)
Cornered RatBase attack bonus +1You can go from piteous groveling to a murderous fury in the blink of an eye.Dragonlance Campaign Setting (DCS)
CorpsecrafterUndead you raise or create are tougher than normal.Libris Mortis: The Book of the Dead (LM)
Corrupt Arcane StudiesYou have dabbled in strange magic that has increased your power but adversely affected your mind.Ghostwalk (Gh)
Corrupt Spell FocusAll spells you cast that have a corrupt component (such as call forth the beast*, master's lament*, or chain of sorrow*) are more potent than normal. *New spells described later in this chapter.Heroes of Horror (HH)
Corrupt Spell-Like AbilityOne of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy.Book of Vile Darkness (BV)
CosmopolitanYour exposure to the thousand forking paths of the city has taught you things you ordinarily would never have uncovered. Forgotten Realms Campaign Setting (FRCS)
Courageous RallyYou can rally demoralized foes with your bardic music.Heroes of Battle (HB)
Courteous MagocracyYou were raised in a land where mighty wizards order affairs. Where powerful spellcasters are common, cautious courtesy is the norm and everyone has an eye for magic goods. REGION: Evermeet, Hairuaa.Forgotten Realms Campaign Setting (FRCS)
CravenLike most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.Champions of Ruin (CR)
Crossbow SniperWeapon Focus (Hand, heavy, or light crossbow), Weapon Proficiency with Hand, heavy, or light crossbow, Base attack bonus +1You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers.Player's Handbook II (PH2)
CrushLike a dragon, you can hurl your body onto opponents to deal tremendous damage.Savage Species (SS)
Crushing StrikeYou wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses.Player's Handbook II (PH2)
Cull Wand EssenceUse Magic Device 4 ranksYou can focus the raw magical energy of a wand or staff into a beam of energy.Magic of Eberron (MoE)
Cumbrous DodgeTumble 4 ranksYou have a chance to dodge attacks that hit you, but at a cost.Savage Species (SS)
Cumbrous FortitudeGreat FortitudeYou have a greater chance than normal to resist attacks against your vitality, but at a cost.Savage Species (SS)
Cumbrous ReflexesLightning ReflexesYou have a greater chance to resist attacks against your agility, but at a cost.Savage Species (SS)
Cumbrous WillIron WillYou have a greater chance to resist attacks against your willpower, but at a cost.Savage Species (SS)
Cunning EvasionHide 9 ranksWhen an area attack detonates around you, you use the chaos and flash of energy to duck out of sight.Player's Handbook II (PH2)
Cunning SidestepImproved Unarmed Strike, Clever WrestlingYou have a better than normal chance to avoid being bull rushed or tripped.Draconomicon (Dr)
Curling Wave StrikeImproved Trip, DEX 13Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike.Stormwrack (Sto)
Cuthbert's SmiteYou can smite chaotic creatures as well as evil ones.Dragon Compendium (DC)
CutpurseImproved Unarmed Strike, Sleight of Hand 5 ranksYou are able to pick the pockets of your melee opponents.Dragon Compendium (DC)
Dallah Thaun's LuckYou can rely on a good dose of luck to get you through almost any scrape. Other halflings say the blessing of Dallah Thaun is upon you.Races of the Wild (RW)
Dampen SpellImproved CounterspellFrom the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. You are no exception. You have learned to channel energy into a foe's spell to weaken its effects. Although you fail to nullify the spell, you render it much easier to resist.Player's Handbook II (PH2)
Danger SenseImproved InitiativeYou are one twitchy individual.Complete Adventurer (CAd)
Danger SenseImproved InitiativeYou are one twitchy mother goose.Miniatures Handbook (MH)
Daredevil AthleteYou are capable of pulling off amazing stunts.Complete Scoundrel (CS)
Daring Outlaw Sneak attack +2d6You combine grace and stealth to deadly effect.Complete Scoundrel (CS)
Daring WarriorWeapon SpecializationYou combine agility and extraordinary combat prowess to great effect.Complete Scoundrel (CS)
DarkstalkerYou have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.Lords of Madness (LoM)
DashYou can move faster than normal.Complete Warrior (CW)
DashYou can move faster than normal.Miniatures Handbook (MH)
DashYou move faster than normal for your race.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Daunting PresenceCHA 13You are skilled at inducing fear in your opponents.Libris Mortis: The Book of the Dead (LM)
Daunting PresenceCHA 13You are skilled at inducing fear in your opponents.Miniatures Handbook (MH)
Daylight AdaptationThrough long exile from the shadowed homelands of your kind, you have learned to endure the painful sunlight of the surface world. Region; Drow, gray dwar, orc.Forgotten Realms Campaign Setting (FRCS)
Daylight AdaptationYou have grown accustomed to living in the surface world, such that bright light no longer blinds or dazzles you.Races of Eberron (RE)
Dazzling FireThe illumination you can bestow on others impedes their ability to fight.Drow of the Underdark (DrU)
Dazzling IllusionCasting illusions causes the air about you to be filled with flashing colors that dazzle your foes.Complete Mage (CM)
Dead EyePoint Blank Shot, Weapon Focus (Any Ranged Wepaon), Base attack bonus +1, DEX 17Your precision with ranged weapons translates into more telling strikes than you could normally make.Dragon Compendium (DC)
Deadeye ShotPoint Blank Shot, Precise Shot, Base attack bonus +4You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike.Player's Handbook II (PH2)
Deadly ChillCorpsecrafterUndead you raise or create deal more damage than normal.Libris Mortis: The Book of the Dead (LM)
Deadly DefenseYou are at your most dangerous when forced to protect yourself.Complete Scoundrel (CS)
Deadly PoisonCON 19Your poison attack deals more damage than normal.Serpent Kingdoms (SK)
Deadly PoisonVirulent Poison, CON 19Your poison attack deals more damage than normal.Savage Species (SS)
Deadly PrecisionDEX 15You empty your mind of all distracting emotion, becoming an instrument of deadly precision.Expanded Psionics Handbook (XPH)
Death BlowImproved InitiativeYou waste no time in dealing with downed foes.Complete Adventurer (CAd)
Death BlowImproved Initiative, Base attack bonus +2You waste no time in dealing with downed foes.Sword and Fist: A Guidebook to Monks and Fighters (SF)
DeceitfulYou have a knack for disguising the truth.Player's Handbook v.3.5 (PH)
Deceptive DodgeDodge, Combat Expertise, DEX 13, INT 13, Base attack bonus +4You can asume a defensive posture that allows you to redirect melee attacks made against you.Dragon Compendium (DC)
Deceptive IlluminationYour innate power to create mobile light is far more precise than others'.Drow of the Underdark (DrU)
Deep DenizenYou are adapted to a subterranean environment.Savage Species (SS)
Deepening DarknessYour inherent ability to create darkness is more powerful than normal.Races of Faerun (Rac)
Defending Spirit Your watchful spirit helps keep you safe in combat.Complete Mage (CM)
Defense against the SupernaturalKnowledge (arcana) 2 ranksYour in-depth knowledge of supernatural forces grants you greater ability to resist their effects.Tome of Magic (TM)
Defensive ArcheryPoint Blank ShotYou can avoid attacks of opportunity when making ranged attacks while threatened.Races of the Wild (RW)
Defensive StrikeCombat Expertise, Dodge, DEX 13, INT 13You can turn a strong defense into a powerful offense.Complete Warrior (CW)
Defensive StrikeExpertise, Dodge, INT 13+, DEX 13+You can turn a strong defense into a powerful offense. This feat is called _musubi_ in Rokugan.Oriental Adventures (OA)
Defensive SweepBase attack bonus +15You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow.Player's Handbook II (PH2)
Defensive ThrowCombat Reflexes, Dodge, Improved Unarmed Strike, Improved Trip, DEX 13You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.Complete Warrior (CW)
Defensive ThrowImproved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes, DEX 13+You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.Oriental Adventures (OA)
Deflect ArrowsImproved Unarmed Strike, DEX 13You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Player's Handbook v.3.5 (PH)
Deft HandsYou have exceptional manual dexterity.Player's Handbook v.3.5 (PH)
Deft OpportunistCombat Reflexes, DEX 15You are prepared for the unexpected.Complete Adventurer (CAd)
Deft OpportunistCombat Reflexes, DEX 15You are prepared for the unexpected.Miniatures Handbook (MH)
Deft StrikeCombat Expertise, Spot 10 ranks, INT 13You can place attacks at weak points in your opponent's defenses.Complete Adventurer (CAd)
Deft StrikeCombat Expertise, Spot 10 ranks, INT 13, Sneak attack +1d6You can place attacks at weak points in your opponent's defenses.Draconomicon (Dr)
Delay Potion Knowledge (arcana) 1 ranksYou can drink a potion and postpone its effects.Complete Mage (CM)
Demon MasteryYou are particularly skilled at summoning demons and convincing them to serve you.Fiendish Codex I: Hordes of the Abyss (FCI)
Desert DwellerYou are adapted to a desert environment.Savage Species (SS)
Desert FireThe power of the Desert Wind surges through you, and you find power in the motion of the hot winds and shifting sands that you can channel into your Desert Wind srrikes.Tome of Battle: The Book of Nine Swords (ToB)
Desert Wind DodgeDEX 13Your training in the Desert Wind discipline allows you to dance across the battlefield like a blistering sirocco.Tome of Battle: The Book of Nine Swords (ToB)
Destruction RetributionCorpsecrafterUndead you raise or create harbor a retributive curse that is unleashed if they are destroyed.Libris Mortis: The Book of the Dead (LM)
Destructive RageYou can shatter barriers and objects when enraged.Complete Warrior (CW)
Destructive RageYou shatter barriers and objects when enraged.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Detect Shadow Weave UserKnowledge (arcana) 5 ranks, Spellcraft 5 ranksYou can determine if a magic item or spellcaster is using the Weave or the Shadow Weave.Champions of Valor (CV)
Devoted BulwarkBecause ol your staunch devotion to your cause and your Devoted Spirit training, you can stand your ground even in the face of an enemy's resounding attack.Tome of Battle: The Book of Nine Swords (ToB)
Devoted InquisitorYour faithful service to your patron deity involves training and methods that many paladins consider questionable. By using the unconventional methods of rogues and assassins, you have learned to deliver devastating sneak attacks against evil foes.Complete Adventurer (CAd)
Devoted PerformerYou have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice.Complete Adventurer (CAd)
Devoted TrackerTrackYou have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole.Complete Adventurer (CAd)
DiehardEnduranceYou can remain conscious after attacks that would fell others.Player's Handbook v.3.5 (PH)
DiehardEnduranceYou can remain conscious after attacks that would fell others.Ghostwalk (Gh)
Dilate AuraYou can extend the range of your aura.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
DiligentYour meticulousness allows you to analyze minute details that others miss.Player's Handbook v.3.5 (PH)
Dinosaur HunterKnowledge (nature) 1 ranks, Survival 1 ranksYour extraordinary knowledge of dinosaurs grants you special aptitude for tracking and hunting them.Races of Eberron (RE)
Dire Flail SmashImproved Sunder, Power Attack, Weapon Focus (dire fl ail), STR 13You have mastered the style of fi ghting with the dire fl ail and have learned to deal thunderous blows with the weapon. Champions of Ruin (CR)
Dirty FightingBase attack bonus +2You know the brutal and effective fighting tactics of the streets and back alleys.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Dirty RatTumble 4 ranksYou are quite adept at slipping under a foe's guard while he's distracted.Champions of Ruin (CR)
DisciplineYour people are admired for their single-minded determination and clarity of purpose. You are difficult to distract by spell or blow. Regions: Aglarond, Anauroch, Cormyr, Impiltur, Thay, strongheart halfling, sun elf, rock gnome. Forgotten Realms Campaign Setting (FRCS)
Disease ImmunityWhether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others.Heroes of Horror (HH)
DisentanglerThanks to the teachings of Thard Harr, you have practiced evading the attacks of jungle plants.Races of Faerun (Rac)
Disguise SpellPerform (any) 9 ranksYou can cast spells without observers noticing.Complete Adventurer (CAd)
Disguise SpellPerform 12 ranksThe deity can cast spells without observers noticing it.Deities and Demigods (DD)
Disintegration FinesseDEX 13A creature with this feat can use disintegrate effects to affect smaller, more exacting areas.Lords of Madness (LoM)
Distracting AttackBase attack bonus +1You are skilled at interfering with opponents in melee.Miniatures Handbook (MH)
Dive For CoverYou can dive behind cover or drop to the ground quickly enough to avoid many area effects.Complete Adventurer (CAd)
Divine ConduitDivine Fervor, CHA 13, Ability to turn or rebuke undeadYou can lend your own divine power to a divine spellcaster of your faith.Dragon Compendium (DC)
Divine DenialIron Will, Knowledge (religion) 9 ranksYou harden your will against the power of the deities.Exemplars of Evil (EE)
Divine Energy FocusAbility to turn or rebuke undead, CHA 13You have a gift for channeling positive or negative energy.Ghostwalk (Gh)
Divine FervorYou can use divine energy to gain a temporary boost to an ability score.Dragon Compendium (DC)
Diving ChargeYou can dive down at a target to deal a devastating strike.Races of the Wild (RW)
DodgeDEX 13You are adept at dodging blows.Player's Handbook v.3.5 (PH)
Domain FocusYou have mastered the subtle intricacies of the divine power you've devoted yourself to.Complete Divine (CD)
Dorje MasteryPsionic dorjes are more potent in your hands.Complete Psionic (CP)
Double ChakraOne of your chakras becomes capable of holding more incarnum than it is normally capable of containing.Magic of Incarnum (MoI)
Double Draconic AuraYou can project two draconic auras simultaneously.Dragon Magic (DM)
Double Draconic AuraCharacter Level 12thYou can project two draconic auras simultaneously.Dragon Magic (DM)
Double HitCombat Reflexes, Two-Weapon Fighting, Improved Two-Weapon FightingYou can react with your off hand to make an additional attack along with an attack of opportunity.Miniatures Handbook (MH)
Double Steel StrikeExotic Weapon Proficiency (Two-Bladed Sword), Weapon Focus (Two-Bladed Sword)Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword.Eberron Campaign Setting (ECS)
Double TeamCombat Reflexes, Base attack bonus +6When fighting with at least one ally who also possesses this feat, you can coordinate your attacks effectively and threaten your opponent's vital areas more easilyDragon Compendium (DC)
Double Wand WielderCraft Wand, Two-Weapon FightingYou can activate two wands at the same time.Complete Arcane (CAr)
Draconian Breath WeaponBase Will save +4You have harnessed your draconic heritage and can attack with a dragonlike breath weapon.Dragonlance Campaign Setting (DCS)
Draconic ArchivistIn addition to your studies of the darkness, you have spent time studying dragons and constructs.Heroes of Horror (HH)
Dragon BreathYou can use your breath weapon as often as a normal dragon.Races of the Dragon (RDr)
Dragon CohortCharacter Level 9You gain the service of a loyal dragon ally.Draconomicon (Dr)
Dragon FamiliarCHA 13When you are able to acquire a new familiar, you may select a wyrmling dragon as a familiar.Draconomicon (Dr)
Dragon HunterWIS 13You have made a special study of dragons and know how to defend against a dragon's attacks.Draconomicon (Dr)
Dragon Hunter BraveryDragon Hunter, WIS 13You resist dragons' frightful presence, and your mere presence helps others resist as well.Draconomicon (Dr)
Dragon Hunter DefenseDragon Hunter, WIS 13Your insight into the tactics and abilities of dragons grants you awareness of how best to avoid their magical attacks.Draconomicon (Dr)
Dragon ProphesierKnowledge (arcana) 2 ranksThe sky above, the pits and caverns below, and the land between contain signs and portents for those with the skill to see them. The dragons of Argonnessen seek meaning in the patterns they observe all around them, looking for omens of the draconic Prophecy. Like the dragons, you seek to untangle and perceive the record of everything that has been, and more important, what will be. The world is the record, and you are the perennial student. This openness to knowledge infuses you with additional foresight--you have prophetic favor.Magic of Eberron (MoE)
Dragon RageDragon Totem, Base attack bonus +4You call upon the power of your dragon totem to enhance your barbarian rage.Eberron Campaign Setting (ECS)
Dragon SteedRide 8 ranks, CHA 13You have earned the service of a loyal draconic steed.Draconomicon (Dr)
Dragon TailYour draconic ancestry manifests as a muscular tail you can use in combat.Races of the Dragon (RDr)
Dragon TotemBase attack bonus +1As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem--a patron, protector, and source of strength.Eberron Campaign Setting (ECS)
Dragon Totem FocusConcentration 2 ranks, Base attack bonus +4Your focus allows you to enjoy the benefi t of a dragon totem ritual longer than normal.Magic of Eberron (MoE)
Dragon Totem LorekeeperKnowledge (history) 15 ranksYou have been instructed in how to perform the rituals of dragon totem magic.Magic of Eberron (MoE)
Dragon Totem ScionYou are naturally attuned to the magic of the dragon totem ritual.Magic of Eberron (MoE)
Dragon TrainerHandle Animal 4 ranksYour draconic nature gives you special insight into training dragons and draconic creatures.Races of the Dragon (RDr)
Dragon WardAberrant Dragonmark (or), Least DragonmarkYour dragonmark gives you protection against dragons and their kin.Eyes of the Lich Queen (EotLQ)
Dragon Wild ShapeKnowledge (nature) 15 ranks, WIS 19You can take the form of a dragon.Draconomicon (Dr)
Dragon WingsYour draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide.Races of the Dragon (RDr)
Dragon's InsightYou can call on the power of your dragonmark to enhance your natural abilities. Player's Guide to Eberron (PE)
Dragon's ToughnessYou are incredibly tough.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
DragonbaneDragonfoe, INT 13, Base attack bonus +6You have made a special study of dragons and are adept at pulling off deliberate attacks that take advantage of a dragon's weak spots.Draconomicon (Dr)
DragoncrafterKnowledge (arcana) 2 ranksYou can make special weapons, armor, and other items using parts of dragons as materials.Draconomicon (Dr)
DragondoomDragonbane, Dragonfoe, INT 13, Base attack bonus +10You have learned how to place blows against a dragon that deal tremendous damage.Draconomicon (Dr)
DragonfoeINT 13You have learned how to how to attack dragons more effectively than most other individuals.Draconomicon (Dr)
DragonfriendSpeak Language (Draconic) 1 ranks, CHA 11You are a known and respected ally of dragons.Draconomicon (Dr)
Dragonmark AdeptYour lesser dragonmark gives you access to a new spell-like ability.Dragonmarked (Dra)
Dragonmark BattlestrikeYou use the power of your mark to deal devastating blows to other dragonmarked scions.Dragonmarked (Dra)
Dragonmark FistImproved Unarmed StrikeThe power of your dragonmark lets you deal devastating unarmed strikes.Dragonmarked (Dra)
Dragonmark LuckAberrant Dragonmark (or), Least DragonmarkYou can draw upon the power of your dragonmark to increase your chance of success.Eyes of the Lich Queen (EotLQ)
Dragonmark MasteryYou can quickly and instinctively call upon the power of your dragonmark.Dragonmarked (Dra)
Dragonmark ProdigyYour least dragonmark gives you access to a new spell-like ability.Dragonmarked (Dra)
Dragonmark RageIn combat, your dragonmark fuels the fury of your rage.Dragonmarked (Dra)
Dragonmark SmiteYour dragonmark strengthens your smite ability.Dragonmarked (Dra)
Dragonmark SpellturningWith a flesh of power from your dragonmark, you turn a spell directed at you back upon its caster.Dragonmarked (Dra)
Dragonmark VisionaryYour greater dragonmark gives you access to a new spell-like ability.Dragonmarked (Dra)
Dragonmarked SummonerSpell Focus (Conjuration (Summoning))Your summoned creatures bear glowing marks, resembling your dragonmark, that help deflect attacks made against them.Dragonmarked (Dra)
DragonsongKnowledge (arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic) 1 ranks, CHA 13Your song or poetics echo the power of the dragonsong, an ancient style of vocal performance created by dragons in the distant past.Draconomicon (Dr)
DragonthrallYou have pledged your life to the service of evil dragonkind.Draconomicon (Dr)
DragonthrallSpeak Language (Draconic) 1 ranksYou have pledged your life to the service of evil dragonkind.Red Hand of Doom (RH)
Dragontouched CHA 11You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragonkind.Dragon Magic (DM)
DragonwroughtYou were born a dragonwrought kobold, proof of your race's innate connection to dragons.Races of the Dragon (RDr)
Draw From The LandYou can draw strength and sustenance from the land itself.Unapproachable East (Una)
DreamtellingYou can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights.Heroes of Horror (HH)
Drift MagicYou can tap the power of drift magic.Sandstorm (Sa)
Driving AttackWhen you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling.Player's Handbook II (PH2)
Druuth SlayerKnowledge (dungeoneering) 2 ranks, Knowledge (nature) 2 ranksYou have studied the lore of the druuth (a cabal of doppelgangers led by a mind fl ayer) and know how to recognize and resist their powers.Champions of Valor (CV)
Dual DorjeTwo-Weapon FightingYou can fight with two dorjes at the same time.Complete Psionic (CP)
Dual StrikeImproved Two-Weapon Fighting, Two-Weapon FightingYou are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic combat or fighting a running battle.Complete Adventurer (CAd)
Dual StrikeCombat Reflexes, Base attack bonus +3Your combat teamwork makes you a more dangerous foe.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Dungeoneer's IntuitionYou can sense when things don't feel right, and you have a knack for avoiding deadly traps and sudden ambushes.City of Splendors: Waterdeep (CSW)
Dutiful GuardianConstant GuardianYou put yourself into harm's way to protect your allies.Drow of the Underdark (DrU)
Dwarf's ToughnessYou are tougher than you were before.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Eagle Claw AttackImproved Sunder, Improved Unarmed Strike, WIS 13Your superior insight allows you to strike objects with impressive force.Complete Warrior (CW)
Eagle Claw AttackImproved Unarmed Strike, Sunder, Base attack bonus +2Your unarmed attacks shatter objects.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Eagle Claw AttackImproved Unarmed Strike, Sunder, Base attack bonus +2, DEX 15+Your unarmed attacks shatter objects.Oriental Adventures (OA)
Eagle's FuryDEX 15You know how to wield the eagle's claw with deadly speed.Sandstorm (Sa)
Earth AdeptEarth Sense, CON 13, WIS 13You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat.Races of Stone (RS)
Earth MasterEarth Adept, Earth Sense, CON 13, WIS 13You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat.Races of Stone (RS)
Earth SenseCON 13You are in tune with the earth beneath you.Races of Stone (RS)
Earth SpellEarth Sense, Heighten Spell, CON 13, WIS 13You draw magical power from the earth beneath your feet.Races of Stone (RS)
Earth's EmbraceImproved Unarmed Strike, STR 15You can crush opponents when you grapple them.Complete Warrior (CW)
Earth's EmbraceImproved Unarmed Strike, Improved Grapple, STR 15+You can crush opponents when you grapple them. This feat is called _tsuchi-do_ in Rokugan.Oriental Adventures (OA)
Earthquake StompSTR 25Your thunderous steps allow you to knock smaller enemies off their feet.Secrets of Xen'drik (SX)
EcclesiarchKnowledge (religion) 6 ranksYou command a degree of respect in your church's hierarchy.Eberron Campaign Setting (ECS)
Edgewalker SentinelThe techniques and training of the Edgewalker rangers help you battle creatures from other worlds.Secrets of Sarlona (SoS)
EducationSome lands hold the pen in higher regard than the sword. In your youth, you received the benefi t of several years of formal schooling.Eberron Campaign Setting (ECS)
EducationSome lands hold the pen in higher regard than the sword. In your youth you received the benefit of several years of more or less formal schooling. REGION: Amu, Chessenta, Cormyr, Evermeet, Lantan, Mulhorand, Sembia, Silverymoon, Waterdeep, moon elf, sun elf. Forgotten Realms Campaign Setting (FRCS)
EducationSome lands hold the pen in higher regard than the sword. In your youth, you received the benefit of several years of more or less formal schooling.Ghostwalk (Gh)
Efficient DefenderYou have learned to use new techniques and modifications to your armor to increase its protective ability.CityScape (Ci)
Elder Giant MagicSpellcraft 9 ranksYou have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power into your spells.Secrets of Xen'drik (SX)
Eldritch DragonbaneYour eldritch blasts deal more damage to dragons and their ilk.Dragonmarked (Dra)
Eldritch LinguistYou have a deep understanding of how words themselves have their own kind of magic, and a mastery of the secret syntax of power.Races of Faerun (Rac)
Eldritch MarkYou channel the power of your dragonmark into your eldritch blast.Dragonmarked (Dra)
Elemental AdeptYou can spontaneously cast a spell of the element you have mastered.Complete Mage (CM)
Elemental HelmsmanYou are more capable of piloting an elemental vessel.Magic of Eberron (MoE)
Elemental SmiteKnowledge (the planes) 3 ranks, CHA 11You can channel the energy associated with one of your elemental grafts into your melee attacks.Magic of Eberron (MoE)
Elemental Spellcasting [Air]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental Spellcasting [Earth]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental Spellcasting [Fire]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental Spellcasting [Water]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental TheurgyYou can combine alternative sources of power when using spells that contain the same elemental descriptor (air, earth, fire, or water)Dragon Compendium (DC)
Elf DilettanteThroughout the long years of your life, you have developed a talent for doing just about anything.Races of the Wild (RW)
ElfhunterBecause of your cultural hatred for elves, you have had specific training in how best to fight them.Underdark (Und)
Elven Spell LoreKnowledge (arcana) 12 ranksYou have studied the mighty arcane traditions of the elves, granting you insight into the intricate workings of magic and the theoretical structures behind spells.Player's Handbook II (PH2)
Embody EnergyEnergy Substitution, Spell Focus (conjuration)You can sacrifice prepared spells to shroud your body in a particular type of energy.Exemplars of Evil (EE)
Empower Spell-Like AbilityThe creature can use a spell-like ability with greater effect.Book of Vile Darkness (BV)
Empower Spell-Like AbilityA creature with this feat can use a spell-like ability with greater effect than normal.Monster Manual v.3.5 (MM)
Empower Spell-Like AbilityA creature with this feat can use a spell-like ability with greater effect than normal.Monster Manual V (MM5)
Empower Spell-Like AbilityYou can use a spell-like ability with greater effect than normal.Savage Species (SS)
Empower Supernatural AbilityYou can use a supernatural ability with greater effect than normal.Tome of Magic (TM)
Empower TurningYou can turn or rebuke more undead with a single turning attempt.Complete Divine (CD)
Empower TurningExtra TurningYou can turn or rebuke more undead with a single turning attempt.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Empower TurningYou can turn or rebuke greater numbers of undead with a single turning attempt.Libris Mortis: The Book of the Dead (LM)
Empower TurningExtra Turning, Ability to turn or rebuke undead, CHA 13You can turn or rebuke more undead with a single turning attempt.Ghostwalk (Gh)
Empower UtteranceTruespeak 9 ranksYour utterances have more powerful effects.Tome of Magic (TM)
Empty Hand MasteryImproved Unarmed Strike, Power Attack, Fists of Iron, Sunder, Eagle Claw Attack, Ki Shout, Bluff 4 ranksYou have mastered the martial arts style of "Empty Hand"--a hard form emphasizing strikes with the hand.Oriental Adventures (OA)
EnduranceYou are capable of amazing feats of stamina.Player's Handbook v.3.5 (PH)
Enduring Ki You can channel inner energy to make your ki powers last longer.Complete Scoundrel (CS)
Enduring LifeYou can ignore the effect of negative levels for a short time.Libris Mortis: The Book of the Dead (LM)
Enduring LifeYou can ignore the effect of negative levels for a short time.Expedition to Castle Ravenloft (Rav)
Energy AbjurationSpell Focus (Abjuration), Abjurer level 1Casting an abjuration spell grants you protection from energy damage.Complete Mage (CM)
Enervative HealingYou can use the life energy of an opponent to heal yourself.Races of Faerun (Rac)
Enhanced AdhesiveThe natural adhesive you secrete becomes stickier.Underdark (Und)
Enlarge Supernatural AbilityYou can increase the range of a supernatural attack.Tome of Magic (TM)
Enlarge UtteranceTruespeak 6 ranksYou can project the power ot an utterance to a greater distance.Tome of Magic (TM)
Enspell FamiliarYou can cast spells on your familiar over a distance.Dragon Compendium (DC)
Eschew MaterialsYou can cast spells without material components.Faiths & Pantheons (FP)
Eschew MaterialsYou can cast spells without relying on material components.Player's Handbook v.3.5 (PH)
EthranYou have been initiated into the secrets of the Witches of Rasher-ten as a member of the Ethran, the "untrained".Forgotten Realms Campaign Setting (FRCS)
EthranYou have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran (the "untrained").Player's Guide to Faerûn (PG)
Ettercap BerserkerThe intense physical training required to join your lodge has made you tougher.Unapproachable East (Una)
Evasive ManeuversCunning Evasion, Spell Focus (illusion), Spellcaster Level 11thYou can vanish into the confusion created by area spells.Exemplars of Evil (EE)
Evasive ReflexesDEX 13When an opponent gives you an opening in combat, you know exactly what to do: slip away.Tome of Battle: The Book of Nine Swords (ToB)
Evokers MarkSpell Focus (Evocation)You can use your dragonmark to empower your more destructive spells.Dragonmarked (Dra)
Exotic Armor ProficiencyWhen you have this feat associated with a specific kind of exotic armor, such as spidersilk (see above) you understand how to wear that type of exotic armor properly.Shadowdale: The Scouring of the Land (S:TSotL)
Exotic Armor Proficiency (Heavy)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armor Proficiency (Light)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armor Proficiency (Medium)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armour Proficiency (Heavy)Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly.Underdark (Und)
Exotic Armour Proficiency (Light)Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly.Underdark (Und)
Exotic Armour Proficiency (Medium)Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly.Underdark (Und)
Exotic Shield ProficiencyChoose an exotic shield, such as a gauntlet shield or battle cloak. You are profi cient with that type of exotic shield.Races of Stone (RS)
Exotic Weapon ProficiencyBase attack bonus +1Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat.Player's Handbook v.3.5 (PH)
Expanded Aura of CourageYour aura of courage protects more allies than normal.Heroes of Battle (HB)
Expanded Ki PoolYou know the secret mantras that grant you greater understanding of your ki.Complete Scoundrel (CS)
Expanded Soulmeld CapacityCON 15Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld.Magic of Incarnum (MoI)
Expeditious DodgeDEX 13You're good at avoiding attacks while moving quickly.Races of the Wild (RW)
Expel VestigeYou can expel a vestige to which you are bound before the duration of its pact with you has expired.Tome of Magic (TM)
Expert Siege EngineerProfession (siege engineer) 8 ranksYou are particularly skilled at operating siege weapons, such as catapults and battering rams.Heroes of Battle (HB)
Expert SwimmerEndurance, Swim 4 ranksYou swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water.Stormwrack (Sto)
Expert TacticianCombat Reflexes, DEX 13Your tactical skills work to your advantage.Complete Adventurer (CAd)
Expert TacticianBase attack bonus +3Your tactical skill works to your advantage.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Expert TacticianDEX 13, Base attack bonus +2Your tactical skills work to your advantage.Song and Silence: A Guidebook to Bards and Rogues (SaS)
ExpertiseINT 13+You are trained at using your combat skill for defense as well as offensePlayer's Handbook 3.0 (PHB)
Extend RageYou are able to maintain your rage longer than most.Eberron Campaign Setting (ECS)
Extend RageYou are able to maintain your rage longer than most.Complete Warrior (CW)
Extend Supernatural AbilityYou can cause a supernatural ability with a duration to last longer than norma 1.Tome of Magic (TM)
Extend UtteranceTruespeak 6 ranksYour utterances have a more lasting effect on the universe.Tome of Magic (TM)
Extended RageYour rage lasts longer than it normally would.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Extended RageYour rage lasts longer than it normally would.Unapproachable East (Una)
Extra ContactsCHA 11You make connections and alliances easily.CityScape (Ci)
Extra Domain SpellWIS 15You have chosen to be more specialized in a particular domain.Miniatures Handbook (MH)
Extra EdgeYour ability to deal spell damage is particularly striking.Complete Arcane (CAr)
Extra Favored EnemyBase attack bonus +5You select an additional favored enemy.Ghostwalk (Gh)
Extra Granted ManeuverYou are especially devout or insightful, and you have more control over which ofyour martial maneuvers are currently granted than other crusaders.Tome of Battle: The Book of Nine Swords (ToB)
Extra InvocationYou learn an additional invocation.Complete Arcane (CAr)
Extra MusicYou can use your bardic music more often than you otherwise could.Complete Adventurer (CAd)
Extra MusicYou can use your bardic music more often than you otherwise could.Eberron Campaign Setting (ECS)
Extra MusicThe deity can use its bardic songs more often than it otherwise could.Deities and Demigods (DD)
Extra MusicYou can use your bardic music more often than you otherwise could.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Extra RageYou may rage more frequently than normal.Complete Warrior (CW)
Extra RageYou rage more frequently than you normally could.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Extra Readied ManeuverYou are an unusually perspicacious student of the Sublime Way, and you find it easy to keep alarge number of maneuvers ready for use.Tome of Battle: The Book of Nine Swords (ToB)
Extra SlotYou can cast an additional spell.Complete Arcane (CAr)
Extra SlotSpellcaster Level 4You can cast an extra spell.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Extra SlotSpellcaster Level 4thYou can cast an extra spell.Ghostwalk (Gh)
Extra SmitingYou can make more smite attacks.Complete Warrior (CW)
Extra SpellYou learn an additional spell.Complete Arcane (CAr)
Extra SpellSpellcaster Level 3You can learn one more spell.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Extra Spell SecretYou learn an additional spell secret.Complete Arcane (CAr)
Extra StunningStunning FistYou gain extra stunning attacks.Complete Warrior (CW)
Extra Stunning AttacksStunning Fist, Base attack bonus +2You gain extra stunning attacks when fighting unarmed.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Extra Wild ShapeYou can use wild shape more frequently than you normally could.Complete Divine (CD)
Extra Wild ShapeYou can use wild shape more frequently than you normally could.Ghostwalk (Gh)
Extra favored EnemyBase attack bonus +5You select an additional favored enemy.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Extract Demonic EssenceDemon MasteryYou can draw upon the living essence of a willing or captured demon to fuel the creation of items or the casting of potent spells.Fiendish Codex I: Hordes of the Abyss (FCI)
Extraordinary ConcentrationConcentration 15 ranksYour mind is so focused that you can cast spells even while concentrating on another spell.Complete Adventurer (CAd)
Extraordinary Spell AimSpellcraft 15 ranksYou can shape a spell's area to exclude one creature from its effects.Complete Adventurer (CAd)
Extraordinary TrapsmithCraft (trapmaking) 9 ranksYou are an expert at constructing mechanical traps.Races of the Dragon (RDr)
Eye of MedaniThe power of your dragonmark sharpens your senses.Dragonmarked (Dra)
Eyes in the Back of Your HeadWIS 13Your superior battle sense helps minimize the threat of fl anking attacks.Complete Warrior (CW)
Eyes in the Back of Your HeadBase attack bonus +3The deity's superior battle sense helps minimize the threat of flanking attacks.Deities and Demigods (DD)
Eyes in the Back of Your HeadBase attack bonus +3Your superior battle sense helps minimize the threat of flanking attacks.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Fade Into DarknessBy precisely controlling the shadows around you, you render yourself unseen.Drow of the Underdark (DrU)
Fade into ViolenceBluff 6 ranks, Hide 6 ranksWhile the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice. Your frightened demeanor and pitiable appearance causes your opponents to seek out other targets.Player's Handbook II (PH2)
Faith in the FrostYou channel frozen energies from your deity when you turn or rebuke creatures.Frostburn (Fr)
Falling Star StrikeImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +4, WIS 17You have mastered the art of striking a nerve that blinds a humanoid opponent.Oriental Adventures (OA)
Falling Sun AttackStunning FistThe discipline of the Setting Sun teaches you how to turn an opponent's strengths into weaknesses. You can identify precisely the correct spot on your opponent's body to deliver a stunning attack.Tome of Battle: The Book of Nine Swords (ToB)
Familiar ConcentrationIn the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you.Lost Empires of Faerun (LE)
Far ShotPoint Blank ShotYou can get greater distance out of a ranged weapon.Player's Handbook v.3.5 (PH)
Fascinating IlluminationThe lights you create have the power to hypnotize others.Drow of the Underdark (DrU)
Faster HealingYou recover faster than normal.Complete Warrior (CW)
Faster HealingYou recover faster than others do.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
FavoredYou are an active and valued member of your guild, church, or other organization.CityScape (Ci)
Favored CriticalBase attack bonus +5You know how to hit your favored enemies where it hurts.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Favored Magic Foe Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own.Complete Mage (CM)
Favored MysteryThe mystery you choose becomes easier to cast.Tome of Magic (TM)
Favored Power AttackPower AttackYou are able to deal more damage against your favored enemies.Complete Warrior (CW)
Favored Power AttackPower Attack, Base attack bonus +4You can deal more damage to favored enemies.Dragon Compendium (DC)
Favored VestigeChoose one vestige to which you have access. You establish a close, mystical affinity with that spirit.Tome of Magic (TM)
Favored Vestige FocusFavored VestigeThe supernatural abilities of your favored vestige are more potent than normal.Tome of Magic (TM)
Favored in GuildYou are an active and valued member of your guild.Dungeon Master's Guide II (DMG2)
Favored in GuildYou are an active and valued member of your guild.Expedition to Castle Ravenloft (Rav)
Favored in HouseYou are a member of one of the dragonmarked mercantile houses and wield some infl uence in that house.Eberron Campaign Setting (ECS)
Fearsome NecromancyCreatures subjected to your necromantic spells feel the chill of fear.Complete Mage (CM)
Feign WeaknessImproved Unarmed Strike, Base attack bonus +2You capitalize on your foe's perceptions of your unarmed status.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Feral Animal CompanionYou can enslave a feral animal and adopt it as your animal companion.Champions of Ruin (CR)
Feral MarkYour dragonmark becomes more jagged and angular. As it grows in power, so do your ties to the animal world.Dragonmarked (Dra)
Fiendish Summoning SpecialistKnowledge (the planes) 2 ranks, Knowledge (religion) 2 ranksYou can select from a larger number of options when summoning evil creatures.Planar Handbook (PlH)
Fiery FistImproved Unarmed Strike, Stunning Fist, DEX 13, WIS 13By channeling your Ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage.Player's Handbook II (PH2)
Fiery Ki DefenseFiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13You channel your ki energy into a cloak of fl ame that injures all who attempt to strike you.Player's Handbook II (PH2)
Filth EaterYou grew up in the sewers of Sharn or a similarly unsanitary environment. You are highly resistant to the effects of disease and can usually eat spoiled food without suffering ill effects.Sharn: City of Towers (Sh)
Fists of IronImproved Unarmed Strike, Stunning FistYou have learned the secrets of imbuing your unarmed attacks with extra force.Complete Warrior (CW)
Fists of IronImproved Unarmed Strike, Base attack bonus +2You have learned the secrets of imbuing your unarmed attacks with extra force.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Fists of IronImproved Unarmed Strike, Base attack bonus +2You have learned the secrets of imbuing your unarmed attacks with extra force.Oriental Adventures (OA)
Flash CastingCHA 13Your passion for magic manifests visibly when you cast a spell.Dragon Compendium (DC)
FlayPower Attack, STR 13When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's fl esh, causing intense pain. This attack is wholly ineffective against armored foes, but it tears through natural defenses.Player's Handbook II (PH2)
Flay FoeSTR 15, Base attack bonus +6You are skilled at fl aying the fl esh from your enemy's bones.Champions of Ruin (CR)
Fleet of FootRun, DEX 15You run nimbly, able to turn corners without losing momentum.Complete Warrior (CW)
Fleet of FootRun, DEX 15The deity runs so nimbly that it can turn corners without losing momentum.Deities and Demigods (DD)
Fleet of FootRun, DEX 15You run so nimbly that you can turn corners without losing momentum.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Flensing StrikeWeapon Focus (kama)You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way.Eberron Campaign Setting (ECS)
Flick of the WristQuick Draw, Sleight of Hand 5 ranks, DEX 17With a single motion, you can draw a light weapon and make a devastating attack.Complete Warrior (CW)
Flick of the WristQuick Draw, Sleight of Hand 5 ranks, DEX 17With a single motion, you can draw a light weapon and make a devastating attack.Races of the Wild (RW)
Flick of the WristQuick Draw, DEX 17With a single motion, you can draw a light weapon and make a devastating attack.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Fling AllyRock Hurling (or racial ability to throw rocks), STR 19You can launch your comrades into the air as if they were thrown weapons.Races of Stone (RS)
Fling EnemySTR 19When you're wrestling a foe, you can lift him into the air and hurl him.Races of Stone (RS)
Fling EnemySTR 23You can pick up an opponent and fling it.Savage Species (SS)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual II (MM2)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual V (MM5)
Flyby BreathFlyby AttackYou can employ your breath weapon in a highspeed attack pass.Dragonlance Campaign Setting (DCS)
Flying Fish LeapJump 8 ranks, Swim 4 ranksYou can hurl yourself out of the water with ease.Stormwrack (Sto)
Flying KickImproved Unarmed Strike, Power Attack, Jump 4 ranks, STR 13You literally leap into battle, dealing devastating damage.Complete Warrior (CW)
Flying KickPower Attack, Improved Unarmed Strike, Jump 4 ranks, STR 13You literally leap into battle, dealing devastating damage.Oriental Adventures (OA)
Focused LexiconTruespeak 6 ranksYour utterances have greater effect against a certain type of creature.Tome of Magic (TM)
Focused MindConcentration 2 ranksWhen you have the opportunity to concentrate on a task, you usually do very well at it.Races of the Wild (RW)
Foe HunterIn lands threatened by evil nonhumans, many warriors learn ways to fight effectively against these creatures. You have served as a member of a militia or military unit devoted to protecting your home from the fierce raiders who trouble the area. Regions: Chult, Cormyr, Damara, the Lake of Steam, the North, the Moonsea, Tashalar, Tethyr, Vaasa, shield dwarf, wood elf.Forgotten Realms Campaign Setting (FRCS)
Foe HunterYou have been trained in the methods of fighting various kinds of yuan-ti.Ghostwalk (Gh)
Foe SpecialistSneak attack +1d6You are trained at how to damage a particular type of foe.Miniatures Handbook (MH)
Follower of the Scaly WayYou are an adherent of Sammaster's teachings. You hold dragons in high esteem and revere the sacred ones (Dracoliches).Dragons of Faerun (DrF)
Font of InspirationINT 15Dungeonscape (Du)
Font of LifeHeroes of Horror (HH)
Foot and Fist MasteryImproved Unarmed Strike, Power Attack, Roundabout Kick, Flying Kick, Fists of Iron, Deflect Arrows, Jump 5 ranks, Tumble 5 ranksYou have mastered the martial arts style of "Foot and Fist"--a hard form emphasizing strikes with the hands and feet.Oriental Adventures (OA)
Force of PersonalityCHA 13You have cultivated an unshakable belief in your self-worth. Your sense of self and purpose are so strong that they bolster your willpower.Complete Adventurer (CAd)
Force of WillIron WillYou are able to resist psionic attacks with extreme force of will.Expanded Psionics Handbook (XPH)
Forceful Staff StyleImproved Unarmed Strike, Weapon Focus (quarterstaff)You can stun people with your quarterstaff and push them around after you stun them.Ghostwalk (Gh)
ForesterFaerűn's great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in its ways. Regions: Chondalwood, Dalelands, the Great Dale, the High Forest, ghostwise halfling, moon elf, wild elf, wood elf.Forgotten Realms Campaign Setting (FRCS)
Frantic RageYour divine madness allows you to channel your fury into frenetic agility rather than might.Faiths of Eberron (FE)
Freerunner You can move in more baffling ways than others.Complete Scoundrel (CS)
Freezing The LifebloodImproved Unarmed Strike, Stunning Fist, WIS 17You can paralyze a humanoid opponent with an unarmed attack.Complete Warrior (CW)
Freezing the LifebloodImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +5, WIS 17You can paralyze a humanoid opponent with an unarmed attack.Oriental Adventures (OA)
Friends of the TribesYou are deeply familiar with the tribes of the Talenta Plains.Player's Guide to Eberron (PE)
Frightful PresenceIntimidate 9 ranks, CHA 15Like a dragon, your mere presence can terrify those around you.Draconomicon (Dr)
From Smite to SongPerform (any) 3 ranksYou can channel your destructive holy energy into powerful song magic for the glory of Milil.Champions of Valor (CV)
Frostfell ProdigySnowcasting, Frozen Magic, Cold Focus, CON 13You gain additional bonus spells in cold regions.Frostburn (Fr)
Frozen BerserkerWhen you enter your barbarian rage, your body becomes infused with cold energy.Frostburn (Fr)
Frozen MagicSnowcasting, CON 13Your cold spells are more powerful when you cast them in a cold region.Frostburn (Fr)
Frozen Wild ShapeYou can assume the form of magical beasts with the cold subtype.Frostburn (Fr)
Galifaran ScholarKnowledge (history) 4 ranksYou have made an exhaustive study of the history of Galifar, from the earliest roots of the Five Nations, through the formation of the united Kingdom of Galifar, and on to the Last War and the dissolution of the kingdom. The depth of your study gives you great insight into the whole field of knowledge surrounding the history of Galifar.Player's Guide to Eberron (PE)
Gape of the SerpentYou can swallow larger creatures than normal.Savage Species (SS)
Gatekeeper initiateYou have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations.Eberron Campaign Setting (ECS)
Gatekeepers MarkAs a member of the Gatekeepers sect, you have learned how to use the power of your dragonmark to better fight.Dragonmarked (Dra)
Generous SacrificeCON 15You can relieve your afflictions by donating them to an ally.Exemplars of Evil (EE)
Genie LoreYou have studied centuries of Calishite lore regarding geniekind. REGION: Calimshan.Races of Faerun (Rac)
Ghost ScarredKnowledge (religion) 8 ranksYou are adept at fi ghting incorporeal undead.Libris Mortis: The Book of the Dead (LM)
Ghost SmitingWIS 13You can use your smite ability (smite evil for a paladin, smite undead for a Deathwarden chanter, and so on) to smite ghosts.Ghostwalk (Gh)
Giant BanemagicYou can cast spells that deal additional damage lo giants.Secrets of Xen'drik (SX)
Giant's ToughnessYou are amazingly tough.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Gift Of The Spider QueenYou can combine your racial spell-like abilities in new and potent ways.Drow of the Underdark (DrU)
Gift of TonguesYou have an intuitive talent for learning languages.Ghostwalk (Gh)
Githyanki BattlecasterA creature with this feat ignores arcane spell failure chances when wearing light armor.Monster Manual IV (MM4)
Gnoll FerocityYou embody the savage ferocity of your people. When you fl y into a berserk rage, you can bite opponents with your powerful jaws.Races of the Wild (RW)
GoadCHA 13You are skilled at inducing opponents to attack you.Complete Adventurer (CAd)
GoadCHA 13You are skilled at inducing opponents to attack you.Miniatures Handbook (MH)
GoadBase attack bonus +1, CHA 13You are skilled at inducing opponents to attack you.Races of Stone (RS)
GodsightCHA 13You enjoy the special blessing of a deity of the Mulhorandi pantheon, who has granted you unerring powers of perception.Lost Empires of Faerun (LE)
Grace of GhallandaThe power of your dragonmark fills you with social grace, and diplomacy becomes your shield.Dragonmarked (Dra)
Grappling BlockImproved Unarmed Strike, Deflect Arrows, Expertise, Improved Disarm, Combat Reflexes, INT 13You can catch and pin an opponent's weapon with your bare hands.Oriental Adventures (OA)
Grass TrekkerYou are adapted to a plains environment.Savage Species (SS)
Great CaptainLeadership, Knowledge (geography) 7 ranks, Profession (sailor) 7 ranksYou are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding.Stormwrack (Sto)
Great CleaveCleave, Power Attack, STR 13You can wield a melee weapon with such power that you can strike multiple times when you fell your foes.Player's Handbook v.3.5 (PH)
Great Flyby AttackFlyby AttackYou can make multiple flyby attacks in a round.Savage Species (SS)
Great FortitudeYou are tougher than normal.Player's Handbook v.3.5 (PH)
Great Ki ShoutKi Shout, CHA 13, Base attack bonus +9Your _ki_ shout can panic your opponents.Oriental Adventures (OA)
Great Stag BerserkerYour fighting style employs aggressive charges in the manner of your lodge's totem animal.Unapproachable East (Una)
Great ThrowImproved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes, DEX 13You can throw your opponents to the ground, choosing where they land and dealing damage in the process.Oriental Adventures (OA)
Greater Aberrant DragonmarkLesser Aberrant DragonmarkAs it increases in power, your aberrant dragonmark expands to cover much of your body.Dragonmarked (Dra)
Greater Cold FocusCold FocusYour cold spells are now even more potent than before.Frostburn (Fr)
Greater Corrupt Spell FocusCorrupt Spell FocusYour corrupt spells are now even more potent than they were before.Heroes of Horror (HH)
Greater DragonmarkLeast Dragonmark, Lesser DragonmarkYou have a greater dragonmark.Eberron Campaign Setting (ECS)
Greater Heavy Armor OptimizationHeavy Armor Optimization, Armor Proficiency (heavy), Base attack bonus +8You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.Races of Stone (RS)
Greater Kiai ShoutKiai Shout, CHA 13Your kiai shout can panic your opponents.Complete Warrior (CW)
Greater ManyshotManyshot, Point Blank Shot, Rapid Shot, DEX 17You are skilled at firing many arrows at once, even at different opponents.Expanded Psionics Handbook (XPH)
Greater Multiweapon FightingImproved Multiweapon Fighting, Multiweapon Fighting, DEX 19A deity with three or more hands can fight with a weapon in each hand. The deity can make up to three attacks per round with each extra weapon.Deities and Demigods (DD)
Greater Multiweapon FightingImproved Multiweapon Fighting, Multiweapon Fighting, Multidexterity, DEX 19, Base attack bonus +15A creature with three or more hands can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon.Epic Level Handbook (EL)
Greater Path FocusChoose a path of shadow magic to which you have air applied the Path Focus feat. Your mysteries of that path a now even more potent.Tome of Magic (TM)
Greater Powerful chargePowerful ChargeYou can charge with extra force.Eberron Campaign Setting (ECS)
Greater Powerful chargePowerful ChargeYou can charge with extra force.Miniatures Handbook (MH)
Greater ResiliencyYour extraordinary resilience to damage increases.Complete Warrior (CW)
Greater ResiliencyYour extraordinary resilience to damage increases.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Greater Spell FocusSpell FocusThe deity chooses a school of magic to which it already has applied the Spell Focus feat. Its magic spells of that school are even more potent than normal.Deities and Demigods (DD)
Greater Spell FocusChoose a school of magic, such as illusion. Your spells of that school are far more potent than normal.Epic Level Handbook (EL)
Greater Spell FocusSpell FocusChoose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.- Forgotten Realms Campaign Setting (FRCS)
Greater Spell FocusSpell FocusChoose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are now even more potent than before.Player's Handbook v.3.5 (PH)
Greater Spell FocusSpell FocusGreater Spell Focus [General] Choose a school of magic to which you already have applied the Spell Focus feat. Your magic spells of that school are now even more potent than before.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Greater Spell PenetrationSpell PenetrationThe deity's spells are especially potent, defeating spell resistance more readily than normal.Deities and Demigods (DD)
Greater Spell PenetrationSpell PenetrationYour spells are especially potent, defeating spell resistance more readily than normal.Forgotten Realms Campaign Setting (FRCS)
Greater Spell PenetrationSpell PenetrationGreater Spell Penetration [General] Your spells are especially potent, defeating spell resistance more readily than normal.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Greater Spell PenetrationSpell PenetrationYour spells are remarkably potent, breaking through spell resistance more readily than normal.Player's Handbook v.3.5 (PH)
Greater Spell PenetrationSpell PenetrationYour spells are especially potent, defeating spell resistance more readily than normal.Epic Level Handbook (EL)
Greater Two-Weapon DefenseImproved Two-Weapon Defense, Two-Weapon Fighting, DEX 19When fighting with two weapons, your defenses are extraordinarily strong.Complete Warrior (CW)
Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon FightingThe deity is a master at fighting two-handed.Deities and Demigods (DD)
Greater Two-Weapon FightingImproved Two-Weapon FightingYou are a master at fighting two-handed.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon Fighting, DEX 19You are a master at fighting two-handed.Player's Handbook v.3.5 (PH)
Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon Fighting, Ambidexterity, Base attack bonus +15You are a master at fighting two-handed.Epic Level Handbook (EL)
Greater Weapon FocusWeapon Focus (with selected weapon)Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon.Player's Handbook v.3.5 (PH)
Greater Weapon SpecializationChoose one type of weapon, such as greataxe, for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.Player's Handbook v.3.5 (PH)
Green BondWIS 11You have an empathic bond with one of the spirit trees around Manifest.Ghostwalk (Gh)
Green EarPerform (any) 10 ranksYour bardic music can affect plant creatures.Complete Adventurer (CAd)
Green EarPerform 10 ranksYour bardic music and virtuoso performance affect plants and plant creatures.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Greenbound SummoningYou are learned in a long-forgotten manner of summoning once practiced by the Eaerlanni elves of the High Forest. Creatures answering your call are automatically imbued with the powers of the forest.Lost Empires of Faerun (LE)
Greensinger InitiateYou have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey.Eberron Campaign Setting (ECS)
Greensingers MarkYour dragonmark increases the damage you deal to aberrations and evil outsiders while in a wild shape.Dragonmarked (Dra)
GrenadierYou are skilled in using grenadelike weapons. You excel at tossing them to just the right spot to maximize the amount of damage they cause as they burst open upon the battlefi eld.Player's Handbook II (PH2)
Gruesome FinishBase attack bonus +6You deliver a terrifying blow to finish off a victim and strike fear into the hearts of your enemies.Exemplars of Evil (EE)
Guardian SpiritYour watchful spirit is more capable than normal.Complete Arcane (CAr)
Guerilla ScoutYou know how to use your senses to greater effect.Heroes of Battle (HB)
Guerilla WarriorYou know how to move stealthily, even when armored.Heroes of Battle (HB)
GuildmasterFavored in Guild, LeadershipYou are one of the leaders of your guild.Dungeon Master's Guide II (DMG2)
Haft StrikeTwo-Weapon FightingYou have learned to fight with both ends of a pole arm.Dragon Compendium (DC)
Hammer FistImproved Unarmed Strike, STR 13You are trained in an unarmed fighting style that emphasizes a two-handed strike.Dragon Compendium (DC)
HamstringYou can wound your opponents' legs, hampering their movement.Complete Warrior (CW)
HamstringYou can wound an opponents' legs, hampering his or her movement.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Hand Crossbow FocusBase attack bonus +1Your hand crossbow attacks gain accuracy and speed.Drow of the Underdark (DrU)
Hand of TyrYou have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit. Most who take this feat wrap their right hands in white gauze, voluntarily refraining from using the hand. Others have lost their hand in battle, and a few fanatical followers of the Maimed God choose to cut off their hand to demonstrate their zeal and devotion to Tyr's faith.City of Splendors: Waterdeep (CSW)
Hardened FleshCorpsecrafterUndead you raise or create can better handle themselves in a fi ght.Libris Mortis: The Book of the Dead (LM)
Harem TrainedYou have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem. REGION: Calimshan.Races of Faerun (Rac)
Hasty SpiritYour watchful spirit lends you a burst of speed in times of great need.Complete Mage (CM)
Haunting MelodyPerform 9 ranksYou can use your music to inspire fear.Eberron Campaign Setting (ECS)
Haunting MelodyPerform 9 ranksYou can use your music to inspire fear.Heroes of Horror (HH)
Hazing StrikeImproved Unarmed Strike, DEX 13, WIS 13, Base attack bonus +2Your successful stunning attack clouds the mind as it hampers the body.Secrets of Sarlona (SoS)
Heads UpYou are capable of using the gaze attacks of a slain creature. Why should monsters have all the fun?Dragon Compendium (DC)
Healing StrikeYour dragonmark allows you to heal and fight at the same time.Dragonmarked (Dra)
Hear The UnseenBlind-Fight, Listen 5 ranksYour sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced.Complete Adventurer (CAd)
Heart of IncarnumYou tap into the power of your heart chakra to gain resilience.Magic of Incarnum (MoI)
Heart of SiberysYou channel the power of your Siberys dragonmark to protect and heal any ally in combat.Dragonmarked (Dra)
Heat EnduranceBase Fortitude save +2Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments.Sandstorm (Sa)
Heat ToleranceYou are used to living in hot, humid conditions.Shining South (ShS)
Heavy Armor OptimizationArmor Proficiency (heavy)You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.Races of Stone (RS)
Heavyweight WingsReinforced Wings, STR 15Your superior strength allows you to fl y while heavily burdened.Races of the Dragon (RDr)
Heighten Spell-like abilityYou can use a spell-like ability as if it were a higher spell-level equivalent than it actually is.Complete Arcane (CAr)
Heighten TurningExtra Turning, CHA 13You can affect more powerful undead with your turning or rebuking attempts.Libris Mortis: The Book of the Dead (LM)
Heighten TurningExtra Turning, CHA 13You can affect more powerful undead with your turning or rebuking attempts.Ghostwalk (Gh)
Heretic of the FaithYou stray significantly from the teachings of your faith.Power of Faerun (PF)
Heroic CompanionYour luck extends to your companion creature.Magic of Eberron (MoE)
Heroic MetamagicIn times of great need, you can call upon a heroic reserve of power to strengthen your spells.Races of Eberron (RE)
Heroic SpiritYou have a larger reservoir of luck than the average hero.Eberron Campaign Setting (ECS)
HibernateEndurance, CON 13When you sleep, you heal at an increased rate.Dragon Compendium (DC)
Hidden TalentYour mind wakes to a previously unrealized talent for psionics.Expanded Psionics Handbook (XPH)
Highborn DrowYou have learned how to tap into the advanced magical abilities available to you through your drow noble heritage.Underdark (Und)
Hindering OpportunistCombat ReflexesWhen you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him.Player's Handbook II (PH2)
Hold the LineCombat ReflexesYou are trained in defensive techniques against charging opponents.Complete Warrior (CW)
Hold the LineCombat Reflexes, Base attack bonus +2The deity is trained in defensive techniques against charging opponents.Deities and Demigods (DD)
Hold the LineCombat Reflexes, Base attack bonus +2You are trained in defensive techniques against charging opponents.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Hold the LineCombat ReflexesYou are trained in defensive techniques against charging opponents.Shining South (ShS)
Honor boundKeeping your word and upholding your honor is of great importance to you.Dragonlance Campaign Setting (DCS)
Horse NomadYou have been raised in a culture that relies upon riding and shooting for survival. Regions: Hordelands, the Shaar, Vaasa (the Ride only).Forgotten Realms Campaign Setting (FRCS)
Hostile MindCHA 15Your mind recoils violently against those who use psionics against you.Expanded Psionics Handbook (XPH)
HoverThe creature can halt its forward motion while flying, regardless of its maneuverability.Monster Manual II (MM2)
HoverThe creature can come to a halt in midair.Monster Manual V (MM5)
Hulking BruteYou possess a truly impressive stature.Dragonlance Campaign Setting (DCS)
Hunters MarkYour dragonmark makes it easier to hunt and kill your favored enemies.Dragonmarked (Dra)
Hurling ChargeQuick Draw, Base attack bonus +6You are trained in using thrown weapons as part of a charge attack.Miniatures Handbook (MH)
Ice HarmonicsPerform (sing) 6 ranksYou can use your voice to shatter ice.Frostburn (Fr)
Ice Troll BerserkerWhen raging, your skin becomes very thick and tough like the ice trolls that plague parts of your homeland.Unapproachable East (Una)
Icy CallingSnowcasting, CON 13Your summon spells work better in the frostfell if you summon native creatures.Frostburn (Fr)
Ignore Special RequirementsThe strange constraints thai vestiges place on their summoning are meaningless to you.Tome of Magic (TM)
Illithid Legacy, GreaterIllithid LegacyYour knowledge of psionic power has grown even further due to your illithid heritage.Complete Psionic (CP)
Imperious CommandIntimidate 8 ranks, CHA 15You strike deep and abiding terror in your foes.Drow of the Underdark (DrU)
Improved Assume Supernatural AbilityAssume Supernatural Ability, WIS 17You gain skill with using a supernatural ability of an assumed form.Savage Species (SS)
Improved BindingIntimidate 4 ranksYou are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can.Tome of Magic (TM)
Improved Buckler DefenseYou can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class.Complete Warrior (CW)
Improved Bull RushPower Attack, STR 13Your Bull Rush is more effective.Player's Handbook v.3.5 (PH)
Improved Cold EnduranceCold EnduranceYour training and natural hardiness have improved your natural resistance to cold temperatures.Frostburn (Fr)
Improved Combat ExpertiseCombat Expertise, INT 13, Base attack bonus +6You have mastered the art of defense in combat.Complete Warrior (CW)
Improved CounterspellYou understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.Epic Level Handbook (EL)
Improved CounterspellYou understand the nuances of magic to such an extent that you can counter your opponents' spells with great efficiency.Forgotten Realms Campaign Setting (FRCS)
Improved CounterspellYou understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.Player's Handbook v.3.5 (PH)
Improved CriticalChoose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.Player's Handbook v.3.5 (PH)
Improved DisarmCombat Expertise, INT 13You know how to disarm opponents in melee combat.Player's Handbook v.3.5 (PH)
Improved DiversionBluff 4 ranksYou can create a diversion to hide quickly and with less effort.Complete Adventurer (CAd)
Improved Draconian Breath WeaponDraconian Breath Weapon, Base Will save +8You have mastered your draconic heritage and improved on your innate breath weapon.Dragonlance Campaign Setting (DCS)
Improved Draconic AuraYou draw power from your dragonmark to enhance your draconic aura.Dragonmarked (Dra)
Improved Dragon WingsDragon WingsYour draconic wings now grant you flight.Races of the Dragon (RDr)
Improved Energy ResistanceChoose one form of energy to which you have a natural (not spell- or item-granted) resistance. Your inherent resistance to this kind of energy is more effective than normal.Races of Faerun (Rac)
Improved Essentia CapacityCON 15Your capability of investing essentia improves.Magic of Incarnum (MoI)
Improved FamiliarYou can acquire a new familiar from a nonstandard list of creatures.Complete Scoundrel (CS)
Improved FamiliarThis feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar (see Familiars, page 52 of the Player's Handbook). This feat was originally presented on page 200 of the Dungeon Master's Guide; the description here provides new alternatives for arcane spellcasters who want familiars to stand beside them in battle.Complete Warrior (CW)
Improved FamiliarSo long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list.Forgotten Realms Campaign Setting (FRCS)
Improved FamiliarRefer to the Improved Familiar feat description on page 200 of the Dungeon Master's Guide. In addition to the choices presented there, t he f ollowing f am iliars a re a vailable i n a F ORGOTTEN REALMS campaign. Familiar --- Alignmentr --- Level. Deathfang(RAC) --- Neutral evil --- 9th. Flying snake(RAC) --- Neutral --- 3rd. Lizard, spitting crawlerFOR --- Neutral --- 3rd. Lynx(RAC) --- Neutral --- 3rd. Osquip(RAC) --- Neutral evil --- 5th. Tressym --- Neutral good --- 5th. Improved familiars do not grant any special abilities to their masters other than the Alertness feat, an empathic link, and the ability to share spells with the familiar.Player's Guide to Faerûn (PG)
Improved FamiliarSee the discussion of the Improved Familiar feat in Chapter 1 of the FORGOTTEN REALMS Campaign Setting. Table A-5 shows additional improved familiars from this book that are available with this feat.Races of Faerun (Rac)
Improved FamiliarRefer to the Improved Familiar feat on page 200 of the Dungeon Master's Guide. In addition to those choices, the following familiars are available in a FORGOTTEN REALMS campaign. Improved familiars do not grant any special abilities to theri masters other than the Alertness feat, an empathic link, and hte ability to share spells with the familiar. Familiar --- Alignment --- Level. Jaculi(SK) --- Chaotic evil --- 5th. Lizard, spitting crawler(For) --- Neutral --- 3rd. Mlarraun(SK) --- Neutral --- 5th. Muckdweller(SK) --- Lawful evil --- 5th. Snake, deathfang(Rac) --- Neutral evil --- 9th. Snake, fl ying(Rac) --- Neutral --- 3rd. Snake, glacier(SK) --- Neutral --- 3rd. Snake, tree python(SK) --- Chaotic evil --- 3rd. Snake, whipsnake(SK) --- Neutral --- 3rd.Serpent Kingdoms (SK)
Improved FamiliarAs long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Improved Favored EnemyYou know how to hit your favored enemies where it hurts.Complete Warrior (CW)
Improved Favored EnemyEpic Level Handbook (EL)
Improved FeintCombat Expertise, INT 13You are skilled at misdirecting your opponent's attention in combat.Player's Handbook v.3.5 (PH)
Improved FlightYou have gained greater maneuverability when flying than you would normally have.Races of the Wild (RW)
Improved FlightYou gain greater maneuverability when flying than you would normally have.Complete Adventurer (CAd)
Improved Flyby AttackFlyby Attack, MobilityThe creature can attack on the wing with increased mobility.Epic Level Handbook (EL)
Improved Frosty TouchYour frosty touch causes more cold damage.Frostburn (Fr)
Improved GrappleImproved Unarmed StrikeThe deity is skilled in martial arts that emphasize holds and throws.Deities and Demigods (DD)
Improved GrappleImproved Unarmed Strike, DEX 13You are skilled at grappling opponents.Player's Handbook v.3.5 (PH)
Improved GrappleImproved Unarmed Strike, DEX 13You are skilled in martial arts that emphasize holds and throws.Unapproachable East (Una)
Improved GrappleImproved Unarmed StrikeYou are skilled in martial arts that emphasize holds and throws.Oriental Adventures (OA)
Improved Heat EnduranceHeat Endurance, Base Fortitude save +6You can survive even in the most extreme natural heat conditions.Sandstorm (Sa)
Improved HomunculusCraft (any) 6 ranksYou are adept at improving and modifying your homunculus. Whenever you advance your homunculus's Hit Dice, you can also imbue it with special supernatural abilities.Magic of Eberron (MoE)
Improved InitiativeYou can react more quickly than normal in a fight.Player's Handbook v.3.5 (PH)
Improved LevitationYou have learned to use part of your levitate spell-like ability at a time, allowing multiple uses with a shorter duration.Races of Faerun (Rac)
Improved LevitationYou have learned to use only part of your levitate spell-like ability at a time, allowing multiple uses with shorter durations.Underdark (Und)
Improved Low BlowMobility, Low BlowYou are especially good at using the Low Blow feat.Races of Faerun (Rac)
Improved ManeuverabilityHover, WingoverYour maneuverability in flight improves.Draconomicon (Dr)
Improved Mounted ArcheryMounted Archery, Mounted Combat, Ride 1 ranksYou can make ranged attacks from a mount almost as well as you can from the ground.Complete Warrior (CW)
Improved MultiattackMultiattackYou are particularly adept at using all your natural weapons at once.Savage Species (SS)
Improved Multiweapon FightingMultiweapon Fighting, DEX 15A deity with three or more hands can fight with a weapon in each hand. The deity can make up to two attacks per round with each extra weapon.Deities and Demigods (DD)
Improved Multiweapon FightingMultiweapon Fighting, DEX 15, Base attack bonus +9You are expert at fighting with a weapon in each of your three or more hands. You can make up to two attacks per round with each off-hand weapon.Savage Species (SS)
Improved Multiweapon FightingMultiweapon Fighting, Multidexterity, DEX 15, Base attack bonus +9A creature with three or more hands can fight with a weapon in each hand. The creature can make up to two attacks per round with each extra weapon.Epic Level Handbook (EL)
Improved Natural ArmorThe natural armor of a creature with this feat is thicker and harder than normal for its kind.Monster Manual III (MM3)
Improved Natural ArmorThe creature's natural armor is thicker and harder than that of others of its kind.Monster Manual v.3.5 (MM)
Improved Natural ArmorYour skin is even tougher than that of most of your kind.Races of Faerun (Rac)
Improved Natural AttackOne of a creature's natural attacks is more dangerous than its type and size would otherwise indicate.Eberron Campaign Setting (ECS)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual III (MM3)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual v.3.5 (MM)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual IV (MM4)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual V (MM5)
Improved OneiromancyOneiromancyWith the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities.Heroes of Horror (HH)
Improved OverrunPower Attack, STR 13You are skilled at knocking down opponents.Player's Handbook v.3.5 (PH)
Improved OverrunCombat Expertise, Improved Bull Rush, Improved Trip, Power Attack, STR 13You are trained in knocking over opponents that are smaller than you.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Improved Precise ShotPoint Blank Shot, Precise Shot, DEX 19Your ranged attacks can ignore the effects of cover or concealment.Player's Handbook v.3.5 (PH)
Improved Rapid ShotManyshot, Point Blank Shot, Rapid ShotYou are an expert at firing weapons with exceptional speed.Complete Warrior (CW)
Improved Resist DragonfearBase attack bonus +6You are able to demonstrate great courage in the presence of dragons.Dragonlance Campaign Setting (DCS)
Improved Rock HurlingRock Hurling, STR 23Your accuracy and effectiveness with thrown rocks improves.Races of Stone (RS)
Improved ScentYou can detect and track creatures by smell at greater distances than normal.Savage Species (SS)
Improved Shield BashShield ProficiencyYou can bash with a shield while retaining its shield bonus to your Armor Class.Player's Handbook v.3.5 (PH)
Improved Shield BashPower AttackYou can push opponents back by bashing them with your shield.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Improved ShieldmateShieldmateYou have an outstanding ability to protect those near you with your shield.Miniatures Handbook (MH)
Improved Skirmish Skirmish +2d6/+2 ACWith a few extra steps, you gain even greater benefits from your skirmishing combat style.Complete Scoundrel (CS)
Improved SmitingCHA 13Your smite attacks deal more damage to specific foes, and can damage creatures with alignment-based damage reduction.Complete Divine (CD)
Improved SnatchSnatchYou can make snatch attacks against bigger opponents than other creatures can.Draconomicon (Dr)
Improved SunderSunder, Base attack bonus +2The deity is adept at placing its attacks precisely where it wants them to land.Deities and Demigods (DD)
Improved SunderPower Attack, Sunder, Base attack bonus +2You are adept at placing your attacks precisely where you want them to land.Enemies and Allies (EA)
Improved SunderPower Attack, STR 13You are skilled at attacking your opponents' weapons and shields, as well as other objects.Player's Handbook v.3.5 (PH)
Improved SunderSunder, Base attack bonus +2You are adept at placing your attacks precisely where you want them to land.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Improved SwimmingSwim 6 ranksYou can swim faster than you normally could.Complete Adventurer (CAd)
Improved SwimmingSwim 6 ranksYou swim faster than you normally could.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Improved ToughnessYou are signifi cantly tougher than normal.Complete Warrior (CW)
Improved ToughnessYou are signifi cantly tougher than normal.Libris Mortis: The Book of the Dead (LM)
Improved ToughnessA creature with this feat is signifi cantly tougher than normal.Monster Manual III (MM3)
Improved ToughnessYou are significantly tougher than normal.Monster Manual IV (MM4)
Improved ToughnessYou are significantly tougher than normal.Monster Manual V (MM5)
Improved TripCombat Expertise, INT 13You are trained not only in tripping opponents safely but also in following through with an attack.Player's Handbook v.3.5 (PH)
Improved Turn ResistanceYou are better able to resist the channeling of positive or negative energy by clerics and similar classes.Ghostwalk (Gh)
Improved TurningYour turning or rebuking attempts are more powerful than normal.Player's Handbook v.3.5 (PH)
Improved Two-Weapon DefenseTwo-Weapon Fighting, Two-Weapon Defense, DEX 17You gain a signifi cant defensive advantage while fighting with two weapons.Complete Warrior (CW)
Improved Two-Weapon FightingTwo-Weapon Fighting, DEX 17You are an expert in fighting two-handed.Player's Handbook v.3.5 (PH)
Improved Unarmed StrikeYou are skilled at fighting while unarmed.Player's Handbook v.3.5 (PH)
Improved Weapon FamiliarityBase attack bonus +1You are familiar with all exotic weapons common to your people.Complete Warrior (CW)
Improved Weapon FamiliarityBase attack bonus +1You are familiar with all exotic weapons common to your people.Races of Stone (RS)
Improved fiendish ServantYou gain the service of a powerful fi endish animal servitor.Champions of Ruin (CR)
Incarnum ResistanceYour body, untainted by incarnum, is not easily affected by the power of soul energy.Magic of Incarnum (MoI)
Incarnum-Fortified BodyThe incarnum within you strengthens your body's toughness, enabling you to withstand greater injury.Magic of Incarnum (MoI)
Incorporeal Spell TargetingYou know how to cast your spells so they're more likely to affect incorporeal creatures.Ghostwalk (Gh)
Incorporeal Target FightingYou know how to fight incorporeal creatures in melee.Ghostwalk (Gh)
Indomitable DisciplineMany aberrations in Khyber possess powers allowing them to control the minds of lesser creatures. Your strict mental discipline allows you to resist attempts to manipulate your thoughts.Player's Guide to Eberron (PE)
Indomitable SoulEndurance, Iron WillYour physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute.Player's Handbook II (PH2)
Innate SpellQuicken Spell, Silent Spell, Still SpellYou have mastered a spell so thoroughly that you can now use it as a spell-like ability.Complete Arcane (CAr)
Innate SpellQuicken Spell, Silent Spell, Still SpellYou have mastered a spell so thoroughly you can now cast it as a spell-like ability.Forgotten Realms Campaign Setting (FRCS)
Innate SpellQuicken Spell, Silent Spell, Still SpellYou have mastered a spell so thoroughly you can now cast it as a spell-like ability.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Inside ConnectionChoose a specific organization, such as a town's militia, a particular church, a guild, or one of the illumian cabals (see Chapter 3). You have strong personal connections within that organization, as well as insight into its membership.Races of Destiny (RD)
InsightfulYou possess a magical understanding of the workings of arcane detection.Complete Arcane (CAr)
Insightful DivinationCasting a divination spell grants you an uncanny insight into danger.Complete Mage (CM)
Insightful ReflexesYour keen intellect allows you an uncanny knack for evading dangerous effects.Complete Adventurer (CAd)
Instantaneous RageYou activate your rage instantly.Complete Warrior (CW)
Instantaneous RageYou activate your rage instantly.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Instinctive DarknessAfter extensive training, you can negate light instinctivelyDrow of the Underdark (DrU)
Intensify DarknessBy extending your effort, you can expand the area of your darkness spell-like ability.Drow of the Underdark (DrU)
Intimidating RageYour rage engenders fear in your opponents. Prerequisites Rage or Frenzy Ability.Complete Warrior (CW)
Intimidating RageYour rage engenders fear in your opponents.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Intimidating StrikeIntimidate 4 ranksYou make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is clear--if you decide to hit your foe, you could easily slay him.Player's Handbook II (PH2)
Inured to EnergyYou can resist energy attacks more efficiently than normal.Savage Species (SS)
InvestigateYou can use the Search skill to fi nd and analyze clues at the scene of a crime or a mystery.Eberron Campaign Setting (ECS)
InvestigatorYou have a knack for finding information.Player's Handbook v.3.5 (PH)
Involuntary RageToughness, CON 20Extreme pain drives you berserk.Savage Species (SS)
Iron WillYou have a stronger will than normal.Player's Handbook v.3.5 (PH)
Ironheart AuraYour strength of spirit and martial training inspires i: Tome of Battle: The Book of Nine Swords (ToB)
Item FamiliarChoose a permanent magic item that you possess. You establish a link to that magic item, and the item improves in capability as you gain levels.Unearthed Arcana (UA)
Item ReprieveSpell ReprieveYou learn how to use items from a school of magic previously prohibited to you.Lost Empires of Faerun (LE)
Jack of All TradesINT 13You have picked up a smattering of even the most obscure skills.Complete Adventurer (CAd)
Jack of All TradesThe deity has picked up a smattering of even the most obscure skills.Deities and Demigods (DD)
Jack of All TradesCharacter Level 8You've picked up a smattering of even the most obscure skills.Faiths & Pantheons (FP)
Jack of All TradesCharacter Level 8You've picked up a smattering of even the most obscure skills.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Jergal's PactGreat Fortitude, Knowledge (history) 4 ranksYou have made a bargain with Jergal, seneschal to the god of death. Although Myrkul, Cyric, and most recently Kelemvor have all served as the god of death, each has honored these pacts.Lost Empires of Faerun (LE)
Jester's MagicPerform (acting) 8 ranksYou are a skilled master of magical jests, capable of inciting audiences to laughter or lulling them to sleep.City of Splendors: Waterdeep (CSW)
Judged by AurifarAurifar, the Caliph of the Sky, has judged you, and he now shows you special favor.Sandstorm (Sa)
Jungle VeteranYou have a knack lor surviving in harsh environments andl avoiding the deadly ambushes of Xen'drix.Secrets of Xen'drik (SX)
Karmic StrikeCombat Expertise, Dodge, DEX 13You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you.Complete Warrior (CW)
Karmic StrikeDodge, DEX 13You have learned to strike when your opponent is most vulnerable: at the same instant your opponent strikes you. This feat is also called _ai uchi_.Oriental Adventures (OA)
Keen IntellectYou are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation.Unapproachable East (Una)
Keen-Eared ScoutAlertness (or), Skill Focus (Listen), Listen 6 ranksYour sharp sense of hearing allows you to determine much more about your surroundings.Player's Handbook II (PH2)
Ki BlastFiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13, Base attack bonus +8You focus your ki into a ball of energy that you can hurl at an opponent.Player's Handbook II (PH2)
Ki ShoutBase attack bonus +1, CHA 13You can bellow forth a _ki_-empowered shout that strikes terror into your enemies.Oriental Adventures (OA)
Kiai ShoutCHA 13, Base attack bonus +1You can bellow forth a shout that strikes terror into your enemies.Complete Warrior (CW)
Kihu-Sherem GuardianYou are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the ruling sorcerers of your homeland.Ghostwalk (Gh)
Killoren AncientYou favor the killoren aspect of the ancient.Races of the Wild (RW)
Killoren DestroyerYou favor the killoren aspect of the destroyer.Races of the Wild (RW)
Killoren HunterYou favor the killoren aspect of the hunter.Races of the Wild (RW)
Knight Of The LolthMounted Combat, Vermin Trainer, Ride 1 ranksYou have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin).Drow of the Underdark (DrU)
Knight TrainingYou are part of a knightly order that combines the divine calling of the paladin class with another form of training.Eberron Campaign Setting (ECS)
Knock-DownImproved Trip, Base attack bonus ++2, STR 15+Your mighty blows can knock foes off their feet.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Knock-downImproved Trip, Base attack bonus +2The deity's mighty blows can knock foes off their feet.Deities and Demigods (DD)
KnockbackImproved Bull Rush, Power AttackBy putting your bulk behind a blow, you can push your enemy backward.Races of Stone (RS)
Kobold EnduranceThanks to your race's determination, you are capable of amazing feats of strength and stamina.Races of the Dragon (RDr)
Kobold Foe StrikeYou are more effective in combat against your racial enemies.Races of the Dragon (RDr)
Kung Fu GeniusINT 13Some styles of martial arts require the student to memorize advanced medical text's and anatomical charts. These styles favor the intellectual over the introspective.Dragon Compendium (DC)
Kuo-Toan MonasticismThe monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts. If a monitor's first punch hits, it sticks it's hand to it's target, Executes an acrobatic tumble, and unfailingly lands it's second strike.Monster Manual V (MM5)
LandlordBy knowing the right nobles, making contacts with masons and artisans, or performing great deeds for a liege-lord, you have resources that help you build and expand your stronghold.Stronghold Builder's Guidebook (SB)
LandwalkerYou can survive out of the water for a longer period of time than most of your kind.Stormwrack (Sto)
Large and in ChargeYou can prevent opponents from closing inside your reach.Draconomicon (Dr)
Large and in ChargeSTR 17+You can prevent opponents from closing inside your reach.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Lasting LifeEndurance, Enduring LifeYou can shed negative levels with an act of will.Libris Mortis: The Book of the Dead (LM)
Lasting LifeEndurance, Enduring LifeYou can shed negative levels with an act of will.Expedition to Castle Ravenloft (Rav)
LeadershipCharacter Level 6You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers.Player's Handbook v.3.5 (PH)
Leap AttackPower Attack, Jump 8 ranksYou can combine a powerful charge and a mighty leap into one devastating attack.Complete Adventurer (CAd)
Leap of the HeavensJump 4 ranksYour excellent athletic ability and superior conditioning allow you to make near-superhuman leaps.Player's Handbook II (PH2)
Least DragonmarkYou have a least dragonmark.Eberron Campaign Setting (ECS)
Lesser Aberrant DragonmarkAberrant DragonmarkYour aberrant dragonmark increases in size and becomes more powerful.Dragonmarked (Dra)
Lesser DragonmarkLeast DragonmarkYou have a lesser dragonmark.Eberron Campaign Setting (ECS)
Light of AurifarUndead that you turn or rebuke immolate.Undead that you turn or rebuke immolate.Sandstorm (Sa)
Light to DaylightYour inherent ability to create light is more powerful than normal.Races of Faerun (Rac)
LightfeetBalance 2 ranks, Move Silently 2 ranks, DEX 13You have an incredibly soft step, making it diffi cult to track or hear you.Races of the Wild (RW)
Lightning FistsMonk level 4Your skill and agility allow you to attempt a series of blindingly fast blows.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Lightning ReflexesYou have faster than normal reflexes.Player's Handbook v.3.5 (PH)
Lingering BreathClinging Breath, CON 15Your breath weapon forms a lingering cloud.Monster Manual IV (MM4)
Lingering SongYour inspirational bardic music stays with the listeners long after the last note has died away.Complete Adventurer (CAd)
Lingering SongYour bardic music stays with the listeners long after the last note has died away.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Lolth's MeatLike all drow raised in cities that are ruled by Lolth's priestesses, you know that you exist only to provide your goddess with food and pleasure. This knowledge lends you a certain bloodthirsty readiness.Underdark (Und)
Long ReachYou know how to use your great stature to reach an opponent more than 5 feet away with a spearlike weapon. REGION: Gnoll, volodni.Unapproachable East (Una)
Long StrikeBase attack bonus +2You have practiced grasping a pole arm farther down the haft than normal, granting you extended reach.Dragon Compendium (DC)
Low BlowMobilityYou can get underfoot and attack creatures larger than you.Races of Faerun (Rac)
Low ProfileYou are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station.Unearthed Arcana (UA)
Lucid ChannelingWIS 13W hen you invite a celestial into your body, you open your mind completely to the divine spirit.Faiths of Eberron (FE)
Luck of HeroesYour land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through. Regions: Aglarond, Dalelands, Tethyr, the Vast.Forgotten Realms Campaign Setting (FRCS)
Lunar MagicYour spells and spell-like abilities are tied to the phase of the moon, rising and falling with the strength of Selűne.City of Splendors: Waterdeep (CSW)
Lunging StrikeBase attack bonus +6You make a single attack against a foe who stands just beyond your reach.Player's Handbook II (PH2)
Lurking FamiliarCombat Familiar, arcane caster level 6Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. When it moves to attack, its sudden appearance might catch your foe by surprise.Player's Handbook II (PH2)
Lycanthropic SpellYou cast spells while in your lycanthropic animal form.Faiths & Pantheons (FP)
Mad Foam RagerYou fight with the rage that only a rabid badger or a beer addled dwarf can bring to bear. In combat, you shrug off attacks and continue fighting even in the face of horrific injuries and effects.Player's Handbook II (PH2)
Mage SlayerSpellcraft 2 ranksYou have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.Complete Arcane (CAr)
Mage SlayerSpellcraft 2 ranksYou have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.Miniatures Handbook (MH)
Mage SlayerYou have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.Monster Manual V (MM5)
Magic Device AttunementUse Magic Device 1 ranksYou have a knack for activating familiar magic items.Complete Mage (CM)
Magic of the LandConcentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranksYour intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself.Races of the Wild (RW)
Magical AptitudeYou have a knack for magical endeavors.Player's Handbook v.3.5 (PH)
Magical ArtisanYou have mastered the method of creating a certain kind of magic item.Forgotten Realms Campaign Setting (FRCS)
Magical ArtisanYou have mastered the method of creating a certain kind of magic item.Player's Guide to Faerûn (PG)
Magical TrainingYou come from Halruaa, a half-legendary land where basic magic is taught to all with the aptitude for it. Every crafter and laborer, it seems, knows a cantrip or two to ease her work.Forgotten Realms Campaign Setting (FRCS)
Maiming StrikeSneak attack +2d6You can make dreadful attacks that disfigure your opponent.Exemplars of Evil (EE)
Malign Spell FocusThe character's spells that have the evil descriptor are more potent than normal due to a deal she makes with an evil power.Book of Vile Darkness (BV)
Malign Spell FocusYour evil spells are more potent than normal due to a deal forged with an evil power.Champions of Ruin (CR)
Manifest DruidYour years of wandering the Eldeen Reaches have given you a familiarity with its three manifest zones and the powers of the planes they are linked to.Player's Guide to Eberron (PE)
Manifest FlightKnowledge (the planes) 4 ranksYou have learned to make use of the manifest zone in Sharn to improve your natural ability to fly.Sharn: City of Towers (Sh)
Manifest LeapKnowledge (the planes) 3 ranks, Jump 6 ranksYou have learned to make use of the manifest zone in Sharn to increase your ability to jump and reduce the damage you take when you fall.Sharn: City of Towers (Sh)
Manticore's StingQuick Draw, DEX 17, Base attack bonus +6You are a master of the art of throwing numerous, sharp projectiles, such as daggers and darts.Dragonmarked (Dra)
Mantis LeapJump 5 ranks, Monk level 7You deliver a powerful attack after making a jump.Sword and Fist: A Guidebook to Monks and Fighters (SF)
ManyshotPoint Blank Shot, Rapid Shot, DEX 15, Base attack bonus +6You can fire multiple arrows as a single attack against a nearby target.Epic Level Handbook (EL)
ManyshotPoint Blank Shot, Rapid Shot, DEX 17You can fire multiple arrows simultaneously against a nearby target.Player's Handbook v.3.5 (PH)
Mark of AvernusBrand of the Nine HellsYour unfailing allegiance to Bel gives you special strategic insights into the best ways to overcome your enemies. By examining your opponents, you can land telling blows.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of CaniaBrand of the Nine HellsBehind Mephistopheles's mask of civility and quick wit burns the fi re of frustration and hatred. You acquire this archdevil's temperament, and you can channel it to destroy your foes.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of DeflectionYour dragonmark helps deflect attacks made against you.Dragonmarked (Dra)
Mark of DestinyYou can call upon the power of your Siberys mark to enhance your combat prowess.Dragonmarked (Dra)
Mark of DisBrand of the Nine HellsThe infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of HleidYou bear a birthmark in the shape of the holy symbol of Hleid (a ragged white triangle with a vortex of blue fl ame in its center) somewhere on your body; this mark identifi es you as an ally of the church of Hleid and grants you supernatural qualities.Frostburn (Fr)
Mark of MadnessYour aberrant dragonmark causes momentary madness in creatures.Dragonmarked (Dra)
Mark of MaladominiBrand of the Nine HellsMaladomini is a sinking mire of corruption and filth. Those who serve the Lord of Flies acquire some of his most unsavory characteristics. You exude stinking ichor like your master.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of MalbolgeBrand of the Nine HellsMalbolge has transformed into a place of disturbing growth and decay. Glasya, the new mistress, has blessed you with the same essence that infects everything in her domain, enabling you to draw power from the remains of the Hag Countess.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of MinaurosBrand of the Nine HellsMammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of NessusBrand of the Nine HellsAll bow before Asmodeus. The Lord of Nessus grants you a hint of his commanding nature.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of PhlegethosBrand of the Nine HellsThe disturbing infatuation of physical pleasure and pain has indelibly touched your mind, enabling to draw strength from your own suffering, as well as that of others.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of PurityYour dragonmark renders you immune to effects that would sicken or nauseate you, and gives you the power to rid others of similar debilitations.Dragonmarked (Dra)
Mark of ResilienceThe power of your dragonmark gives you a survival edge.Dragonmarked (Dra)
Mark of StarsIf the stars are the eyes of dragons that have ascended to godhood, they are watching over you.Dragonmarked (Dra)
Mark of StygiaBrand of the Nine HellsLevistus demands that his servants work endlessly to extract him from his icy tomb. From your time on the glacier, you have learned to use your environment to best advantage.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of TruthThe power of your dragonmark aids your attacks against foes with aberrant marks.Dragonmarked (Dra)
Mark of Twelve MoonsYour dragonmark has mysterious ties to one of Eberron's twelve moons.Dragonmarked (Dra)
Mark of VengeanceYour aberrant dragonmark strikes at the hearts of dragonmarked foes you attack.Dragonmarked (Dra)
Mark of VerminYour aberrant dragonmark gives you a natural affinity for vermin.Dragonmarked (Dra)
Mark of XoriatYou are what the witches of Droaam call a "byeshkalzah"-- a scion of Khyber whose aberrant dragonmark has been warped by exposure to the lingering horrors of Xoriat.Dragonmarked (Dra)
Mark of the DauntlessYour dragonmark helps you shake off effects that would daze or stun a normal person, as well as help similarly. Dragonmarked (Dra)
Mark of the RecoveryYou draw upon the power of your dragonmark to stay alive.Dragonmarked (Dra)
Mark of the WildernessAs a member of the Wardens of the Wood sect, you call upon the power of your dragonmark to help you defend the wilderness.Dragonmarked (Dra)
Martial StalkerYou practice a powerful fighting style that focuses equally on martial skill and mystical dedication.Complete Scoundrel (CS)
Martial StanceYou have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances.Tome of Battle: The Book of Nine Swords (ToB)
Martial StudyBy studying the basics of a martial discipline, you learn to focus your ki and perfect the form needed to use a maneuver. As a result, you gain the use of a combat maneuver.Tome of Battle: The Book of Nine Swords (ToB)
Martial ThrowImproved Unarmed Strike, DEX 17You can switch positions with an opponent you hit in melee by throwing that opponent.Miniatures Handbook (MH)
Martial Weapon ProficiencyChoose a type of martial weapon, such as longbow (see Table 7-4: Weapons, pages 98-99, for a list of martial weapons). You understand how to use that type of martial weapon in combat. Use this feat to expand the list of weapons you are proficient with beyond the basic list in the class description.Player's Handbook v.3.5 (PH)
Mask of GentilityBluff 9 ranks, Disguise 9 ranks, CHA 15You cunningly hide your true motives and nature behind a facade of camaraderie and gentility.Exemplars of Evil (EE)
Master LinguistYou have a broad knowledge of language.Races of Eberron (RE)
Master ManipulatorDiplomacy 9 ranks, CHA 13Your words are your weapons. You confuse others with your speech, luring them into giving up vital secrets and leaving them dumbfounded with your carefully constructed, conversational static.Player's Handbook II (PH2)
Master Of Poisonsou are highly trained and adept in the use of toxic substances.Drow of the Underdark (DrU)
Master Of ShadowYou gain extra uses of your drow powers of light and darkness.Drow of the Underdark (DrU)
Master Spellthief Your arcane studies allow you to mingle arcane magic of different flavors for great effect.Complete Scoundrel (CS)
Master of KnowledgeYou have spent most of your life in study, and it comes naturally to you now.Heroes of Horror (HH)
Master of Undeath Knowledge (religion) 5 ranksYou can control an undead that you create . . . for a time.Complete Mage (CM)
Master of WardsYou use the power of your dragonmark to shield your allies.Dragonmarked (Dra)
Mastery of Chaos and OrderKnowledge (the planes) 2 ranks, Spellcraft 6 ranksYou have learned to calculate the precise locations of Daanvi and Kythri at any given time, and to use that knowledge to imbue your spells with unusual regularity or striking.Player's Guide to Eberron (PE)
Mastery of Day and NightMaximize Spell, Knowledge (the planes) 2 ranks, Spellcraft 6 ranksYou have learned to calculate the precise locations of Irian and Mabar at any given time, and to use that knowledge to enhance your manipulation of positive and negative energy.Player's Guide to Eberron (PE)
Mastery of DreamsKnowledge (the planes) 4 ranksBy psychically exploring the realm of Dal Quor, you have learned to instill your spells with the stuff of dreams . . . and nightmares. Player's Guide to Eberron (PE)
Mastery of Faerie EnchantmentExtend Spell, Knowledge (the planes) 2 ranks, Spellcraft 6 ranksYou have learned to calculate the precise location of Thelanis at any given time, and to use that knowledge to improve your ability to control the minds of other creatures.Player's Guide to Eberron (PE)
Mastery of Ice and FireEnlarge Spell, Knowledge (the planes) 2 ranks, Spellcraft 4 ranksYou have learned to calculate the precise locations of Fernia and Risia at any given time, and to use that knowledge to enhance cold and fire spells that you cast.Player's Guide to Eberron (PE)
Mastery of MadnessIron Will, Knowledge (the planes) 2 ranks, Spellcraft 9 ranksYou have learned to reach magically to the ever-distant plane of Xoriat and draw some element of its madness into the world--but these techniques come with some risk.Player's Guide to Eberron (PE)
Mastery of Twilight DenizensExtend Spell, Knowledge (the planes) 2 ranks, Spellcraft 4 ranksYou have learned to calculate the precise location of Lamannia at any given time, and to use that knowledge to summon more powerful creatures from that plane.Player's Guide to Eberron (PE)
Mastery of Twisted ShadowKnowledge (the planes) 2 ranks, Spellcraft 4 ranksYou gain the ability to reach into the Plane of Shadow when casting an illusion, concealing yourself in the raw shadowstuff drawn forth.Player's Guide to Eberron (PE)
Mastery of the Azure SkyExtend Spell, Spellcraft 6 ranks, Knowledge (the planes) 2 ranksYou have learned to calculate the precise location of Syrania at any given time, and to use that knowledge to enhance spells you cast to grant flight.Player's Guide to Eberron (PE)
Mastery of the BattlegroundExtend Spell, Spellcraft 6 ranks, Knowledge (the planes) 2 ranksYou have learned to calculate the precise location of Shavarath at any given time, and to use that knowledge to enhance spells of battle that you cast.Player's Guide to Eberron (PE)
Mastery of the DeadSpell Focus (necromancy), Knowledge (the planes) 6 ranks, Spellcraft 12 ranksYou have learned to calculate the precise location of Dolu r r h at any given time, and to use that knowledge to capture the souls of creatures slain with your death spells.Player's Guide to Eberron (PE)
Mastery of the MistsKnowledge (the planes) 6 ranks, Spellcraft 12 ranksBy learning of the intricate relationship between the Ethereal Plane and the Material Plane, you gain the ability to see and sometimes reach through the barrier between these two planes.Player's Guide to Eberron (PE)
Mastery of the Silver VoidQuicken Spell, Knowledge (the planes) 6 ranks, Spellcraft 12 ranksYou have gained a deeper understanding of the Astral Plane and its relationship to the other planes of the cosmos. You can use that knowledge to more quickly access that plane.Player's Guide to Eberron (PE)
Maximize Spell-like AbilityYou can use a spell-like ability at its maximum effect.Complete Arcane (CAr)
Meditation of War MasteryImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), Fists of Iron, Freezing the Lifeblood, Falling Star Strike, Jump 6 ranks, Tumble 6 ranksYou have mastered the martial arts style of "Meditation of War"--a hard/soft form emphasizing weapon use and strikes to pressure points.Oriental Adventures (OA)
Melee EvasionCombat Expertise, Dodge, DEX 13, INT 13Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. You take careful stock of an opponent and slip away from his sword blow just as he commits to the attack.Player's Handbook II (PH2)
Melee Weapon MasteryWeapon Specialization, Weapon Focus, Base attack bonus +8, Weapon Proficiency with selected weaponYou have mastered a wide range of weapons. Your training with one specifi c weapon now extends to other weapons of a similar sort.Player's Handbook II (PH2)
Melodic CastingPerform 4 ranks, Spellcraft 4 ranksYou can weave your music and magic together into a single perfect voice.Complete Mage (CM)
Mental ResistanceYour mind is armored against mental intrusion.Expanded Psionics Handbook (XPH)
MentorApprenticeA character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice.Dungeon Master's Guide II (DMG2)
Mercantile BackgroundPowerful trading costers and craft guilds control the wealth and commerce of Faerűn's lands. You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity. Regions: Impiltur, Lake of Steam, Lantan, Sembia, Tashalar, Tethyr, Thesk, the Vast, deep gnome, gray dwarf.Forgotten Realms Campaign Setting (FRCS)
Mercurial StrikeQuick Draw, Base attack bonus +5With a single motion, you draw your weapon and slash at an opponent.Dragon Compendium (DC)
Metamagic School FocusYou are unusually skilled at modifying the effects of a particular school of magic.Complete Mage (CM)
Metamagic Spell TriggerUse Magic Device 15 ranksYou can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger.Complete Mage (CM)
Might Makes RightLeadership, STR 13Your great strength draws more followers.Races of Faerun (Rac)
Mighty DragonmarkYour dragonmark is particularly strong, and its powers are harder to resist and dispel.Dragonmarked (Dra)
Mighty LeapingMobility, Jump 9 ranks, STR 21You have developed your leg muscles and trained yourself to make mighty leaps.Savage Species (SS)
Mighty Works Mastery IImproved Unarmed Strike, Improved Grapple, Stunning Fist (or monk's stunning attack), Choke Hold, Fists of Iron, Deflect ArrowsYou have mastered the initial secrets of the "Mighty Works" martial arts style--a hard/soft form emphasizing locks and hand strikes.Oriental Adventures (OA)
Mighty Works Mastery IIMighty Works Mastery I, Improved Trip, Earth's Embrace, Ki Shout, Iron WillYou have mastered the deeper secrets of the "Mighty Works" martial arts style.Oriental Adventures (OA)
Mighty are FallenCombat Expertise, Dodge, Mobility, INT 13, DEX 13You can sidestep the powerful swings of an opponent that is using Power Attack.Dragon Compendium (DC)
MilitiaYou served in a local militia, training with weapons suitable for use on the battlefield REGION: Dalelands, Impiltur, Luiren, strongheart halfling.Forgotten Realms Campaign Setting (FRCS)
MilitiaYou served in a local militia, training with weapons suitable for use on a battlefield.Ghostwalk (Gh)
Mind over BodyThe arcane spellcasters of some lands have learned to overcome the frailties of the body with the unyielding power of the mind.Forgotten Realms Campaign Setting (FRCS)
Mind over BodyCON 13Your ability damage heals more rapidly.Expanded Psionics Handbook (XPH)
Mind-Shattering StrikeKuo-Toan MonasticismViolent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies.Monster Manual V (MM5)
MindsightA creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy. The creature perceives where the others are and how powerful their intellects are.Lords of Madness (LoM)
Minor Utterance of the Evolving MindTruespeak 6 ranksYour mastery ofTruespeech has led you to the understanding necessary to perform a simple utterance from the Lexicon of ihe Evolving Mind.Tome of Magic (TM)
Mobile Spell-CastingConcentration 8 ranksYour focused concentration allows you to move while casting a spell.Complete Adventurer (CAd)
MobilityDodge, DEX 13You are skilled at dodging past opponents and avoiding blows.Player's Handbook v.3.5 (PH)
Monastic TrainingYou are part of an order that combines the monastic discipline of the monk class with another form of training.Eberron Campaign Setting (ECS)
Monkey GripBase attack bonus +1You are able to use a larger weapon than other people your size.Complete Warrior (CW)
Monkey GripBase attack bonus +3You use a wider variety of sizes of weapons.Sword and Fist: A Guidebook to Monks and Fighters (SF)
MortalbaneThe creature can make a spell-like ability particularly deadly to mortals.Book of Vile Darkness (BV)
Mortifying AttackThose who witness your brutal death attack are unnerved and jarred by the experience.Champions of Ruin (CR)
Mother CystKnowledge (religion) 2 ranksYou gain the ability to cast necrotic cyst spells by growing a cyst of your own.Libris Mortis: The Book of the Dead (LM)
Mountain StanceBalance 5 ranks, Concentration 2 ranks, WIS 13You know how to stabilize yourself against unbalancing attacks.Secrets of Sarlona (SoS)
Mountain WarriorSurvival 5 ranksYou are adept at fi ghting on the uneven ground of mountainous terrain.Races of Stone (RS)
MountaineerYou are a particularly gifted explorer and mountain climber.Frostburn (Fr)
Mounted ArcheryMounted Combat, Ride 1 ranksYou are skilled at using ranged weapons while mounted.Player's Handbook v.3.5 (PH)
Mounted CastingMounted Combat, Ride 1 ranksYou are skilled at casting spells while riding a mount.Miniatures Handbook (MH)
Mounted CombatRide 1 ranksYou are skilled in mounted combat. Player's Handbook v.3.5 (PH)
Mounted MobilityMounted Combat, Ride 4 ranksYou are skilled at dodging past opponents while mounted.Heroes of Battle (HB)
MultiattackThe creature is adept at using all its natural weapons at once.Monster Manual II (MM2)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Manual IV (MM4)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Manual V (MM5)
MulticulturalYou blend in well with members of another race.Song and Silence: A Guidebook to Bards and Rogues (SaS)
MultilingualINT 15You have an uncanny knack for languages.Lost Empires of Faerun (LE)
MultisnatchSnatch, STR 17You can grapple enemies more firmly with only one of your natural attacks.Draconomicon (Dr)
MultitaskingMultiattack, Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 15+, INT 13+You can perform different tasks with different limbs.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Multiweapon FightingA creature with three or more hands can fight with a weapon in each hand. It can make one extra attack per round with each weapon.Monster Manual II (MM2)
Music of GrowthPerform 12 ranksYour music can enhance the power of animals and plant creatures.Eberron Campaign Setting (ECS)
Music of MakingPerform 9 ranksEchoing the music of creation, your own performance enhances any process of creation.Eberron Campaign Setting (ECS)
Mutable BodyYour enhanced control over your shapechanging ability grants you extra power from transmutation spells.Races of Eberron (RE)
MutilatorBase attack bonus +4After striking down your enemy in battle, you can skillfully mutilate the corpse to prevent others from raising it from the dead.Champions of Ruin (CR)
Mysterious MagicYour study of unconventional magic gives your spells an odd appearance and makes them difficult to identify.Secrets of Xen'drik (SX)
Natural BondYour bond with your animal companion is exceptionally strong.Complete Adventurer (CAd)
Natural BullyIntimidate 6 ranksYou easily terrify weaker adversaries.Champions of Ruin (CR)
Natural LeaderCHA 13You have a natural commanding presence.Heroes of Battle (HB)
Natural ScavengerSurvival 5 ranksYou are particularly adept at finding food while on the move.Shining South (ShS)
Natural SpellWIS 13You can cast spells while in a wild shape.Player's Handbook v.3.5 (PH)
Natural SpellWIS 13You can cast spells while in wild shape or shifted form.Ghostwalk (Gh)
Necrocarnum AcolyteYou have experienced the power of necrocarnum, a dark and twisted form of incarnum (see the necrocarnate prestige class on page 132). The power gained from this source can be great, but many decry its origins as evil.Magic of Incarnum (MoI)
Necromantic MightNecromantic PresenceUndead you control gain benefi ts when they are near you.Libris Mortis: The Book of the Dead (LM)
Necromantic PresenceUndead you control are harder to turn when they are near you.Libris Mortis: The Book of the Dead (LM)
Necropolis BornYou possess a magical understanding of the essence of mortal dread.Complete Arcane (CAr)
NecropotentYour special melee or ranged attack with one type of weapon is especially effective against undead.Libris Mortis: The Book of the Dead (LM)
NegotiatorYou are good at gauging and swaying attitudes.Player's Handbook v.3.5 (PH)
Neraph ChargeKnowledge (the planes) 5 ranks, WIS 15You master the Limbo-native neraph martial art of motion camoufl age when you charge a foe.Planar Handbook (PlH)
Neraph ThrowKnowledge (the planes) 5 ranks, DEX 15You master the Limbo-native neraph martial art of motion camouf lage for your thrown weapons.Planar Handbook (PlH)
Netherese Battle CursePower Attack, Knowledge (history) 4 ranksYou can channel your own arcane energy into a powerful curse upon those who dare to face you in battle.Lost Empires of Faerun (LE)
Night HauntYou possess a magical understanding of the workings of the unseen.Complete Arcane (CAr)
Nightborn DragonmarkYou are more in tune with your dragonmark at night.Dragonmarked (Dra)
Nightbringer InitiateYou have been trained in the ways of the Nightbringers, a new offshoot of the Children of WinterFaiths of Eberron (FE)
Nimble BonesCorpsecrafterUndead you raise or create are faster and more nimble than normal.Libris Mortis: The Book of the Dead (LM)
Nimble FingersYou are adept at manipulating small, delicate objects.Player's Handbook v.3.5 (PH)
Nobody's FoolWIS 13You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth.Races of Faerun (Rac)
Nocturnal CasterYou are empowered by darkness, making your abilities stronger at night.Tome of Magic (TM)
Node DefenseNode Spellcasting, Spellcaster Level 1You can use the magical power of an earth node to defend yourself from harm.Underdark (Und)
Node DefenseNode Spellcasting, Spellcaster Level 1You can use the magical power of a node to defend yourself from harm.Champions of Ruin (CR)
Node SensitiveYou can perceive a node just by passing near it.Champions of Ruin (CR)
Node SensitiveYou can perceive an earth node just by passing near it.Underdark (Und)
Node SpellcastingSpellcaster Level 1You have discovered the secret of node magic (see Node Magic in Chapter 4: Magic and Spells).Underdark (Und)
Node SpellcastingSpellcaster Level 1You have discovered the secret of the magic of a particular type of node.Champions of Ruin (CR)
Node StoreNode Spellcasting, Spellcaster Level 1You can store a prepared spell in a node to which you are attuned.Champions of Ruin (CR)
Node StoreNode SpellcastingYou can store a prepared spell in an earth node (see Node Magic in Chapter 4: Magic and Spells).Underdark (Und)
Nonverbal SpellPlanar Handbook (PlH)
Obscure LoreYou are a treasure trove of little-known information.Complete Adventurer (CAd)
Obscure LoreYou are a treasure trove of little-known information.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Obscure Personal TruenameTruenames are notoriously difficult to pronounce, but yours is harder than most.Tome of Magic (TM)
Obtain FamiliarKnowledge (arcana) 4 ranksYou gain a familiar.Complete Arcane (CAr)
Off-Hand ParryTwo-Weapon Fighting, DEX 13, Base attack bonus +3You use your off-hand weapon to defend against melee attacks.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Off-Hand ParryTwo-Weapon Fighting, Base attack bonus +3, DEX 13You use your off-hand weapon to defend against melee attacks.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Old SaltProfession (sailor) 5 ranksYou are an old hand at shipboard life, having mastered the myriad skills that are required of the experienced sailor. Additionally, you have an eye for the weather.Stormwrack (Sto)
OneiromancyDreamtellingYou gain a number of abilities and advantages related to dreams and magic.Heroes of Horror (HH)
Open Greater Chakra (Throat)CON 17You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Greater Chakra (Waist)CON 17You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Least Chakra (Crown)CON 13You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Least Chakra (Feet)CON 13You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Least Chakra (Hands)CON 13You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Lesser Chakra (Arms)CON 15You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Lesser Chakra (Brow)CON 15You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Lesser Chakra (Shoulders)CON 15You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open MindedYou are naturally able to reroute your memory and skill expertise.Complete Adventurer (CAd)
Open MindedYou are naturally able to reroute your memory, mind, and skill expertise.Expanded Psionics Handbook (XPH)
Oral HistoryYou are well versed in the art of storytelling and the oral history of your culture. Regions: The Moonshaes, The North, arctic dwarf, gold dwarf, shield dwarf.Races of Faerun (Rac)
Ordered ChaosYou are an unusually lawful Abyssal heritor.Fiendish Codex I: Hordes of the Abyss (FCI)
Orien Battle StrideThanks to your dragonmark, you are more difficult to push around on the battlefield.Dragonmarked (Dra)
Outsider Wings (Celestial)You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline.Races of Faerun (Rac)
Outsider Wings (Fiendish)You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline.Races of Faerun (Rac)
Overcome Shadow WeaveKnowledge (arcana) 5 ranks, Spellcraft 5 ranksYou understand the strengths and weaknesses of the Shadow Weave and are more resistant to its tricks.Champions of Valor (CV)
Overhead ThrustClose-Quarters Fighting, Power Attack, Base attack bonus +6You can deal a nasty attack to anything that tries to crush or run over you.Draconomicon (Dr)
Oversized Two-Weapon FightingTwo-Weapon Fighting, STR 13You are adept at wielding larger than normal weapons in your off hand.Complete Adventurer (CAd)
Overwhelming AssaultBase attack bonus +15If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. Only a fool ignores the deadly threat you present.Player's Handbook II (PH2)
Owlbear BerserkerYour fighting style emulates the owlbear, the totem beast of your berserker lodge.Unapproachable East (Una)
Pack FeintImproved Feint, Pack Tactics, Base attack bonus +8You know how to confuse an opponent with the aid of your comrades.Dragon Compendium (DC)
Pack TacticsWIS 13Fighting in cooperation with one or more partners is second nature to you. You are a master of harrying opponents and finding their undefended flanks.Dragon Compendium (DC)
Pain MasteryToughness, CON 20Injuries send you into a fury, increasing your physical power.Savage Species (SS)
Pain TouchStunning Fist, WIS 15You cause intense pain in an opponent with a successful stunning attack.Complete Warrior (CW)
Pain TouchStunning Fist, Base attack bonus +2You cause intense pain in an opponent with a successful stunning attack.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Pain TouchStunning Fist (or monk's stunning attack), Base attack bonus +2, WIS 19You cause intense pain in an opponent with a successful stunning attack.Oriental Adventures (OA)
Paralyzing FistsImproved Unarmed Strike, Stunning Fist, WIS 15You can make multiple unarmed attacks to paralyze an opponent in a single round.Ghostwalk (Gh)
Paralyzing FistsImproved Unarmed Strike, Stunning Fist, WIS 15You can make multiple unarmed attacks to paralyze an opponent in a single roundDrow of the Underdark (DrU)
Parrying ShieldShield ProficiencyYou have studied advanced techniques for battling foes whose attacks normally bypass armor. You use your shield to block or deflect rays and other touch attacks.Lords of Madness (LoM)
Path FocusChoose a path of shadow magic, such as Touch of Twilight. Your mysteries of that path are more potent than normal.Tome of Magic (TM)
Peak HopperYou are adapted to a hilly or mountainous environment.Savage Species (SS)
Pebble UnderfootImproved TripYou have learned a special combat technique useful for bringing down creatures much larger than you.Dragon Compendium (DC)
Penetrating ShotPoint Blank Shot, STR 15You send a powerful shot cleaving through your enemies.Player's Handbook II (PH2)
Perfect ReflectionCHA 15You are particularly skilled at mimicking the forms and mannerisms of others. The better you know a specific individual, the more able you are to look and act just like that person. Some changelings attribute this ability to a trace of their doppelganger ancestors' ability to peer into the minds of others.Player's Guide to Eberron (PE)
Personal TouchstonePlanar Touchstone, Knowledge (the planes) 8 ranksYou draw more power from one of the planar touchstone locations to which you have forged a link.Planar Handbook (PlH)
Personal Truename BacklashObscure Personal TruenameYour personal truename is so charged with magic power that those who fail to speak it properly are warped by reality run amok.Tome of Magic (TM)
PersuasiveYou have a way with words and body language.Player's Handbook v.3.5 (PH)
PersuasiveYou could sell a tindertwig hat to a troll.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Petrification ImmunityYou are immune to petrifi cation effects.Serpent Kingdoms (SK)
Petrification ResistanceYou can resist petrifi cation effects better than you otherwise could.Serpent Kingdoms (SK)
Phalanx FightingYou are trained in fighting in close formation with your allies.Complete Warrior (CW)
Phalanx FightingYou are trained in fighting in close formation with your allies.Lords of Darkness (LD)
Pharaoh's FistImproved Unarmed Strike, Stunning Fist, STR 15Your unarmed strikes echo with thunder, stunning your foe and those nearby.Sandstorm (Sa)
Pierce Magical ConcealmentBlind-Fight, Mage Slayer, CON 13You ignore the miss chance provided by certain magical effects.Complete Arcane (CAr)
Pierce Magical ProtectionMage Slayer, CON 13You can overcome the magical protections of your enemies.Complete Arcane (CAr)
Piercing Evocation Your evocation spells ignore an amount of energy resistance.Complete Mage (CM)
Pike HedgeCombat Reflexes, Base attack bonus +2You are particularly skilled at setting a weapon to receive a charge.Dragon Compendium (DC)
Pin ShieldTwo-Weapon FightingYou know how to get inside your opponent's guard by pinning his shield out of the way.Complete Warrior (CW)
Pin ShieldBase attack bonus +4You know how to get inside your opponent's guard by pinning his shield out of the way.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Plague ResistantYou are descended from the handful of combatants who fought on the Fields of Nun and survived Chondath's Rotting War in the 902 DR.Races of Faerun (Rac)
Planar FamiliarKnowledge (the planes) 5 ranksWhen you are ready and able to acquire a new familiar, you may choose one of several nonstandard familiars.Planar Handbook (PlH)
Planar TouchstoneKnowledge (the planes) 8 ranksForge a link between you and power-rich planar locations, referred to as planar touchstones (see Planar Touchstones, page 153).Planar Handbook (PlH)
Planetouched Animal AffinityYou have a special affinity for a kind of animal associated with your deity ancestor.Races of Faerun (Rac)
Plant ControlPlant DefianceThe deity can channel the power of nature to gain mastery over plant creatures.Deities and Demigods (DD)
Plant ControlYou channel the power of nature to gain mastery ovei plant creatures.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Plant DefianceThe deity can channel the power of nature to drive off or stop plant creatures.Deities and Demigods (DD)
Plant DefianceYou channel the power of nature to drive off plant creatures.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Plunging ShotPoint Blank Shot, DEX 13You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you. Heroes of Battle (HB)
Plunging ShotPoint Blank Shot, DEX 13You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.Races of the Wild (RW)
Point Blank ShotYou are skilled at making well-placed shots with ranged weapons at close range.Player's Handbook v.3.5 (PH)
Poison Expert Craft (poisonmaking) 4 ranksYour skill at crafting and delivering toxins has made you a more deadly poisoner.Complete Scoundrel (CS)
Poison HealerGreat FortitudePoison isn't always bad for you.Fiendish Codex I: Hordes of the Abyss (FCI)
Poison ImmunityAfter prolonged exposure to a poison or toxin, the character has rendered himself immune to it.Book of Vile Darkness (BV)
Poison ImmunityAfter prolonged exposure to a poison or toxin, you have rendered yourself immune to it.Champions of Ruin (CR)
Poison ImmunityPoison ResistanceYou can ignore the effects of poison.Serpent Kingdoms (SK)
Poison ImmunityYou can ignore the effects of poison.Savage Species (SS)
Poison Master Poison Expert , Craft (poisonmaking) 8 ranksThe toxins you create and use are particularly virulent.Complete Scoundrel (CS)
Poison SpellYou can mystically transfer a poison to the target of your spellsDrow of the Underdark (DrU)
Pole BalanceYou can use your pole arm to brace yourself against impact and prevent you from falling.Dragon Compendium (DC)
Pole FighterYour monastic training included extensive work with pole arms and other similar weapons.Dragon Compendium (DC)
Pole MasterWeapon Focus (With a specific hafted reach weapon), Base attack bonus +1Your monastic training included extensive work with pole arms.Secrets of Sarlona (SoS)
PolyglotINT 25You can speak, read, and write all languages.Complete Adventurer (CAd)
Portal SensitiveYou can perceive a portal just by passing near it.Underdark (Und)
Power AttackSTR 13You can make exceptionally powerful melee attacks.Player's Handbook v.3.5 (PH)
Power ClimbSTR 15If you fly in a straight line, you can gain altitude in flight more easily than others.Draconomicon (Dr)
Power CriticalChoose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.Complete Warrior (CW)
Power CriticalBase attack bonus +12The deity chooses one kind of weapon, such as longsword or greataxe. With this weapon, the deity knows how to hit where it hurts when it counts.Deities and Demigods (DD)
Power CriticalImproved Critical (with weapon), Base attack bonus +12Choose one weapon, such as a longsword or greataxe. With that weapon, you know how to hit where it hurts.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Power DiveSTR 15You can fall upon an opponent from the sky.Savage Species (SS)
Power DiveSTR 15You can fall upon an opponent from the sky.Draconomicon (Dr)
Power LungePower Attack, Base attack bonus +3Your ferocious attack may catch an opponent unprepared.Enemies and Allies (EA)
Power LungePower Attack, Base attack bonus +3Your ferocious attack may catch an opponent unprepared.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Power LungePower Attack, Base attack bonus +3Your ferocious attack may catch an opponent unprepared.Ghostwalk (Gh)
Power ThrowBrutal Throw, Power Attack, STR 13You have learned how to hurl weapons to deadly effect.Complete Adventurer (CAd)
Powerful ChargeA creature with this feat can charge with extra force.Monster Manual IV (MM4)
Powerful ChargeYou can charge with extra force.Eberron Campaign Setting (ECS)
Powerful ChargeYou can charge with extra force.Miniatures Handbook (MH)
Powerful ChargeA creature with this feat can charge with extra force.Monster Manual III (MM3)
Powerful ChargeA creature with this feat can charge with extra force.Monster Manual V (MM5)
Practical MetamagicSpellcraft 8 ranksYou can apply a selected metamagic feat to your spells more easily.Races of the Dragon (RDr)
Practiced BinderBind VestigeWhen you bind a vestige, you gain an additional power associated with it.Tome of Magic (TM)
Practiced SpellcasterSpellcraft 4 ranksChoose a spellcasting class that you possess. Your spells cast from that class are more powerful.Complete Arcane (CAr)
Practiced SpellcasterSpellcraft 4 ranksChoose a spellcasting class that you possess. Your spells cast from that class are more powerful.Complete Divine (CD)
Precise ShotPoint Blank ShotYou are skilled at timing and aiming ranged attacks.Player's Handbook v.3.5 (PH)
Precise StrikeDEX 13You are skilled in finding your opponent's weakness and striking where it hurts most.Dragon Compendium (DC)
Precise SwingBase attack bonus +5You can ignore most obstacles when making a melee attack against an opponent.Eberron Campaign Setting (ECS)
Precocious ApprenticeYour master has shown you the basics of a spell beyond the normal limits of your experience and training.Complete Arcane (CAr)
Priest of the WasteYou can swap out prepared spells for others that aid in exploring and surviving in wastelands.Sandstorm (Sa)
Primary ContactFavoredYour rapport with one of your contacts is stronger than your relationship with the rest.CityScape (Ci)
Primeval Wild ShapeYour wild shape forms are stronger than normal.Frostburn (Fr)
Primitive CasterYou use screeches, wild gesticulations, and extra material components to give your spells additional power.Frostburn (Fr)
Primitive CasterYou use screeches, wild gesticulations, and extra material components to give your spells additional power.Races of Faerun (Rac)
Prone AttackLightning Reflexes, DEX 15You can attack from a prone position without penalty.Complete Warrior (CW)
Prone AttackLightning Reflexes, Base attack bonus +2, DEX 15You attack from a prone position without penalty.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Prone AttackLightning Reflexes, Base attack bonus +2, DEX 15You attack from a prone position without penalty.Oriental Adventures (OA)
Prophecy's ArtifexDragon Prophesier, Knowledge (arcana) 2 ranksYour perception of the draconic Prophecy gives you insights into that allow you to transcend the normal limits of magic item use.Magic of Eberron (MoE)
Prophecy's ExplorerDragon Prophesier, Knowledge (arcana) 2 ranks, Base attack bonus +2Your perception of the draconic Prophecy imbues you with a preternatural sense of your surroundings, enabling you to move easily and quickly through dangerous areas.Magic of Eberron (MoE)
Prophecy's HeroDragon Prophesier, Knowledge (arcana) 2 ranksYour perception of the draconic Prophecy charges you with the will to prevail, providing you with the opportunity to see a way to victory even when the odds are stacked against you.Magic of Eberron (MoE)
Prophecy's ShaperDragon Prophesier, Knowledge (arcana) 4 ranksYour perception of the draconic Prophecy is such that you can disrupt reality and make your spells more powerful than reality would normally allow.Magic of Eberron (MoE)
Prophecy's ShepherdDragon Prophesier, Knowledge (arcana) 4 ranksYour perception of the draconic Prophecy is such that you can alter the natural fl ow of the world by connecting your knowledge of life-force with the world around you.Magic of Eberron (MoE)
Prophecy's SlayerDragon Prophesier, Knowledge (arcana) 2 ranks, Base attack bonus +2Your perception of the draconic Prophecy includes a keen appreciation of life. You recognize how fragile and tenuous life truly is when balanced against your lethal foreknowledge.Magic of Eberron (MoE)
Prophet of the DivineYour communications with the divine manifest in a public fashion.Power of Faerun (PF)
Protected DestinyHeroic DestinyYour heroic destiny is guarded against the whims of misfortune.Races of Destiny (RD)
Protective MarkYour dragonmark makes you more resilient against certain weapon attacks.Dragonmarked (Dra)
ProteusSpell Focus (illusion), Spellcaster Level 10thYou are a master of masking your features behind a myriad of disguises.Exemplars of Evil (EE)
Psionic AffinityYou have a knack for psionic endeavors.Expanded Psionics Handbook (XPH)
Psionic HoleCON 15You are anathema to psionic creatures and characters.Expanded Psionics Handbook (XPH)
Psionic MasteryYou are quick and certain in your efforts to defeat the psionic defenses and powers of others.Complete Psionic (CP)
Psithief You can drain psychic energy and use it against others.Complete Scoundrel (CS)
Psychic RefusalIron WillSpells that target your mind have difficulty penetrating your defenses.Drow of the Underdark (DrU)
Pulverize FoeSTR 15, Base attack bonus +6You enjoy smashing your opponents into submission.Champions of Ruin (CR)
Puppet MasterWIS 13It is more difficult to notice manipulation of the targets of your enchantment spells.Dragon Compendium (DC)
Pure SoulYour faith or purity of mind overrides the evils within you. You are immune to taint.Heroes of Horror (HH)
Purify Spell-like AbilityYou can charge your damaging spell-like abilities with celestial energy that leaves good creatures unharmed.Book of Exalted Deeds (BE)
PursueCombat ReflexesYou have the ability to follow in an opponent's wake.Eberron Campaign Setting (ECS)
PushbackImproved Bull Rush, Power Attack, STR 17You can knock opponents back when you hit them in melee.Miniatures Handbook (MH)
PyroYou're good at lighting objects and opponents on fi re.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Quick ChangeDEX 15You can shift to an alternate form faster and more easily than you otherwise could.Savage Species (SS)
Quick DrawBase attack bonus +1You can draw weapons with startling speed.Player's Handbook v.3.5 (PH)
Quick ReconnoiterListen 5 ranks, Spot 5 ranksYou can learn a lot of information from just a quick scan of an area or object.Complete Adventurer (CAd)
Quick ReconnoiterListen 5 ranks, Spot 5 ranksYou are skilled at scanning an area or object quickly and thoroughly.Dungeonscape (Du)
Quick RecoveryIt's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act.Lords of Madness (LoM)
Quicken DragonmarkYou can use your dragonmark powers more quickly.Dragonmarked (Dra)
Quicken DragonmarkYou can use your dragonmark abilities more quickly.Magic of Eberron (MoE)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual IV (MM4)
Quicken Spell-Like AbilityThe creature can use a spell-like ability with amoment's thought.Book of Vile Darkness (BV)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual II (MM2)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual III (MM3)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual v.3.5 (MM)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual V (MM5)
Quicken TurningYou can turn or rebuke undead with a moment's thought.Complete Divine (CD)
Quicken TurningExtra TurningYou can turn or rebuke undead with a moment's thought.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Quicken TurningExtra Turning, CHA 13You can turn or rebuke undead with a monent's thought.Faiths & Pantheons (FP)
Quicken TurningExtra Turning, CHA 13You can turn or rebuke undead with a moment's thought.Ghostwalk (Gh)
Quicken UtteranceTruespeak 12 ranksou can speak an utterance with just a moment's thought.Tome of Magic (TM)
Quicker than the EyeYour hands can move so quickly that observers don't see what you've done.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Quill of SivisYour dragonmark makes you more adept at deciphering and using scrolls, as well as avoiding magic traps that involve glyphs, runes, and symbols.Dragonmarked (Dra)
Radiant FlickerDazzling FireYou cloak yourself or another with a nimbus of flickering, bewildering light. Drow of the Underdark (DrU)
Raging LuckWhen raging, you have a greater ability to alter your luck than most others do.Eberron Campaign Setting (ECS)
Rampaging Bull RushImproved Bull RushYou can use brute force to slam into and knock down your enemies.Races of Stone (RS)
Ranged DisarmPoint Blank Shot, Precise Shot, DEX 15You can disarm a foe from a distance.Complete Warrior (CW)
Ranged PinPoint Blank Shot, Precise Shot, DEX 15Use Ranged weapon to grapple foe within 30'.Complete Warrior (CW)
Ranged RecallPoint Blank Shot, Weapon Focus (ranged spell), Spellcraft 4 ranksYour magical ranged attacks rarely miss.Complete Mage (CM)
Ranged Spell SpecializationWeapon Focus (ranged spell)You deal more damage with ranged touch attack spells.Complete Arcane (CAr)
Ranged SunderPoint Blank Shot, Precise Shot, STR 13You can attack an opponent's weapon at a distance.Complete Warrior (CW)
Ranged Weapon MasteryYou have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort.Player's Handbook II (PH2)
Rapid AssaultBase attack bonus +1Your fighting style emphasizes taking foes down with quick, powerful blows.Tome of Battle: The Book of Nine Swords (ToB)
Rapid BlitzBounding Assault, Dodge, Mobility, Spring Attack, DEX 13You charge across the battlefi eld, combining your speed and fighting ability to move and attack with unmatched skill.Player's Handbook II (PH2)
Rapid InfusionYou can imbue an item with an infusion more quickly than normal.Magic of Eberron (MoE)
Rapid MetamagicSpellcraft 12 ranksYou possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.Complete Mage (CM)
Rapid Pact MakingExpel Vestige, Intimidate 8 ranksYour skill with pact magic lets you bind a vestige extreme! quickly, even in the heat of combat.Tome of Magic (TM)
Rapid RecoveryFavored VestigeYou can use the abilities of your iavored vestige more frequently- Tome of Magic (TM)
Rapid RegenerationYou regenerate more rapidly.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Rapid ReloadBase attack bonus +2You reload a crossbow more quickly than normal.Epic Level Handbook (EL)
Rapid ReloadChoose a type of crossbow (hand, light, or heavy). You can reload a crossbow of that type more quickly than normal.Player's Handbook v.3.5 (PH)
Rapid ReloadBase attack bonus +2You reload a crossbow more quickly than normal.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Rapid ShotPoint Blank Shot, DEX 13You can use ranged weapons with exceptional speed.Player's Handbook v.3.5 (PH)
Rapid StunningCombat Reflexes, Stunning Fist, Base attack bonus ++6You can use your stunning attacks in rapid succession.Complete Warrior (CW)
Rapid SwimmingBase Fortitude save +2You are one with the water.Races of Faerun (Rac)
Rapid SwimmingYou are one with the water.Stormwrack (Sto)
Rapid metabolismCON 13Your wounds heal rapidly.Psionics Handbook 3.0 (PsH3_)
Rapid metabolismCON 13Your wounds heal rapidly.Expanded Psionics Handbook (XPH)
Rashemi Elemental SummoningSpellcaster Level 5You may summon Rashemen's native elementals in any situation where you could summon an air or earth elemental.Unapproachable East (Una)
Rattlesnake StrikeImproved Initiative, Improved Unarmed Strike, Stunning Fist, WIS 15Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison.Sandstorm (Sa)
Razing StrikeYou have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks.Complete Adventurer (CAd)
Reactive CounterspellImproved InitiativeYou can react quickly to counterspells cast by opponents.Magic of Faerun (Mag)
Reactive CounterspellImproved InitiativeYou can react quickly to counter spells cast by opponents.Player's Guide to Faerûn (PG)
Reactive ResistanceThrough extensive practice and meditation, you can lower your spell resistance quickly. Drow of the Underdark (DrU)
Ready ShotPoint Blank ShotYou can make devastating attacks with ranged weapons against charging opponents.Heroes of Battle (HB)
Recitation of Mindful StateTruespeak 6 ranksThis recitation narrows and focuses your perception so you can concentrate on a delicate task at hand.Tome of Magic (TM)
Recitation of the Fortified StateTruespeak 9 ranksThis recitation allows you to stand unyielding against the blows of your enemies.Tome of Magic (TM)
Recitation of the Meditative StateTruespeak 9 ranksThis recitation gives you an unparalleled sense of serene calm. You gain a natural armor bonus equal to one-third your truenamer level. The bonus lasts at least until the beginning of your next turn, and you can extend it for 1 round by taking the total defense action. You can continue taking the total defense action, and gaining the bonus, for up to 1 minute, after which time the effects of the recitation fade unless you repeat the recitationTome of Magic (TM)
Reckless ChargeBase attack bonus +1You can charge with wild abandon.Miniatures Handbook (MH)
Reckless OffenseBase attack bonus +1You can shift your focus from defense to offense.Expanded Psionics Handbook (XPH)
Reckless OffensivePower Attack, Base attack bonus +2You lower your guard in order to make a telling attack.Enemies and Allies (EA)
Reckless OffensivePower Attack, Base attack bonus +2You lower your guard in order to make a telling attack.Races of Faerun (Rac)
Reckless RageCON 13You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others. Goliath barbarians favor this feat.Races of Stone (RS)
Reckless Wand WielderCraft Wand, Use Magic Device 1 ranksYou can increase the effectiveness of spells cast from a wand.Complete Arcane (CAr)
Recognize ImposterSense Motive 3 ranks, Spot 3 ranksYou are extremely skilled at spotting impostors.Eberron Campaign Setting (ECS)
Reinforced WingsSTR 13You have strengthened the muscles of your wings.Races of the Dragon (RDr)
Relic HunterAppraise 1 ranks, Knowledge (history) 1 ranksYou possess great knowledge of the relics and crafts of the ancient cultures of Eberron.Races of Eberron (RE)
Remain ConsciousEndurance, Iron Will, Toughness, Base attack bonus +2ou have a tenacity of will that supports you even when things look bleak.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Remain ConsciousEndurance, Iron Will, Toughness, Base attack bonus +2You have a tenacity of will that supports you even when things look bleak.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Remain ConsciousEndurance, Iron Will, Toughness, Base attack bonus +2You have a tenacity of will that supports you even when you are disabled or dying.Oriental Adventures (OA)
Rending ClawsYour expertise with scorpion claw gauntlets allows you lo tear apart your opponents with deadly precision.Secrets of Xen'drik (SX)
RenownYou have a better chance of being recognized.Unearthed Arcana (UA)
Repel AberrationGatekeeper initiateYour Gatekeeper training allows you to keep aberrations at bay.Eberron Campaign Setting (ECS)
Repel OutsidersEdgewalker SentinelYour study of Sarlona's manifest zones and planar breaches gives you a measure of control over the outsiders that lurk there.Secrets of Sarlona (SoS)
RequiemPerform (any) 8 ranksYour bardic music affects undead creatures.Libris Mortis: The Book of the Dead (LM)
RequiemPerform 12 ranksYour bardic music affects undead creatures.Song and Silence: A Guidebook to Bards and Rogues (SaS)
ResearchYou can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and fi gures.Eberron Campaign Setting (ECS)
Reserves of StrengthIron Will, Spellcaster Level 1When you cast a spell, you can choose to increase its effective caster level at the cost of exausting yourself.Dragonlance Campaign Setting (DCS)
Resist DiseaseYou have developed a natural resistance to diseases.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resist DiseaseYou have developed a natural resistance to diseases.Shining South (ShS)
Resist DragonfearYou are able to show courage in the presence of dragons.Dragonlance Campaign Setting (DCS)
Resist GhostYou are resistant to the effects of ghost powers.Ghostwalk (Gh)
Resist PoisonOver years, some among your people carefully expose themselves to poisons in controlled dosages in order to build up immunity to their* effects. A few are thereby weakened, but the strong adjust. Regions: Gray dwarf, half-orc, orc.Forgotten Realms Campaign Setting (FRCS)
Resist PoisonYou have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: AcidYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: ColdYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: ElectricityYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: FireYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: SonicYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resounding BlowPower Attack, Intimidate 7 ranks, STR 13Your mightiest attacks cause your foes to tremble before you.Book of Exalted Deeds (BE)
Resourceful BuyerYou know where to look in a community for anything you need.Races of Destiny (RD)
ReverberationYour sonic attack is more potent than normal.Savage Species (SS)
Ride-By AttackMounted Combat, Ride 1 ranksYou are skilled at making fast attacks for your mount.Player's Handbook v.3.5 (PH)
Right of CounselYou have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead.Eberron Campaign Setting (ECS)
Ring the Golden BellImproved Unarmed Strike, Stunning Fist, Weapon Focus (Unarmed Strike), WIS 13, Base attack bonus +5With the rush of air from a single precise strike, skilled martial artists can extinguish a candle flame from several feet away. Legendary masters developed this ability to the point that they could ring a thousand- pound bell using only a finger strike from 20 feet away.Dragon Compendium (DC)
RiposteCombat Expertise, INT 13, Base attack bonus +5You are adept at striking from a defensive posture.Dragon Compendium (DC)
Robilar's GambitCombat ReflexesBy offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifi ce is not for the unfi t or the unwise, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies.Player's Handbook II (PH2)
Rock Gnome TricksterYour glamers are particularly likely to fool the senses of your target.Races of Faerun (Rac)
Rock HurlingSTR 19You can throw rocks like a giant can.Races of Stone (RS)
Roll With ItToughness, CON 20You are adept at lessening the effects of blows.Savage Species (SS)
Roundabout KickImproved Unarmed Strike, Power Attack, STR 15You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.Complete Warrior (CW)
Roundabout KickPower Attack, Improved Unarmed Strike, STR 15You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.Oriental Adventures (OA)
RulershipYou are a ruler of an economic, frontier, governmental, military, religious, transport, or other community.Power of Faerun (PF)
RunYou are fleet of foot.Player's Handbook v.3.5 (PH)
RunesmithYou can fashion runes that take the place of material components for your spells.Races of Faerun (Rac)
Sacred ResilienceYou can channel divine energies to protect your allies from harm.Faiths of Eberron (FE)
Sacred TattooYou have been spiritually touched by one of the god-kings of the Old Empires and bear his or her symbol in the form of a tattoo in the shape of a holy symbol.Races of Faerun (Rac)
SaddlebackYour people are as comfortable riding as walking. Regions: Cormyr, Hordelands, Narfell, the North, Western Heartlands.Forgotten Realms Campaign Setting (FRCS)
SaddlebackYou were raised among people who are as comfortable riding as walking.Ghostwalk (Gh)
Sadistic RewardYour mind and body are fortified by harming others.Drow of the Underdark (DrU)
Sahuagin FlipDodge, DEX 13You can safely attack and withdraw underwater.Stormwrack (Sto)
Sailor's BalanceProfession (sailor) 4 ranksYou are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm.Stormwrack (Sto)
Sand CamouflageSandskimmer, Hide 5 ranksYou can hide yourself in sand with a moment's notice.Sandstorm (Sa)
Sand DancerTumble 4 ranks, WIS 13While making another attack, you attempt to blind a foe with thrown sand.Sandstorm (Sa)
Sand SnareCombat Expertise, Improved TripWhen you knock your foes into the sand, they have a hard time regaining their feet.Sandstorm (Sa)
Sand SpinnerSand Dancer, Tumble 8 ranks, WIS 13You spray sand with your acrobatic maneuvers.Sandstorm (Sa)
SandskimmerYou are particularly adept at moving over sand.Sandstorm (Sa)
Savvy Rogue You have mastered one or more of your rogue special abilities.Complete Scoundrel (CS)
Scalding Faith of the SunThe power and grace of the Sun Lord has enhanced your ability to turn undeadDragon Compendium (DC)
Scathing WitYou are particularly gifted in the art of hurling insults.Dragon Compendium (DC)
Scorpion's GraspImproved Unarmed Strike, Improved Grapple, STR 13Like the scorpion, you can grab and hold your prey.Sandstorm (Sa)
Scorpion's InstinctsHide 5 ranks, DEX 13You are hard to find in the waste.Sandstorm (Sa)
Scorpion's SenseLike the scorpion, you sense other creatures simply by perceiving their contact with the sand.Sandstorm (Sa)
Scorpion's resolveLike the scorpion, you are not easily distracted.Sandstorm (Sa)
Scourge of the SeasIntimidate 5 ranks, CHA 15You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence.Stormwrack (Sto)
ScrambleDEX 15Your slippery ways allow you to evade a damaging blow.Savage Species (SS)
Scribe Martial Script You know the secret of creating martial scripts--small slips of paper into which you infuse your own martial power and skill. The user of a script you have created gains the ability to use a maneuver you know.Tome of Battle: The Book of Nine Swords (ToB)
Sea LegsYou are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.Frostburn (Fr)
Sea LegsYou are accustomed to the rolling motion on board a ship and can use this motion to your advantage. Stormwrack (Sto)
Second WindYou can shrug off minor wounds with ease.Miniatures Handbook (MH)
SeerCHA 13You receive flashes of insight from your deity.Dragon Compendium (DC)
Self-SufficientYou can take care of yourself in harsh environments and situations.Player's Handbook v.3.5 (PH)
Sense QuintessenceYou are capable of discerning sources of quintessence, a magic substance precious to Thoon.Monster Manual V (MM5)
Sense WeaknessCombat Expertise, Weapon Focus, INT 13You can take advantage of subtle weaknesses in your opponents' defenses.Draconomicon (Dr)
Sentinel StanceAs your dragonmark improves, so does your ability to protect your allies in combat.Dragonmarked (Dra)
SerenityYour wisdom, inner calm, and sagacity fuels your class abilities rather than your force of personality or will.Dragon Compendium (DC)
Serpent FangImproved Unarmed Strike, Stunning Fist, WIS 15You are able to project your ki to strike foes as though you had extended reach.Sandstorm (Sa)
Serpent StrikeWeapon Focus (longspear)Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear.Eberron Campaign Setting (ECS)
Servant of a Dragon AscendantYou formally supplicate yourself to an immortal dragon quasi-deity.Dragons of Faerun (DrF)
Servant of the FallenYou keep alive the worship of a deity who has died or vanished. Your faith in this fallen deity allows you to wield divine magic in his or her name.Lost Empires of Faerun (LE)
ShadowYou are good at following someone surreptitiously.Song and Silence: A Guidebook to Bards and Rogues (SaS)
ShadowYou have a better chance than most to trail someone unnoticed.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Shadow BladeIn the course of your training in the Shadow Hand discipline. you learn to use your natural agility and speed to augment your attacks with certain weapons.Tome of Battle: The Book of Nine Swords (ToB)
Shadow CastConcentration 5 ranksYour shadow shimmers as you cast a spell and you seem to cast your mysteries from elsewhere.Tome of Magic (TM)
Shadow FamiliarNoctumancers developed this feat in order to gain a mystical companion.Tome of Magic (TM)
Shadow ReflectionYour shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity.Tome of Magic (TM)
Shadow ShieldYour ancestors long battled the insidious influence of shadow magic, and some of their descendants (including you) have a greater resistance to its effects.Races of Faerun (Rac)
Shadow SongShadow Weave MagicA dark legacy of the Shadowking's ambitions is the shadow of sorrow that cloaks many Tethyrian songs and ballads. Some bards have learned to infuse their performances with the sense of loss and suffering that suffuses the Shadow Weave.Races of Faerun (Rac)
Shadow TricksterYour mastery of the Shadow Hand discipline lets you augment your illusion spells with the stuff of shadow.Tome of Battle: The Book of Nine Swords (ToB)
Shadow VisionWIS 15Your senses grow so attuned with shadow that you gain a limited ability to see in natural and magical darkness.Tome of Magic (TM)
Shadow Weave MagicYou have discovered the dark and dangerous secret of the Shadow Weave.Forgotten Realms Campaign Setting (FRCS)
Shadow Weave MagicWIS 15You have discovered the dangerous secret of the Shadow Weave.Player's Guide to Faerûn (PG)
Shadowborn WarriorBlind-Fight, DodgeYou are adept at fighting in darkness.Drow of the Underdark (DrU)
Shadowform FamiliarYou can summon a familiar from the Plane of Shadow.Champions of Ruin (CR)
ShadowstrikeDue to your ties to the Plane of Shadow, you strike more effectively in areas of dim illumination.Champions of Ruin (CR)
Shape SoulmeldCON 13You gain the ability to shape a single soulmeld.Magic of Incarnum (MoI)
Shaped SplashDEX 13Your expertise with thrown weapons enables you to use splash weapons more effectively.Races of Eberron (RE)
Share SoulmeldYou can share a soulmeld with an ally with which you have a special bond.Magic of Incarnum (MoI)
Shared FuryHandle Animal 4 ranksYour fearsome rage spurs your animal companion to greater heights.Races of the Wild (RW)
Sharp-ShootingPoint Blank Shot, Precise ShotYour skill with ranged weapons lets you score hits others would miss due to an opponent's cover.Complete Warrior (CW)
Sharp-ShootingPoint Blank Shot, Precise Shot, Base attack bonus +3The deity's skill with ranged weapons lets it score hits others would miss due to an opponent's cover.Deities and Demigods (DD)
Sharp-ShootingPoint Blank Shot, Precise Shot, Base attack bonus +3Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Sherem-Lar SorceryYou are one of the Sherem-Lar, magically altered in the womb to enhance your potential as a sorcerer.Ghostwalk (Gh)
Sherezem-Lar SorcerySherem-Lar SorceryYou are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power.Ghostwalk (Gh)
Shield ChargeImproved Shield BashYou deal extra damage if you use your shield as a weapon when charging.Complete Warrior (CW)
Shield ChargePower AttackYou deal extra damage if you use your shield as a weapon when charging.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Shield Dwarf WarderYou are a student of the protective magics of the shield dwarves, learned at great cost during centuries of warfare and wandering.Races of Faerun (Rac)
Shield ExpertShield Proficiency, Base attack bonus +3You use a shield as an off-hand weapon while retaining its armor bonus.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Shield Maiden's GraceYou can channel energy to grant grace and spiritual calm to your companions.Dragon Compendium (DC)
Shield ProficiencyYou are proficient with bucklers, small shields, and large shields.Player's Handbook v.3.5 (PH)
Shield SlamImproved Shield Bash, Shield ChargeYou can use your shield to daze your opponent.Complete Warrior (CW)
Shield SlingImproved Shield Bash, Shield SpecializationYou can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon.Player's Handbook II (PH2)
Shield SpecializationYou are skilled in using a shield, allowing you to gain greater defensive BENEFITS: from it.Player's Handbook II (PH2)
Shield WallShield ProficiencyYou are skilled in using shields when in formation with other shield-bearers.Heroes of Battle (HB)
Shield of DeneithYou can channel the power of your Deneith dragonmark to defend yourself in battle.Player's Guide to Eberron (PE)
Shield of SiberysYour dragonmark protects you against the powers of those cursed with aberrant dragonmarks.Dragonmarked (Dra)
Shielded CastingCombat Casting, Concentration 5 ranksYou are skilled at covering yourself with your shield when casting spells in combat.Races of Stone (RS)
Shielded ManifestingConcentration 5 ranksYou are skilled at covering yourself with your shield when manifesting psionic powers in combat.Races of Stone (RS)
ShieldmateBase attack bonus +1You can protect those near you with your shield.Miniatures Handbook (MH)
Ship's MageSpellcraft 4 ranks, Profession (sailor) 2 ranksYou form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship. Those spellcasters who possess this feat are greatly favored as ship crew.Stormwrack (Sto)
Short HaftYou have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you.Player's Handbook II (PH2)
Shorten GripYou know how to alter your grip on a reach weapon to use it against nearby opponents.Dragon Compendium (DC)
Shot on the RunDodge, Mobility, Point Blank Shot, DEX 13You are highly trained in skirmish ranged weapon tactics.Player's Handbook v.3.5 (PH)
SidestepDodge, Mobility, Tumble 8 ranks, DEX 15You can move nimbly around the battlefield.Miniatures Handbook (MH)
Sidestep ChargeDodge, DEX 13You are skilled at dodging past charging opponents and taking advantage when they miss.Expanded Psionics Handbook (XPH)
Signature SpellYou are so familiar with a mastered spell that you can convert other prepared spells into that spell.Forgotten Realms Campaign Setting (FRCS)
Signature SpellYou are so familiar with a mastered spell that you can convert other prepared spells into that spell.Player's Guide to Faerûn (PG)
Silver BloodBase Fortitude save +2You have magically or alchemically imbued your fl esh and blood with silver, making you resistant to lycanthrope attacks.Champions of Valor (CV)
Silver FangBase Fortitude save +4By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes.Champions of Valor (CV)
Silver PalmYour culture is based on haggling and the art of the deal. Regions: Amn, Dragon Coast, Great Dale, Impiltur, Moonsea,. Sembia, the Shaar, Thesk, Vilhon Reach, gold dwarf, gray dwarf.Forgotten Realms Campaign Setting (FRCS)
Silver SmiteYou wield the power of the Silver Flame to smite evil.Eberron Campaign Setting (ECS)
Simple Weapon ProficiencyYou understand how to use all types of simple weapons in combat (see Table 7-5: Weapons, page 116, for a list of simple weapons).Player's Handbook v.3.5 (PH)
Single Blade StyleCombat Expertise, Weapon Focus, INT 13, Base attack bonus +10You wield a single weapon well.Dragon Compendium (DC)
Skewer FoeSTR 15, Base attack bonus +6A ruthless combatant, you like to impale enemies on spears and similar piercing weapons.Champions of Ruin (CR)
Skill FocusChoose a skill, such as Move Silently. You have a special knack with that skill.Player's Handbook v.3.5 (PH)
Skill KnowledgeYou gain access to new knowledge and abilities.Unearthed Arcana (UA)
Skilled Pact MakingYour strong will serves you well when making pacts with vestiges.Tome of Magic (TM)
Skilled TelekineticA creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis.Lords of Madness (LoM)
SkyriderYou have trained and served with the hippogriff cavalry that guards the Great Rift.Races of Faerun (Rac)
Slashing FlurryWeapon Focus (with selected slashing weapon), Weapon Specialization (with selected slashing weapon), Melee Weapon Mastery (slashing), Base attack bonus +14, Weapon Proficiency with slashing weaponYou swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye.Player's Handbook II (PH2)
Slippery SkinCombat Reflexes, Escape Artist 9 ranksYou can expertly avoid the grasp of your enemies.Exemplars of Evil (EE)
SmatteringsINT 13You have a talent for acquiring languages -- at least enough of each one to get by.Races of Destiny (RD)
Smite Fiery FoeYou can smite creatures with thefiresubtype.Frostburn (Fr)
Smiting PowerPower AttackYou use your smite ability to augment other combat maneuvers.Champions of Valor (CV)
Smooth TalkYour people are accustomed to dealing with strangers and foreigners without needing to draw weapons to make their point. Regions: Luiren, Silverymoon, Thesk, Waterdeep, gold dwarf, lightfoot halfling.Forgotten Realms Campaign Setting (FRCS)
Snake BloodThe taint of the yuan-ti runs in your veins. No outward signs give away your heritage, but you are something more--or less--than entirely human. Regions: Chult, Tashalar, the Vilhon Reach (Hlondeth only).Forgotten Realms Campaign Setting (FRCS)
Snap KickImproved Unarmed Strike, Base attack bonus +6You have continued to hone your unarmed combat skills, and you deal more damage with your unarmed strikes.Tome of Battle: The Book of Nine Swords (ToB)
SnatchYou can grapple more easily with your claws or bite.Monster Manual V (MM5)
Snatch ArrowsDeflect Arrows, Improved Unarmed Strike, DEX 15You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Player's Handbook v.3.5 (PH)
Snatch ArrowsDeflect Arrows, Improved Unarmed Strike, Base attack bonus +3, DEX 15You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Snatch TrophyYou can quickly and skillfully collect a trophy of your victory over a fallen foe.Champions of Ruin (CR)
Snatch WeaponImproved DisarmYou can disarm an opponent, then pluck the weapon from midair.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Snow Tiger BerserkerYou have learned how to pounce on your foes, much like your totem spirit.Unapproachable East (Una)
SnowcastingCON 13You add ice or snow to your spell's components to make them more powerful.Frostburn (Fr)
Snowflake WardancePerform (dance) 6 ranksYou have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.Frostburn (Fr)
SnowrunnerYou are particularly adept at moving through snow and over ice.Frostburn (Fr)
Somatic WeaponryYou are adept at performing somatic spell components while your hands are occupied.Complete Mage (CM)
Song of the HeartPerform 6 ranksYour bardic music reaches the depths of its listeners' hearts.Eberron Campaign Setting (ECS)
Song of the White RavenThe White Raven discipline shows you how to rouse de tion and fervor within your allies'hearts. Such teachings can augment and improve your musical ability.Tome of Battle: The Book of Nine Swords (ToB)
Soothe the BeastPerform 6 ranksEchoing the music of creation, your music has power to calm animals.Eberron Campaign Setting (ECS)
Soul of the NorthYou possess a magical understanding of the nature of cold.Complete Arcane (CAr)
Southern MagicianYour magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic.Races of Faerun (Rac)
Spear of DoomBase attack bonus +1Few can avoid death on your spearpoint when you brace yourself for their attack.Dragonlance Campaign Setting (DCS)
Special DispensationFavoredYou have been given leave to carry even banned armor, weapons, and equipment in a given area.CityScape (Ci)
Spectacular Death ThroesYour body seethes with unchecked power, promising dire consequences to your killer.Dragonlance Campaign Setting (DCS)
Spectral SkirmisherBase attack bonus +6You have trained extensively in the use of magic that renders you invisible. In combat, you use this experience to vex your opponents and increase your survivability.Player's Handbook II (PH2)
Spell FocusChoose a school of magic, such as illusion. Your spells of that school are more potent than normal.Player's Handbook v.3.5 (PH)
Spell Focus (Chaos)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell Focus (Evil)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell Focus (Good)Your spells with the good descriptor are more potent than normal due to your relationship with the powers of good.Book of Exalted Deeds (BE)
Spell Focus (Good)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell Focus (Law)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell GirdingYour spells are particularly hardy, resisting dispel checks more readily than normal.Magic of Faerun (Mag)
Spell HandYou possess a magical understanding of the manipulation of force.Complete Arcane (CAr)
Spell PenetrationYour spells are especially potent, breaking through spell resistance more readily than normal.Player's Handbook v.3.5 (PH)
Spell ReprieveKnowledge (history) 2 ranksYour studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school.Lost Empires of Faerun (LE)
Spell ThematicsYour spells have a distinct visual or auditory effect in their manifestation.Magic of Faerun (Mag)
Spell ThematicsYour spells manifest with a distinct theme or appearance.Player's Guide to Faerûn (PG)
Spell-Like Ability FocusChoose one of your spell-like abilities. This attack becomes more potent than normal.Races of Faerun (Rac)
Spell-Linked Familiararcane caster level 9You and your familiar can share spell energy, allowing your familiar to cast a limited number of spells each day.Player's Handbook II (PH2)
Spellcasting ProdigySpellcraft 30 ranks, WIS 25Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain.Epic Level Handbook (EL)
Spellcasting ProdigyYou have an exceptional gift for magic.Forgotten Realms Campaign Setting (FRCS)
Spellcasting ProdigyYou have an exceptional gift for magic.Player's Guide to Faerûn (PG)
Spellfire WielderYou are one of the rare people who have the innate talent to control raw magic in the form of spellfire.Magic of Faerun (Mag)
Spider CompanionVermin TrainerInstead of an animal, you bond with a monstrous spiderDrow of the Underdark (DrU)
Spiderfriend MagicYour spells cannot harm your vermin allies.Drow of the Underdark (DrU)
Spinning DefenseCombat Expertise, Deflect ArrowsYou can spin a pole arm around you, deflecting attacks.Dragon Compendium (DC)
Spire WalkingIriaebor is justly known as the City of a Thousand Spires, for fantastically bizarre, many-storied towers rise from all quarters of the city and are tightly packed together. As a result, it is possible to navigate Iriaebor via a network of arches, bridges, stairs, and leapable gulfs far above the city streets. You are well versed in the skill of navigating the skyroads of Iriaebor. REGION: The Western Heartlands.Races of Faerun (Rac)
Spirit of the StallionMounted CombatYour patron ancestor was a legendary cavalry soldier, and her spirit guides you and your mount.Player's Guide to Eberron (PE)
Spirited ChargeRide-By Attack, Ride 1 ranksYou are trained at making a devastating mounted charge.Player's Handbook v.3.5 (PH)
Split Chakra One of your chakras becomes capable of holding both a bound soulmeld and a magic item.Magic of Incarnum (MoI)
Spontaneous CastingYou can swap a prepared spell on the fl y.Eberron Campaign Setting (ECS)
Spontaneous DomainsYou need not prepare your domain spells in advance.Complete Champion (CC)
Spontaneous HealerKnowledge (religion) 4 ranksComplete Divine (CD)
Spontaneous SummonerKnowledge (nature) 4 ranks, WIS 13Complete Divine (CD)
Spontaneous WounderKnowledge (religion) 4 ranks, WIS 13Complete Divine (CD)
Spring AttackDodge, Mobility, DEX 13, Base attack bonus +4You are trained in fast melee attacks and fancy footwork.Player's Handbook v.3.5 (PH)
Staggering BlowImproved Critical (Unarmed or Bludgeoning Weapon), Power Attack, Heal 3 ranks, STR 13, Base attack bonus +12You are capable of delivering devastating strikes in melee combat, and when you land a critical blow, opponents seldom recover in time to fend off your attacks.Dragon Compendium (DC)
Staggering CriticalImproved Critical, Base attack bonus +12Your critical hits leave your opponents reeling.Drow of the Underdark (DrU)
Staggering StrikeBase attack bonus +6You can deliver a wound that hampers an opponent's movement.Complete Adventurer (CAd)
Staggering StrikeBase attack bonus +6You are particularly adept at making cruel and demoralizing sneak attacks.Races of Faerun (Rac)
Stalwart DefenseCombat Reflexes, Hindering OpportunistYou excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts.Player's Handbook II (PH2)
Stalwart Planar AllyPlanar Touchstone, Spellcraft 5 ranks, CHA 13The allies you summon from a specifi c plane are tougher than normal.Planar Handbook (PlH)
Stand StillSTR 13You can prevent foes from fl eeing or closing.Expanded Psionics Handbook (XPH)
Steadfast DeterminationEnduranceYour physical durability allows you to shrug off attacks that would cripple a lesser person. Rather than depend on agility or willpower, you use your raw toughness to survive.Player's Handbook II (PH2)
Steady ConcentrationConcentration 8 ranksYou are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions.Races of Stone (RS)
Steady MountaineerYou are so good at climbing cliffs and leaping across crevasses that distractions don't affect you.Races of Stone (RS)
StealthyYour people are known for their stealthiness. Regions: Drow elf, half-orc, ghostwise halfling, lightfoot halfling, strongheart halfling.Forgotten Realms Campaign Setting (FRCS)
StealthyYou are particularly good at avoiding notice.Player's Handbook v.3.5 (PH)
Steam MagicSpellcraft 4 ranksYou are skilled at casting fiery spells into the water, causing terrible gouts of scalding steam.Stormwrack (Sto)
Still MysteryYou can cast mysteries without gestures.Tome of Magic (TM)
Stitched Flesh FamiliarWhen you are ready and able to acquire a new familiar, you may choose to gain a stitched fl esh familiar.Libris Mortis: The Book of the Dead (LM)
Stone ColossusBase Fortitude save +3You can focus a part of your power to increase the toughness of your skin.Races of Faerun (Rac)
Stone PowerSTR 13The principles of the Stone Dragon discipline teach you how to gather and focus your raw, physical strength into an attack.Tome of Battle: The Book of Nine Swords (ToB)
Stone RageEarth Sense, CON 13, WIS 13Your bond with the earth and tough hide makes it easier for you to shrug off blows while you are raging.Races of Stone (RS)
Stone SlideBase Fortitude save +4You have attuned yourself to stone to such an extent that you can merge with it for a short time.Races of Faerun (Rac)
Stone SoulYou were born with a dwarflike, innate sense about rock, stone, and construction.Underdark (Und)
StonebackTunnel FightingYou have studied the techniques of fi ghting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall.Races of Stone (RS)
StonebloodCON 13Your blood is thick like cooling lava, making it difficult for you to die after falling from injuries.Races of Faerun (Rac)
StoneshaperYou have a deep and abiding tie to earth and stone.Races of Faerun (Rac)
Stonewalker FistImproved Unarmed StrikeYou are trained in an unarmed fighting style that draws on your ability to pass through minerals as if they were air.Races of Faerun (Rac)
Storm MagicYou gain a boost in spellcasting power during storms.Frostburn (Fr)
Storm MagicYou gain a boost in spellcasting power during storms.Stormwrack (Sto)
StormriderYour dragonmark improves your balance and ability to weather the elements.Dragonmarked (Dra)
Storms RiposteYour dragonmark enables you to make deadly ripostes in melee combat.Dragonmarked (Dra)
Strafing BreathFlyby Breath, Flyby AttackYou can sustain your breath weapon when you use it on the wing, covering a larger ground area in its effect.Dragonlance Campaign Setting (DCS)
Street SmartYou have learned how to keep informed, ask questions, and interact with the underworld without raising suspicion. Regions: Amn, Calimshan, Chessenta, Moonsea, Unther.Forgotten Realms Campaign Setting (FRCS)
Strength of ConvictionYou can channel the fury of your deity against a foeExemplars of Evil (EE)
Strong MindYou are unusually hard to affect with psionic powers and mind attacks.Eberron Campaign Setting (ECS)
Strong MindWIS 11You are unusually difficult to affect with psionic powers and mind attacks.Underdark (Und)
Strong SoulThe souls of your people are hard to separate from their bodies. Regions: Dalelands, Moonshaes, deep gnome, ghostwise halfling, lightfoot halfling, moon elf, rock gnome, strongheart halfling, sun elf, wild elf, wood elf.Forgotten Realms Campaign Setting (FRCS)
Strong StomachEndurance, CON 13You have greater resilience to illness and foul odors than most people.CityScape (Ci)
Stunning FistImproved Unarmed Strike, DEX 13, WIS 13You know how to strike opponents in vulnerable areas.Player's Handbook v.3.5 (PH)
Stunning MasterImproved Unarmed Strike, WIS 15, Base attack bonus +4You have become so proficient with techniques using Stunning Fist that you can use it with monk weapons.Secrets of Sarlona (SoS)
Subduing StrikeYou are adept at striking to deal nonlethal damage even with normal weapons.Book of Exalted Deeds (BE)
SubsonicsPerform (any) 10 ranksYour music can affect even those who do not consciously hear it.Complete Adventurer (CAd)
SubsonicsPerform 10 ranksYour music can affect even those who do not consciously hear it.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Sudden Ability FocusOne of your special attacks becomes more potent than usual.Tome of Magic (TM)
Sudden RecoveryYou can instantly recover your focus, balance, and personal energy after using a martial maneuver.Tome of Battle: The Book of Nine Swords (ToB)
Sudden Willow StrikeImproved Unarmed Strike, Stunning Fist, Weapon Focus (quarterstaff), DEX 13, WIS 13Your monastic training allows great precision with your quarterstaff. You can lash out swiftly and strike foes in vulnerable areas, stunning them. This feat is taught and practiced by members of the Long Arm monastic tradition.Player's Guide to Eberron (PE)
Sugliin MasteryBase attack bonus +5You are a master at fi ghting with the massive sugliin.Frostburn (Fr)
Summon Earth ElementalLike many experienced deep gnomes, you have developed the ability to summon earth elementals to help you with tasks.Races of Faerun (Rac)
Sun Soul MonkYour training with this monk order gives you special powers depending on which sect you follow.Champions of Valor (CV)
SunderPower Attack, STR 13You are skilled at attacking others' weapons.Player's Handbook v.3.5 (PH)
Sunken SongPerform (sing) 4 ranksYou can project your voice underwater.Stormwrack (Sto)
Superior ExpertiseCombat Expertise, INT 13The deity has mastered the art of defense in combat.Deities and Demigods (DD)
Superior ExpertiseCombat Expertise, INT 13You have mastered the art of defense in combat.Faiths & Pantheons (FP)
Superior ExpertiseExpertise, INT 13, Base attack bonus +6You have mastered the art of defense in combat.Oriental Adventures (OA)
Superior Unarmed StrikeImproved Unarmed Strike, Base attack bonus +3Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas.Tome of Battle: The Book of Nine Swords (ToB)
Supernatural CrusaderKnowledge (arcana) 2 ranksYou are adept at fighting supernatural creatures.Tome of Magic (TM)
Supernatural InstinctsCombat ReflexesYour uncanny insight enables you to take advantage of the subtle opportunities created when an opponent uses supernatural abilities against you.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Supernatural OpportunistSupernatural CrusaderYou are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities.Tome of Magic (TM)
Supernatural TransformationYou convert a spell-like ability to a supernatural ability.Savage Species (SS)
Sure Hand You can perform more amazing displays of legerdemain than normal.Complete Scoundrel (CS)
Surprising RiposteCombat Expertise, Improved Feint, INT 13Through deft maneuvering, you unravel your opponent's defensesDrow of the Underdark (DrU)
SurvivorYour people thrive in regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale. Regions: Anauroch, Chondalwood, Chult, Damara, Hordelands, Moonshaes, Narfell, the North, the Shaar, Rashemen, Silverymoon, Vaasa, Vilhon Reach, Western Heartlands, deep gnome, drow elf, lightfoot halfling, ghostwise halfling, shield dwarf, wild elf.Forgotten Realms Campaign Setting (FRCS)
SurvivorYour people thrive in a region that others find uninhabitable, and you excel at uncovering the secrets of the wilderness and surviving to tell the tale.Ghostwalk (Gh)
Svirfneblin Figment MasterYour time underground has made you acutely aware of even slight differences in sound and vision in caves that have never seen the sun. Accordingly, your illusions are finely tuned and ultra-realistic.Races of Faerun (Rac)
Swamp StalkerYou are adapted to a marshy environment.Savage Species (SS)
Swarm's EmbraceYou have a natural affinity for swarms and can stand in the midst of a swarm with few harmful effects.Sharn: City of Towers (Sh)
SwarmfightingDEX 13You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.Complete Warrior (CW)
SwarmfightingDEX 13You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.Races of Faerun (Rac)
Sweet TalkerYour social expertise is more pronounced than that of most others.Complete Scoundrel (CS)
Swift Ambusher Skirmish +1d6/+1 AC, Sneak attack +1d6You combine your scout training with the stealth of a rogue to open up new methods of ambushing enemies.Complete Scoundrel (CS)
Swift CallYou can call your special mount in the blink of an eye.Complete Champion (CC)
Swift HunterSkirmish +1d6/+1 ACYou have applied the hit-and-run tactics learned from scouting to your strong hunting abilities.Complete Scoundrel (CS)
Swift TumblerTumble 7 ranksYou can flip, twist, and roll with great speed. You mighr have learned this ability by traversing the city's rooftops and alleys, or simply by moving through the throng day after day.CityScape (Ci)
Swiftness of OrienYou can draw on the power of your Mark of Passage to temporarily enhance your speed or the speed of your mount.Player's Guide to Eberron (PE)
Swim-By AttackYou can attack in the middle of a fast pass by your opponent.Stormwrack (Sto)
Sword of the Arcane OrderMembers of your military order have a special connection with arcane magic.Champions of Valor (CV)
Symbiont MasteryWIS 11You have stronger control over an attached symbiont than regular creatures, and you gain vitality for each symbiont attached to you.Magic of Eberron (MoE)
Tactile TrapsmithYou can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap.Complete Adventurer (CAd)
Talfirian SongHeighten SpellYou can use the power of your bardic music to enhance your Illusion spells.Races of Faerun (Rac)
TashalatoraMonastic Training (psionic class), Autohypnosis 5 ranks, Concentration 5 ranksYou have successfully integrated martial arts with psionic power under the tutelage of Tashalatora masters.Secrets of Sarlona (SoS)
Tattoo FocusYou bear the powerful magical tattoos of a Red Wizard of Thay.Dungeon Master's Guide v.3.5 (DMG)
Tattoo FocusYou bear the powerful magic tattoos of a Red Wizard of Thay.Forgotten Realms Campaign Setting (FRCS)
Telling BlowWhen you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack.Player's Handbook II (PH2)
Tenacious MagicYou can use the Shadow Weave to make your spells harder for Weave users to dispel. Any magic-wielding creature without the Shadow Weave Magic feat is considered a Weave user.Forgotten Realms Campaign Setting (FRCS)
Tenacious MagicShadow Weave MagicYou can use the Shadow Weave to make your spells harder for Weave users to dispel.Player's Guide to Faerûn (PG)
The Gentle Way MasteryImproved Unarmed Strike, Dodge, Improved Trip, Defensive Throw, Combat Reflexes, Great Throw, Tumble 6 ranksYou have mastered the martial arts style of "The Gentle Way"--a hard/soft form emphasizing throws and movement.Oriental Adventures (OA)
TheocratYou have the delicate touch needed to maintain the favor of your patron deity and the political skills needed to survive in the trenches of bureaucratic warfare common in the lands ruled by agents of the Mulhorandi pantheon.Races of Faerun (Rac)
Thrall BredYou were spawned in the breeding pits of the mind fl ayers or the beholders. You were bred for unusual strength, hardiness, and loyalty to your unhuman masters, and you can now choose to bestow your loyalty on other worthy masters.Lords of Madness (LoM)
Throw AnythingDEX 15, Base attack bonus +2In your hands, any weapon becomes a deadly ranged weapon.Complete Warrior (CW)
Throw AnythingBase attack bonus +2In your hands, any weapon becomes a deadly ranged weapon.Sword and Fist: A Guidebook to Monks and Fighters (SF)
ThugYour people know how to get the jump on the competition and push other people around. While others debate, you act. Regions: Calimshan, Dragon Coast, Moonsea, Nelanther Isles, Unther, the Vast, Vilhon Reach, Waterdeep.Forgotten Realms Campaign Setting (FRCS)
Thunder TwinYou are one of the dwarven generation of twins born after Moradin's Thunder Blessing in the Year of Thunder (1306 DR). · Regions: Gold dwarf, shield dwarf. Forgotten Realms Campaign Setting (FRCS)
ThunderclapImproved Unarmed Strike, Power Attack, STR 30You create a cone of deafening sound by clapping two limbs together.Savage Species (SS)
Tiger BloodedThe Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal. When you assume an animal form, or at least descend into a wild, bestial state, mi strike with superior strength and accuracy.Tome of Battle: The Book of Nine Swords (ToB)
Tomb-Born FortitudeTomb-Tainted SoulThe power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave.Libris Mortis: The Book of the Dead (LM)
Tomb-Born ResilienceTomb-Tainted SoulThe power of undeath taints you, deadening your mind and body to the effects of mindcontrolling magic, poison, and disease.Libris Mortis: The Book of the Dead (LM)
Tomb-Born VitalityTomb-Tainted SoulThe power of undeath taints you, body and soul. Its power has removed your need to sleep and eat.Libris Mortis: The Book of the Dead (LM)
Tomb-Tainted SoulYour soul is tainted by the foul touch of undeath.Libris Mortis: The Book of the Dead (LM)
Toothed BlowImproved Unarmed Strike, STR 13You are able to hammer your foes more effectively underwater.Stormwrack (Sto)
Totem CompanionBeast TotemInstead of an animal companion, you have your totem magical beast as a companion.Eberron Campaign Setting (ECS)
Touch Spell SpecializationWeapon Focus (touch spell)You deal extra damage with touch spells.Complete Arcane (CAr)
Touch of BenevolenceDespite your evil alignment, you are prone to moments of benevolence and mercy.Champions of Ruin (CR)
Touch of CaptivationYou are sakah, and your fiendish gift allows you to captivate people around you. Your eyes have an unnatural appearance, such as slitted or strangely colored pupils.Player's Guide to Eberron (PE)
Touch of DeceptionYou are sakah, and your fiendish gift allows you to alter your appearance and trick others. When you are not disguised, you are marked by unusual hair--flaming red or blue black, sometimes streaked with a lighter color.Player's Guide to Eberron (PE)
Touch of SilverYour devotion to the Silver Flame allows you to burn the Church's foes with holy energies.Faiths of Eberron (FE)
Touch of SummoningYou are sakah, and your fiendish gift allows you to summon fell creatures to do your bidding. You have high and sharply angled cheekbones, sunken eyes, or a heavy brow ridge.Player's Guide to Eberron (PE)
TouchstoneKnowledge (local) 8 ranksYou forge a link with a power-rich location, referred to as a touchstone site.Sandstorm (Sa)
Toughening TransmutationCasting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff.Complete Mage (CM)
ToughnessYou are tougher than normal.Player's Handbook v.3.5 (PH)
Tower Shield ProficiencyShield ProficiencyYou are proficient with tower shields.Player's Handbook v.3.5 (PH)
TrackYou can follow the trails of creatures and characters across most types of terrain.Player's Handbook v.3.5 (PH)
TrampleRide 1 ranksYou are trained in using your mount to knock down opponents.Player's Handbook v.3.5 (PH)
Trap EngineerKnowledge (dungeoneering) 4 ranks, Knowledge (architecture and engineering) 1 ranksYou have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices.Dungeonscape (Du)
Trap SensitivityYour senses are so attuned that you can detect mechanical traps that are close by.Dungeonscape (Du)
Trap WardenYour dragonmark allows you to sense, avert, and disarm traps more easily.Dragonmarked (Dra)
TrapmasterINT 13You have studied the funereal architecture and lethal traps of a dozen long-dead cultures. Your familiarity with ancient tombs, vaults, and other such sites has instilled in you an uncanny knack for avoiding traps.Lost Empires of Faerun (LE)
TreefriendYou are adapted to a forest environment.Savage Species (SS)
TreetopperYour people are at home in the trees and high places, daring falls that paralyze most other folk in abject terror. Regions: Aglarond, Chondalwood, High Forest, ghostwise halfling, wild elf, wood elf.Forgotten Realms Campaign Setting (FRCS)
Tremendous ChargeMounted Combat, Ride 1 ranksYou know how to use your mount's power to make your lance attacks even more deadly.Dragonlance Campaign Setting (DCS)
Trophy CollectorCraft (taxidermy) 6 ranksA belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrifi ed dragon's eye--these are the intimidating symbols of your trade. You are skilled in preserving portions of defeated enemies and turning them into trophies. The memory of your past accomplishments drives you onward, instilling in you the confi dence needed to face still greater foes.Player's Handbook II (PH2)
True BelieverYour deity rewards your unquestioning faith and devotion.Magic Item Compendium (MIC)
TruebondCharacter Level 6thYour bond to your chosen item becomes stronger.Dungeon Master's Guide II (DMG2)
Truename RebuttalYou are particularly good at negating other truenamers" power with well-chosen truenames.Tome of Magic (TM)
Truename ResearchTruespeak 9 ranksYou have a knack tor uncovering the personal truenames of friends and foes alike through study and investigation.Tome of Magic (TM)
Truename TrainingUnlike most of your peers, you have discovered the secret power of truenames.Tome of Magic (TM)
TrustworthyOthers feel comfortable telling you their secrets.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Tumbling FeintBluff 4 ranks, Tumble 4 ranksWhen you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself.Player's Handbook II (PH2)
Tunnel FightingBase attack bonus +1You are adept at maneuvering and fi ghting in tight spaces and underground passages.Races of Stone (RS)
Tunnel FightingBase attack bonus +1You are adept at maneuvering and fighting in tight spaces and underground passages.Dungeonscape (Du)
Tunnel RidingMounted Combat, Tunnel FightingYou are particularly adept at maneuvering mounts through tight spaces and underground passages.Races of Stone (RS)
TunnelfighterTunnelrunner (or), DEX 13You can fight more naturally in the cramped and close quarters of caves and tunnels than usual.Underdark (Und)
TunnelrunnerYou can move naturally in the cramped quarters of caves and tunnels.Underdark (Und)
Twin Sword StyleYou have mastered a style of defense that others find frustrating.Forgotten Realms Campaign Setting (FRCS)
Twin Sword StyleTwo-Weapon FightingYou have mastered a style of defense that others find frustrating.Ghostwalk (Gh)
Twist the KnifeImproved Critical (melee weapon), Sneak attack +2d6You can make a vicious attack that leaves your victim gasp- ing in pain. Exemplars of Evil (EE)
Two-Weapon DefenseTwo-Weapon Fighting, DEX 15Your two-weapon fighting style bolsters your defense as well as your offense.Player's Handbook v.3.5 (PH)
Two-Weapon FightingDEX 15You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.Player's Handbook v.3.5 (PH)
Two-Weapon PounceTwo-Weapon Fighting, DEX 15When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon.Player's Handbook II (PH2)
Two-Weapon RendTwo-Weapon Fighting, DEX 15You wield two weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage.Player's Handbook II (PH2)
Umbral MarkYour dragonmark grants you new insight into the ways of shadow, making it harder for opponents to critically wound you.Dragonmarked (Dra)
Umbral SpellYou add the darkness descriptor to a spell you cast.Drow of the Underdark (DrU)
Unbalancing StrikeImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), WIS 15You can strike a humanoid opponent's joints to knock your target off balance. This feat is called _kuzushi_ in Rokugan.Oriental Adventures (OA)
Uncanny ForethoughtSpell Mastery, INT 17You cunningly prepare your spells for any exigency.Exemplars of Evil (EE)
Uncanny ScentImproved ScentYou can pinpoint scents at a greater distance.Savage Species (SS)
Undead EmpathyYou are adept at communicating with and infl uencing the undead.Eberron Campaign Setting (ECS)
Undead LeadershipKnowledge (religion) 1 ranks, Character Level 6You gain the service of loyal undead followers.Libris Mortis: The Book of the Dead (LM)
Underfoot CombatTumble 10 ranksYou can enter the space that a foe at least two size categories bigger than you occupies.Races of the Wild (RW)
Undo ResistanceYou learn to use cold iron weapons to unravel your opponent's magical defenses with a well-placed sneak attack.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Unlock DragonmarkYou can unlock the other powers of your dragonmark.Dragonmarked (Dra)
Unnatural EnemyAberrations are especially common in the Shadow Marches and the Eldeen Reaches. While only a few people actively follow the Gatekeeper traditions, many hunters learn to fight these terrors. You have been trained in the ways of aberrations, and you know how to recognize them and spot their weaknesses.Player's Guide to Eberron (PE)
Unnatural WillIron WillYou have learned to focus your force of personality and inner strength to stand against fearful circumstances.Heroes of Horror (HH)
Unnerving CalmConcentration 1 ranksYou know that the secret to defeating your enemies lies within the still center of your own mind. When your enemies meet your eyes, they see only calm and certain death awaiting them.Tome of Battle: The Book of Nine Swords (ToB)
Unorthodox FlurryFlurry of Blows Class FeatureYou are trained in a monastic tradition that uses nontraditional weapons.Dragon Compendium (DC)
Unquenchable Flame of LifeYou are hardened to the attacks of the undead.Faiths of Eberron (FE)
Unquenchable Flame of LifeYou are hardened to the attacks of the undead.Libris Mortis: The Book of the Dead (LM)
Unseen ArrowDeveloped by shadowblades, this fear allows a member of that class to apply his unseen weapon abilities to thrown or projectile weapons.Tome of Magic (TM)
Unsettling Enchantment Your enchantment spells cloud the minds of even those who would otherwise resist their effects.Complete Mage (CM)
Unyielding Bond of SoulYou are hardened to the attacks of the beings of other worlds.Faiths of Eberron (FE)
Urban StealthKnowledge (local) 2 ranksYou are particularly adept at moving quietly and unnoticed through the city.Races of Destiny (RD)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.CityScape (Ci)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.Eberron Campaign Setting (ECS)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.Races of Destiny (RD)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.Unearthed Arcana (UA)
Utterance FocusYou have a particular utterance you favor above others, and your enemies are less able to resist the power ol your words.Tome of Magic (TM)
Utterance of the Crafted ToolTruename Training, Truespeak 12 ranksAs you strive for ever moire mastery of Truespeech, you gain more power over the universe around you. You can now use the power of Truespeech to affect objects.Tome of Magic (TM)
Utterance of the Evolving MindTruespeak 9 ranksYour further mastery of Truespeech allows you to wield its power more effectively against creatures.Tome of Magic (TM)
Utterance of the Perfected MapTruespeak 15 ranksThe power of the Truespeech can alter the state of reality itself, Reaching toward this great power, you have mastered an utterance from the Lexicon of the Perfected Map.Tome of Magic (TM)
Vampire HunterKnowledge (religion) 6 ranksYour knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability.Libris Mortis: The Book of the Dead (LM)
Vatic Gazearcane caster level 9Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding.Player's Handbook II (PH2)
VaultJump 4 ranks, STR 13While wielding a pole arm you canjump great distances.Dragon Compendium (DC)
Veil of CyricYou have reconciled yourself to the unfortunate truth that hard decisions and regrettable actions are necessary in the service of your deity. You intrinsically rationalize any nongood act, believing your actions to be just and pure.City of Splendors: Waterdeep (CSW)
Vengeful SpiritYour watchful spirit takes revenge on foes that have harmed you.Complete Mage (CM)
Vengeful SurgeIron WillOpponents who target you with magical effects risk sparking your ire.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Vermin CompanionChild of WinterInstead of an animal companion, you have a vermin creature as a companion.Eberron Campaign Setting (ECS)
Vermin ShapeChild of WinterYou can use your wild shape ability to assume vermin forms instead of animal forms.Eberron Campaign Setting (ECS)
Vermin TrainerHandle Animal 4 ranks, Knowledge (religion) 4 ranksYour service to the Spider Queen gives you insight into training vermin. Drow of the Underdark (DrU)
VerminfriendThanks to your racial connection to their kind, vermin regard you as one of their own.Drow of the Underdark (DrU)
Versatile CombatantDEX 15You have learned to combine attacks with the favored weapons of the drow. Drow of the Underdark (DrU)
Versatile PerformerPerform (any) 5 ranksYou are skilled at many kinds of performances.Complete Adventurer (CAd)
Versatile SpellcasterYou can use two lower-level spell slots to cast a spell one level higher.Races of the Dragon (RDr)
Versatile Unarmed StrikeImproved Unarmed StrikeYou employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.Player's Handbook II (PH2)
Versatile Unarmed StrikeImproved Unarmed StrikeYou employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.Secrets of Sarlona (SoS)
Veteran KnowledgeKnowledge (history) 1 ranks, Base attack bonus +2You are capable of seeing potential battlefield advantages where others cannot.Heroes of Battle (HB)
Vexing FlankerCombat ReflexesYou excel at picking apart an opponent's defenses when your allies also threaten him.Player's Handbook II (PH2)
Via NegativaYou can channel greater amounts of negative energy into your infl ict spells.Champions of Ruin (CR)
Vicious WoundCombat ExpertiseDamage you deal causes wounds that bleed excessively.Savage Species (SS)
Vital RecoveryPreparing yourself to execute more of yourmaneuvers gives you the chance to catch a quick second wind and recover from damage you have sustained in the fight.Tome of Battle: The Book of Nine Swords (ToB)
Vremyonni TrainingYou have had more than the typical amount of training with the vremyonni, the Old Ones who research spells and craft magic items for the Witches of Rashemen.Unapproachable East (Una)
Wand SurgeYou can squeeze more magic out of charged items.Magic of Eberron (MoE)
Wanderer's DiplomacyMany halflings journey far and wide across the world, spending no more than a few months in one place. You have spent time among the halflings, or you are a halfling yourself. Your exposure to that race's nomadic way of life has taught you several useful methods of dealing with strangers.Player's Handbook II (PH2)
WandstrikeUse Magic Device 4 ranksYou can channel the magical energy of a wand through your melee attacks.Complete Arcane (CAr)
Ward of KhyberYour aberrant dragonmark protects you against the powers of those with true dragonmarks.Dragonmarked (Dra)
Warden initiateYou have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches.Eberron Campaign Setting (ECS)
Water AdaptationYou favor your aquatic elven parent and have developed the ability to breathe and move about in water easily.Races of Faerun (Rac)
Water AdaptationYou favor your aquatic elf parent and have developed the ability to breathe and move about in water easily.Stormwrack (Sto)
Water Splitting StoneImproved Unarmed Strike, Stunning Fist, DEX 13, WIS 13You channel your ki energy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows.Player's Handbook II (PH2)
Weakening TouchImproved Unarmed Strike, Stunning Fist, WIS 17You can temporarily weaken an opponent with your unarmed strike.Complete Warrior (CW)
Weapon FinesseBase attack bonus +1You are especially skilled at using weapons that can BENEFIT: as much from Dexterity as from Strength.Player's Handbook v.3.5 (PH)
Weapon FocusChoose one type of weapon, such as greataxe. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell.) Player's Handbook v.3.5 (PH)
Weapon Group (Axes)You understand how to use axes and axelike weapons.Unearthed Arcana (UA)
Weapon Group (Basic weapons)You understand how to use a few basic weapons.Unearthed Arcana (UA)
Weapon Group (Bows)You understand how to use bows.Unearthed Arcana (UA)
Weapon Group (Claw Weapons)You understand how to use weapons strapped to the hands.Unearthed Arcana (UA)
Weapon Group (Crossbows)You understand how to use crossbows.Unearthed Arcana (UA)
Weapon Group (Double Weapons)Base attack bonus +1You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.Unearthed Arcana (UA)
Weapon Group (Druid Weapons)You understand how to use weapons favored by druids.Unearthed Arcana (UA)
Weapon Group (Exotic Double Weapons)You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.Unearthed Arcana (UA)
Weapon Group (Exotic Weapons)Base attack bonus +1You understand how to use the exotic weapons associated with the weapon groups that you have mastered.Unearthed Arcana (UA)
Weapon Group (Flails and Chains)You understand how to use fl ails and chain weapons.Unearthed Arcana (UA)
Weapon Group (Heavy Blades)You understand how to use large bladed weapons.Unearthed Arcana (UA)
Weapon Group (Light Blades)You understand how to use light bladed weapons.Unearthed Arcana (UA)
Weapon Group (Maces and Clubs)You understand how to use maces and clubs.Unearthed Arcana (UA)
Weapon Group (Monk Weapons)Improved Unarmed StrikeYou understand how to use weapons normally favored by monks.Unearthed Arcana (UA)
Weapon Group (Picks and Hammers)You understand how to use picks and hammers.Unearthed Arcana (UA)
Weapon Group (Polearms)You understand how to use polearms.Unearthed Arcana (UA)
Weapon Group (Slings and Thrown WeaponYou understand how to use slings and handheld thrown weapons.Unearthed Arcana (UA)
Weapon Group (Spears and Lances)You understand how to use spears and javelins.Unearthed Arcana (UA)
Weapon SupremacyWeapon Focus (with selected weapon), Weapon Specialization (with selected weapon), Greater Weapon Focus (with selected weapon), Greater Weapon Specialization (with selected weapon), Fighter level 18, Weapon Proficiency with with selected weaponYou are a grandmaster in the use of your chosen weapon. When you hold it in your hands, no foe can stand against you.Player's Handbook II (PH2)
Whirling Steel StrikeWeapon Focus (longsword)Through monastic weapon training, you have mastered a fi ghting style that makes use of an unusual monk weapon: the longsword.Eberron Campaign Setting (ECS)
Whirlwind AttackCombat Expertise, Dodge, Mobility, Spring Attack, DEX 13, INT 13You can strike nearby opponents in an amazing, spinning attack.Player's Handbook v.3.5 (PH)
White Raven DefenseThe White Raven discipline has taught you to shine as a gleaming beacon of hope and endurance amid the chaos of battle. Not only do you aid your allies, but you also draw strength and support from them. Tome of Battle: The Book of Nine Swords (ToB)
Widen Supernatural AbilityYou can increase the area of your supernatural abilities.Tome of Magic (TM)
Wild TalentYour mind wakes to a previously unrealized talent for psionics.Lords of Madness (LoM)
Wild TalentYour mind wakes to a previously unrealized talent for psionics.Expanded Psionics Handbook (XPH)
Winged WarriorHoverYou use your wings for more than just flying.Races of the Wild (RW)
WingoverYou change direction quickly once per round while airborne.Monster Manual II (MM2)
WingoverYou change direction quickly once per round while airborne.Monster Manual V (MM5)
Winter's ChampionYour paladin spell list is enhanced.Frostburn (Fr)
Winter's ChildYou are adapted to a cold environment.Savage Species (SS)
Winter's MountYour special mount is native to the frostfell.Frostburn (Fr)
Winters MarkAs a member of the Children of Winter sect, you use the dark power of your aberrant dragonmark to cleanse the world.Dragonmarked (Dra)
Wisdom Breeds CautionNot getting into a dangerous situation is generally the wisest course, but if danger is unavoidable, you're prepared. You rely more on caution and forethought than you do on physical prowess.Underdark (Und)
Wise to Your WaysYou are particularly resistant to the unusual attacks of your favored enemy.Ghostwalk (Gh)
Wolf BerserkerYou have studied the fighting style of the wolf and employ its tactics in combat.Unapproachable East (Una)
WoodwiseYou ignore hampered movement penalties from naturally occuring moderate or heavy undergrowth.Shining South (ShS)
WoodwiseYou are trained in fighting in woodlands and know how to use the terrain to best advantage. REGION: Star elf, volodni.Unapproachable East (Una)
Worldly FocusYour belief in the omnipresence of the gods is so strong, you can channel your spells through the environment rather than a holv symbol.Faiths of Eberron (FE)
Wrest PossessionIf you resist control by a possessing fiend, you can attempt to seize control of its abilities.Faiths of Eberron (FE)
Yondalla's SenseYou display a shrewd perception of danger. Other halflings say the blessing of Yondalla is upon you.Races of the Wild (RW)
Zen ArcheryWIS 13Your intuition guides your hand when you use a ranged weapon.Complete Warrior (CW)
Zen ArcheryBase attack bonus +3Your intuition guides your hand when you use a ranged weapon.Sword and Fist: A Guidebook to Monks and Fighters (SF)
[Creature Type] TrainerHandle Animal 8 ranksYou are skilled at training a particular type of creature.Arms and Equipment Guide (AE)