d20 Logo System Reference Document v3.5
Feat Name  Requirements Description Rulebook 
Greater Heavy Armor OptimizationHeavy Armor Optimization, Armor Proficiency (heavy), Base attack bonus +8You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.Races of Stone (RS)
Heavy Armor OptimizationArmor Proficiency (heavy)You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.Races of Stone (RS)
RiposteCombat Expertise, INT 13, Base attack bonus +5You are adept at striking from a defensive posture.Dragon Compendium (DC)
Freezing the LifebloodImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +5, WIS 17You can paralyze a humanoid opponent with an unarmed attack.Oriental Adventures (OA)
Fists of IronImproved Unarmed Strike, Base attack bonus +2You have learned the secrets of imbuing your unarmed attacks with extra force.Oriental Adventures (OA)
Dead EyePoint Blank Shot, Weapon Focus (Any Ranged Wepaon), Base attack bonus +1, DEX 17Your precision with ranged weapons translates into more telling strikes than you could normally make.Dragon Compendium (DC)
Dragon TotemBase attack bonus +1As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem--a patron, protector, and source of strength.Eberron Campaign Setting (ECS)
Blazing BerserkerWhen you enter your rage, your body becomes infused with fi re.Sandstorm (Sa)
Shadow FamiliarNoctumancers developed this feat in order to gain a mystical companion.Tome of Magic (TM)
Scorpion's InstinctsHide 5 ranks, DEX 13You are hard to find in the waste.Sandstorm (Sa)
Cunning EvasionHide 9 ranksWhen an area attack detonates around you, you use the chaos and flash of energy to duck out of sight.Player's Handbook II (PH2)
Whirlwind AttackCombat Expertise, Dodge, Mobility, Spring Attack, DEX 13, INT 13You can strike nearby opponents in an amazing, spinning attack.Player's Handbook v.3.5 (PH)
Arcane masteryYou are quick and certain in your efforts to defeat the arcane defenses and spells of others.Complete Arcane (CAr)
Spell-Linked Familiararcane caster level 9You and your familiar can share spell energy, allowing your familiar to cast a limited number of spells each day.Player's Handbook II (PH2)
Keen-Eared ScoutAlertness (or), Skill Focus (Listen), Listen 6 ranksYour sharp sense of hearing allows you to determine much more about your surroundings.Player's Handbook II (PH2)
Power ThrowBrutal Throw, Power Attack, STR 13You have learned how to hurl weapons to deadly effect.Complete Adventurer (CAd)
SmatteringsINT 13You have a talent for acquiring languages -- at least enough of each one to get by.Races of Destiny (RD)
Pole MasterWeapon Focus (With a specific hafted reach weapon), Base attack bonus +1Your monastic training included extensive work with pole arms.Secrets of Sarlona (SoS)
Sea LegsYou are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.Frostburn (Fr)
White Raven DefenseThe White Raven discipline has taught you to shine as a gleaming beacon of hope and endurance amid the chaos of battle. Not only do you aid your allies, but you also draw strength and support from them. Tome of Battle: The Book of Nine Swords (ToB)
Maiming StrikeSneak attack +2d6You can make dreadful attacks that disfigure your opponent.Exemplars of Evil (EE)
Improved Skirmish Skirmish +2d6/+2 ACWith a few extra steps, you gain even greater benefits from your skirmishing combat style.Complete Scoundrel (CS)
The Gentle Way MasteryImproved Unarmed Strike, Dodge, Improved Trip, Defensive Throw, Combat Reflexes, Great Throw, Tumble 6 ranksYou have mastered the martial arts style of "The Gentle Way"--a hard/soft form emphasizing throws and movement.Oriental Adventures (OA)
Remain ConsciousEndurance, Iron Will, Toughness, Base attack bonus +2You have a tenacity of will that supports you even when you are disabled or dying.Oriental Adventures (OA)
Karmic StrikeDodge, DEX 13You have learned to strike when your opponent is most vulnerable: at the same instant your opponent strikes you. This feat is also called _ai uchi_.Oriental Adventures (OA)
Greater Spell PenetrationSpell PenetrationYour spells are remarkably potent, breaking through spell resistance more readily than normal.Player's Handbook v.3.5 (PH)
Versatile Unarmed StrikeImproved Unarmed StrikeYou employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.Secrets of Sarlona (SoS)
Stunning MasterImproved Unarmed Strike, WIS 15, Base attack bonus +4You have become so proficient with techniques using Stunning Fist that you can use it with monk weapons.Secrets of Sarlona (SoS)
Repel OutsidersEdgewalker SentinelYour study of Sarlona's manifest zones and planar breaches gives you a measure of control over the outsiders that lurk there.Secrets of Sarlona (SoS)
Mountain StanceBalance 5 ranks, Concentration 2 ranks, WIS 13You know how to stabilize yourself against unbalancing attacks.Secrets of Sarlona (SoS)
Hazing StrikeImproved Unarmed Strike, DEX 13, WIS 13, Base attack bonus +2Your successful stunning attack clouds the mind as it hampers the body.Secrets of Sarlona (SoS)
Edgewalker SentinelThe techniques and training of the Edgewalker rangers help you battle creatures from other worlds.Secrets of Sarlona (SoS)
Cold EnduranceBase Fortitude save +2Either because of growing up in a cold environment or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.Secrets of Sarlona (SoS)
Breath ControlCON 13, WIS 13You have mastered your body's need for air.Secrets of Sarlona (SoS)
Winters MarkAs a member of the Children of Winter sect, you use the dark power of your aberrant dragonmark to cleanse the world.Dragonmarked (Dra)
Ward of KhyberYour aberrant dragonmark protects you against the powers of those with true dragonmarks.Dragonmarked (Dra)
Unlock DragonmarkYou can unlock the other powers of your dragonmark.Dragonmarked (Dra)
Umbral MarkYour dragonmark grants you new insight into the ways of shadow, making it harder for opponents to critically wound you.Dragonmarked (Dra)
Trap WardenYour dragonmark allows you to sense, avert, and disarm traps more easily.Dragonmarked (Dra)
Storms RiposteYour dragonmark enables you to make deadly ripostes in melee combat.Dragonmarked (Dra)
StormriderYour dragonmark improves your balance and ability to weather the elements.Dragonmarked (Dra)
Shield of SiberysYour dragonmark protects you against the powers of those cursed with aberrant dragonmarks.Dragonmarked (Dra)
Sentinel StanceAs your dragonmark improves, so does your ability to protect your allies in combat.Dragonmarked (Dra)
Quill of SivisYour dragonmark makes you more adept at deciphering and using scrolls, as well as avoiding magic traps that involve glyphs, runes, and symbols.Dragonmarked (Dra)
Quicken DragonmarkYou can use your dragonmark powers more quickly.Dragonmarked (Dra)
Protective MarkYour dragonmark makes you more resilient against certain weapon attacks.Dragonmarked (Dra)
Orien Battle StrideThanks to your dragonmark, you are more difficult to push around on the battlefield.Dragonmarked (Dra)
Nightborn DragonmarkYou are more in tune with your dragonmark at night.Dragonmarked (Dra)
Mighty DragonmarkYour dragonmark is particularly strong, and its powers are harder to resist and dispel.Dragonmarked (Dra)
Master of WardsYou use the power of your dragonmark to shield your allies.Dragonmarked (Dra)
Mark of XoriatYou are what the witches of Droaam call a "byeshkalzah"-- a scion of Khyber whose aberrant dragonmark has been warped by exposure to the lingering horrors of Xoriat.Dragonmarked (Dra)
Mark of VerminYour aberrant dragonmark gives you a natural affinity for vermin.Dragonmarked (Dra)
Mark of VengeanceYour aberrant dragonmark strikes at the hearts of dragonmarked foes you attack.Dragonmarked (Dra)
Mark of TruthThe power of your dragonmark aids your attacks against foes with aberrant marks.Dragonmarked (Dra)
Mark of the WildernessAs a member of the Wardens of the Wood sect, you call upon the power of your dragonmark to help you defend the wilderness.Dragonmarked (Dra)
Mark of the RecoveryYou draw upon the power of your dragonmark to stay alive.Dragonmarked (Dra)
Mark of StarsIf the stars are the eyes of dragons that have ascended to godhood, they are watching over you.Dragonmarked (Dra)
Mark of ResilienceThe power of your dragonmark gives you a survival edge.Dragonmarked (Dra)
Mark of PurityYour dragonmark renders you immune to effects that would sicken or nauseate you, and gives you the power to rid others of similar debilitations.Dragonmarked (Dra)
Mark of MadnessYour aberrant dragonmark causes momentary madness in creatures.Dragonmarked (Dra)
Mark of DestinyYou can call upon the power of your Siberys mark to enhance your combat prowess.Dragonmarked (Dra)
Mark of DeflectionYour dragonmark helps deflect attacks made against you.Dragonmarked (Dra)
Improved Draconic AuraYou draw power from your dragonmark to enhance your draconic aura.Dragonmarked (Dra)
Hunters MarkYour dragonmark makes it easier to hunt and kill your favored enemies.Dragonmarked (Dra)
Heart of SiberysYou channel the power of your Siberys dragonmark to protect and heal any ally in combat.Dragonmarked (Dra)
Healing StrikeYour dragonmark allows you to heal and fight at the same time.Dragonmarked (Dra)
Greensingers MarkYour dragonmark increases the damage you deal to aberrations and evil outsiders while in a wild shape.Dragonmarked (Dra)
Greater Aberrant DragonmarkLesser Aberrant DragonmarkAs it increases in power, your aberrant dragonmark expands to cover much of your body.Dragonmarked (Dra)
Grace of GhallandaThe power of your dragonmark fills you with social grace, and diplomacy becomes your shield.Dragonmarked (Dra)
Gatekeepers MarkAs a member of the Gatekeepers sect, you have learned how to use the power of your dragonmark to better fight.Dragonmarked (Dra)
Feral MarkYour dragonmark becomes more jagged and angular. As it grows in power, so do your ties to the animal world.Dragonmarked (Dra)
Eye of MedaniThe power of your dragonmark sharpens your senses.Dragonmarked (Dra)
Evokers MarkSpell Focus (Evocation)You can use your dragonmark to empower your more destructive spells.Dragonmarked (Dra)
Eldritch MarkYou channel the power of your dragonmark into your eldritch blast.Dragonmarked (Dra)
Eldritch DragonbaneYour eldritch blasts deal more damage to dragons and their ilk.Dragonmarked (Dra)
Dragonmarked SummonerSpell Focus (Conjuration (Summoning))Your summoned creatures bear glowing marks, resembling your dragonmark, that help deflect attacks made against them.Dragonmarked (Dra)
Dragonmark VisionaryYour greater dragonmark gives you access to a new spell-like ability.Dragonmarked (Dra)
Dragonmark SmiteYour dragonmark strengthens your smite ability.Dragonmarked (Dra)
Dragonmark SpellturningWith a flesh of power from your dragonmark, you turn a spell directed at you back upon its caster.Dragonmarked (Dra)
Dragonmark RageIn combat, your dragonmark fuels the fury of your rage.Dragonmarked (Dra)
Gape of the SerpentYou can swallow larger creatures than normal.Savage Species (SS)
Dragonmark ProdigyYour least dragonmark gives you access to a new spell-like ability.Dragonmarked (Dra)
Dragonmark MasteryYou can quickly and instinctively call upon the power of your dragonmark.Dragonmarked (Dra)
Dragonmark FistImproved Unarmed StrikeThe power of your dragonmark lets you deal devastating unarmed strikes.Dragonmarked (Dra)
Dragonmark BattlestrikeYou use the power of your mark to deal devastating blows to other dragonmarked scions.Dragonmarked (Dra)
Slippery SkinCombat Reflexes, Escape Artist 9 ranksYou can expertly avoid the grasp of your enemies.Exemplars of Evil (EE)
ProteusSpell Focus (illusion), Spellcaster Level 10thYou are a master of masking your features behind a myriad of disguises.Exemplars of Evil (EE)
Mask of GentilityBluff 9 ranks, Disguise 9 ranks, CHA 15You cunningly hide your true motives and nature behind a facade of camaraderie and gentility.Exemplars of Evil (EE)
Gruesome FinishBase attack bonus +6You deliver a terrifying blow to finish off a victim and strike fear into the hearts of your enemies.Exemplars of Evil (EE)
Generous SacrificeCON 15You can relieve your afflictions by donating them to an ally.Exemplars of Evil (EE)
Evasive ManeuversCunning Evasion, Spell Focus (illusion), Spellcaster Level 11thYou can vanish into the confusion created by area spells.Exemplars of Evil (EE)
Embody EnergyEnergy Substitution, Spell Focus (conjuration)You can sacrifice prepared spells to shroud your body in a particular type of energy.Exemplars of Evil (EE)
Dragonmark AdeptYour lesser dragonmark gives you access to a new spell-like ability.Dragonmarked (Dra)
Cannith ForgecraftYou have a gift for repairing warforged and other constructs.Dragonmarked (Dra)
Breath of SiberysYour breath weapon becomes even more deadly.Dragonmarked (Dra)
Bind VestigeYou know how to make pacts with otherworldly spirits called vestiges.Tome of Magic (TM)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.CityScape (Ci)
DragonthrallSpeak Language (Draconic) 1 ranksYou have pledged your life to the service of evil dragonkind.Red Hand of Doom (RH)
Weapon Group (Exotic Double Weapons)You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.Unearthed Arcana (UA)
Priest of the WasteYou can swap out prepared spells for others that aid in exploring and surviving in wastelands.Sandstorm (Sa)
Plunging ShotPoint Blank Shot, DEX 13You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.Races of the Wild (RW)
ShadowYou have a better chance than most to trail someone unnoticed.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Power CriticalImproved Critical (with weapon), Base attack bonus +12Choose one weapon, such as a longsword or greataxe. With that weapon, you know how to hit where it hurts.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Aberration BanemagicYou can cast spells that do additional damage to aberrations.Lords of Madness (LoM)
Paralyzing FistsImproved Unarmed Strike, Stunning Fist, WIS 15You can make multiple unarmed attacks to paralyze an opponent in a single roundDrow of the Underdark (DrU)
TruebondCharacter Level 6thYour bond to your chosen item becomes stronger.Dungeon Master's Guide II (DMG2)
Plant DefianceYou channel the power of nature to drive off plant creatures.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Meditation of War MasteryImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), Fists of Iron, Freezing the Lifeblood, Falling Star Strike, Jump 6 ranks, Tumble 6 ranksYou have mastered the martial arts style of "Meditation of War"--a hard/soft form emphasizing weapon use and strikes to pressure points.Oriental Adventures (OA)
Mighty Works Mastery IIMighty Works Mastery I, Improved Trip, Earth's Embrace, Ki Shout, Iron WillYou have mastered the deeper secrets of the "Mighty Works" martial arts style.Oriental Adventures (OA)
Mighty Works Mastery IImproved Unarmed Strike, Improved Grapple, Stunning Fist (or monk's stunning attack), Choke Hold, Fists of Iron, Deflect ArrowsYou have mastered the initial secrets of the "Mighty Works" martial arts style--a hard/soft form emphasizing locks and hand strikes.Oriental Adventures (OA)
Unbalancing StrikeImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), WIS 15You can strike a humanoid opponent's joints to knock your target off balance. This feat is called _kuzushi_ in Rokugan.Oriental Adventures (OA)
Superior ExpertiseExpertise, INT 13, Base attack bonus +6You have mastered the art of defense in combat.Oriental Adventures (OA)
Prone AttackLightning Reflexes, Base attack bonus +2, DEX 15You attack from a prone position without penalty.Oriental Adventures (OA)
Pain TouchStunning Fist (or monk's stunning attack), Base attack bonus +2, WIS 19You cause intense pain in an opponent with a successful stunning attack.Oriental Adventures (OA)
Choke HoldImproved Unarmed Strike, Improved Grapple, Stunning FistYou have learned the correct way to apply pressure to render an opponent unconscious.Oriental Adventures (OA)
Improved GrappleImproved Unarmed StrikeYou are skilled in martial arts that emphasize holds and throws.Oriental Adventures (OA)
RenownYou have a better chance of being recognized.Unearthed Arcana (UA)
Tremendous ChargeMounted Combat, Ride 1 ranksYou know how to use your mount's power to make your lance attacks even more deadly.Dragonlance Campaign Setting (DCS)
Strafing BreathFlyby Breath, Flyby AttackYou can sustain your breath weapon when you use it on the wing, covering a larger ground area in its effect.Dragonlance Campaign Setting (DCS)
Spectacular Death ThroesYour body seethes with unchecked power, promising dire consequences to your killer.Dragonlance Campaign Setting (DCS)
Surprising RiposteCombat Expertise, Improved Feint, INT 13Through deft maneuvering, you unravel your opponent's defensesDrow of the Underdark (DrU)
Dirty FightingBase attack bonus +2You know the brutal and effective fighting tactics of the streets and back alleys.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Dragontouched CHA 11You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragonkind.Dragon Magic (DM)
ApprenticeA character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills.Dungeon Master's Guide II (DMG2)
Open Least Chakra (Hands)CON 13You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Lesser Chakra (Shoulders)CON 15You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Sea LegsYou are accustomed to the rolling motion on board a ship and can use this motion to your advantage. Stormwrack (Sto)
Plunging ShotPoint Blank Shot, DEX 13You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you. Heroes of Battle (HB)
Twist the KnifeImproved Critical (melee weapon), Sneak attack +2d6You can make a vicious attack that leaves your victim gasp- ing in pain. Exemplars of Evil (EE)
Great ThrowImproved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes, DEX 13You can throw your opponents to the ground, choosing where they land and dealing damage in the process.Oriental Adventures (OA)
Falling Star StrikeImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +4, WIS 17You have mastered the art of striking a nerve that blinds a humanoid opponent.Oriental Adventures (OA)
Great Ki ShoutKi Shout, CHA 13, Base attack bonus +9Your _ki_ shout can panic your opponents.Oriental Adventures (OA)
Grappling BlockImproved Unarmed Strike, Deflect Arrows, Expertise, Improved Disarm, Combat Reflexes, INT 13You can catch and pin an opponent's weapon with your bare hands.Oriental Adventures (OA)
Foot and Fist MasteryImproved Unarmed Strike, Power Attack, Roundabout Kick, Flying Kick, Fists of Iron, Deflect Arrows, Jump 5 ranks, Tumble 5 ranksYou have mastered the martial arts style of "Foot and Fist"--a hard form emphasizing strikes with the hands and feet.Oriental Adventures (OA)
Roundabout KickPower Attack, Improved Unarmed Strike, STR 15You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.Oriental Adventures (OA)
Flying KickPower Attack, Improved Unarmed Strike, Jump 4 ranks, STR 13You literally leap into battle, dealing devastating damage.Oriental Adventures (OA)
Ki ShoutBase attack bonus +1, CHA 13You can bellow forth a _ki_-empowered shout that strikes terror into your enemies.Oriental Adventures (OA)
Empty Hand MasteryImproved Unarmed Strike, Power Attack, Fists of Iron, Sunder, Eagle Claw Attack, Ki Shout, Bluff 4 ranksYou have mastered the martial arts style of "Empty Hand"--a hard form emphasizing strikes with the hand.Oriental Adventures (OA)
Earth's EmbraceImproved Unarmed Strike, Improved Grapple, STR 15+You can crush opponents when you grapple them. This feat is called _tsuchi-do_ in Rokugan.Oriental Adventures (OA)
Eagle Claw AttackImproved Unarmed Strike, Sunder, Base attack bonus +2, DEX 15+Your unarmed attacks shatter objects.Oriental Adventures (OA)
Defensive StrikeExpertise, Dodge, INT 13+, DEX 13+You can turn a strong defense into a powerful offense. This feat is called _musubi_ in Rokugan.Oriental Adventures (OA)
Defensive ThrowImproved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes, DEX 13+You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.Oriental Adventures (OA)
Ranged Spell SpecializationWeapon Focus (ranged spell)You deal more damage with ranged touch attack spells.Complete Arcane (CAr)
Fiery Ki DefenseFiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13You channel your ki energy into a cloak of fl ame that injures all who attempt to strike you.Player's Handbook II (PH2)
Martial StanceYou have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances.Tome of Battle: The Book of Nine Swords (ToB)
Divine ConduitDivine Fervor, CHA 13, Ability to turn or rebuke undeadYou can lend your own divine power to a divine spellcaster of your faith.Dragon Compendium (DC)
Exotic Armor ProficiencyWhen you have this feat associated with a specific kind of exotic armor, such as spidersilk (see above) you understand how to wear that type of exotic armor properly.Shadowdale: The Scouring of the Land (S:TSotL)
Planetouched Animal AffinityYou have a special affinity for a kind of animal associated with your deity ancestor.Races of Faerun (Rac)
Rapid AssaultBase attack bonus +1Your fighting style emphasizes taking foes down with quick, powerful blows.Tome of Battle: The Book of Nine Swords (ToB)
Elven Spell LoreKnowledge (arcana) 12 ranksYou have studied the mighty arcane traditions of the elves, granting you insight into the intricate workings of magic and the theoretical structures behind spells.Player's Handbook II (PH2)
Enlarge Supernatural AbilityYou can increase the range of a supernatural attack.Tome of Magic (TM)
Dragon WardAberrant Dragonmark (or), Least DragonmarkYour dragonmark gives you protection against dragons and their kin.Eyes of the Lich Queen (EotLQ)
Dragonmark LuckAberrant Dragonmark (or), Least DragonmarkYou can draw upon the power of your dragonmark to increase your chance of success.Eyes of the Lich Queen (EotLQ)
Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon Fighting, Ambidexterity, Base attack bonus +15You are a master at fighting two-handed.Epic Level Handbook (EL)
Greater Spell PenetrationSpell PenetrationYour spells are especially potent, defeating spell resistance more readily than normal.Epic Level Handbook (EL)
Greater Multiweapon FightingImproved Multiweapon Fighting, Multiweapon Fighting, Multidexterity, DEX 19, Base attack bonus +15A creature with three or more hands can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon.Epic Level Handbook (EL)
Improved Multiweapon FightingMultiweapon Fighting, Multidexterity, DEX 15, Base attack bonus +9A creature with three or more hands can fight with a weapon in each hand. The creature can make up to two attacks per round with each extra weapon.Epic Level Handbook (EL)
Improved Shield BashPower AttackYou can push opponents back by bashing them with your shield.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Roll With ItToughness, CON 20You are adept at lessening the effects of blows.Savage Species (SS)
Phalanx FightingYou are trained in fighting in close formation with your allies.Lords of Darkness (LD)
Favored in GuildYou are an active and valued member of your guild.Expedition to Castle Ravenloft (Rav)
Lasting LifeEndurance, Enduring LifeYou can shed negative levels with an act of will.Expedition to Castle Ravenloft (Rav)
Enduring LifeYou can ignore the effect of negative levels for a short time.Expedition to Castle Ravenloft (Rav)
Double Draconic AuraCharacter Level 12thYou can project two draconic auras simultaneously.Dragon Magic (DM)
Mounted CastingMounted Combat, Ride 1 ranksYou are skilled at casting spells while riding a mount.Miniatures Handbook (MH)
Multiweapon FightingA creature with three or more hands can fight with a weapon in each hand. It can make one extra attack per round with each weapon.Monster Manual II (MM2)
Node SpellcastingSpellcaster Level 1You have discovered the secret of node magic (see Node Magic in Chapter 4: Magic and Spells).Underdark (Und)
Node SpellcastingSpellcaster Level 1You have discovered the secret of the magic of a particular type of node.Champions of Ruin (CR)
Node DefenseNode Spellcasting, Spellcaster Level 1You can use the magical power of a node to defend yourself from harm.Champions of Ruin (CR)
Node DefenseNode Spellcasting, Spellcaster Level 1You can use the magical power of an earth node to defend yourself from harm.Underdark (Und)
Totem CompanionBeast TotemInstead of an animal companion, you have your totem magical beast as a companion.Eberron Campaign Setting (ECS)
Friends of the TribesYou are deeply familiar with the tribes of the Talenta Plains.Player's Guide to Eberron (PE)
Spell ThematicsYour spells manifest with a distinct theme or appearance.Player's Guide to Faerûn (PG)
Slashing FlurryWeapon Focus (with selected slashing weapon), Weapon Specialization (with selected slashing weapon), Melee Weapon Mastery (slashing), Base attack bonus +14, Weapon Proficiency with slashing weaponYou swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye.Player's Handbook II (PH2)
Combat AcrobatBalance 9 ranks, Tumble 9 ranksYour acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents.Player's Handbook II (PH2)
Fling AllyRock Hurling (or racial ability to throw rocks), STR 19You can launch your comrades into the air as if they were thrown weapons.Races of Stone (RS)
Rock HurlingSTR 19You can throw rocks like a giant can.Races of Stone (RS)
SubsonicsPerform (any) 10 ranksYour music can affect even those who do not consciously hear it.Complete Adventurer (CAd)
Rapid Pact MakingExpel Vestige, Intimidate 8 ranksYour skill with pact magic lets you bind a vestige extreme! quickly, even in the heat of combat.Tome of Magic (TM)
Practiced SpellcasterSpellcraft 4 ranksChoose a spellcasting class that you possess. Your spells cast from that class are more powerful.Complete Arcane (CAr)
Improved Dragon WingsDragon WingsYour draconic wings now grant you flight.Races of the Dragon (RDr)
Mark of the DauntlessYour dragonmark helps you shake off effects that would daze or stun a normal person, as well as help similarly. Dragonmarked (Dra)
Spear of DoomBase attack bonus +1Few can avoid death on your spearpoint when you brace yourself for their attack.Dragonlance Campaign Setting (DCS)
Reserves of StrengthIron Will, Spellcaster Level 1When you cast a spell, you can choose to increase its effective caster level at the cost of exausting yourself.Dragonlance Campaign Setting (DCS)
Improved Resist DragonfearBase attack bonus +6You are able to demonstrate great courage in the presence of dragons.Dragonlance Campaign Setting (DCS)
Improved Draconian Breath WeaponDraconian Breath Weapon, Base Will save +8You have mastered your draconic heritage and improved on your innate breath weapon.Dragonlance Campaign Setting (DCS)
Hulking BruteYou possess a truly impressive stature.Dragonlance Campaign Setting (DCS)
Honor boundKeeping your word and upholding your honor is of great importance to you.Dragonlance Campaign Setting (DCS)
Flyby BreathFlyby AttackYou can employ your breath weapon in a highspeed attack pass.Dragonlance Campaign Setting (DCS)
Draconian Breath WeaponBase Will save +4You have harnessed your draconic heritage and can attack with a dragonlike breath weapon.Dragonlance Campaign Setting (DCS)
Cornered RatBase attack bonus +1You can go from piteous groveling to a murderous fury in the blink of an eye.Dragonlance Campaign Setting (DCS)
TunnelfighterTunnelrunner (or), DEX 13You can fight more naturally in the cramped and close quarters of caves and tunnels than usual.Underdark (Und)
Strong MindWIS 11You are unusually difficult to affect with psionic powers and mind attacks.Underdark (Und)
Stone SoulYou were born with a dwarflike, innate sense about rock, stone, and construction.Underdark (Und)
Improved LevitationYou have learned to use only part of your levitate spell-like ability at a time, allowing multiple uses with shorter durations.Underdark (Und)
BowslingerBase attack bonus +1You can ready ranged weapons surprisingly quickly.Underdark (Und)
Blindsight, 5-ft. RadiusBlind-Fight, Base attack bonus +4, WIS 19The deity senses opponents in the darkness.Deities and Demigods (DD)
Wise to Your WaysYou are particularly resistant to the unusual attacks of your favored enemy.Ghostwalk (Gh)
Twin Sword StyleTwo-Weapon FightingYou have mastered a style of defense that others find frustrating.Ghostwalk (Gh)
SurvivorYour people thrive in a region that others find uninhabitable, and you excel at uncovering the secrets of the wilderness and surviving to tell the tale.Ghostwalk (Gh)
Sherezem-Lar SorcerySherem-Lar SorceryYou are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power.Ghostwalk (Gh)
Sherem-Lar SorceryYou are one of the Sherem-Lar, magically altered in the womb to enhance your potential as a sorcerer.Ghostwalk (Gh)
SaddlebackYou were raised among people who are as comfortable riding as walking.Ghostwalk (Gh)
Resist GhostYou are resistant to the effects of ghost powers.Ghostwalk (Gh)
Quicken TurningExtra Turning, CHA 13You can turn or rebuke undead with a moment's thought.Ghostwalk (Gh)
Power LungePower Attack, Base attack bonus +3Your ferocious attack may catch an opponent unprepared.Ghostwalk (Gh)
Natural SpellWIS 13You can cast spells while in wild shape or shifted form.Ghostwalk (Gh)
MilitiaYou served in a local militia, training with weapons suitable for use on a battlefield.Ghostwalk (Gh)
Kihu-Sherem GuardianYou are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the ruling sorcerers of your homeland.Ghostwalk (Gh)
Incorporeal Target FightingYou know how to fight incorporeal creatures in melee.Ghostwalk (Gh)
Incorporeal Spell TargetingYou know how to cast your spells so they're more likely to affect incorporeal creatures.Ghostwalk (Gh)
Improved Turn ResistanceYou are better able to resist the channeling of positive or negative energy by clerics and similar classes.Ghostwalk (Gh)
Heighten TurningExtra Turning, CHA 13You can affect more powerful undead with your turning or rebuking attempts.Ghostwalk (Gh)
Green BondWIS 11You have an empathic bond with one of the spirit trees around Manifest.Ghostwalk (Gh)
Gift of TonguesYou have an intuitive talent for learning languages.Ghostwalk (Gh)
Ghost SmitingWIS 13You can use your smite ability (smite evil for a paladin, smite undead for a Deathwarden chanter, and so on) to smite ghosts.Ghostwalk (Gh)
Forceful Staff StyleImproved Unarmed Strike, Weapon Focus (quarterstaff)You can stun people with your quarterstaff and push them around after you stun them.Ghostwalk (Gh)
Foe HunterYou have been trained in the methods of fighting various kinds of yuan-ti.Ghostwalk (Gh)
Jack of All TradesCharacter Level 8You've picked up a smattering of even the most obscure skills.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Fleet of FootRun, DEX 15You run so nimbly that you can turn corners without losing momentum.Song and Silence: A Guidebook to Bards and Rogues (SaS)
AcrobaticYou have excellent body awareness and coordination.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Deadly DefenseYou are at your most dangerous when forced to protect yourself.Complete Scoundrel (CS)
Blade MeditationConcentration 1 ranks, Base attack bonus +4You have learned a meditation that grants you insight into the martial disciplines you have studied.Tome of Battle: The Book of Nine Swords (ToB)
Extra Wild ShapeYou can use wild shape more frequently than you normally could.Ghostwalk (Gh)
Extra SlotSpellcaster Level 4thYou can cast an extra spell.Ghostwalk (Gh)
Extra Favored EnemyBase attack bonus +5You select an additional favored enemy.Ghostwalk (Gh)
MultiattackThe creature is adept at using all its natural weapons at once.Monster Manual II (MM2)
HoverThe creature can halt its forward motion while flying, regardless of its maneuverability.Monster Manual II (MM2)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual II (MM2)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual II (MM2)
Node StoreNode Spellcasting, Spellcaster Level 1You can store a prepared spell in a node to which you are attuned.Champions of Ruin (CR)
Hurling ChargeQuick Draw, Base attack bonus +6You are trained in using thrown weapons as part of a charge attack.Miniatures Handbook (MH)
Arcane ThesisKnowledge (arcana) 9 ranksYou have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery.Player's Handbook II (PH2)
Savvy Rogue You have mastered one or more of your rogue special abilities.Complete Scoundrel (CS)
BullheadedThe stubbornness and determination of your kind is legendary. You are exceptionally headstrong and difficult to sway from your intended course. Regions: Damara, Dragon Coast, the Great Dale, Moonshaes, Narfell, Nelanther Isles, Rashemen, Vaasa, Western Heartlands, gold dwarf, gray dwarf, shield dwarf.Forgotten Realms Campaign Setting (FRCS)
Empower TurningExtra Turning, Ability to turn or rebuke undead, CHA 13You can turn or rebuke more undead with a single turning attempt.Ghostwalk (Gh)
Corrupt Arcane StudiesYou have dabbled in strange magic that has increased your power but adversely affected your mind.Ghostwalk (Gh)
Circle MagicYou know how to use your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faithGhostwalk (Gh)
DiehardEnduranceYou can remain conscious after attacks that would fell others.Ghostwalk (Gh)
Divine Energy FocusAbility to turn or rebuke undead, CHA 13You have a gift for channeling positive or negative energy.Ghostwalk (Gh)
DragoncrafterKnowledge (arcana) 2 ranksYou can make special weapons, armor, and other items using parts of dragons as materials.Draconomicon (Dr)
DragonbaneDragonfoe, INT 13, Base attack bonus +6You have made a special study of dragons and are adept at pulling off deliberate attacks that take advantage of a dragon's weak spots.Draconomicon (Dr)
Dragon Hunter DefenseDragon Hunter, WIS 13Your insight into the tactics and abilities of dragons grants you awareness of how best to avoid their magical attacks.Draconomicon (Dr)
Dragon Hunter BraveryDragon Hunter, WIS 13You resist dragons' frightful presence, and your mere presence helps others resist as well.Draconomicon (Dr)
Dragon CohortCharacter Level 9You gain the service of a loyal dragon ally.Draconomicon (Dr)
EducationSome lands hold the pen in higher regard than the sword. In your youth, you received the benefit of several years of more or less formal schooling.Ghostwalk (Gh)
Deft StrikeCombat Expertise, Spot 10 ranks, INT 13, Sneak attack +1d6You can place attacks at weak points in your opponent's defenses.Draconomicon (Dr)
Close-Quarters FightingBase attack bonus +3You are skilled at fighting at very close range and in evading grappling attempts.Draconomicon (Dr)
Adroit Flyby AttackFlyby Attack, Hover (or), WingoverYou can make flyby attacks and get out of reach quicklyDraconomicon (Dr)
Brand of the Nine HellsYou gain an infernal brand, a symbol proclaiming you as the property of an archdevil. This brand might be a physical symbol, or it could be a strange change in your body's structure.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
TrampleRide 1 ranksYou are trained in using your mount to knock down opponents.Player's Handbook v.3.5 (PH)
Double Draconic AuraYou can project two draconic auras simultaneously.Dragon Magic (DM)
Spider CompanionVermin TrainerInstead of an animal, you bond with a monstrous spiderDrow of the Underdark (DrU)
Umbral SpellYou add the darkness descriptor to a spell you cast.Drow of the Underdark (DrU)
Staggering CriticalImproved Critical, Base attack bonus +12Your critical hits leave your opponents reeling.Drow of the Underdark (DrU)
Spiderfriend MagicYour spells cannot harm your vermin allies.Drow of the Underdark (DrU)
Shadowborn WarriorBlind-Fight, DodgeYou are adept at fighting in darkness.Drow of the Underdark (DrU)
Sadistic RewardYour mind and body are fortified by harming others.Drow of the Underdark (DrU)
Reactive ResistanceThrough extensive practice and meditation, you can lower your spell resistance quickly. Drow of the Underdark (DrU)
Radiant FlickerDazzling FireYou cloak yourself or another with a nimbus of flickering, bewildering light. Drow of the Underdark (DrU)
Psychic RefusalIron WillSpells that target your mind have difficulty penetrating your defenses.Drow of the Underdark (DrU)
Poison SpellYou can mystically transfer a poison to the target of your spellsDrow of the Underdark (DrU)
Paralyzing FistsImproved Unarmed Strike, Stunning Fist, WIS 15You can make multiple unarmed attacks to paralyze an opponent in a single round.Ghostwalk (Gh)
Master Of ShadowYou gain extra uses of your drow powers of light and darkness.Drow of the Underdark (DrU)
Master Of Poisonsou are highly trained and adept in the use of toxic substances.Drow of the Underdark (DrU)
Knight Of The LolthMounted Combat, Vermin Trainer, Ride 1 ranksYou have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin).Drow of the Underdark (DrU)
VerminfriendThanks to your racial connection to their kind, vermin regard you as one of their own.Drow of the Underdark (DrU)
Versatile CombatantDEX 15You have learned to combine attacks with the favored weapons of the drow. Drow of the Underdark (DrU)
Vermin TrainerHandle Animal 4 ranks, Knowledge (religion) 4 ranksYour service to the Spider Queen gives you insight into training vermin. Drow of the Underdark (DrU)
Intensify DarknessBy extending your effort, you can expand the area of your darkness spell-like ability.Drow of the Underdark (DrU)
Instinctive DarknessAfter extensive training, you can negate light instinctivelyDrow of the Underdark (DrU)
Hand Crossbow FocusBase attack bonus +1Your hand crossbow attacks gain accuracy and speed.Drow of the Underdark (DrU)
Gift Of The Spider QueenYou can combine your racial spell-like abilities in new and potent ways.Drow of the Underdark (DrU)
Fascinating IlluminationThe lights you create have the power to hypnotize others.Drow of the Underdark (DrU)
Fade Into DarknessBy precisely controlling the shadows around you, you render yourself unseen.Drow of the Underdark (DrU)
Dutiful GuardianConstant GuardianYou put yourself into harm's way to protect your allies.Drow of the Underdark (DrU)
Deceptive IlluminationYour innate power to create mobile light is far more precise than others'.Drow of the Underdark (DrU)
Dazzling FireThe illumination you can bestow on others impedes their ability to fight.Drow of the Underdark (DrU)
Improved Combat ExpertiseCombat Expertise, INT 13, Base attack bonus +6You have mastered the art of defense in combat.Complete Warrior (CW)
Arterial StrikeYour sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.Complete Warrior (CW)
MultitaskingMultiattack, Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 15+, INT 13+You can perform different tasks with different limbs.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Large and in ChargeSTR 17+You can prevent opponents from closing inside your reach.Sword and Fist: A Guidebook to Monks and Fighters (SF)
TashalatoraMonastic Training (psionic class), Autohypnosis 5 ranks, Concentration 5 ranksYou have successfully integrated martial arts with psionic power under the tutelage of Tashalatora masters.Secrets of Sarlona (SoS)
Vampire HunterKnowledge (religion) 6 ranksYour knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability.Libris Mortis: The Book of the Dead (LM)
Shield SlamImproved Shield Bash, Shield ChargeYou can use your shield to daze your opponent.Complete Warrior (CW)
Aerenal Half-LifeThe Priests of Transition have guided you through strange rituals that left you poised between the world of the living and the dead.Player's Guide to Eberron (PE)
VaultJump 4 ranks, STR 13While wielding a pole arm you canjump great distances.Dragon Compendium (DC)
Unorthodox FlurryFlurry of Blows Class FeatureYou are trained in a monastic tradition that uses nontraditional weapons.Dragon Compendium (DC)
Staggering BlowImproved Critical (Unarmed or Bludgeoning Weapon), Power Attack, Heal 3 ranks, STR 13, Base attack bonus +12You are capable of delivering devastating strikes in melee combat, and when you land a critical blow, opponents seldom recover in time to fend off your attacks.Dragon Compendium (DC)
Spinning DefenseCombat Expertise, Deflect ArrowsYou can spin a pole arm around you, deflecting attacks.Dragon Compendium (DC)
Single Blade StyleCombat Expertise, Weapon Focus, INT 13, Base attack bonus +10You wield a single weapon well.Dragon Compendium (DC)
Shorten GripYou know how to alter your grip on a reach weapon to use it against nearby opponents.Dragon Compendium (DC)
Shield Maiden's GraceYou can channel energy to grant grace and spiritual calm to your companions.Dragon Compendium (DC)
SerenityYour wisdom, inner calm, and sagacity fuels your class abilities rather than your force of personality or will.Dragon Compendium (DC)
SeerCHA 13You receive flashes of insight from your deity.Dragon Compendium (DC)
Scathing WitYou are particularly gifted in the art of hurling insults.Dragon Compendium (DC)
Scalding Faith of the SunThe power and grace of the Sun Lord has enhanced your ability to turn undeadDragon Compendium (DC)
Ring the Golden BellImproved Unarmed Strike, Stunning Fist, Weapon Focus (Unarmed Strike), WIS 13, Base attack bonus +5With the rush of air from a single precise strike, skilled martial artists can extinguish a candle flame from several feet away. Legendary masters developed this ability to the point that they could ring a thousand- pound bell using only a finger strike from 20 feet away.Dragon Compendium (DC)
Puppet MasterWIS 13It is more difficult to notice manipulation of the targets of your enchantment spells.Dragon Compendium (DC)
Precise StrikeDEX 13You are skilled in finding your opponent's weakness and striking where it hurts most.Dragon Compendium (DC)
Pole FighterYour monastic training included extensive work with pole arms and other similar weapons.Dragon Compendium (DC)
Pole BalanceYou can use your pole arm to brace yourself against impact and prevent you from falling.Dragon Compendium (DC)
Pike HedgeCombat Reflexes, Base attack bonus +2You are particularly skilled at setting a weapon to receive a charge.Dragon Compendium (DC)
Pebble UnderfootImproved TripYou have learned a special combat technique useful for bringing down creatures much larger than you.Dragon Compendium (DC)
Pack FeintImproved Feint, Pack Tactics, Base attack bonus +8You know how to confuse an opponent with the aid of your comrades.Dragon Compendium (DC)
Pack TacticsWIS 13Fighting in cooperation with one or more partners is second nature to you. You are a master of harrying opponents and finding their undefended flanks.Dragon Compendium (DC)
Mighty are FallenCombat Expertise, Dodge, Mobility, INT 13, DEX 13You can sidestep the powerful swings of an opponent that is using Power Attack.Dragon Compendium (DC)
Mercurial StrikeQuick Draw, Base attack bonus +5With a single motion, you draw your weapon and slash at an opponent.Dragon Compendium (DC)
Long StrikeBase attack bonus +2You have practiced grasping a pole arm farther down the haft than normal, granting you extended reach.Dragon Compendium (DC)
Kung Fu GeniusINT 13Some styles of martial arts require the student to memorize advanced medical text's and anatomical charts. These styles favor the intellectual over the introspective.Dragon Compendium (DC)
HibernateEndurance, CON 13When you sleep, you heal at an increased rate.Dragon Compendium (DC)
Heads UpYou are capable of using the gaze attacks of a slain creature. Why should monsters have all the fun?Dragon Compendium (DC)
Hammer FistImproved Unarmed Strike, STR 13You are trained in an unarmed fighting style that emphasizes a two-handed strike.Dragon Compendium (DC)
Haft StrikeTwo-Weapon FightingYou have learned to fight with both ends of a pole arm.Dragon Compendium (DC)
Flash CastingCHA 13Your passion for magic manifests visibly when you cast a spell.Dragon Compendium (DC)
Circle MasterCircle Student, Dodge, Concentration 4 ranks, Base attack bonus +8You have mastered the techniques of the master's wheel and can focus on multiple opponents at once.Dragon Compendium (DC)
Favored Power AttackPower Attack, Base attack bonus +4You can deal more damage to favored enemies.Dragon Compendium (DC)
Enspell FamiliarYou can cast spells on your familiar over a distance.Dragon Compendium (DC)
Elemental TheurgyYou can combine alternative sources of power when using spells that contain the same elemental descriptor (air, earth, fire, or water)Dragon Compendium (DC)
Double TeamCombat Reflexes, Base attack bonus +6When fighting with at least one ally who also possesses this feat, you can coordinate your attacks effectively and threaten your opponent's vital areas more easilyDragon Compendium (DC)
Divine FervorYou can use divine energy to gain a temporary boost to an ability score.Dragon Compendium (DC)
Cuthbert's SmiteYou can smite chaotic creatures as well as evil ones.Dragon Compendium (DC)
Deceptive DodgeDodge, Combat Expertise, DEX 13, INT 13, Base attack bonus +4You can asume a defensive posture that allows you to redirect melee attacks made against you.Dragon Compendium (DC)
CutpurseImproved Unarmed Strike, Sleight of Hand 5 ranksYou are able to pick the pockets of your melee opponents.Dragon Compendium (DC)
CommandingPersuasive, CHA 15The targets of your compulsion spells find them difficult to resist.Dragon Compendium (DC)
Combat CharmWIS 13Your charm spells are equally effective in combat and noncombat situations.Dragon Compendium (DC)
Circle StudentDodge, Concentration 2 ranks, Base attack bonus +4You have been trained in a master's wheel, a form of fencing instruction that grants you focus and control.Dragon Compendium (DC)
Braced for ChargeWhen receiving a charge, you know how to strike where it truly hurts.Dragon Compendium (DC)
Astral TrackingTrack, Knowledge (the planes) 11 ranks, Spellcraft 8 ranks, Survival 10 ranksYou can follow tracks across the featureless wastes of the Astral Plane. In addition, you can try to determine the destination of a creature that has used a teleport spell or effect.Dragon Compendium (DC)
Ability EnchancerSpell Focus (transmutation)Your helpful transmutation spells aid you more than normal.Dragon Compendium (DC)
Weapon SupremacyWeapon Focus (with selected weapon), Weapon Specialization (with selected weapon), Greater Weapon Focus (with selected weapon), Greater Weapon Specialization (with selected weapon), Fighter level 18, Weapon Proficiency with with selected weaponYou are a grandmaster in the use of your chosen weapon. When you hold it in your hands, no foe can stand against you.Player's Handbook II (PH2)
Adaptive StyleWith just a short period of meditation, you can change your maneuvers and tactics to meet the threat you currently face.Tome of Battle: The Book of Nine Swords (ToB)
Expanded Soulmeld CapacityCON 15Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld.Magic of Incarnum (MoI)
Path FocusChoose a path of shadow magic, such as Touch of Twilight. Your mysteries of that path are more potent than normal.Tome of Magic (TM)
Undo ResistanceYou learn to use cold iron weapons to unravel your opponent's magical defenses with a well-placed sneak attack.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Able SniperHide 5 ranks, DEX 13You are accomplished at remaining unseen when you're sniping with a ranged weapon.Races of the Wild (RW)
Greater ManyshotManyshot, Point Blank Shot, Rapid Shot, DEX 17You are skilled at firing many arrows at once, even at different opponents.Expanded Psionics Handbook (XPH)
Constant GuardianBy paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions.Drow of the Underdark (DrU)
Clever OpportunistCombat ReflexesWhen an unwary opponent gives you an opportunity, you use it to change positions with your foe. Drow of the Underdark (DrU)
Chosen FoeAt the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him. Drow of the Underdark (DrU)
Blend Into ShadowsYou can draw from nearby magical shadow to cloak yourself in darkness.Drow of the Underdark (DrU)
At Home In The DeepYour innate power over the darkness extends to your senses.Drow of the Underdark (DrU)
Child of the SwampsYou have spent years in the swamps of the Shadow Marches. You can find food and shelter in the deep swamps, and you can move more freely through the difficult terrain.Player's Guide to Eberron (PE)
Draconic ArchivistIn addition to your studies of the darkness, you have spent time studying dragons and constructs.Heroes of Horror (HH)
Wanderer's DiplomacyMany halflings journey far and wide across the world, spending no more than a few months in one place. You have spent time among the halflings, or you are a halfling yourself. Your exposure to that race's nomadic way of life has taught you several useful methods of dealing with strangers.Player's Handbook II (PH2)
Arcane StrikeYou can channel arcane energy into your melee attacks.Complete Warrior (CW)
Sword of the Arcane OrderMembers of your military order have a special connection with arcane magic.Champions of Valor (CV)
Recitation of the Meditative StateTruespeak 9 ranksThis recitation gives you an unparalleled sense of serene calm. You gain a natural armor bonus equal to one-third your truenamer level. The bonus lasts at least until the beginning of your next turn, and you can extend it for 1 round by taking the total defense action. You can continue taking the total defense action, and gaining the bonus, for up to 1 minute, after which time the effects of the recitation fade unless you repeat the recitationTome of Magic (TM)
AmbidexterityDEX 15+You are equally adept at using either handPlayer's Handbook 3.0 (PHB)
ExpertiseINT 13+You are trained at using your combat skill for defense as well as offensePlayer's Handbook 3.0 (PHB)
Leap AttackPower Attack, Jump 8 ranksYou can combine a powerful charge and a mighty leap into one devastating attack.Complete Adventurer (CAd)
Magical ArtisanYou have mastered the method of creating a certain kind of magic item.Player's Guide to Faerûn (PG)
Devoted TrackerTrackYou have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole.Complete Adventurer (CAd)
Dual StrikeImproved Two-Weapon Fighting, Two-Weapon FightingYou are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic combat or fighting a running battle.Complete Adventurer (CAd)
True BelieverYour deity rewards your unquestioning faith and devotion.Magic Item Compendium (MIC)
Lolth's MeatLike all drow raised in cities that are ruled by Lolth's priestesses, you know that you exist only to provide your goddess with food and pleasure. This knowledge lends you a certain bloodthirsty readiness.Underdark (Und)
Resist DragonfearYou are able to show courage in the presence of dragons.Dragonlance Campaign Setting (DCS)
Spellcasting ProdigyYou have an exceptional gift for magic.Player's Guide to Faerûn (PG)
EducationSome lands hold the pen in higher regard than the sword. In your youth you received the benefit of several years of more or less formal schooling. REGION: Amu, Chessenta, Cormyr, Evermeet, Lantan, Mulhorand, Sembia, Silverymoon, Waterdeep, moon elf, sun elf. Forgotten Realms Campaign Setting (FRCS)
DisciplineYour people are admired for their single-minded determination and clarity of purpose. You are difficult to distract by spell or blow. Regions: Aglarond, Anauroch, Cormyr, Impiltur, Thay, strongheart halfling, sun elf, rock gnome. Forgotten Realms Campaign Setting (FRCS)
Courteous MagocracyYou were raised in a land where mighty wizards order affairs. Where powerful spellcasters are common, cautious courtesy is the norm and everyone has an eye for magic goods. REGION: Evermeet, Hairuaa.Forgotten Realms Campaign Setting (FRCS)
Improved Unarmed StrikeYou are skilled at fighting while unarmed.Player's Handbook v.3.5 (PH)
Winter's ChampionYour paladin spell list is enhanced.Frostburn (Fr)
Shield ProficiencyYou are proficient with bucklers, small shields, and large shields.Player's Handbook v.3.5 (PH)
Parrying ShieldShield ProficiencyYou have studied advanced techniques for battling foes whose attacks normally bypass armor. You use your shield to block or deflect rays and other touch attacks.Lords of Madness (LoM)
Shield ExpertShield Proficiency, Base attack bonus +3You use a shield as an off-hand weapon while retaining its armor bonus.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Carmendine MonkINT 13You have learned that study is just as important as insight to finding enlightenment.Champions of Valor (CV)
Cool Head (CS)Your mental acuity serves you better than most.Complete Scoundrel (CS)
Hidden TalentYour mind wakes to a previously unrealized talent for psionics.Expanded Psionics Handbook (XPH)
Business SavvyNegotiatorYou are particularly gifted when it comes to setting up and maintaining profitable businesses. Dungeon Master's Guide II (DMG2)
LandlordBy knowing the right nobles, making contacts with masons and artisans, or performing great deeds for a liege-lord, you have resources that help you build and expand your stronghold.Stronghold Builder's Guidebook (SB)
Greater Weapon FocusWeapon Focus (with selected weapon)Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon.Player's Handbook v.3.5 (PH)
Ranged DisarmPoint Blank Shot, Precise Shot, DEX 15You can disarm a foe from a distance.Complete Warrior (CW)
Improved Precise ShotPoint Blank Shot, Precise Shot, DEX 19Your ranged attacks can ignore the effects of cover or concealment.Player's Handbook v.3.5 (PH)
Improved Rapid ShotManyshot, Point Blank Shot, Rapid ShotYou are an expert at firing weapons with exceptional speed.Complete Warrior (CW)
Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon Fighting, DEX 19You are a master at fighting two-handed.Player's Handbook v.3.5 (PH)
Illithid Legacy, GreaterIllithid LegacyYour knowledge of psionic power has grown even further due to your illithid heritage.Complete Psionic (CP)
Ki BlastFiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13, Base attack bonus +8You focus your ki into a ball of energy that you can hurl at an opponent.Player's Handbook II (PH2)
Martial StalkerYou practice a powerful fighting style that focuses equally on martial skill and mystical dedication.Complete Scoundrel (CS)
CosmopolitanYour exposure to the thousand forking paths of the city has taught you things you ordinarily would never have uncovered. Forgotten Realms Campaign Setting (FRCS)
MentorApprenticeA character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice.Dungeon Master's Guide II (DMG2)
Nightbringer InitiateYou have been trained in the ways of the Nightbringers, a new offshoot of the Children of WinterFaiths of Eberron (FE)
Instantaneous RageYou activate your rage instantly.Complete Warrior (CW)
Mad Foam RagerYou fight with the rage that only a rabid badger or a beer addled dwarf can bring to bear. In combat, you shrug off attacks and continue fighting even in the face of horrific injuries and effects.Player's Handbook II (PH2)
Improved HomunculusCraft (any) 6 ranksYou are adept at improving and modifying your homunculus. Whenever you advance your homunculus's Hit Dice, you can also imbue it with special supernatural abilities.Magic of Eberron (MoE)
Overhead ThrustClose-Quarters Fighting, Power Attack, Base attack bonus +6You can deal a nasty attack to anything that tries to crush or run over you.Draconomicon (Dr)
Sense WeaknessCombat Expertise, Weapon Focus, INT 13You can take advantage of subtle weaknesses in your opponents' defenses.Draconomicon (Dr)
Frightful PresenceIntimidate 9 ranks, CHA 15Like a dragon, your mere presence can terrify those around you.Draconomicon (Dr)
DragondoomDragonbane, Dragonfoe, INT 13, Base attack bonus +10You have learned how to place blows against a dragon that deal tremendous damage.Draconomicon (Dr)
DragonfoeINT 13You have learned how to how to attack dragons more effectively than most other individuals.Draconomicon (Dr)
Dragon Wild ShapeKnowledge (nature) 15 ranks, WIS 19You can take the form of a dragon.Draconomicon (Dr)
Dragon SteedRide 8 ranks, CHA 13You have earned the service of a loyal draconic steed.Draconomicon (Dr)
Dragon HunterWIS 13You have made a special study of dragons and know how to defend against a dragon's attacks.Draconomicon (Dr)
Dragon FamiliarCHA 13When you are able to acquire a new familiar, you may select a wyrmling dragon as a familiar.Draconomicon (Dr)
Cunning SidestepImproved Unarmed Strike, Clever WrestlingYou have a better than normal chance to avoid being bull rushed or tripped.Draconomicon (Dr)
Clever WrestlingImproved Unarmed StrikeYou have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Draconomicon (Dr)
Power DiveSTR 15You can fall upon an opponent from the sky.Draconomicon (Dr)
Power ClimbSTR 15If you fly in a straight line, you can gain altitude in flight more easily than others.Draconomicon (Dr)
MultisnatchSnatch, STR 17You can grapple enemies more firmly with only one of your natural attacks.Draconomicon (Dr)
Large and in ChargeYou can prevent opponents from closing inside your reach.Draconomicon (Dr)
Improved SnatchSnatchYou can make snatch attacks against bigger opponents than other creatures can.Draconomicon (Dr)
Improved ManeuverabilityHover, WingoverYour maneuverability in flight improves.Draconomicon (Dr)
DragonthrallYou have pledged your life to the service of evil dragonkind.Draconomicon (Dr)
DragonsongKnowledge (arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic) 1 ranks, CHA 13Your song or poetics echo the power of the dragonsong, an ancient style of vocal performance created by dragons in the distant past.Draconomicon (Dr)
DragonfriendSpeak Language (Draconic) 1 ranks, CHA 11You are a known and respected ally of dragons.Draconomicon (Dr)
RulershipYou are a ruler of an economic, frontier, governmental, military, religious, transport, or other community.Power of Faerun (PF)
Divine DenialIron Will, Knowledge (religion) 9 ranksYou harden your will against the power of the deities.Exemplars of Evil (EE)
Scorpion's resolveLike the scorpion, you are not easily distracted.Sandstorm (Sa)
Awesome BlowPower Attack, Improved Bull Rush, STR 25A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins.Monster Manual v.3.5 (MM)
TrackYou can follow the trails of creatures and characters across most types of terrain.Player's Handbook v.3.5 (PH)
Greater Spell FocusSpell FocusChoose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are now even more potent than before.Player's Handbook v.3.5 (PH)
Cautious AttackDodge, WIS 13When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats.Drow of the Underdark (DrU)
Animal AffinityYou are good with animals. Player's Handbook v.3.5 (PH)
Throw AnythingDEX 15, Base attack bonus +2In your hands, any weapon becomes a deadly ranged weapon.Complete Warrior (CW)
Mage SlayerYou have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.Monster Manual V (MM5)
Skill KnowledgeYou gain access to new knowledge and abilities.Unearthed Arcana (UA)
Combat Familiararcane caster level 1Your familiar is skilled in delivering attack spells against your foes. It flits past their defenses to discharge its spell without leaving itself vulnerable to attack.Player's Handbook II (PH2)
GuildmasterFavored in Guild, LeadershipYou are one of the leaders of your guild.Dungeon Master's Guide II (DMG2)
Favored in GuildYou are an active and valued member of your guild.Dungeon Master's Guide II (DMG2)
Monkey GripBase attack bonus +1You are able to use a larger weapon than other people your size.Complete Warrior (CW)
Poison Master Poison Expert , Craft (poisonmaking) 8 ranksThe toxins you create and use are particularly virulent.Complete Scoundrel (CS)
Poison Expert Craft (poisonmaking) 4 ranksYour skill at crafting and delivering toxins has made you a more deadly poisoner.Complete Scoundrel (CS)
Uncanny ForethoughtSpell Mastery, INT 17You cunningly prepare your spells for any exigency.Exemplars of Evil (EE)
Shadow Weave MagicWIS 15You have discovered the dangerous secret of the Shadow Weave.Player's Guide to Faerûn (PG)
Pierce Magical ConcealmentBlind-Fight, Mage Slayer, CON 13You ignore the miss chance provided by certain magical effects.Complete Arcane (CAr)
Imperious CommandIntimidate 8 ranks, CHA 15You strike deep and abiding terror in your foes.Drow of the Underdark (DrU)
Bane of ArgonnessenYour Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm.Dragonmarked (Dra)
Ashbound MarkAs a member of the Ashbound sect, you use the power of your dragonmark to rid the world of those who practice arcane magic.Dragonmarked (Dra)
Ascetic StalkerYou have practiced a secret technique that combines your considerable talents in unarmed combat with a greater understanding of your inner _ki_.Complete Scoundrel (CS)
Ascetic PsionImproved Unarmed Strike, Narrow Mind, WIS 13You are a practitioner of one of the many styles comprising the kalashtar path of shadows, such as the Tashalatora. Mixing meditation, discipline, and movement have taught you to become psionically focused more easily while distracted.Secrets of Sarlona (SoS)
Melee Weapon MasteryWeapon Specialization, Weapon Focus, Base attack bonus +8, Weapon Proficiency with selected weaponYou have mastered a wide range of weapons. Your training with one specifi c weapon now extends to other weapons of a similar sort.Player's Handbook II (PH2)
Eschew MaterialsYou can cast spells without relying on material components.Player's Handbook v.3.5 (PH)
Snowflake WardancePerform (dance) 6 ranksYou have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.Frostburn (Fr)
Altitude AdaptationBase Fortitude save +2Your body adapts quickly to changes in altitude, prevent­ing you from suffering as much from altitude sickness.Secrets of Sarlona (SoS)
Mastery of Day and NightMaximize Spell, Knowledge (the planes) 2 ranks, Spellcraft 6 ranksYou have learned to calculate the precise locations of Irian and Mabar at any given time, and to use that knowledge to enhance your manipulation of positive and negative energy.Player's Guide to Eberron (PE)
Daring Outlaw Sneak attack +2d6You combine grace and stealth to deadly effect.Complete Scoundrel (CS)
Spring AttackDodge, Mobility, DEX 13, Base attack bonus +4You are trained in fast melee attacks and fancy footwork.Player's Handbook v.3.5 (PH)
Superior Unarmed StrikeImproved Unarmed Strike, Base attack bonus +3Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas.Tome of Battle: The Book of Nine Swords (ToB)
Shape SoulmeldCON 13You gain the ability to shape a single soulmeld.Magic of Incarnum (MoI)
Mark of Twelve MoonsYour dragonmark has mysterious ties to one of Eberron's twelve moons.Dragonmarked (Dra)
Aberrant DragonmarkAlthough you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark.Eberron Campaign Setting (ECS)
Snap KickImproved Unarmed Strike, Base attack bonus +6You have continued to hone your unarmed combat skills, and you deal more damage with your unarmed strikes.Tome of Battle: The Book of Nine Swords (ToB)
Manticore's StingQuick Draw, DEX 17, Base attack bonus +6You are a master of the art of throwing numerous, sharp projectiles, such as daggers and darts.Dragonmarked (Dra)
Lesser Aberrant DragonmarkAberrant DragonmarkYour aberrant dragonmark increases in size and becomes more powerful.Dragonmarked (Dra)
Sudden Ability FocusOne of your special attacks becomes more potent than usual.Tome of Magic (TM)
Urban StealthKnowledge (local) 2 ranksYou are particularly adept at moving quietly and unnoticed through the city.Races of Destiny (RD)
Devoted PerformerYou have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice.Complete Adventurer (CAd)
Mind over BodyThe arcane spellcasters of some lands have learned to overcome the frailties of the body with the unyielding power of the mind.Forgotten Realms Campaign Setting (FRCS)
Mantis LeapJump 5 ranks, Monk level 7You deliver a powerful attack after making a jump.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Crossbow SniperWeapon Focus (Hand, heavy, or light crossbow), Weapon Proficiency with Hand, heavy, or light crossbow, Base attack bonus +1You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers.Player's Handbook II (PH2)
Sweet TalkerYour social expertise is more pronounced than that of most others.Complete Scoundrel (CS)
Improved CounterspellYou understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.Epic Level Handbook (EL)
Energy AbjurationSpell Focus (Abjuration), Abjurer level 1Casting an abjuration spell grants you protection from energy damage.Complete Mage (CM)
Double Steel StrikeExotic Weapon Proficiency (Two-Bladed Sword), Weapon Focus (Two-Bladed Sword)Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword.Eberron Campaign Setting (ECS)
GoadBase attack bonus +1, CHA 13You are skilled at inducing opponents to attack you.Races of Stone (RS)
Kiai ShoutCHA 13, Base attack bonus +1You can bellow forth a shout that strikes terror into your enemies.Complete Warrior (CW)
Mounted CombatRide 1 ranksYou are skilled in mounted combat. Player's Handbook v.3.5 (PH)
Knock-DownImproved Trip, Base attack bonus ++2, STR 15+Your mighty blows can knock foes off their feet.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Consecrate Spell-Like AbilityYou can channel holy power into your spell-like abilities.Book of Exalted Deeds (BE)
Keen IntellectYou are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation.Unapproachable East (Una)
Font of InspirationINT 15Dungeonscape (Du)
Zen ArcheryBase attack bonus +3Your intuition guides your hand when you use a ranged weapon.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Zen ArcheryWIS 13Your intuition guides your hand when you use a ranged weapon.Complete Warrior (CW)
Yondalla's SenseYou display a shrewd perception of danger. Other halflings say the blessing of Yondalla is upon you.Races of the Wild (RW)
Wrest PossessionIf you resist control by a possessing fiend, you can attempt to seize control of its abilities.Faiths of Eberron (FE)
Worldly FocusYour belief in the omnipresence of the gods is so strong, you can channel your spells through the environment rather than a holv symbol.Faiths of Eberron (FE)
WoodwiseYou are trained in fighting in woodlands and know how to use the terrain to best advantage. REGION: Star elf, volodni.Unapproachable East (Una)
WoodwiseYou ignore hampered movement penalties from naturally occuring moderate or heavy undergrowth.Shining South (ShS)
Wolf BerserkerYou have studied the fighting style of the wolf and employ its tactics in combat.Unapproachable East (Una)
Wisdom Breeds CautionNot getting into a dangerous situation is generally the wisest course, but if danger is unavoidable, you're prepared. You rely more on caution and forethought than you do on physical prowess.Underdark (Und)
Winter's MountYour special mount is native to the frostfell.Frostburn (Fr)
Winter's ChildYou are adapted to a cold environment.Savage Species (SS)
WingoverYou change direction quickly once per round while airborne.Monster Manual V (MM5)
WingoverYou change direction quickly once per round while airborne.Monster Manual II (MM2)
Winged WarriorHoverYou use your wings for more than just flying.Races of the Wild (RW)
Wild TalentYour mind wakes to a previously unrealized talent for psionics.Expanded Psionics Handbook (XPH)
Wild TalentYour mind wakes to a previously unrealized talent for psionics.Lords of Madness (LoM)
Widen Supernatural AbilityYou can increase the area of your supernatural abilities.Tome of Magic (TM)
Whirling Steel StrikeWeapon Focus (longsword)Through monastic weapon training, you have mastered a fi ghting style that makes use of an unusual monk weapon: the longsword.Eberron Campaign Setting (ECS)
Weapon Group (Spears and Lances)You understand how to use spears and javelins.Unearthed Arcana (UA)
Weapon Group (Slings and Thrown WeaponYou understand how to use slings and handheld thrown weapons.Unearthed Arcana (UA)
Weapon Group (Polearms)You understand how to use polearms.Unearthed Arcana (UA)
Weapon Group (Picks and Hammers)You understand how to use picks and hammers.Unearthed Arcana (UA)
Weapon Group (Monk Weapons)Improved Unarmed StrikeYou understand how to use weapons normally favored by monks.Unearthed Arcana (UA)
Weapon Group (Maces and Clubs)You understand how to use maces and clubs.Unearthed Arcana (UA)
Weapon Group (Light Blades)You understand how to use light bladed weapons.Unearthed Arcana (UA)
Weapon Group (Heavy Blades)You understand how to use large bladed weapons.Unearthed Arcana (UA)
Weapon Group (Flails and Chains)You understand how to use fl ails and chain weapons.Unearthed Arcana (UA)
Weapon Group (Exotic Weapons)Base attack bonus +1You understand how to use the exotic weapons associated with the weapon groups that you have mastered.Unearthed Arcana (UA)
Weapon Group (Druid Weapons)You understand how to use weapons favored by druids.Unearthed Arcana (UA)
Weapon Group (Double Weapons)Base attack bonus +1You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.Unearthed Arcana (UA)
Weapon Group (Crossbows)You understand how to use crossbows.Unearthed Arcana (UA)
Weapon Group (Claw Weapons)You understand how to use weapons strapped to the hands.Unearthed Arcana (UA)
Weapon Group (Bows)You understand how to use bows.Unearthed Arcana (UA)
Weapon Group (Basic weapons)You understand how to use a few basic weapons.Unearthed Arcana (UA)
Weapon Group (Axes)You understand how to use axes and axelike weapons.Unearthed Arcana (UA)
Weapon FocusChoose one type of weapon, such as greataxe. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell.) Player's Handbook v.3.5 (PH)
Weapon FinesseBase attack bonus +1You are especially skilled at using weapons that can BENEFIT: as much from Dexterity as from Strength.Player's Handbook v.3.5 (PH)
Weakening TouchImproved Unarmed Strike, Stunning Fist, WIS 17You can temporarily weaken an opponent with your unarmed strike.Complete Warrior (CW)
Water Splitting StoneImproved Unarmed Strike, Stunning Fist, DEX 13, WIS 13You channel your ki energy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows.Player's Handbook II (PH2)
Water AdaptationYou favor your aquatic elf parent and have developed the ability to breathe and move about in water easily.Stormwrack (Sto)
Water AdaptationYou favor your aquatic elven parent and have developed the ability to breathe and move about in water easily.Races of Faerun (Rac)
Warden initiateYou have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches.Eberron Campaign Setting (ECS)
WandstrikeUse Magic Device 4 ranksYou can channel the magical energy of a wand through your melee attacks.Complete Arcane (CAr)
Wand SurgeYou can squeeze more magic out of charged items.Magic of Eberron (MoE)
Vremyonni TrainingYou have had more than the typical amount of training with the vremyonni, the Old Ones who research spells and craft magic items for the Witches of Rashemen.Unapproachable East (Una)
Vital RecoveryPreparing yourself to execute more of yourmaneuvers gives you the chance to catch a quick second wind and recover from damage you have sustained in the fight.Tome of Battle: The Book of Nine Swords (ToB)
Vicious WoundCombat ExpertiseDamage you deal causes wounds that bleed excessively.Savage Species (SS)
Via NegativaYou can channel greater amounts of negative energy into your infl ict spells.Champions of Ruin (CR)
Vexing FlankerCombat ReflexesYou excel at picking apart an opponent's defenses when your allies also threaten him.Player's Handbook II (PH2)
Veteran KnowledgeKnowledge (history) 1 ranks, Base attack bonus +2You are capable of seeing potential battlefield advantages where others cannot.Heroes of Battle (HB)
Versatile Unarmed StrikeImproved Unarmed StrikeYou employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.Player's Handbook II (PH2)
Versatile SpellcasterYou can use two lower-level spell slots to cast a spell one level higher.Races of the Dragon (RDr)
Versatile PerformerPerform (any) 5 ranksYou are skilled at many kinds of performances.Complete Adventurer (CAd)
Vermin ShapeChild of WinterYou can use your wild shape ability to assume vermin forms instead of animal forms.Eberron Campaign Setting (ECS)
Vermin CompanionChild of WinterInstead of an animal companion, you have a vermin creature as a companion.Eberron Campaign Setting (ECS)
Vengeful SurgeIron WillOpponents who target you with magical effects risk sparking your ire.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Vengeful SpiritYour watchful spirit takes revenge on foes that have harmed you.Complete Mage (CM)
Veil of CyricYou have reconciled yourself to the unfortunate truth that hard decisions and regrettable actions are necessary in the service of your deity. You intrinsically rationalize any nongood act, believing your actions to be just and pure.City of Splendors: Waterdeep (CSW)
Vatic Gazearcane caster level 9Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding.Player's Handbook II (PH2)
Utterance of the Perfected MapTruespeak 15 ranksThe power of the Truespeech can alter the state of reality itself, Reaching toward this great power, you have mastered an utterance from the Lexicon of the Perfected Map.Tome of Magic (TM)
Utterance of the Evolving MindTruespeak 9 ranksYour further mastery of Truespeech allows you to wield its power more effectively against creatures.Tome of Magic (TM)
Utterance of the Crafted ToolTruename Training, Truespeak 12 ranksAs you strive for ever moire mastery of Truespeech, you gain more power over the universe around you. You can now use the power of Truespeech to affect objects.Tome of Magic (TM)
Utterance FocusYou have a particular utterance you favor above others, and your enemies are less able to resist the power ol your words.Tome of Magic (TM)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.Unearthed Arcana (UA)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.Races of Destiny (RD)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.Eberron Campaign Setting (ECS)
Unyielding Bond of SoulYou are hardened to the attacks of the beings of other worlds.Faiths of Eberron (FE)
Unsettling Enchantment Your enchantment spells cloud the minds of even those who would otherwise resist their effects.Complete Mage (CM)
Unseen ArrowDeveloped by shadowblades, this fear allows a member of that class to apply his unseen weapon abilities to thrown or projectile weapons.Tome of Magic (TM)
Unquenchable Flame of LifeYou are hardened to the attacks of the undead.Libris Mortis: The Book of the Dead (LM)
Unquenchable Flame of LifeYou are hardened to the attacks of the undead.Faiths of Eberron (FE)
Unnerving CalmConcentration 1 ranksYou know that the secret to defeating your enemies lies within the still center of your own mind. When your enemies meet your eyes, they see only calm and certain death awaiting them.Tome of Battle: The Book of Nine Swords (ToB)
Unnatural WillIron WillYou have learned to focus your force of personality and inner strength to stand against fearful circumstances.Heroes of Horror (HH)
Unnatural EnemyAberrations are especially common in the Shadow Marches and the Eldeen Reaches. While only a few people actively follow the Gatekeeper traditions, many hunters learn to fight these terrors. You have been trained in the ways of aberrations, and you know how to recognize them and spot their weaknesses.Player's Guide to Eberron (PE)
Underfoot CombatTumble 10 ranksYou can enter the space that a foe at least two size categories bigger than you occupies.Races of the Wild (RW)
Undead LeadershipKnowledge (religion) 1 ranks, Character Level 6You gain the service of loyal undead followers.Libris Mortis: The Book of the Dead (LM)
Undead EmpathyYou are adept at communicating with and infl uencing the undead.Eberron Campaign Setting (ECS)
Uncanny ScentImproved ScentYou can pinpoint scents at a greater distance.Savage Species (SS)
Two-Weapon RendTwo-Weapon Fighting, DEX 15You wield two weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage.Player's Handbook II (PH2)
Two-Weapon PounceTwo-Weapon Fighting, DEX 15When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon.Player's Handbook II (PH2)
Two-Weapon FightingDEX 15You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.Player's Handbook v.3.5 (PH)
Two-Weapon DefenseTwo-Weapon Fighting, DEX 15Your two-weapon fighting style bolsters your defense as well as your offense.Player's Handbook v.3.5 (PH)
Twin Sword StyleYou have mastered a style of defense that others find frustrating.Forgotten Realms Campaign Setting (FRCS)
TunnelrunnerYou can move naturally in the cramped quarters of caves and tunnels.Underdark (Und)
Tunnel RidingMounted Combat, Tunnel FightingYou are particularly adept at maneuvering mounts through tight spaces and underground passages.Races of Stone (RS)
Tunnel FightingBase attack bonus +1You are adept at maneuvering and fighting in tight spaces and underground passages.Dungeonscape (Du)
Tunnel FightingBase attack bonus +1You are adept at maneuvering and fi ghting in tight spaces and underground passages.Races of Stone (RS)
Tumbling FeintBluff 4 ranks, Tumble 4 ranksWhen you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself.Player's Handbook II (PH2)
TrustworthyOthers feel comfortable telling you their secrets.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Truename TrainingUnlike most of your peers, you have discovered the secret power of truenames.Tome of Magic (TM)
Truename ResearchTruespeak 9 ranksYou have a knack tor uncovering the personal truenames of friends and foes alike through study and investigation.Tome of Magic (TM)
Truename RebuttalYou are particularly good at negating other truenamers" power with well-chosen truenames.Tome of Magic (TM)
Trophy CollectorCraft (taxidermy) 6 ranksA belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrifi ed dragon's eye--these are the intimidating symbols of your trade. You are skilled in preserving portions of defeated enemies and turning them into trophies. The memory of your past accomplishments drives you onward, instilling in you the confi dence needed to face still greater foes.Player's Handbook II (PH2)
TreetopperYour people are at home in the trees and high places, daring falls that paralyze most other folk in abject terror. Regions: Aglarond, Chondalwood, High Forest, ghostwise halfling, wild elf, wood elf.Forgotten Realms Campaign Setting (FRCS)
TreefriendYou are adapted to a forest environment.Savage Species (SS)
TrapmasterINT 13You have studied the funereal architecture and lethal traps of a dozen long-dead cultures. Your familiarity with ancient tombs, vaults, and other such sites has instilled in you an uncanny knack for avoiding traps.Lost Empires of Faerun (LE)
Trap SensitivityYour senses are so attuned that you can detect mechanical traps that are close by.Dungeonscape (Du)
Trap EngineerKnowledge (dungeoneering) 4 ranks, Knowledge (architecture and engineering) 1 ranksYou have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices.Dungeonscape (Du)
Tower Shield ProficiencyShield ProficiencyYou are proficient with tower shields.Player's Handbook v.3.5 (PH)
ToughnessYou are tougher than normal.Player's Handbook v.3.5 (PH)
Toughening TransmutationCasting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff.Complete Mage (CM)
TouchstoneKnowledge (local) 8 ranksYou forge a link with a power-rich location, referred to as a touchstone site.Sandstorm (Sa)
Touch Spell SpecializationWeapon Focus (touch spell)You deal extra damage with touch spells.Complete Arcane (CAr)
Touch of SummoningYou are sakah, and your fiendish gift allows you to summon fell creatures to do your bidding. You have high and sharply angled cheekbones, sunken eyes, or a heavy brow ridge.Player's Guide to Eberron (PE)
Touch of SilverYour devotion to the Silver Flame allows you to burn the Church's foes with holy energies.Faiths of Eberron (FE)
Touch of DeceptionYou are sakah, and your fiendish gift allows you to alter your appearance and trick others. When you are not disguised, you are marked by unusual hair--flaming red or blue black, sometimes streaked with a lighter color.Player's Guide to Eberron (PE)
Touch of CaptivationYou are sakah, and your fiendish gift allows you to captivate people around you. Your eyes have an unnatural appearance, such as slitted or strangely colored pupils.Player's Guide to Eberron (PE)
Touch of BenevolenceDespite your evil alignment, you are prone to moments of benevolence and mercy.Champions of Ruin (CR)
Toothed BlowImproved Unarmed Strike, STR 13You are able to hammer your foes more effectively underwater.Stormwrack (Sto)
Tomb-Tainted SoulYour soul is tainted by the foul touch of undeath.Libris Mortis: The Book of the Dead (LM)
Tomb-Born VitalityTomb-Tainted SoulThe power of undeath taints you, body and soul. Its power has removed your need to sleep and eat.Libris Mortis: The Book of the Dead (LM)
Tomb-Born ResilienceTomb-Tainted SoulThe power of undeath taints you, deadening your mind and body to the effects of mindcontrolling magic, poison, and disease.Libris Mortis: The Book of the Dead (LM)
Tomb-Born FortitudeTomb-Tainted SoulThe power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave.Libris Mortis: The Book of the Dead (LM)
Tiger BloodedThe Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal. When you assume an animal form, or at least descend into a wild, bestial state, mi strike with superior strength and accuracy.Tome of Battle: The Book of Nine Swords (ToB)
ThunderclapImproved Unarmed Strike, Power Attack, STR 30You create a cone of deafening sound by clapping two limbs together.Savage Species (SS)
Thunder TwinYou are one of the dwarven generation of twins born after Moradin's Thunder Blessing in the Year of Thunder (1306 DR). · Regions: Gold dwarf, shield dwarf. Forgotten Realms Campaign Setting (FRCS)
ThugYour people know how to get the jump on the competition and push other people around. While others debate, you act. Regions: Calimshan, Dragon Coast, Moonsea, Nelanther Isles, Unther, the Vast, Vilhon Reach, Waterdeep.Forgotten Realms Campaign Setting (FRCS)
Throw AnythingBase attack bonus +2In your hands, any weapon becomes a deadly ranged weapon.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Thrall BredYou were spawned in the breeding pits of the mind fl ayers or the beholders. You were bred for unusual strength, hardiness, and loyalty to your unhuman masters, and you can now choose to bestow your loyalty on other worthy masters.Lords of Madness (LoM)
TheocratYou have the delicate touch needed to maintain the favor of your patron deity and the political skills needed to survive in the trenches of bureaucratic warfare common in the lands ruled by agents of the Mulhorandi pantheon.Races of Faerun (Rac)
Tenacious MagicShadow Weave MagicYou can use the Shadow Weave to make your spells harder for Weave users to dispel.Player's Guide to Faerûn (PG)
Tenacious MagicYou can use the Shadow Weave to make your spells harder for Weave users to dispel. Any magic-wielding creature without the Shadow Weave Magic feat is considered a Weave user.Forgotten Realms Campaign Setting (FRCS)
Telling BlowWhen you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack.Player's Handbook II (PH2)
Tattoo FocusYou bear the powerful magic tattoos of a Red Wizard of Thay.Forgotten Realms Campaign Setting (FRCS)
Tattoo FocusYou bear the powerful magical tattoos of a Red Wizard of Thay.Dungeon Master's Guide v.3.5 (DMG)
Talfirian SongHeighten SpellYou can use the power of your bardic music to enhance your Illusion spells.Races of Faerun (Rac)
Tactile TrapsmithYou can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap.Complete Adventurer (CAd)
Symbiont MasteryWIS 11You have stronger control over an attached symbiont than regular creatures, and you gain vitality for each symbiont attached to you.Magic of Eberron (MoE)
Swim-By AttackYou can attack in the middle of a fast pass by your opponent.Stormwrack (Sto)
Swiftness of OrienYou can draw on the power of your Mark of Passage to temporarily enhance your speed or the speed of your mount.Player's Guide to Eberron (PE)
Swift TumblerTumble 7 ranksYou can flip, twist, and roll with great speed. You mighr have learned this ability by traversing the city's rooftops and alleys, or simply by moving through the throng day after day.CityScape (Ci)
Swift HunterSkirmish +1d6/+1 ACYou have applied the hit-and-run tactics learned from scouting to your strong hunting abilities.Complete Scoundrel (CS)
Swift CallYou can call your special mount in the blink of an eye.Complete Champion (CC)
Swift Ambusher Skirmish +1d6/+1 AC, Sneak attack +1d6You combine your scout training with the stealth of a rogue to open up new methods of ambushing enemies.Complete Scoundrel (CS)
Swarm's EmbraceYou have a natural affinity for swarms and can stand in the midst of a swarm with few harmful effects.Sharn: City of Towers (Sh)
SwarmfightingDEX 13You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.Races of Faerun (Rac)
SwarmfightingDEX 13You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.Complete Warrior (CW)
Swamp StalkerYou are adapted to a marshy environment.Savage Species (SS)
Svirfneblin Figment MasterYour time underground has made you acutely aware of even slight differences in sound and vision in caves that have never seen the sun. Accordingly, your illusions are finely tuned and ultra-realistic.Races of Faerun (Rac)
SurvivorYour people thrive in regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale. Regions: Anauroch, Chondalwood, Chult, Damara, Hordelands, Moonshaes, Narfell, the North, the Shaar, Rashemen, Silverymoon, Vaasa, Vilhon Reach, Western Heartlands, deep gnome, drow elf, lightfoot halfling, ghostwise halfling, shield dwarf, wild elf.Forgotten Realms Campaign Setting (FRCS)
Sure Hand You can perform more amazing displays of legerdemain than normal.Complete Scoundrel (CS)
Supernatural TransformationYou convert a spell-like ability to a supernatural ability.Savage Species (SS)
Supernatural OpportunistSupernatural CrusaderYou are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities.Tome of Magic (TM)
Supernatural InstinctsCombat ReflexesYour uncanny insight enables you to take advantage of the subtle opportunities created when an opponent uses supernatural abilities against you.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Supernatural CrusaderKnowledge (arcana) 2 ranksYou are adept at fighting supernatural creatures.Tome of Magic (TM)
Superior ExpertiseCombat Expertise, INT 13You have mastered the art of defense in combat.Faiths & Pantheons (FP)
Superior ExpertiseCombat Expertise, INT 13The deity has mastered the art of defense in combat.Deities and Demigods (DD)
Sunken SongPerform (sing) 4 ranksYou can project your voice underwater.Stormwrack (Sto)
SunderPower Attack, STR 13You are skilled at attacking others' weapons.Player's Handbook v.3.5 (PH)
Sun Soul MonkYour training with this monk order gives you special powers depending on which sect you follow.Champions of Valor (CV)
Summon Earth ElementalLike many experienced deep gnomes, you have developed the ability to summon earth elementals to help you with tasks.Races of Faerun (Rac)
Sugliin MasteryBase attack bonus +5You are a master at fi ghting with the massive sugliin.Frostburn (Fr)
Sudden Willow StrikeImproved Unarmed Strike, Stunning Fist, Weapon Focus (quarterstaff), DEX 13, WIS 13Your monastic training allows great precision with your quarterstaff. You can lash out swiftly and strike foes in vulnerable areas, stunning them. This feat is taught and practiced by members of the Long Arm monastic tradition.Player's Guide to Eberron (PE)
Sudden RecoveryYou can instantly recover your focus, balance, and personal energy after using a martial maneuver.Tome of Battle: The Book of Nine Swords (ToB)
SubsonicsPerform 10 ranksYour music can affect even those who do not consciously hear it.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Subduing StrikeYou are adept at striking to deal nonlethal damage even with normal weapons.Book of Exalted Deeds (BE)
Stunning FistImproved Unarmed Strike, DEX 13, WIS 13You know how to strike opponents in vulnerable areas.Player's Handbook v.3.5 (PH)
Strong StomachEndurance, CON 13You have greater resilience to illness and foul odors than most people.CityScape (Ci)
Strong SoulThe souls of your people are hard to separate from their bodies. Regions: Dalelands, Moonshaes, deep gnome, ghostwise halfling, lightfoot halfling, moon elf, rock gnome, strongheart halfling, sun elf, wild elf, wood elf.Forgotten Realms Campaign Setting (FRCS)
Strong MindYou are unusually hard to affect with psionic powers and mind attacks.Eberron Campaign Setting (ECS)
Strength of ConvictionYou can channel the fury of your deity against a foeExemplars of Evil (EE)
Street SmartYou have learned how to keep informed, ask questions, and interact with the underworld without raising suspicion. Regions: Amn, Calimshan, Chessenta, Moonsea, Unther.Forgotten Realms Campaign Setting (FRCS)
Storm MagicYou gain a boost in spellcasting power during storms.Stormwrack (Sto)
Storm MagicYou gain a boost in spellcasting power during storms.Frostburn (Fr)
Stonewalker FistImproved Unarmed StrikeYou are trained in an unarmed fighting style that draws on your ability to pass through minerals as if they were air.Races of Faerun (Rac)
StoneshaperYou have a deep and abiding tie to earth and stone.Races of Faerun (Rac)
StonebloodCON 13Your blood is thick like cooling lava, making it difficult for you to die after falling from injuries.Races of Faerun (Rac)
StonebackTunnel FightingYou have studied the techniques of fi ghting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall.Races of Stone (RS)
Stone SlideBase Fortitude save +4You have attuned yourself to stone to such an extent that you can merge with it for a short time.Races of Faerun (Rac)
Stone RageEarth Sense, CON 13, WIS 13Your bond with the earth and tough hide makes it easier for you to shrug off blows while you are raging.Races of Stone (RS)
Stone PowerSTR 13The principles of the Stone Dragon discipline teach you how to gather and focus your raw, physical strength into an attack.Tome of Battle: The Book of Nine Swords (ToB)
Stone ColossusBase Fortitude save +3You can focus a part of your power to increase the toughness of your skin.Races of Faerun (Rac)
Stitched Flesh FamiliarWhen you are ready and able to acquire a new familiar, you may choose to gain a stitched fl esh familiar.Libris Mortis: The Book of the Dead (LM)
Still MysteryYou can cast mysteries without gestures.Tome of Magic (TM)
Steam MagicSpellcraft 4 ranksYou are skilled at casting fiery spells into the water, causing terrible gouts of scalding steam.Stormwrack (Sto)
StealthyYou are particularly good at avoiding notice.Player's Handbook v.3.5 (PH)
StealthyYour people are known for their stealthiness. Regions: Drow elf, half-orc, ghostwise halfling, lightfoot halfling, strongheart halfling.Forgotten Realms Campaign Setting (FRCS)
Steady MountaineerYou are so good at climbing cliffs and leaping across crevasses that distractions don't affect you.Races of Stone (RS)
Steady ConcentrationConcentration 8 ranksYou are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions.Races of Stone (RS)
Steadfast DeterminationEnduranceYour physical durability allows you to shrug off attacks that would cripple a lesser person. Rather than depend on agility or willpower, you use your raw toughness to survive.Player's Handbook II (PH2)
Stand StillSTR 13You can prevent foes from fl eeing or closing.Expanded Psionics Handbook (XPH)
Stalwart Planar AllyPlanar Touchstone, Spellcraft 5 ranks, CHA 13The allies you summon from a specifi c plane are tougher than normal.Planar Handbook (PlH)
Stalwart DefenseCombat Reflexes, Hindering OpportunistYou excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts.Player's Handbook II (PH2)
Staggering StrikeBase attack bonus +6You are particularly adept at making cruel and demoralizing sneak attacks.Races of Faerun (Rac)
Staggering StrikeBase attack bonus +6You can deliver a wound that hampers an opponent's movement.Complete Adventurer (CAd)
Spontaneous WounderKnowledge (religion) 4 ranks, WIS 13Complete Divine (CD)
Spontaneous SummonerKnowledge (nature) 4 ranks, WIS 13Complete Divine (CD)
Spontaneous HealerKnowledge (religion) 4 ranksComplete Divine (CD)
Spontaneous DomainsYou need not prepare your domain spells in advance.Complete Champion (CC)
Spontaneous CastingYou can swap a prepared spell on the fl y.Eberron Campaign Setting (ECS)
Split Chakra One of your chakras becomes capable of holding both a bound soulmeld and a magic item.Magic of Incarnum (MoI)
Spirited ChargeRide-By Attack, Ride 1 ranksYou are trained at making a devastating mounted charge.Player's Handbook v.3.5 (PH)
Spirit of the StallionMounted CombatYour patron ancestor was a legendary cavalry soldier, and her spirit guides you and your mount.Player's Guide to Eberron (PE)
Spire WalkingIriaebor is justly known as the City of a Thousand Spires, for fantastically bizarre, many-storied towers rise from all quarters of the city and are tightly packed together. As a result, it is possible to navigate Iriaebor via a network of arches, bridges, stairs, and leapable gulfs far above the city streets. You are well versed in the skill of navigating the skyroads of Iriaebor. REGION: The Western Heartlands.Races of Faerun (Rac)
Spell-Like Ability FocusChoose one of your spell-like abilities. This attack becomes more potent than normal.Races of Faerun (Rac)
Spellfire WielderYou are one of the rare people who have the innate talent to control raw magic in the form of spellfire.Magic of Faerun (Mag)
Spellcasting ProdigyYou have an exceptional gift for magic.Forgotten Realms Campaign Setting (FRCS)
Spellcasting ProdigySpellcraft 30 ranks, WIS 25Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain.Epic Level Handbook (EL)
Spell ThematicsYour spells have a distinct visual or auditory effect in their manifestation.Magic of Faerun (Mag)
Spell ReprieveKnowledge (history) 2 ranksYour studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school.Lost Empires of Faerun (LE)
Spell PenetrationYour spells are especially potent, breaking through spell resistance more readily than normal.Player's Handbook v.3.5 (PH)
Spell HandYou possess a magical understanding of the manipulation of force.Complete Arcane (CAr)
Spell GirdingYour spells are particularly hardy, resisting dispel checks more readily than normal.Magic of Faerun (Mag)
Spell FocusChoose a school of magic, such as illusion. Your spells of that school are more potent than normal.Player's Handbook v.3.5 (PH)
Spell Focus (Law)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell Focus (Good)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell Focus (Good)Your spells with the good descriptor are more potent than normal due to your relationship with the powers of good.Book of Exalted Deeds (BE)
Spell Focus (Evil)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell Focus (Chaos)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spectral SkirmisherBase attack bonus +6You have trained extensively in the use of magic that renders you invisible. In combat, you use this experience to vex your opponents and increase your survivability.Player's Handbook II (PH2)
Special DispensationFavoredYou have been given leave to carry even banned armor, weapons, and equipment in a given area.CityScape (Ci)
Southern MagicianYour magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic.Races of Faerun (Rac)
Soul of the NorthYou possess a magical understanding of the nature of cold.Complete Arcane (CAr)
Soothe the BeastPerform 6 ranksEchoing the music of creation, your music has power to calm animals.Eberron Campaign Setting (ECS)
Song of the White RavenThe White Raven discipline shows you how to rouse de tion and fervor within your allies'hearts. Such teachings can augment and improve your musical ability.Tome of Battle: The Book of Nine Swords (ToB)
Song of the HeartPerform 6 ranksYour bardic music reaches the depths of its listeners' hearts.Eberron Campaign Setting (ECS)
Somatic WeaponryYou are adept at performing somatic spell components while your hands are occupied.Complete Mage (CM)
SnowrunnerYou are particularly adept at moving through snow and over ice.Frostburn (Fr)
SnowcastingCON 13You add ice or snow to your spell's components to make them more powerful.Frostburn (Fr)
Snow Tiger BerserkerYou have learned how to pounce on your foes, much like your totem spirit.Unapproachable East (Una)
Snatch WeaponImproved DisarmYou can disarm an opponent, then pluck the weapon from midair.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Snatch TrophyYou can quickly and skillfully collect a trophy of your victory over a fallen foe.Champions of Ruin (CR)
Snatch ArrowsDeflect Arrows, Improved Unarmed Strike, Base attack bonus +3, DEX 15You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Snatch ArrowsDeflect Arrows, Improved Unarmed Strike, DEX 15You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Player's Handbook v.3.5 (PH)
SnatchYou can grapple more easily with your claws or bite.Monster Manual V (MM5)
Snake BloodThe taint of the yuan-ti runs in your veins. No outward signs give away your heritage, but you are something more--or less--than entirely human. Regions: Chult, Tashalar, the Vilhon Reach (Hlondeth only).Forgotten Realms Campaign Setting (FRCS)
Smooth TalkYour people are accustomed to dealing with strangers and foreigners without needing to draw weapons to make their point. Regions: Luiren, Silverymoon, Thesk, Waterdeep, gold dwarf, lightfoot halfling.Forgotten Realms Campaign Setting (FRCS)
Smiting PowerPower AttackYou use your smite ability to augment other combat maneuvers.Champions of Valor (CV)
Smite Fiery FoeYou can smite creatures with thefiresubtype.Frostburn (Fr)
SkyriderYou have trained and served with the hippogriff cavalry that guards the Great Rift.Races of Faerun (Rac)
Skilled TelekineticA creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis.Lords of Madness (LoM)
Skilled Pact MakingYour strong will serves you well when making pacts with vestiges.Tome of Magic (TM)
Skill FocusChoose a skill, such as Move Silently. You have a special knack with that skill.Player's Handbook v.3.5 (PH)
Skewer FoeSTR 15, Base attack bonus +6A ruthless combatant, you like to impale enemies on spears and similar piercing weapons.Champions of Ruin (CR)
Simple Weapon ProficiencyYou understand how to use all types of simple weapons in combat (see Table 7-5: Weapons, page 116, for a list of simple weapons).Player's Handbook v.3.5 (PH)
Silver SmiteYou wield the power of the Silver Flame to smite evil.Eberron Campaign Setting (ECS)
Silver PalmYour culture is based on haggling and the art of the deal. Regions: Amn, Dragon Coast, Great Dale, Impiltur, Moonsea,. Sembia, the Shaar, Thesk, Vilhon Reach, gold dwarf, gray dwarf.Forgotten Realms Campaign Setting (FRCS)
Silver FangBase Fortitude save +4By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes.Champions of Valor (CV)
Silver BloodBase Fortitude save +2You have magically or alchemically imbued your fl esh and blood with silver, making you resistant to lycanthrope attacks.Champions of Valor (CV)
Signature SpellYou are so familiar with a mastered spell that you can convert other prepared spells into that spell.Player's Guide to Faerûn (PG)
Signature SpellYou are so familiar with a mastered spell that you can convert other prepared spells into that spell.Forgotten Realms Campaign Setting (FRCS)
Sidestep ChargeDodge, DEX 13You are skilled at dodging past charging opponents and taking advantage when they miss.Expanded Psionics Handbook (XPH)
SidestepDodge, Mobility, Tumble 8 ranks, DEX 15You can move nimbly around the battlefield.Miniatures Handbook (MH)
Shot on the RunDodge, Mobility, Point Blank Shot, DEX 13You are highly trained in skirmish ranged weapon tactics.Player's Handbook v.3.5 (PH)
Short HaftYou have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you.Player's Handbook II (PH2)
Ship's MageSpellcraft 4 ranks, Profession (sailor) 2 ranksYou form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship. Those spellcasters who possess this feat are greatly favored as ship crew.Stormwrack (Sto)
ShieldmateBase attack bonus +1You can protect those near you with your shield.Miniatures Handbook (MH)
Shielded ManifestingConcentration 5 ranksYou are skilled at covering yourself with your shield when manifesting psionic powers in combat.Races of Stone (RS)
Shielded CastingCombat Casting, Concentration 5 ranksYou are skilled at covering yourself with your shield when casting spells in combat.Races of Stone (RS)
Shield WallShield ProficiencyYou are skilled in using shields when in formation with other shield-bearers.Heroes of Battle (HB)
Shield SpecializationYou are skilled in using a shield, allowing you to gain greater defensive BENEFITS: from it.Player's Handbook II (PH2)
Shield SlingImproved Shield Bash, Shield SpecializationYou can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon.Player's Handbook II (PH2)
Shield of DeneithYou can channel the power of your Deneith dragonmark to defend yourself in battle.Player's Guide to Eberron (PE)
Shield Dwarf WarderYou are a student of the protective magics of the shield dwarves, learned at great cost during centuries of warfare and wandering.Races of Faerun (Rac)
Shield ChargePower AttackYou deal extra damage if you use your shield as a weapon when charging.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Shield ChargeImproved Shield BashYou deal extra damage if you use your shield as a weapon when charging.Complete Warrior (CW)
Sharp-ShootingPoint Blank Shot, Precise Shot, Base attack bonus +3Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Sharp-ShootingPoint Blank Shot, Precise Shot, Base attack bonus +3The deity's skill with ranged weapons lets it score hits others would miss due to an opponent's cover.Deities and Demigods (DD)
Sharp-ShootingPoint Blank Shot, Precise ShotYour skill with ranged weapons lets you score hits others would miss due to an opponent's cover.Complete Warrior (CW)
Shared FuryHandle Animal 4 ranksYour fearsome rage spurs your animal companion to greater heights.Races of the Wild (RW)
Share SoulmeldYou can share a soulmeld with an ally with which you have a special bond.Magic of Incarnum (MoI)
Shaped SplashDEX 13Your expertise with thrown weapons enables you to use splash weapons more effectively.Races of Eberron (RE)
ShadowstrikeDue to your ties to the Plane of Shadow, you strike more effectively in areas of dim illumination.Champions of Ruin (CR)
Shadowform FamiliarYou can summon a familiar from the Plane of Shadow.Champions of Ruin (CR)
Shadow Weave MagicYou have discovered the dark and dangerous secret of the Shadow Weave.Forgotten Realms Campaign Setting (FRCS)
Shadow VisionWIS 15Your senses grow so attuned with shadow that you gain a limited ability to see in natural and magical darkness.Tome of Magic (TM)
Shadow TricksterYour mastery of the Shadow Hand discipline lets you augment your illusion spells with the stuff of shadow.Tome of Battle: The Book of Nine Swords (ToB)
Shadow SongShadow Weave MagicA dark legacy of the Shadowking's ambitions is the shadow of sorrow that cloaks many Tethyrian songs and ballads. Some bards have learned to infuse their performances with the sense of loss and suffering that suffuses the Shadow Weave.Races of Faerun (Rac)
Shadow ShieldYour ancestors long battled the insidious influence of shadow magic, and some of their descendants (including you) have a greater resistance to its effects.Races of Faerun (Rac)
Shadow ReflectionYour shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity.Tome of Magic (TM)
Shadow CastConcentration 5 ranksYour shadow shimmers as you cast a spell and you seem to cast your mysteries from elsewhere.Tome of Magic (TM)
Shadow BladeIn the course of your training in the Shadow Hand discipline. you learn to use your natural agility and speed to augment your attacks with certain weapons.Tome of Battle: The Book of Nine Swords (ToB)
ShadowYou are good at following someone surreptitiously.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Servant of the FallenYou keep alive the worship of a deity who has died or vanished. Your faith in this fallen deity allows you to wield divine magic in his or her name.Lost Empires of Faerun (LE)
Servant of a Dragon AscendantYou formally supplicate yourself to an immortal dragon quasi-deity.Dragons of Faerun (DrF)
Serpent StrikeWeapon Focus (longspear)Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear.Eberron Campaign Setting (ECS)
Serpent FangImproved Unarmed Strike, Stunning Fist, WIS 15You are able to project your ki to strike foes as though you had extended reach.Sandstorm (Sa)
Sense QuintessenceYou are capable of discerning sources of quintessence, a magic substance precious to Thoon.Monster Manual V (MM5)
Self-SufficientYou can take care of yourself in harsh environments and situations.Player's Handbook v.3.5 (PH)
Second WindYou can shrug off minor wounds with ease.Miniatures Handbook (MH)
Scribe Martial Script You know the secret of creating martial scripts--small slips of paper into which you infuse your own martial power and skill. The user of a script you have created gains the ability to use a maneuver you know.Tome of Battle: The Book of Nine Swords (ToB)
ScrambleDEX 15Your slippery ways allow you to evade a damaging blow.Savage Species (SS)
Scourge of the SeasIntimidate 5 ranks, CHA 15You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence.Stormwrack (Sto)
Scorpion's SenseLike the scorpion, you sense other creatures simply by perceiving their contact with the sand.Sandstorm (Sa)
Scorpion's GraspImproved Unarmed Strike, Improved Grapple, STR 13Like the scorpion, you can grab and hold your prey.Sandstorm (Sa)
SandskimmerYou are particularly adept at moving over sand.Sandstorm (Sa)
Sand SpinnerSand Dancer, Tumble 8 ranks, WIS 13You spray sand with your acrobatic maneuvers.Sandstorm (Sa)
Sand SnareCombat Expertise, Improved TripWhen you knock your foes into the sand, they have a hard time regaining their feet.Sandstorm (Sa)
Sand DancerTumble 4 ranks, WIS 13While making another attack, you attempt to blind a foe with thrown sand.Sandstorm (Sa)
Sand CamouflageSandskimmer, Hide 5 ranksYou can hide yourself in sand with a moment's notice.Sandstorm (Sa)
Sailor's BalanceProfession (sailor) 4 ranksYou are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm.Stormwrack (Sto)
Sahuagin FlipDodge, DEX 13You can safely attack and withdraw underwater.Stormwrack (Sto)
SaddlebackYour people are as comfortable riding as walking. Regions: Cormyr, Hordelands, Narfell, the North, Western Heartlands.Forgotten Realms Campaign Setting (FRCS)
Sacred TattooYou have been spiritually touched by one of the god-kings of the Old Empires and bear his or her symbol in the form of a tattoo in the shape of a holy symbol.Races of Faerun (Rac)
Sacred ResilienceYou can channel divine energies to protect your allies from harm.Faiths of Eberron (FE)
RunesmithYou can fashion runes that take the place of material components for your spells.Races of Faerun (Rac)
RunYou are fleet of foot.Player's Handbook v.3.5 (PH)
Roundabout KickImproved Unarmed Strike, Power Attack, STR 15You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.Complete Warrior (CW)
Rock Gnome TricksterYour glamers are particularly likely to fool the senses of your target.Races of Faerun (Rac)
Robilar's GambitCombat ReflexesBy offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifi ce is not for the unfi t or the unwise, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies.Player's Handbook II (PH2)
Right of CounselYou have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead.Eberron Campaign Setting (ECS)
Ride-By AttackMounted Combat, Ride 1 ranksYou are skilled at making fast attacks for your mount.Player's Handbook v.3.5 (PH)
ReverberationYour sonic attack is more potent than normal.Savage Species (SS)
Resourceful BuyerYou know where to look in a community for anything you need.Races of Destiny (RD)
Resounding BlowPower Attack, Intimidate 7 ranks, STR 13Your mightiest attacks cause your foes to tremble before you.Book of Exalted Deeds (BE)
Resistance to Energy: SonicYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: FireYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: ElectricityYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: ColdYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: AcidYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resist PoisonYou have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resist PoisonOver years, some among your people carefully expose themselves to poisons in controlled dosages in order to build up immunity to their* effects. A few are thereby weakened, but the strong adjust. Regions: Gray dwarf, half-orc, orc.Forgotten Realms Campaign Setting (FRCS)
Resist DiseaseYou have developed a natural resistance to diseases.Shining South (ShS)
Resist DiseaseYou have developed a natural resistance to diseases.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
ResearchYou can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and fi gures.Eberron Campaign Setting (ECS)
RequiemPerform 12 ranksYour bardic music affects undead creatures.Song and Silence: A Guidebook to Bards and Rogues (SaS)
RequiemPerform (any) 8 ranksYour bardic music affects undead creatures.Libris Mortis: The Book of the Dead (LM)
Repel AberrationGatekeeper initiateYour Gatekeeper training allows you to keep aberrations at bay.Eberron Campaign Setting (ECS)
Rending ClawsYour expertise with scorpion claw gauntlets allows you lo tear apart your opponents with deadly precision.Secrets of Xen'drik (SX)
Remain ConsciousEndurance, Iron Will, Toughness, Base attack bonus +2You have a tenacity of will that supports you even when things look bleak.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Remain ConsciousEndurance, Iron Will, Toughness, Base attack bonus +2ou have a tenacity of will that supports you even when things look bleak.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Relic HunterAppraise 1 ranks, Knowledge (history) 1 ranksYou possess great knowledge of the relics and crafts of the ancient cultures of Eberron.Races of Eberron (RE)
Reinforced WingsSTR 13You have strengthened the muscles of your wings.Races of the Dragon (RDr)
Recognize ImposterSense Motive 3 ranks, Spot 3 ranksYou are extremely skilled at spotting impostors.Eberron Campaign Setting (ECS)
Reckless Wand WielderCraft Wand, Use Magic Device 1 ranksYou can increase the effectiveness of spells cast from a wand.Complete Arcane (CAr)
Reckless RageCON 13You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others. Goliath barbarians favor this feat.Races of Stone (RS)
Reckless OffensivePower Attack, Base attack bonus +2You lower your guard in order to make a telling attack.Races of Faerun (Rac)
Reckless OffensivePower Attack, Base attack bonus +2You lower your guard in order to make a telling attack.Enemies and Allies (EA)
Reckless OffenseBase attack bonus +1You can shift your focus from defense to offense.Expanded Psionics Handbook (XPH)
Reckless ChargeBase attack bonus +1You can charge with wild abandon.Miniatures Handbook (MH)
Recitation of the Fortified StateTruespeak 9 ranksThis recitation allows you to stand unyielding against the blows of your enemies.Tome of Magic (TM)
Recitation of Mindful StateTruespeak 6 ranksThis recitation narrows and focuses your perception so you can concentrate on a delicate task at hand.Tome of Magic (TM)
Ready ShotPoint Blank ShotYou can make devastating attacks with ranged weapons against charging opponents.Heroes of Battle (HB)
Reactive CounterspellImproved InitiativeYou can react quickly to counter spells cast by opponents.Player's Guide to Faerûn (PG)
Reactive CounterspellImproved InitiativeYou can react quickly to counterspells cast by opponents.Magic of Faerun (Mag)
Razing StrikeYou have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks.Complete Adventurer (CAd)
Rattlesnake StrikeImproved Initiative, Improved Unarmed Strike, Stunning Fist, WIS 15Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison.Sandstorm (Sa)
Rashemi Elemental SummoningSpellcaster Level 5You may summon Rashemen's native elementals in any situation where you could summon an air or earth elemental.Unapproachable East (Una)
Rapid SwimmingYou are one with the water.Stormwrack (Sto)
Rapid SwimmingBase Fortitude save +2You are one with the water.Races of Faerun (Rac)
Rapid StunningCombat Reflexes, Stunning Fist, Base attack bonus ++6You can use your stunning attacks in rapid succession.Complete Warrior (CW)
Rapid ShotPoint Blank Shot, DEX 13You can use ranged weapons with exceptional speed.Player's Handbook v.3.5 (PH)
Rapid ReloadBase attack bonus +2You reload a crossbow more quickly than normal.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Rapid ReloadChoose a type of crossbow (hand, light, or heavy). You can reload a crossbow of that type more quickly than normal.Player's Handbook v.3.5 (PH)
Rapid ReloadBase attack bonus +2You reload a crossbow more quickly than normal.Epic Level Handbook (EL)
Rapid RegenerationYou regenerate more rapidly.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Rapid RecoveryFavored VestigeYou can use the abilities of your iavored vestige more frequently- Tome of Magic (TM)
Rapid MetamagicSpellcraft 12 ranksYou possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.Complete Mage (CM)
Rapid metabolismCON 13Your wounds heal rapidly.Expanded Psionics Handbook (XPH)
Rapid metabolismCON 13Your wounds heal rapidly.Psionics Handbook 3.0 (PsH3_)
Rapid InfusionYou can imbue an item with an infusion more quickly than normal.Magic of Eberron (MoE)
Rapid BlitzBounding Assault, Dodge, Mobility, Spring Attack, DEX 13You charge across the battlefi eld, combining your speed and fighting ability to move and attack with unmatched skill.Player's Handbook II (PH2)
Ranged Weapon MasteryYou have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort.Player's Handbook II (PH2)
Ranged SunderPoint Blank Shot, Precise Shot, STR 13You can attack an opponent's weapon at a distance.Complete Warrior (CW)
Ranged RecallPoint Blank Shot, Weapon Focus (ranged spell), Spellcraft 4 ranksYour magical ranged attacks rarely miss.Complete Mage (CM)
Ranged PinPoint Blank Shot, Precise Shot, DEX 15Use Ranged weapon to grapple foe within 30'.Complete Warrior (CW)
Rampaging Bull RushImproved Bull RushYou can use brute force to slam into and knock down your enemies.Races of Stone (RS)
Raging LuckWhen raging, you have a greater ability to alter your luck than most others do.Eberron Campaign Setting (ECS)
Quicker than the EyeYour hands can move so quickly that observers don't see what you've done.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Quicken UtteranceTruespeak 12 ranksou can speak an utterance with just a moment's thought.Tome of Magic (TM)
Quicken TurningExtra Turning, CHA 13You can turn or rebuke undead with a monent's thought.Faiths & Pantheons (FP)
Quicken TurningExtra TurningYou can turn or rebuke undead with a moment's thought.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Quicken TurningYou can turn or rebuke undead with a moment's thought.Complete Divine (CD)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual V (MM5)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual v.3.5 (MM)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual III (MM3)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual II (MM2)
Quicken Spell-Like AbilityThe creature can use a spell-like ability with amoment's thought.Book of Vile Darkness (BV)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual IV (MM4)
Quicken DragonmarkYou can use your dragonmark abilities more quickly.Magic of Eberron (MoE)
Quick RecoveryIt's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act.Lords of Madness (LoM)
Quick ReconnoiterListen 5 ranks, Spot 5 ranksYou are skilled at scanning an area or object quickly and thoroughly.Dungeonscape (Du)
Quick ReconnoiterListen 5 ranks, Spot 5 ranksYou can learn a lot of information from just a quick scan of an area or object.Complete Adventurer (CAd)
Quick DrawBase attack bonus +1You can draw weapons with startling speed.Player's Handbook v.3.5 (PH)
Quick ChangeDEX 15You can shift to an alternate form faster and more easily than you otherwise could.Savage Species (SS)
PyroYou're good at lighting objects and opponents on fi re.Song and Silence: A Guidebook to Bards and Rogues (SaS)
PushbackImproved Bull Rush, Power Attack, STR 17You can knock opponents back when you hit them in melee.Miniatures Handbook (MH)
PursueCombat ReflexesYou have the ability to follow in an opponent's wake.Eberron Campaign Setting (ECS)
Purify Spell-like AbilityYou can charge your damaging spell-like abilities with celestial energy that leaves good creatures unharmed.Book of Exalted Deeds (BE)
Pure SoulYour faith or purity of mind overrides the evils within you. You are immune to taint.Heroes of Horror (HH)
Pulverize FoeSTR 15, Base attack bonus +6You enjoy smashing your opponents into submission.Champions of Ruin (CR)
Psithief You can drain psychic energy and use it against others.Complete Scoundrel (CS)
Psionic MasteryYou are quick and certain in your efforts to defeat the psionic defenses and powers of others.Complete Psionic (CP)
Psionic HoleCON 15You are anathema to psionic creatures and characters.Expanded Psionics Handbook (XPH)
Psionic AffinityYou have a knack for psionic endeavors.Expanded Psionics Handbook (XPH)
Protected DestinyHeroic DestinyYour heroic destiny is guarded against the whims of misfortune.Races of Destiny (RD)
Prophet of the DivineYour communications with the divine manifest in a public fashion.Power of Faerun (PF)
Prophecy's SlayerDragon Prophesier, Knowledge (arcana) 2 ranks, Base attack bonus +2Your perception of the draconic Prophecy includes a keen appreciation of life. You recognize how fragile and tenuous life truly is when balanced against your lethal foreknowledge.Magic of Eberron (MoE)
Prophecy's ShepherdDragon Prophesier, Knowledge (arcana) 4 ranksYour perception of the draconic Prophecy is such that you can alter the natural fl ow of the world by connecting your knowledge of life-force with the world around you.Magic of Eberron (MoE)
Prophecy's ShaperDragon Prophesier, Knowledge (arcana) 4 ranksYour perception of the draconic Prophecy is such that you can disrupt reality and make your spells more powerful than reality would normally allow.Magic of Eberron (MoE)
Prophecy's HeroDragon Prophesier, Knowledge (arcana) 2 ranksYour perception of the draconic Prophecy charges you with the will to prevail, providing you with the opportunity to see a way to victory even when the odds are stacked against you.Magic of Eberron (MoE)
Prophecy's ExplorerDragon Prophesier, Knowledge (arcana) 2 ranks, Base attack bonus +2Your perception of the draconic Prophecy imbues you with a preternatural sense of your surroundings, enabling you to move easily and quickly through dangerous areas.Magic of Eberron (MoE)
Prophecy's ArtifexDragon Prophesier, Knowledge (arcana) 2 ranksYour perception of the draconic Prophecy gives you insights into that allow you to transcend the normal limits of magic item use.Magic of Eberron (MoE)
Prone AttackLightning Reflexes, Base attack bonus +2, DEX 15You attack from a prone position without penalty.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Prone AttackLightning Reflexes, DEX 15You can attack from a prone position without penalty.Complete Warrior (CW)
Primitive CasterYou use screeches, wild gesticulations, and extra material components to give your spells additional power.Races of Faerun (Rac)
Primitive CasterYou use screeches, wild gesticulations, and extra material components to give your spells additional power.Frostburn (Fr)
Primeval Wild ShapeYour wild shape forms are stronger than normal.Frostburn (Fr)
Primary ContactFavoredYour rapport with one of your contacts is stronger than your relationship with the rest.CityScape (Ci)
Precocious ApprenticeYour master has shown you the basics of a spell beyond the normal limits of your experience and training.Complete Arcane (CAr)
Precise SwingBase attack bonus +5You can ignore most obstacles when making a melee attack against an opponent.Eberron Campaign Setting (ECS)
Precise ShotPoint Blank ShotYou are skilled at timing and aiming ranged attacks.Player's Handbook v.3.5 (PH)
Practiced SpellcasterSpellcraft 4 ranksChoose a spellcasting class that you possess. Your spells cast from that class are more powerful.Complete Divine (CD)
Practiced BinderBind VestigeWhen you bind a vestige, you gain an additional power associated with it.Tome of Magic (TM)
Practical MetamagicSpellcraft 8 ranksYou can apply a selected metamagic feat to your spells more easily.Races of the Dragon (RDr)
Powerful ChargeA creature with this feat can charge with extra force.Monster Manual V (MM5)
Powerful ChargeA creature with this feat can charge with extra force.Monster Manual III (MM3)
Powerful ChargeYou can charge with extra force.Miniatures Handbook (MH)
Powerful ChargeYou can charge with extra force.Eberron Campaign Setting (ECS)
Powerful ChargeA creature with this feat can charge with extra force.Monster Manual IV (MM4)
Power LungePower Attack, Base attack bonus +3Your ferocious attack may catch an opponent unprepared.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Power LungePower Attack, Base attack bonus +3Your ferocious attack may catch an opponent unprepared.Enemies and Allies (EA)
Power DiveSTR 15You can fall upon an opponent from the sky.Savage Species (SS)
Power CriticalBase attack bonus +12The deity chooses one kind of weapon, such as longsword or greataxe. With this weapon, the deity knows how to hit where it hurts when it counts.Deities and Demigods (DD)
Power CriticalChoose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.Complete Warrior (CW)
Power AttackSTR 13You can make exceptionally powerful melee attacks.Player's Handbook v.3.5 (PH)
Portal SensitiveYou can perceive a portal just by passing near it.Underdark (Und)
PolyglotINT 25You can speak, read, and write all languages.Complete Adventurer (CAd)
Poison ImmunityYou can ignore the effects of poison.Savage Species (SS)
Poison ImmunityPoison ResistanceYou can ignore the effects of poison.Serpent Kingdoms (SK)
Poison ImmunityAfter prolonged exposure to a poison or toxin, you have rendered yourself immune to it.Champions of Ruin (CR)
Poison ImmunityAfter prolonged exposure to a poison or toxin, the character has rendered himself immune to it.Book of Vile Darkness (BV)
Poison HealerGreat FortitudePoison isn't always bad for you.Fiendish Codex I: Hordes of the Abyss (FCI)
Point Blank ShotYou are skilled at making well-placed shots with ranged weapons at close range.Player's Handbook v.3.5 (PH)
Plant DefianceThe deity can channel the power of nature to drive off or stop plant creatures.Deities and Demigods (DD)
Plant ControlYou channel the power of nature to gain mastery ovei plant creatures.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Plant ControlPlant DefianceThe deity can channel the power of nature to gain mastery over plant creatures.Deities and Demigods (DD)
Planar TouchstoneKnowledge (the planes) 8 ranksForge a link between you and power-rich planar locations, referred to as planar touchstones (see Planar Touchstones, page 153).Planar Handbook (PlH)
Planar FamiliarKnowledge (the planes) 5 ranksWhen you are ready and able to acquire a new familiar, you may choose one of several nonstandard familiars.Planar Handbook (PlH)
Plague ResistantYou are descended from the handful of combatants who fought on the Fields of Nun and survived Chondath's Rotting War in the 902 DR.Races of Faerun (Rac)
Pin ShieldBase attack bonus +4You know how to get inside your opponent's guard by pinning his shield out of the way.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Pin ShieldTwo-Weapon FightingYou know how to get inside your opponent's guard by pinning his shield out of the way.Complete Warrior (CW)
Piercing Evocation Your evocation spells ignore an amount of energy resistance.Complete Mage (CM)
Pierce Magical ProtectionMage Slayer, CON 13You can overcome the magical protections of your enemies.Complete Arcane (CAr)
Pharaoh's FistImproved Unarmed Strike, Stunning Fist, STR 15Your unarmed strikes echo with thunder, stunning your foe and those nearby.Sandstorm (Sa)
Phalanx FightingYou are trained in fighting in close formation with your allies.Complete Warrior (CW)
Petrification ResistanceYou can resist petrifi cation effects better than you otherwise could.Serpent Kingdoms (SK)
Petrification ImmunityYou are immune to petrifi cation effects.Serpent Kingdoms (SK)
PersuasiveYou could sell a tindertwig hat to a troll.Song and Silence: A Guidebook to Bards and Rogues (SaS)
PersuasiveYou have a way with words and body language.Player's Handbook v.3.5 (PH)
Personal Truename BacklashObscure Personal TruenameYour personal truename is so charged with magic power that those who fail to speak it properly are warped by reality run amok.Tome of Magic (TM)
Personal TouchstonePlanar Touchstone, Knowledge (the planes) 8 ranksYou draw more power from one of the planar touchstone locations to which you have forged a link.Planar Handbook (PlH)
Perfect ReflectionCHA 15You are particularly skilled at mimicking the forms and mannerisms of others. The better you know a specific individual, the more able you are to look and act just like that person. Some changelings attribute this ability to a trace of their doppelganger ancestors' ability to peer into the minds of others.Player's Guide to Eberron (PE)
Penetrating ShotPoint Blank Shot, STR 15You send a powerful shot cleaving through your enemies.Player's Handbook II (PH2)
Peak HopperYou are adapted to a hilly or mountainous environment.Savage Species (SS)
Pain TouchStunning Fist, Base attack bonus +2You cause intense pain in an opponent with a successful stunning attack.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Pain TouchStunning Fist, WIS 15You cause intense pain in an opponent with a successful stunning attack.Complete Warrior (CW)
Pain MasteryToughness, CON 20Injuries send you into a fury, increasing your physical power.Savage Species (SS)
Owlbear BerserkerYour fighting style emulates the owlbear, the totem beast of your berserker lodge.Unapproachable East (Una)
Overwhelming AssaultBase attack bonus +15If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. Only a fool ignores the deadly threat you present.Player's Handbook II (PH2)
Oversized Two-Weapon FightingTwo-Weapon Fighting, STR 13You are adept at wielding larger than normal weapons in your off hand.Complete Adventurer (CAd)
Overcome Shadow WeaveKnowledge (arcana) 5 ranks, Spellcraft 5 ranksYou understand the strengths and weaknesses of the Shadow Weave and are more resistant to its tricks.Champions of Valor (CV)
Outsider Wings (Fiendish)You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline.Races of Faerun (Rac)
Outsider Wings (Celestial)You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline.Races of Faerun (Rac)
Ordered ChaosYou are an unusually lawful Abyssal heritor.Fiendish Codex I: Hordes of the Abyss (FCI)
Oral HistoryYou are well versed in the art of storytelling and the oral history of your culture. Regions: The Moonshaes, The North, arctic dwarf, gold dwarf, shield dwarf.Races of Faerun (Rac)
Open MindedYou are naturally able to reroute your memory, mind, and skill expertise.Expanded Psionics Handbook (XPH)
Open MindedYou are naturally able to reroute your memory and skill expertise.Complete Adventurer (CAd)
Open Lesser Chakra (Brow)CON 15You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Lesser Chakra (Arms)CON 15You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Least Chakra (Feet)CON 13You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Least Chakra (Crown)CON 13You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Greater Chakra (Waist)CON 17You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Greater Chakra (Throat)CON 17You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
OneiromancyDreamtellingYou gain a number of abilities and advantages related to dreams and magic.Heroes of Horror (HH)
Old SaltProfession (sailor) 5 ranksYou are an old hand at shipboard life, having mastered the myriad skills that are required of the experienced sailor. Additionally, you have an eye for the weather.Stormwrack (Sto)
Off-Hand ParryTwo-Weapon Fighting, Base attack bonus +3, DEX 13You use your off-hand weapon to defend against melee attacks.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Off-Hand ParryTwo-Weapon Fighting, DEX 13, Base attack bonus +3You use your off-hand weapon to defend against melee attacks.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Obtain FamiliarKnowledge (arcana) 4 ranksYou gain a familiar.Complete Arcane (CAr)
Obscure Personal TruenameTruenames are notoriously difficult to pronounce, but yours is harder than most.Tome of Magic (TM)
Obscure LoreYou are a treasure trove of little-known information.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Obscure LoreYou are a treasure trove of little-known information.Complete Adventurer (CAd)
Nonverbal SpellPlanar Handbook (PlH)
Node StoreNode SpellcastingYou can store a prepared spell in an earth node (see Node Magic in Chapter 4: Magic and Spells).Underdark (Und)
Node SensitiveYou can perceive an earth node just by passing near it.Underdark (Und)
Node SensitiveYou can perceive a node just by passing near it.Champions of Ruin (CR)
Nocturnal CasterYou are empowered by darkness, making your abilities stronger at night.Tome of Magic (TM)
Nobody's FoolWIS 13You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth.Races of Faerun (Rac)
Nimble FingersYou are adept at manipulating small, delicate objects.Player's Handbook v.3.5 (PH)
Nimble BonesCorpsecrafterUndead you raise or create are faster and more nimble than normal.Libris Mortis: The Book of the Dead (LM)
Night HauntYou possess a magical understanding of the workings of the unseen.Complete Arcane (CAr)
Netherese Battle CursePower Attack, Knowledge (history) 4 ranksYou can channel your own arcane energy into a powerful curse upon those who dare to face you in battle.Lost Empires of Faerun (LE)
Neraph ThrowKnowledge (the planes) 5 ranks, DEX 15You master the Limbo-native neraph martial art of motion camouf lage for your thrown weapons.Planar Handbook (PlH)
Neraph ChargeKnowledge (the planes) 5 ranks, WIS 15You master the Limbo-native neraph martial art of motion camoufl age when you charge a foe.Planar Handbook (PlH)
NegotiatorYou are good at gauging and swaying attitudes.Player's Handbook v.3.5 (PH)
NecropotentYour special melee or ranged attack with one type of weapon is especially effective against undead.Libris Mortis: The Book of the Dead (LM)
Necropolis BornYou possess a magical understanding of the essence of mortal dread.Complete Arcane (CAr)
Necromantic PresenceUndead you control are harder to turn when they are near you.Libris Mortis: The Book of the Dead (LM)
Necromantic MightNecromantic PresenceUndead you control gain benefi ts when they are near you.Libris Mortis: The Book of the Dead (LM)
Necrocarnum AcolyteYou have experienced the power of necrocarnum, a dark and twisted form of incarnum (see the necrocarnate prestige class on page 132). The power gained from this source can be great, but many decry its origins as evil.Magic of Incarnum (MoI)
Natural SpellWIS 13You can cast spells while in a wild shape.Player's Handbook v.3.5 (PH)
Natural ScavengerSurvival 5 ranksYou are particularly adept at finding food while on the move.Shining South (ShS)
Natural LeaderCHA 13You have a natural commanding presence.Heroes of Battle (HB)
Natural BullyIntimidate 6 ranksYou easily terrify weaker adversaries.Champions of Ruin (CR)
Natural BondYour bond with your animal companion is exceptionally strong.Complete Adventurer (CAd)
Mysterious MagicYour study of unconventional magic gives your spells an odd appearance and makes them difficult to identify.Secrets of Xen'drik (SX)
MutilatorBase attack bonus +4After striking down your enemy in battle, you can skillfully mutilate the corpse to prevent others from raising it from the dead.Champions of Ruin (CR)
Mutable BodyYour enhanced control over your shapechanging ability grants you extra power from transmutation spells.Races of Eberron (RE)
Music of MakingPerform 9 ranksEchoing the music of creation, your own performance enhances any process of creation.Eberron Campaign Setting (ECS)
Music of GrowthPerform 12 ranksYour music can enhance the power of animals and plant creatures.Eberron Campaign Setting (ECS)
MultilingualINT 15You have an uncanny knack for languages.Lost Empires of Faerun (LE)
MulticulturalYou blend in well with members of another race.Song and Silence: A Guidebook to Bards and Rogues (SaS)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Manual V (MM5)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Manual IV (MM4)
Mounted MobilityMounted Combat, Ride 4 ranksYou are skilled at dodging past opponents while mounted.Heroes of Battle (HB)
Mounted ArcheryMounted Combat, Ride 1 ranksYou are skilled at using ranged weapons while mounted.Player's Handbook v.3.5 (PH)
MountaineerYou are a particularly gifted explorer and mountain climber.Frostburn (Fr)
Mountain WarriorSurvival 5 ranksYou are adept at fi ghting on the uneven ground of mountainous terrain.Races of Stone (RS)
Mother CystKnowledge (religion) 2 ranksYou gain the ability to cast necrotic cyst spells by growing a cyst of your own.Libris Mortis: The Book of the Dead (LM)
Mortifying AttackThose who witness your brutal death attack are unnerved and jarred by the experience.Champions of Ruin (CR)
MortalbaneThe creature can make a spell-like ability particularly deadly to mortals.Book of Vile Darkness (BV)
Monkey GripBase attack bonus +3You use a wider variety of sizes of weapons.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Monastic TrainingYou are part of an order that combines the monastic discipline of the monk class with another form of training.Eberron Campaign Setting (ECS)
MobilityDodge, DEX 13You are skilled at dodging past opponents and avoiding blows.Player's Handbook v.3.5 (PH)
Mobile Spell-CastingConcentration 8 ranksYour focused concentration allows you to move while casting a spell.Complete Adventurer (CAd)
Minor Utterance of the Evolving MindTruespeak 6 ranksYour mastery ofTruespeech has led you to the understanding necessary to perform a simple utterance from the Lexicon of ihe Evolving Mind.Tome of Magic (TM)
MindsightA creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy. The creature perceives where the others are and how powerful their intellects are.Lords of Madness (LoM)
Mind-Shattering StrikeKuo-Toan MonasticismViolent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies.Monster Manual V (MM5)
Mind over BodyCON 13Your ability damage heals more rapidly.Expanded Psionics Handbook (XPH)
MilitiaYou served in a local militia, training with weapons suitable for use on the battlefield REGION: Dalelands, Impiltur, Luiren, strongheart halfling.Forgotten Realms Campaign Setting (FRCS)
Mighty LeapingMobility, Jump 9 ranks, STR 21You have developed your leg muscles and trained yourself to make mighty leaps.Savage Species (SS)
Might Makes RightLeadership, STR 13Your great strength draws more followers.Races of Faerun (Rac)
Metamagic Spell TriggerUse Magic Device 15 ranksYou can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger.Complete Mage (CM)
Metamagic School FocusYou are unusually skilled at modifying the effects of a particular school of magic.Complete Mage (CM)
Mercantile BackgroundPowerful trading costers and craft guilds control the wealth and commerce of Faerűn's lands. You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity. Regions: Impiltur, Lake of Steam, Lantan, Sembia, Tashalar, Tethyr, Thesk, the Vast, deep gnome, gray dwarf.Forgotten Realms Campaign Setting (FRCS)
Mental ResistanceYour mind is armored against mental intrusion.Expanded Psionics Handbook (XPH)
Melodic CastingPerform 4 ranks, Spellcraft 4 ranksYou can weave your music and magic together into a single perfect voice.Complete Mage (CM)
Melee EvasionCombat Expertise, Dodge, DEX 13, INT 13Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. You take careful stock of an opponent and slip away from his sword blow just as he commits to the attack.Player's Handbook II (PH2)
Maximize Spell-like AbilityYou can use a spell-like ability at its maximum effect.Complete Arcane (CAr)
Mastery of Twisted ShadowKnowledge (the planes) 2 ranks, Spellcraft 4 ranksYou gain the ability to reach into the Plane of Shadow when casting an illusion, concealing yourself in the raw shadowstuff drawn forth.Player's Guide to Eberron (PE)
Mastery of Twilight DenizensExtend Spell, Knowledge (the planes) 2 ranks, Spellcraft 4 ranksYou have learned to calculate the precise location of Lamannia at any given time, and to use that knowledge to summon more powerful creatures from that plane.Player's Guide to Eberron (PE)
Mastery of the Silver VoidQuicken Spell, Knowledge (the planes) 6 ranks, Spellcraft 12 ranksYou have gained a deeper understanding of the Astral Plane and its relationship to the other planes of the cosmos. You can use that knowledge to more quickly access that plane.Player's Guide to Eberron (PE)
Mastery of the MistsKnowledge (the planes) 6 ranks, Spellcraft 12 ranksBy learning of the intricate relationship between the Ethereal Plane and the Material Plane, you gain the ability to see and sometimes reach through the barrier between these two planes.Player's Guide to Eberron (PE)
Mastery of the DeadSpell Focus (necromancy), Knowledge (the planes) 6 ranks, Spellcraft 12 ranksYou have learned to calculate the precise location of Dolu r r h at any given time, and to use that knowledge to capture the souls of creatures slain with your death spells.Player's Guide to Eberron (PE)
Mastery of the BattlegroundExtend Spell, Spellcraft 6 ranks, Knowledge (the planes) 2 ranksYou have learned to calculate the precise location of Shavarath at any given time, and to use that knowledge to enhance spells of battle that you cast.Player's Guide to Eberron (PE)
Mastery of the Azure SkyExtend Spell, Spellcraft 6 ranks, Knowledge (the planes) 2 ranksYou have learned to calculate the precise location of Syrania at any given time, and to use that knowledge to enhance spells you cast to grant flight.Player's Guide to Eberron (PE)
Mastery of MadnessIron Will, Knowledge (the planes) 2 ranks, Spellcraft 9 ranksYou have learned to reach magically to the ever-distant plane of Xoriat and draw some element of its madness into the world--but these techniques come with some risk.Player's Guide to Eberron (PE)
Mastery of Ice and FireEnlarge Spell, Knowledge (the planes) 2 ranks, Spellcraft 4 ranksYou have learned to calculate the precise locations of Fernia and Risia at any given time, and to use that knowledge to enhance cold and fire spells that you cast.Player's Guide to Eberron (PE)
Mastery of Faerie EnchantmentExtend Spell, Knowledge (the planes) 2 ranks, Spellcraft 6 ranksYou have learned to calculate the precise location of Thelanis at any given time, and to use that knowledge to improve your ability to control the minds of other creatures.Player's Guide to Eberron (PE)
Mastery of DreamsKnowledge (the planes) 4 ranksBy psychically exploring the realm of Dal Quor, you have learned to instill your spells with the stuff of dreams . . . and nightmares. Player's Guide to Eberron (PE)
Mastery of Chaos and OrderKnowledge (the planes) 2 ranks, Spellcraft 6 ranksYou have learned to calculate the precise locations of Daanvi and Kythri at any given time, and to use that knowledge to imbue your spells with unusual regularity or striking.Player's Guide to Eberron (PE)
Master Spellthief Your arcane studies allow you to mingle arcane magic of different flavors for great effect.Complete Scoundrel (CS)
Master of Undeath Knowledge (religion) 5 ranksYou can control an undead that you create . . . for a time.Complete Mage (CM)
Master of KnowledgeYou have spent most of your life in study, and it comes naturally to you now.Heroes of Horror (HH)
Master ManipulatorDiplomacy 9 ranks, CHA 13Your words are your weapons. You confuse others with your speech, luring them into giving up vital secrets and leaving them dumbfounded with your carefully constructed, conversational static.Player's Handbook II (PH2)
Master LinguistYou have a broad knowledge of language.Races of Eberron (RE)
Martial Weapon ProficiencyChoose a type of martial weapon, such as longbow (see Table 7-4: Weapons, pages 98-99, for a list of martial weapons). You understand how to use that type of martial weapon in combat. Use this feat to expand the list of weapons you are proficient with beyond the basic list in the class description.Player's Handbook v.3.5 (PH)
Martial ThrowImproved Unarmed Strike, DEX 17You can switch positions with an opponent you hit in melee by throwing that opponent.Miniatures Handbook (MH)
Martial StudyBy studying the basics of a martial discipline, you learn to focus your ki and perfect the form needed to use a maneuver. As a result, you gain the use of a combat maneuver.Tome of Battle: The Book of Nine Swords (ToB)
Mark of StygiaBrand of the Nine HellsLevistus demands that his servants work endlessly to extract him from his icy tomb. From your time on the glacier, you have learned to use your environment to best advantage.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of PhlegethosBrand of the Nine HellsThe disturbing infatuation of physical pleasure and pain has indelibly touched your mind, enabling to draw strength from your own suffering, as well as that of others.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of NessusBrand of the Nine HellsAll bow before Asmodeus. The Lord of Nessus grants you a hint of his commanding nature.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of MinaurosBrand of the Nine HellsMammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of MalbolgeBrand of the Nine HellsMalbolge has transformed into a place of disturbing growth and decay. Glasya, the new mistress, has blessed you with the same essence that infects everything in her domain, enabling you to draw power from the remains of the Hag Countess.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of MaladominiBrand of the Nine HellsMaladomini is a sinking mire of corruption and filth. Those who serve the Lord of Flies acquire some of his most unsavory characteristics. You exude stinking ichor like your master.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of HleidYou bear a birthmark in the shape of the holy symbol of Hleid (a ragged white triangle with a vortex of blue fl ame in its center) somewhere on your body; this mark identifi es you as an ally of the church of Hleid and grants you supernatural qualities.Frostburn (Fr)
Mark of DisBrand of the Nine HellsThe infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of CaniaBrand of the Nine HellsBehind Mephistopheles's mask of civility and quick wit burns the fi re of frustration and hatred. You acquire this archdevil's temperament, and you can channel it to destroy your foes.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of AvernusBrand of the Nine HellsYour unfailing allegiance to Bel gives you special strategic insights into the best ways to overcome your enemies. By examining your opponents, you can land telling blows.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
ManyshotPoint Blank Shot, Rapid Shot, DEX 17You can fire multiple arrows simultaneously against a nearby target.Player's Handbook v.3.5 (PH)
ManyshotPoint Blank Shot, Rapid Shot, DEX 15, Base attack bonus +6You can fire multiple arrows as a single attack against a nearby target.Epic Level Handbook (EL)
Manifest LeapKnowledge (the planes) 3 ranks, Jump 6 ranksYou have learned to make use of the manifest zone in Sharn to increase your ability to jump and reduce the damage you take when you fall.Sharn: City of Towers (Sh)
Manifest FlightKnowledge (the planes) 4 ranksYou have learned to make use of the manifest zone in Sharn to improve your natural ability to fly.Sharn: City of Towers (Sh)
Manifest DruidYour years of wandering the Eldeen Reaches have given you a familiarity with its three manifest zones and the powers of the planes they are linked to.Player's Guide to Eberron (PE)
Malign Spell FocusYour evil spells are more potent than normal due to a deal forged with an evil power.Champions of Ruin (CR)
Malign Spell FocusThe character's spells that have the evil descriptor are more potent than normal due to a deal she makes with an evil power.Book of Vile Darkness (BV)
Magical TrainingYou come from Halruaa, a half-legendary land where basic magic is taught to all with the aptitude for it. Every crafter and laborer, it seems, knows a cantrip or two to ease her work.Forgotten Realms Campaign Setting (FRCS)
Magical ArtisanYou have mastered the method of creating a certain kind of magic item.Forgotten Realms Campaign Setting (FRCS)
Magical AptitudeYou have a knack for magical endeavors.Player's Handbook v.3.5 (PH)
Magic of the LandConcentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranksYour intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself.Races of the Wild (RW)
Magic Device AttunementUse Magic Device 1 ranksYou have a knack for activating familiar magic items.Complete Mage (CM)
Mage SlayerSpellcraft 2 ranksYou have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.Miniatures Handbook (MH)
Mage SlayerSpellcraft 2 ranksYou have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.Complete Arcane (CAr)
Lycanthropic SpellYou cast spells while in your lycanthropic animal form.Faiths & Pantheons (FP)
Lurking FamiliarCombat Familiar, arcane caster level 6Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. When it moves to attack, its sudden appearance might catch your foe by surprise.Player's Handbook II (PH2)
Lunging StrikeBase attack bonus +6You make a single attack against a foe who stands just beyond your reach.Player's Handbook II (PH2)
Lunar MagicYour spells and spell-like abilities are tied to the phase of the moon, rising and falling with the strength of Selűne.City of Splendors: Waterdeep (CSW)
Luck of HeroesYour land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through. Regions: Aglarond, Dalelands, Tethyr, the Vast.Forgotten Realms Campaign Setting (FRCS)
Lucid ChannelingWIS 13W hen you invite a celestial into your body, you open your mind completely to the divine spirit.Faiths of Eberron (FE)
Low ProfileYou are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station.Unearthed Arcana (UA)
Low BlowMobilityYou can get underfoot and attack creatures larger than you.Races of Faerun (Rac)
Long ReachYou know how to use your great stature to reach an opponent more than 5 feet away with a spearlike weapon. REGION: Gnoll, volodni.Unapproachable East (Una)
Lingering SongYour bardic music stays with the listeners long after the last note has died away.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Lingering SongYour inspirational bardic music stays with the listeners long after the last note has died away.Complete Adventurer (CAd)
Lingering BreathClinging Breath, CON 15Your breath weapon forms a lingering cloud.Monster Manual IV (MM4)
Lightning ReflexesYou have faster than normal reflexes.Player's Handbook v.3.5 (PH)
Lightning FistsMonk level 4Your skill and agility allow you to attempt a series of blindingly fast blows.Sword and Fist: A Guidebook to Monks and Fighters (SF)
LightfeetBalance 2 ranks, Move Silently 2 ranks, DEX 13You have an incredibly soft step, making it diffi cult to track or hear you.Races of the Wild (RW)
Light to DaylightYour inherent ability to create light is more powerful than normal.Races of Faerun (Rac)
Light of AurifarUndead that you turn or rebuke immolate.Undead that you turn or rebuke immolate.Sandstorm (Sa)
Lesser DragonmarkLeast DragonmarkYou have a lesser dragonmark.Eberron Campaign Setting (ECS)
Least DragonmarkYou have a least dragonmark.Eberron Campaign Setting (ECS)
Leap of the HeavensJump 4 ranksYour excellent athletic ability and superior conditioning allow you to make near-superhuman leaps.Player's Handbook II (PH2)
LeadershipCharacter Level 6You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers.Player's Handbook v.3.5 (PH)
Lasting LifeEndurance, Enduring LifeYou can shed negative levels with an act of will.Libris Mortis: The Book of the Dead (LM)
LandwalkerYou can survive out of the water for a longer period of time than most of your kind.Stormwrack (Sto)
Kuo-Toan MonasticismThe monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts. If a monitor's first punch hits, it sticks it's hand to it's target, Executes an acrobatic tumble, and unfailingly lands it's second strike.Monster Manual V (MM5)
Kobold Foe StrikeYou are more effective in combat against your racial enemies.Races of the Dragon (RDr)
Kobold EnduranceThanks to your race's determination, you are capable of amazing feats of strength and stamina.Races of the Dragon (RDr)
Knock-downImproved Trip, Base attack bonus +2The deity's mighty blows can knock foes off their feet.Deities and Demigods (DD)
KnockbackImproved Bull Rush, Power AttackBy putting your bulk behind a blow, you can push your enemy backward.Races of Stone (RS)
Knight TrainingYou are part of a knightly order that combines the divine calling of the paladin class with another form of training.Eberron Campaign Setting (ECS)
Killoren HunterYou favor the killoren aspect of the hunter.Races of the Wild (RW)
Killoren DestroyerYou favor the killoren aspect of the destroyer.Races of the Wild (RW)
Killoren AncientYou favor the killoren aspect of the ancient.Races of the Wild (RW)
Karmic StrikeCombat Expertise, Dodge, DEX 13You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you.Complete Warrior (CW)
Jungle VeteranYou have a knack lor surviving in harsh environments andl avoiding the deadly ambushes of Xen'drix.Secrets of Xen'drik (SX)
Judged by AurifarAurifar, the Caliph of the Sky, has judged you, and he now shows you special favor.Sandstorm (Sa)
Jester's MagicPerform (acting) 8 ranksYou are a skilled master of magical jests, capable of inciting audiences to laughter or lulling them to sleep.City of Splendors: Waterdeep (CSW)
Jergal's PactGreat Fortitude, Knowledge (history) 4 ranksYou have made a bargain with Jergal, seneschal to the god of death. Although Myrkul, Cyric, and most recently Kelemvor have all served as the god of death, each has honored these pacts.Lost Empires of Faerun (LE)
Jack of All TradesCharacter Level 8You've picked up a smattering of even the most obscure skills.Faiths & Pantheons (FP)
Jack of All TradesThe deity has picked up a smattering of even the most obscure skills.Deities and Demigods (DD)
Jack of All TradesINT 13You have picked up a smattering of even the most obscure skills.Complete Adventurer (CAd)
Item ReprieveSpell ReprieveYou learn how to use items from a school of magic previously prohibited to you.Lost Empires of Faerun (LE)
Item FamiliarChoose a permanent magic item that you possess. You establish a link to that magic item, and the item improves in capability as you gain levels.Unearthed Arcana (UA)
Ironheart AuraYour strength of spirit and martial training inspires i: Tome of Battle: The Book of Nine Swords (ToB)
Iron WillYou have a stronger will than normal.Player's Handbook v.3.5 (PH)
Involuntary RageToughness, CON 20Extreme pain drives you berserk.Savage Species (SS)
InvestigatorYou have a knack for finding information.Player's Handbook v.3.5 (PH)
InvestigateYou can use the Search skill to fi nd and analyze clues at the scene of a crime or a mystery.Eberron Campaign Setting (ECS)
Inured to EnergyYou can resist energy attacks more efficiently than normal.Savage Species (SS)
Intimidating StrikeIntimidate 4 ranksYou make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is clear--if you decide to hit your foe, you could easily slay him.Player's Handbook II (PH2)
Intimidating RageYour rage engenders fear in your opponents.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Intimidating RageYour rage engenders fear in your opponents. Prerequisites Rage or Frenzy Ability.Complete Warrior (CW)
Instantaneous RageYou activate your rage instantly.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Insightful ReflexesYour keen intellect allows you an uncanny knack for evading dangerous effects.Complete Adventurer (CAd)
Insightful DivinationCasting a divination spell grants you an uncanny insight into danger.Complete Mage (CM)
InsightfulYou possess a magical understanding of the workings of arcane detection.Complete Arcane (CAr)
Inside ConnectionChoose a specific organization, such as a town's militia, a particular church, a guild, or one of the illumian cabals (see Chapter 3). You have strong personal connections within that organization, as well as insight into its membership.Races of Destiny (RD)
Innate SpellQuicken Spell, Silent Spell, Still SpellYou have mastered a spell so thoroughly you can now cast it as a spell-like ability.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Innate SpellQuicken Spell, Silent Spell, Still SpellYou have mastered a spell so thoroughly you can now cast it as a spell-like ability.Forgotten Realms Campaign Setting (FRCS)
Innate SpellQuicken Spell, Silent Spell, Still SpellYou have mastered a spell so thoroughly that you can now use it as a spell-like ability.Complete Arcane (CAr)
Indomitable SoulEndurance, Iron WillYour physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute.Player's Handbook II (PH2)
Indomitable DisciplineMany aberrations in Khyber possess powers allowing them to control the minds of lesser creatures. Your strict mental discipline allows you to resist attempts to manipulate your thoughts.Player's Guide to Eberron (PE)
Incarnum-Fortified BodyThe incarnum within you strengthens your body's toughness, enabling you to withstand greater injury.Magic of Incarnum (MoI)
Incarnum ResistanceYour body, untainted by incarnum, is not easily affected by the power of soul energy.Magic of Incarnum (MoI)
Improved Weapon FamiliarityBase attack bonus +1You are familiar with all exotic weapons common to your people.Races of Stone (RS)
Improved Weapon FamiliarityBase attack bonus +1You are familiar with all exotic weapons common to your people.Complete Warrior (CW)
Improved Two-Weapon FightingTwo-Weapon Fighting, DEX 17You are an expert in fighting two-handed.Player's Handbook v.3.5 (PH)
Improved Two-Weapon DefenseTwo-Weapon Fighting, Two-Weapon Defense, DEX 17You gain a signifi cant defensive advantage while fighting with two weapons.Complete Warrior (CW)
Improved TurningYour turning or rebuking attempts are more powerful than normal.Player's Handbook v.3.5 (PH)
Improved TripCombat Expertise, INT 13You are trained not only in tripping opponents safely but also in following through with an attack.Player's Handbook v.3.5 (PH)
Improved ToughnessYou are significantly tougher than normal.Monster Manual V (MM5)
Improved ToughnessYou are significantly tougher than normal.Monster Manual IV (MM4)
Improved ToughnessA creature with this feat is signifi cantly tougher than normal.Monster Manual III (MM3)
Improved ToughnessYou are signifi cantly tougher than normal.Libris Mortis: The Book of the Dead (LM)
Improved ToughnessYou are signifi cantly tougher than normal.Complete Warrior (CW)
Improved SwimmingSwim 6 ranksYou swim faster than you normally could.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Improved SwimmingSwim 6 ranksYou can swim faster than you normally could.Complete Adventurer (CAd)
Improved SunderSunder, Base attack bonus +2You are adept at placing your attacks precisely where you want them to land.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Improved SunderPower Attack, STR 13You are skilled at attacking your opponents' weapons and shields, as well as other objects.Player's Handbook v.3.5 (PH)
Improved SunderPower Attack, Sunder, Base attack bonus +2You are adept at placing your attacks precisely where you want them to land.Enemies and Allies (EA)
Improved SunderSunder, Base attack bonus +2The deity is adept at placing its attacks precisely where it wants them to land.Deities and Demigods (DD)
Improved SmitingCHA 13Your smite attacks deal more damage to specific foes, and can damage creatures with alignment-based damage reduction.Complete Divine (CD)
Improved ShieldmateShieldmateYou have an outstanding ability to protect those near you with your shield.Miniatures Handbook (MH)
Improved Shield BashShield ProficiencyYou can bash with a shield while retaining its shield bonus to your Armor Class.Player's Handbook v.3.5 (PH)
Improved ScentYou can detect and track creatures by smell at greater distances than normal.Savage Species (SS)
Improved Rock HurlingRock Hurling, STR 23Your accuracy and effectiveness with thrown rocks improves.Races of Stone (RS)
Improved OverrunCombat Expertise, Improved Bull Rush, Improved Trip, Power Attack, STR 13You are trained in knocking over opponents that are smaller than you.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Improved OverrunPower Attack, STR 13You are skilled at knocking down opponents.Player's Handbook v.3.5 (PH)
Improved OneiromancyOneiromancyWith the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities.Heroes of Horror (HH)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual V (MM5)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual IV (MM4)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual v.3.5 (MM)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual III (MM3)
Improved Natural AttackOne of a creature's natural attacks is more dangerous than its type and size would otherwise indicate.Eberron Campaign Setting (ECS)
Improved Natural ArmorYour skin is even tougher than that of most of your kind.Races of Faerun (Rac)
Improved Natural ArmorThe creature's natural armor is thicker and harder than that of others of its kind.Monster Manual v.3.5 (MM)
Improved Natural ArmorThe natural armor of a creature with this feat is thicker and harder than normal for its kind.Monster Manual III (MM3)
Improved Multiweapon FightingMultiweapon Fighting, DEX 15, Base attack bonus +9You are expert at fighting with a weapon in each of your three or more hands. You can make up to two attacks per round with each off-hand weapon.Savage Species (SS)
Improved Multiweapon FightingMultiweapon Fighting, DEX 15A deity with three or more hands can fight with a weapon in each hand. The deity can make up to two attacks per round with each extra weapon.Deities and Demigods (DD)
Improved MultiattackMultiattackYou are particularly adept at using all your natural weapons at once.Savage Species (SS)
Improved Mounted ArcheryMounted Archery, Mounted Combat, Ride 1 ranksYou can make ranged attacks from a mount almost as well as you can from the ground.Complete Warrior (CW)
Improved Low BlowMobility, Low BlowYou are especially good at using the Low Blow feat.Races of Faerun (Rac)
Improved LevitationYou have learned to use part of your levitate spell-like ability at a time, allowing multiple uses with a shorter duration.Races of Faerun (Rac)
Improved InitiativeYou can react more quickly than normal in a fight.Player's Handbook v.3.5 (PH)
Improved Heat EnduranceHeat Endurance, Base Fortitude save +6You can survive even in the most extreme natural heat conditions.Sandstorm (Sa)
Improved GrappleImproved Unarmed Strike, DEX 13You are skilled in martial arts that emphasize holds and throws.Unapproachable East (Una)
Improved GrappleImproved Unarmed Strike, DEX 13You are skilled at grappling opponents.Player's Handbook v.3.5 (PH)
Improved GrappleImproved Unarmed StrikeThe deity is skilled in martial arts that emphasize holds and throws.Deities and Demigods (DD)
Improved Frosty TouchYour frosty touch causes more cold damage.Frostburn (Fr)
Improved Flyby AttackFlyby Attack, MobilityThe creature can attack on the wing with increased mobility.Epic Level Handbook (EL)
Improved FlightYou gain greater maneuverability when flying than you would normally have.Complete Adventurer (CAd)
Improved FlightYou have gained greater maneuverability when flying than you would normally have.Races of the Wild (RW)
Improved fiendish ServantYou gain the service of a powerful fi endish animal servitor.Champions of Ruin (CR)
Improved FeintCombat Expertise, INT 13You are skilled at misdirecting your opponent's attention in combat.Player's Handbook v.3.5 (PH)
Improved Favored EnemyEpic Level Handbook (EL)
Improved Favored EnemyYou know how to hit your favored enemies where it hurts.Complete Warrior (CW)
Improved FamiliarAs long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Improved FamiliarRefer to the Improved Familiar feat on page 200 of the Dungeon Master's Guide. In addition to those choices, the following familiars are available in a FORGOTTEN REALMS campaign. Improved familiars do not grant any special abilities to theri masters other than the Alertness feat, an empathic link, and hte ability to share spells with the familiar. Familiar --- Alignment --- Level. Jaculi(SK) --- Chaotic evil --- 5th. Lizard, spitting crawler(For) --- Neutral --- 3rd. Mlarraun(SK) --- Neutral --- 5th. Muckdweller(SK) --- Lawful evil --- 5th. Snake, deathfang(Rac) --- Neutral evil --- 9th. Snake, fl ying(Rac) --- Neutral --- 3rd. Snake, glacier(SK) --- Neutral --- 3rd. Snake, tree python(SK) --- Chaotic evil --- 3rd. Snake, whipsnake(SK) --- Neutral --- 3rd.Serpent Kingdoms (SK)
Improved FamiliarSee the discussion of the Improved Familiar feat in Chapter 1 of the FORGOTTEN REALMS Campaign Setting. Table A-5 shows additional improved familiars from this book that are available with this feat.Races of Faerun (Rac)
Improved FamiliarRefer to the Improved Familiar feat description on page 200 of the Dungeon Master's Guide. In addition to the choices presented there, t he f ollowing f am iliars a re a vailable i n a F ORGOTTEN REALMS campaign. Familiar --- Alignmentr --- Level. Deathfang(RAC) --- Neutral evil --- 9th. Flying snake(RAC) --- Neutral --- 3rd. Lizard, spitting crawlerFOR --- Neutral --- 3rd. Lynx(RAC) --- Neutral --- 3rd. Osquip(RAC) --- Neutral evil --- 5th. Tressym --- Neutral good --- 5th. Improved familiars do not grant any special abilities to their masters other than the Alertness feat, an empathic link, and the ability to share spells with the familiar.Player's Guide to Faerûn (PG)
Improved FamiliarSo long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list.Forgotten Realms Campaign Setting (FRCS)
Improved FamiliarThis feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar (see Familiars, page 52 of the Player's Handbook). This feat was originally presented on page 200 of the Dungeon Master's Guide; the description here provides new alternatives for arcane spellcasters who want familiars to stand beside them in battle.Complete Warrior (CW)
Improved FamiliarYou can acquire a new familiar from a nonstandard list of creatures.Complete Scoundrel (CS)
Improved Essentia CapacityCON 15Your capability of investing essentia improves.Magic of Incarnum (MoI)
Improved Energy ResistanceChoose one form of energy to which you have a natural (not spell- or item-granted) resistance. Your inherent resistance to this kind of energy is more effective than normal.Races of Faerun (Rac)
Improved DiversionBluff 4 ranksYou can create a diversion to hide quickly and with less effort.Complete Adventurer (CAd)
Improved DisarmCombat Expertise, INT 13You know how to disarm opponents in melee combat.Player's Handbook v.3.5 (PH)
Improved CriticalChoose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.Player's Handbook v.3.5 (PH)
Improved CounterspellYou understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.Player's Handbook v.3.5 (PH)
Improved CounterspellYou understand the nuances of magic to such an extent that you can counter your opponents' spells with great efficiency.Forgotten Realms Campaign Setting (FRCS)
Improved Cold EnduranceCold EnduranceYour training and natural hardiness have improved your natural resistance to cold temperatures.Frostburn (Fr)
Improved Bull RushPower Attack, STR 13Your Bull Rush is more effective.Player's Handbook v.3.5 (PH)
Improved Buckler DefenseYou can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class.Complete Warrior (CW)
Improved BindingIntimidate 4 ranksYou are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can.Tome of Magic (TM)
Improved Assume Supernatural AbilityAssume Supernatural Ability, WIS 17You gain skill with using a supernatural ability of an assumed form.Savage Species (SS)
Ignore Special RequirementsThe strange constraints thai vestiges place on their summoning are meaningless to you.Tome of Magic (TM)
Icy CallingSnowcasting, CON 13Your summon spells work better in the frostfell if you summon native creatures.Frostburn (Fr)
Ice Troll BerserkerWhen raging, your skin becomes very thick and tough like the ice trolls that plague parts of your homeland.Unapproachable East (Una)
Ice HarmonicsPerform (sing) 6 ranksYou can use your voice to shatter ice.Frostburn (Fr)
HoverThe creature can come to a halt in midair.Monster Manual V (MM5)
Hostile MindCHA 15Your mind recoils violently against those who use psionics against you.Expanded Psionics Handbook (XPH)
Horse NomadYou have been raised in a culture that relies upon riding and shooting for survival. Regions: Hordelands, the Shaar, Vaasa (the Ride only).Forgotten Realms Campaign Setting (FRCS)
Hold the LineCombat ReflexesYou are trained in defensive techniques against charging opponents.Shining South (ShS)
Hold the LineCombat Reflexes, Base attack bonus +2You are trained in defensive techniques against charging opponents.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Hold the LineCombat Reflexes, Base attack bonus +2The deity is trained in defensive techniques against charging opponents.Deities and Demigods (DD)
Hold the LineCombat ReflexesYou are trained in defensive techniques against charging opponents.Complete Warrior (CW)
Hindering OpportunistCombat ReflexesWhen you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him.Player's Handbook II (PH2)
Highborn DrowYou have learned how to tap into the advanced magical abilities available to you through your drow noble heritage.Underdark (Und)
Heroic SpiritYou have a larger reservoir of luck than the average hero.Eberron Campaign Setting (ECS)
Heroic MetamagicIn times of great need, you can call upon a heroic reserve of power to strengthen your spells.Races of Eberron (RE)
Heroic CompanionYour luck extends to your companion creature.Magic of Eberron (MoE)
Heretic of the FaithYou stray significantly from the teachings of your faith.Power of Faerun (PF)
Heighten TurningExtra Turning, CHA 13You can affect more powerful undead with your turning or rebuking attempts.Libris Mortis: The Book of the Dead (LM)
Heighten Spell-like abilityYou can use a spell-like ability as if it were a higher spell-level equivalent than it actually is.Complete Arcane (CAr)
Heavyweight WingsReinforced Wings, STR 15Your superior strength allows you to fl y while heavily burdened.Races of the Dragon (RDr)
Heat ToleranceYou are used to living in hot, humid conditions.Shining South (ShS)
Heat EnduranceBase Fortitude save +2Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments.Sandstorm (Sa)
Heart of IncarnumYou tap into the power of your heart chakra to gain resilience.Magic of Incarnum (MoI)
Hear The UnseenBlind-Fight, Listen 5 ranksYour sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced.Complete Adventurer (CAd)
Haunting MelodyPerform 9 ranksYou can use your music to inspire fear.Heroes of Horror (HH)
Haunting MelodyPerform 9 ranksYou can use your music to inspire fear.Eberron Campaign Setting (ECS)
Hasty SpiritYour watchful spirit lends you a burst of speed in times of great need.Complete Mage (CM)
Harem TrainedYou have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem. REGION: Calimshan.Races of Faerun (Rac)
Hardened FleshCorpsecrafterUndead you raise or create can better handle themselves in a fi ght.Libris Mortis: The Book of the Dead (LM)
Hand of TyrYou have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit. Most who take this feat wrap their right hands in white gauze, voluntarily refraining from using the hand. Others have lost their hand in battle, and a few fanatical followers of the Maimed God choose to cut off their hand to demonstrate their zeal and devotion to Tyr's faith.City of Splendors: Waterdeep (CSW)
HamstringYou can wound an opponents' legs, hampering his or her movement.Song and Silence: A Guidebook to Bards and Rogues (SaS)
HamstringYou can wound your opponents' legs, hampering their movement.Complete Warrior (CW)
Guerilla WarriorYou know how to move stealthily, even when armored.Heroes of Battle (HB)
Guerilla ScoutYou know how to use your senses to greater effect.Heroes of Battle (HB)
Guardian SpiritYour watchful spirit is more capable than normal.Complete Arcane (CAr)
GrenadierYou are skilled in using grenadelike weapons. You excel at tossing them to just the right spot to maximize the amount of damage they cause as they burst open upon the battlefi eld.Player's Handbook II (PH2)
Greensinger InitiateYou have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey.Eberron Campaign Setting (ECS)
Greenbound SummoningYou are learned in a long-forgotten manner of summoning once practiced by the Eaerlanni elves of the High Forest. Creatures answering your call are automatically imbued with the powers of the forest.Lost Empires of Faerun (LE)
Green EarPerform 10 ranksYour bardic music and virtuoso performance affect plants and plant creatures.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Green EarPerform (any) 10 ranksYour bardic music can affect plant creatures.Complete Adventurer (CAd)
Greater Weapon SpecializationChoose one type of weapon, such as greataxe, for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.Player's Handbook v.3.5 (PH)
Greater Two-Weapon FightingImproved Two-Weapon FightingYou are a master at fighting two-handed.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon FightingThe deity is a master at fighting two-handed.Deities and Demigods (DD)
Greater Two-Weapon DefenseImproved Two-Weapon Defense, Two-Weapon Fighting, DEX 19When fighting with two weapons, your defenses are extraordinarily strong.Complete Warrior (CW)
Greater Spell PenetrationSpell PenetrationGreater Spell Penetration [General] Your spells are especially potent, defeating spell resistance more readily than normal.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Greater Spell PenetrationSpell PenetrationYour spells are especially potent, defeating spell resistance more readily than normal.Forgotten Realms Campaign Setting (FRCS)
Greater Spell PenetrationSpell PenetrationThe deity's spells are especially potent, defeating spell resistance more readily than normal.Deities and Demigods (DD)
Greater Spell FocusSpell FocusGreater Spell Focus [General] Choose a school of magic to which you already have applied the Spell Focus feat. Your magic spells of that school are now even more potent than before.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Greater Spell FocusSpell FocusChoose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.- Forgotten Realms Campaign Setting (FRCS)
Greater Spell FocusChoose a school of magic, such as illusion. Your spells of that school are far more potent than normal.Epic Level Handbook (EL)
Greater Spell FocusSpell FocusThe deity chooses a school of magic to which it already has applied the Spell Focus feat. Its magic spells of that school are even more potent than normal.Deities and Demigods (DD)
Greater ResiliencyYour extraordinary resilience to damage increases.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Greater ResiliencyYour extraordinary resilience to damage increases.Complete Warrior (CW)
Greater Powerful chargePowerful ChargeYou can charge with extra force.Miniatures Handbook (MH)
Greater Powerful chargePowerful ChargeYou can charge with extra force.Eberron Campaign Setting (ECS)
Greater Path FocusChoose a path of shadow magic to which you have air applied the Path Focus feat. Your mysteries of that path a now even more potent.Tome of Magic (TM)
Greater Multiweapon FightingImproved Multiweapon Fighting, Multiweapon Fighting, DEX 19A deity with three or more hands can fight with a weapon in each hand. The deity can make up to three attacks per round with each extra weapon.Deities and Demigods (DD)
Greater Kiai ShoutKiai Shout, CHA 13Your kiai shout can panic your opponents.Complete Warrior (CW)
Greater DragonmarkLeast Dragonmark, Lesser DragonmarkYou have a greater dragonmark.Eberron Campaign Setting (ECS)
Greater Corrupt Spell FocusCorrupt Spell FocusYour corrupt spells are now even more potent than they were before.Heroes of Horror (HH)
Greater Cold FocusCold FocusYour cold spells are now even more potent than before.Frostburn (Fr)
Great Stag BerserkerYour fighting style employs aggressive charges in the manner of your lodge's totem animal.Unapproachable East (Una)
Great FortitudeYou are tougher than normal.Player's Handbook v.3.5 (PH)
Great Flyby AttackFlyby AttackYou can make multiple flyby attacks in a round.Savage Species (SS)
Great CleaveCleave, Power Attack, STR 13You can wield a melee weapon with such power that you can strike multiple times when you fell your foes.Player's Handbook v.3.5 (PH)
Great CaptainLeadership, Knowledge (geography) 7 ranks, Profession (sailor) 7 ranksYou are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding.Stormwrack (Sto)
Grass TrekkerYou are adapted to a plains environment.Savage Species (SS)
GodsightCHA 13You enjoy the special blessing of a deity of the Mulhorandi pantheon, who has granted you unerring powers of perception.Lost Empires of Faerun (LE)
GoadCHA 13You are skilled at inducing opponents to attack you.Miniatures Handbook (MH)
GoadCHA 13You are skilled at inducing opponents to attack you.Complete Adventurer (CAd)
Gnoll FerocityYou embody the savage ferocity of your people. When you fl y into a berserk rage, you can bite opponents with your powerful jaws.Races of the Wild (RW)
Githyanki BattlecasterA creature with this feat ignores arcane spell failure chances when wearing light armor.Monster Manual IV (MM4)
Giant's ToughnessYou are amazingly tough.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Giant BanemagicYou can cast spells that deal additional damage lo giants.Secrets of Xen'drik (SX)
Ghost ScarredKnowledge (religion) 8 ranksYou are adept at fi ghting incorporeal undead.Libris Mortis: The Book of the Dead (LM)
Genie LoreYou have studied centuries of Calishite lore regarding geniekind. REGION: Calimshan.Races of Faerun (Rac)
Gatekeeper initiateYou have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations.Eberron Campaign Setting (ECS)
Galifaran ScholarKnowledge (history) 4 ranksYou have made an exhaustive study of the history of Galifar, from the earliest roots of the Five Nations, through the formation of the united Kingdom of Galifar, and on to the Last War and the dissolution of the kingdom. The depth of your study gives you great insight into the whole field of knowledge surrounding the history of Galifar.Player's Guide to Eberron (PE)
Frozen Wild ShapeYou can assume the form of magical beasts with the cold subtype.Frostburn (Fr)
Frozen MagicSnowcasting, CON 13Your cold spells are more powerful when you cast them in a cold region.Frostburn (Fr)
Frozen BerserkerWhen you enter your barbarian rage, your body becomes infused with cold energy.Frostburn (Fr)
Frostfell ProdigySnowcasting, Frozen Magic, Cold Focus, CON 13You gain additional bonus spells in cold regions.Frostburn (Fr)
From Smite to SongPerform (any) 3 ranksYou can channel your destructive holy energy into powerful song magic for the glory of Milil.Champions of Valor (CV)
Freezing The LifebloodImproved Unarmed Strike, Stunning Fist, WIS 17You can paralyze a humanoid opponent with an unarmed attack.Complete Warrior (CW)
Freerunner You can move in more baffling ways than others.Complete Scoundrel (CS)
Frantic RageYour divine madness allows you to channel your fury into frenetic agility rather than might.Faiths of Eberron (FE)
ForesterFaerűn's great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in its ways. Regions: Chondalwood, Dalelands, the Great Dale, the High Forest, ghostwise halfling, moon elf, wild elf, wood elf.Forgotten Realms Campaign Setting (FRCS)
Force of WillIron WillYou are able to resist psionic attacks with extreme force of will.Expanded Psionics Handbook (XPH)
Force of PersonalityCHA 13You have cultivated an unshakable belief in your self-worth. Your sense of self and purpose are so strong that they bolster your willpower.Complete Adventurer (CAd)
Font of LifeHeroes of Horror (HH)
Follower of the Scaly WayYou are an adherent of Sammaster's teachings. You hold dragons in high esteem and revere the sacred ones (Dracoliches).Dragons of Faerun (DrF)
Foe SpecialistSneak attack +1d6You are trained at how to damage a particular type of foe.Miniatures Handbook (MH)
Foe HunterIn lands threatened by evil nonhumans, many warriors learn ways to fight effectively against these creatures. You have served as a member of a militia or military unit devoted to protecting your home from the fierce raiders who trouble the area. Regions: Chult, Cormyr, Damara, the Lake of Steam, the North, the Moonsea, Tashalar, Tethyr, Vaasa, shield dwarf, wood elf.Forgotten Realms Campaign Setting (FRCS)
Focused MindConcentration 2 ranksWhen you have the opportunity to concentrate on a task, you usually do very well at it.Races of the Wild (RW)
Focused LexiconTruespeak 6 ranksYour utterances have greater effect against a certain type of creature.Tome of Magic (TM)
Flying KickImproved Unarmed Strike, Power Attack, Jump 4 ranks, STR 13You literally leap into battle, dealing devastating damage.Complete Warrior (CW)
Flying Fish LeapJump 8 ranks, Swim 4 ranksYou can hurl yourself out of the water with ease.Stormwrack (Sto)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual V (MM5)
Fling EnemySTR 23You can pick up an opponent and fling it.Savage Species (SS)
Fling EnemySTR 19When you're wrestling a foe, you can lift him into the air and hurl him.Races of Stone (RS)
Flick of the WristQuick Draw, DEX 17With a single motion, you can draw a light weapon and make a devastating attack.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Flick of the WristQuick Draw, Sleight of Hand 5 ranks, DEX 17With a single motion, you can draw a light weapon and make a devastating attack.Races of the Wild (RW)
Flick of the WristQuick Draw, Sleight of Hand 5 ranks, DEX 17With a single motion, you can draw a light weapon and make a devastating attack.Complete Warrior (CW)
Flensing StrikeWeapon Focus (kama)You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way.Eberron Campaign Setting (ECS)
Fleet of FootRun, DEX 15The deity runs so nimbly that it can turn corners without losing momentum.Deities and Demigods (DD)
Fleet of FootRun, DEX 15You run nimbly, able to turn corners without losing momentum.Complete Warrior (CW)
Flay FoeSTR 15, Base attack bonus +6You are skilled at fl aying the fl esh from your enemy's bones.Champions of Ruin (CR)
FlayPower Attack, STR 13When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's fl esh, causing intense pain. This attack is wholly ineffective against armored foes, but it tears through natural defenses.Player's Handbook II (PH2)
Fists of IronImproved Unarmed Strike, Base attack bonus +2You have learned the secrets of imbuing your unarmed attacks with extra force.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Fists of IronImproved Unarmed Strike, Stunning FistYou have learned the secrets of imbuing your unarmed attacks with extra force.Complete Warrior (CW)
Filth EaterYou grew up in the sewers of Sharn or a similarly unsanitary environment. You are highly resistant to the effects of disease and can usually eat spoiled food without suffering ill effects.Sharn: City of Towers (Sh)
Fiery FistImproved Unarmed Strike, Stunning Fist, DEX 13, WIS 13By channeling your Ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage.Player's Handbook II (PH2)
Fiendish Summoning SpecialistKnowledge (the planes) 2 ranks, Knowledge (religion) 2 ranksYou can select from a larger number of options when summoning evil creatures.Planar Handbook (PlH)
Feral Animal CompanionYou can enslave a feral animal and adopt it as your animal companion.Champions of Ruin (CR)
Feign WeaknessImproved Unarmed Strike, Base attack bonus +2You capitalize on your foe's perceptions of your unarmed status.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Fearsome NecromancyCreatures subjected to your necromantic spells feel the chill of fear.Complete Mage (CM)
Favored Vestige FocusFavored VestigeThe supernatural abilities of your favored vestige are more potent than normal.Tome of Magic (TM)
Favored VestigeChoose one vestige to which you have access. You establish a close, mystical affinity with that spirit.Tome of Magic (TM)
Favored Power AttackPower AttackYou are able to deal more damage against your favored enemies.Complete Warrior (CW)
Favored MysteryThe mystery you choose becomes easier to cast.Tome of Magic (TM)
Favored Magic Foe Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own.Complete Mage (CM)
Favored in HouseYou are a member of one of the dragonmarked mercantile houses and wield some infl uence in that house.Eberron Campaign Setting (ECS)
Favored CriticalBase attack bonus +5You know how to hit your favored enemies where it hurts.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
FavoredYou are an active and valued member of your guild, church, or other organization.CityScape (Ci)
Faster HealingYou recover faster than others do.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Faster HealingYou recover faster than normal.Complete Warrior (CW)
Far ShotPoint Blank ShotYou can get greater distance out of a ranged weapon.Player's Handbook v.3.5 (PH)
Familiar ConcentrationIn the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you.Lost Empires of Faerun (LE)
Falling Sun AttackStunning FistThe discipline of the Setting Sun teaches you how to turn an opponent's strengths into weaknesses. You can identify precisely the correct spot on your opponent's body to deliver a stunning attack.Tome of Battle: The Book of Nine Swords (ToB)
Faith in the FrostYou channel frozen energies from your deity when you turn or rebuke creatures.Frostburn (Fr)
Fade into ViolenceBluff 6 ranks, Hide 6 ranksWhile the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice. Your frightened demeanor and pitiable appearance causes your opponents to seek out other targets.Player's Handbook II (PH2)
Eyes in the Back of Your HeadBase attack bonus +3Your superior battle sense helps minimize the threat of flanking attacks.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Eyes in the Back of Your HeadBase attack bonus +3The deity's superior battle sense helps minimize the threat of flanking attacks.Deities and Demigods (DD)
Eyes in the Back of Your HeadWIS 13Your superior battle sense helps minimize the threat of fl anking attacks.Complete Warrior (CW)
Extraordinary TrapsmithCraft (trapmaking) 9 ranksYou are an expert at constructing mechanical traps.Races of the Dragon (RDr)
Extraordinary Spell AimSpellcraft 15 ranksYou can shape a spell's area to exclude one creature from its effects.Complete Adventurer (CAd)
Extraordinary ConcentrationConcentration 15 ranksYour mind is so focused that you can cast spells even while concentrating on another spell.Complete Adventurer (CAd)
Extract Demonic EssenceDemon MasteryYou can draw upon the living essence of a willing or captured demon to fuel the creation of items or the casting of potent spells.Fiendish Codex I: Hordes of the Abyss (FCI)
Extra Wild ShapeYou can use wild shape more frequently than you normally could.Complete Divine (CD)
Extra Stunning AttacksStunning Fist, Base attack bonus +2You gain extra stunning attacks when fighting unarmed.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Extra StunningStunning FistYou gain extra stunning attacks.Complete Warrior (CW)
Extra Spell SecretYou learn an additional spell secret.Complete Arcane (CAr)
Extra SpellSpellcaster Level 3You can learn one more spell.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Extra SpellYou learn an additional spell.Complete Arcane (CAr)
Extra SmitingYou can make more smite attacks.Complete Warrior (CW)
Extra SlotSpellcaster Level 4You can cast an extra spell.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Extra SlotYou can cast an additional spell.Complete Arcane (CAr)
Extra Readied ManeuverYou are an unusually perspicacious student of the Sublime Way, and you find it easy to keep alarge number of maneuvers ready for use.Tome of Battle: The Book of Nine Swords (ToB)
Extra RageYou rage more frequently than you normally could.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Extra RageYou may rage more frequently than normal.Complete Warrior (CW)
Extra MusicYou can use your bardic music more often than you otherwise could.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Extra MusicThe deity can use its bardic songs more often than it otherwise could.Deities and Demigods (DD)
Extra MusicYou can use your bardic music more often than you otherwise could.Eberron Campaign Setting (ECS)
Extra MusicYou can use your bardic music more often than you otherwise could.Complete Adventurer (CAd)
Extra InvocationYou learn an additional invocation.Complete Arcane (CAr)
Extra Granted ManeuverYou are especially devout or insightful, and you have more control over which ofyour martial maneuvers are currently granted than other crusaders.Tome of Battle: The Book of Nine Swords (ToB)
Extra favored EnemyBase attack bonus +5You select an additional favored enemy.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Extra EdgeYour ability to deal spell damage is particularly striking.Complete Arcane (CAr)
Extra Domain SpellWIS 15You have chosen to be more specialized in a particular domain.Miniatures Handbook (MH)
Extra ContactsCHA 11You make connections and alliances easily.CityScape (Ci)
Extended RageYour rage lasts longer than it normally would.Unapproachable East (Una)
Extended RageYour rage lasts longer than it normally would.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Extend UtteranceTruespeak 6 ranksYour utterances have a more lasting effect on the universe.Tome of Magic (TM)
Extend Supernatural AbilityYou can cause a supernatural ability with a duration to last longer than norma 1.Tome of Magic (TM)
Extend RageYou are able to maintain your rage longer than most.Complete Warrior (CW)
Extend RageYou are able to maintain your rage longer than most.Eberron Campaign Setting (ECS)
Expert TacticianDEX 13, Base attack bonus +2Your tactical skills work to your advantage.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Expert TacticianBase attack bonus +3Your tactical skill works to your advantage.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Expert TacticianCombat Reflexes, DEX 13Your tactical skills work to your advantage.Complete Adventurer (CAd)
Expert SwimmerEndurance, Swim 4 ranksYou swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water.Stormwrack (Sto)
Expert Siege EngineerProfession (siege engineer) 8 ranksYou are particularly skilled at operating siege weapons, such as catapults and battering rams.Heroes of Battle (HB)
Expel VestigeYou can expel a vestige to which you are bound before the duration of its pact with you has expired.Tome of Magic (TM)
Expeditious DodgeDEX 13You're good at avoiding attacks while moving quickly.Races of the Wild (RW)
Expanded Ki PoolYou know the secret mantras that grant you greater understanding of your ki.Complete Scoundrel (CS)
Expanded Aura of CourageYour aura of courage protects more allies than normal.Heroes of Battle (HB)
Exotic Weapon ProficiencyBase attack bonus +1Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat.Player's Handbook v.3.5 (PH)
Exotic Shield ProficiencyChoose an exotic shield, such as a gauntlet shield or battle cloak. You are profi cient with that type of exotic shield.Races of Stone (RS)
Exotic Armour Proficiency (Medium)Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly.Underdark (Und)
Exotic Armour Proficiency (Light)Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly.Underdark (Und)
Exotic Armour Proficiency (Heavy)Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly.Underdark (Und)
Exotic Armor Proficiency (Medium)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armor Proficiency (Light)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armor Proficiency (Heavy)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Evasive ReflexesDEX 13When an opponent gives you an opening in combat, you know exactly what to do: slip away.Tome of Battle: The Book of Nine Swords (ToB)
Ettercap BerserkerThe intense physical training required to join your lodge has made you tougher.Unapproachable East (Una)
EthranYou have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran (the "untrained").Player's Guide to Faerûn (PG)
EthranYou have been initiated into the secrets of the Witches of Rasher-ten as a member of the Ethran, the "untrained".Forgotten Realms Campaign Setting (FRCS)
Eschew MaterialsYou can cast spells without material components.Faiths & Pantheons (FP)
Enlarge UtteranceTruespeak 6 ranksYou can project the power ot an utterance to a greater distance.Tome of Magic (TM)
Enhanced AdhesiveThe natural adhesive you secrete becomes stickier.Underdark (Und)
Enervative HealingYou can use the life energy of an opponent to heal yourself.Races of Faerun (Rac)
Enduring LifeYou can ignore the effect of negative levels for a short time.Libris Mortis: The Book of the Dead (LM)
Enduring Ki You can channel inner energy to make your ki powers last longer.Complete Scoundrel (CS)
EnduranceYou are capable of amazing feats of stamina.Player's Handbook v.3.5 (PH)
Empower UtteranceTruespeak 9 ranksYour utterances have more powerful effects.Tome of Magic (TM)
Empower TurningYou can turn or rebuke greater numbers of undead with a single turning attempt.Libris Mortis: The Book of the Dead (LM)
Empower TurningExtra TurningYou can turn or rebuke more undead with a single turning attempt.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Empower TurningYou can turn or rebuke more undead with a single turning attempt.Complete Divine (CD)
Empower Supernatural AbilityYou can use a supernatural ability with greater effect than normal.Tome of Magic (TM)
Empower Spell-Like AbilityYou can use a spell-like ability with greater effect than normal.Savage Species (SS)
Empower Spell-Like AbilityA creature with this feat can use a spell-like ability with greater effect than normal.Monster Manual V (MM5)
Empower Spell-Like AbilityA creature with this feat can use a spell-like ability with greater effect than normal.Monster Manual v.3.5 (MM)
Empower Spell-Like AbilityThe creature can use a spell-like ability with greater effect.Book of Vile Darkness (BV)
ElfhunterBecause of your cultural hatred for elves, you have had specific training in how best to fight them.Underdark (Und)
Elf DilettanteThroughout the long years of your life, you have developed a talent for doing just about anything.Races of the Wild (RW)
Elemental Spellcasting [Water]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental Spellcasting [Fire]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental Spellcasting [Earth]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental Spellcasting [Air]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental SmiteKnowledge (the planes) 3 ranks, CHA 11You can channel the energy associated with one of your elemental grafts into your melee attacks.Magic of Eberron (MoE)
Elemental HelmsmanYou are more capable of piloting an elemental vessel.Magic of Eberron (MoE)
Elemental AdeptYou can spontaneously cast a spell of the element you have mastered.Complete Mage (CM)
Eldritch LinguistYou have a deep understanding of how words themselves have their own kind of magic, and a mastery of the secret syntax of power.Races of Faerun (Rac)
Elder Giant MagicSpellcraft 9 ranksYou have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power into your spells.Secrets of Xen'drik (SX)
Efficient DefenderYou have learned to use new techniques and modifications to your armor to increase its protective ability.CityScape (Ci)
EducationSome lands hold the pen in higher regard than the sword. In your youth, you received the benefi t of several years of formal schooling.Eberron Campaign Setting (ECS)
EcclesiarchKnowledge (religion) 6 ranksYou command a degree of respect in your church's hierarchy.Eberron Campaign Setting (ECS)
Earth's EmbraceImproved Unarmed Strike, STR 15You can crush opponents when you grapple them.Complete Warrior (CW)
Earthquake StompSTR 25Your thunderous steps allow you to knock smaller enemies off their feet.Secrets of Xen'drik (SX)
Earth SpellEarth Sense, Heighten Spell, CON 13, WIS 13You draw magical power from the earth beneath your feet.Races of Stone (RS)
Earth SenseCON 13You are in tune with the earth beneath you.Races of Stone (RS)
Earth MasterEarth Adept, Earth Sense, CON 13, WIS 13You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat.Races of Stone (RS)
Earth AdeptEarth Sense, CON 13, WIS 13You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat.Races of Stone (RS)
Eagle's FuryDEX 15You know how to wield the eagle's claw with deadly speed.Sandstorm (Sa)
Eagle Claw AttackImproved Unarmed Strike, Sunder, Base attack bonus +2Your unarmed attacks shatter objects.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Eagle Claw AttackImproved Sunder, Improved Unarmed Strike, WIS 13Your superior insight allows you to strike objects with impressive force.Complete Warrior (CW)
Dwarf's ToughnessYou are tougher than you were before.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Dungeoneer's IntuitionYou can sense when things don't feel right, and you have a knack for avoiding deadly traps and sudden ambushes.City of Splendors: Waterdeep (CSW)
Dual StrikeCombat Reflexes, Base attack bonus +3Your combat teamwork makes you a more dangerous foe.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Dual DorjeTwo-Weapon FightingYou can fight with two dorjes at the same time.Complete Psionic (CP)
Druuth SlayerKnowledge (dungeoneering) 2 ranks, Knowledge (nature) 2 ranksYou have studied the lore of the druuth (a cabal of doppelgangers led by a mind fl ayer) and know how to recognize and resist their powers.Champions of Valor (CV)
Driving AttackWhen you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling.Player's Handbook II (PH2)
Drift MagicYou can tap the power of drift magic.Sandstorm (Sa)
DreamtellingYou can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights.Heroes of Horror (HH)
Draw From The LandYou can draw strength and sustenance from the land itself.Unapproachable East (Una)
DragonwroughtYou were born a dragonwrought kobold, proof of your race's innate connection to dragons.Races of the Dragon (RDr)
Dragon's ToughnessYou are incredibly tough.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Dragon's InsightYou can call on the power of your dragonmark to enhance your natural abilities. Player's Guide to Eberron (PE)
Dragon WingsYour draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide.Races of the Dragon (RDr)
Dragon TrainerHandle Animal 4 ranksYour draconic nature gives you special insight into training dragons and draconic creatures.Races of the Dragon (RDr)
Dragon Totem ScionYou are naturally attuned to the magic of the dragon totem ritual.Magic of Eberron (MoE)
Dragon Totem LorekeeperKnowledge (history) 15 ranksYou have been instructed in how to perform the rituals of dragon totem magic.Magic of Eberron (MoE)
Dragon Totem FocusConcentration 2 ranks, Base attack bonus +4Your focus allows you to enjoy the benefi t of a dragon totem ritual longer than normal.Magic of Eberron (MoE)
Dragon TailYour draconic ancestry manifests as a muscular tail you can use in combat.Races of the Dragon (RDr)
Dragon RageDragon Totem, Base attack bonus +4You call upon the power of your dragon totem to enhance your barbarian rage.Eberron Campaign Setting (ECS)
Dragon ProphesierKnowledge (arcana) 2 ranksThe sky above, the pits and caverns below, and the land between contain signs and portents for those with the skill to see them. The dragons of Argonnessen seek meaning in the patterns they observe all around them, looking for omens of the draconic Prophecy. Like the dragons, you seek to untangle and perceive the record of everything that has been, and more important, what will be. The world is the record, and you are the perennial student. This openness to knowledge infuses you with additional foresight--you have prophetic favor.Magic of Eberron (MoE)
Dragon BreathYou can use your breath weapon as often as a normal dragon.Races of the Dragon (RDr)
Double Wand WielderCraft Wand, Two-Weapon FightingYou can activate two wands at the same time.Complete Arcane (CAr)
Double HitCombat Reflexes, Two-Weapon Fighting, Improved Two-Weapon FightingYou can react with your off hand to make an additional attack along with an attack of opportunity.Miniatures Handbook (MH)
Double ChakraOne of your chakras becomes capable of holding more incarnum than it is normally capable of containing.Magic of Incarnum (MoI)
Dorje MasteryPsionic dorjes are more potent in your hands.Complete Psionic (CP)
Domain FocusYou have mastered the subtle intricacies of the divine power you've devoted yourself to.Complete Divine (CD)
DodgeDEX 13You are adept at dodging blows.Player's Handbook v.3.5 (PH)
Diving ChargeYou can dive down at a target to deal a devastating strike.Races of the Wild (RW)
Dive For CoverYou can dive behind cover or drop to the ground quickly enough to avoid many area effects.Complete Adventurer (CAd)
Distracting AttackBase attack bonus +1You are skilled at interfering with opponents in melee.Miniatures Handbook (MH)
Disintegration FinesseDEX 13A creature with this feat can use disintegrate effects to affect smaller, more exacting areas.Lords of Madness (LoM)
Disguise SpellPerform 12 ranksThe deity can cast spells without observers noticing it.Deities and Demigods (DD)
Disguise SpellPerform (any) 9 ranksYou can cast spells without observers noticing.Complete Adventurer (CAd)
DisentanglerThanks to the teachings of Thard Harr, you have practiced evading the attacks of jungle plants.Races of Faerun (Rac)
Disease ImmunityWhether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others.Heroes of Horror (HH)
Dirty RatTumble 4 ranksYou are quite adept at slipping under a foe's guard while he's distracted.Champions of Ruin (CR)
Dire Flail SmashImproved Sunder, Power Attack, Weapon Focus (dire fl ail), STR 13You have mastered the style of fi ghting with the dire fl ail and have learned to deal thunderous blows with the weapon. Champions of Ruin (CR)
Dinosaur HunterKnowledge (nature) 1 ranks, Survival 1 ranksYour extraordinary knowledge of dinosaurs grants you special aptitude for tracking and hunting them.Races of Eberron (RE)
DiligentYour meticulousness allows you to analyze minute details that others miss.Player's Handbook v.3.5 (PH)
Dilate AuraYou can extend the range of your aura.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
DiehardEnduranceYou can remain conscious after attacks that would fell others.Player's Handbook v.3.5 (PH)
Devoted InquisitorYour faithful service to your patron deity involves training and methods that many paladins consider questionable. By using the unconventional methods of rogues and assassins, you have learned to deliver devastating sneak attacks against evil foes.Complete Adventurer (CAd)
Devoted BulwarkBecause ol your staunch devotion to your cause and your Devoted Spirit training, you can stand your ground even in the face of an enemy's resounding attack.Tome of Battle: The Book of Nine Swords (ToB)
Detect Shadow Weave UserKnowledge (arcana) 5 ranks, Spellcraft 5 ranksYou can determine if a magic item or spellcaster is using the Weave or the Shadow Weave.Champions of Valor (CV)
Destructive RageYou shatter barriers and objects when enraged.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Destructive RageYou can shatter barriers and objects when enraged.Complete Warrior (CW)
Destruction RetributionCorpsecrafterUndead you raise or create harbor a retributive curse that is unleashed if they are destroyed.Libris Mortis: The Book of the Dead (LM)
Desert Wind DodgeDEX 13Your training in the Desert Wind discipline allows you to dance across the battlefield like a blistering sirocco.Tome of Battle: The Book of Nine Swords (ToB)
Desert FireThe power of the Desert Wind surges through you, and you find power in the motion of the hot winds and shifting sands that you can channel into your Desert Wind srrikes.Tome of Battle: The Book of Nine Swords (ToB)
Desert DwellerYou are adapted to a desert environment.Savage Species (SS)
Demon MasteryYou are particularly skilled at summoning demons and convincing them to serve you.Fiendish Codex I: Hordes of the Abyss (FCI)
Delay Potion Knowledge (arcana) 1 ranksYou can drink a potion and postpone its effects.Complete Mage (CM)
Deft StrikeCombat Expertise, Spot 10 ranks, INT 13You can place attacks at weak points in your opponent's defenses.Complete Adventurer (CAd)
Deft OpportunistCombat Reflexes, DEX 15You are prepared for the unexpected.Miniatures Handbook (MH)
Deft OpportunistCombat Reflexes, DEX 15You are prepared for the unexpected.Complete Adventurer (CAd)
Deft HandsYou have exceptional manual dexterity.Player's Handbook v.3.5 (PH)
Deflect ArrowsImproved Unarmed Strike, DEX 13You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Player's Handbook v.3.5 (PH)
Defensive ThrowCombat Reflexes, Dodge, Improved Unarmed Strike, Improved Trip, DEX 13You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.Complete Warrior (CW)
Defensive SweepBase attack bonus +15You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow.Player's Handbook II (PH2)
Defensive StrikeCombat Expertise, Dodge, DEX 13, INT 13You can turn a strong defense into a powerful offense.Complete Warrior (CW)
Defensive ArcheryPoint Blank ShotYou can avoid attacks of opportunity when making ranged attacks while threatened.Races of the Wild (RW)
Defense against the SupernaturalKnowledge (arcana) 2 ranksYour in-depth knowledge of supernatural forces grants you greater ability to resist their effects.Tome of Magic (TM)
Defending Spirit Your watchful spirit helps keep you safe in combat.Complete Mage (CM)
Deepening DarknessYour inherent ability to create darkness is more powerful than normal.Races of Faerun (Rac)
Deep DenizenYou are adapted to a subterranean environment.Savage Species (SS)
DeceitfulYou have a knack for disguising the truth.Player's Handbook v.3.5 (PH)
Death BlowImproved Initiative, Base attack bonus +2You waste no time in dealing with downed foes.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Death BlowImproved InitiativeYou waste no time in dealing with downed foes.Complete Adventurer (CAd)
Deadly PrecisionDEX 15You empty your mind of all distracting emotion, becoming an instrument of deadly precision.Expanded Psionics Handbook (XPH)
Deadly PoisonVirulent Poison, CON 19Your poison attack deals more damage than normal.Savage Species (SS)
Deadly PoisonCON 19Your poison attack deals more damage than normal.Serpent Kingdoms (SK)
Deadly ChillCorpsecrafterUndead you raise or create deal more damage than normal.Libris Mortis: The Book of the Dead (LM)
Deadeye ShotPoint Blank Shot, Precise Shot, Base attack bonus +4You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike.Player's Handbook II (PH2)
Dazzling IllusionCasting illusions causes the air about you to be filled with flashing colors that dazzle your foes.Complete Mage (CM)
Daylight AdaptationYou have grown accustomed to living in the surface world, such that bright light no longer blinds or dazzles you.Races of Eberron (RE)
Daylight AdaptationThrough long exile from the shadowed homelands of your kind, you have learned to endure the painful sunlight of the surface world. Region; Drow, gray dwar, orc.Forgotten Realms Campaign Setting (FRCS)
Daunting PresenceCHA 13You are skilled at inducing fear in your opponents.Miniatures Handbook (MH)
Daunting PresenceCHA 13You are skilled at inducing fear in your opponents.Libris Mortis: The Book of the Dead (LM)
DashYou move faster than normal for your race.Song and Silence: A Guidebook to Bards and Rogues (SaS)
DashYou can move faster than normal.Miniatures Handbook (MH)
DashYou can move faster than normal.Complete Warrior (CW)
DarkstalkerYou have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.Lords of Madness (LoM)
Daring WarriorWeapon SpecializationYou combine agility and extraordinary combat prowess to great effect.Complete Scoundrel (CS)
Daredevil AthleteYou are capable of pulling off amazing stunts.Complete Scoundrel (CS)
Danger SenseImproved InitiativeYou are one twitchy mother goose.Miniatures Handbook (MH)
Danger SenseImproved InitiativeYou are one twitchy individual.Complete Adventurer (CAd)
Dampen SpellImproved CounterspellFrom the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. You are no exception. You have learned to channel energy into a foe's spell to weaken its effects. Although you fail to nullify the spell, you render it much easier to resist.Player's Handbook II (PH2)
Dallah Thaun's LuckYou can rely on a good dose of luck to get you through almost any scrape. Other halflings say the blessing of Dallah Thaun is upon you.Races of the Wild (RW)
Curling Wave StrikeImproved Trip, DEX 13Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike.Stormwrack (Sto)
Cumbrous WillIron WillYou have a greater chance to resist attacks against your willpower, but at a cost.Savage Species (SS)
Cumbrous ReflexesLightning ReflexesYou have a greater chance to resist attacks against your agility, but at a cost.Savage Species (SS)
Cumbrous FortitudeGreat FortitudeYou have a greater chance than normal to resist attacks against your vitality, but at a cost.Savage Species (SS)
Cumbrous DodgeTumble 4 ranksYou have a chance to dodge attacks that hit you, but at a cost.Savage Species (SS)
Cull Wand EssenceUse Magic Device 4 ranksYou can focus the raw magical energy of a wand or staff into a beam of energy.Magic of Eberron (MoE)
Crushing StrikeYou wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses.Player's Handbook II (PH2)
CrushLike a dragon, you can hurl your body onto opponents to deal tremendous damage.Savage Species (SS)
CravenLike most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.Champions of Ruin (CR)
Courageous RallyYou can rally demoralized foes with your bardic music.Heroes of Battle (HB)
Corrupt Spell-Like AbilityOne of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy.Book of Vile Darkness (BV)
Corrupt Spell FocusAll spells you cast that have a corrupt component (such as call forth the beast*, master's lament*, or chain of sorrow*) are more potent than normal. *New spells described later in this chapter.Heroes of Horror (HH)
CorpsecrafterUndead you raise or create are tougher than normal.Libris Mortis: The Book of the Dead (LM)
Cormanthyran Moon MagicKnowledge (history) 4 ranksYou have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light.Lost Empires of Faerun (LE)
Coordinated StrikeHandle Animal 5 ranksYou and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat.Races of the Wild (RW)
Coordinated ShotPoint Blank Shot, Precise ShotYou are extraordinarily talented at making ranged attacks past your allies Heroes of Battle (HB)
Controlled RespirationEnduranceYou can stay out of water longer than you otherwise could.Savage Species (SS)
Consecrate Spell Like AbilityYou can channel holy power into your spell-like abilities.Book of Exalted Deeds (BE)
Companion SpellbondYou form a special magical link with your animal companion, allowing you to share spells with it over a greater distance.Player's Handbook II (PH2)
CommunicatorYou possess a magical understanding of the essence of language.Complete Arcane (CAr)
Cometary CollisionImproved Bull Rush, Power Attack, STR 13You are a thunderbolt of destruction on the battlefi eld. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him.Player's Handbook II (PH2)
Combat TinkeringYou can disarm traps or pick locks quickly and efficiently, even under the pressure of combat.Dungeonscape (Du)
Combat TacticianDodge, DEX 13You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. As you approach your foe, you duck and weave to confuse his defenses. Alternatively, you draw a weapon and make a quick attack that surprises your foe.Player's Handbook II (PH2)
Combat ReflexesYou can respond quickly and repeatedly to opponents who let their defenses down.Player's Handbook v.3.5 (PH)
Combat IntuitionSense Motive 4 ranksYour keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities.Complete Adventurer (CAd)
Combat ExpertiseINT 13You are trained at using your combat skill for defense as well as offense.Player's Handbook v.3.5 (PH)
Combat CastingYou are adept at casting spells in combat.Player's Handbook v.3.5 (PH)
Combat AwarenessYou are so perceptive that you practically have eyes in the back of your head.Unearthed Arcana (UA)
Collegiate WizardINT 13, Wizard level 1You have undergone extensive training in a formal school for wizards.Complete Arcane (CAr)
Cold Spell SpecializationSnowcasting, Frozen Magic, CON 13You do additional damage with cold spells.Frostburn (Fr)
Cold FocusYour cold spells are more potent than normal.Frostburn (Fr)
Cold EnduranceEither because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.Frostburn (Fr)
Cloudy ConjurationYour conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport.Complete Mage (CM)
Close-Quarters FightingBase attack bonus +3You are skilled at fighting at close range and resisting grapple attacks.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Close-Quarters FightingBase attack bonus +3You are skilled at resisting grapple attacks from creatures that usually grapple opponents.Races of Faerun (Rac)
Close-Quarters FightingBase attack bonus +3You are skilled at fighting at close range and resisting grapple attempts.Complete Warrior (CW)
Closed MindYour mind is better able to resist psionics than normal.Expanded Psionics Handbook (XPH)
Cloak DanceHide 10 ranks, Perform (dance) 2 ranksYou are skilled at using optical tricks to make yourself seem to be where you are not.Expanded Psionics Handbook (XPH)
Clever WrestlingImproved Unarmed StrikeYou have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Stormwrack (Sto)
Clever WrestlingImproved Unarmed StrikeClever Wrestling [General] You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Clever WrestlingImproved Unarmed StrikeYou have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Complete Warrior (CW)
CleavePower Attack, STR 13You can follow through with powerful blows.Player's Handbook v.3.5 (PH)
City SlickerYou are very familiar with city life and the inner workings of your hometown.Races of Destiny (RD)
Circle KickImproved Unarmed Strike, Base attack bonus +3You kick multiple opponents with the same attack action.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chosen of the DeathlessYou were raised in Shae Mordai to serve as a squire to the Undying Court. Though your service has ended, you carry with you an intimate familiarity with the positive energy that suffuses the City of the Dead.Player's Guide to Eberron (PE)
Chosen of IborighuYour skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Iborighu and grant you supernatural qualities.Frostburn (Fr)
Chink in the ArmorCombat ExpertiseYou are an expert at slipping a weapon between armor plates or into seams.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Child of Winter You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay.Eberron Campaign Setting (ECS)
Charm ResistanceYou can resist charm effects better than you otherwise could.Serpent Kingdoms (SK)
Charm ImmunityCharm ResistanceYou are immune to charm effects.Serpent Kingdoms (SK)
CharlatanYou're adept at fooling people. You know how to tell them just what they want to hear.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Chariot TrampleChariot CombatYou are trained in using your chariot to knock down opponents.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot SideswipeChariot CombatYou are skilled at using your chariot's scythe blades against foes.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot CombatYou are skilled in chariot combat.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot ChargeChariot Combat, Chariot SideswipeYou are skilled at charging with you chariot.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot ArcheryChariot CombatYou are skilled at using ranged weapons from a chariot.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chaotic MindThe turbulence of your thoughts prevents others from gaining insight into your actions.Expanded Psionics Handbook (XPH)
Channel ChargeUse Magic Device 5 ranksYou can power a charged magic item with your own magical ability.Lost Empires of Faerun (LE)
Chakram RicochetDEX 13, Base attack bonus +1You can hurl a chakram so that it strikes two enemies instead of one.Champions of Ruin (CR)
Ceremonial EmpowermentYour divine might increases on your patron's holy days.Faiths of Eberron (FE)
Centaur TrampleYou have trained to use your large body and unique physiology against your foes. Much like a humanoid knight mounted on a warhorse, you have learned how to knock down opponents and ride over them in combat.Races of the Wild (RW)
Celestial Summoning SpecialistKnowledge (the planes) 2 ranks, Knowledge (religion) 2 ranksYou can select from a larger number of options when summoning good creatures.Planar Handbook (PlH)
CaverThe Underdark's cave systems stretch for thousands of miles below the surface. You are knowledgeable about the secrets of the subterranean world and wise in its ways.Underdark (Und)
Caustic AdaptationLong have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality.Underdark (Und)
Catfolk PounceYou can rush unaware foes and deliver several attacks before they have a chance to respond.Races of the Wild (RW)
CaravannerYou are skilled at leading caravans along established trade routes. Regions: Cormyr, Dalelands, Sembia, Thesk, Western Heartlands Races of Faerun (Rac)
Captivating Melody You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells.Complete Mage (CM)
Calishite Elementalist: FireYou are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.Races of Faerun (Rac)
Calishite Elementalist: AirYou are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.Races of Faerun (Rac)
Brutal ThrowYou have learned how to hurl weapons to deadly effect.Monster Manual V (MM5)
Brutal ThrowYou have learned how to hurl weapons to deadly effect.Complete Adventurer (CAd)
Brutal StrikePower Attack, STR 13You can batter foes senseless with your mace, morningstar, quarterstaff, or fl ail. Few victims are willing to stand toeto- toe with a warrior known for knocking his foes witless with a single strike.Player's Handbook II (PH2)
Broken One's SacrificeWIS 13Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others.Champions of Valor (CV)
Breathing LinkYou can allow a person adjacent to you to breathe water.Stormwrack (Sto)
BrachiationClimb 6 ranksYou move through trees like a monkey.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
BrachiationClimb 4 ranks, Jump 4 ranksYou can swing through trees like a monkey.Complete Adventurer (CAd)
Bounding AssaultDodge, Mobility, Spring Attack, DEX 13You can move and attack with superior speed and power.Player's Handbook II (PH2)
Born FlyerDEX 13You can fly as though born to do it.Races of the Wild (RW)
Boost Spell-Like AbilityOne of the creature's spell-like abilities is harder to resist than it otherwise would be.Book of Vile Darkness (BV)
Boost Spell ResistanceBy making a deal with an evil power, the character makes himself even more resistant to magic.Book of Vile Darkness (BV)
Boomerang RicochetDEX 13You can strike up to two foes with a single boomerang throw.Races of Eberron (RE)
Boomerang DazeYou can daze the targets of your boomerang attacks.Races of Eberron (RE)
Bonus EssentiaCON 13You are better able to harness your personal store of incarnum.Magic of Incarnum (MoI)
Bonded FamiliarYou enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities.Player's Handbook II (PH2)
Bolster ResistanceCorpsecrafterUndead you raise or create are more resistant to turning than normal.Libris Mortis: The Book of the Dead (LM)
BlowhardPower Attack, CON 20You can blow targets over with your breath.Savage Species (SS)
Bloodsoaked IntimidateSnatch TrophyYour bloody and vicious approach to combat makes you a fearsome foe.Champions of Ruin (CR)
Bloodline of fireYou arc descended from the efreet who ruled Caiimshan for two millennia. The blood of these fire-spirits runs thick in your veins. REGION: Caiimshan.Forgotten Realms Campaign Setting (FRCS)
BloodedYou know what it means to fight for your life, and the value of quick wits and quicker reactions when blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard. Regions: Dalelamls, Nelautticr Isles, Sembia, Silveryntoon, Tethyr, Vaasa, Forgotten Realms Campaign Setting (FRCS)
Blood Calls to BloodExploring the latent potential in your blood due to your fi endish descent, you learn how to better adapt to the mystical attacks of your forebears.Heroes of Horror (HH)
Block ArrowShield Proficiency, DEX 13You can block incoming arrows with your shield.Heroes of Battle (HB)
Blindsight, 5-foot RadiusBlind-Fight, Base attack bonus +4You sense opponents in the darkness.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Blind-FightYou know how to fight in melee without being able to see your foes.Player's Handbook v.3.5 (PH)
Blessed by Tem-Et-NuTem-Et-Nu has marked you as having an important destiny in her temple.Sandstorm (Sa)
Binding BrandYou carry the brand of the binding flame, marking you as a warrior of the Ghaash'kala clans.Player's Guide to Eberron (PE)
Bind Vestige, ImprovedBind VestigeYou can bind a wider range of vestiges.Tome of Magic (TM)
Beckon the FrozenAugment Summoning, Spell Focus (conjuration)Creatures you summon are infused with cold energy and have the cold subtype.Frostburn (Fr)
Beast TotemIn the druidic custom of your people, you have claimed a kind of magical beast as your totem--a patron, protector, and source of strength.Eberron Campaign Setting (ECS)
Beast ShapeBeast TotemYou call upon the power of your beast totem to physically change your form.Eberron Campaign Setting (ECS)
Battlefield InspirationCHA 13You inspire courage in your allies.Miniatures Handbook (MH)
BattlebredBase attack bonus +6Due to traumatic experiences in past battles, the plane of Shavarath with its endless war seems never far from you.Player's Guide to Eberron (PE)
Battle Mage TacticsThrough intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target.Monster Manual V (MM5)
Battle JumpYou know how to launch a devastating attack from above by dropping onto your opponent. REGION: Taer.Unapproachable East (Una)
Battle DancerBase attack bonus +2You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability.Player's Handbook II (PH2)
Battle CastingCombat Casting, Concentration 5 ranks, DEX 13You have a knack for staying out of harm's way when casting spells.Races of the Wild (RW)
Battle CasterBuilding on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.Complete Arcane (CAr)
Battle BlessingYou can cast spells more quickly than usual in the heat of battle.Complete Champion (CC)
Bane of the UncleanA creature with this feat hates aberrant beholders so strongly that it gains bonuses when fi ghting them.Lords of Madness (LoM)
Bane of Infidels In a church locked in eternal conflict with followers of another faith, you have learned to fight effectively against the infidels. You know their ways and how to beat them.Power of Faerun (PF)
Bane MagicYour spells deal extra damage to a particular type of creature.Heroes of Horror (HH)
Ballista ProficiencyYou have trained in ballista operation.Heroes of Battle (HB)
Axiomatic StrikeStunning FistYou can turn your fist into an instrument of law.Complete Warrior (CW)
AxeshieldYou know how to defend yourself with a battleaxe.Underdark (Und)
Awesome BlowPower Attack, Improved Bull Rush, STR 25A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins.Monster Manual V (MM5)
Awesome BlowPower Attack, Improved Bull Rush, STR 25A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins.Monster Manual III (MM3)
Avenging StrikeYour strength of will and strong sense of justice allow you to smite your foes.Tome of Battle: The Book of Nine Swords (ToB)
AutonomousYou have a knack for psionic self-suffi ciency.Expanded Psionics Handbook (XPH)
Augment SummoningSpellcaster Level 2Your summoned creatures are better than normal.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Augment SummoningSpell Focus (conjuration)Your summoned creatures are more powerful than normal.Player's Handbook v.3.5 (PH)
Augment SummoningSpellcaster Level 2Your summoned creatures are better than normal.Magic of Faerun (Mag)
Augment HealingHeal 4 ranksYour Conjuration [Healing] spells are more effective.Complete Divine (CD)
Augment ElementalKnowledge (the planes) 2 ranksYour knowledge of planar magic allows you to imbue your summoned elementals with extraordinary combat prowess and durability.Magic of Eberron (MoE)
AthleticYou're physically fi t and adept at outdoor sports.Song and Silence: A Guidebook to Bards and Rogues (SaS)
AthleticYou have a knack for athletic endeavors.Player's Handbook v.3.5 (PH)
Assume Supernatural AbilityWIS 13You learn to use a supernatural ability of an assumed form.Savage Species (SS)
AshboundYou have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. You consider the use of arcane magic to be a vile and unnatural act.Eberron Campaign Setting (ECS)
Ascetic RogueImproved Unarmed StrikeYou have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. Although your fellow monks may frown on your methods, none can doubt that your diverse training has improved your ability to strike precisely and bring down your foes quickly.Complete Adventurer (CAd)
Ascetic MageImproved Unarmed StrikeYou practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.Complete Adventurer (CAd)
Ascetic KnightImproved Unarmed StrikeYou belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole.Complete Adventurer (CAd)
Ascetic HunterImproved Unarmed StrikeYou have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. Although many of your fellow monks frown on your methods, none can doubt that your diverse training has added to your ability to strike precisely and bring down your foes quickly.Complete Adventurer (CAd)
ArtistYou come from a culture irt which the arts, philosophy, and music have a prominent place in society. REGION: Chessenta, Ever meet, Waterdeep, rock gnome, Forgotten Realms Campaign Setting (FRCS)
Arterial StrikeYour sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Armor SpecializationThrough long wear and hours of combat, you have trained your body to believe in its armor. Where others fl inch, you confront. When the sword falls, your instincts, born of bruises and rent fl esh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly.Player's Handbook II (PH2)
Armor Proficiency (medium)You are proficient with medium armor (see Table 7-6: Armor and Shields, page 123).Player's Handbook v.3.5 (PH)
Armor Proficiency (light)You are proficient with light armor (see Table 7-6: Armor and Shields, page 123).Player's Handbook v.3.5 (PH)
Armor Proficiency (heavy)You are proficient with heavy armor (see Table 7-6: Armor and Shields, page 123).Player's Handbook v.3.5 (PH)
Area AttackPower Attack, STR 19You can wield improvised weapons to attack several spaces at once.Savage Species (SS)
Arctic PriestYou can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas.Frostburn (Fr)
Archivist of NatureIn addition to your studies of the darkness, you have spent time studying giants and fey.Heroes of Horror (HH)
Arcane TransfigurationItem Reprieve, Spell ReprieveDrawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.Lost Empires of Faerun (LE)
Arcane ToughnessToughnessYou draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you.Player's Handbook II (PH2)
Arcane SchoolingIn your homeland, all who show some skill. at the Art may receive training as a wielder of magic. Many characters know something of the ways of the bard, the sorcerer, or the wizard. Regions: Chessenta.. Halruaa, Lantan, Mulhorand, Unthcr.Forgotten Realms Campaign Setting (FRCS)
Arcane PreparationYou can prepare an arcane spell ahead of time as a wizard does.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Arcane PreparationYou can prepare an arcane spell ahead of time just as a wizard does. When you do so, you need not take any extra time to apply metamagic feats upon casting that spell.Player's Guide to Faerûn (PG)
Arcane PreparationForgotten Realms Campaign Setting (FRCS)
Arcane PreparationYou can prepare an arcane spell ahead of time, just as a wizard does.Complete Arcane (CAr)
Arcane ManipulationWizard level 1You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will.Lost Empires of Faerun (LE)
Arcane FlourishPerform 4 ranksYou use your magical abilities to improve your performance talents. By bleeding magical energy into your singing, oratory, or other abilities, you enhance the pitch and sound, project your voice with a more commanding tone, and so forth.Player's Handbook II (PH2)
Arcane DiscipleKnowledge (religion) 4 ranks, Spellcraft 4 ranksChoose a deity, and then select a domain available to clerics of that deity. You can learn to cast the spells associated with that domain as arcane spells.Complete Divine (CD)
Arcane DefenseChoose a school of magic, such as Illusion. You can resist spells from that school better than normal.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Arcane DefenseChoose a school of magic, such as illusion. You can resist spells from that school better than normal.Complete Arcane (CAr)
Arcane ConsumptionArcane Toughness, ToughnessYou can sacrifi ce your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat.Player's Handbook II (PH2)
Arcane AccompanimentArcane Flourish, Perform 4 ranks, arcane caster level 1You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks.Player's Handbook II (PH2)
Aquatic SpellcastingLords of Madness (LoM)
Aquatic ShotPoint Blank ShotYou have developed the technique of fi ring a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision.Stormwrack (Sto)
Appraise Magic ValueAppraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranksYour ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic.Complete Adventurer (CAd)
Antipsionic MagicSpellcraft 5 ranksYour spells are more potent when used against psionic characters and creatures.Expanded Psionics Handbook (XPH)
Animal DefianceYou can channel the power of nature to drive off animals.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Animal ControlAnimal DefianceAnimal Control [General] You can channel the power of nature to gain mastery over animal creatures.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Ancestral WhispersThrough intense focus and divine energies, you can hear the advice of past ancestors.Faiths of Eberron (FE)
Ancestral RelicYou own an ancestral heirloom and can invest it with increasing power.Book of Exalted Deeds (BE)
Altitude AdaptationYour body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.Frostburn (Fr)
AlluringPersuasive, TrustworthyOthers have an inexplicable urge to believe your every word.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Allied DefenseYou are good at protecting nearby allies.Shining South (ShS)
AlertnessYou have finely tuned senses.Player's Handbook v.3.5 (PH)
Alacritous Cogitation You can leave a prepared spell slot open to spontaneously cast a spell.Complete Mage (CM)
Agile Shield FighterImproved Shield Bash, Shield SpecializationYou are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both.Player's Handbook II (PH2)
Agile AthleteClimb 1 ranks, Jump 1 ranksYou rely on your agility to perform athletic feats, rather than brute strength.Races of the Wild (RW)
AgileYou are particularly flexible and poised.Player's Handbook v.3.5 (PH)
Aerial SuperiorityYou can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver.Races of the Wild (RW)
Aerial ReflexesYour aerial agility allow you to avoid dangerous effects while airborne.Races of the Wild (RW)
Aereni FocusWhile humans value versatility, the Aereni prefer to hone a single skill to absolute perfection. From childhood you have studied one particular path, and these decades of devotion result in remarkable skill.Player's Guide to Eberron (PE)
Aerenal ArcanistYour family has studied wizardry for thousands of years. You spent your childhood in arcane libraries, and this early education gives you a great breadth of knowledge.Player's Guide to Eberron (PE)
Additional Favored ClassYou are more adept at combining different talents than most members of your race.Unearthed Arcana (UA)
Adaptable FlankerCombat Reflexes, Vexing FlankerWhen you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses.Player's Handbook II (PH2)
Active Shield DefenseShield SpecializationYour expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense.Player's Handbook II (PH2)
Action SurgeBase attack bonus +3By spending 2 action points, you can perform an additional action in a round.Eberron Campaign Setting (ECS)
Action HealingYou can spend an action point to enhance your healing power.Faiths of Eberron (FE)
Action BoostYou have the ability to alter your luck drastically in dire circumstances.Eberron Campaign Setting (ECS)
Acrobatic StrikeTumble 12 ranksYour dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him.Player's Handbook II (PH2)
AcrobaticYou have excellent body awareness and coordination.Player's Handbook v.3.5 (PH)
Acheron FlurryImproved Unarmed Strike, Knowledge (the planes) 4 ranks, DEX 15, WIS 15You master the secret technique developed by Acheronnative special forces of limiting a foe's options in hand-tohand combat.Planar Handbook (PlH)
Accelerate MetamagicSpellcraft 4 ranksYou can apply a selected metamagic feat to your spells more quickly than normal.Races of the Dragon (RDr)
Ability FocusChoose one of your special attacks. This attack becomes more potent than normal.Savage Species (SS)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual V (MM5)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual IV (MM4)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual v.3.5 (MM)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual III (MM3)
Aberration BanemagicYou can cast spells that do extra damage to aberrations.Player's Guide to Eberron (PE)
Bane MagicYou can cast spells that do additional damage to aberrations.Lords of Madness (LoM)
Aberrant Dragonmark VigorYou can channel the energy of your aberrant mark to enhance your health.Player's Guide to Eberron (PE)
Aberrant Dragonmark MysteryConcentration 6 ranksYou can use the power of your aberrant mark to enhance your magical abilities.Player's Guide to Eberron (PE)
Aberrant Dragonmark GiftYour aberrant dragonmark is especially potent.Player's Guide to Eberron (PE)
[Creature Type] TrainerHandle Animal 8 ranksYou are skilled at training a particular type of creature.Arms and Equipment Guide (AE)