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Feat Name Requirements Description Rulebook 
Aberrant DragonmarkAlthough you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark.Eberron Campaign Setting (ECS)
Aberrant Dragonmark GiftYour aberrant dragonmark is especially potent.Player's Guide to Eberron (PE)
Aberrant Dragonmark MysteryConcentration 6 ranksYou can use the power of your aberrant mark to enhance your magical abilities.Player's Guide to Eberron (PE)
Aberrant Dragonmark VigorYou can channel the energy of your aberrant mark to enhance your health.Player's Guide to Eberron (PE)
Aberration BanemagicYou can cast spells that do extra damage to aberrations.Player's Guide to Eberron (PE)
Aberration BanemagicYou can cast spells that do additional damage to aberrations.Lords of Madness (LoM)
Aberration BloodOne of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you. This taint manifests physically in your appearance in some noticeable way.Lords of Madness (LoM)
Aberration Wild ShapeAberration BloodMost druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. Thanks to your heritage, you are one of these latter, and have learned to channel your inhuman bloodline into your shapeshifting power.Lords of Madness (LoM)
Ability EnchancerSpell Focus (transmutation)Your helpful transmutation spells aid you more than normal.Dragon Compendium (DC)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual II (MM2)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual II (MM2)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual III (MM3)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual v.3.5 (MM)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual IV (MM4)
Ability FocusThe special attack of a creature with this feat is more potent than normal.Monster Manual V (MM5)
Ability FocusChoose one of your special attacks. This attack becomes more potent than normal.Savage Species (SS)
Able LearnerYou have a great aptitude for learning.Races of Destiny (RD)
Able SniperHide 5 ranks, DEX 13You are accomplished at remaining unseen when you're sniping with a ranged weapon.Races of the Wild (RW)
Abominable FormWilling DeformityYou revel in the ruination of your flesh, drawing power from your disturbing deformities.Elder Evils (EE)
Abominable FormWilling DeformityYou revel in the ruination of your flesh, drawing power from your disturbing deformities.Elder Evils (EE)
AbrasiveYou are difficult and demanding in conversation, which tends to oppress those around you.Unearthed Arcana (UA)
Absent-mindedYou are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings.Unearthed Arcana (UA)
Abyss-Bound SoulEvil Brand, Thrall to DemonYou have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life.Fiendish Codex I: Hordes of the Abyss (FCI)
Abyss-Bound SoulEvil Brand, Thrall to DemonYou have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life.Elder Evils (EE)
Accelerate MetamagicSpellcraft 4 ranksYou can apply a selected metamagic feat to your spells more quickly than normal.Races of the Dragon (RDr)
Accurate JauntYou have an instinctive sense of interplanar travel.Unearthed Arcana (UA)
Acheron FlurryImproved Unarmed Strike, Knowledge (the planes) 4 ranks, DEX 15, WIS 15You master the secret technique developed by Acheronnative special forces of limiting a foe's options in hand-tohand combat.Planar Handbook (PlH)
Acidic SplatterYou can channel magical energy into orbs of acid.Complete Mage (CM)
AcrobaticYou have excellent body awareness and coordination.Player's Handbook v.3.5 (PH)
AcrobaticYou have excellent body awareness and coordination.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Acrobatic BackstabTumble 12 ranksYou dart past your opponent's attacks, ending up perfectly positioned for a devastating counterattack.Complete Scoundrel (CS)
Acrobatic BackstabTumble 12 ranksYou dart past your opponent's attacks, ending up perfectly positioned for a devastating counterattack.Complete Scoundrel (CS)
Acrobatic StrikeTumble 12 ranksYour dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him.Player's Handbook II (PH2)
Acrobatic StrikeTumble 12 ranksYour dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him.Player's Handbook II (PH2)
Action BoostYou have the ability to alter your luck drastically in dire circumstances.Eberron Campaign Setting (ECS)
Action HealingYou can spend an action point to enhance your healing power.Faiths of Eberron (FE)
Action SurgeBase attack bonus +3By spending 2 action points, you can perform an additional action in a round.Eberron Campaign Setting (ECS)
Active Shield DefenseShield SpecializationYour expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense.Player's Handbook II (PH2)
Active Shield DefenseShield SpecializationYour expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense.Player's Handbook II (PH2)
Adamantine BodyAt the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.Eberron Campaign Setting (ECS)
Adamantine BodyAt the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.Monster Manual III (MM3)
Adamantine BodyAt the cost of mobility, your warforged body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.Races of Eberron (RE)
Adaptable FlankerCombat Reflexes, Vexing FlankerWhen you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses.Player's Handbook II (PH2)
Adaptable FlankerCombat Reflexes, Vexing FlankerWhen you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses.Player's Handbook II (PH2)
Adaptive StyleWith just a short period of meditation, you can change your maneuvers and tactics to meet the threat you currently face.Tome of Battle: The Book of Nine Swords (ToB)
Additional Favored ClassYou are more adept at combining different talents than most members of your race.Unearthed Arcana (UA)
Additional Magic Item SpaceYou can wear more magic items.Epic Level Handbook (EL)
Adroit Flyby AttackFlyby Attack, Hover (or), WingoverYou can make flyby attacks and get out of reach quicklyDraconomicon (Dr)
Advantageous Avoidance You have a knack for ducking at just the right moment.Complete Scoundrel (CS)
Aerenal ArcanistYour family has studied wizardry for thousands of years. You spent your childhood in arcane libraries, and this early education gives you a great breadth of knowledge.Player's Guide to Eberron (PE)
Aerenal BeastmasterAs an elf of Aerenal, you consider baboons sacred animals and they serve you obediently.Races of Eberron (RE)
Aerenal Half-LifeThe Priests of Transition have guided you through strange rituals that left you poised between the world of the living and the dead.Player's Guide to Eberron (PE)
Aereni FocusWhile humans value versatility, the Aereni prefer to hone a single skill to absolute perfection. From childhood you have studied one particular path, and these decades of devotion result in remarkable skill.Player's Guide to Eberron (PE)
Aerial ReflexesYour aerial agility allow you to avoid dangerous effects while airborne.Races of the Wild (RW)
Aerial SuperiorityYou can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver.Races of the Wild (RW)
AftersightYou have a trace of the Sight in your blood, an unreliable gift as hard to command as a dream, which enables you to pick up echoes of the past, both wondrous and terrible.Races of Faerun (Rac)
AggressiveYou are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid.Unearthed Arcana (UA)
Aggressive MindThe psionic entity you host gives you access to psi-like abilities capable of disrupting the mind of your enemy.Complete Psionic (CP)
AgileYou are particularly flexible and poised.Player's Handbook v.3.5 (PH)
Agile AthleteClimb 1 ranks, Jump 1 ranksYou rely on your agility to perform athletic feats, rather than brute strength.Races of the Wild (RW)
Agile Shield FighterImproved Shield Bash, Shield SpecializationYou are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both.Player's Handbook II (PH2)
Agile Shield FighterImproved Shield Bash, Shield SpecializationYou are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both.Player's Handbook II (PH2)
Agile TyrantA creature with this feat develops longer, more fl exible eyestalks than its kin. This extra fl exibility allows it to bring additional eye rays to bear against its foes.Lords of Madness (LoM)
Agony TouchCorrupting Touch, CHA 11Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a creature, you can deal damage to this ability score.Ghostwalk (Gh)
Agony TouchCorrupting Touch, CHA 11Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a creature, you can deal damage to this ability score.Ghostwalk (Gh)
Air BloodlineOne of your ancestors was a creature of elemental air. Beings associated with this element come in an almost endless variety and your characteristics might vary with the type of elemental creature from which you descend. Regardless of your exact ancestry, you are likely to have blue eyes and wild, unkempt hair. The descendants of cloud giants tend to be tall, loud, and often arrogant, but they have a strong appreciation for beauty. Characters with storm giant ancestors, on the other hand, tend toward gentleness and tolerance, but they can display violent tempers when provoked. Descendants of elemental flying creatures display a predatory nature in their movements and behavior, always preferring to keep the advantage of height and distance when dealing with others. Dust mephits produce skinny, morbid descendants; air mephits pass along their lively nature; and ice mephits lend their aloof and distant manner to posterity. Restless and moody, sorcerers with the Air Bloodline feat often adventure just to move. They might seem apathetic at times, but they can surprise others with quick emotional displays. Such characters tend to be impatient when others want to be still, and they enjoy spending long periods of time in debate.Dragon Compendium (DC)
Air DevotionYou can defend yourself with the power of air.Complete Champion (CC)
Air HeritageYou are descended from creatures native to the Elemental Plane of Air. You share some of your ancestors' natural agility and grace.Planar Handbook (PlH)
Alacritous Cogitation You can leave a prepared spell slot open to spontaneously cast a spell.Complete Mage (CM)
AlertnessYou have finely tuned senses.Player's Handbook v.3.5 (PH)
Aleval SchoolWeapon Finesse, Spellcraft 2 ranks, Base attack bonus +4, Sneak attack +2d6You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens your enemy's physical or mental state. Drow of the Underdark (DrU)
Aligned AttackBase attack bonus +6Your melee or ranged attack overcomes your opponent's alignment-based damage reduction and deals additional damage.Expanded Psionics Handbook (XPH)
Allied DefenseYou are good at protecting nearby allies.Shining South (ShS)
AlluringPersuasive, TrustworthyOthers have an inexplicable urge to believe your every word.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Alternate FormSorcerer level 5You have unlocked the power to move unseen within the human world.Dragons of Ebberon (DE)
Altitude AdaptationYour body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.Frostburn (Fr)
Altitude AdaptationBase Fortitude save +2Your body adapts quickly to changes in altitude, prevent­ing you from suffering as much from altitude sickness.Secrets of Sarlona (SoS)
AmbidexterityDEX 15+You are equally adept at using either handPlayer's Handbook 3.0 (PHB)
Anarchic BloodlineYou are descended from a chaotic outsider. The characteristics you display might depend in part on the kind of chaotic heritage you have. Regardless of your exact ancestry, you are likely to have one or more unusual physical traits, such as mismatched eyes or untamable and strangely hued hair. The descendants of demons tend to have misshapen features and a terrible temper with a decidedly cruel streak. Eladrin descendants tend to have strong emotional reactions (especially positive emotions) and often become fervent (if short-term) supporters of a cause. Characters with slaad ancestry generally have strongly variable mood swings, and they often take on the personality traits, speech patterns, and clothing styles of those around them in a haphazard and unpredictable manner. Those with titan blood often stand head--and-shoulders above other members of their race; they enjoy experiencing the world around them and become angry when others might merely be bored. Characters with the Anarchic Bloodline feat are nearly always chaotic-aligned. They tend to be restless, desiring change above all else. They are prone to act irrationally, based on sudden whims and flights of fancy. The adventurous life, full of excitement, danger, and travel, appeals to them. Chaos-blooded characters often have a wide variety of spells in their repertoire from all schools and for all manner of uses. They rarely focus their spells around a theme or with a specific function in mind.Dragon Compendium (DC)
Anarchic HeritageYou are descended from creatures native to the planes of chaos. You share some of your ancestors' natural resistance to effects that would reshape your form, and you are resistant to the magic of lawful foes.Planar Handbook (PlH)
Ancestral GuidanceThe spirit of your patron ancestor guides your hands and thoughts in times of trouble.Races of Eberron (RE)
Ancestral KnowledgeYou have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms.Races of Stone (RS)
Ancestral RelicYou own an ancestral heirloom and can invest it with increasing power.Book of Exalted Deeds (BE)
Ancestral SpiritYou have ties to the long-dead spirit of one of your clan's ancestors, who whispers ancient words of wisdom into your mind in times of need.Races of Faerun (Rac)
Ancestral WhispersThrough intense focus and divine energies, you can hear the advice of past ancestors.Faiths of Eberron (FE)
Animal AffinityYou are good with animals. Player's Handbook v.3.5 (PH)
Animal ControlAnimal DefianceAnimal Control [General] You can channel the power of nature to gain mastery over animal creatures.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Animal DefianceYou can channel the power of nature to drive off animals.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Animal DevotionYou enhance your own abilities with the characteristics of animals.Complete Champion (CC)
Animal FriendCHA 15Animals respond favorably to the aura of goodness that exudes from you.Book of Exalted Deeds (BE)
Animal FriendsYour ability to speak with animals has allowed you to befriend an animal as a permanent ally.Races of Faerun (Rac)
Ankheg Tribe AmbushYou have learned how to hide and spring to attack, much like the ankhegs that roam the plains where you hunt.Shining South (ShS)
AntagonistThe psionic entity you host seeks to cause damage and mayhem, and you have powers to further that end.Complete Psionic (CP)
Antipsionic MagicSpellcraft 5 ranksYour spells are more potent when used against psionic characters and creatures.Expanded Psionics Handbook (XPH)
Anvil of ThunderImproved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus (warhammer or light hammer), Weapon Focus (battleaxe, handaxe, or dwarven waraxe), STR 13You have mastered the style of fighting with hammer and axe at the same time, and have learned to deal thunderous blows with this unique pairing of weapons.Complete Warrior (CW)
ApostateWIS 15Your hatred of the gods cloaks you with potent resistance against their works.Elder Evils (EE)
Appraise Magic ValueAppraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranksYour ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic.Complete Adventurer (CAd)
ApprenticeA character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills.Dungeon Master's Guide II (DMG2)
Aquatic BreathYour reservoir of magic allows you to breathe normally even underwater.Complete Mage (CM)
Aquatic ShotPoint Blank ShotYou have developed the technique of fi ring a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision.Stormwrack (Sto)
Aquatic SpellcastingLords of Madness (LoM)
Arachnid RiderYou are trained in the art of employing spiders as steeds. Regions: Drow elf, gray dwarf.Races of Faerun (Rac)
Arcane AccompanimentArcane Flourish, Perform 4 ranks, arcane caster level 1You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks.Player's Handbook II (PH2)
Arcane ConsumptionArcane Toughness, ToughnessYou can sacrifi ce your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat.Player's Handbook II (PH2)
Arcane DefenseChoose a school of magic, such as illusion. You can resist spells from that school better than normal.Complete Arcane (CAr)
Arcane DefenseChoose a school of magic, such as Illusion. You can resist spells from that school better than normal.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Arcane DiscipleKnowledge (religion) 4 ranks, Spellcraft 4 ranksChoose a deity, and then select a domain available to clerics of that deity. You can learn to cast the spells associated with that domain as arcane spells.Complete Divine (CD)
Arcane FlourishPerform 4 ranksYou use your magical abilities to improve your performance talents. By bleeding magical energy into your singing, oratory, or other abilities, you enhance the pitch and sound, project your voice with a more commanding tone, and so forth.Player's Handbook II (PH2)
Arcane InsightBy immersing yourself in the teachings of Boccob, you have unearthed magical secrets and gained special insight into arcane spellcasting.Races of Destiny (RD)
Arcane ManipulationWizard level 1You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will.Lost Empires of Faerun (LE)
Arcane PreparationYou can prepare an arcane spell ahead of time, just as a wizard does.Complete Arcane (CAr)
Arcane PreparationForgotten Realms Campaign Setting (FRCS)
Arcane PreparationYou can prepare an arcane spell ahead of time just as a wizard does. When you do so, you need not take any extra time to apply metamagic feats upon casting that spell.Player's Guide to Faerûn (PG)
Arcane PreparationYou can prepare an arcane spell ahead of time as a wizard does.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Arcane SchoolingIn your homeland, all who show some skill. at the Art may receive training as a wielder of magic. Many characters know something of the ways of the bard, the sorcerer, or the wizard. Regions: Chessenta.. Halruaa, Lantan, Mulhorand, Unthcr.Forgotten Realms Campaign Setting (FRCS)
Arcane SchoolingIn your homeland, all who show some skill at the Art may receive training as arcane spellcasters. Thus, many characters know something of the ways of the bard, the sorcerer, or the wizard.Player's Guide to Faerûn (PG)
Arcane StrikeYou can channel arcane energy into your melee attacks.Complete Warrior (CW)
Arcane ThesisKnowledge (arcana) 9 ranksYou have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery.Player's Handbook II (PH2)
Arcane ToughnessToughnessYou draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you.Player's Handbook II (PH2)
Arcane TransfigurationItem Reprieve, Spell ReprieveDrawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.Lost Empires of Faerun (LE)
Arcane masteryYou are quick and certain in your efforts to defeat the arcane defenses and spells of others.Complete Arcane (CAr)
Archivist of NatureIn addition to your studies of the darkness, you have spent time studying giants and fey.Heroes of Horror (HH)
Arctic AdaptationYou have adapted to the snowbound environment of the arctic reaches of Faerűn.Races of Faerun (Rac)
Arctic PriestYou can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas.Frostburn (Fr)
Area AttackPower Attack, STR 19You can wield improvised weapons to attack several spaces at once.Savage Species (SS)
Armor Proficiency (heavy)You are proficient with heavy armor (see Table 7-6: Armor and Shields, page 123).Player's Handbook v.3.5 (PH)
Armor Proficiency (light)You are proficient with light armor (see Table 7-6: Armor and Shields, page 123).Player's Handbook v.3.5 (PH)
Armor Proficiency (medium)You are proficient with medium armor (see Table 7-6: Armor and Shields, page 123).Player's Handbook v.3.5 (PH)
Armor SkinYour skin becomes like armor.Complete Warrior (CW)
Armor SkinYour skin becomes like armor. Your skin becomes like armor.Epic Level Handbook (EL)
Armor SpecializationThrough long wear and hours of combat, you have trained your body to believe in its armor. Where others fl inch, you confront. When the sword falls, your instincts, born of bruises and rent fl esh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly.Player's Handbook II (PH2)
Armor SpecializationThrough long wear and hours of combat, you have trained your body to believe in its armor. Where others fl inch, you confront. When the sword falls, your instincts, born of bruises and rent fl esh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly.Player's Handbook II (PH2)
Armor of Scales Knowledge (religion) 4 ranksYou imbue a target with the protection of a dragon's hide.Dragon Magic (DM)
Art of FascinationYou claim descent from Kakita Wayozu, the first female Mistress of the Kakita Academy, whose art was so great it is said that she helped create an alternate world. *Clan:* Crane.Oriental Adventures (OA)
Arterial StrikeYour sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.Complete Warrior (CW)
Arterial StrikeYour sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.Song and Silence: A Guidebook to Bards and Rogues (SaS)
ArtistYou come from a culture irt which the arts, philosophy, and music have a prominent place in society. REGION: Chessenta, Ever meet, Waterdeep, rock gnome, Forgotten Realms Campaign Setting (FRCS)
ArtistYour people are renowned for their skill at story and song.Player's Guide to Faerûn (PG)
ArtistYou claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization. *Clan:* Crane.Oriental Adventures (OA)
Ascetic HunterImproved Unarmed StrikeYou have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. Although many of your fellow monks frown on your methods, none can doubt that your diverse training has added to your ability to strike precisely and bring down your foes quickly.Complete Adventurer (CAd)
Ascetic KnightImproved Unarmed StrikeYou belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole.Complete Adventurer (CAd)
Ascetic MageImproved Unarmed StrikeYou practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.Complete Adventurer (CAd)
Ascetic PsionImproved Unarmed Strike, Narrow Mind, WIS 13You are a practitioner of one of the many styles comprising the kalashtar path of shadows, such as the Tashalatora. Mixing meditation, discipline, and movement have taught you to become psionically focused more easily while distracted.Secrets of Sarlona (SoS)
Ascetic RogueImproved Unarmed StrikeYou have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. Although your fellow monks may frown on your methods, none can doubt that your diverse training has improved your ability to strike precisely and bring down your foes quickly.Complete Adventurer (CAd)
Ascetic StalkerYou have practiced a secret technique that combines your considerable talents in unarmed combat with a greater understanding of your inner _ki_.Complete Scoundrel (CS)
AshboundYou have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. You consider the use of arcane magic to be a vile and unnatural act.Eberron Campaign Setting (ECS)
Ashbound MarkAs a member of the Ashbound sect, you use the power of your dragonmark to rid the world of those who practice arcane magic.Dragonmarked (Dra)
Assume QuirkDisguise 5 ranksYou can perfectly imitate a small habit or idiosyncrasy of a person you impersonate in order to throw off suspicion.Complete Scoundrel (CS)
Assume QuirkDisguise 5 ranksYou can perfectly imitate a small habit or idiosyncrasy of a person you impersonate in order to throw off suspicion.Complete Scoundrel (CS)
Assume Supernatural AbilityWIS 13You learn to use a supernatural ability of an assumed form.Savage Species (SS)
Astral TrackingTrack, Knowledge (the planes) 11 ranks, Spellcraft 8 ranks, Survival 10 ranksYou can follow tracks across the featureless wastes of the Astral Plane. In addition, you can try to determine the destination of a creature that has used a teleport spell or effect.Dragon Compendium (DC)
At Home In The DeepYour innate power over the darkness extends to your senses.Drow of the Underdark (DrU)
AthleticYou have a knack for athletic endeavors.Player's Handbook v.3.5 (PH)
AthleticYou're physically fi t and adept at outdoor sports.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Attention to DetailYou are descended from Akodo's advisor Ikoma--a historian, judge, and storyteller. *Clan:* Lion.Oriental Adventures (OA)
Attune GemYou can magically imbue gems to hold a spell until triggered.Magic of Faerun (Mag)
Attune Magical WeaponCraft Magic Arms and ArmorThrough your study of magic weapons, you have become adept at eking every advantage out of their enchanted qualities.Eberron Campaign Setting (ECS)
Augment ElementalKnowledge (the planes) 2 ranksYour knowledge of planar magic allows you to imbue your summoned elementals with extraordinary combat prowess and durability.Magic of Eberron (MoE)
Augment HealingHeal 4 ranksYour Conjuration [Healing] spells are more effective.Complete Divine (CD)
Augment SummoningSpellcaster Level 2Your summoned creatures are better than normal.Magic of Faerun (Mag)
Augment SummoningSpell Focus (conjuration)Your summoned creatures are more powerful than normal.Player's Handbook v.3.5 (PH)
Augment SummoningSpellcaster Level 2Your summoned creatures are better than normal.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Augmented AlchemyINT 21You can create alchemical items and substances that are much more powerful than normal.Epic Level Handbook (EL)
Augmented AlchemyCraft (Alchemy) 24 ranks, INT 21You can create alchemical items and substances that are much more powerful than normal.Complete Adventurer (CAd)
Auspicious MarkingGoliaths place great stock in how the mottled variations in skin pigmentation herald events in that goliath's future. Your skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms.Races of Stone (RS)
Automatic Quicken SpellQuicken Spell, Spellcraft 30 ranksYou can cast any of your lesser spells with a moment's thought.Complete Arcane (CAr)
Automatic Quicken SpellQuicken Spell, Spellcraft 30 ranksYou can cast any of your lesser spells with a moment's thought.Epic Level Handbook (EL)
Automatic Silent SpellSilent Spell, Spellcraft 24 ranksYou can cast any of your lesser spells silently.Complete Arcane (CAr)
Automatic Silent SpellSilent Spell, Spellcraft 24 ranksYou can cast any of your lesser spells silently.Epic Level Handbook (EL)
Automatic Still SpellStill Spell, Spellcraft 27 ranksYou can cast any of your lesser spells without gestures.Complete Arcane (CAr)
Automatic Still SpellStill Spell, Spellcraft 27 ranksYou can cast any of your lesser spells without gestures.Epic Level Handbook (EL)
AutonomousYou have a knack for psionic self-suffi ciency.Expanded Psionics Handbook (XPH)
Avenging StrikeYour strength of will and strong sense of justice allow you to smite your foes.Tome of Battle: The Book of Nine Swords (ToB)
Awaken Frightful PresenceCHA 11You gain frightful presence.Draconomicon (Dr)
Awaken Spell ResistanceCON 13You gain spell resistance.Draconomicon (Dr)
Awesome BlowPower Attack, Improved Bull Rush, STR 25A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins.Monster Manual III (MM3)
Awesome BlowPower Attack, Improved Bull Rush, STR 25A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins.Monster Manual v.3.5 (MM)
Awesome BlowPower Attack, Improved Bull Rush, STR 25A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins.Monster Manual V (MM5)
Awesome SmitePower Attack, Base attack bonus +6Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks.Complete Champion (CC)
AxeshieldYou know how to defend yourself with a battleaxe.Underdark (Und)
AxeshieldYou know how to defend yourself with a battleaxe.Underdark (Und)
AxespikeWeapon Focus (armor spikes), Armor Proficiency (heavy), Weapon Proficiency with Armor Spikes, Weapon Proficiency with GreataxeYou have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form.Races of Stone (RS)
AxethrowerYou have learned how to hurl heavy weapons to deadly effect.Player's Guide to Faerûn (PG)
Axiomatic BloodlineYou are descended from a native of a lawful plane. The most common members of this bloodline are the spawn of devils, who sow their seed in the Material Plane as part of far-reaching and complex plots against their rivals. Archons create mixed-blood offspring with mortals in order to counter the machinations of devils and other evil outsiders. Rarely, mortal travelers who spend a significant portion of their lives in a lawfully aligned plane begin to take on some of the traits of that plane that later manifest in their descendants. Members of this bloodline are almost exclusively lawful. They seem driven by an inner set of rules that generally work in accordance with the laws of the land. They tend to have a symmetrical appearance, dress conservatively, and stick to a regimented life. Even when adventuring, they follow their routine to the best of their ability. Creatures descended from devils tend to use rules for their benefit, manipulating the system and taking advantage of legal loopholes. Descendants of archons practice the gentler aspects of regimen, living lives in as organized a fashion as possible. Characters with the Axiomatic Bloodline feat tend to be organized and consistent; they generally look down on abnormality or spontaneity. As such, those with lawful blood excel at spells that locate items and creatures as well as spells that return things to their proper place or shape.Dragon Compendium (DC)
Axiomatic HeritageYou are descended from creatures native to the planes of law. You share some of your ancestors' natural resistance to charms, and you are resistant to the magic of chaotic foes.Planar Handbook (PlH)
Axiomatic StrikeStunning FistYou can turn your fist into an instrument of law.Complete Warrior (CW)
Axiomatic StrikeYour attacks deal incredible damage to chaotic creatures.Player's Guide to Faerûn (PG)
Azerbloodonce ruled the Adamant Kingdom of Xothaerin beneath western Amn. The blood of the azer runs thick in your veins.Races of Faerun (Rac)
Azure EnmityCON 13You can channel incarnum to enhance your ability to deal damage to your favored enemies. Whenever you strike a favored enemy while essentia is invested in this feat, a gleam of faint blue radiance shines forth from your eyes.Magic of Incarnum (MoI)
Azure TalentCON 13The soul energy of incarnum increases your mental capacity.Magic of Incarnum (MoI)
Azure TalentCON 13The soul energy of incarnum increases your mental capacity.Magic of Incarnum (MoI)
Azure TouchCON 13You can channel incarnum to enhance your ability to heal. When you use your incarnum-infused healing class feature, your hands glow bright blue.Magic of Incarnum (MoI)
Azure ToughnessCON 13You can use incarnum to boost your physical vigor.Magic of Incarnum (MoI)
Azure TurningCON 13You can blast undead with incarnum-purifi ed positive energy. When you use this feat, your brow is enveloped in a brilliant blue corona.Magic of Incarnum (MoI)
Azure Wild ShapeCON 13You can channel incarnum to enhance your combat prowess while wild shaped. Whenever you deal damage with a natural weapon while this feat is active, a fl ash of blue light bursts from the natural weapon that delivered the strike.Magic of Incarnum (MoI)
Back on Your FeetTumble 12 ranksYou can hop back to your feet instantly if you fall.Complete Scoundrel (CS)
Back on Your FeetTumble 12 ranksYou can hop back to your feet instantly if you fall.Complete Scoundrel (CS)
Baleful MoanDaunting PresenceYour hollow cry strikes fear into the hearts of the living.Libris Mortis: The Book of the Dead (LM)
Ballista ProficiencyYou have trained in ballista operation.Heroes of Battle (HB)
Ballista ProficiencyYou have trained in ballista operation.Heroes of Battle (HB)
Bane MagicYou can cast spells that do additional damage to aberrations.Lords of Madness (LoM)
Bane MagicYour spells deal extra damage to a particular type of creature.Heroes of Horror (HH)
Bane of ArgonnessenYour Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm.Dragonmarked (Dra)
Bane of ArgonnessenYour Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm.Dragonmarked (Dra)
Bane of EnemiesSurvival 24 ranksYour attacks deal great damage to your favored enemies.Epic Level Handbook (EL)
Bane of Infidels In a church locked in eternal conflict with followers of another faith, you have learned to fight effectively against the infidels. You know their ways and how to beat them.Power of Faerun (PF)
Bane of the UncleanA creature with this feat hates aberrant beholders so strongly that it gains bonuses when fi ghting them.Lords of Madness (LoM)
Barbed StingerYour stinger is unusually diffi cult to dislodge.Serpent Kingdoms (SK)
BatriderYou are highly skilled in the art of flying dire bats, a common form of transportation among the shield dwarves of the Far Hills.Races of Faerun (Rac)
Battle BlessingYou can cast spells more quickly than usual in the heat of battle.Complete Champion (CC)
Battle CasterBuilding on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.Complete Arcane (CAr)
Battle CastingCombat Casting, Concentration 5 ranks, DEX 13You have a knack for staying out of harm's way when casting spells.Races of the Wild (RW)
Battle DancerBase attack bonus +2You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability.Player's Handbook II (PH2)
Battle DancerBase attack bonus +2You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability.Player's Handbook II (PH2)
Battle HardenedYour extensive battle experience has left you incredibly calm and composed, even in the heat of battle.Races of Stone (RS)
Battle JumpYou know how to launch a devastating attack from above by dropping onto your opponent. REGION: Taer.Unapproachable East (Una)
Battle Mage TacticsThrough intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target.Monster Manual V (MM5)
BattlebredBase attack bonus +6Due to traumatic experiences in past battles, the plane of Shavarath with its endless war seems never far from you.Player's Guide to Eberron (PE)
Battlecaster DefenseCombat Casting, Base attack bonus +1You have mastered techniques for taking full advantage of spells in melee while remaining unharmed.Complete Mage (CM)
Battlecaster OffenseSpellcraft 4 ranks, Base attack bonus +1You cunningly mix melee combat and spellcasting to increase the potency of both.Complete Mage (CM)
Battlefield InspirationCHA 13You inspire courage in your allies.Miniatures Handbook (MH)
Battleshifter TrainingYour shifter fighting instincts grant you a sophisticated blend of defensive techniques and controlled attacks.Races of Eberron (RE)
Battleshifter TrainingYour shifter fighting instincts grant you a sophisticated blend of defensive techniques and controlled attacks.Races of Eberron (RE)
Bear FangPower Attack, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (battleaxe, handaxe, or dwarven waraxe), STR 15You have mastered the fi erce style of fighting with axe and dagger at the same time. You can bring the fight to close quarters in the blink of an eye.Complete Warrior (CW)
Beast CompanionBeast Wild Shape, Knowledge (nature) 24 ranksYou can befriend a beast.Epic Level Handbook (EL)
Beast CompanionBeast Wild Shape, Knowledge (nature) 24 ranksYou can befriend a beast.Epic Level Handbook (EL)
Beast ShapeBeast TotemYou call upon the power of your beast totem to physically change your form.Eberron Campaign Setting (ECS)
Beast TotemIn the druidic custom of your people, you have claimed a kind of magical beast as your totem--a patron, protector, and source of strength.Eberron Campaign Setting (ECS)
Beast Wild ShapeKnowledge (nature) 24 ranksYou can wild shape into beast form.Epic Level Handbook (EL)
Beast Wild ShapeKnowledge (nature) 24 ranksYou can wild shape into beast form.Epic Level Handbook (EL)
BeasthideShifter trait Pseudo feat.Eberron Campaign Setting (ECS)
Beasthide EliteYour shifter trait improves.Eberron Campaign Setting (ECS)
Beckon the FrozenAugment Summoning, Spell Focus (conjuration)Creatures you summon are infused with cold energy and have the cold subtype.Frostburn (Fr)
Beloved of DemonsThe tanar'ri reward you with unholy vitality whenever you defeat their enemies.Exemplars of Evil (EE)
Bend SpellCover does little to reduce the effectiveness of your spells.Dragon Compendium (DC)
Bestial ChargeBase attack bonus +4You have learned to take complete advantage of the animal forms you can assume.Complete Champion (CC)
Bestial HideAberration BloodYour skin is thicker, scalier, or furrier than normal.Lords of Madness (LoM)
Better Lucky than Good Character Level 6You can succeed where others would surely fail.Complete Scoundrel (CS)
Bind ElementalYou can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons.Eberron Campaign Setting (ECS)
Bind VestigeYou know how to make pacts with otherworldly spirits called vestiges.Tome of Magic (TM)
Bind Vestige, ImprovedBind VestigeYou can bind a wider range of vestiges.Tome of Magic (TM)
Binding BrandYou carry the brand of the binding flame, marking you as a warrior of the Ghaash'kala clans.Player's Guide to Eberron (PE)
Black Dragon Lineage Draconic Heritage (black), Sorcerer level 3You have attuned yourself to your black dragon ancestry and can poison foes with your touch.Dragon Magic (DM)
Black Lore of MoilSpell Focus (necromancy)Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent.Complete Arcane (CAr)
Blackwater InvocationYou can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found at the bottom of deepest ocean trenches. This feat is favored by the clerics of wicked sea gods and the masters of the deep pelagic abysses.Stormwrack (Sto)
Blade MeditationConcentration 1 ranks, Base attack bonus +4You have learned a meditation that grants you insight into the martial disciplines you have studied.Tome of Battle: The Book of Nine Swords (ToB)
Blade of ForceYou can surround a weapon with a short-lived aura of force.Complete Mage (CM)
Bladebearer of ValenarYou have trained extensively with scimitars, including the Valenar double scimitar. You are adept at striking from horseback with the curved blades of the Valenar.Player's Guide to Eberron (PE)
Bladebearer of the ValenarYou have trained extensively with scimitars, including the Valenar double scimitar. You are adept at striking from horseback with the curved blades of the Valenar.Player's Guide to Eberron (PE)
Bladebearer of the ValenarYour extensive training makes you especially adept with the curved blades of the Valenar.Races of Eberron (RE)
Bladeproof skinYour skin has a degree of protection from even the sharpest edge.Unearthed Arcana (UA)
Blazing BerserkerWhen you enter your rage, your body becomes infused with fi re.Sandstorm (Sa)
Blend Into ShadowsYou can draw from nearby magical shadow to cloak yourself in darkness.Drow of the Underdark (DrU)
Blessed by Tem-Et-NuTem-Et-Nu has marked you as having an important destiny in her temple.Sandstorm (Sa)
Blessed of Vulkoor A Scorpion-shaped Birthmark denotes you as one of ihe chosen of Vulkoor.Secrets of Xen'drik (SX)
Blessed of the Seven SistersAs a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra's special favor.Player's Guide to Faerûn (PG)
Blessing of the GodlessYou invoke the dreadful power of darkness and evil to fill your allies with terrible power.Exemplars of Evil (EE)
Blessing of the GodlessYou invoke the dreadful power of darkness and evil to fill your allies with terrible power.Exemplars of Evil (EE)
Blind-FightYou know how to fight in melee without being able to see your foes.Player's Handbook v.3.5 (PH)
Blind-FightYou know how to fight in melee without being able to see your foes.Player's Handbook v.3.5 (PH)
Blinding SpeedDEX 25You can trigger short bursts of great speed.Epic Level Handbook (EL)
BlindsenseListen 4 ranksYou can sense creatures that you cannot see.Complete Adventurer (CAd)
BlindsightYour senses are as keen as the bat's.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Blindsight, 5-foot RadiusBlind-Fight, Base attack bonus +4You sense opponents in the darkness.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Blindsight, 5-ft. RadiusBlind-Fight, Base attack bonus +4, WIS 19The deity senses opponents in the darkness.Deities and Demigods (DD)
Blistering SpellYourfirespells sear the fl esh from your enemies' bones, leaving them wracked with pain.Player's Handbook II (PH2)
Block ArrowShield Proficiency, DEX 13You can block incoming arrows with your shield.Heroes of Battle (HB)
Block ArrowShield Proficiency, DEX 13You can block incoming arrows with your shield.Heroes of Battle (HB)
Blood Calls to BloodExploring the latent potential in your blood due to your fi endish descent, you learn how to better adapt to the mystical attacks of your forebears.Heroes of Horror (HH)
Blood SorcererYou are descended from Yogo, the Scorpion shugenja who was the first guardian of the Black Scrolls of Fu Leng. *Clan:* Scorpion.Oriental Adventures (OA)
Blood War Conscript Evil BrandYour evil brand indicates your rank in the armies of the Blood War and infuses you with fury.Fiendish Codex I: Hordes of the Abyss (FCI)
Blood of the WarlordYou can influence a large number of orcs.Races of Faerun (Rac)
Blood-Spiked ChargerPower Attack, Weapon Focus (spiked armor), Weapon Focus (spiked shield), STR 13You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces.Player's Handbook II (PH2)
Blood-Spiked ChargerPower Attack, Weapon Focus (spiked armor), Weapon Focus (spiked shield), STR 13You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces.Player's Handbook II (PH2)
BloodedYou know what it means to fight for your life, and the value of quick wits and quicker reactions when blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard. Regions: Dalelamls, Nelautticr Isles, Sembia, Silveryntoon, Tethyr, Vaasa, Forgotten Realms Campaign Setting (FRCS)
BloodedYou know what it means to fi ght for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted.Player's Guide to Faerûn (PG)
Bloodline of fireYou arc descended from the efreet who ruled Caiimshan for two millennia. The blood of these fire-spirits runs thick in your veins. REGION: Caiimshan.Forgotten Realms Campaign Setting (FRCS)
Bloodline of fireYou are descended from the efreet who ruled Calimshan long ago. The blood of these fi re spirits runs thick in your veins.Player's Guide to Faerûn (PG)
Bloodsoaked IntimidateSnatch TrophyYour bloody and vicious approach to combat makes you a fearsome foe.Champions of Ruin (CR)
BlowhardPower Attack, CON 20You can blow targets over with your breath.Savage Species (SS)
Blue Dragon Lineage Draconic Heritage (blue)You have learned to harness the powers of your blue dragon ancestry and can hurl orbs of lightning.Dragon Magic (DM)
Boar's FerocityYou can continue fighting even at the brink of death.Complete Divine (CD)
Body FuelInner Strength, TalentedYou can expand your power point total at the expense of your health.Psionics Handbook 3.0 (PsH3_)
Body FuelYou can expand your power point total at the expense of your health.Expanded Psionics Handbook (XPH)
Body PouchYou can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures.Serpent Kingdoms (SK)
Bolster ResistanceCorpsecrafterUndead you raise or create are more resistant to turning than normal.Libris Mortis: The Book of the Dead (LM)
Bonded FamiliarYou enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities.Player's Handbook II (PH2)
Bonus BreathYou can use your breath weapon one more time per day than you normally could.Savage Species (SS)
Bonus DomainWIS 21You have access to one additional domain of spells.Complete Divine (CD)
Bonus DomainWIS 21You have access to one additional domain of spells.Epic Level Handbook (EL)
Bonus EssentiaCON 13You are better able to harness your personal store of incarnum.Magic of Incarnum (MoI)
Bonus SoulmeldYou gain newfound meldshaping ability.Magic of Incarnum (MoI)
Boomerang DazeYou can daze the targets of your boomerang attacks.Races of Eberron (RE)
Boomerang DazeYou can daze the targets of your boomerang attacks.Races of Eberron (RE)
Boomerang RicochetDEX 13You can strike up to two foes with a single boomerang throw.Races of Eberron (RE)
Boomerang RicochetDEX 13You can strike up to two foes with a single boomerang throw.Races of Eberron (RE)
Boost ConstructYour astral constructs have more abilities.Expanded Psionics Handbook (XPH)
Boost Spell ResistanceBy making a deal with an evil power, the character makes himself even more resistant to magic.Book of Vile Darkness (BV)
Boost Spell-Like AbilityOne of the creature's spell-like abilities is harder to resist than it otherwise would be.Book of Vile Darkness (BV)
Born DuelistYou claim descent from Mirumoto, one of the first two samurai to join Togashi in his meditative retreat. *Clan:* Dragon.Oriental Adventures (OA)
Born FlyerDEX 13You can fly as though born to do it.Races of the Wild (RW)
Born of the Three ThundersEnergy Substitution (electricity), Knowledge (nature) 4 ranksYou have learned to marry the power of lightning and thunder in your electricity and sonic spells.Complete Arcane (CAr)
Borne AloftYou can channel the magic of the winds to briefly grant you flight.Complete Mage (CM)
Bounding AssaultDodge, Mobility, Spring Attack, DEX 13You can move and attack with superior speed and power.Player's Handbook II (PH2)
BowslingerBase attack bonus +1You can ready ranged weapons surprisingly quickly.Underdark (Und)
BowslingerBase attack bonus +1You can ready ranged weapons surprisingly quickly.Underdark (Und)
Braced for ChargeWhen receiving a charge, you know how to strike where it truly hurts.Dragon Compendium (DC)
Braced for ChargeWhen receiving a charge, you know how to strike where it truly hurts.Dragon Compendium (DC)
BrachiationClimb 4 ranks, Jump 4 ranksYou can swing through trees like a monkey.Complete Adventurer (CAd)
BrachiationClimb 6 ranksYou move through trees like a monkey.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Brand of the Nine HellsYou gain an infernal brand, a symbol proclaiming you as the property of an archdevil. This brand might be a physical symbol, or it could be a strange change in your body's structure.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Brass Dragon Lineage Draconic Heritage (brass)You have unlocked the power of your brass dragon ancestry and can put foes to sleep with ease.Dragon Magic (DM)
BrawlerYou naturally move close to your opponents when fighting, instinctively grabbing and punching rather than striking with weapons.Unearthed Arcana (UA)
Breadth of KnowledgeYour time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts.Unearthed Arcana (UA)
Breath ControlCON 13, WIS 13You have mastered your body's need for air.Secrets of Sarlona (SoS)
Breath of SiberysYour breath weapon becomes even more deadly.Dragonmarked (Dra)
Breath of UnlifeYour breath weapon contains the chill of undeath.Dragons of Faerun (DrF)
Breathing LinkBase Will save +2You can allow a person adjacent to you to breathe water.Races of Faerun (Rac)
Breathing LinkYou can allow a person adjacent to you to breathe water.Stormwrack (Sto)
Brew PotionYou can create potions, which carry spells within themselves. See the Dungeon Master's Guide for rules on potions.Player's Handbook v.3.5 (PH)
Bright SigilYou have established a greater degree of control over your sigils. When you concentrate, you can emit strong illumination from the glowing symbols that surround your head.Races of Destiny (RD)
Broken One's SacrificeWIS 13Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others.Champions of Valor (CV)
Bronze Dragon Lineage Draconic Heritage (bronze)channel arcane energy to repel foes.Dragon Magic (DM)
Brutal StrikePower Attack, STR 13You can batter foes senseless with your mace, morningstar, quarterstaff, or fl ail. Few victims are willing to stand toeto- toe with a warrior known for knocking his foes witless with a single strike.Player's Handbook II (PH2)
Brutal StrikePower Attack, STR 13You can batter foes senseless with your mace, morningstar, quarterstaff, or fl ail. Few victims are willing to stand toeto- toe with a warrior known for knocking his foes witless with a single strike.Player's Handbook II (PH2)
Brutal ThrowYou have learned how to hurl weapons to deadly effect.Complete Adventurer (CAd)
Brutal ThrowYou have learned how to hurl weapons to deadly effect.Complete Adventurer (CAd)
Brutal ThrowYou have learned how to hurl weapons to deadly effect.Monster Manual V (MM5)
Brute FightingPower Attack, STR 13Your extensive training with two-handed weapons is revealed through brutally effective tactics.Races of Eberron (RE)
Brute FightingPower Attack, STR 13Your extensive training with two-handed weapons is revealed through brutally effective tactics.Races of Eberron (RE)
Brute FightingPower Attack, STR 13Your extensive training with two-handed weapons is revealed through brutally effective tactics.Races of Eberron (RE)
BullheadedThe stubbornness and determination of your kind is legendary. You are exceptionally headstrong and difficult to sway from your intended course. Regions: Damara, Dragon Coast, the Great Dale, Moonshaes, Narfell, Nelanther Isles, Rashemen, Vaasa, Western Heartlands, gold dwarf, gray dwarf, shield dwarf.Forgotten Realms Campaign Setting (FRCS)
BullheadedThe stubbornness and determination of your kind is legendary. You are exceptionally headstrong and difficult to sway from your intended course. Regions: Damara, Dragon Coast, the Great Dale, Moonshaes, Narfell, Nelanther Isles, Rashemen, Vaasa, Western Heartlands, gold dwarf, gray dwarf, shield dwarf.Forgotten Realms Campaign Setting (FRCS)
BullheadedThe stubbornness and determination of your kind are legendary. You are exceptionally headstrong and diffi cult to sway from your course.Player's Guide to Faerûn (PG)
Bulwark of DefenseCON 25Epic Level Handbook (EL)
Burrow friendYour natural rapport with burrowing mammals improves.Races of Stone (RS)
Burrowing PowerYour powers sometimes bypass barriers.Expanded Psionics Handbook (XPH)
Business SavvyNegotiatorYou are particularly gifted when it comes to setting up and maintaining profitable businesses. Dungeon Master's Guide II (DMG2)
Calishite Elementalist: AirYou are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.Races of Faerun (Rac)
Calishite Elementalist: FireYou are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.Races of Faerun (Rac)
Call of the UndyingYou call upon the power of the Undying Court to instantly recall a previously cast spell.Races of Eberron (RE)
Cannith ForgecraftYou have a gift for repairing warforged and other constructs.Dragonmarked (Dra)
Captivating Melody You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells.Complete Mage (CM)
CaravannerYou are skilled at leading caravans along established trade routes. Regions: Cormyr, Dalelands, Sembia, Thesk, Western Heartlands Races of Faerun (Rac)
Carmendine MonkINT 13You have learned that study is just as important as insight to finding enlightenment.Champions of Valor (CV)
Catfolk PounceYou can rush unaware foes and deliver several attacks before they have a chance to respond.Races of the Wild (RW)
Caustic AdaptationLong have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality.Underdark (Und)
CautiousYou are cautious in combat, even a bit cowardly, and you take more care to defend yourself than others. However, this caution renders you susceptible to fear effects.Unearthed Arcana (UA)
Cautious AttackDodge, WIS 13When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats.Drow of the Underdark (DrU)
Cavalry ChargerMounted Combat, Spirited Charge, TrampleFighting from the back of a steed is second nature to you.Complete Warrior (CW)
Cavalry ChargerMounted Combat, Spirited Charge, TrampleFighting from the back of a steed is second nature to you.Complete Warrior (CW)
CaverThe Underdark's cave systems stretch for thousands of miles below the surface. You are knowledgeable about the secrets of the subterranean world and wise in its ways.Underdark (Und)
Celestial BloodlineSome of your latent celestial abilities have matured.Races of Faerun (Rac)
Celestial BloodlineOne of your distant ancestors was a good outsider. The characteristics you display might depend in part on the kind of celestial heritage you have. Descendants of devas or archons tend to be very decisive--quick to judge and quick to act. Characters with couatl or lillend ancestors are often physically beautiful, and they tend to favor snakes and other reptiles as familiars. The most common sources of celestial blood, however, are minor good deities or the avatars of more powerful beings. A sorcerer descended from such a line can be very passionate about his faith, whether he follows his ancestor's religion or not. Characters with the Celestial Bloodline feat are usually good-aligned, although not always. Their yearning for adventure stems either from a desire to aid others, an innate need to combat evil, or both. As such, celestial- blooded characters tend to focus their spell selections on good- or neutral-aligned spells that aid others.Dragon Compendium (DC)
Celestial FamiliarAs long as you are able to acquire a new familiar, you may receive a celestial as a familiar.Book of Exalted Deeds (BE)
Celestial HeritageYou are descended from creatures native to the Upper Planes. You share some of your ancestors' natural resistance to disease, and you are resistant to the magic of evil foes.Planar Handbook (PlH)
Celestial LightCelestial BloodlineYou gain the ability to produce lightDragon Compendium (DC)
Celestial MountYour special mount is a true creature of the heavens.Book of Exalted Deeds (BE)
Celestial Sorcerer AuraCelestial Sorcerer HeritageThe power of your sorcerous heritage shines through, allowing you to infuse the area around you with a menacing aura.Player's Handbook II (PH2)
Celestial Sorcerer HeritageSorcerer level 1Your ancestry manifests in the form of several special abilities. You gain access to abilities similar to those of an archon.Player's Handbook II (PH2)
Celestial Sorcerer LanceCelestial Sorcerer HeritageYou can channel your arcane energy into a bolt of power that is baneful to evil creatures.Player's Handbook II (PH2)
Celestial Sorcerer LoreCelestial Sorcerer HeritageThe power of your ancestry grants you access to a variety of new spells.Player's Handbook II (PH2)
Celestial Sorcerer WingsCelestial Sorcerer HeritageYou channel your inborn magical abilities to spawn a pair of spectral, magical wings that glow with majestic power.Player's Handbook II (PH2)
Celestial Summoning SpecialistKnowledge (the planes) 2 ranks, Knowledge (religion) 2 ranksYou can select from a larger number of options when summoning good creatures.Planar Handbook (PlH)
Centaur TrampleYou have trained to use your large body and unique physiology against your foes. Much like a humanoid knight mounted on a warhorse, you have learned how to knock down opponents and ride over them in combat.Races of the Wild (RW)
Ceremonial EmpowermentYour divine might increases on your patron's holy days.Faiths of Eberron (FE)
Cerulean FortitudeCON 13You can use incarnum to boost your ability to resist effects that would adversely affect your health.Magic of Incarnum (MoI)
Cerulean ReflexesCON 13You can use incarnum to boost your ability to avoid harm.Magic of Incarnum (MoI)
Cerulean WillCON 13You can use incarnum to boost your willpower.Magic of Incarnum (MoI)
Chain PowerYou can manifest powers that arc to hit other targets in addition to the primary target.Expanded Psionics Handbook (XPH)
Chain SpellYou can cast spells that arc to other targets in addition to the primary target.Complete Arcane (CAr)
Chain SpellYou can cast spells that arc to other targets in addition to the primary target.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Chakram RicochetDEX 13, Base attack bonus +1You can hurl a chakram so that it strikes two enemies instead of one.Champions of Ruin (CR)
Chameleon HideYou can alter the hue of your scales to match the surrounding terrain.Serpent Kingdoms (SK)
Channel ChargeUse Magic Device 5 ranksYou can power a charged magic item with your own magical ability.Lost Empires of Faerun (LE)
Channel LegacyLeast LegacyYou can call upon the hidden strength within your legacy item to empower yourself for a single spectacular effort.Weapons of Legacy (WL)
Channeled RageYou can focus your rage to counter charms and compulsions.Races of Destiny (RD)
Chant of FortitudeConcentration 9 ranks, Perform 9 ranksYou can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter.Complete Adventurer (CAd)
Chant of the Long Road You can channel the power of your bardic music to encourage your allies to pick up the pace on a long walk.Complete Scoundrel (CS)
Chaos DevotionThe forces of chaos assist you in combat.Complete Champion (CC)
Chaotic MindThe turbulence of your thoughts prevents others from gaining insight into your actions.Expanded Psionics Handbook (XPH)
Chaotic RageYour rage is particularly damaging to lawful creatures.Epic Level Handbook (EL)
Chaotic Spell Recall A few choice spells never stray far from your mind.Fiendish Codex I: Hordes of the Abyss (FCI)
Chariot ArcheryChariot CombatYou are skilled at using ranged weapons from a chariot.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot ChargeChariot Combat, Chariot SideswipeYou are skilled at charging with you chariot.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot CombatYou are skilled in chariot combat.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot SideswipeChariot CombatYou are skilled at using your chariot's scythe blades against foes.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Chariot TrampleChariot CombatYou are trained in using your chariot to knock down opponents.Sword and Fist: A Guidebook to Monks and Fighters (SF)
CharlatanYou're adept at fooling people. You know how to tell them just what they want to hear.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Charm ImmunityCharm ResistanceYou are immune to charm effects.Serpent Kingdoms (SK)
Charm ResistanceYou can resist charm effects better than you otherwise could.Serpent Kingdoms (SK)
CharmingNegotiator, CHA 13You are particularly convincing when attempting to command targets of your mind-affecting spellsDragon Compendium (DC)
Charnel MiasmaYour close connection to death magic causes others to find your company unpleasant.Complete Champion (CC)
Cheetah Tribe SprintYou have learned the secret of lightning-fast running from the cheetah that roams the plains where you live.Shining South (ShS)
Cheetah's SpeedYou can run with the speed of the cheetah.Complete Divine (CD)
Child of Winter You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay.Eberron Campaign Setting (ECS)
Child of the SwampsYou have spent years in the swamps of the Shadow Marches. You can find food and shelter in the deep swamps, and you can move more freely through the difficult terrain.Player's Guide to Eberron (PE)
Chink in the ArmorCombat ExpertiseYou are an expert at slipping a weapon between armor plates or into seams.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Choke HoldImproved Unarmed Strike, Improved Grapple, Stunning FistYou have learned the correct way to apply pressure to render an opponent unconscious.Oriental Adventures (OA)
Chondathan MissionaryYour training has emphasized spells that help you spread the word of your faith.Races of Faerun (Rac)
Chord of Distraction Perform 9 ranksYou can channel the power of your bardic music to make a sudden sound or gesture that momentarily distracts an opponent.Complete Scoundrel (CS)
Chosen FoeAt the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him. Drow of the Underdark (DrU)
Chosen FoeAt the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him. Drow of the Underdark (DrU)
Chosen Weapon SpecializationYou deal more damage than normal when wielding your deity's chosen weapon.Player's Guide to Faerûn (PG)
Chosen of EvilCON 13Your naked devotion to wickedness causes dark powers to take an interest in your well-being.Elder Evils (EE)
Chosen of IborighuYour skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Iborighu and grant you supernatural qualities.Frostburn (Fr)
Chosen of the DeathlessYou were raised in Shae Mordai to serve as a squire to the Undying Court. Though your service has ended, you carry with you an intimate familiarity with the positive energy that suffuses the City of the Dead.Player's Guide to Eberron (PE)
Circle KickImproved Unarmed Strike, Base attack bonus +3You kick multiple opponents with the same attack action.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Circle MagicYou know how to use your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faithGhostwalk (Gh)
Circle MasterCircle Student, Dodge, Concentration 4 ranks, Base attack bonus +8You have mastered the techniques of the master's wheel and can focus on multiple opponents at once.Dragon Compendium (DC)
Circle MasterCircle Student, Dodge, Concentration 4 ranks, Base attack bonus +8You have mastered the techniques of the master's wheel and can focus on multiple opponents at once.Dragon Compendium (DC)
Circle StudentDodge, Concentration 2 ranks, Base attack bonus +4You have been trained in a master's wheel, a form of fencing instruction that grants you focus and control.Dragon Compendium (DC)
Circle StudentDodge, Concentration 2 ranks, Base attack bonus +4You have been trained in a master's wheel, a form of fencing instruction that grants you focus and control.Dragon Compendium (DC)
City Magic You can use the city itself to enhance your spellcasting.CityScape (Ci)
City SlickerYou are very familiar with city life and the inner workings of your hometown.Races of Destiny (RD)
Clan PrestigeYour actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan.Races of Stone (RS)
Clap of ThunderYou can deliver a thunderous roar with a touch. Complete Mage (CM)
Clarion CommanderWhite Raven Defense, Base attack bonus +6On the battlefield, you are a natural leader. You issue orders and coordinate your allies, but you also learn to take advantage of their actions and maximize the fruits of teamwork. When you attack a foe with your allies, the combined result of your efforts can be devastating.Tome of Battle: The Book of Nine Swords (ToB)
Clarity of VisionSpot 12 ranksYou can briefly see invisible opponents.Complete Scoundrel (CS)
Clarity of VisionSpot 12 ranksYou can briefly see invisible opponents.Complete Scoundrel (CS)
Claws of the Beast Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed strikes and sneak attacks.Fiendish Codex I: Hordes of the Abyss (FCI)
CleavePower Attack, STR 13You can follow through with powerful blows.Player's Handbook v.3.5 (PH)
CleavePower Attack, STR 13You can follow through with powerful blows.Player's Handbook v.3.5 (PH)
Clever ImproviserDisable Device 5 ranks, Open Lock 5 ranksTools? Why would you need tools? It's just a combination lock with a poison needle trap, after all.Complete Scoundrel (CS)
Clever ImproviserDisable Device 5 ranks, Open Lock 5 ranksTools? Why would you need tools? It's just a combination lock with a poison needle trap, after all.Complete Scoundrel (CS)
Clever OpportunistCombat ReflexesWhen an unwary opponent gives you an opportunity, you use it to change positions with your foe. Drow of the Underdark (DrU)
Clever OpportunistCombat ReflexesWhen an unwary opponent gives you an opportunity, you use it to change positions with your foe. Drow of the Underdark (DrU)
Clever WrestlingImproved Unarmed StrikeYou have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Complete Warrior (CW)
Clever WrestlingImproved Unarmed StrikeClever Wrestling [General] You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Clever WrestlingImproved Unarmed StrikeYou have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Stormwrack (Sto)
Clever WrestlingImproved Unarmed StrikeYou have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.Draconomicon (Dr)
CliffwalkShifter trait Pseudo feat.Eberron Campaign Setting (ECS)
Cliffwalk EliteYour cliffwalk shifter trait improves.Races of Eberron (RE)
Cliffwalk EliteYour shifter trait improves.Eberron Campaign Setting (ECS)
Climb like an ApeYou can improve your climbing ability.Complete Adventurer (CAd)
Clinging BreathCON 13This feat enables a creature's breath weapon to cling to creatures and continue to affect them after it has breathed.Monster Manual IV (MM4)
Clinging BreathCON 13Your breath weapon clings to creatures and continues to affect them in the round after you breathe.Draconomicon (Dr)
Cloak DanceHide 10 ranks, Perform (dance) 2 ranksYou are skilled at using optical tricks to make yourself seem to be where you are not.Expanded Psionics Handbook (XPH)
Cloak of the Obyrith The chaos of the Abyss suffuses your being, as it does the ancient obyriths.Fiendish Codex I: Hordes of the Abyss (FCI)
Close-Quarters FightingBase attack bonus +3You are skilled at fighting at close range and resisting grapple attempts.Complete Warrior (CW)
Close-Quarters FightingBase attack bonus +3You are skilled at fighting at close range and resisting grapple attempts.Complete Warrior (CW)
Close-Quarters FightingBase attack bonus +3You are skilled at resisting grapple attacks from creatures that usually grapple opponents.Races of Faerun (Rac)
Close-Quarters FightingBase attack bonus +3You are skilled at fighting at close range and resisting grapple attacks.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Close-Quarters FightingBase attack bonus +3You are skilled at fighting at very close range and in evading grappling attempts.Draconomicon (Dr)
Closed MindYour mind is better able to resist psionics than normal.Expanded Psionics Handbook (XPH)
Cloudy ConjurationYour conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport.Complete Mage (CM)
Clutch of EarthYou briefly increase the earth's pull on the target creature.Complete Mage (CM)
Cobalt ExpertiseCombat Expertise, CON 13, INT 13By channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise.Magic of Incarnum (MoI)
Cobalt PowerPower Attack, CON 13, STR 13By channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength.Magic of Incarnum (MoI)
Cobalt RageCON 13You can channel incarnum to enhance your rage. When you do so, your eyes turn deep blue in color.Magic of Incarnum (MoI)
Cobolt ChargeCON 13You can channel incarnum to deal devastating strikes when charging. When you make a charge attack while this feat is active, your weapon momentarily turns deep blue.Magic of Incarnum (MoI)
Cobolt CriticalCON 13You can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes.Magic of Incarnum (MoI)
Cobolt PrecisionPoint Blank Shot, CON 13You can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits.Magic of Incarnum (MoI)
Cobra HeadYou can extend the skin of your neck into a cobra hood.Serpent Kingdoms (SK)
Coercive SpellLiving foes damaged by your spell become more pliable and vulnerable to your commands.Drow of the Underdark (DrU)
Cold EnduranceEither because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.Frostburn (Fr)
Cold EnduranceBase Fortitude save +2Either because of growing up in a cold environment or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.Secrets of Sarlona (SoS)
Cold FocusYour cold spells are more potent than normal.Frostburn (Fr)
Cold Iron TraceryCold-forged iron that runs through your body allows you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks.Races of Eberron (RE)
Cold Spell SpecializationSnowcasting, Frozen Magic, CON 13You do additional damage with cold spells.Frostburn (Fr)
Collector of StoriesKnowledge (any) 5 ranksYou've heard so many tales of legendary monsters that you remember all sorts of gory details.Complete Scoundrel (CS)
Collector of StoriesKnowledge (any) 5 ranksYou've heard so many tales of legendary monsters that you remember all sorts of gory details.Complete Scoundrel (CS)
Collegiate WizardINT 13, Wizard level 1You have undergone extensive training in a formal school for wizards.Complete Arcane (CAr)
Colossal Wild ShapeYou can wild shape into animals of Colossal size.Epic Level Handbook (EL)
Colossal Wild ShapeYou can wild shape into animals of Colossal size.Epic Level Handbook (EL)
Combat AcrobatBalance 9 ranks, Tumble 9 ranksYour acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents.Player's Handbook II (PH2)
Combat AcrobatBalance 9 ranks, Tumble 9 ranksYour acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents.Player's Handbook II (PH2)
Combat ArcheryDodge, Mobility, Point Blank ShotYou can fire a bow in melee safely.Complete Warrior (CW)
Combat ArcheryMobility, Point Blank ShotYou can fire a bow in melee safely.Epic Level Handbook (EL)
Combat AwarenessYou are so perceptive that you practically have eyes in the back of your head.Unearthed Arcana (UA)
Combat AwarenessBlind-Fight, Combat Focus, WIS 13When you maintain your combat focus, you have an uncanny ability to sense the ebb and fl ow of your opponents' vitality. As you attain greater mastery of this fighting style, you learn to sense a foe's presence even with your eyes closed.Player's Handbook II (PH2)
Combat AwarenessBlind-Fight, Combat Focus, WIS 13When you maintain your combat focus, you have an uncanny ability to sense the ebb and fl ow of your opponents' vitality. As you attain greater mastery of this fighting style, you learn to sense a foe's presence even with your eyes closed.Player's Handbook II (PH2)
Combat BruteImproved Sunder, Power AttackYou employ strength and leverage to great effect in battle.Complete Warrior (CW)
Combat BruteImproved Sunder, Power AttackYou employ strength and leverage to great effect in battle.Complete Warrior (CW)
Combat CastingYou are adept at casting spells in combat.Player's Handbook v.3.5 (PH)
Combat CharmWIS 13Your charm spells are equally effective in combat and noncombat situations.Dragon Compendium (DC)
Combat Cloak ExpertCombat Expertise, Dodge, DEX 15, INT 13You are adept at turning your cloak into a vital part of your combat repertoire. By twirling it about you, sweeping it over enemies, and using it to conceal your weapon, you can catch an opponent by surprise.Player's Handbook II (PH2)
Combat Cloak ExpertCombat Expertise, Dodge, DEX 15, INT 13You are adept at turning your cloak into a vital part of your combat repertoire. By twirling it about you, sweeping it over enemies, and using it to conceal your weapon, you can catch an opponent by surprise.Player's Handbook II (PH2)
Combat DefenseCombat Focus, Dodge, DEX 13, WIS 13The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers.Player's Handbook II (PH2)
Combat DefenseCombat Focus, Dodge, DEX 13, WIS 13The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers.Player's Handbook II (PH2)
Combat ExpertiseINT 13You are trained at using your combat skill for defense as well as offense.Player's Handbook v.3.5 (PH)
Combat ExpertiseINT 13You are trained at using your combat skill for defense as well as offense.Player's Handbook v.3.5 (PH)
Combat Familiararcane caster level 1Your familiar is skilled in delivering attack spells against your foes. It flits past their defenses to discharge its spell without leaving itself vulnerable to attack.Player's Handbook II (PH2)
Combat FocusWIS 13The way of the warrior requires more than simple, brute strength. Some warriors bring their minds to such keen focus during the heat of battle that they can attain superhuman levels of endurance, perception, and mental toughness. Through intense mental exercise and training, you learn to enter a state of perfect martial clarity.Player's Handbook II (PH2)
Combat FocusWIS 13The way of the warrior requires more than simple, brute strength. Some warriors bring their minds to such keen focus during the heat of battle that they can attain superhuman levels of endurance, perception, and mental toughness. Through intense mental exercise and training, you learn to enter a state of perfect martial clarity.Player's Handbook II (PH2)
Combat InsightCombat Expertise, Epic ProwessYour keen intellect allows you to place melee attacks where they will deal the most damage.Complete Warrior (CW)
Combat IntuitionSense Motive 4 ranksYour keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities.Complete Adventurer (CAd)
Combat IntuitionSense Motive 4 ranksYour keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities.Complete Adventurer (CAd)
Combat ManifestationYou are adept at manifesting powers in combat.Psionics Handbook 3.0 (PsH3_)
Combat ManifestationYou are adept at manifesting powers in combat.Expanded Psionics Handbook (XPH)
Combat PanacheBluff 8 ranks, Intimidate 8 ranks, Perform 8 ranksYour glowing personality and sharp performance abilities allow you to navigate the battlefi eld on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to manipulate others.Player's Handbook II (PH2)
Combat PanacheBluff 8 ranks, Intimidate 8 ranks, Perform 8 ranksYour glowing personality and sharp performance abilities allow you to navigate the battlefi eld on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to manipulate others.Player's Handbook II (PH2)
Combat ReflexesYou can respond quickly and repeatedly to opponents who let their defenses down.Player's Handbook v.3.5 (PH)
Combat ReflexesYou can respond quickly and repeatedly to opponents who let their defenses down.Player's Handbook v.3.5 (PH)
Combat StabilityCombat Focus, WIS 13When you maintain your combat focus, you become diffi cult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects.Player's Handbook II (PH2)
Combat StabilityCombat Focus, WIS 13When you maintain your combat focus, you become diffi cult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects.Player's Handbook II (PH2)
Combat StrikeCombat Focus, WIS 13Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. By pouring the energy required to maintain your focus into your assault, you batter through your foe's defenses.Player's Handbook II (PH2)
Combat StrikeCombat Focus, WIS 13Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. By pouring the energy required to maintain your focus into your assault, you batter through your foe's defenses.Player's Handbook II (PH2)
Combat TacticianDodge, DEX 13You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. As you approach your foe, you duck and weave to confuse his defenses. Alternatively, you draw a weapon and make a quick attack that surprises your foe.Player's Handbook II (PH2)
Combat TinkeringYou can disarm traps or pick locks quickly and efficiently, even under the pressure of combat.Dungeonscape (Du)
Combat VigorCombat Focus, WIS 13When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. Minor wounds heal in a matter of seconds, and you quickly recover from even a grievous blow.Player's Handbook II (PH2)
Combat VigorCombat Focus, WIS 13When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. Minor wounds heal in a matter of seconds, and you quickly recover from even a grievous blow.Player's Handbook II (PH2)
Cometary CollisionImproved Bull Rush, Power Attack, STR 13You are a thunderbolt of destruction on the battlefi eld. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him.Player's Handbook II (PH2)
Cometary CollisionImproved Bull Rush, Power Attack, STR 13You are a thunderbolt of destruction on the battlefi eld. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him.Player's Handbook II (PH2)
CommandingPersuasive, CHA 15The targets of your compulsion spells find them difficult to resist.Dragon Compendium (DC)
CommunicatorYou possess a magical understanding of the essence of language.Complete Arcane (CAr)
Companion SpellbondYou form a special magical link with your animal companion, allowing you to share spells with it over a greater distance.Player's Handbook II (PH2)
Complementary InsightYou get more out of having skills that work well together.Races of Destiny (RD)
Conceal SpellcastingConcentration 1 ranks, Sleight of Hand 5 ranks, Spellcraft 1 ranksYou can cast spells without others noticing.Complete Scoundrel (CS)
Conceal SpellcastingConcentration 1 ranks, Sleight of Hand 5 ranks, Spellcraft 1 ranksYou can cast spells without others noticing.Complete Scoundrel (CS)
Concussion AttackSneak attack +3d6Your attacks can damage your opponent's ability to think clearly.Complete Scoundrel (CS)
ConductivityYou have crude control over electricity effects near you.Unearthed Arcana (UA)
Confound the Big FolkUnderfoot Combat, Tumble 10 ranksYou excel when battling foes bigger than you are.Races of the Wild (RW)
Consecrate SpellYou can imbue your spells with the raw energy of good, by the grace of a celestial power.Book of Exalted Deeds (BE)
Consecrate SpellYou can imbue your spells with the raw energy of good.Complete Divine (CD)
Consecrate Spell Like AbilityYou can channel holy power into your spell-like abilities.Book of Exalted Deeds (BE)
Consecrate Spell TriggerYou can channel holy power through a spell trigger item, such as a wand or staff.Book of Exalted Deeds (BE)
Consecrate Spell-Like AbilityYou can channel holy power into your spell-like abilities.Book of Exalted Deeds (BE)
Constant GuardianBy paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions.Drow of the Underdark (DrU)
Constant GuardianBy paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions.Drow of the Underdark (DrU)
Construct GrafterYou can apply consiruci grafts to other living creatures or to yourself.Faiths of Eberron (FE)
Construct LockYour knowledge of construct nature allows you to deal extra damage to or even immobilize such foes.Races of Eberron (RE)
Contagious ParalysisYour paralyzing attack is contagious.Libris Mortis: The Book of the Dead (LM)
Control VisageYour ghost body is shaped as if you were alive and unharmed, and you can control what you ghost body appears to wear.Ghostwalk (Gh)
Control VisageYour ghost body is shaped as if you were alive and unharmed, and you can control what you ghost body appears to wear.Ghostwalk (Gh)
Controlled ImmolationIf you catch on fi re, the fl ames don't hurt you.Unearthed Arcana (UA)
Controlled RespirationEnduranceYou can stay out of water longer than you otherwise could.Savage Species (SS)
Cool HeadYou are descended from the great diplomat Ide, who was chosen to be the voice of Shinjo in all dealings with strangers. *Clan:* Unicorn.Oriental Adventures (OA)
Cool Head (CS)Your mental acuity serves you better than most.Complete Scoundrel (CS)
Cooperative SpellYou can cast spells to greater effect in conjunction with the same spell cast by another individual.Complete Arcane (CAr)
Cooperative SpellYou can cast spells to greater effect in conjunction with the same spell cast by another.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Coordinated ShotPoint Blank Shot, Precise ShotYou are extraordinarily talented at making ranged attacks past your allies Heroes of Battle (HB)
Coordinated ShotPoint Blank Shot, Precise ShotYou are extraordinarily talented at making ranged attacks past your allies Heroes of Battle (HB)
Coordinated StrikeHandle Animal 5 ranksYou and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat.Races of the Wild (RW)
Copper Dragon Lineage Draconic Heritage (copper)You have learned to channel the powers of your copper dragon ancestry to hinder your enemies' mobility.Dragon Magic (DM)
Cormanthyran Moon MagicKnowledge (history) 4 ranksYou have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light.Lost Empires of Faerun (LE)
Corner PerchClimb 8 ranksYou can brace yourself against walls to leave your hands free.Complete Scoundrel (CS)
Corner PerchClimb 8 ranksYou can brace yourself against walls to leave your hands free.Complete Scoundrel (CS)
Cornered RatBase attack bonus +1You can go from piteous groveling to a murderous fury in the blink of an eye.Dragonlance Campaign Setting (DCS)
Corpse MalevolenceGhost RideYou can possess and animate dead bodies.Ghostwalk (Gh)
Corpse MalevolenceGhost RideYou can possess and animate dead bodies.Ghostwalk (Gh)
CorpsecrafterUndead you raise or create are tougher than normal.Libris Mortis: The Book of the Dead (LM)
Corrupt ArcanaYou can prepare and cast corrupt spells.Heroes of Horror (HH)
Corrupt Arcane StudiesYou have dabbled in strange magic that has increased your power but adversely affected your mind.Ghostwalk (Gh)
Corrupt SpellThe character can transform one of her spells into a thing of evil due to a deal she makes with an evil power.Book of Vile Darkness (BV)
Corrupt SpellYou can transform one of your spells into an evil version of itself.Complete Divine (CD)
Corrupt SpellYou can transform one of your spells into a thing of evil due to a deal you make with an evil power.Champions of Ruin (CR)
Corrupt Spell FocusAll spells you cast that have a corrupt component (such as call forth the beast*, master's lament*, or chain of sorrow*) are more potent than normal. *New spells described later in this chapter.Heroes of Horror (HH)
Corrupt Spell-Like AbilityOne of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy.Book of Vile Darkness (BV)
Corrupted Wild ShapeYou have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape. You can assume the form of an undead, rotten creature with the use of your wild shape ability.Libris Mortis: The Book of the Dead (LM)
Corrupting TouchYour touch can damage creatures.Ghostwalk (Gh)
Corrupting TouchYour touch can damage creatures.Ghostwalk (Gh)
CosmopolitanYour exposure to the thousand forking paths of the city has taught you things you ordinarily would never have uncovered. Forgotten Realms Campaign Setting (FRCS)
CosmopolitanYou've been lied to more times than you can count. This history has made you intimately familiar with the deceit, guile, and doublespeak of city folk.Player's Guide to Faerûn (PG)
Cougar's VisionSpot 2 ranksYou can see in the dark like a cat.Complete Adventurer (CAd)
Courageous RallyYou can rally demoralized foes with your bardic music.Heroes of Battle (HB)
Courteous MagocracyYou were raised in a land where mighty wizards order affairs. Where powerful spellcasters are common, cautious courtesy is the norm and everyone has an eye for magic goods. REGION: Evermeet, Hairuaa.Forgotten Realms Campaign Setting (FRCS)
Cover Your TracksTrackYou are good at masking your route, making it difficult for others to track you.Shining South (ShS)
Craft Aboleth GlyphAn aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own.Lords of Madness (LoM)
Craft Alchemical itemCraft (alchemy) 4 ranksYou are capable of creating alchemical items and substances.Unearthed Arcana (UA)
Craft Cognizance CrystalYou can create psionic cognizance crystals that store power points.Expanded Psionics Handbook (XPH)
Craft Cognizance CrystalYou can create psionic cognizance crystals that store power points.Expanded Psionics Handbook (XPH)
Craft ConstructCraft Magic Arms and ArmorA creature with this feat can create golems and other magic automatons that obey its orders.Monster Manual IV (MM4)
Craft ConstructCraft Magic Arms and ArmorA creature with this feat can create golems and other magic automatons that obey its orders.Monster Manual III (MM3)
Craft ConstructCraft Magic Arms and ArmorA creature with this feat can create golems and other magic automatons that obey its orders.Monster Manual v.3.5 (MM)
Craft Contingent SpellYou know how to attach semipermanent spells to a creature and set them to activate under certain conditions.Complete Arcane (CAr)
Craft Contingent SpellSpellcaster Level 11You know how to create contingent spells, which are semipermanent spells that can be "worn" and activate under certain conditions.Unapproachable East (Una)
Craft Crystal CapacitorYou can create psionic crystal capacitors that store power points (see Chapter 7: Psionic Items for rules about crystal capacitors).Psionics Handbook 3.0 (PsH3_)
Craft Crystal CapacitorYou can create psionic crystal capacitors that store power points (see Chapter 7: Psionic Items for rules about crystal capacitors).Psionics Handbook 3.0 (PsH3_)
Craft Crystal WeaponCraft Magic Arms and Armor, Craft (weaponsmithing) 1 ranks, Spellcaster Level 7+You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands.Oriental Adventures (OA)
Craft DorjeYou can create slender crystal wands called dorjes than can manifest powers when charges are expended (see Chapter 7: Psionic Items for rules on dorjes).Psionics Handbook 3.0 (PsH3_)
Craft DorjeYou can create slender crystal wands called dorjes than can manifest powers when charges are expended (see Chapter 7: Psionic Items for rules on dorjes).Psionics Handbook 3.0 (PsH3_)
Craft DorjeYou can create slender crystal wands called dorjes than manifest powers when charges are expended.Expanded Psionics Handbook (XPH)
Craft DorjeYou can create slender crystal wands called dorjes than manifest powers when charges are expended.Expanded Psionics Handbook (XPH)
Craft Epic Magic Arms and ArmorCraft Magic Arms and Armor, Knowledge (arcana) 28 ranks, Spellcraft 28 ranksYou can craft magic arms and armor of epic power.Epic Level Handbook (EL)
Craft Epic Magic Arms and ArmorCraft Magic Arms and Armor, Knowledge (arcana) 28 ranks, Spellcraft 28 ranksYou can craft magic arms and armor of epic power.Epic Level Handbook (EL)
Craft Epic RodCraft Rod, Knowledge (arcana) 32 ranks, Spellcraft 32 ranksYou can craft magic rods of epic power.Epic Level Handbook (EL)
Craft Epic RodCraft Rod, Knowledge (arcana) 32 ranks, Spellcraft 32 ranksYou can craft magic rods of epic power.Epic Level Handbook (EL)
Craft Epic StaffCraft Staff, Knowledge (arcana) 35 ranks, Spellcraft 35 ranksYou can craft magic staffs of epic power.Epic Level Handbook (EL)
Craft Epic StaffCraft Staff, Knowledge (arcana) 35 ranks, Spellcraft 35 ranksYou can craft magic staffs of epic power.Epic Level Handbook (EL)
Craft Epic Wondrous ItemKnowledge (arcana) 26 ranks, Spellcraft 26 ranksYou can craft wondrous items of epic power.Epic Level Handbook (EL)
Craft Epic Wondrous ItemKnowledge (arcana) 26 ranks, Spellcraft 26 ranksYou can craft wondrous items of epic power.Epic Level Handbook (EL)
Craft Magic Arms and ArmorYou can create magic weapons, armor, and shields.Player's Handbook v.3.5 (PH)
Craft Masterwork ArmorCraft (armorsmithing) 6 ranksYou are trained in the creation of fi ne armor and shields.Unearthed Arcana (UA)
Craft Masterwork Ranged WeaponCraft (bowmaking) 6 ranksYou are trained in the creation of fi ne ranged weapons and ammunition, such as bows, crossbows, and arrows.Unearthed Arcana (UA)
Craft Masterwork WeaponCraft (weaponsmithing) 6 ranksYou are trained in the creation of fi ne melee and thrown weapons, such as swords, maces, daggers, and shortspears.Unearthed Arcana (UA)
Craft PsicrownYou can create psicrowns, which have multiple psionic effects.Expanded Psionics Handbook (XPH)
Craft PsicrownYou can create psicrowns, which have multiple psionic effects.Expanded Psionics Handbook (XPH)
Craft Psionic Arms and ArmorYou can create psionic weapons, armor, and shields (se Chapter 7: Psionic Items for rules about psionic arms an armor).Psionics Handbook 3.0 (PsH3_)
Craft Psionic Arms and ArmorYou can create psionic weapons, armor, and shields (se Chapter 7: Psionic Items for rules about psionic arms an armor).Psionics Handbook 3.0 (PsH3_)
Craft Psionic Arms and ArmorYou can create psionic weapons, armor, and shields.Expanded Psionics Handbook (XPH)
Craft Psionic Arms and ArmorYou can create psionic weapons, armor, and shields.Expanded Psionics Handbook (XPH)
Craft Psionic ConstructCraft Psionic Arms and Armor, Craft Universal ItemYou can create golems and other psionic automatons that obey your orders.Expanded Psionics Handbook (XPH)
Craft Psionic ConstructCraft Psionic Arms and Armor, Craft Universal ItemYou can create golems and other psionic automatons that obey your orders.Expanded Psionics Handbook (XPH)
Craft Psionic SealINT 15A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered.Lords of Madness (LoM)
Craft RodYou can create magic rods, which have varied magical effects.Player's Handbook v.3.5 (PH)
Craft Rune CircleYou can create rune circles, stationary magic items that hold a variety of spells and effects.Races of Stone (RS)
Craft ScepterKnowledge (history) 4 ranksYou know the ancient Netherese secret of creating magic scepters-- devices that can contain much more powerful spells than a magic wand can.Lost Empires of Faerun (LE)
Craft Skull TalismanYou can create skull talismans, which carry spells within themselves (for more information on skull talismans, see page 112).Frostburn (Fr)
Craft StaffYou can create magic staffs, each of which has multiple magical effects.Player's Handbook v.3.5 (PH)
Craft TalismanINT 13+, Spellcaster Level 1+You can create magic fetishes, single-use magic items that hold spells until triggered.Oriental Adventures (OA)
Craft Universal ItemYou can create miscellaneous psionic items, such as third eyes or psychoactive skins (see Chapter 7: Psionic Items for rules about universal items).Psionics Handbook 3.0 (PsH3_)
Craft Universal ItemYou can create miscellaneous psionic items, such as third eyes or psychoactive skins (see Chapter 7: Psionic Items for rules about universal items).Psionics Handbook 3.0 (PsH3_)
Craft Universal ItemYou can create universal psionic items, such as a third eye or a psychoactive skin.Expanded Psionics Handbook (XPH)
Craft Universal ItemYou can create universal psionic items, such as a third eye or a psychoactive skin.Expanded Psionics Handbook (XPH)
Craft WandYou can create wands, which hold spells (see the Dungeon Master's Guide for rules on wands).Player's Handbook v.3.5 (PH)
Craft Wondrous Item You can create a wide variety of magic items, such as a crystal ball or a flying carpet.Player's Handbook v.3.5 (PH)
CravenLike most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.Champions of Ruin (CR)
Create InfusionYou store a divine spell within a specially prepared herb (see Chapter 3 for details on infusions).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Create PortalCraft Wondrous Item You have learned the ancient craft of creating a portal, a permanent magic device that that instantaneously transports those who know its secrets from one locale to another. Faerun is riddled with portals.Forgotten Realms Campaign Setting (FRCS)
Crescent MoonImproved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (bastard sword, longsword, scimitar, or short sword)You have mastered the style of fighting with sword and dagger. You know how to twist an opponent's weapons from its grasp with a single graceful motion while using your two weapons together.Complete Warrior (CW)
Crossbow SniperWeapon Focus (Hand, heavy, or light crossbow), Weapon Proficiency with Hand, heavy, or light crossbow, Base attack bonus +1You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers.Player's Handbook II (PH2)
Crossbow SniperWeapon Focus (Hand, heavy, or light crossbow), Weapon Proficiency with Hand, heavy, or light crossbow, Base attack bonus +1You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers.Player's Handbook II (PH2)
Crowd TacticsDodge, Hide 5 ranksYou are adept at moving through and fighting in crowds.Races of Destiny (RD)
CrushLike a dragon, you can hurl your body onto opponents to deal tremendous damage.Savage Species (SS)
Crushing StrikeYou wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses.Player's Handbook II (PH2)
Cull Wand EssenceUse Magic Device 4 ranksYou can focus the raw magical energy of a wand or staff into a beam of energy.Magic of Eberron (MoE)
Cumbrous DodgeTumble 4 ranksYou have a chance to dodge attacks that hit you, but at a cost.Savage Species (SS)
Cumbrous FortitudeGreat FortitudeYou have a greater chance than normal to resist attacks against your vitality, but at a cost.Savage Species (SS)
Cumbrous ReflexesLightning ReflexesYou have a greater chance to resist attacks against your agility, but at a cost.Savage Species (SS)
Cumbrous WillIron WillYou have a greater chance to resist attacks against your willpower, but at a cost.Savage Species (SS)
Cunning EvasionHide 9 ranksWhen an area attack detonates around you, you use the chaos and flash of energy to duck out of sight.Player's Handbook II (PH2)
Cunning SidestepImproved Unarmed Strike, Clever WrestlingYou have a better than normal chance to avoid being bull rushed or tripped.Draconomicon (Dr)
Curative LegacyLeast LegacyYour item's legacy ability is so linked with your aura that it restores your health each time it is activated.Weapons of Legacy (WL)
Curling Wave StrikeImproved Trip, DEX 13Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike.Stormwrack (Sto)
Cuthbert's SmiteYou can smite chaotic creatures as well as evil ones.Dragon Compendium (DC)
CutpurseImproved Unarmed Strike, Sleight of Hand 5 ranksYou are able to pick the pockets of your melee opponents.Dragon Compendium (DC)
Dallah Thaun's LuckYou can rely on a good dose of luck to get you through almost any scrape. Other halflings say the blessing of Dallah Thaun is upon you.Races of the Wild (RW)
Damage ReductionCON 21You can shrug off some damage from attacks.Complete Warrior (CW)
Damage ReductionCON 21You can shrug off some damage from attacks.Epic Level Handbook (EL)
Dampen SpellImproved CounterspellFrom the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. You are no exception. You have learned to channel energy into a foe's spell to weaken its effects. Although you fail to nullify the spell, you render it much easier to resist.Player's Handbook II (PH2)
Dancing BladePerform (dance) 1 ranks, Base attack bonus +1You have an energetic fighting style modeled after traditional Salkrian dancing.Ghostwalk (Gh)
Dancing with ShadowsPath of Shadows, Perform (dance) 8 ranksYou have studied sheshan talarash dasyannah, the martial dance of the kalashtar.Races of Eberron (RE)
Dancing with ShadowsPath of Shadows, Perform (dance) 8 ranksYou have studied sheshan talarash dasyannah, the martial dance of the kalashtar.Races of Eberron (RE)
Danger SenseImproved InitiativeYou are one twitchy individual.Complete Adventurer (CAd)
Danger SenseImproved InitiativeYou are one twitchy mother goose.Miniatures Handbook (MH)
Daredevil AthleteYou are capable of pulling off amazing stunts.Complete Scoundrel (CS)
Darguun MaulerThe memory of your people's lost glory drives your brutal mastery of the weapons of Darguun.Races of Eberron (RE)
Daring Outlaw Sneak attack +2d6You combine grace and stealth to deadly effect.Complete Scoundrel (CS)
Daring WarriorWeapon SpecializationYou combine agility and extraordinary combat prowess to great effect.Complete Scoundrel (CS)
Daring WarriorWeapon SpecializationYou combine agility and extraordinary combat prowess to great effect.Complete Scoundrel (CS)
Dark SpeechINT 15The character learns a smattering of the language of truly dark power.Book of Vile Darkness (BV)
Dark SpeechBase Will save +5, INT 15, CHA 15You learn a smattering of the language of truly dark power.Elder Evils (EE)
Dark SpeechWill save bonus +5, INT 15, CHA 15You learn a smattering of the language of truly dark power.Fiendish Codex I: Hordes of the Abyss (FCI)
Dark WhispersDark SpeechBy whispering foul utterances in the Dark Speech, you can drive your enemies insane.Elder Evils (EE)
DarkstalkerYou have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.Lords of Madness (LoM)
DashYou can move faster than normal.Complete Warrior (CW)
DashYou can move faster than normal.Miniatures Handbook (MH)
DashYou move faster than normal for your race.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Daunting PresenceCHA 13You are skilled at inducing fear in your opponents.Libris Mortis: The Book of the Dead (LM)
Daunting PresenceCHA 13You are skilled at inducing fear in your opponents.Miniatures Handbook (MH)
Daunting PresenceCHA 13You are skilled at inducing fear in your opponents.Miniatures Handbook (MH)
DauntlessYou can stand up to greater punishment than most and still keep on going.Player's Guide to Faerûn (PG)
Daylight AdaptationThrough long exile from the shadowed homelands of your kind, you have learned to endure the painful sunlight of the surface world. Region; Drow, gray dwar, orc.Forgotten Realms Campaign Setting (FRCS)
Daylight AdaptationYou have accustomed yourself to the painful sunlight of the surface world.Player's Guide to Faerûn (PG)
Daylight AdaptationYou have grown accustomed to living in the surface world, such that bright light no longer blinds or dazzles you.Races of Eberron (RE)
Dazzling EnergyYour facility with energy is such that enemies are shaken by your prowess.Complete Psionic (CP)
Dazzling FireThe illumination you can bestow on others impedes their ability to fight.Drow of the Underdark (DrU)
Dazzling IllusionCasting illusions causes the air about you to be filled with flashing colors that dazzle your foes.Complete Mage (CM)
Dead EyePoint Blank Shot, Weapon Focus (Any Ranged Wepaon), Base attack bonus +1, DEX 17Your precision with ranged weapons translates into more telling strikes than you could normally make.Dragon Compendium (DC)
Dead EyePoint Blank Shot, Weapon Focus (Any Ranged Wepaon), Base attack bonus +1, DEX 17Your precision with ranged weapons translates into more telling strikes than you could normally make.Dragon Compendium (DC)
Deadeye ShotPoint Blank Shot, Precise Shot, Base attack bonus +4You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike.Player's Handbook II (PH2)
Deadeye ShotPoint Blank Shot, Precise Shot, Base attack bonus +4You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike.Player's Handbook II (PH2)
Deadly ChillCorpsecrafterUndead you raise or create deal more damage than normal.Libris Mortis: The Book of the Dead (LM)
Deadly DefenseYou are at your most dangerous when forced to protect yourself.Complete Scoundrel (CS)
Deadly PoisonCON 19Your poison attack deals more damage than normal.Serpent Kingdoms (SK)
Deadly PoisonVirulent Poison, CON 19Your poison attack deals more damage than normal.Savage Species (SS)
Deadly PrecisionDEX 15You empty your mind of all distracting emotion, becoming an instrument of deadly precision.Expanded Psionics Handbook (XPH)
Deadly SpittleSpit VenomYou can use your spit attack against multiple opponents.Serpent Kingdoms (SK)
Deafening SongPerform 24 ranksYour bardic music deafens those nearby.Epic Level Handbook (EL)
Deafening SpellYou can modify a spell so it deafens targetsDrow of the Underdark (DrU)
Deafening Strike Your stealthy attack leaves your foe's head ringing.Complete Scoundrel (CS)
Death BlowImproved InitiativeYou waste no time in dealing with downed foes.Complete Adventurer (CAd)
Death BlowImproved Initiative, Base attack bonus +2You waste no time in dealing with downed foes.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Death DevotionThe power of death imbues your weapon with exceptional might.Complete Champion (CC)
Death FrenzyDiehard, EnduranceWhen an aboleth takes this feat, its sense of immortality rebels against the very concept of death. If threatened with death, the creature becomes frenzied with speed and fury.Lords of Madness (LoM)
Death MasterDaunting Presence, CHA 13Foes are especially afraid of your critical hits.Libris Mortis: The Book of the Dead (LM)
Death of EnemiesBane of EnemiesYou can instantly slay your favored enemies with a single strike.Epic Level Handbook (EL)
Deathless FleshgrafterKnowledge (religion) 2 ranksYou can grow and graft the tissues and body parts of deathless creatures onto others, granting the recipients of your grafts new, potent abilities.Magic of Eberron (MoE)
Debilitating SpellSurge of MalevolenceBy calling upon the taint within, you add a malign power to your offensive spells.Heroes of Horror (HH)
Debilitating StrikeSurge of MalevolenceBy calling upon the taint within, you add a malign power to your melee attacks.Heroes of Horror (HH)
DeceitfulYou have a knack for disguising the truth.Player's Handbook v.3.5 (PH)
Deceptive DodgeDodge, Combat Expertise, DEX 13, INT 13, Base attack bonus +4You can asume a defensive posture that allows you to redirect melee attacks made against you.Dragon Compendium (DC)
Deceptive DodgeDodge, Combat Expertise, DEX 13, INT 13, Base attack bonus +4You can asume a defensive posture that allows you to redirect melee attacks made against you.Dragon Compendium (DC)
Deceptive IlluminationYour innate power to create mobile light is far more precise than others'.Drow of the Underdark (DrU)
Deceptive Spell You can cast spells that seem to come from somewhere other than where they should.CityScape (Ci)
Deep DenizenYou are adapted to a subterranean environment.Savage Species (SS)
Deep ImpactPower Attack, Psionic Weapon, STR 13You can strike your foe with a melee weapon as if making a touch attack.Psionics Handbook 3.0 (PsH3_)
Deep ImpactPsionic Weapon, STR 13You can strike your foe with a melee weapon as if making a touch attack.Expanded Psionics Handbook (XPH)
Deep VisionYour mental focus helps you see farther with darkvision.Races of Stone (RS)
Deep VisionYour mental focus helps you see farther with darkvision.Complete Psionic (CP)
Deepening DarknessYour inherent ability to create darkness is more powerful than normal.Races of Faerun (Rac)
DeepspawnAberration BloodThe abnormalities of your aberration-tainted heritage grow more pronounced. Your body undergoes a shocking degeneration into something that is strikingly inhuman.Lords of Madness (LoM)
Defender of the HomelandWIS 13You have sworn a sacred oath to protect your country from evil.Champions of Valor (CV)
Defending Spirit Your watchful spirit helps keep you safe in combat.Complete Mage (CM)
Defense against the SupernaturalKnowledge (arcana) 2 ranksYour in-depth knowledge of supernatural forces grants you greater ability to resist their effects.Tome of Magic (TM)
Defensive ArcheryPoint Blank ShotYou can avoid attacks of opportunity when making ranged attacks while threatened.Races of the Wild (RW)
Defensive ArcheryPoint Blank ShotYou can avoid attacks of opportunity when making ranged attacks while threatened.Races of the Wild (RW)
Defensive ShellThe psionic entity living in your mind enables you to better resist attacks.Complete Psionic (CP)
Defensive StrikeCombat Expertise, Dodge, DEX 13, INT 13You can turn a strong defense into a powerful offense.Complete Warrior (CW)
Defensive StrikeCombat Expertise, Dodge, DEX 13, INT 13You can turn a strong defense into a powerful offense.Complete Warrior (CW)
Defensive StrikeExpertise, Dodge, INT 13+, DEX 13+You can turn a strong defense into a powerful offense. This feat is called _musubi_ in Rokugan.Oriental Adventures (OA)
Defensive SweepBase attack bonus +15You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow.Player's Handbook II (PH2)
Defensive SweepBase attack bonus +15You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow.Player's Handbook II (PH2)
Defensive ThrowCombat Reflexes, Dodge, Improved Unarmed Strike, Improved Trip, DEX 13You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.Complete Warrior (CW)
Defensive ThrowImproved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes, DEX 13+You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.Oriental Adventures (OA)
Deflect ArrowsImproved Unarmed Strike, DEX 13You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Player's Handbook v.3.5 (PH)
Deflect ArrowsImproved Unarmed Strike, DEX 13You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Player's Handbook v.3.5 (PH)
Deflective ArmorHeavy Armor OptimizationYour armor shields you from touch attacks as well as regular blows.Races of Stone (RS)
Deformity (Clawed Hands)Willing DeformityBecause of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws.Book of Vile Darkness (BV)
Deformity (Eyes)Willing DeformityThe character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes.Book of Vile Darkness (BV)
Deformity (Eyes)Willing DeformityYou have either drilled a hole in your forehead trying to add a third eye, or you have supernaturally scarred one of your regular eyes.Elder Evils (EE)
Deformity (Eyes)Willing DeformityYou have either drilled a hole in your forehead trying to add a third eye, or you have supernaturally scarred one of your regular eyes.Elder Evils (EE)
Deformity (Face)Willing DeformityBecause of intentional self-mutilation, the character has a hideous face.Book of Vile Darkness (BV)
Deformity (Face)Willing DeformityBecause of intentional self-mutilation, you have a hideous face.Elder Evils (EE)
Deformity (Face)Willing DeformityBecause of intentional self-mutilation, you have a hideous face.Elder Evils (EE)
Deformity (Gaunt)Willing DeformityThrough intentional starvation and macabre operations, the character is grossly underweight.He has a skeletal appearance, and his weight is now half normal for creatures of his kind.Book of Vile Darkness (BV)
Deformity (Gaunt)Willing DeformityThrough intentional starvation and macabre operations, you are grossly underweight. You have a skeletal appearance, and your weight is now half normal for creatures of your kind.Elder Evils (EE)
Deformity (Gaunt)Willing DeformityThrough intentional starvation and macabre operations, you are grossly underweight. You have a skeletal appearance, and your weight is now half normal for creatures of your kind.Elder Evils (EE)
Deformity (Madness)Willing DeformityYou revel in madness, embracing your hallucinations, erratic behavior, and deviant cravings. Your mind cannot be touched by outside influences.Elder Evils (EE)
Deformity (Madness)Willing DeformityYou revel in madness, embracing your hallucinations, erratic behavior, and deviant cravings. Your mind cannot be touched by outside influences.Elder Evils (EE)
Deformity (Obese)Willing DeformityThrough intentional gorging and general gluttony, the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind.Book of Vile Darkness (BV)
Deformity (Parasite)Willing DeformityYou invite parasites into your body in exchange for a greater hardiness against diseases and poisons.Elder Evils (EE)
Deformity (Parasite)Willing DeformityYou invite parasites into your body in exchange for a greater hardiness against diseases and poisons.Elder Evils (EE)
Deformity (Skin)Willing DeformityDue to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide.Heroes of Horror (HH)
Deformity (Tall)Willing DeformityThrough long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height.Heroes of Horror (HH)
Deformity (Teeth)Willing DeformityBy fi ling your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack.Heroes of Horror (HH)
Deformity (Tongue)Willing DeformityThrough protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment.Heroes of Horror (HH)
Deft HandsYou have exceptional manual dexterity.Player's Handbook v.3.5 (PH)
Deft OpportunistCombat Reflexes, DEX 15You are prepared for the unexpected.Complete Adventurer (CAd)
Deft OpportunistCombat Reflexes, DEX 15You are prepared for the unexpected.Miniatures Handbook (MH)
Deft StrikeCombat Expertise, Spot 10 ranks, INT 13You can place attacks at weak points in your opponent's defenses.Complete Adventurer (CAd)
Deft StrikeCombat Expertise, Spot 10 ranks, INT 13, Sneak attack +1d6You can place attacks at weak points in your opponent's defenses.Draconomicon (Dr)
Delay Potion Knowledge (arcana) 1 ranksYou can drink a potion and postpone its effects.Complete Mage (CM)
Delay PowerYou can manifest powers that trigger a set duration after manifestation.Psionics Handbook 3.0 (PsH3_)
Delay PowerYou can manifest powers that go off up to 5 rounds later.Expanded Psionics Handbook (XPH)
Delay SpellYou can cast spells that take effect after a short delay of your choosing.Complete Arcane (CAr)
Delay SpellYou can cast spells tliat take effect after a short delay of your choosing. Prerequiitte: Any other metimagic feat.Forgotten Realms Campaign Setting (FRCS)
Delay SpellYou can cast spells that take effect after a short delay of your choosing.Player's Guide to Faerûn (PG)
Delay SpellYou can cast spells that take effect after a short delay of your choosing.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Demon MasteryYou are particularly skilled at summoning demons and convincing them to serve you.Fiendish Codex I: Hordes of the Abyss (FCI)
Demonic Conduit Evil BrandYour evil brand incorporates blasphemous runes and sigils that augment magical attacks you make against lawful and/or good targets.Fiendish Codex I: Hordes of the Abyss (FCI)
Demonic Skin Your skin has rough, scaly patches that enhance your natural armor.Fiendish Codex I: Hordes of the Abyss (FCI)
Demonic Sneak Attack You know exactly how to twist the blade to get the most out of your sneak attacks.Fiendish Codex I: Hordes of the Abyss (FCI)
Demonsworn KnightThrall to DemonA scornful champion of the demon princes, you detest and oppose devils and other creatures that refuse to heed the call of chaos.Champions of Ruin (CR)
Desert DwellerYou are adapted to a desert environment.Savage Species (SS)
Desert FireThe power of the Desert Wind surges through you, and you find power in the motion of the hot winds and shifting sands that you can channel into your Desert Wind srrikes.Tome of Battle: The Book of Nine Swords (ToB)
Desert Wind DodgeDEX 13Your training in the Desert Wind discipline allows you to dance across the battlefield like a blistering sirocco.Tome of Battle: The Book of Nine Swords (ToB)
Despana SchoolPower Attack, Weapon Focus ((light mace, heavy mace, or warmace), Base attack bonus +5You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures.Drow of the Underdark (DrU)
Destruction DevotionYour attacks weaken your opponents' defenses.Complete Champion (CC)
Destruction RetributionCorpsecrafterUndead you raise or create harbor a retributive curse that is unleashed if they are destroyed.Libris Mortis: The Book of the Dead (LM)
Destructive RageYou can shatter barriers and objects when enraged.Complete Warrior (CW)
Destructive RageYou shatter barriers and objects when enraged.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
DetachCON 19You can remove a part of your body and use it as a ranged weapon.Savage Species (SS)
DetachedYou maintain a distance from events that keeps you grounded but limits your reaction speed.Unearthed Arcana (UA)
Detect Shadow Weave UserKnowledge (arcana) 5 ranks, Spellcraft 5 ranksYou can determine if a magic item or spellcaster is using the Weave or the Shadow Weave.Champions of Valor (CV)
Devastating CriticalCleave, Great Cleave, Improved Critical (weapon to be chosen), Overwhelming Critical (weapon to be chosen), Power Attack, Weapon Focus (weapon to be chosen), STR 25Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you are capable of killing any creature with a single strike.Epic Level Handbook (EL)
Devastating CriticalCleave, Great Cleave, Improved Critical (chosen weapon), Overwhelming Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon), STR 25Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike.Draconomicon (Dr)
Devil's AuraDevil's Favor, Intimidate 9 ranks, CHA 13Your close association with diabolic powers stains your soul. By focusing your power, you can cause other creatures to become unsettled and nervous in your presence.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Devil's FavorYou have entered into an infernal pact with a dark power. In return for an indelible stain on your soul, and possibly an eternity of torment in Hell, you gain the ability to call upon the powers of Hell to aid your efforts.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Devil's FleshDevil's Favor, CON 15Your skin thickens and assumes a scaled, leathery texture that turns aside blows but serves as a clear mark of your taint.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Devil's SightDevil's Favor, WIS 15Your eyes glow red with infernal energy, allowing you to pierce magical darkness.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Devil's StaminaDevil's FavorYour body is infused with the toughness and fortitude of a devil. You can shrug off attacks that would slay a lesser creature.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Devil's TongueDevil's Favor, CHA 15You gain a devil's talent for trickery and deceit. Your words form a verbal maze that clouds your opponent's mind. As a physical mark of this ability, your tongue becomes forked like a serpent's.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Devoted BulwarkBecause ol your staunch devotion to your cause and your Devoted Spirit training, you can stand your ground even in the face of an enemy's resounding attack.Tome of Battle: The Book of Nine Swords (ToB)
Devoted InquisitorYour faithful service to your patron deity involves training and methods that many paladins consider questionable. By using the unconventional methods of rogues and assassins, you have learned to deliver devastating sneak attacks against evil foes.Complete Adventurer (CAd)
Devoted PerformerYou have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice.Complete Adventurer (CAd)
Devoted TrackerTrackYou have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole.Complete Adventurer (CAd)
Dexterous FortitudeDEX 25You are able to resist physical attacks with exceptional agility.Epic Level Handbook (EL)
Dexterous WillDEX 25You are able to resist compelling effects with exceptional agility.Epic Level Handbook (EL)
DiehardEnduranceYou can remain conscious after attacks that would fell others.Player's Handbook v.3.5 (PH)
DiehardEnduranceYou can remain conscious after attacks that would fell others.Ghostwalk (Gh)
Dilate AuraYou can extend the range of your aura.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
DiligentYour meticulousness allows you to analyze minute details that others miss.Player's Handbook v.3.5 (PH)
Dimensional JauntWith a single step, you can cross an entire room.Complete Mage (CM)
Dimensional ReachYou can transport small objects to you with an act of will.Complete Mage (CM)
Diminutive Wild ShapeYou can wild shape into animals of Diminutive size.Epic Level Handbook (EL)
Diminutive Wild ShapeYou can wild shape into animals of Diminutive size.Epic Level Handbook (EL)
Dinosaur HunterKnowledge (nature) 1 ranks, Survival 1 ranksYour extraordinary knowledge of dinosaurs grants you special aptitude for tracking and hunting them.Races of Eberron (RE)
Dinosaur WranglerHandle Animal 1 ranksYou are attuned to dinosaurs and possess a special bond with them.Races of Eberron (RE)
Dire ChargeImproved InitiativeYou can make a full attack as part of a charge.Epic Level Handbook (EL)
Dire ChargeImproved InitiativeYou can make a full attack as part of a charge.Draconomicon (Dr)
Dire Flail Mind BladeWhen you reshape your mind blade, you can change it into an exotic weapon: a dire flail.Complete Psionic (CP)
Dire Flail SmashImproved Sunder, Power Attack, Weapon Focus (dire fl ail), STR 13You have mastered the style of fi ghting with the dire fl ail and have learned to deal thunderous blows with the weapon. Champions of Ruin (CR)
Dire StunWhen you choose to stun your foe with your lurk augment ability, your foe might be stunned for a long time.Complete Psionic (CP)
Dirty FightingBase attack bonus +2You know the brutal and effective fighting tactics of the streets and back alleys.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Dirty RatTumble 4 ranksYou are quite adept at slipping under a foe's guard while he's distracted.Champions of Ruin (CR)
Disarm MindMental Adversary, CHA 13You can directly deplete your foe's power point total with psionic attacks.Psionics Handbook 3.0 (PsH3_)
Disciple of DarknessThe character formally supplicates himself to an archdevil. In return for this obedience, he gains a small measure of power.Book of Vile Darkness (BV)
Disciple of DarknessYou formally supplicate yourself to an archdevil. In return for this obedience, you gain a small measure of the archdevil's power.Champions of Ruin (CR)
Disciple of the SunYou can destroy undead instead of merely turning them.Complete Divine (CD)
DisciplineYour people are admired for their single-minded determination and clarity of purpose. You are difficult to distract by spell or blow. Regions: Aglarond, Anauroch, Cormyr, Impiltur, Thay, strongheart halfling, sun elf, rock gnome. Forgotten Realms Campaign Setting (FRCS)
DisciplineYour people are admired for their single-minded determination and clarity of purpose. You are diffi cult to distract by spell or blow.Player's Guide to Faerûn (PG)
DisciplineYour ancestor, Naka Kaeteru, was the first Grand Master of all the elements, a master of meditation and contemplation. *Clan:* Phoenix.Oriental Adventures (OA)
Disease ImmunityWhether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others.Heroes of Horror (HH)
Disemboweling Strike You can slash open your opponent to devastating effect.Complete Scoundrel (CS)
DisentanglerThanks to the teachings of Thard Harr, you have practiced evading the attacks of jungle plants.Races of Faerun (Rac)
Disguise SpellPerform (any) 9 ranksYou can cast spells without observers noticing.Complete Adventurer (CAd)
Disguise SpellPerform 12 ranksThe deity can cast spells without observers noticing it.Deities and Demigods (DD)
Disguise SpellPerform 12 ranksYou can cast spells without observers noticing.Song and Silence: A Guidebook to Bards and Rogues (SaS)
DishonestDishonest You are naturally deceitful and insincere with others. You have a talent for lying, but have diffi culty convincing others when you do speak truthfully.Unearthed Arcana (UA)
Disintegration FinesseDEX 13A creature with this feat can use disintegrate effects to affect smaller, more exacting areas.Lords of Madness (LoM)
Disjunction RayFocused Antimagic, CHA 19A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic.Lords of Madness (LoM)
Dismount AttackRide 5 ranksYou can leap out of the saddle onto a foe.Complete Scoundrel (CS)
Dismount AttackRide 5 ranksYou can leap out of the saddle onto a foe.Complete Scoundrel (CS)
Disrupting SpellYou can cast spells that disrupt other caster's magical capabilities.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Distant HorizonFalling Sun Attack, INT 13, Base attack bonus +6An initiate of the Setting Sun sometimes learns a set of combat maneuvers that combine to create the Distant Horizon fighting form. This form teaches you how to recognize an opponent's weaknesses in the current moment, as well as in the future. A blow struck now ruins an opponent's defenses against your next volley of attacks.Tome of Battle: The Book of Nine Swords (ToB)
Distant ShotFar Shot, Point Blank Shot, Spot 20 ranks, DEX 25You can target anything you can see with a ranged weapon.Epic Level Handbook (EL)
DistinctiveYou have some distinctive physical feature such as a scar, a prominent nose, a limp, or some similar characteristic that is hard to disguise or conceal.Unearthed Arcana (UA)
Distracting AttackBase attack bonus +1You are skilled at interfering with opponents in melee.Miniatures Handbook (MH)
Distracting AttackBase attack bonus +1You are skilled at interfering with opponents in melee.Miniatures Handbook (MH)
Disturbing VisageQuick Change, Bluff 6 ranksYou can change your features to chilling effect.Races of Eberron (RE)
Disturbing VisageQuick Change, Bluff 6 ranksYou can change your features to chilling effect.Races of Eberron (RE)
Dive For CoverYou can dive behind cover or drop to the ground quickly enough to avoid many area effects.Complete Adventurer (CAd)
Diverse BackgroundYou have a wide and diverse background, giving you a greater understanding of different occupations.Races of Destiny (RD)
Divine AccuracyYou can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures.Libris Mortis: The Book of the Dead (LM)
Divine AlacrityYou channel divine energies into your own body, increasing your speed.Faiths of Eberron (FE)
Divine ArmorYou call upon your deity to protect you in your hour of need by wreathing you in divine power that wards off your enemies' attacks.Player's Handbook II (PH2)
Divine CensureYou can channel divine energy to instill fear in evil outsiders.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Divine CleansingYou can channel energy to improve your allies' ability to resist attacks against their vitality and health.Complete Warrior (CW)
Divine CleansingExtra Turning, CHA 13You can channel energy to improve you and your allies' ability to resist poison and curses.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Divine ConduitDivine Fervor, CHA 13, Ability to turn or rebuke undeadYou can lend your own divine power to a divine spellcaster of your faith.Dragon Compendium (DC)
Divine CountermagicYou channel divine energies to counter spells.Faiths of Eberron (FE)
Divine Damage ReductionEarth Sense, Earth's Warding, CON 13, WIS 13You can channel energy to give yourself a small amount of protection from weapons.Races of Stone (RS)
Divine DefianceDivine caster level 3, Ability to turn or rebuke undeadYou can channel divine energy to counter spells without readying an action in advance.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Divine DenialIron Will, Knowledge (religion) 9 ranksYou harden your will against the power of the deities.Exemplars of Evil (EE)
Divine Energy FocusAbility to turn or rebuke undead, CHA 13You have a gift for channeling positive or negative energy.Ghostwalk (Gh)
Divine FervorYou can use divine energy to gain a temporary boost to an ability score.Dragon Compendium (DC)
Divine FortuneWith a quick prayer, you channel divine energy to help resist a spell, poison, or other deadly effect.Player's Handbook II (PH2)
Divine IntercessionAbility to turn or rebuke undeadYou can channel divine energy to remove yourself from a dangerous situation.Drow of the Underdark (DrU)
Divine JusticeYou can channel divine energy to turn your foe's strength against him, striking him with the same force that he used against you.Player's Handbook II (PH2)
Divine JusticeYou can channel divine energy to deal extra melee damage to evil outsiders.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Divine MetamagicYou can channel energy into some of your divine spells to make them more powerful.Complete Divine (CD)
Divine MightPower Attack, STR 13You can channel energy to increase the damage you deal in combat.Complete Warrior (CW)
Divine MightPower Attack, CHA 13, STR 13The deity can channel energy to increase its damage in combat.Deities and Demigods (DD)
Divine MightPower Attack, CHA 13, STR 13You can channel energy to increase your damage in combat.Faiths & Pantheons (FP)
Divine MightPower Attack, Ability to turn or rebuke undead, CHA 13+, STR 13+You can channel energy to increase the damage you deal in combat.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Divine ResistanceDivine CleansingYou can channel energy to temporarily reduce damage you and your allies take from some sources.Complete Warrior (CW)
Divine ResistanceExtra Turning, Divine Cleansing, Ability to turn or rebuke undeadYou can channel energy to temporarily reduce damage you and your allies take from some sourcesDefenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Divine ShieldYou can channel energy to make your shield more effective for either offense or defense.Complete Warrior (CW)
Divine ShieldPower Attack, Improved Shield Bash, Ability to turn or rebuke undead, CHA 13+, STR 13+You can channel energy to make your shield more effective for either offense or defense.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Divine SoultouchCON 13You can channel positive or negative energy to imbue yourself with incarnum.Magic of Incarnum (MoI)
Divine Spell PenetrationWIS 21Choose one component of your alignment (chaotic, evil, good, or lawful). Any divine spells of that alignment that you cast are more capable of defeating spell resistance than normal.Player's Guide to Faerûn (PG)
Divine Spell PowerYou can channel positive or negative energy to enhance your divine spellcasting ability.Complete Divine (CD)
Divine SpellshieldYou can channel energy to help your allies resist spells and spell-like effects.Races of Stone (RS)
Divine SpiritThe fervor and dedication of the Devoted Spirit discipline, combined with your fanatical adherence to a divine power, turns you into a font of spiritual energy. With only a moment's focus, you can channel power to enhance your fighting talents.Tome of Battle: The Book of Nine Swords (ToB)
Divine VengeanceExtra TurningYou can channel energy to deal additional damage against undead in melee.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Divine VengeanceExtra TurningYou channel energy to do additional energy damage in combat against undead.Faiths & Pantheons (FP)
Divine VengeanceExtra TurningThe deity can channel energy to do additional energy damage in combat against undead.Deities and Demigods (DD)
Divine VigorYou can channel energy to increase your speed and durability.Complete Warrior (CW)
Divine VigorExtra Turning, CHA 13You can channel energy to increase your speed and Constitution.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Divine VigorAbility to turn or rebuke undeadYou can channel energy to increase your speed and durability.Red Hand of Doom (RH)
Divine WardYou create a channel of divine energy between yourself and a willing ally. This link allows you to cast your spells upon him from greater than normal range.Player's Handbook II (PH2)
Divine WarriorThrough divine power, you wield your deity's favored weapon to devastating effect.Faiths of Eberron (FE)
Diving ChargeYou can dive down at a target to deal a devastating strike.Races of the Wild (RW)
DodgeDEX 13You are adept at dodging blows.Player's Handbook v.3.5 (PH)
DodgeDEX 13You are adept at dodging blows.Player's Handbook v.3.5 (PH)
Domain FocusYou have mastered the subtle intricacies of the divine power you've devoted yourself to.Complete Divine (CD)
Domain SpontaneityYou are so familiar with one of your domains that you can convert other prepared spells into spells from that domain.Complete Divine (CD)
Domain SpontaneityYou are so familiar with one of your domains that you can convert other prepared spells into spells from that domain.Faiths of Eberron (FE)
Don MantleYou gain the granted ability of a mantle you have tapped.Complete Psionic (CP)
DoomspeakIntimidate 8 ranks, Perform 8 ranksYou can demoralize an enemy with horrible condemnations and grim portents of impending doom.Champions of Ruin (CR)
Dorje MasteryPsionic dorjes are more potent in your hands.Magic of Eberron (MoE)
Dorje MasteryPsionic dorjes are more potent in your hands.Complete Psionic (CP)
Double ChakraOne of your chakras becomes capable of holding more incarnum than it is normally capable of containing.Magic of Incarnum (MoI)
Double Draconic AuraYou can project two draconic auras simultaneously.Dragon Magic (DM)
Double Draconic AuraCharacter Level 12thYou can project two draconic auras simultaneously.Dragon Magic (DM)
Double HitCombat Reflexes, Two-Weapon Fighting, Improved Two-Weapon FightingYou can react with your off hand to make an additional attack along with an attack of opportunity.Miniatures Handbook (MH)
Double HitCombat Reflexes, Two-Weapon Fighting, Improved Two-Weapon FightingYou can react with your off hand to make an additional attack along with an attack of opportunity.Miniatures Handbook (MH)
Double Steel StrikeExotic Weapon Proficiency (Two-Bladed Sword), Weapon Focus (Two-Bladed Sword)Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword.Eberron Campaign Setting (ECS)
Double TeamCombat Reflexes, Base attack bonus +6When fighting with at least one ally who also possesses this feat, you can coordinate your attacks effectively and threaten your opponent's vital areas more easilyDragon Compendium (DC)
Double TeamCombat Reflexes, Base attack bonus +6When fighting with at least one ally who also possesses this feat, you can coordinate your attacks effectively and threaten your opponent's vital areas more easilyDragon Compendium (DC)
Double Wand WielderCraft Wand, Two-Weapon FightingYou can activate two wands at the same time.Complete Arcane (CAr)
Draconian Breath WeaponBase Will save +4You have harnessed your draconic heritage and can attack with a dragonlike breath weapon.Dragonlance Campaign Setting (DCS)
Draconic Arcane GraceDraconic HeritageYou can convert some of your arcane spell energy into a saving throw bonus.Races of the Dragon (RDr)
Draconic ArchivistIn addition to your studies of the darkness, you have spent time studying dragons and constructs.Heroes of Horror (HH)
Draconic Armor Draconic HeritageYou learn to block damage from successful attacks, lessening the blows with spell energy.Dragon Magic (DM)
Draconic AuraCharacter Level 3You can tap into the raw power of dragons to create a variety of potent auras around you.Dragon Magic (DM)
Draconic BloodlineYou are descended from a dragon. The dragon bloodline is strong in both physical power and magic. Your characteristics might vary with the type of dragon from which you are descended, but you share some traits with others of draconic blood. Like your majestic reptilian ancestor, you are proud and of noble bearing, and you might even share its coloration in some way. Although characters with draconic blood can have any alignment, they are prone to mimic their dragon ancestor's personalities. Others often see them as somewhat arrogant and obsessive, but the dragon- blooded usually feel justifiably proud of their abilities. Spellcasters with draconic ancestors love knowledge and beautiful items, and they often adventure to acquire one or the other. Their spell selections tend toward either flamboyant, combat-oriented spells, or knowledge- gathering spells. Sorcerers of this bloodline favor the same environments as their dragon ancestors.Dragon Compendium (DC)
Draconic BreathDraconic HeritageYou can convert some of your arcane spell energy into a breath weapon.Races of the Dragon (RDr)
Draconic BreathDraconic HeritageYou can convert your arcane spells into a breath weapon.Complete Arcane (CAr)
Draconic ClawDraconic HeritageYou develop the natural weapons of your draconic ancestors.Complete Arcane (CAr)
Draconic ClawDraconic HeritageYou develop natural weapons like those of your draconic ancestors.Races of the Dragon (RDr)
Draconic FlightDraconic HeritageThe secret of draconic fl ight is revealed to you, granting you the ability to fl y occasionally.Complete Arcane (CAr)
Draconic FlightDraconic HeritageThe secret of draconic fl ight has been revealed to you, granting you the ability to fl y occasionally.Races of the Dragon (RDr)
Draconic HeritageSorcerer level 1You have greater connection with your distant draconic bloodline.Complete Arcane (CAr)
Draconic HeritageSorcerer level 1You have a greater connection with your draconic bloodline than others of your kind.Dragon Magic (DM)
Draconic HeritageSorcerer level 1You have a greater connection with your draconic bloodline than others of your kind.Races of the Dragon (RDr)
Draconic KnowledgeDraconic HeritageYour draconic blood lets you access ancient draconic knowledge.Dragon Magic (DM)
Draconic KnowledgeINT 19You are attuned to nature and the elements and can draw on deep wells of knowledge.Draconomicon (Dr)
Draconic LegacyYou have realized greater arcane power through your draconic heritage.Complete Arcane (CAr)
Draconic LegacyYou have realized greater arcane power through your draconic heritage.Races of the Dragon (RDr)
Draconic PersuasionDraconic HeritageYour arcane talents lend you a great deal of allure.Races of the Dragon (RDr)
Draconic PowerDraconic HeritageYou have greater power manipulating the energies of your heritage.Complete Arcane (CAr)
Draconic PowerDraconic HeritageYou have greater power when manipulating the energies of your heritage.Races of the Dragon (RDr)
Draconic PresenceDraconic HeritageWhen you use your magic, your mere presence can terrify those around you.Complete Arcane (CAr)
Draconic PresenceDraconic HeritageWhen you use your magic, your mere presence can terrify those around you.Races of the Dragon (RDr)
Draconic ResistanceDraconic HeritageYour bloodline hardens your body against the energy type of your progenitor.Complete Arcane (CAr)
Draconic ResistanceDraconic HeritageYour bloodline hardens your body against effects related to the nature of your progenitor.Races of the Dragon (RDr)
Draconic Senses CHA 11Your draconic blood grams you great sensory powers.Dragon Magic (DM)
Draconic SkinDraconic HeritageYour skin takes on the sheen, luster, and hardness of your draconic parentage.Complete Arcane (CAr)
Draconic SkinDraconic HeritageYour skin takes on a sheen, luster, and hardness related to your draconic ancestor.Races of the Dragon (RDr)
Draconic ToughnessDraconic HeritageYour draconic nature reinforces your body as you embrace your heritage.Races of the Dragon (RDr)
Draconic Vigor Draconic HeritageYou gain some of the vitality of your draconic ancestry when casting spells.Dragon Magic (DM)
Dragon BreathYou can use your breath weapon as often as a normal dragon.Races of the Dragon (RDr)
Dragon CohortCharacter Level 9You gain the service of a loyal dragon ally.Draconomicon (Dr)
Dragon FamiliarCHA 13When you are able to acquire a new familiar, you may select a wyrmling dragon as a familiar.Draconomicon (Dr)
Dragon HunterWIS 13You have made a special study of dragons and know how to defend against a dragon's attacks.Draconomicon (Dr)
Dragon Hunter BraveryDragon Hunter, WIS 13You resist dragons' frightful presence, and your mere presence helps others resist as well.Draconomicon (Dr)
Dragon Hunter DefenseDragon Hunter, WIS 13Your insight into the tactics and abilities of dragons grants you awareness of how best to avoid their magical attacks.Draconomicon (Dr)
Dragon ProphesierKnowledge (arcana) 2 ranksThe sky above, the pits and caverns below, and the land between contain signs and portents for those with the skill to see them. The dragons of Argonnessen seek meaning in the patterns they observe all around them, looking for omens of the draconic Prophecy. Like the dragons, you seek to untangle and perceive the record of everything that has been, and more important, what will be. The world is the record, and you are the perennial student. This openness to knowledge infuses you with additional foresight--you have prophetic favor.Magic of Eberron (MoE)
Dragon RageDragon Totem, Base attack bonus +4You call upon the power of your dragon totem to enhance your barbarian rage.Eberron Campaign Setting (ECS)
Dragon SightDraconic BloodlineYou have a dragon's affinity for magic and can see magical auras. When you use this ability, your eyes glow with inner light.Dragon Compendium (DC)
Dragon SteedRide 8 ranks, CHA 13You have earned the service of a loyal draconic steed.Draconomicon (Dr)
Dragon TailYour draconic ancestry manifests as a muscular tail you can use in combat.Races of the Dragon (RDr)
Dragon TotemBase attack bonus +1As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem--a patron, protector, and source of strength.Eberron Campaign Setting (ECS)
Dragon Totem FocusConcentration 2 ranks, Base attack bonus +4Your focus allows you to enjoy the benefi t of a dragon totem ritual longer than normal.Magic of Eberron (MoE)
Dragon Totem LorekeeperKnowledge (history) 15 ranksYou have been instructed in how to perform the rituals of dragon totem magic.Magic of Eberron (MoE)
Dragon Totem ScionYou are naturally attuned to the magic of the dragon totem ritual.Magic of Eberron (MoE)
Dragon TrainerHandle Animal 4 ranksYour draconic nature gives you special insight into training dragons and draconic creatures.Races of the Dragon (RDr)
Dragon WardAberrant Dragonmark (or), Least DragonmarkYour dragonmark gives you protection against dragons and their kin.Eyes of the Lich Queen (EotLQ)
Dragon Wild ShapeBeast Wild Shape, Knowledge (nature) 30 ranks, WIS 30You can take the form of a dragon.Epic Level Handbook (EL)
Dragon Wild ShapeBeast Wild Shape, Knowledge (nature) 30 ranks, WIS 30You can take the form of a dragon.Epic Level Handbook (EL)
Dragon Wild ShapeKnowledge (nature) 15 ranks, WIS 19You can take the form of a dragon.Draconomicon (Dr)
Dragon WingsYour draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide.Races of the Dragon (RDr)
Dragon's InsightYou can call on the power of your dragonmark to enhance your natural abilities. Player's Guide to Eberron (PE)
Dragon's ToughnessYou are incredibly tough.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
DragonbaneDragonfoe, INT 13, Base attack bonus +6You have made a special study of dragons and are adept at pulling off deliberate attacks that take advantage of a dragon's weak spots.Draconomicon (Dr)
DragoncrafterKnowledge (arcana) 2 ranksYou can make special weapons, armor, and other items using parts of dragons as materials.Draconomicon (Dr)
DragondoomDragonbane, Dragonfoe, INT 13, Base attack bonus +10You have learned how to place blows against a dragon that deal tremendous damage.Draconomicon (Dr)
Dragonfire Assault Power Attack, STR 13, CHA 11You can augment your most powerful melee attacks with draconic power.Dragon Magic (DM)
Dragonfire Channeling CHA 11You channel draconic fire through your holy symbol.Dragon Magic (DM)
Dragonfire Channeling CHA 11You channel draconic fire through your holy symbol.Dragon Magic (DM)
Dragonfire Inspiration CHA 11You can channel the power of your draconic ancestry into the attacks of your allies.Dragon Magic (DM)
Dragonfire Strike CHA 11You can call upon your innate draconic power to augment certain weapon attacks.Dragon Magic (DM)
DragonfoeINT 13You have learned how to how to attack dragons more effectively than most other individuals.Draconomicon (Dr)
DragonfriendSpeak Language (Draconic) 1 ranks, CHA 11You are a known and respected ally of dragons.Draconomicon (Dr)
Dragonmark AdeptYour lesser dragonmark gives you access to a new spell-like ability.Dragonmarked (Dra)
Dragonmark BattlestrikeYou use the power of your mark to deal devastating blows to other dragonmarked scions.Dragonmarked (Dra)
Dragonmark FistImproved Unarmed StrikeThe power of your dragonmark lets you deal devastating unarmed strikes.Dragonmarked (Dra)
Dragonmark LuckAberrant Dragonmark (or), Least DragonmarkYou can draw upon the power of your dragonmark to increase your chance of success.Eyes of the Lich Queen (EotLQ)
Dragonmark MasteryYou can quickly and instinctively call upon the power of your dragonmark.Dragonmarked (Dra)
Dragonmark ProdigyYour least dragonmark gives you access to a new spell-like ability.Dragonmarked (Dra)
Dragonmark RageIn combat, your dragonmark fuels the fury of your rage.Dragonmarked (Dra)
Dragonmark SmiteYour dragonmark strengthens your smite ability.Dragonmarked (Dra)
Dragonmark SpellturningWith a flesh of power from your dragonmark, you turn a spell directed at you back upon its caster.Dragonmarked (Dra)
Dragonmark VisionaryYour greater dragonmark gives you access to a new spell-like ability.Dragonmarked (Dra)
Dragonmarked SummonerSpell Focus (Conjuration (Summoning))Your summoned creatures bear glowing marks, resembling your dragonmark, that help deflect attacks made against them.Dragonmarked (Dra)
DragonsongKnowledge (arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic) 1 ranks, CHA 13Your song or poetics echo the power of the dragonsong, an ancient style of vocal performance created by dragons in the distant past.Draconomicon (Dr)
DragonthrallYou have pledged your life to the service of evil dragonkind.Draconomicon (Dr)
DragonthrallSpeak Language (Draconic) 1 ranksYou have pledged your life to the service of evil dragonkind.Red Hand of Doom (RH)
Dragontouched CHA 11You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragonkind.Dragon Magic (DM)
DragonwroughtYou were born a dragonwrought kobold, proof of your race's innate connection to dragons.Races of the Dragon (RDr)
Draw From The LandYou can draw strength and sustenance from the land itself.Unapproachable East (Una)
Dread TyrannySTR 13A devoted student of Hextor's militant teachings, you are skilled at intimidating and dominating weaker beings.Races of Destiny (RD)
Dreadful WrathYou are terrible to behold in battle, and few foes have the heart to face you without quailing.Player's Guide to Faerûn (PG)
Dream ScionKnowledge (arcana) 3 ranks, Knowledge (the planes) 3 ranks, Knowledge (psionics) 3 ranksYour knowledge and study allows you to tap into an otherworldly source of mystical energy -- the dreamspace.Secrets of Sarlona (SoS)
Dream of ContactDream ScionThe dreamspace threads through you and those you know, allowing your thoughts to touch in dreams.Secrets of Sarlona (SoS)
Dream of InsightDream ScionYour connection to the dreamspace grants you insightful visions.Secrets of Sarlona (SoS)
Dream of InstinctDream ScionThe auras of the dreamspace help to sharpen your train­ing and resolve.Secrets of Sarlona (SoS)
Dream of PerceptionDream ScionYour senses are sharpened where the dreamspace unfolds around you. Secrets of Sarlona (SoS)
Dream of StrengthDream ScionYour connection to the dreamspace floods you with grim intensity and determination.Secrets of Sarlona (SoS)
Dream of the MomentDream ScionThe voices of the dreamspace give you whispered glimpses of the actions unfolding around you.Secrets of Sarlona (SoS)
Dreamsight EliteYour dreamsight shifter trait improves.Races of Eberron (RE)
DreamtellingYou can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights.Heroes of Horror (HH)
Drift MagicYou can tap the power of drift magic.Sandstorm (Sa)
Driving AttackWhen you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling.Player's Handbook II (PH2)
Dromite BarrierYou can convert uses of your energy ray psi-like ability into walls of energy.Complete Psionic (CP)
Dromite BarrierYou can convert uses of your energy ray psi-like ability into walls of energy.Complete Psionic (CP)
Dromite RayYou can use your energy ray psi-like ability more often.Complete Psionic (CP)
Dromite RayYou can use your energy ray psi-like ability more often.Complete Psionic (CP)
Drow EyesYou have trained your eyes to see in the dark as well as your full drow ancestors.Races of Faerun (Rac)
Drow Scorpion WarriorDrow Skirmisher, Base attack bonus +4Your study of the ways of the scorpion grants you special tactics.Secrets of Xen'drik (SX)
Drow Scorpion WarriorDrow Skirmisher, Base attack bonus +4Your study of the ways of the scorpion grants you special tactics.Secrets of Xen'drik (SX)
Drow SkirmisherYour experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow.Races of Eberron (RE)
Drow SkirmisherYour experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow.Secrets of Xen'drik (SX)
Drowning GlanceWith a look, you create a small but incapacitating amount of water in the subject's lungs.Complete Mage (CM)
Druuth SlayerKnowledge (dungeoneering) 2 ranks, Knowledge (nature) 2 ranksYou have studied the lore of the druuth (a cabal of doppelgangers led by a mind fl ayer) and know how to recognize and resist their powers.Champions of Valor (CV)
Du'ulora AncestorCON 13The tsucora are the most common of the quori, but they are not the only spirits in Dal Quor. You are descended from a du'ulora quori--a spirit that feeds on human anger and rage. By drawing on your du'ulora essence, you can enter a state of focused fury.Player's Guide to Eberron (PE)
Dual DorjeTwo-Weapon FightingYou can fight with two dorjes at the same time.Complete Psionic (CP)
Dual StrikeImproved Two-Weapon Fighting, Two-Weapon FightingYou are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic combat or fighting a running battle.Complete Adventurer (CAd)
Dual StrikeImproved Two-Weapon Fighting, Two-Weapon FightingYou are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic combat or fighting a running battle.Complete Adventurer (CAd)
Dual StrikeCombat Reflexes, Base attack bonus +3Your combat teamwork makes you a more dangerous foe.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Duergar ExpansionYou can use your expansion psi-like ability more often.Complete Psionic (CP)
Duergar ExpansionYou can use your expansion psi-like ability more often.Complete Psionic (CP)
Duergar InvisibilityYou can use your invisibility psi-like ability more often.Complete Psionic (CP)
Duergar InvisibilityYou can use your invisibility psi-like ability more often.Complete Psionic (CP)
Duergar MindshaperYou are accomplished at using the power of your mind to overcome weaker personalities.Races of Faerun (Rac)
Duerran Metaform TrainingYour studies have shown you the way to link your psionics and your enlarge person spell-like ability.Champions of Valor (CV)
Duerran Stealth TrainingYour studies have shown you the way to link your psionics and your invisibility spell-like ability.Champions of Valor (CV)
Dumb Luck Character Level 6You can survive situations that should kill you.Complete Scoundrel (CS)
Dungeoneer's IntuitionYou can sense when things don't feel right, and you have a knack for avoiding deadly traps and sudden ambushes.City of Splendors: Waterdeep (CSW)
Durable FormAberration BloodYou are much more resilient than the fragile humanoids that do not share your aberrant heritage.Lords of Madness (LoM)
Dust CloudCombat Reflexes, DEX 19, INT 19You can sweep dust into the air to hide from opponents.Savage Species (SS)
Dutiful GuardianConstant GuardianYou put yourself into harm's way to protect your allies.Drow of the Underdark (DrU)
Dwarf's ToughnessYou are tougher than you were before.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Dwarven Armor ProficiencyYou are familiar with exotic armor of dwarven manufacture and understand how to use it properly.Races of Stone (RS)
Dwarven Urgrosh Mind BladeWhen you reshape your mind blade, you can change it into an exotic weapon: a dwarven urgosh.Complete Psionic (CP)
Eagle Claw AttackImproved Sunder, Improved Unarmed Strike, WIS 13Your superior insight allows you to strike objects with impressive force.Complete Warrior (CW)
Eagle Claw AttackImproved Unarmed Strike, Sunder, Base attack bonus +2Your unarmed attacks shatter objects.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Eagle Claw AttackImproved Unarmed Strike, Sunder, Base attack bonus +2, DEX 15+Your unarmed attacks shatter objects.Oriental Adventures (OA)
Eagle Tribe VisionYou have keen eyesight reminiscent of the giant eagles that fly over your tribal lands.Shining South (ShS)
Eagle's FuryDEX 15You know how to wield the eagle's claw with deadly speed.Sandstorm (Sa)
Eagle's WingsYou can take wing and fl y with the grace of an eagle.Complete Divine (CD)
Earth AdeptEarth Sense, CON 13, WIS 13You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat.Races of Stone (RS)
Earth BloodlineYou are descended from a creature of elemental earth. Your heritage probably stems from one of the humanoid-shaped beings from the Elemental Plane of Earth, although elemental earth creatures native to the Material Plane can contribute this bloodline as well. Regardless of the exact earth creature in your ancestry, you probably have a hardy, solid-looking body and dark coloration, and you might even exude an earthy smell. Stone giants produce long, lean descendants who tend to be shy but playful. The progeny of earth mephits are generally stubborn, while those of salt mephits are often gifted with a sarcastic wit. Characters with gargoyle blood tend to be territorial and prone to violence, especially when it comes to protecting what is theirs. Some would say that sorcerers with the Earth Bloodline feat are unchanging, but this assessment is not entirely true. Rather, they are slow to change--not to mention tough, determined, and unwavering in their goals. They generally enjoy being underground, so they like to delve into dungeons and other subterranean locales.Dragon Compendium (DC)
Earth DevotionYou can manipulate the earth to your advantage.Complete Champion (CC)
Earth FistEarth Sense, Improved Unarmed Strike, CON 13, WIS 13Your bond with the earth and martial training has imbued your fi sts with the qualities of cold iron.Races of Stone (RS)
Earth HeritageYou are descended from creatures native to the Elemental Plane of Earth. You share some of your ancestors' natural stability and physical power.Planar Handbook (PlH)
Earth MasterEarth Adept, Earth Sense, CON 13, WIS 13You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat.Races of Stone (RS)
Earth PowerEarth Sense, CON 13, WIS 13You draw psionic energy from raw stone.Races of Stone (RS)
Earth SenseCON 13You are in tune with the earth beneath you.Races of Stone (RS)
Earth SpellEarth Sense, Heighten Spell, CON 13, WIS 13You draw magical power from the earth beneath your feet.Races of Stone (RS)
Earth's EmbraceImproved Unarmed Strike, STR 15You can crush opponents when you grapple them.Complete Warrior (CW)
Earth's EmbraceImproved Unarmed Strike, Improved Grapple, STR 15+You can crush opponents when you grapple them. This feat is called _tsuchi-do_ in Rokugan.Oriental Adventures (OA)
Earth's WardingEarth Sense, CON 13, WIS 13You can channel energy to infuse your skin with the strength of the earth.Races of Stone (RS)
Earthbound SpellYou bind a spell into the rock and soil, leaving it there until an opponent stumbles across it. At that time, the spell releases its energy.Player's Handbook II (PH2)
Earthquake StompSTR 25Your thunderous steps allow you to knock smaller enemies off their feet.Secrets of Xen'drik (SX)
Easy EscapeEscape Artist 8 ranksYou can slip free from the grasp of a larger enemy with ease.Complete Scoundrel (CS)
Easy EscapeEscape Artist 8 ranksYou can slip free from the grasp of a larger enemy with ease.Complete Scoundrel (CS)
EasygoingYou are naturally friendly. Others feel comfortable around you, but this trait also makes it more diffi cult for you to be pushy or suspicious.Unearthed Arcana (UA)
EcclesiarchKnowledge (religion) 6 ranksYou command a degree of respect in your church's hierarchy.Eberron Campaign Setting (ECS)
Echoing Spell Spellcraft 12 ranksYour spell Is return after you cast them . all hour with lessened effects.Secrets of Xen'drik (SX)
Ectopic FormThis feat allows you to create astral constructs with distinct appearances and specialties.Complete Psionic (CP)
EctoplasmYou can create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy.Ghostwalk (Gh)
EctoplasmYou can create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy.Ghostwalk (Gh)
Edgewalker SentinelThe techniques and training of the Edgewalker rangers help you battle creatures from other worlds.Secrets of Sarlona (SoS)
EducationSome lands hold the pen in higher regard than the sword. In your youth, you received the benefi t of several years of formal schooling.Eberron Campaign Setting (ECS)
EducationSome lands hold the pen in higher regard than the sword. In your youth you received the benefit of several years of more or less formal schooling. REGION: Amu, Chessenta, Cormyr, Evermeet, Lantan, Mulhorand, Sembia, Silverymoon, Waterdeep, moon elf, sun elf. Forgotten Realms Campaign Setting (FRCS)
EducationYou hail from a land where the pen is held in higher regard than the sword. In your youth, you received the benefi t of formal schooling of some type.Player's Guide to Faerûn (PG)
EducationSome lands hold the pen in higher regard than the sword. In your youth, you received the benefit of several years of more or less formal schooling.Ghostwalk (Gh)
Efficient DefenderYou have learned to use new techniques and modifications to your armor to increase its protective ability.CityScape (Ci)
Efficient Item CreationKnowledge (arcana) 24 ranks, Spellcraft 24 ranksSelect an item creation feat. You can create magic items using that feat much more quickly than normal.Epic Level Handbook (EL)
Eilservs SchoolWeapon Focus ( (quarterstaff)), Two-Weapon Fighting, Spellcraft 2 ranks, Base attack bonus +6You have learned the fighting techniques of House Eilservs, which utilize magic staffs in combat.Drow of the Underdark (DrU)
EinhanderTumble 6 ranksYou excel at wielding a one-handed weapon while carrying nothing in your off hand.Player's Handbook II (PH2)
EinhanderTumble 6 ranksYou excel at wielding a one-handed weapon while carrying nothing in your off hand.Player's Handbook II (PH2)
Elan RepletionAs an elan, you can sustain yourself with repletion longer than other members of your race.Complete Psionic (CP)
Elan RepletionAs an elan, you can sustain yourself with repletion longer than other members of your race.Complete Psionic (CP)
Elan ResilienceAs an elan, you can prevent greater amounts of damage than other members of your race.Complete Psionic (CP)
Elan ResilienceAs an elan, you can prevent greater amounts of damage than other members of your race.Complete Psionic (CP)
Elan Resistance, EnhancedAs an elan, you can resist harmful effects more readily than other members of your race.Complete Psionic (CP)
Elan Resistance, EnhancedAs an elan, you can resist harmful effects more readily than other members of your race.Complete Psionic (CP)
Elan RetainmentYou can use your psionic metabolism to aid your ability to retain your psionic focus when you would otherwise expend it.Complete Psionic (CP)
Elan RetainmentYou can use your psionic metabolism to aid your ability to retain your psionic focus when you would otherwise expend it.Complete Psionic (CP)
Eldeen PlantgrafterKnowledge (nature) 4 ranksYou can create and apply plant grafts onto others, granting the recipients of your grafts new, potent abilities.Magic of Eberron (MoE)
Elder Giant MagicSpellcraft 9 ranksYou have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power into your spells.Secrets of Xen'drik (SX)
Eldritch CorruptionYou can add power to your spells or spell-like abilities at the expense of your companions' health.Heroes of Horror (HH)
Eldritch DragonbaneYour eldritch blasts deal more damage to dragons and their ilk.Dragonmarked (Dra)
Eldritch Erosion Your attack can weaken a foe's resistance to magic.Complete Scoundrel (CS)
Eldritch LinguistYou have a deep understanding of how words themselves have their own kind of magic, and a mastery of the secret syntax of power.Races of Faerun (Rac)
Eldritch MarkYou channel the power of your dragonmark into your eldritch blast.Dragonmarked (Dra)
Elemental AdeptYou can spontaneously cast a spell of the element you have mastered.Complete Mage (CM)
Elemental BloodlineBase Fortitude save +4You have taken on some of the aspects of the type of element that infuses your flesh.Races of Faerun (Rac)
Elemental EnvoyKnowledge (the planes) 1 ranksThis feat allows you to acquire an elemental steward: an emberling (fire), a geodite (sonic), an arctine (cold), or a tempestan (electricity). This elemental steward acts as an envoy in place of a psicrystal. This envoy remains with you for an indefinite period of time, until dismissed or destroyed. (Elemental stewards are described in Chapter 5, starting on page 130.) Complete Psionic (CP)
Elemental EssenceYou can channel the power of the four elements from the natural world around you.Complete Champion (CC)
Elemental GrafterKnowledge (the planes) 2 ranksYou can create and apply elemental grafts onto others, granting the recipients of your grafts new, potent abilities.Magic of Eberron (MoE)
Elemental HealingYou can channel elemental energy to heal creatures of a specifi c elemental subtype.Complete Divine (CD)
Elemental HelmsmanYou are more capable of piloting an elemental vessel.Magic of Eberron (MoE)
Elemental SmiteKnowledge (the planes) 3 ranks, CHA 11You can channel the energy associated with one of your elemental grafts into your melee attacks.Magic of Eberron (MoE)
Elemental SmitingYou can channel elemental energy to deal extra damage to creatures tied to a specifi c element.Complete Divine (CD)
Elemental Spellcasting [Air]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental Spellcasting [Earth]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental Spellcasting [Fire]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental Spellcasting [Water]Knowledge (the planes) 2 ranksChoose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal.Planar Handbook (PlH)
Elemental TheurgyYou can combine alternative sources of power when using spells that contain the same elemental descriptor (air, earth, fire, or water)Dragon Compendium (DC)
Elephant's HideYou can thicken your skin to the toughness of an elephant's.Complete Divine (CD)
Elf DilettanteThroughout the long years of your life, you have developed a talent for doing just about anything.Races of the Wild (RW)
ElfhunterBecause of your cultural hatred for elves, you have had specific training in how best to fight them.Underdark (Und)
Elusive targetDodge, MobilityTrying to land a blow against you can be a maddening experience.Complete Warrior (CW)
Elven Spell LoreKnowledge (arcana) 12 ranksYou have studied the mighty arcane traditions of the elves, granting you insight into the intricate workings of magic and the theoretical structures behind spells.Player's Handbook II (PH2)
Embed Spell FocusCON 13You can embed focus components required for your spells into your body.Draconomicon (Dr)
Embody EnergyEnergy Substitution, Spell Focus (conjuration)You can sacrifice prepared spells to shroud your body in a particular type of energy.Exemplars of Evil (EE)
Empower LegacyLeast LegacyYou can use one of your item's legacy abilities to greater effect.Weapons of Legacy (WL)
Empower MysteryYou can cast mysteries to greater effect.Tome of Magic (TM)
Empower PowerYou can manifest powers to greater effect.Expanded Psionics Handbook (XPH)
Empower SpellYou can cast spells to greater effect.Player's Handbook v.3.5 (PH)
Empower Spell-Like AbilityThe creature can use a spell-like ability with greater effect.Book of Vile Darkness (BV)
Empower Spell-Like AbilityA creature with this feat can use a spell-like ability with greater effect than normal.Monster Manual v.3.5 (MM)
Empower Spell-Like AbilityA creature with this feat can use a spell-like ability with greater effect than normal.Monster Manual V (MM5)
Empower Spell-Like AbilityYou can use a spell-like ability with greater effect than normal.Savage Species (SS)
Empower Spell-Like AbilityA creature with this feat can use a spell-like ability with greater effect than normal.Monster Manual III (MM3)
Empower Supernatural AbilityYou can use a supernatural ability with greater effect than normal.Tome of Magic (TM)
Empower TurningYou can turn or rebuke more undead with a single turning attempt.Complete Divine (CD)
Empower TurningExtra TurningYou can turn or rebuke more undead with a single turning attempt.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Empower TurningExtra Turning, CHA 13You can turn or rebuke more undead with a single turning attempt.Faiths & Pantheons (FP)
Empower TurningYou can turn or rebuke greater numbers of undead with a single turning attempt.Libris Mortis: The Book of the Dead (LM)
Empower TurningExtra Turning, Ability to turn or rebuke undead, CHA 13You can turn or rebuke more undead with a single turning attempt.Ghostwalk (Gh)
Empower UtteranceTruespeak 9 ranksYour utterances have more powerful effects.Tome of Magic (TM)
Empowered Ability DamageCHA 11Your ability damage (or ability drain) special attack is more potent than normal.Libris Mortis: The Book of the Dead (LM)
Empty Hand MasteryImproved Unarmed Strike, Power Attack, Fists of Iron, Sunder, Eagle Claw Attack, Ki Shout, Bluff 4 ranksYou have mastered the martial arts style of "Empty Hand"--a hard form emphasizing strikes with the hand.Oriental Adventures (OA)
Enchanting SongSpell Focus (enchantment), Perform (any one) 5 ranksYou can channel the power of your bardic music to temporarily increase the power of your enchantment spells.Races of Stone (RS)
Encode StoneYou can create power stones, from which you or another psion can manifest the powers stored therein (see Chapter 7: Psionic Items for rules on power stones).Psionics Handbook 3.0 (PsH3_)
Encode StoneYou can create power stones, from which you or another psion can manifest the powers stored therein (see Chapter 7: Psionic Items for rules on power stones).Psionics Handbook 3.0 (PsH3_)
EnduranceYou are capable of amazing feats of stamina.Player's Handbook v.3.5 (PH)
Endure BlowsToughness, CON 19You are adept at lessening the effects of blows.Draconomicon (Dr)
Endure SunlightYour vulnerability to sunlight is reduced. Prerequisites Sunlight powerlessness or sunlight-related weakness.Libris Mortis: The Book of the Dead (LM)
Enduring Ki You can channel inner energy to make your ki powers last longer.Complete Scoundrel (CS)
Enduring LifeYou can ignore the effect of negative levels for a short time.Libris Mortis: The Book of the Dead (LM)
Enduring LifeYou can ignore the effect of negative levels for a short time.Expedition to Castle Ravenloft (Rav)
Enemy of GoodChosen of Evil, Evil BrandYou draw power from your unholy devotion.Elder Evils (EE)
Energize ArmorInvest ArmorYou can charge your armor with psionic energy, making it resistant to energy damage.Races of Stone (RS)
Energize ArmorYou can charge your armor with psionic energy, making it resistant to energy damage.Complete Psionic (CP)
Energize SpellYour spells channel positive energy to deal extra damage to undead creatures, but are less effective against other opponents.Libris Mortis: The Book of the Dead (LM)
Energy AbjurationSpell Focus (Abjuration), Abjurer level 1Casting an abjuration spell grants you protection from energy damage.Complete Mage (CM)
Energy AdmixtureEnergy SubstitutionYou can modify a spell that uses one type of energy to add an equal amount of another energy type.Complete Arcane (CAr)
Energy AdmixtureEnergy Substitution, Knowledge (arcana) 5 ranksYou can modify a spell that uses one type of energy to mix in an equal amount of another type of energy.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Energy AffinityKnowledge (arcana) 5 ranksYou can modify a spell that uses one type of energy to use another type (acid, cold, electricity, or fire) instead.Miniatures Handbook (MH)
Energy GestaltSpell Focus (evocation)You have learned to combine multiple energy effects to great advantage.Complete Mage (CM)
Energy Resistance: AcidYou can resist the effects of a chosen type of energy.Epic Level Handbook (EL)
Energy Resistance: ColdYou can resist the effects of a chosen type of energy.Epic Level Handbook (EL)
Energy Resistance: ElectricityYou can resist the effects of a chosen type of energy.Epic Level Handbook (EL)
Energy Resistance: FireYou can resist the effects of a chosen type of energy.Epic Level Handbook (EL)
Energy Resistance: SonicYou can resist the effects of a chosen type of energy.Epic Level Handbook (EL)
Energy SubstitutionKnowledge (arcana) 5 ranksYou can modify an energy-based spell to use another type of energy instead.Complete Arcane (CAr)
Energy SubstitutionKnowledge (arcana) 5 ranksYou can modify a spell that uses one type of energy to use another type of energy.Magic of Faerun (Mag)
Energy SubstitutionKnowledge (arcana) 5 ranksYou can modify a spell that uses one type of energy to use another type of energy.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Energy SubstitutionKnowledge (arcana) 5 ranksThe deity can modify a spell that uses energy to use another type of energy.Deities and Demigods (DD)
Energy SubstitutionKnowledge (arcana) 5 ranksWith this feat, you can modify an energy based spell to use another type of energy instead.Shadowdale: The Scouring of the Land (S:TSotL)
Enervate SpellYour spells channel negative energy to deal extra damage to living creatures, but are less effective against unliving opponents.Libris Mortis: The Book of the Dead (LM)
Enervating TouchCorrupting Touch, CHA 15Your touch can bestow negative levels upon creatures.Ghostwalk (Gh)
Enervating TouchCorrupting Touch, CHA 15Your touch can bestow negative levels upon creatures.Ghostwalk (Gh)
Enervation EnduranceWhen facing the aftermath of a wild surge, enervation doesn't sap your power points.Complete Psionic (CP)
Enervative HealingYou can use the life energy of an opponent to heal yourself.Races of Faerun (Rac)
Enhance EffectSkill Focus (Spellcraft), Knowledge (arcana) 30 ranks, Spellcraft 30 ranksYou can change the characteristics of a persistent spell effect that is already in place.Player's Guide to Faerûn (PG)
Enhance ItemYou can increase the minimum DC for saving throws of magic items you create.Epic Level Handbook (EL)
Enhance SpellMaximize SpellYou can increase the power limit of your damage-dealing spells.Complete Arcane (CAr)
Enhance SpellMaximize SpellYou can increase the power limit of your damage-dealing spells.Complete Arcane (CAr)
Enhance SpellMaximize SpellYou can increase the power limit of your damage-dealing spells.Epic Level Handbook (EL)
Enhance SpellMaximize SpellYou can increase the power limit of your damage-dealing spells.Epic Level Handbook (EL)
Enhanced AdhesiveThe natural adhesive you secrete becomes stickier.Underdark (Und)
Enhanced BeneficenceYour psychic aura is larger than normal, reflecting your devotion to your deity.Complete Psionic (CP)
Enhanced Power SigilsYour illumian power sigils are more powerful than normal.Races of Destiny (RD)
Enlarge BreathCON 13Your breath weapon is larger than normal.Draconomicon (Dr)
Enlarge Mucus CloudAn aboleth with this feat can extend its mucus cloud into a wider area.Lords of Madness (LoM)
Enlarge MysteryYou can cast mysteries farther than normal.Tome of Magic (TM)
Enlarge PowerYou can manifest powers farther than normal.Psionics Handbook 3.0 (PsH3_)
Enlarge PowerYou can manifest powers farther than normal.Expanded Psionics Handbook (XPH)
Enlarge SpellYou can cast spells farther than normal.Player's Handbook v.3.5 (PH)
Enlarge Supernatural AbilityYou can increase the range of a supernatural attack.Tome of Magic (TM)
Enlarge UtteranceTruespeak 6 ranksYou can project the power ot an utterance to a greater distance.Tome of Magic (TM)
Enspell FamiliarYou can cast spells on your familiar over a distance.Dragon Compendium (DC)
Entangling ExhalationYou can use your breath weapon to create an entangling mesh of energy.Races of the Dragon (RDr)
Entangling SpellYour spell releases residual eldritch power that entangles your enemies.Champions of Ruin (CR)
Envoy CognizanceKnowledge (the planes) 1 ranksWhen your elemental envoy is nearby, its associated energy enhances your ability to manifest energy powers.Complete Psionic (CP)
Epic Combat ExpertiseCombat Expertise, INT 19You have extraordinary talent at using your combat skill for defense.Complete Warrior (CW)
Epic CounterspellSpellcraft 30 ranksYou can counterspell any number of spells each round.Player's Guide to Faerûn (PG)
Epic DevotionIron Will, WIS 21Choose an alignment component (chaos, evil, good, or law) different from your own alignment. You are particularly resistant to spells of that alignment.Complete Divine (CD)
Epic DevotionIron Will, WIS 21Choose an alignment component (chaotic, evil, good, or lawful) that you do not possess. You are particularly resistant to spells with that descriptor.Player's Guide to Faerûn (PG)
Epic DodgeDEX 25You are able to evade attacks with exceptional agility.Complete Adventurer (CAd)
Epic DodgeTumble 30 ranks, DEX 25You are able to evade attacks with exceptional agility.Epic Level Handbook (EL)
Epic EnduranceEndurance, CON 25You are capable of legendary feats of stamina.Epic Level Handbook (EL)
Epic Essentia 1You unlock more of your inner soul energy.Magic of Incarnum (MoI)
Epic Essentia 2You unlock more of your inner soul energy.Magic of Incarnum (MoI)
Epic Essentia 3You unlock more of your inner soul energy.Magic of Incarnum (MoI)
Epic Essentia 4You unlock more of your inner soul energy.Magic of Incarnum (MoI)
Epic Essentia 5You unlock more of your inner soul energy.Magic of Incarnum (MoI)
Epic Expanded KnowledgeCharacter Level 21You learn another power.Expanded Psionics Handbook (XPH)
Epic Expanded KnowledgeCharacter Level 21You learn another power.Expanded Psionics Handbook (XPH)
Epic FortitudeYou have tremendously high fortitude.Epic Level Handbook (EL)
Epic FortitudeYou have tremendously high fortitude.Draconomicon (Dr)
Epic Improved SkirmishSkirmish +4d6/+4 ACYour combat mobility improves.Complete Adventurer (CAd)
Epic InspirationPerform 30 ranks, CHA 25Your bardic music provides greater inspiration than normally possible.Epic Level Handbook (EL)
Epic LeadershipLeadership, CHA 25You attract more powerful cohorts and followers than normally possible.Epic Level Handbook (EL)
Epic ProwessYou have great skill in combat.Complete Warrior (CW)
Epic ProwessYou gain great skill in combat.Epic Level Handbook (EL)
Epic Psionic FocusCharacter Level 21You can expend your psionic focus to greater effect.Expanded Psionics Handbook (XPH)
Epic Psionic FocusCharacter Level 21You can expend your psionic focus to greater effect.Expanded Psionics Handbook (XPH)
Epic ReflexesYou have tremendously fast reflexes.Epic Level Handbook (EL)
Epic ReflexesYou have tremendously fast reflexes.Draconomicon (Dr)
Epic ReputationYour reputation provides great bonuses on interactions with others.Complete Adventurer (CAd)
Epic ReputationYour reputation provides great bonuses on interactions with others.Epic Level Handbook (EL)
Epic Skill FocusChoose a skill, such as Move Silently. You have a legendary knack with that skill.Complete Adventurer (CAd)
Epic Skill FocusChoose a skill, such as Move Silently. You have a legendary knack with that skill.Epic Level Handbook (EL)
Epic SpeedRun, DEX 21You can move much more quickly than a normal person Epic Level Handbook (EL)
Epic Spell FocusChoose a school of magic, such as illusion. Your spells of that school are far more potent than normal.Complete Arcane (CAr)
Epic Spell FocusChoose a school of magic, such as Illusion. Your spells of that school are far more potent than normal.Epic Level Handbook (EL)
Epic Spell PenetrationYour spells are tremendously potent, breaking through spell resistance with ease.Complete Arcane (CAr)
Epic Spell PenetrationSpell PenetrationYour spells are tremendously potent, breaking through spell resistance with ease.Epic Level Handbook (EL)
Epic Spellcasting (Arcana)Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranksYou can create and cast spells that transcend the most powerful existing spells.Epic Level Handbook (EL)
Epic Spellcasting (Nature)Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranksYou can create and cast spells that transcend the most powerful existing spells.Epic Level Handbook (EL)
Epic Spellcasting (Religion)Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranksYou can create and cast spells that transcend the most powerful existing spells.Epic Level Handbook (EL)
Epic Spellfire WielderEndurance, Concentration 20 ranksYour can store more spellfire energy levels than normal.Player's Guide to Faerûn (PG)
Epic SunderEpic Prowess, Improved Sunder, Power Attack, STR 25You deal extra damage when attacking objects.Complete Warrior (CW)
Epic ToughnessYou are preternaturally tough.Complete Warrior (CW)
Epic ToughnessYou are preternaturally tough.Epic Level Handbook (EL)
Epic Weapon FocusYou are especially good at using one chosen type of weapon.Complete Warrior (CW)
Epic Weapon FocusChoose one type of weapon, such as greataxe. You are especially good at using this weapon.Epic Level Handbook (EL)
Epic Weapon SpecializationEpic Weapon Focus, Weapon Specialization (all in the weapon to be chosen)Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon.Epic Level Handbook (EL)
Epic WillYou have tremendously strong willpower.Epic Level Handbook (EL)
Epic WillYou have tremendously strong willpower.Draconomicon (Dr)
Epic of the Lost King You can channel the power of your bardic music to reinvigorate your allies.Complete Scoundrel (CS)
Escape AttackEscape Artist 8 ranksYou can follow a successful escape with a swift attack.Complete Scoundrel (CS)
Escape AttackEscape Artist 8 ranksYou can follow a successful escape with a swift attack.Complete Scoundrel (CS)
Eschew MaterialsThe deity can cast spells without material components.Deities and Demigods (DD)
Eschew MaterialsYou can cast spells without material components.Faiths & Pantheons (FP)
Eschew MaterialsYou can cast spells without relying on material components.Player's Handbook v.3.5 (PH)
Eschew MaterialsYou can cast spells without material components.Magic of Faerun (Mag)
Eschew MaterialsYou can cast spells without material components.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Eschew MaterialsYou can cast spells without material components.Lords of Darkness (LD)
Eschew MaterialsYou can cast spells without material components.Epic Level Handbook (EL)
Etch SchemaYou can create a minor schema.Magic of Eberron (MoE)
Eternal StrengthSTR 13You have taken Kord's fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity's strength.Races of Destiny (RD)
Ethereal SidestepIncorporeal Form, WIS 11You can teleport yourself a short distance.Ghostwalk (Gh)
Ethereal SidestepIncorporeal Form, WIS 11You can teleport yourself a short distance.Ghostwalk (Gh)
EthranYou have been initiated into the secrets of the Witches of Rasher-ten as a member of the Ethran, the "untrained".Forgotten Realms Campaign Setting (FRCS)
EthranYou have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran (the "untrained").Player's Guide to Faerûn (PG)
Ettercap BerserkerThe intense physical training required to join your lodge has made you tougher.Unapproachable East (Una)
Euphoric ReductionChannel your euphoric surge into a boost for one of your skills. Complete Psionic (CP)
Evasive ManeuversCunning Evasion, Spell Focus (illusion), Spellcaster Level 11thYou can vanish into the confusion created by area spells.Exemplars of Evil (EE)
Evasive ReflexesDEX 13When an opponent gives you an opening in combat, you know exactly what to do: slip away.Tome of Battle: The Book of Nine Swords (ToB)
Evil BrandThe character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that the bearer is forever in the sway of the blackest powers.Book of Vile Darkness (BV)
Evil BrandYou are physically marked forever as a servant of an evil power greater than yourself or as a villain who does not care that you seek only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that the bearer is forever in the sway of the blackest powers.Champions of Ruin (CR)
Evil BrandYou are physically marked forever as the servant of an evil power greater than yourself. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that you serve an evil patron.Exemplars of Evil (EE)
Evil BrandYou are physically marked forever as the servant of an evil power greater than yourself--in this case, a demon lord. The symbols is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that you serve the lords of the Abyss.Fiendish Codex I: Hordes of the Abyss (FCI)
Evil DevotionThe power of evil cloaks you and your allies.Complete Champion (CC)
Evil EmbracedEvil BrandYou embrace the power of your fi endish patron and call upon that power in moments of great need.Champions of Ruin (CR)
Evil’s BlessingCHA 13Entities of utter evil and villainy have a stake in your survival.Elder Evils (EE)
EvisceratorDeath Master, Daunting Presence, Improved Critical, CHA 13The allies of your foes are especially afraid of your critical hits.Libris Mortis: The Book of the Dead (LM)
Evokers MarkSpell Focus (Evocation)You can use your dragonmark to empower your more destructive spells.Dragonmarked (Dra)
Exalted CompanionInstead of an animal companion, you have a magical beast of good alignment.Book of Exalted Deeds (BE)
Exalted SmiteYour smite ability is empowered with holy energy.Book of Exalted Deeds (BE)
Exalted Spell ResistanceCHA 15You are particularly resistant to evil spells.Book of Exalted Deeds (BE)
Exalted TurningYou turn undead with such power that affected undead take damage.Book of Exalted Deeds (BE)
Exalted Wild ShapeYou can use your wild shape ability to take the form of a goodaligned magical beast.Book of Exalted Deeds (BE)
Exceptional ArtisanYou are an expert at creating magic items faster than usual.Eberron Campaign Setting (ECS)
Exceptional DeflectionDeflect Arrows, Improved Unarmed Strike, DEX 21, WIS 19You can deflect any type of ranged attack.Epic Level Handbook (EL)
Exhaled BarrierYou can use your breath weapon to create a wall of energy.Races of the Dragon (RDr)
Exhaled ImmunityYou can use your breath weapon to grant a willing creature immunity to energy.Races of the Dragon (RDr)
Exotic Armor ProficiencyWhen you have this feat associated with a specific kind of exotic armor, such as spidersilk (see above) you understand how to wear that type of exotic armor properly.Shadowdale: The Scouring of the Land (S:TSotL)
Exotic Armor Proficiency (Heavy)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armor Proficiency (Heavy)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armor Proficiency (Light)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armor Proficiency (Light)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armor Proficiency (Medium)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armor Proficiency (Medium)Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly.Races of Stone (RS)
Exotic Armour Proficiency (Heavy)Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly.Underdark (Und)
Exotic Armour Proficiency (Light)Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly.Underdark (Und)
Exotic Armour Proficiency (Medium)Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly.Underdark (Und)
Exotic Shield ProficiencyChoose an exotic shield, such as a gauntlet shield or battle cloak. You are profi cient with that type of exotic shield.Races of Stone (RS)
Exotic Shield ProficiencyChoose an exotic shield, such as a gauntlet shield or battle cloak. You are profi cient with that type of exotic shield.Races of Stone (RS)
Exotic Weapon ProficiencyBase attack bonus +1Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat.Player's Handbook v.3.5 (PH)
Exotic Weapon ProficiencyBase attack bonus +1Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat.Player's Handbook v.3.5 (PH)
Expanded Aura of CourageYour aura of courage protects more allies than normal.Heroes of Battle (HB)
Expanded Ki PoolYou know the secret mantras that grant you greater understanding of your ki.Complete Scoundrel (CS)
Expanded KnowledgeYou learn another power.Expanded Psionics Handbook (XPH)
Expanded PossessionGhost RideYou can ride or possess an additional type of creature.Ghostwalk (Gh)
Expanded PossessionGhost RideYou can ride or possess an additional type of creature.Ghostwalk (Gh)
Expanded Soulmeld CapacityCON 15Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld.Magic of Incarnum (MoI)
Expeditious DodgeDEX 13You're good at avoiding attacks while moving quickly.Races of the Wild (RW)
Expeditious DodgeDEX 13You're good at avoiding attacks while moving quickly.Races of the Wild (RW)
Expel VestigeYou can expel a vestige to which you are bound before the duration of its pact with you has expired.Tome of Magic (TM)
Expert Siege EngineerProfession (siege engineer) 8 ranksYou are particularly skilled at operating siege weapons, such as catapults and battering rams.Heroes of Battle (HB)
Expert SwimmerEndurance, Swim 4 ranksYou swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water.Stormwrack (Sto)
Expert TacticianCombat Reflexes, DEX 13Your tactical skills work to your advantage.Complete Adventurer (CAd)
Expert TacticianBase attack bonus +3Your tactical skill works to your advantage.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Expert TacticianDEX 13, Base attack bonus +2Your tactical skills work to your advantage.Song and Silence: A Guidebook to Bards and Rogues (SaS)
ExpertiseINT 13+You are trained at using your combat skill for defense as well as offensePlayer's Handbook 3.0 (PHB)
Explosive SpellYou can cast spells that blast creatures off their feet.Complete Arcane (CAr)
Explosive SpellYou can cast spells that blast creatures off their feet.Unapproachable East (Una)
Extend MysteryYou can cast mysteries that last longer than normal.Tome of Magic (TM)
Extend PowerYou can manifest powers that last longer than normal.Psionics Handbook 3.0 (PsH3_)
Extend PowerYou can manifest powers that last longer than normal.Expanded Psionics Handbook (XPH)
Extend RageYou are able to maintain your rage longer than most.Eberron Campaign Setting (ECS)
Extend RageYou are able to maintain your rage longer than most.Complete Warrior (CW)
Extend SpellYou can cast spells that last longer than normal.Player's Handbook v.3.5 (PH)
Extend Spreading BreathShape Breath, Spreading Breath, CON 15You can convert your breath weapon into a spread effect that can be used at range.Draconomicon (Dr)
Extend Supernatural AbilityYou can cause a supernatural ability with a duration to last longer than norma 1.Tome of Magic (TM)
Extend UtteranceTruespeak 6 ranksYour utterances have a more lasting effect on the universe.Tome of Magic (TM)
Extended Life SpanYou are exceptionally long-lived.Epic Level Handbook (EL)
Extended RageYour rage lasts longer than it normally would.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Extended RageYour rage lasts longer than it normally would.Unapproachable East (Una)
Extended ReachYour flexible body allows you to reach farther than normal.Savage Species (SS)
Extra AuraYou gain the aura ability of a mantle you have donned.Complete Psionic (CP)
Extra Chakra BindYou gain the ability to use more of your body's centers of power in conjunction with your soulmelds.Magic of Incarnum (MoI)
Extra ContactsCHA 11You make connections and alliances easily.CityScape (Ci)
Extra Domain SpellWIS 15You have chosen to be more specialized in a particular domain.Miniatures Handbook (MH)
Extra EdgeYour ability to deal spell damage is particularly striking.Complete Arcane (CAr)
Extra ExhalationYou can use your breath weapon one more time per day than normal.Races of the Dragon (RDr)
Extra Favored EnemyBase attack bonus +5You select an additional favored enemy.Ghostwalk (Gh)
Extra FollowersLeadership, CHA 13Your charismatic magnetism attracts even more followers to your banner.Heroes of Battle (HB)
Extra Granted ManeuverYou are especially devout or insightful, and you have more control over which ofyour martial maneuvers are currently granted than other crusaders.Tome of Battle: The Book of Nine Swords (ToB)
Extra InvocationYou learn an additional invocation.Complete Arcane (CAr)
Extra Item SpaceYou can wear more magic items than are normally allowed.Savage Species (SS)
Extra MusicYou can use your bardic music more often than you otherwise could.Complete Adventurer (CAd)
Extra MusicYou can use your bardic music more often than you otherwise could.Eberron Campaign Setting (ECS)
Extra MusicThe deity can use its bardic songs more often than it otherwise could.Deities and Demigods (DD)
Extra MusicYou can use your bardic music more often than you otherwise could.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Extra RageYou may rage more frequently than normal.Complete Warrior (CW)
Extra RageYou rage more frequently than you normally could.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Extra Readied ManeuverYou are an unusually perspicacious student of the Sublime Way, and you find it easy to keep alarge number of maneuvers ready for use.Tome of Battle: The Book of Nine Swords (ToB)
Extra RingsForge RingYour familiarity with forging magic rings allows you to make use of more rings than normal.Eberron Campaign Setting (ECS)
Extra Shifter TraitYou manifest a second shifter trait while shifting.Eberron Campaign Setting (ECS)
Extra Shifter TraitYou manifest a second shifter trait while shifting.Monster Manual III (MM3)
Extra Shifter TraitYou manifest a second shifter trait while shifting.Races of Eberron (RE)
Extra SilenceYou can generate a fi eld of silence more often than other whisper gnomes can.Races of Stone (RS)
Extra SlotYou can cast an additional spell.Complete Arcane (CAr)
Extra SlotSpellcaster Level 4You can cast an extra spell.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Extra SlotSpellcaster Level 4thYou can cast an extra spell.Ghostwalk (Gh)
Extra SmitingYou can make more smite attacks.Complete Warrior (CW)
Extra Smiting (Smite Anything)You can make more smite attacks.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Extra Smiting (Smite Good)You can make more smite attacks.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Extra Smiting (Smite Mortals)You can make more smite attacks.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Extra SpellYou learn an additional spell.Complete Arcane (CAr)
Extra SpellSpellcaster Level 3You can learn one more spell.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Extra Spell SecretYou learn an additional spell secret.Complete Arcane (CAr)
Extra StunningStunning FistYou gain extra stunning attacks.Complete Warrior (CW)
Extra Stunning AttacksStunning Fist, Base attack bonus +2You gain extra stunning attacks when fighting unarmed.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Extra TurningYou can turn or rebuke creatures more often than normal.Player's Handbook v.3.5 (PH)
Extra Wild ShapeYou can use wild shape more frequently than you normally could.Complete Divine (CD)
Extra Wild ShapeYou use wild shape more frequently than you normally could.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Extra Wild ShapeYou can use wild shape more frequently than you normally could.Underdark (Und)
Extra Wild ShapeYou can use wild shape more frequently than you normally could.Ghostwalk (Gh)
Extra favored EnemyBase attack bonus +5You select an additional favored enemy.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Extract Demonic EssenceDemon MasteryYou can draw upon the living essence of a willing or captured demon to fuel the creation of items or the casting of potent spells.Fiendish Codex I: Hordes of the Abyss (FCI)
Extraordinary ArtisanYou are an expert at creating magic items at a lower cost than usual.Eberron Campaign Setting (ECS)
Extraordinary ConcentrationConcentration 15 ranksYour mind is so focused that you can cast spells even while concentrating on another spell.Complete Adventurer (CAd)
Extraordinary Spell AimSpellcraft 15 ranksYou can shape a spell's area to exclude one creature from its effects.Complete Adventurer (CAd)
Extraordinary TrapsmithCraft (trapmaking) 9 ranksYou are an expert at constructing mechanical traps.Races of the Dragon (RDr)
Extreme LeapJump 5 ranksYour extraordinary leaping ability carries you over great distances.Complete Scoundrel (CS)
Extreme LeapJump 5 ranksYour extraordinary leaping ability carries you over great distances.Complete Scoundrel (CS)
Eye of MedaniThe power of your dragonmark sharpens your senses.Dragonmarked (Dra)
Eyes in the Back of Your HeadWIS 13Your superior battle sense helps minimize the threat of fl anking attacks.Complete Warrior (CW)
Eyes in the Back of Your HeadBase attack bonus +3The deity's superior battle sense helps minimize the threat of flanking attacks.Deities and Demigods (DD)
Eyes in the Back of Your HeadBase attack bonus +3Your superior battle sense helps minimize the threat of flanking attacks.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Eyes of LightCelestial BloodlineYou can focus the holy power within you to create a beam of destructive light energy.Races of Faerun (Rac)
Eyes of the AbyssYour eyes glow with an inner fire of some unusual color. This glow increases your perception and allows you to see in the dark.Fiendish Codex I: Hordes of the Abyss (FCI)
Eyes to the skyYou have an instinctive sense of when someone is magically watching you.Unearthed Arcana (UA)
Face-ChangerYour mastery of illusions allows you to subtly alter your appearance at whim.Complete Mage (CM)
FadeYou can make your ghost body more diaphanous and difficult to detect.Ghostwalk (Gh)
FadeYou can make your ghost body more diaphanous and difficult to detect.Ghostwalk (Gh)
Fade Into DarknessBy precisely controlling the shadows around you, you render yourself unseen.Drow of the Underdark (DrU)
Fade into ViolenceBluff 6 ranks, Hide 6 ranksWhile the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice. Your frightened demeanor and pitiable appearance causes your opponents to seek out other targets.Player's Handbook II (PH2)
Faith UnswervingDevoted BulwarkThe initiate of the Devoted Spirit knows that his fanaticism and devotion to a cause are enough to carry him through almost anything. This tactical feat allows you to draw on this reservoir of energy. As your foes injure you, you become a more daunting foe.Tome of Battle: The Book of Nine Swords (ToB)
Faith in the FrostYou channel frozen energies from your deity when you turn or rebuke creatures.Frostburn (Fr)
Falling Star StrikeImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +4, WIS 17You have mastered the art of striking a nerve that blinds a humanoid opponent.Oriental Adventures (OA)
Falling Sun AttackStunning FistThe discipline of the Setting Sun teaches you how to turn an opponent's strengths into weaknesses. You can identify precisely the correct spot on your opponent's body to deliver a stunning attack.Tome of Battle: The Book of Nine Swords (ToB)
False PretensesThose who try to charm you get an unpleasant surprise.Unearthed Arcana (UA)
False TheurgyBluff (or) 8 ranks, Sleight of Hand 8 ranks, Spellcraft 8 ranks"How's that magic missile feel? I'm sorry--did you think I was casting sleep?"Complete Scoundrel (CS)
False TheurgyBluff (or) 8 ranks, Sleight of Hand 8 ranks, Spellcraft 8 ranks"How's that magic missile feel? I'm sorry--did you think I was casting sleep?"Complete Scoundrel (CS)
Familiar ConcentrationIn the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you.Lost Empires of Faerun (LE)
Familiar SpellINT 25Your familiar can cast a spell.Dungeon Master's Guide v.3.5 (DMG)
Familiar SpellSpell MasteryYou are so well acquainted with the spells you have mastered that you can store the prepared spells in the mind of your familiar.Underdark (Und)
Familiar SpellYour familiar can use one of your spells as a spell-like ability.Epic Level Handbook (EL)
Far HorizonsBy dedicating yourself to the philosophies of Fharlanghn, you have become a more world-wise and capable traveler.Races of Destiny (RD)
Far ShotPoint Blank ShotYou can get greater distance out of a ranged weapon.Player's Handbook v.3.5 (PH)
FarsightedYou have diffi culty focusing on nearby objects, but your distance vision is more keen than normal.Unearthed Arcana (UA)
Fascinating IlluminationThe lights you create have the power to hypnotize others.Drow of the Underdark (DrU)
Fast HealingCON 25You heal your wounds very quickly.Epic Level Handbook (EL)
Fast HealingCON 25You heal your wounds very quickly.Draconomicon (Dr)
Fast Wild ShapeDEX 13You assume your wild shape faster and more easily than you otherwise could.Complete Divine (CD)
Fast Wild ShapeYou assume your wild shape faster and more easily than you otherwise could.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Fast Wild ShapeDEX 13You can assume your wild shape faster and more easily than you normally could.Ghostwalk (Gh)
Faster HealingYou recover faster than normal.Complete Warrior (CW)
Faster HealingYou recover faster than others do.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
FavoredYou are an active and valued member of your guild, church, or other organization.CityScape (Ci)
Favored CriticalBase attack bonus +5You know how to hit your favored enemies where it hurts.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Favored Magic Foe Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own.Complete Mage (CM)
Favored MysteryThe mystery you choose becomes easier to cast.Tome of Magic (TM)
Favored Power AttackPower AttackYou are able to deal more damage against your favored enemies.Complete Warrior (CW)
Favored Power AttackPower Attack, Base attack bonus +4You can deal more damage to favored enemies.Dragon Compendium (DC)
Favored VestigeChoose one vestige to which you have access. You establish a close, mystical affinity with that spirit.Tome of Magic (TM)
Favored Vestige FocusFavored VestigeThe supernatural abilities of your favored vestige are more potent than normal.Tome of Magic (TM)
Favored in GuildYou are an active and valued member of your guild.Dungeon Master's Guide II (DMG2)
Favored in GuildYou are an active and valued member of your guild.Expedition to Castle Ravenloft (Rav)
Favored in HouseYou are a member of one of the dragonmarked mercantile houses and wield some infl uence in that house.Eberron Campaign Setting (ECS)
Favored of the CompanionsYou swear allegiance to Talisid or one of the Five Companions, the paragons of the guardinals, and in exchange gain power to act on their behalf.Book of Exalted Deeds (BE)
Favored of the ZulkirsThrough your position of prestige among the Red Wizards, you have gained access to secrets of evil magic known to few outside the zulkirs themselves.Player's Guide to Faerûn (PG)
FearlessYou are a stranger to fear. Nothing can shake your courage.Player's Guide to Faerûn (PG)
Fearless DestinyHeroic DestinyYour grand destiny allows you to avoid death.Races of Destiny (RD)
Fearsome NecromancyCreatures subjected to your necromantic spells feel the chill of fear.Complete Mage (CM)
Fearsome and FearlessYou claim descent from the first Akodo, the paragon of samurai virtue. *Clan:* Lion.Oriental Adventures (OA)
FeebleYou are unathletic and uncoordinated. Unearthed Arcana (UA)
Feign WeaknessImproved Unarmed Strike, Base attack bonus +2You capitalize on your foe's perceptions of your unarmed status.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Fell AnimateLiving foes slain by your spell may rise as zombies.Libris Mortis: The Book of the Dead (LM)
Fell ConspiracyKnowledge (religion) 4 ranks, WIS 13You forge a connection with a target to ease communications and to keep you apprised of developments in the field.Exemplars of Evil (EE)
Fell DrainLiving foes damaged by your spell also gain a negative level.Libris Mortis: The Book of the Dead (LM)
Fell Energy SpellYou add a dose of raw necromantic energy to your beneficial spells, making them especially effective for undead creatures.Dragon Compendium (DC)
Fell FrightenLiving foes damaged by your spell are also shaken.Libris Mortis: The Book of the Dead (LM)
Fell ShotPoint Blank Shot, Psionic Shot, DEX 13You can strike your foe with a ranged weapon as if making a touch attack.Psionics Handbook 3.0 (PsH3_)
Fell ShotPoint Blank Shot, Psionic Shot, DEX 13You can strike your foe with a ranged weapon as if making a touch attack.Expanded Psionics Handbook (XPH)
Fell WeakenLiving foes damaged by your spell are also weakened.Libris Mortis: The Book of the Dead (LM)
Feral Animal CompanionYou can enslave a feral animal and adopt it as your animal companion.Champions of Ruin (CR)
Feral MarkYour dragonmark becomes more jagged and angular. As it grows in power, so do your ties to the animal world.Dragonmarked (Dra)
Fey Bloodlinene of your ancestors was a fey creature, or was raised as such. Fey sometimes take humanoid mates or capture children and raise them as their own. Fey-blooded characters vary greatly in appearance but most have some odd feature that marks them, such as a strange eye or hair color. The heirs of dryads are often quite shy but they possess quick minds and an earthy beauty. Grig-blooded characters are mischievous and lighthearted, while those with pixie blood are prone to take their pranks too far. Characters with nixie blood are suspicious beings who tend to avoid strangers but remain fiercely loyal to places or persons they love. Sorcerers with fey blood often have changing, fickle natures. They are quick to laugh and play tricks, but slow to forgive or forget slights. They adventure primarily out of a sense of alienation, seeking some place or group to which they can belong. They are fond of spells that deceive and manipulate emotions, such as charm person.Dragon Compendium (DC)
Fey HeritageYou are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by your ancestors.Complete Mage (CM)
Fey LegacyFey HeritageThe magical powers of your ancestors manifest in you.Complete Mage (CM)
Fey PowerFey HeritageYour fey heritage augments the power of certain types of magic.Complete Mage (CM)
Fey PresenceFey HeritageYou share your ancestors' knack for playing tricks on the minds of others.Complete Mage (CM)
Fey SkinFey HeritageYour fey heritage guards you against all weapons except those crafted from the dreaded cold iron.Complete Mage (CM)
Fey's FateFey BloodlineYou are touched by the luck of your ancestors.Dragon Compendium (DC)
Fiendish BloodlineBase Fortitude save +1, Base Reflex save +1, Base Will save +1Some of your latent fiendish abilities, inherited from an unusually powerful fiendish ancestor, have matured.Races of Faerun (Rac)
Fiendish BloodlineOne of your distant ancestors was an evil outsider. The characteristics you display might depend in part on the kind of fiendish heritage you have. Many of your bloodline are dark in coloration, although great variation can exist depending on your specific ancestry. Evil outsiders such as demons and devils produce a surprisingly large number of offspring on the Material Plane. Their descendants are frequently (but not always) evil. Demon-blooded characters and others descended from beings native to the chaotic evil realms are usually chaotic themselves, and at their worst they can be prone to greedy or lustful behavior. Those with devil blood, on the other hand, tend to be lawful. They have no compunctions about bending the rules as far as possible, but they rarely break them. Like their fiendish ancestors, devil-spawn are known for keeping their word. Characters with fiendish blood often seem driven-- even haunted--by the potential for evil within them, especially if they try to hold to a neutral or good path. They frequently adventure out of a restlessness caused by their own internal struggles, although sometimes they do so simply because they enjoy killing and adventuring provides a perfect outlet for that tendency. Such characters usually prefer spells of darkness and deception, even if they are good-aligned.Dragon Compendium (DC)
Fiendish HeritageYou are descended from creatures native to the Lower Planes. You share some of your ancestors' natural resistance to poison, and you are resistant to the magic of good foes.Planar Handbook (PlH)
Fiendish HeritageYou are descended from creatures native to the Lower Planes. You share some of your ancestors' natural resistance to poison, and you are resistant to the magic of good foes.Complete Mage (CM)
Fiendish LegacyFiendish HeritageThe magical powers of your ancestors manifest in you.Complete Mage (CM)
Fiendish PowerFiendish HeritageYour fiendish heritage augments the power of certain types of magic.Complete Mage (CM)
Fiendish PresenceFiendish HeritageYou share your ancestors' ability to tamper with the minds of weak-minded fools.Complete Mage (CM)
Fiendish ResistanceFiendish HeritageYour bloodline inures you against corrosion and fire.Complete Mage (CM)
Fiendish Summoning SpecialistKnowledge (the planes) 2 ranks, Knowledge (religion) 2 ranksYou can select from a larger number of options when summoning evil creatures.Planar Handbook (PlH)
Fiery BurstYou channel your magical talent into a blast of fire.Complete Mage (CM)
Fiery FistImproved Unarmed Strike, Stunning Fist, DEX 13, WIS 13By channeling your Ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage.Player's Handbook II (PH2)
Fiery FistImproved Unarmed Strike, Stunning Fist, DEX 13, WIS 13By channeling your Ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage.Player's Handbook II (PH2)
Fiery Ki DefenseFiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13You channel your ki energy into a cloak of fl ame that injures all who attempt to strike you.Player's Handbook II (PH2)
Fiery Ki DefenseFiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13You channel your ki energy into a cloak of fl ame that injures all who attempt to strike you.Player's Handbook II (PH2)
Fiery SpellYour fire magic is bolstered, further scorching your enemies.Sandstorm (Sa)
Filth EaterYou grew up in the sewers of Sharn or a similarly unsanitary environment. You are highly resistant to the effects of disease and can usually eat spoiled food without suffering ill effects.Sharn: City of Towers (Sh)
Filthy OutburstDark Speech, Base Will save +7You shriek a phrase in the Dark Speech to deafen or torment those around you.Elder Evils (EE)
Final StrikeYour death throes are destructive.Savage Species (SS)
Fine Wild ShapeYou can wild shape into animals of Fine size.Epic Level Handbook (EL)
Fine Wild ShapeYou can wild shape into animals of Fine size.Epic Level Handbook (EL)
Fire BloodlineOne ofyour ancestors was a creature of elemental fire. Your physical characteristics might vary with the type of elemental creature from which you are descended, but you're likely to have wild red or coal-black hair and either smoky gray or golden eyes. Your heritage probably stems from one of the humanoid-shaped beings from the Elemental Plane of Fire, although elemental fire creatures native to the Material Plane can contribute this bloodline as well. The descendants of azers see fire as a tool, and they love crafts that control the power of flame. They tend to prefer a regimented life and usually keep their destructive natures in tight check, although they are no less dangerous because of that forbearance. The descendants of fire mephits have a mischievous nature and enjoy destructive pranks, while characters with steam mephits in their ancestry consider themselves above such behavior and often look down on others with considerable arrogance. Fire giant spawn can be ruthless in achieving their goals, and even others with fire blood see them as brutal. None, however, can be as cruel as the descendants of salamanders. Usually hot-tempered and unpredictable, characters with the Fire Bloodline feat can also be passionate, egotistical, and unusually prone to destructive behavior. They usually adventure for a chance at personal gain and glory. Fire holds a primal fascination and fear for most creatures, and scions of this bloodline use that to their advantage, often choosing mind-affecting spells to supplement their preferred destructive flame spells.Dragon Compendium (DC)
Fire DevotionYou can burn your enemies with your melee attacks.Complete Champion (CC)
Fire HeritageYou are descended from creatures native to the Elemental Plane of Fire. You share some of your ancestors' natural reaction speed, and your natural attacks are red-hot. Planar Handbook (PlH)
Fist of the HeavensSanctify Ki Strike, Stunning Fist, WIS 15Your stunning attack is empowered by celestial might.Book of Exalted Deeds (BE)
Fist of the HeavensSanctify Ki Strike, Stunning Fist, WIS 15Your stunning attack is empowered by celestial might.Book of Exalted Deeds (BE)
Fists of IronImproved Unarmed Strike, Stunning FistYou have learned the secrets of imbuing your unarmed attacks with extra force.Complete Warrior (CW)
Fists of IronImproved Unarmed Strike, Base attack bonus +2You have learned the secrets of imbuing your unarmed attacks with extra force.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Fists of IronImproved Unarmed Strike, Base attack bonus +2You have learned the secrets of imbuing your unarmed attacks with extra force.Oriental Adventures (OA)
Flash CastingCHA 13Your passion for magic manifests visibly when you cast a spell.Dragon Compendium (DC)
Flash Frost SpellYour spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost.Player's Handbook II (PH2)
FlayPower Attack, STR 13When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's fl esh, causing intense pain. This attack is wholly ineffective against armored foes, but it tears through natural defenses.Player's Handbook II (PH2)
FlayPower Attack, STR 13When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's fl esh, causing intense pain. This attack is wholly ineffective against armored foes, but it tears through natural defenses.Player's Handbook II (PH2)
Flay FoeSTR 15, Base attack bonus +6You are skilled at fl aying the fl esh from your enemy's bones.Champions of Ruin (CR)
Fleet of FootRun, DEX 15You run nimbly, able to turn corners without losing momentum.Complete Warrior (CW)
Fleet of FootRun, DEX 15The deity runs so nimbly that it can turn corners without losing momentum.Deities and Demigods (DD)
Fleet of FootYou are extraordinarily swift.Player's Guide to Faerûn (PG)
Fleet of FootRun, DEX 15You run so nimbly that you can turn corners without losing momentum.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Flensing StrikeWeapon Focus (kama)You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way.Eberron Campaign Setting (ECS)
Flick of the WristQuick Draw, Sleight of Hand 5 ranks, DEX 17With a single motion, you can draw a light weapon and make a devastating attack.Complete Warrior (CW)
Flick of the WristQuick Draw, Sleight of Hand 5 ranks, DEX 17With a single motion, you can draw a light weapon and make a devastating attack.Races of the Wild (RW)
Flick of the WristQuick Draw, DEX 17With a single motion, you can draw a light weapon and make a devastating attack.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Fling AllyRock Hurling (or racial ability to throw rocks), STR 19You can launch your comrades into the air as if they were thrown weapons.Races of Stone (RS)
Fling EnemySTR 19When you're wrestling a foe, you can lift him into the air and hurl him.Races of Stone (RS)
Fling EnemySTR 23You can pick up an opponent and fling it.Savage Species (SS)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual IV (MM4)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual II (MM2)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual II (MM2)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual III (MM3)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual v.3.5 (MM)
Flyby AttackA creature with this feat can attack on the wing.Monster Manual V (MM5)
Flyby AttackThe creature can attack on the wing.Monster Compendium: Monsters of Faerûn (Mon)
Flyby AttackYou attack while on the wing.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Flyby BreathFlyby AttackYou can employ your breath weapon in a highspeed attack pass.Dragonlance Campaign Setting (DCS)
Flying Fish LeapJump 8 ranks, Swim 4 ranksYou can hurl yourself out of the water with ease.Stormwrack (Sto)
Flying KickImproved Unarmed Strike, Power Attack, Jump 4 ranks, STR 13You literally leap into battle, dealing devastating damage.Complete Warrior (CW)
Flying KickPower Attack, Improved Unarmed Strike, Jump 4 ranks, STR 13You literally leap into battle, dealing devastating damage.Oriental Adventures (OA)
Flying TigerExotic Weapon Proficiency (Hook sword), Weapon Focus (Hook sword), Two-Weapon Fighting (or the ability to treat the hook sword as a special monk weapon), DEX 15, Base attack bonus +1You have mastered the style of fighting with two hook swords at the same time, and you can perform astounding maneuvers with them.Secrets of Sarlona (SoS)
FocusedYou can keep your attention on a task despite many distractions; however, events in the background pass you by.Unearthed Arcana (UA)
Focused AntimagicA beholder with this feat can focus the antimagic of its central eye to target a single person or object.Lords of Madness (LoM)
Focused LexiconTruespeak 6 ranksYour utterances have greater effect against a certain type of creature.Tome of Magic (TM)
Focused MindConcentration 2 ranksWhen you have the opportunity to concentrate on a task, you usually do very well at it.Races of the Wild (RW)
Focused PerceptionBlind-FightWhen you concentrate your faculties, your power of sight pierces the darkness.Complete Psionic (CP)
Focused ShieldYour mental focus makes you more adept at using your shield.Races of Stone (RS)
Focused ShieldShield ProficiencyYour mental focus makes you more adept at using your shield.Complete Psionic (CP)
Focused Skill UserYou can take advantage of your psionic focus in new ways.Complete Psionic (CP)
Focused SunderPower Attack, Improved Sunder, STR 13You can sense the stress points on others' weapons.Expanded Psionics Handbook (XPH)
Foe HunterIn lands threatened by evil nonhumans, many warriors learn ways to fight effectively against these creatures. You have served as a member of a militia or military unit devoted to protecting your home from the fierce raiders who trouble the area. Regions: Chult, Cormyr, Damara, the Lake of Steam, the North, the Moonsea, Tashalar, Tethyr, Vaasa, shield dwarf, wood elf.Forgotten Realms Campaign Setting (FRCS)
Foe HunterIn a land threatened by fi erce raiders, you have learned to fi ght effectively against certain foes. You know their ways and how to beat them. Home Region --- Favored Enemy Cormyr --- Humanoids (goblinoid). Chult --- Humanoids (goblinoid). The Dragon Coast --- Dragons. The Galena Mountains --- Humanoids (goblinoid). Impiltur --- Demons. The Moonsea --- Humanoids (orc). The North --- Humanoids (orc). Samarach --- Yuan-ti. The Spine of the World --- Humanoids (orc) Tashalar --- Yuan-ti Thindol --- Yuan-ti Player's Guide to Faerûn (PG)
Foe HunterYou have been trained in the methods of fighting various kinds of yuan-ti.Ghostwalk (Gh)
Foe HunterYou have been trained in the methods of fighting various kinds of yuan-ti.Ghostwalk (Gh)
Foe SpecialistSneak attack +1d6You are trained at how to damage a particular type of foe.Miniatures Handbook (MH)
Follower of the Scaly WayYou are an adherent of Sammaster's teachings. You hold dragons in high esteem and revere the sacred ones (Dracoliches).Dragons of Faerun (DrF)
Font of InspirationINT 15Dungeonscape (Du)
Font of LifeHeroes of Horror (HH)
Foot and Fist MasteryImproved Unarmed Strike, Power Attack, Roundabout Kick, Flying Kick, Fists of Iron, Deflect Arrows, Jump 5 ranks, Tumble 5 ranksYou have mastered the martial arts style of "Foot and Fist"--a hard form emphasizing strikes with the hands and feet.Oriental Adventures (OA)
Forbidden LoreYou gain hideous insights into subjects not meant to be understood by mortal minds.Heroes of Horror (HH)
Force of PersonalityCHA 13You have cultivated an unshakable belief in your self-worth. Your sense of self and purpose are so strong that they bolster your willpower.Complete Adventurer (CAd)
Force of WillIron WillYou are able to resist psionic attacks with extreme force of will.Expanded Psionics Handbook (XPH)
Forceful Staff StyleImproved Unarmed Strike, Weapon Focus (quarterstaff)You can stun people with your quarterstaff and push them around after you stun them.Ghostwalk (Gh)
Forceful Staff StyleImproved Unarmed Strike, Weapon Focus (quarterstaff)You can stun people with your quarterstaff and push them around after you stun them.Ghostwalk (Gh)
Forest Gnome PhantasistYou can protect your forest home with a variety of phantasms and patterns to befuddle your foes.Races of Faerun (Rac)
ForesterFaerűn's great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in its ways. Regions: Chondalwood, Dalelands, the Great Dale, the High Forest, ghostwise halfling, moon elf, wild elf, wood elf.Forgotten Realms Campaign Setting (FRCS)
ForesterYou are one with Faerűn's mighty forests. Few can match your woodcraft or your skill on your chosen battlefi eld.Player's Guide to Faerûn (PG)
Forge Epic RingForge Ring, Knowledge (arcana) 35 ranks, Spellcraft 35 ranksYou can craft magic rings of epic power.Epic Level Handbook (EL)
Forge Epic RingForge Ring, Knowledge (arcana) 35 ranks, Spellcraft 35 ranksYou can craft magic rings of epic power.Epic Level Handbook (EL)
Forge RingYou can create magic rings, which have varied magical effects.Player's Handbook v.3.5 (PH)
ForgeheartBecause you are inured to the hellish heat of your homeland, you are resistant to blasts of fi re that would damage other creatures.Player's Guide to Faerûn (PG)
Forked TongueYou speak with a honeyed voice that bends listeners to your will.Serpent Kingdoms (SK)
Formation ExpertBase attack bonus +6You are trained at fighting in ranks and fi les.Complete Warrior (CW)
Formation ExpertBase attack bonus +6You are trained at fighting in ranks and fi les.Complete Warrior (CW)
Fortify SpellYou cast spells that more easily penetrate spell resistance.Complete Arcane (CAr)
Fortify SpellYou can cast spells that easily penetrate spell resistance.Unapproachable East (Una)
Fortuitous Strike You can hit a foe in just the right place.Complete Scoundrel (CS)
Fragile ConstructYour innate attunement to the forces of entropy allows you to weaken objects with the force of your will.Complete Champion (CC)
FrailYou are thin and weak of frame. Unearthed Arcana (UA)
Frantic RageYour divine madness allows you to channel your fury into frenetic agility rather than might.Faiths of Eberron (FE)
Freerunner You can move in more baffling ways than others.Complete Scoundrel (CS)
Freezing The LifebloodImproved Unarmed Strike, Stunning Fist, WIS 17You can paralyze a humanoid opponent with an unarmed attack.Complete Warrior (CW)
Freezing The LifebloodImproved Unarmed Strike, Stunning Fist, WIS 17You can paralyze a humanoid opponent with an unarmed attack.Complete Warrior (CW)
Freezing TouchCorrupting TouchYour touch is supernaturally cold.Ghostwalk (Gh)
Freezing TouchCorrupting TouchYour touch is supernaturally cold.Ghostwalk (Gh)
Freezing the LifebloodImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +5, WIS 17You can paralyze a humanoid opponent with an unarmed attack.Oriental Adventures (OA)
Friend of the EarthEarth BloodlineYour deep affinity for the earth enables you to move across it with greater ease than others.Dragon Compendium (DC)
Friends of the TribesYou are deeply familiar with the tribes of the Talenta Plains.Player's Guide to Eberron (PE)
Frightful MoanHaunting Appearance, CHA 15You can unleash a moan that panics creatures near you.Ghostwalk (Gh)
Frightful MoanHaunting Appearance, CHA 15You can unleash a moan that panics creatures near you.Ghostwalk (Gh)
Frightful PresenceIntimidate 9 ranks, CHA 15Like a dragon, your mere presence can terrify those around you.Draconomicon (Dr)
Frightful PresenceFrightful Moan, Haunting Appearance, CHA 15Your very presence can cause others to be stricken with fear.Ghostwalk (Gh)
Frightful PresenceFrightful Moan, Haunting Appearance, CHA 15Your very presence can cause others to be stricken with fear.Ghostwalk (Gh)
From Smite to SongPerform (any) 3 ranksYou can channel your destructive holy energy into powerful song magic for the glory of Milil.Champions of Valor (CV)
Frostfell ProdigySnowcasting, Frozen Magic, Cold Focus, CON 13You gain additional bonus spells in cold regions.Frostburn (Fr)
Frozen BerserkerWhen you enter your barbarian rage, your body becomes infused with cold energy.Frostburn (Fr)
Frozen MagicSnowcasting, CON 13Your cold spells are more powerful when you cast them in a cold region.Frostburn (Fr)
Frozen Wild ShapeYou can assume the form of magical beasts with the cold subtype.Frostburn (Fr)
Full ManifestationYou can manifest fully when you would otherwise be forced to be incorporeal.Ghostwalk (Gh)
Full ManifestationYou can manifest fully when you would otherwise be forced to be incorporeal.Ghostwalk (Gh)
Furious ChargeYour people are known for their love of battle, and they rarely waste time in meeting a foe blade-to-blade. You know how to make the most of a charge.Player's Guide to Faerûn (PG)
Furious InhalationCON 13While raging, you can use your breath weapon to deal energy damage with your bite attacks.Races of the Dragon (RDr)
Galifaran ScholarKnowledge (history) 4 ranksYou have made an exhaustive study of the history of Galifar, from the earliest roots of the Five Nations, through the formation of the united Kingdom of Galifar, and on to the Last War and the dissolution of the kingdom. The depth of your study gives you great insight into the whole field of knowledge surrounding the history of Galifar.Player's Guide to Eberron (PE)
Gape of the SerpentLike a snake, you can stretch your mouth to an outlandish extent to accommodate immense prey.Serpent Kingdoms (SK)
Gape of the SerpentYou can swallow larger creatures than normal.Savage Species (SS)
Gargantuan Wild ShapeYou can wild shape into animals of Gargantuan size.Epic Level Handbook (EL)
Gargantuan Wild ShapeYou can wild shape into animals of Gargantuan size.Epic Level Handbook (EL)
Gatekeeper initiateYou have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations.Eberron Campaign Setting (ECS)
Gatekeepers MarkAs a member of the Gatekeepers sect, you have learned how to use the power of your dragonmark to better fight.Dragonmarked (Dra)
Generous SacrificeCON 15You can relieve your afflictions by donating them to an ally.Exemplars of Evil (EE)
Genie LoreYou have studied centuries of Calishite lore regarding geniekind. REGION: Calimshan.Races of Faerun (Rac)
Gestalt AnchorYour strong bond to your quori spirit allows you and your kalashtar allies to move and act as a fluid unit.Races of Eberron (RE)
Gestalt AnchorYour strong bond to your quori spirit allows you and your kalashtar allies to move and act as a fluid unit.Races of Eberron (RE)
Gestalt AnchorYou have a strong bond to the psionic entity you host. When you are around other hosts, you can move and act together as a fluid unit.Complete Psionic (CP)
Gestalt MightYou call on your inner spirit to provide you with a burst of adrenaline.Secrets of Sarlona (SoS)
Gestalt MightYou call on your inner spirit to provide you with a burst of adrenaline.Secrets of Sarlona (SoS)
Ghost AttackBase attack bonus +3Your deadly strikes against incorporeal foes always find their mark.Expanded Psionics Handbook (XPH)
Ghost FlightGhost GlideYour fully manifested ghost body can fly.Ghostwalk (Gh)
Ghost FlightGhost GlideYour fully manifested ghost body can fly.Ghostwalk (Gh)
Ghost GlideYour fully manifested ghost body can slowly fly.Ghostwalk (Gh)
Ghost GlideYour fully manifested ghost body can slowly fly.Ghostwalk (Gh)
Ghost HandYou can move small objects in a limited manner when you are a ghost.Ghostwalk (Gh)
Ghost HandYou can move small objects in a limited manner when you are a ghost.Ghostwalk (Gh)
Ghost HealingEctoplasmYou can transfer some of your own ectoplasm to another ghost to heal it.Ghostwalk (Gh)
Ghost HealingEctoplasmYou can transfer some of your own ectoplasm to another ghost to heal it.Ghostwalk (Gh)
Ghost RideYou can hide within the physical body of a living creature, perceiving the world through its senses, but without the ability to control the host.Ghostwalk (Gh)
Ghost RideYou can hide within the physical body of a living creature, perceiving the world through its senses, but without the ability to control the host.Ghostwalk (Gh)
Ghost ScarredKnowledge (religion) 8 ranksYou are adept at fi ghting incorporeal undead.Libris Mortis: The Book of the Dead (LM)
Ghost SmitingWIS 13You can use your smite ability (smite evil for a paladin, smite undead for a Deathwarden chanter, and so on) to smite ghosts.Ghostwalk (Gh)
Ghost-Touch SpellYou know how to tune your damaging spells to affect ghosts without harming other creatures.Ghostwalk (Gh)
Ghostly GraspCHA 15You can handle corporeal objects even while incorporeal.Libris Mortis: The Book of the Dead (LM)
Giant BanemagicYou can cast spells that deal additional damage lo giants.Secrets of Xen'drik (SX)
Giant's ToughnessYou are amazingly tough.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
GiantbaneTumble 5 ranksYou are trained in fighting foes larger than you are.Complete Warrior (CW)
GiantbaneTumble 5 ranksYou are trained in fighting foes larger than you are.Complete Warrior (CW)
Gift Of The Spider QueenYou can combine your racial spell-like abilities in new and potent ways.Drow of the Underdark (DrU)
Gift of DiscernmentYou can rely on your conscience to steer you away from evil deeds.Player's Guide to Faerûn (PG)
Gift of FaithWIS 13You have an unusual capacity to trust in divine providence working all things for the good.Book of Exalted Deeds (BE)
Gift of GraceYou can improve the saving throws of your allies by sharing some of your divine grace.Book of Exalted Deeds (BE)
Gift of TonguesYou have an intuitive talent for learning languages. Regions: Moon elf, sun elf.Races of Faerun (Rac)
Gift of TonguesYou have an intuitive talent for learning languages.Ghostwalk (Gh)
Gifted GeneralYour ancestor Daidoji Yurei, an ancient daimyo of the Daidoji family, was a gifted general--the first in Rokugan to use guerilla tactics. *Clan:* Crane.Oriental Adventures (OA)
Githyanki BattlecasterA creature with this feat ignores arcane spell failure chances when wearing light armor.Monster Manual IV (MM4)
Githyanki CharmYou can leverage your psionic daze psi-like ability to gain greater control over subjects.Complete Psionic (CP)
Githyanki CharmYou can leverage your psionic daze psi-like ability to gain greater control over subjects.Complete Psionic (CP)
Githyanki ControlYou can leverage your far hand psi-like ability to gain greater control over objects.Complete Psionic (CP)
Githyanki ControlYou can leverage your far hand psi-like ability to gain greater control over objects.Complete Psionic (CP)
Githyanki DismissalYou can leverage your dimension door psi-like ability to gain greater control over other creatures' locations.Complete Psionic (CP)
Githyanki DismissalYou can leverage your dimension door psi-like ability to gain greater control over other creatures' locations.Complete Psionic (CP)
Githyanki Dragonrider Ride 5 ranksA creature with this feat has a knack for getting along with red dragons.Monster Manual IV (MM4)
Githyanki EctoformYou can leverage your concealing amorpha psi-like ability to gain greater control over your own body.Complete Psionic (CP)
Githyanki EctoformYou can leverage your concealing amorpha psi-like ability to gain greater control over your own body.Complete Psionic (CP)
Githzerai BurstYou can leverage your cat fall psi-like ability to gain greater control over yourself in your environment.Complete Psionic (CP)
Githzerai BurstYou can leverage your cat fall psi-like ability to gain greater control over yourself in your environment.Complete Psionic (CP)
Githzerai FeedbackYou can leverage your _inertial armor_ psi-like ability to further insulate yourself from harm.Complete Psionic (CP)
Githzerai FeedbackYou can leverage your _inertial armor_ psi-like ability to further insulate yourself from harm.Complete Psionic (CP)
Githzerai KnockYou can leverage your concussion blast psi-like ability to gain such fine control over manipulating force that you can open locks or sealed doors.Complete Psionic (CP)
Githzerai KnockYou can leverage your concussion blast psi-like ability to gain such fine control over manipulating force that you can open locks or sealed doors.Complete Psionic (CP)
Githzerai LinkYou can leverage your psionic daze psi-like ability to forge direct mental contact with another creature.Complete Psionic (CP)
Githzerai LinkYou can leverage your psionic daze psi-like ability to forge direct mental contact with another creature.Complete Psionic (CP)
Gloom RazorShadow Blade, Hide 9 ranks, Base attack bonus +6The teachings of the Shadow Hand discipline allow you to confuse your enemies. Your attacks and parries are infused with the stuff of shadow. Through careful training and discipline, you learn to use your ki to inhibit a foe's fighting ability with your shadowy nature.Tome of Battle: The Book of Nine Swords (ToB)
Gloom StrikeSneak attack +3d6Your sneak attacks leave a residue of darkness that clouds your enemy's vision.Drow of the Underdark (DrU)
Glorious WeaponsYou can channel positive or negative energy to imbue your allies' weapons with an alignment.Complete Divine (CD)
Gnoll FerocityYou embody the savage ferocity of your people. When you fl y into a berserk rage, you can bite opponents with your powerful jaws.Races of the Wild (RW)
Gnome Foe KillerYour battle techniques against your racial foes improve.Races of Stone (RS)
Gnome Tunnel AcrobaticsKnowledge (dungeoneering) 2 ranksGoblin raiding parties whisper of the crazed but effective tactics that gnome tunnel guards use to defend their homes. The gnomes excel at using acrobatics to penetrate enemy ranks or launch devastating attacks from above.Dungeonscape (Du)
Gnome Tunnel AcrobaticsKnowledge (dungeoneering) 2 ranksGoblin raiding parties whisper of the crazed but effective tactics that gnome tunnel guards use to defend their homes. The gnomes excel at using acrobatics to penetrate enemy ranks or launch devastating attacks from above.Dungeonscape (Du)
GoadCHA 13You are skilled at inducing opponents to attack you.Complete Adventurer (CAd)
GoadCHA 13You are skilled at inducing opponents to attack you.Complete Adventurer (CAd)
GoadCHA 13You are skilled at inducing opponents to attack you.Miniatures Handbook (MH)
GoadCHA 13You are skilled at inducing opponents to attack you.Miniatures Handbook (MH)
GoadBase attack bonus +1, CHA 13You are skilled at inducing opponents to attack you.Races of Stone (RS)
GodsightCHA 13You enjoy the special blessing of a deity of the Mulhorandi pantheon, who has granted you unerring powers of perception.Lost Empires of Faerun (LE)
Gold Dragon Lineage Draconic Heritage (gold)You can harness the legacy of your gold dragon ancestry to protect your allies.Dragon Magic (DM)
Gold Dwarf DweomersmithYou have learned the secrets of gold dwarf magic that creates or enhances weapons.Races of Faerun (Rac)
Good DevotionThe power of good shields you and your allies.Complete Champion (CC)
Good Karma You can use your luck to aid an ally--at the risk of your own neck.Complete Scoundrel (CS)
Gorebrute EliteYour mighty charge attack can knock down foes.Races of Eberron (RE)
Grace of GhallandaThe power of your dragonmark fills you with social grace, and diplomacy becomes your shield.Dragonmarked (Dra)
Graft FleshHeal 10 ranksYou can apply a certain type of grafts to other living creatures or to yourself.Fiend Folio (FF)
Graft FleshHeal 10 ranksYou can apply a certain type of grafts to other living creatures or to yourself.Libris Mortis: The Book of the Dead (LM)
Graft FleshHeal 10 ranksYou can apply a certain type of graft to other living creatures or to yourself.Lords of Madness (LoM)
Graft Illithid FleshYou can apply illithid grafts to other living creatures or to yourself. (See Illithid Grafts in Chapter 5: Equipment and Magic Items.) Underdark (Und)
Graft Yuan-Ti FleshHeal 10 ranksYou can apply yuan-ti grafts to other living creatures or to yourself.Serpent Kingdoms (SK)
Grand MalevolenceGhost Ride, Iron Will, Minor Malevolence, Malevolence, CHA 17You can possess multiple creatures and control their actions.Ghostwalk (Gh)
Grand MalevolenceGhost Ride, Iron Will, Minor Malevolence, Malevolence, CHA 17You can possess multiple creatures and control their actions.Ghostwalk (Gh)
Grappling BlockImproved Unarmed Strike, Deflect Arrows, Expertise, Improved Disarm, Combat Reflexes, INT 13You can catch and pin an opponent's weapon with your bare hands.Oriental Adventures (OA)
Grass TrekkerYou are adapted to a plains environment.Savage Species (SS)
Great BiteYou know how to hit where it hurts with your fangs.Eberron Campaign Setting (ECS)
Great CaptainLeadership, Knowledge (geography) 7 ranks, Profession (sailor) 7 ranksYou are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding.Stormwrack (Sto)
Great CharismaYour powers of persuasion and leadership are greater than normal.Epic Level Handbook (EL)
Great CleaveCleave, Power Attack, STR 13You can wield a melee weapon with such power that you can strike multiple times when you fell your foes.Player's Handbook v.3.5 (PH)
Great CleaveCleave, Power Attack, STR 13You can wield a melee weapon with such power that you can strike multiple times when you fell your foes.Player's Handbook v.3.5 (PH)
Great ConstitutionYour health and endurance are greater than normal.Epic Level Handbook (EL)
Great CrafterYour ancestor, Kaiu, was the first and greatest blacksmith of the Crab clan. Kaiu forged the weapons which the Crab used against the Shadowlands, and gave his name to the engineering school of the clan. *Clan:* Crab.Oriental Adventures (OA)
Great DexterityYour agility and coordination are greater than normal.Epic Level Handbook (EL)
Great DiplomatYou are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior. *Clan:* Phoenix.Oriental Adventures (OA)
Great Flyby AttackFlyby AttackYou can make multiple flyby attacks in a round.Savage Species (SS)
Great FortitudeYou are tougher than normal.Player's Handbook v.3.5 (PH)
Great IntelligenceYour powers of reason and learning are greater than normal.Epic Level Handbook (EL)
Great Ki ShoutKi Shout, CHA 13, Base attack bonus +9Your _ki_ shout can panic your opponents.Oriental Adventures (OA)
Great RendYou know how to hit where it hurts with your claws.Eberron Campaign Setting (ECS)
Great SmitingCHA 25Your smite attacks are much more powerful than normal.Dungeon Master's Guide v.3.5 (DMG)
Great Smiting (Smite Evil)CHA 25Your smite attacks are much more powerful than normal.Epic Level Handbook (EL)
Great Smiting (Smite Good)CHA 25Your smite attacks are much more powerful than normal.Epic Level Handbook (EL)
Great Stag BerserkerYour fighting style employs aggressive charges in the manner of your lodge's totem animal.Unapproachable East (Una)
Great StaminaYour ancestor, Daidoji Masashigi, gave his life defending the Kaiu Wall alongside the Crab at the Battle of the Landbridge. *Clan:* Crane.Oriental Adventures (OA)
Great StrengthYour muscle and physical power are greater than normal.Epic Level Handbook (EL)
Great SunderPower Attack, Sunder, STR 13You can sense the stress points on others' weapons.Psionics Handbook 3.0 (PsH3_)
Great TeamworkYou are a descendant of Hida Banuken, the Crab champion who oversaw the construction of the Kaiu Wall during the Battle of the Cresting Wave. *Clan:* Crab.Oriental Adventures (OA)
Great ThrowImproved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes, DEX 13You can throw your opponents to the ground, choosing where they land and dealing damage in the process.Oriental Adventures (OA)
Great WisdomYour willpower and insight are greater than normal.Epic Level Handbook (EL)
Great and SmallBy channeling the spirits of all creatures, you can increase or decrease your size without otherwise changing your form.Complete Champion (CC)
Greater Aberrant DragonmarkLesser Aberrant DragonmarkAs it increases in power, your aberrant dragonmark expands to cover much of your body.Dragonmarked (Dra)
Greater Cold FocusCold FocusYour cold spells are now even more potent than before.Frostburn (Fr)
Greater Corrupt Spell FocusCorrupt Spell FocusYour corrupt spells are now even more potent than they were before.Heroes of Horror (HH)
Greater DragonmarkLeast Dragonmark, Lesser DragonmarkYou have a greater dragonmark.Eberron Campaign Setting (ECS)
Greater Heavy Armor OptimizationHeavy Armor Optimization, Armor Proficiency (heavy), Base attack bonus +8You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.Races of Stone (RS)
Greater Heavy Armor OptimizationHeavy Armor Optimization, Armor Proficiency (heavy), Base attack bonus +8You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.Races of Stone (RS)
Greater Kiai ShoutKiai Shout, CHA 13Your kiai shout can panic your opponents.Complete Warrior (CW)
Greater LegacyLeast Legacy, Lesser Legacy, Character Level 17You awaken the most powerful abilities of a specific item of legacy.Weapons of Legacy (WL)
Greater LegacyLeast Legacy, Lesser Legacy, Character Level 17thYou awaken the most powerful abilities of a specific item of legacy.Expedition to the Demonweb Pits (EDP)
Greater ManyshotManyshot, Point Blank Shot, Rapid Shot, DEX 17You are skilled at firing many arrows at once, even at different opponents.Expanded Psionics Handbook (XPH)
Greater ManyshotManyshot, Point Blank Shot, Rapid Shot, DEX 17You are skilled at firing many arrows at once, even at different opponents.Expanded Psionics Handbook (XPH)
Greater Mighty RoarMighty RoarYou unsettle opponents with a dreadful roar as you attack.Savage Species (SS)
Greater MultigrabMultigrab, STR 19, DEX 15You can grapple enemies effortlessly with your natural weapons.Serpent Kingdoms (SK)
Greater MultigrabMultigrab, STR 19, DEX 15You can grapple enemies effortlessly with your natural weapons.Savage Species (SS)
Greater Multiweapon FightingImproved Multiweapon Fighting, Multiweapon Fighting, DEX 19A deity with three or more hands can fight with a weapon in each hand. The deity can make up to three attacks per round with each extra weapon.Deities and Demigods (DD)
Greater Multiweapon FightingImproved Multiweapon Fighting, Multiweapon Fighting, DEX 19, Base attack bonus +15A creature with three or more arms can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon.Savage Species (SS)
Greater Multiweapon FightingImproved Multiweapon Fighting, Multiweapon Fighting, Multidexterity, DEX 19, Base attack bonus +15A creature with three or more hands can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon.Epic Level Handbook (EL)
Greater Path FocusChoose a path of shadow magic to which you have air applied the Path Focus feat. Your mysteries of that path a now even more potent.Tome of Magic (TM)
Greater Power PenetrationPower PenetrationYour powers are especially potent at breaking through power resistance.Psionics Handbook 3.0 (PsH3_)
Greater Power PenetrationPower PenetrationYour powers are especially potent at breaking through power resistance.Expanded Psionics Handbook (XPH)
Greater Power SpecializationPower Specialization, Weapon Focus (ray)You deal more damage with your powers.Expanded Psionics Handbook (XPH)
Greater Powerful chargePowerful ChargeYou can charge with extra force.Eberron Campaign Setting (ECS)
Greater Powerful chargePowerful ChargeYou can charge with extra force.Miniatures Handbook (MH)
Greater Powerful chargePowerful ChargeYou can charge with extra force.Miniatures Handbook (MH)
Greater Psionic EndowmentPsionic EndowmentYou can use meditation to focus your powers.Expanded Psionics Handbook (XPH)
Greater Psionic FistPsionic Fist, STR 13You can charge your unarmed strike or natural weapon with additional damage potential.Expanded Psionics Handbook (XPH)
Greater Psionic FocusYour powers within your primary discipline have even greater potency.Psionics Handbook 3.0 (PsH3_)
Greater Psionic ShotPoint Blank Shot, Psionic ShotYou can charge your ranged attacks with additional damage potential.Expanded Psionics Handbook (XPH)
Greater Psionic WeaponPsionic Weapon, STR 13You can charge your melee weapon with additional damage potential.Expanded Psionics Handbook (XPH)
Greater ResiliencyYour extraordinary resilience to damage increases.Complete Warrior (CW)
Greater ResiliencyYour extraordinary resilience to damage increases.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Greater Shifter DefenseBy delving deeper into your shifter heritage, you develop the ability to ignore some damage from every attack.Eberron Campaign Setting (ECS)
Greater Spell FocusSpell FocusThe deity chooses a school of magic to which it already has applied the Spell Focus feat. Its magic spells of that school are even more potent than normal.Deities and Demigods (DD)
Greater Spell FocusChoose a school of magic, such as illusion. Your spells of that school are far more potent than normal.Epic Level Handbook (EL)
Greater Spell FocusSpell FocusChoose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.- Forgotten Realms Campaign Setting (FRCS)
Greater Spell FocusSpell FocusChoose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are now even more potent than before.Player's Handbook v.3.5 (PH)
Greater Spell FocusSpell FocusGreater Spell Focus [General] Choose a school of magic to which you already have applied the Spell Focus feat. Your magic spells of that school are now even more potent than before.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Greater Spell PenetrationSpell PenetrationThe deity's spells are especially potent, defeating spell resistance more readily than normal.Deities and Demigods (DD)
Greater Spell PenetrationSpell PenetrationYour spells are especially potent, defeating spell resistance more readily than normal.Forgotten Realms Campaign Setting (FRCS)
Greater Spell PenetrationSpell PenetrationGreater Spell Penetration [General] Your spells are especially potent, defeating spell resistance more readily than normal.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Greater Spell PenetrationSpell PenetrationYour spells are remarkably potent, breaking through spell resistance more readily than normal.Player's Handbook v.3.5 (PH)
Greater Spell PenetrationSpell PenetrationYour spells are especially potent, defeating spell resistance more readily than normal.Epic Level Handbook (EL)
Greater Two-Weapon DefenseImproved Two-Weapon Defense, Two-Weapon Fighting, DEX 19When fighting with two weapons, your defenses are extraordinarily strong.Complete Warrior (CW)
Greater Two-Weapon DefenseImproved Two-Weapon Defense, Two-Weapon Fighting, DEX 19When fighting with two weapons, your defenses are extraordinarily strong.Complete Warrior (CW)
Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon FightingThe deity is a master at fighting two-handed.Deities and Demigods (DD)
Greater Two-Weapon FightingImproved Two-Weapon FightingYou are a master at fighting two-handed.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon Fighting, DEX 19You are a master at fighting two-handed.Player's Handbook v.3.5 (PH)
Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon Fighting, DEX 19You are a master at fighting two-handed.Player's Handbook v.3.5 (PH)
Greater Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon Fighting, Ambidexterity, Base attack bonus +15You are a master at fighting two-handed.Epic Level Handbook (EL)
Greater Weapon FocusWeapon Focus (with selected weapon)Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon.Player's Handbook v.3.5 (PH)
Greater Weapon FocusWeapon Focus (with selected weapon)Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon.Player's Handbook v.3.5 (PH)
Greater Weapon SpecializationChoose one type of weapon, such as greataxe, for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.Player's Handbook v.3.5 (PH)
Greater Weapon SpecializationChoose one type of weapon, such as greataxe, for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.Player's Handbook v.3.5 (PH)
Greater WitchlightEctoplasm, WitchlightYour witchlight can last longer, become hotter, or give off more light.Ghostwalk (Gh)
Greater WitchlightEctoplasm, WitchlightYour witchlight can last longer, become hotter, or give off more light.Ghostwalk (Gh)
Green BondWIS 11You have an empathic bond with one of the spirit trees around Manifest.Ghostwalk (Gh)
Green Dragon LineageDraconic Heritage (green)Your link to your green dragon ancestors allows you to weaken the wills of others.Dragon Magic (DM)
Green EarPerform (any) 10 ranksYour bardic music can affect plant creatures.Complete Adventurer (CAd)
Green EarPerform 10 ranksYour bardic music and virtuoso performance affect plants and plant creatures.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Greenbound SummoningYou are learned in a long-forgotten manner of summoning once practiced by the Eaerlanni elves of the High Forest. Creatures answering your call are automatically imbued with the powers of the forest.Lost Empires of Faerun (LE)
Greensinger InitiateYou have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey.Eberron Campaign Setting (ECS)
Greensingers MarkYour dragonmark increases the damage you deal to aberrations and evil outsiders while in a wild shape.Dragonmarked (Dra)
Grell AlchemyKnowledge (dungeoneering) 3 ranks, INT 13A creature that has this feat has studied the alien and disturbing arcane lore of the grell, and understands the magical and physical laws by which their spells and devices function.Lords of Madness (LoM)
GrenadierYou are skilled in using grenadelike weapons. You excel at tossing them to just the right spot to maximize the amount of damage they cause as they burst open upon the battlefi eld.Player's Handbook II (PH2)
GrenadierYou are skilled in using grenadelike weapons. You excel at tossing them to just the right spot to maximize the amount of damage they cause as they burst open upon the battlefi eld.Player's Handbook II (PH2)
Grim VisageYour eyes have seen a lot, and now they show everyone that you aren't to be trifled with. Even glib people stammer in your presence. Regions: Damaran human.Races of Faerun (Rac)
Grizzly's ClawsYou can grow claws as sharp as those of a bear.Complete Divine (CD)
Group Fake-OutBluff 8 ranksYou lean left, go right, and leave a whole group of enemies holding the bag.Complete Scoundrel (CS)
Group Fake-OutBluff 8 ranksYou lean left, go right, and leave a whole group of enemies holding the bag.Complete Scoundrel (CS)
Group InspirationPerform 30 ranksYour bardic powers can inspire more allies than normal.Complete Adventurer (CAd)
Group InspirationPerform 30 ranksYou can inspire competence or greatness in more than one ally simultaneously.Epic Level Handbook (EL)
Gruesome FinishBase attack bonus +6You deliver a terrifying blow to finish off a victim and strike fear into the hearts of your enemies.Exemplars of Evil (EE)
Guardian SpiritYour watchful spirit is more capable than normal.Complete Arcane (CAr)
Guerilla ScoutYou know how to use your senses to greater effect.Heroes of Battle (HB)
Guerilla WarriorYou know how to move stealthily, even when armored.Heroes of Battle (HB)
Guided SpellYour spells zero in on a specific target.Dragon Compendium (DC)
GuildmasterFavored in Guild, LeadershipYou are one of the leaders of your guild.Dungeon Master's Guide II (DMG2)
Haft StrikeTwo-Weapon FightingYou have learned to fight with both ends of a pole arm.Dragon Compendium (DC)
Haft StrikeTwo-Weapon FightingYou have learned to fight with both ends of a pole arm.Dragon Compendium (DC)
Half-Dragon Form Sorcerer level 5You can assume a half-dragon form, allowing you to retain some of the physical prowess of your true form while still being able to move among humans.Dragons of Ebberon (DE)
Half-Giant StompYou can use your stomp psi-like ability more often.Complete Psionic (CP)
Half-Giant StompYou can use your stomp psi-like ability more often.Complete Psionic (CP)
Half-Giant ThundererYou can use your stomp psi-like ability to far greater effect.Complete Psionic (CP)
Half-Giant ThundererYou can use your stomp psi-like ability to far greater effect.Complete Psionic (CP)
Halruuan AdeptYou have studied the old cooperative spellcasting traditions of Halruaa, and you are well-versed in the rites and arcana of Halruuan magic.Shining South (ShS)
Hammer FistImproved Unarmed Strike, STR 13You are trained in an unarmed fighting style that emphasizes a two-handed strike.Races of Faerun (Rac)
Hammer FistImproved Unarmed Strike, STR 13You are trained in an unarmed fighting style that emphasizes a two-handed strike.Dragon Compendium (DC)
Hammer FistImproved Unarmed Strike, STR 13You are trained in an unarmed fighting style that emphasizes a two-handed strike.Dragon Compendium (DC)
Hammer and PitonClimb 3 ranksYou can drive pitons into your foes, giving you a useful perch from which to strike.Dungeonscape (Du)
Hammer and PitonClimb 3 ranksYou can drive pitons into your foes, giving you a useful perch from which to strike.Dungeonscape (Du)
Hammer's EdgeImproved Bull Rush, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, or scimitar), Weapon Focus (warhammer or light hammer), STR 15You are a master of the style of fighting with a hammer and sword at the same time, and have learned to hammer your foes into the ground with your tremendous blows.Complete Warrior (CW)
HamstringYou can wound your opponents' legs, hampering their movement.Complete Warrior (CW)
HamstringYou can wound an opponents' legs, hampering his or her movement.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Hand Crossbow FocusBase attack bonus +1Your hand crossbow attacks gain accuracy and speed.Drow of the Underdark (DrU)
Hand Crossbow FocusBase attack bonus +1Your hand crossbow attacks gain accuracy and speed.Drow of the Underdark (DrU)
Hand of TyrYou have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit. Most who take this feat wrap their right hands in white gauze, voluntarily refraining from using the hand. Others have lost their hand in battle, and a few fanatical followers of the Maimed God choose to cut off their hand to demonstrate their zeal and devotion to Tyr's faith.City of Splendors: Waterdeep (CSW)
Hands of a HealerCHA 13You can heal more damage than normal by laying on hands.Book of Exalted Deeds (BE)
Hard of HearingYou have a slight hearing impairment, and to compensate, you have become more in tune with your other senses.Unearthed Arcana (UA)
Hardened FleshCorpsecrafterUndead you raise or create can better handle themselves in a fi ght.Libris Mortis: The Book of the Dead (LM)
HardyYou are made of tougher stuff than the average person, but you're not quite as quick to react to dangerous effects.Unearthed Arcana (UA)
Harem TrainedYou have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem. REGION: Calimshan.Races of Faerun (Rac)
Harvester of SoulsBase attack bonus +11When you deliver a killing blow, you destroy both the flesh and the soul.Elder Evils (EE)
Hashalaq AncestorCHA 13The hashalaq quori essence within you allows you to sense the emotions of others.Player's Guide to Eberron (PE)
Hasty SpiritYour watchful spirit lends you a burst of speed in times of great need.Complete Mage (CM)
Haunting AppearanceControl Visage, Improved Control Visage, CHA 11You can make your ghost body assume a terrifying appearance that can frighten observers.Ghostwalk (Gh)
Haunting AppearanceControl Visage, Improved Control Visage, CHA 11You can make your ghost body assume a terrifying appearance that can frighten observers.Ghostwalk (Gh)
Haunting MelodyPerform 9 ranksYou can use your music to inspire fear.Eberron Campaign Setting (ECS)
Haunting MelodyPerform 9 ranksYou can use your music to inspire fear.Heroes of Horror (HH)
Haunting VoiceYou can make your voice originate from another location.Ghostwalk (Gh)
Haunting VoiceYou can make your voice originate from another location.Ghostwalk (Gh)
Hawk's VisionSpot 4 ranksYou can improve your visual acuity.Complete Adventurer (CAd)
Hazing StrikeImproved Unarmed Strike, DEX 13, WIS 13, Base attack bonus +2Your successful stunning attack clouds the mind as it hampers the body.Secrets of Sarlona (SoS)
Hazing StrikeImproved Unarmed Strike, DEX 13, WIS 13, Base attack bonus +2Your successful stunning attack clouds the mind as it hampers the body.Secrets of Sarlona (SoS)
Head Shot By striking at your opponent's head, you can temporarily disrupt his thought processes.Complete Scoundrel (CS)
Headlong RushYou charge your foes with immense force, heedless of your own safety.Races of Faerun (Rac)
Heads UpYou are capable of using the gaze attacks of a slain creature. Why should monsters have all the fun?Dragon Compendium (DC)
Healer's Luck Your spells can heal more damage.Complete Scoundrel (CS)
Healing DevotionYou can heal damage faster than normal.Complete Champion (CC)
Healing FactorWhen your current period of shifting ends, you heal a limited amount of damage.Eberron Campaign Setting (ECS)
Healing FactorWhen your current period of shifting ends, you heal a limited amount of damage.Monster Manual III (MM3)
Healing FlamesBase Will save +3You can draw energy from open flames to heal yourself.Races of Faerun (Rac)
Healing HandsHeal 5 ranksYou can bring someone back from the brink of death.Complete Scoundrel (CS)
Healing HandsHeal 5 ranksYou can bring someone back from the brink of death.Complete Scoundrel (CS)
Healing SoulHeal 1 ranks, CON 13You can draw upon the soul energy of incarnum to heal your wounds.Magic of Incarnum (MoI)
Healing StrikeYour dragonmark allows you to heal and fight at the same time.Dragonmarked (Dra)
Hear The UnseenBlind-Fight, Listen 5 ranksYour sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced.Complete Adventurer (CAd)
Heart of Dragons Knowledge (religion) 3 ranksYou imbue your allies with draconic power.Dragon Magic (DM)
Heart of IncarnumYou tap into the power of your heart chakra to gain resilience.Magic of Incarnum (MoI)
Heart of SiberysYou channel the power of your Siberys dragonmark to protect and heal any ally in combat.Dragonmarked (Dra)
Heart of the NabassuYour ancestry traces back to a place where the Abyss meets the Negative Energy Plane.Fiendish Codex I: Hordes of the Abyss (FCI)
Heat EnduranceBase Fortitude save +2Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments.Sandstorm (Sa)
Heat ToleranceYou are used to living in hot, humid conditions.Shining South (ShS)
Heavy Armor OptimizationArmor Proficiency (heavy)You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.Races of Stone (RS)
Heavy Armor OptimizationArmor Proficiency (heavy)You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.Races of Stone (RS)
Heavy LithodermsYou have stony growths on your skin that afford you protection against attacks.Races of Stone (RS)
Heavyweight WingsReinforced Wings, STR 15Your superior strength allows you to fl y while heavily burdened.Races of the Dragon (RDr)
Heighten BreathCON 13Your breath weapon is even more deadly than normal.Draconomicon (Dr)
Heighten PowerYou can manifest a power as if it were higher level than it actually is.Psionics Handbook 3.0 (PsH3_)
Heighten SpellYou can cast a spell as if it were a higher-level spell than it actually is.Player's Handbook v.3.5 (PH)
Heighten Spell-like abilityYou can use a spell-like ability as if it were a higher spell-level equivalent than it actually is.Complete Arcane (CAr)
Heighten TurningExtra Turning, CHA 13You can affect more powerful undead with your turning or rebuking attempts.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Heighten TurningExtra Turning, CHA 13You can affect more powerful undead with your turning or rebuking attempts.Faiths & Pantheons (FP)
Heighten TurningExtra Turning, CHA 13You can affect more powerful undead with your turning or rebuking attempts.Libris Mortis: The Book of the Dead (LM)
Heighten TurningExtra Turning, CHA 13You can affect more powerful undead with your turning or rebuking attempts.Ghostwalk (Gh)
Hellbound knightDisciple of DarknessA devoted disciple of the Nine Hells, you have sworn to strike down creatures that oppose law and threaten tyranny.Champions of Ruin (CR)
HellswornEvil Brand, Weapon Focus, Knowledge (the planes) 9 ranksYou have made a pact with a foul devil from the Nine Hells. In exchange, you can channel the power of that dreadful plane.Exemplars of Evil (EE)
Heretic of the FaithYou stray significantly from the teachings of your faith.Power of Faerun (PF)
Heroic ChannelingYou can call on your personal strength of will io channel positive or negative energy into divine feats.Faiths of Eberron (FE)
Heroic CompanionYour luck extends to your companion creature.Magic of Eberron (MoE)
Heroic DestinyYou have a destiny to fulfill.Races of Destiny (RD)
Heroic DevotionYour devotion to your faith allows you to manipulate fate at the expense of some spellcasting ability.Faiths of Eberron (FE)
Heroic FocusDespite the dangers all around, you can quickly regain your psionic focus.Magic of Eberron (MoE)
Heroic MetamagicIn times of great need, you can call upon a heroic reserve of power to strengthen your spells.Races of Eberron (RE)
Heroic SpiritYou have a larger reservoir of luck than the average hero.Eberron Campaign Setting (ECS)
HibernateEndurance, CON 13When you sleep, you heal at an increased rate.Dragon Compendium (DC)
Hidden BladeQuick Draw, Sleight of Hand 5 ranksYou can quickly draw a hidden weapon to make a deadly strike.Complete Scoundrel (CS)
Hidden BladeQuick Draw, Sleight of Hand 5 ranksYou can quickly draw a hidden weapon to make a deadly strike.Complete Scoundrel (CS)
Hidden StrengthSorcerer level 5When you assume a humanoid form, you retain some of your draconic strength.Dragons of Ebberon (DE)
Hidden TalentYour mind wakes to a previously unrealized talent for psionics.Expanded Psionics Handbook (XPH)
Hide PowerYou can manifest powers without a telltale display.Psionics Handbook 3.0 (PsH3_)
High Sword Low AxeImproved Trip, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, scimitar or shortsword), Weapon Focus (battleaxe, handaxe, or dwarven waraxe)You have mastered the style of fighting with sword and axe at the same time, and have learned to use this unusual pairing of weapons to pull your opponents off their feet.Complete Warrior (CW)
Highborn DrowYou have learned how to tap into the advanced magical abilities of your drow noble heritage.Races of Faerun (Rac)
Highborn DrowYou have learned how to tap into the advanced magical abilities available to you through your drow noble heritage.Underdark (Und)
Highborn DrowBase Will save +2When you take this feat, you have learned how to tap into the advanced magical abilities of your noble drow heritage.Shadowdale: The Scouring of the Land (S:TSotL)
Hin WandermageYou have a natural affinity for spells that take you from place to place.Races of Faerun (Rac)
Hindering OpportunistCombat ReflexesWhen you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him.Player's Handbook II (PH2)
Hindering SongDeafening Song, Perform 27 ranksYour bardic music interferes with opposing spellcasters.Epic Level Handbook (EL)
Hold the LineCombat ReflexesYou are trained in defensive techniques against charging opponents.Complete Warrior (CW)
Hold the LineCombat Reflexes, Base attack bonus +2The deity is trained in defensive techniques against charging opponents.Deities and Demigods (DD)
Hold the LineCombat Reflexes, Base attack bonus +2You are trained in defensive techniques against charging opponents.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Hold the LineCombat ReflexesYou are trained in defensive techniques against charging opponents.Shining South (ShS)
Holy Ki StrikeImproved Unarmed Strike, Sanctify Ki Strike, CHA 15Your unarmed attacks deal extra damage to evil creatures.Book of Exalted Deeds (BE)
Holy PotencyBase attack bonus +4You have learned to manipulate the energies of the divine to great martial effect.Complete Champion (CC)
Holy RadianceNimbus of Light, CHA 15You can increase the intensity of the light surrounding you to damage undead creatures.Book of Exalted Deeds (BE)
Holy StrikeYour attacks deal great damage to evil creatures.Complete Divine (CD)
Holy StrikeYour attacks deal great damage to evil creatures.Epic Level Handbook (EL)
Holy SubdualSubduing StrikeYou can turn bonus damage into nonlethal damage.Book of Exalted Deeds (BE)
Holy SubdualSubduing StrikeYou can turn bonus damage into nonlethal damage.Book of Exalted Deeds (BE)
Holy WarriorYour zeal on the battlefield allows you to deal extra damage in combat.Complete Champion (CC)
HonestYou are naturally straightforward and sincere. This quality helps you persuade people to your viewpoint, but you have difficulty telling lies and seeing deception in others.Unearthed Arcana (UA)
Honest MerchantYour ancestor, Bayushi Tesaguri, was the son of Bayushi Junzen, Scorpion Clan Champion. He did not trust the Yogo family, so he gave three of the Black Scrolls of Fu Leng to his son, Tesaguri. Tesaguri, however, betrayed this trust by selling the Scrolls to the Phoenix clan--and paid for his crime with his life. *Clan:* Scorpion.Oriental Adventures (OA)
Honor boundKeeping your word and upholding your honor is of great importance to you.Dragonlance Campaign Setting (DCS)
Horrific AppearanceControl Visage, Improved Control Visage, Haunting Appearance, CHA 17You can blast creatures with your simple appearance.Ghostwalk (Gh)
Horrific AppearanceControl Visage, Improved Control Visage, Haunting Appearance, CHA 17You can blast creatures with your simple appearance.Ghostwalk (Gh)
Horse NomadYou have been raised in a culture that relies upon riding and shooting for survival. Regions: Hordelands, the Shaar, Vaasa (the Ride only).Forgotten Realms Campaign Setting (FRCS)
Horse NomadYou have been raised in a culture that relies upon riding and shooting.Player's Guide to Faerûn (PG)
Host FocusYou can use a psi-like ability granted by a host feat an extra time each day.Complete Psionic (CP)
Hostile MindCHA 15Your mind recoils violently against those who use psionics against you.Expanded Psionics Handbook (XPH)
Hostile Mind, ImprovedCHA 15You have mental defenses erected against telepathic attacks.Complete Psionic (CP)
HoverThe creature can halt its forward motion while flying, regardless of its maneuverability.Monster Manual II (MM2)
HoverThe creature can halt its forward motion while flying, regardless of its maneuverability.Monster Manual II (MM2)
HoverThe creature can come to a halt in midair.Monster Manual v.3.5 (MM)
HoverThe creature can come to a halt in midair.Monster Manual V (MM5)
Hulking BruteYou possess a truly impressive stature.Dragonlance Campaign Setting (DCS)
Human HeritageYour human heritage is more prominent than in others of your kind.Races of Destiny (RD)
Hunters MarkYour dragonmark makes it easier to hunt and kill your favored enemies.Dragonmarked (Dra)
Hurling ChargeQuick Draw, Base attack bonus +6You are trained in using thrown weapons as part of a charge attack.Miniatures Handbook (MH)
Hurling ChargeQuick Draw, Base attack bonus +6You are trained in using thrown weapons as part of a charge attack.Miniatures Handbook (MH)
Hurricane BreathThe power of elemental air you hold in your mind allows you to exhale the wind. Complete Mage (CM)
Hyena Tribe HunterYou have learned the secrets of hunting from the hyena that roams the lands where your tribe wanders.Shining South (ShS)
Iaijutsu MasterYou are not only descended from Kakita, the greatest duelist ever to have lived, but you share a karmic tie to his spirit. *Clan:* Crane.Oriental Adventures (OA)
Ice HarmonicsPerform (sing) 6 ranksYou can use your voice to shatter ice.Frostburn (Fr)
Ice Troll BerserkerWhen raging, your skin becomes very thick and tough like the ice trolls that plague parts of your homeland.Unapproachable East (Una)
Icy CallingSnowcasting, CON 13Your summon spells work better in the frostfell if you summon native creatures.Frostburn (Fr)
Ignore Material ComponentsSpellcraft 25 ranksYou need not use any material components in casting your spells.Epic Level Handbook (EL)
Ignore Special RequirementsThe strange constraints thai vestiges place on their summoning are meaningless to you.Tome of Magic (TM)
IlliterateYou cannot read, but you have devoted yourself to learning other skills.Unearthed Arcana (UA)
Illithid BlastYou can convert your psionic energy into a mind blast.Complete Psionic (CP)
Illithid Bloodlinelllithids frequently perform experiments on their slaves, grafting and splicing bits from one species onto another. Often, illithids use body parts from their own race to augment their slaves. Eventually, some of these enhanced slaves escape back to their own people. You are the descendant of one such escaped slave. Creatures with the Illithid Bloodline feat tend toward no particular alignment, personality trait, or overall outlook. They do, however, typically share certain physical traits, such as lacking hair but possessing black eyes and pale skin with a slightly purplish tint. Sorcerers who have an escaped illithid slave in their ancestry tend to select spells that manipulate or ruin the mind. They favor enchantment spells above all others.Dragon Compendium (DC)
Illithid CompulsionIllithid HeritageYou can call upon your heritage and enhance your ability to manipulate the minds of other creatures.Complete Psionic (CP)
Illithid EnthusiastWhen you manipulate the minds of other creatures, you are heartened and emboldened by your success.Complete Psionic (CP)
Illithid ExtractionIllithid Heritage, Illithid Grapple (4)Your acceptance of your illithid heritage is so encompassing that you have learned how to extract the train of a helpless victim.Complete Psionic (CP)
Illithid ExtractionIllithid Heritage, Illithid Grapple (4)Your acceptance of your illithid heritage is so encompassing that you have learned how to extract the train of a helpless victim.Complete Psionic (CP)
Illithid GrappleYou embrace more of your illithid heritage, and grow at least one long purplish tentacle that you can reveal and unfurl when you open your mouth.Complete Psionic (CP)
Illithid HeritageSomewhere in the deeps of time, your bloodline was polluted with illithid influence. Recognizing this taint but deciding to make the best of it, you have decided to embrace your connection with your illithid bloodline for the power it can offer you.Complete Psionic (CP)
Illithid LegacyYou have realized greater psionic power through your illithid heritage.Complete Psionic (CP)
Illithid Legacy, GreaterIllithid LegacyYour knowledge of psionic power has grown even further due to your illithid heritage.Complete Psionic (CP)
Illithid SkinYour skin takes on the glistening, rubbery, green-mauve consistency of your illithid parentage.Complete Psionic (CP)
Imbued HealingYou imbue your healing spells with additional BENEFITS: based on the power of your belief.Complete Champion (CC)
Imbued SummoningAugment Summoning, Spell Focus (conjuration)Your summoning spells gain an element of surprise. You can summon creatures that come into existence with the benefit of a spell such as invisibility or bull's strength.Player's Handbook II (PH2)
Impeding Attack Your strikes render your target temporarily clumsy and awkward.Complete Scoundrel (CS)
Imperious CommandIntimidate 8 ranks, CHA 15You strike deep and abiding terror in your foes.Drow of the Underdark (DrU)
Imprint StoneYou can create power stones to store psionic powers.Expanded Psionics Handbook (XPH)
Imprint StoneYou can create power stones to store psionic powers.Expanded Psionics Handbook (XPH)
Improved AidYou are descended from Hida Tadaka, the great Crab daimyo who gave his life to avert a war between his clan and the Lion. *Clan:* Crab.Oriental Adventures (OA)
Improved Alignment-Based Casting (Chaos)Your spells of a particular alignment are more powerful than normal.Epic Level Handbook (EL)
Improved Alignment-Based Casting (Evil)Your spells of a particular alignment are more powerful than normal.Epic Level Handbook (EL)
Improved Alignment-Based Casting (Good)Your spells of a particular alignment are more powerful than normal.Epic Level Handbook (EL)
Improved Alignment-Based Casting (Law)Your spells of a particular alignment are more powerful than normal. Your spells of a particular alignment are more powerful than normal.Epic Level Handbook (EL)
Improved Arrow of DeathPoint Blank Shot, Precise Shot, DEX 19, WIS 19Epic Level Handbook (EL)
Improved Assume Supernatural AbilityAssume Supernatural Ability, WIS 17You gain skill with using a supernatural ability of an assumed form.Savage Species (SS)
Improved Aura of CourageCHA 25Your aura of courage is stronger than normal.Epic Level Handbook (EL)
Improved Aura of DespairCHA 25Your aura of despair is wider than normal.Epic Level Handbook (EL)
Improved BindingIntimidate 4 ranksYou are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can.Tome of Magic (TM)
Improved Buckler DefenseYou can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class.Complete Warrior (CW)
Improved Buckler DefenseYou can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class.Complete Warrior (CW)
Improved Bull RushPower Attack, STR 13Your Bull Rush is more effective.Player's Handbook v.3.5 (PH)
Improved Bull RushPower Attack, STR 13Your Bull Rush is more effective.Player's Handbook v.3.5 (PH)
Improved CohortLeadership, CHA 15You attract a more powerful cohort than you normally would.Heroes of Battle (HB)
Improved Cold EnduranceCold EnduranceYour training and natural hardiness have improved your natural resistance to cold temperatures.Frostburn (Fr)
Improved Combat CastingCombat Casting, Concentration 25 ranksYou heighten your ability to cast spells while threatened without fear of being attacked.Complete Arcane (CAr)
Improved Combat CastingCombat Casting, Concentration 25 ranksYou can cast spells while threatened without fear of being attacked.Epic Level Handbook (EL)
Improved Combat ExpertiseCombat Expertise, INT 13, Base attack bonus +6You have mastered the art of defense in combat.Complete Warrior (CW)
Improved Combat ExpertiseCombat Expertise, INT 13, Base attack bonus +6You have mastered the art of defense in combat.Complete Warrior (CW)
Improved Combat ReflexesCombat Reflexes, DEX 21You can respond to any number of opponents who let their defenses down.Epic Level Handbook (EL)
Improved Control VisageControl Visage, CHA 11You can change your ghost form's appearance.Ghostwalk (Gh)
Improved Control VisageControl Visage, CHA 11You can change your ghost form's appearance.Ghostwalk (Gh)
Improved Cooperative MetamagicSilent Spell, Still Spell, Quicken Spell, Spellcraft 30 ranksYour ability to enhance an ally's spell during casting is expanded.Player's Guide to Faerûn (PG)
Improved CounterspellYou understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.Epic Level Handbook (EL)
Improved CounterspellYou understand the nuances of magic to such an extent that you can counter your opponents' spells with great efficiency.Forgotten Realms Campaign Setting (FRCS)
Improved CounterspellYou understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.Player's Handbook v.3.5 (PH)
Improved CriticalChoose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.Player's Handbook v.3.5 (PH)
Improved CriticalChoose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.Player's Handbook v.3.5 (PH)
Improved Damage ReductionYou gain damage reduction or improve your existing damage reduction.Eberron Campaign Setting (ECS)
Improved DarkvisionYour ability to see in the dark is greater than normal.Epic Level Handbook (EL)
Improved Death AttackEpic Level Handbook (EL)
Improved DeflectionGhost HandYou are adept at deflecting things before they strike you.Ghostwalk (Gh)
Improved DeflectionGhost HandYou are adept at deflecting things before they strike you.Ghostwalk (Gh)
Improved DisarmCombat Expertise, INT 13You know how to disarm opponents in melee combat.Player's Handbook v.3.5 (PH)
Improved DisarmCombat Expertise, INT 13You know how to disarm opponents in melee combat.Player's Handbook v.3.5 (PH)
Improved DiversionBluff 4 ranksYou can create a diversion to hide quickly and with less effort.Complete Adventurer (CAd)
Improved DiversionBluff 4 ranksYou can create a diversion to hide quickly and with less effort.Complete Adventurer (CAd)
Improved Draconian Breath WeaponDraconian Breath Weapon, Base Will save +8You have mastered your draconic heritage and improved on your innate breath weapon.Dragonlance Campaign Setting (DCS)
Improved Draconic AuraYou draw power from your dragonmark to enhance your draconic aura.Dragonmarked (Dra)
Improved Dragon WingsDragon WingsYour draconic wings now grant you flight.Races of the Dragon (RDr)
Improved Elemental Heritage [Air]Air Heritage, Earth Heritage, Fire HeritageYou have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects.Planar Handbook (PlH)
Improved Elemental Heritage [Earth]Air Heritage, Earth Heritage, Fire HeritageYou have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects.Planar Handbook (PlH)
Improved Elemental Heritage [Fire]Air Heritage, Earth Heritage, Fire HeritageYou have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects.Planar Handbook (PlH)
Improved Elemental Heritage [Water]Air Heritage, Earth Heritage, Fire HeritageYou have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects.Planar Handbook (PlH)
Improved Elemental Wild ShapeWIS 25You can take the form of a larger variety of elementals than normal.Dungeon Master's Guide v.3.5 (DMG)
Improved Elemental Wild ShapeWIS 25You can take the form of a larger variety of elementals than normal.Dungeon Master's Guide v.3.5 (DMG)
Improved Elemental Wild ShapeWIS 25You can take the form of a greater variety of elementals than normal.Epic Level Handbook (EL)
Improved Energy DrainCHA 15You draw extra power from your energy-drained victims.Libris Mortis: The Book of the Dead (LM)
Improved Energy ResistanceChoose one form of energy to which you have a natural (not spell- or item-granted) resistance. Your inherent resistance to this kind of energy is more effective than normal.Races of Faerun (Rac)
Improved Essentia CapacityCON 15Your capability of investing essentia improves.Magic of Incarnum (MoI)
Improved FamiliarYou can acquire a new familiar from a nonstandard list of creatures.Complete Scoundrel (CS)
Improved FamiliarThis feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar (see Familiars, page 52 of the Player's Handbook). This feat was originally presented on page 200 of the Dungeon Master's Guide; the description here provides new alternatives for arcane spellcasters who want familiars to stand beside them in battle.Complete Warrior (CW)
Improved FamiliarSo long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list.Forgotten Realms Campaign Setting (FRCS)
Improved FamiliarRefer to the Improved Familiar feat description on page 200 of the Dungeon Master's Guide. In addition to the choices presented there, t he f ollowing f am iliars a re a vailable i n a F ORGOTTEN REALMS campaign. Familiar --- Alignmentr --- Level. Deathfang(RAC) --- Neutral evil --- 9th. Flying snake(RAC) --- Neutral --- 3rd. Lizard, spitting crawlerFOR --- Neutral --- 3rd. Lynx(RAC) --- Neutral --- 3rd. Osquip(RAC) --- Neutral evil --- 5th. Tressym --- Neutral good --- 5th. Improved familiars do not grant any special abilities to their masters other than the Alertness feat, an empathic link, and the ability to share spells with the familiar.Player's Guide to Faerûn (PG)
Improved FamiliarSee the discussion of the Improved Familiar feat in Chapter 1 of the FORGOTTEN REALMS Campaign Setting. Table A-5 shows additional improved familiars from this book that are available with this feat.Races of Faerun (Rac)
Improved FamiliarRefer to the Improved Familiar feat on page 200 of the Dungeon Master's Guide. In addition to those choices, the following familiars are available in a FORGOTTEN REALMS campaign. Improved familiars do not grant any special abilities to theri masters other than the Alertness feat, an empathic link, and hte ability to share spells with the familiar. Familiar --- Alignment --- Level. Jaculi(SK) --- Chaotic evil --- 5th. Lizard, spitting crawler(For) --- Neutral --- 3rd. Mlarraun(SK) --- Neutral --- 5th. Muckdweller(SK) --- Lawful evil --- 5th. Snake, deathfang(Rac) --- Neutral evil --- 9th. Snake, fl ying(Rac) --- Neutral --- 3rd. Snake, glacier(SK) --- Neutral --- 3rd. Snake, tree python(SK) --- Chaotic evil --- 3rd. Snake, whipsnake(SK) --- Neutral --- 3rd.Serpent Kingdoms (SK)
Improved FamiliarAs long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Improved Favored EnemyYou know how to hit your favored enemies where it hurts.Complete Warrior (CW)
Improved Favored EnemyDungeon Master's Guide v.3.5 (DMG)
Improved Favored EnemyEpic Level Handbook (EL)
Improved FeintCombat Expertise, INT 13You are skilled at misdirecting your opponent's attention in combat.Player's Handbook v.3.5 (PH)
Improved FlightYou have gained greater maneuverability when flying than you would normally have.Races of the Wild (RW)
Improved FlightYou gain greater maneuverability when flying than you would normally have.Complete Adventurer (CAd)
Improved FlightImproved Flight [General] You gain greater maneuverability when flying than you would normally have.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Improved FlightYou gain greater maneuverability when flying than you would normally have.Races of Faerun (Rac)
Improved Flight ItemKnowledge (the planes) 6 ranksYou have learned to make use of the manifest zone in Sharn to craft magic items that grant superior flight.Sharn: City of Towers (Sh)
Improved Flyby AttackFlyby Attack, MobilityThe creature can attack on the wing with increased mobility.Epic Level Handbook (EL)
Improved Flyby AttackFlyby Attack, MobilityYou can attack on the wing with increased mobility.Savage Species (SS)
Improved FortificationYou improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits.Monster Manual III (MM3)
Improved FortificationYou improve your warforged fortifi cation, gaining immunity to sneak attacks and extra damage from critical hits.Eberron Campaign Setting (ECS)
Improved Frosty TouchYour frosty touch causes more cold damage.Frostburn (Fr)
Improved Ghost FlightGhost Glide, Ghost FlightYour ghost body can fly rapidly.Ghostwalk (Gh)
Improved Ghost FlightGhost Glide, Ghost FlightYour ghost body can fly rapidly.Ghostwalk (Gh)
Improved GrappleImproved Unarmed StrikeThe deity is skilled in martial arts that emphasize holds and throws.Deities and Demigods (DD)
Improved GrappleImproved Unarmed Strike, DEX 13You are skilled at grappling opponents.Player's Handbook v.3.5 (PH)
Improved GrappleImproved Unarmed Strike, DEX 13You are skilled at grappling opponents.Player's Handbook v.3.5 (PH)
Improved GrappleImproved Unarmed Strike, DEX 13You are skilled in martial arts that emphasize holds and throws.Unapproachable East (Una)
Improved GrappleImproved Unarmed StrikeYou are skilled in martial arts that emphasize holds and throws.Oriental Adventures (OA)
Improved Heat EnduranceHeat Endurance, Base Fortitude save +6You can survive even in the most extreme natural heat conditions.Sandstorm (Sa)
Improved Heighten SpellHeighten Spell, Spellcraft 20 ranksYou can cast a spell at any level above its own.Epic Level Handbook (EL)
Improved Heighten SpellHeighten Spell, Spellcraft 20 ranksYou can cast a spell at any level above its own.Epic Level Handbook (EL)
Improved HomunculusCraft (any) 6 ranksYou are adept at improving and modifying your homunculus. Whenever you advance your homunculus's Hit Dice, you can also imbue it with special supernatural abilities.Magic of Eberron (MoE)
Improved InitiativeYou can react more quickly than normal in a fight.Player's Handbook v.3.5 (PH)
Improved InitiativeYou can react more quickly than normal in a fight.Player's Handbook v.3.5 (PH)
Improved Ki StrikeWIS 21You can strike opponents with great damage reduction.Epic Level Handbook (EL)
Improved Ki StrikeWIS 21You can strike opponents with great damage reduction.Epic Level Handbook (EL)
Improved LevitationYou have learned to use part of your levitate spell-like ability at a time, allowing multiple uses with a shorter duration.Races of Faerun (Rac)
Improved LevitationYou have learned to use only part of your levitate spell-like ability at a time, allowing multiple uses with shorter durations.Underdark (Und)
Improved Low BlowMobility, Low BlowYou are especially good at using the Low Blow feat.Races of Faerun (Rac)
Improved Low-Light VisionThe range of your low-light vision is greater than normal.Epic Level Handbook (EL)
Improved ManeuverabilityHover, WingoverYour maneuverability in flight improves.Draconomicon (Dr)
Improved ManifestationYou can manifest psionic powers more powerful than the normal limits of manifestation.Epic Level Handbook (EL)
Improved ManifestationYou can manifest psionic powers more powerful than the normal limits of manifestation.Epic Level Handbook (EL)
Improved ManifestationCharacter Level 21You increase your power point reserve.Expanded Psionics Handbook (XPH)
Improved ManyshotPoint Blank Shot, Rapid Shot, DEX 19, Base attack bonus +21You can fire even more arrows as a single attack against a nearby target.Epic Level Handbook (EL)
Improved MetamagicSpellcraft 30 ranksYou can cast spells using metamagic feats more easily than normal.Dungeon Master's Guide v.3.5 (DMG)
Improved MetamagicYou can cast spells using metamagic feats more easily than normal.Epic Level Handbook (EL)
Improved MetapsionicsCharacter Level 21You can manifest powers using metapsionic feats more easily than normal.Expanded Psionics Handbook (XPH)
Improved MetapsionicsCharacter Level 21You can manifest powers using metapsionic feats more easily than normal.Expanded Psionics Handbook (XPH)
Improved Mounted ArcheryMounted Archery, Mounted Combat, Ride 1 ranksYou can make ranged attacks from a mount almost as well as you can from the ground.Complete Warrior (CW)
Improved Mounted ArcheryMounted Archery, Mounted Combat, Ride 1 ranksYou can make ranged attacks from a mount almost as well as you can from the ground.Complete Warrior (CW)
Improved MultiattackMultiattackThe creature is particularly adept at using all its natural weapons at once.Epic Level Handbook (EL)
Improved MultiattackMultiattackYou are particularly adept at using all your natural weapons at once.Savage Species (SS)
Improved MultiattackMultiattackYou are particularly adept at using all your natural weapons at once.Draconomicon (Dr)
Improved Multiweapon FightingMultiweapon Fighting, DEX 15A deity with three or more hands can fight with a weapon in each hand. The deity can make up to two attacks per round with each extra weapon.Deities and Demigods (DD)
Improved Multiweapon FightingMultiweapon Fighting, DEX 15, Base attack bonus +9You are expert at fighting with a weapon in each of your three or more hands. You can make up to two attacks per round with each off-hand weapon.Savage Species (SS)
Improved Multiweapon FightingMultiweapon Fighting, Multidexterity, DEX 15, Base attack bonus +9A creature with three or more hands can fight with a weapon in each hand. The creature can make up to two attacks per round with each extra weapon.Epic Level Handbook (EL)
Improved Natural ArmorThe natural armor of a creature with this feat is thicker and harder than normal for its kind.Monster Manual III (MM3)
Improved Natural ArmorThe creature's natural armor is thicker and harder than that of others of its kind.Monster Manual v.3.5 (MM)
Improved Natural ArmorYour skin is even tougher than that of most of your kind.Races of Faerun (Rac)
Improved Natural AttackOne of a creature's natural attacks is more dangerous than its type and size would otherwise indicate.Eberron Campaign Setting (ECS)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual III (MM3)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual v.3.5 (MM)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual IV (MM4)
Improved Natural AttackThe natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.Monster Manual V (MM5)
Improved OneiromancyOneiromancyWith the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities.Heroes of Horror (HH)
Improved Outer plane Heritage [Anarchic]Anarchic Heritage, Axiomatic Heritage, Celestial HeritageYour ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors.Planar Handbook (PlH)
Improved Outer plane Heritage [Axiomatic]Anarchic Heritage, Axiomatic Heritage, Celestial HeritageYour ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors.Planar Handbook (PlH)
Improved Outer plane Heritage [Celestial]Anarchic Heritage, Axiomatic Heritage, Celestial HeritageYour ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors.Planar Handbook (PlH)
Improved Outer plane Heritage [Fiendish]Anarchic Heritage, Axiomatic Heritage, Celestial HeritageYour ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors.Planar Handbook (PlH)
Improved OverrunPower Attack, STR 13You are skilled at knocking down opponents.Player's Handbook v.3.5 (PH)
Improved OverrunPower Attack, STR 13You are skilled at knocking down opponents.Player's Handbook v.3.5 (PH)
Improved OverrunCombat Expertise, Improved Bull Rush, Improved Trip, Power Attack, STR 13You are trained in knocking over opponents that are smaller than you.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Improved Poltergeist HandGhost Hand, Poltergeist Hand, CHA 13You can move a large object at a distance when you are a ghost.Ghostwalk (Gh)
Improved Poltergeist HandGhost Hand, Poltergeist Hand, CHA 13You can move a large object at a distance when you are a ghost.Ghostwalk (Gh)
Improved Precise ShotPoint Blank Shot, Precise Shot, DEX 19Your ranged attacks can ignore the effects of cover or concealment.Player's Handbook v.3.5 (PH)
Improved Precise ShotPoint Blank Shot, Precise Shot, DEX 19Your ranged attacks can ignore the effects of cover or concealment.Player's Handbook v.3.5 (PH)
Improved PsicrystalYou can upgrade your psicrystal.Psionics Handbook 3.0 (PsH3_)
Improved PsicrystalYou can upgrade your psicrystal.Expanded Psionics Handbook (XPH)
Improved Rapid ShotManyshot, Point Blank Shot, Rapid ShotYou are an expert at firing weapons with exceptional speed.Complete Warrior (CW)
Improved Rapid ShotManyshot, Point Blank Shot, Rapid ShotYou are an expert at firing weapons with exceptional speed.Complete Warrior (CW)
Improved RapidstrikeRapidstrike, DEX 9, Base attack bonus +15You can make multiple attacks with a natural weapon.Draconomicon (Dr)
Improved ResiliencyYou gain a construct's resistance to nonlethal damage.Races of Eberron (RE)
Improved Resist DragonfearBase attack bonus +6You are able to demonstrate great courage in the presence of dragons.Dragonlance Campaign Setting (DCS)
Improved Rock HurlingRock Hurling, STR 23Your accuracy and effectiveness with thrown rocks improves.Races of Stone (RS)
Improved ScentYou can detect and track creatures by smell at greater distances than normal.Savage Species (SS)
Improved Shield BashShield ProficiencyYou can bash with a shield while retaining its shield bonus to your Armor Class.Player's Handbook v.3.5 (PH)
Improved Shield BashShield ProficiencyYou can bash with a shield while retaining its shield bonus to your Armor Class.Player's Handbook v.3.5 (PH)
Improved Shield BashPower AttackYou can push opponents back by bashing them with your shield.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Improved ShieldmateShieldmateYou have an outstanding ability to protect those near you with your shield.Miniatures Handbook (MH)
Improved ShieldmateShieldmateYou have an outstanding ability to protect those near you with your shield.Miniatures Handbook (MH)
Improved Sigil (Aesh)You tap into your aesh power sigil to gain enhanced accuracy with your favored melee weapons.Races of Destiny (RD)
Improved Sigil (Hoon)You tap into your hoon power sigil to help survive deadly conditions.Races of Destiny (RD)
Improved Sigil (Krau)You tap into your krau power sigil to augment the energy of your magical utterances.Races of Destiny (RD)
Improved Sigil (Naen)You tap into your naen power sigil to see through illusions and resist language-based effects.Races of Destiny (RD)
Improved Sigil (Uur)You tap into your uur power sigil to gain enhanced accuracy with ranged weapons.Races of Destiny (RD)
Improved Sigil (Vaul)You tap into your vaul power sigil to resist mental effects.Races of Destiny (RD)
Improved Skirmish Skirmish +2d6/+2 ACWith a few extra steps, you gain even greater benefits from your skirmishing combat style.Complete Scoundrel (CS)
Improved SmitingCHA 13Your smite attacks deal more damage to specific foes, and can damage creatures with alignment-based damage reduction.Complete Divine (CD)
Improved SnatchSnatchYou can make snatch attacks against bigger opponents than other creatures can.Draconomicon (Dr)
Improved Snatch SpellKnowledge (arcana) 40 ranks, Spellcraft 40 ranksWhen you take over a spell from another spellcaster, you gain more control over its effect.Player's Guide to Faerûn (PG)
Improved Sneak AttackSneak attack +8d6Your sneak attacks are more deadly than normal.Dungeon Master's Guide v.3.5 (DMG)
Improved Sneak AttackSneak attack +8d6Your sneak attacks are more deadly than normal.Epic Level Handbook (EL)
Improved SpeedSTR 13You are faster than others of your kind.Draconomicon (Dr)
Improved Spell CapacityYou can prepare spells that exceed the normal limits of spellcasting.Dungeon Master's Guide v.3.5 (DMG)
Improved Spell CapacityYou can prepare spells that exceed the normal limits of spellcasting.Epic Level Handbook (EL)
Improved Spell CapacityYou can prepare spells that exceed the normal limits of spellcasting.Draconomicon (Dr)
Improved Spell ResistanceYour innate resistance to magical effects increases.Epic Level Handbook (EL)
Improved Spellpool AccessKnowledge (arcana) 30 ranks, Spellcraft 30 ranksYou can use your spellpool access to call spells of greater than normal power.Player's Guide to Faerûn (PG)
Improved SpitYou can spit farther than normal.Serpent Kingdoms (SK)
Improved Stunning FistImproved Unarmed Strike, Stunning Fist, DEX 19, WIS 19Epic Level Handbook (EL)
Improved Stunning FistImproved Unarmed Strike, Stunning Fist, DEX 19, WIS 19 Dungeon Master's Guide v.3.5 (DMG)
Improved Stunning FistImproved Unarmed Strike, Stunning Fist, DEX 19, WIS 19Add +2 to the DC of your stunning fist attack.Dungeon Master's Guide v.3.5 (DMG)
Improved Sudden StrikeYour ability to strike unaware foes improves.Complete Adventurer (CAd)
Improved SunderSunder, Base attack bonus +2The deity is adept at placing its attacks precisely where it wants them to land.Deities and Demigods (DD)
Improved SunderPower Attack, Sunder, Base attack bonus +2You are adept at placing your attacks precisely where you want them to land.Enemies and Allies (EA)
Improved SunderPower Attack, STR 13You are skilled at attacking your opponents' weapons and shields, as well as other objects.Player's Handbook v.3.5 (PH)
Improved SunderPower Attack, STR 13You are skilled at attacking your opponents' weapons and shields, as well as other objects.Player's Handbook v.3.5 (PH)
Improved SunderSunder, Base attack bonus +2You are adept at placing your attacks precisely where you want them to land.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Improved SwimmingSwim 6 ranksYou can swim faster than you normally could.Complete Adventurer (CAd)
Improved SwimmingSwim 6 ranksYou swim faster than you normally could.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Improved ToughnessYou are signifi cantly tougher than normal.Complete Warrior (CW)
Improved ToughnessYou are signifi cantly tougher than normal.Complete Warrior (CW)
Improved ToughnessYou are signifi cantly tougher than normal.Libris Mortis: The Book of the Dead (LM)
Improved ToughnessA creature with this feat is signifi cantly tougher than normal.Monster Manual III (MM3)
Improved ToughnessYou are significantly tougher than normal.Monster Manual IV (MM4)
Improved ToughnessYou are significantly tougher than normal.Monster Manual V (MM5)
Improved TripCombat Expertise, INT 13You are trained not only in tripping opponents safely but also in following through with an attack.Player's Handbook v.3.5 (PH)
Improved TripCombat Expertise, INT 13You are trained not only in tripping opponents safely but also in following through with an attack.Player's Handbook v.3.5 (PH)
Improved Turn ResistanceYou have a better than normal chance to resist turning.Libris Mortis: The Book of the Dead (LM)
Improved Turn ResistanceYou have a better than normal chance to resist turning.Savage Species (SS)
Improved Turn ResistanceYou are better able to resist the channeling of positive or negative energy by clerics and similar classes.Ghostwalk (Gh)
Improved TurningYour turning or rebuking attempts are more powerful than normal.Player's Handbook v.3.5 (PH)
Improved Two-Weapon DefenseTwo-Weapon Fighting, Two-Weapon Defense, DEX 17You gain a signifi cant defensive advantage while fighting with two weapons.Complete Warrior (CW)
Improved Two-Weapon DefenseTwo-Weapon Fighting, Two-Weapon Defense, DEX 17You gain a signifi cant defensive advantage while fighting with two weapons.Complete Warrior (CW)
Improved Two-Weapon FightingTwo-Weapon Fighting, DEX 17You are an expert in fighting two-handed.Player's Handbook v.3.5 (PH)
Improved Two-Weapon FightingTwo-Weapon Fighting, DEX 17You are an expert in fighting two-handed.Player's Handbook v.3.5 (PH)
Improved Unarmed StrikeYou are skilled at fighting while unarmed.Player's Handbook v.3.5 (PH)
Improved Unarmed StrikeYou are skilled at fighting while unarmed.Player's Handbook v.3.5 (PH)
Improved Weapon FamiliarityBase attack bonus +1You are familiar with all exotic weapons common to your people.Complete Warrior (CW)
Improved Weapon FamiliarityBase attack bonus +1You are familiar with all exotic weapons common to your people.Complete Warrior (CW)
Improved Weapon FamiliarityBase attack bonus +1You are familiar with all exotic weapons common to your people.Races of Stone (RS)
Improved Weapon FamiliarityBase attack bonus +1You are familiar with all exotic weapons common to your people.Races of Stone (RS)
Improved WebYou gain additional utility from your webs.Savage Species (SS)
Improved Whirlwind AttackCombat Expertise, Mobility, Spring Attack, Whirlwind Attack, INT 13, DEX 23You become a blurry whirlwind of attacks, striking out at all enemies near your position.Epic Level Handbook (EL)
Improved fiendish ServantYou gain the service of a powerful fi endish animal servitor.Champions of Ruin (CR)
Improved paralysisAbility Focus (paralysis)You are better at paralyzing your victims.Libris Mortis: The Book of the Dead (LM)
InatenttiveYou are skilled at finishing simple tasks quickly, but you have a diffi cult time dealing with longer, more complex tasks.Unearthed Arcana (UA)
InattentiveYou are particularly unaware of your surroundings.Unearthed Arcana (UA)
Incarnum ResistanceYour body, untainted by incarnum, is not easily affected by the power of soul energy.Magic of Incarnum (MoI)
Incarnum SpellshapingCON 13You gain the ability to invest incarnum into your spellcasting.Magic of Incarnum (MoI)
Incarnum-Fortified BodyThe incarnum within you strengthens your body's toughness, enabling you to withstand greater injury.Magic of Incarnum (MoI)
Incite RageCHA 25Epic Level Handbook (EL)
Incorporeal FormYou can become incorporeal even when you would otherwise be forced to manifest fully.Ghostwalk (Gh)
Incorporeal FormYou can become incorporeal even when you would otherwise be forced to manifest fully.Ghostwalk (Gh)
Incorporeal Spell TargetingYou know how to cast your spells so they're more likely to affect incorporeal creatures.Ghostwalk (Gh)
Incorporeal Target FightingYou know how to fight incorporeal creatures in melee.Ghostwalk (Gh)
Indigo StrikeCON 13You can channel incarnum to enhance your ability to deal damage with your skirmish attack, sneak attack, or sudden strike. When you do so, your eyes turn dark blue.Magic of Incarnum (MoI)
Indomitable DisciplineMany aberrations in Khyber possess powers allowing them to control the minds of lesser creatures. Your strict mental discipline allows you to resist attempts to manipulate your thoughts.Player's Guide to Eberron (PE)
Indomitable SoulEndurance, Iron WillYour physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute.Player's Handbook II (PH2)
Ineluctable EchoThose who use words of power around you hear the sound of their own voices.Unearthed Arcana (UA)
Inertial ArmorYour mind instinctively generates a field of protective energy.Psionics Handbook 3.0 (PsH3_)
Infernal BargainerYou are comfortable making deals with powerful entities from the Lower Planes.Races of Faerun (Rac)
Infernal Sorcerer EyesInfernal Sorcerer HeritageYour eyes glow with infernal fi re, allowing you to see through magical darkness.Player's Handbook II (PH2)
Infernal Sorcerer HeritageSorcerer level 1Your innate magic derives from infernal ancestors. Your blood is thick with their power, allowing you to exhibit a variety of abilities.Player's Handbook II (PH2)
Infernal Sorcerer HowlInfernal Sorcerer HeritageYou channel the fury of your infernal ancestors into a thunderous roar that blasts your enemies with sonic power.Player's Handbook II (PH2)
Infernal Sorcerer ResistanceInfernal Sorcerer HeritageYou are as tough and resilient as an infernal monstrosity, allowing you to shrug off acid and cold damage.Player's Handbook II (PH2)
Infinite DeflectionCombat Reflexes, Deflect Arrows, Improved Unarmed Strike, DEX 25You can deflect an infinite number of projectiles.Epic Level Handbook (EL)
Inhuman ReachAberration BloodYour arms elongate, allowing you to touch the fl oor with your hands. In addition, you can bend them in strange and unnatural ways. The arms may vary in appearance, perhaps seeming scaly and snakelike, or slimy like tentacles; conversely, they may resemble normal but longer arms with a second elbow joint. Unless you wear a large cloak to conceal these deformities, you are disturbing to behold.Lords of Madness (LoM)
Inhuman VisionAberration BloodYou possess the inhuman eyes of some strange creature. They might look segmented or larger or without pupils. You might even have eyestalks.Lords of Madness (LoM)
Initiate of Aasterinian You live for the moment, reveling in new experiences without tear of consequence.Dragon Magic (DM)
Initiate of AmaunatorHeretic of the Faith (risen sun)You have been initiated into the greatest secrets of Amaunator's faith.Power of Faerun (PF)
Initiate of AnhurYou have been initiated into the greatest secrets of Anhur's church.Champions of Valor (CV)
Initiate of ArvoreenYou have been initiated into the greatest secrets of Arvoreen's church.Champions of Valor (CV)
Initiate of Astilabor You share your deity's desire to acquire and protect treasure, and she has recognized this by granting you an edge in achieving these goals.Dragon Magic (DM)
Initiate of Bahamut The Platinum Dragon has entrusted you with great power in the battle against evil.Dragon Magic (DM)
Initiate of Baravar CloakshadowYou have been initiated into the greatest secrets of Baravar Cloakshadow's church.Champions of Valor (CV)
Initiate of EilistraeeYou have been initiated into the greatest secrets of Eilistraee's church.Champions of Valor (CV)
Initiate of Falazure Your celebration of death and decay has opened up new magical secrets involving the living and undead.Dragon Magic (DM)
Initiate of Garyx You channel the cleansing fire of destruction, as wielded by your deity.Dragon Magic (DM)
Initiate of GhaunadaurYou have learned the dread secrets of the god of oozes, slimes, jellies, and outcasts.Champions of Ruin (CR)
Initiate of GruumshThe singular eye of the great orc god Gruumsh watches over you.Champions of Ruin (CR)
Initiate of Hlal Fueled by faith in your deity, your audacity and bravery truly know no bounds.Dragon Magic (DM)
Initiate of Horus-ReYou have been initiated into the greatest secrets of Horus-Re's church.Champions of Valor (CV)
Initiate of IlmaterYou have been initiated into the greatest secrets of Ilmater's church.Player's Guide to Faerûn (PG)
Initiate of Io Your deity has entrusted you with the responsibility of tending to dragonkind.Dragon Magic (DM)
Initiate of KossuthYou have faced the fi erce elemental fl ame and unlocked some of the secrets of Kossuth's church.Champions of Ruin (CR)
Initiate of Lendys Your dedication to justice grants you the ability to ferret out and punish wrongdoers.Dragon Magic (DM)
Initiate of LoviatarWith great pain comes great power. This and other secrets you have learned from the church of Loviatar.Champions of Ruin (CR)
Initiate of LoviatarYou have been initiated into the greatest secrets of Loviatar's church.Shining South (ShS)
Initiate of MililPerform (any) 3 ranksYou have been initiated into the greatest secrets of Milil's church.Champions of Valor (CV)
Initiate of MililPerform (any) 3 ranksYou have been initiated into the greatest secrets of Milil's church.Champions of Valor (CV)
Initiate of NobanionYou have been initiated into the greatest secrets of Nobanion's church.Champions of Valor (CV)
Initiate of SharYou have been initiated into the greatest secrets of Shar's church.Champions of Ruin (CR)
Initiate of SharYou have been initiated into the greatest secrets of Shar's church.City of Splendors: Waterdeep (CSW)
Initiate of TamaraCleric levelYou wield the twin powers of mercy and death in service to your draconic patron.Dragon Magic (DM)
Initiate of TchazzarYou have been initiated into the greatest mysteries of Tchazzar's church.Dragons of Faerun (DrF)
Initiate of Tiamat Your homage to the creator of evil dragonkind has been rewarded with physical and mental power.Dragon Magic (DM)
Initiate of TormYou have been initiated into the greatest secrets of Torm's church.Champions of Valor (CV)
Initiate of TymoraYou have been initiated into the greatest secrets of Tymora's church.Champions of Valor (CV)
Initiate of TyrYou have been initiated into the greatest secrets of Tyr's church.Player's Guide to Faerûn (PG)
Initiate of VaraeYou fervently worship Varae, the serpentine goddess, and guard well the secrets of your faith.Champions of Ruin (CR)
Initiate of the Holy RealmYou have been initiated into the greatest secrets of one of the faiths of the Holy Realm (Chauntea, Helm, Lathander, Selűne, or Sune).Champions of Valor (CV)
Inlindl SchoolCombat Expertise, Weapon Finesse, INT 13You have learned House Inlindl's fighting techniques, which focus on using light weapons and shields. Drow of the Underdark (DrU)
Innate SpellQuicken Spell, Silent Spell, Still SpellYou have mastered a spell so thoroughly that you can now use it as a spell-like ability.Complete Arcane (CAr)
Innate SpellQuicken Spell, Silent Spell, Still SpellYou have mastered a spell so thoroughly you can now cast it as a spell-like ability.Forgotten Realms Campaign Setting (FRCS)
Innate SpellSilent Spell, Still SpellYou have mastered a spell so thoroughly that you can now use it as a spell-like ability.Player's Guide to Faerûn (PG)
Innate SpellQuicken Spell, Silent Spell, Still SpellYou have mastered a spell so thoroughly you can now cast it as a spell-like ability.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Inner StrengthYou have more power points than normal.Psionics Handbook 3.0 (PsH3_)
InquisitorWIS 13You know when others lie.Expanded Psionics Handbook (XPH)
Insane DefianceBase Will save +5You adopt insanity as a shield to turn effects that target your mind against those around you.Elder Evils (EE)
Inscribe Epic RunesInscribe Rune, Craft (any appropriate for runecasting) 24 ranks, INT 19You can inscribe runes of epic power.Player's Guide to Faerûn (PG)
Inscribe RuneYou can create magic runes that hold spells until triggered.Forgotten Realms Campaign Setting (FRCS)
Inscribe RuneINT 13You can create magic runes that hold spells until triggered.Player's Guide to Faerûn (PG)
Inside ConnectionChoose a specific organization, such as a town's militia, a particular church, a guild, or one of the illumian cabals (see Chapter 3). You have strong personal connections within that organization, as well as insight into its membership.Races of Destiny (RD)
Insidious MagicShadow Weave MagicYou can use the Shadow Weave to make your spells harder for Weave users to detect. All creatures employing spells or spell-like abilities are considered to be Weave users unless they possess the Shadow Weave Magic feat.Forgotten Realms Campaign Setting (FRCS)
Insidious MagicShadow Weave MagicYou can use the Shadow Weave to make your spells harder for Weave users to detect.Player's Guide to Faerûn (PG)
Insidious TerrorQuori DreadYour intuitive sense of your victim's fears enhances the effectiveness of your psionic powers.Secrets of Sarlona (SoS)
Insidious TerrorQuori DreadYour intuitive sense of your victim's fears enhances the effectiveness of your psionic powers.Secrets of Sarlona (SoS)
InsightfulYou possess a magical understanding of the workings of arcane detection.Complete Arcane (CAr)
Insightful DivinationCasting a divination spell grants you an uncanny insight into danger.Complete Mage (CM)
Insightful ReflexesYour keen intellect allows you an uncanny knack for evading dangerous effects.Complete Adventurer (CAd)
Inspirational LeadershipLeadership, CHA 17Your cohort and followers are exceptionally faithful to your cause.Heroes of Battle (HB)
Inspire ExcellencePerform 30 ranksYou can improve the abilities of your comrades through your performance.Epic Level Handbook (EL)
Inspire SpellpowerPerform (any one) 8 ranksYou can use your bardic music to increase the power of your allies' spells.Races of Stone (RS)
Instant Clarity Concentration 7 ranksYou have sharpened your concentration to the point that you can focus your psionic abilities with just an instant's thought.Tome of Battle: The Book of Nine Swords (ToB)
Instant ReloadQuick DrawChoose one type of crossbow, such as heavy crossbow, You can fire that type of crossbow as fast as a bow.Epic Level Handbook (EL)
Instantaneous RageYou activate your rage instantly.Complete Warrior (CW)
Instantaneous RageYou activate your rage instantly.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Instinctive ConsummatorPower Attack, Cleave, STR 13You always make good on your threats.Complete Psionic (CP)
Instinctive DarknessAfter extensive training, you can negate light instinctivelyDrow of the Underdark (DrU)
Intensify DarknessBy extending your effort, you can expand the area of your darkness spell-like ability.Drow of the Underdark (DrU)
Intensify SpellEmpower Spell, Maximize Spell, Spellcraft 30 ranksYou can cast spells with exceptionally great effect.Epic Level Handbook (EL)
Intensify SpellEmpower Spell, Maximize Spell, Spellcraft 30 ranksYou can cast spells with exceptionally great effect.Epic Level Handbook (EL)
Intimidating RageYour rage engenders fear in your opponents. Prerequisites Rage or Frenzy Ability.Complete Warrior (CW)
Intimidating RageYour rage engenders fear in your opponents.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Intimidating StrikeIntimidate 4 ranksYou make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is clear--if you decide to hit your foe, you could easily slay him.Player's Handbook II (PH2)
Intuitive AttackBase attack bonus +1You fight by faith more than brute strength.Book of Exalted Deeds (BE)
Intuitive AttackBase attack bonus +1You fight by faith more than brute strength.Book of Exalted Deeds (BE)
Inured to EnergyYou can resist energy attacks more efficiently than normal.Savage Species (SS)
Invest ArmorYou can charge your armor with additional protective qualities.Races of Stone (RS)
Invest ArmorYou can charge your armor with additional protective qualities.Complete Psionic (CP)
InvestigateYou can use the Search skill to fi nd and analyze clues at the scene of a crime or a mystery.Eberron Campaign Setting (ECS)
InvestigatorYou have a knack for finding information.Player's Handbook v.3.5 (PH)
Invisible NeedleYou can create tiny darts of force.Complete Mage (CM)
Invisible Spell You can make your spell effects invisible.CityScape (Ci)
Involuntary RageToughness, CON 20Extreme pain drives you berserk.Savage Species (SS)
Iron MindWIS 13You are descended from duergar who escaped enslavement by the illithids. The blood of these psionic-resistant former thralls runs thick in your veins.Races of Faerun (Rac)
Iron WillYou have a stronger will than normal.Player's Handbook v.3.5 (PH)
Ironheart AuraYour strength of spirit and martial training inspires i: Tome of Battle: The Book of Nine Swords (ToB)
Ironskin ChantConcentration 12 ranks, Perform 12 ranksYou can channel the power of your bardic music to enable yourself to ignore minor injuries.Complete Adventurer (CAd)
Ironwood BodyYour body is crafted with a layer of hard ironwood that cushions blows.Races of Eberron (RE)
Irresistible GazeYour gaze attack is more potent than normal.Serpent Kingdoms (SK)
Irresistible GazeYour gaze attack is more potent than normal.Savage Species (SS)
Item FamiliarChoose a permanent magic item that you possess. You establish a link to that magic item, and the item improves in capability as you gain levels.Unearthed Arcana (UA)
Item ReprieveSpell ReprieveYou learn how to use items from a school of magic previously prohibited to you.Lost Empires of Faerun (LE)
Jack of All TradesINT 13You have picked up a smattering of even the most obscure skills.Complete Adventurer (CAd)
Jack of All TradesThe deity has picked up a smattering of even the most obscure skills.Deities and Demigods (DD)
Jack of All TradesCharacter Level 8You've picked up a smattering of even the most obscure skills.Faiths & Pantheons (FP)
Jack of All TradesCharacter Level 8You've picked up a smattering of even the most obscure skills.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Jaws of DeathGnashing teeth and a powerful set of jaws allow you to bite foes.Races of Eberron (RE)
Jergal's PactGreat Fortitude, Knowledge (history) 4 ranksYou have made a bargain with Jergal, seneschal to the god of death. Although Myrkul, Cyric, and most recently Kelemvor have all served as the god of death, each has honored these pacts.Lost Empires of Faerun (LE)
Jester's MagicPerform (acting) 8 ranksYou are a skilled master of magical jests, capable of inciting audiences to laughter or lulling them to sleep.City of Splendors: Waterdeep (CSW)
JotunbrudYou are descended from the giants who ruled the mountainspanning empire of Ostoria in ages past, and possess a truly impressive stature.Races of Faerun (Rac)
Judged by AurifarAurifar, the Caliph of the Sky, has judged you, and he now shows you special favor.Sandstorm (Sa)
Jungle StaminaYou are acclimated to the disease-ridden jungles of southwestern Faerűn. Regions: Chult, Tashalar (Mhair and Black Jungles only), wild dwarf.Races of Faerun (Rac)
Jungle VeteranYou have a knack lor surviving in harsh environments andl avoiding the deadly ambushes of Xen'drix.Secrets of Xen'drik (SX)
Kalashtar MindlinkYou are innately talented with your racial _mindlink_ psi-like ability.Secrets of Sarlona (SoS)
Kalashtar MindlinkYou are innately talented with your racial _mindlink_ psi-like ability.Secrets of Sarlona (SoS)
Kalashtar ThoughtshifterBase attack bonus +4You have learned to control your mind blade for maximum impact in battle.Races of Eberron (RE)
Kalashtar ThoughtshifterBase attack bonus +4You have learned to control your mind blade for maximum impact in battle.Races of Eberron (RE)
Kami's IntuitionYou are descended from Shinjo, the first Unicorn, the kindest and most compassionate of the kami. *Clan:* Unicorn.Oriental Adventures (OA)
Karmic StrikeCombat Expertise, Dodge, DEX 13You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you.Complete Warrior (CW)
Karmic StrikeDodge, DEX 13You have learned to strike when your opponent is most vulnerable: at the same instant your opponent strikes you. This feat is also called _ai uchi_.Oriental Adventures (OA)
Karmic TwinYou are descended from Bayushi, the first Scorpion, whose love for his daughter proved his final downfall. *Clan:* Scorpion.Oriental Adventures (OA)
Keen IntellectYou are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation.Unapproachable East (Una)
Keen IntellectYou are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation. *Clan:* Dragon, Phoenix.Oriental Adventures (OA)
Keen StrikeImproved Critical (unarmed strike), STR 23, WIS 23Your unarmed strikes become as sharp as blades.Epic Level Handbook (EL)
Keen-Eared ScoutAlertness (or), Skill Focus (Listen), Listen 6 ranksYour sharp sense of hearing allows you to determine much more about your surroundings.Player's Handbook II (PH2)
Keeper of Forbidden Lore INT 13A shred of demonic racial memory grants you knowledge of numerous ancient magical secrets.Fiendish Codex I: Hordes of the Abyss (FCI)
Ki BlastFiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13, Base attack bonus +8You focus your ki into a ball of energy that you can hurl at an opponent.Player's Handbook II (PH2)
Ki BlastFiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13, Base attack bonus +8You focus your ki into a ball of energy that you can hurl at an opponent.Player's Handbook II (PH2)
Ki ShoutBase attack bonus +1, CHA 13You can bellow forth a _ki_-empowered shout that strikes terror into your enemies.Oriental Adventures (OA)
Kiai ShoutCHA 13, Base attack bonus +1You can bellow forth a shout that strikes terror into your enemies.Complete Warrior (CW)
Kihu-Sherem GuardianYou are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the ruling sorcerers of your homeland.Ghostwalk (Gh)
Killoren AncientYou favor the killoren aspect of the ancient.Races of the Wild (RW)
Killoren DestroyerYou favor the killoren aspect of the destroyer.Races of the Wild (RW)
Killoren HunterYou favor the killoren aspect of the hunter.Races of the Wild (RW)
Kin MasteryYou can channel the energies of your arcane bloodline to turn or rebuke creatures with which you share a common heritage.Dragon Compendium (DC)
KnifefighterYou're an expert at using weapons in a grapple.Player's Guide to Faerûn (PG)
Knight Of The LolthMounted Combat, Vermin Trainer, Ride 1 ranksYou have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin).Drow of the Underdark (DrU)
Knight TrainingYou are part of a knightly order that combines the divine calling of the paladin class with another form of training.Eberron Campaign Setting (ECS)
Knight of StarsYou swear allegiance to the Court of Stars, the paragons of the eladrin, and in exchange gain power to act on their behalf.Book of Exalted Deeds (BE)
Knight of Tyr's Holy JudgmentINT 13You can draw upon the power of Tyr to sense and understand the law and to locate devils.Champions of Valor (CV)
Knight of the Red FalconYour military order has a legendary ability to survive against overwhelming odds.Champions of Valor (CV)
Knight of the Risen ScepterYour military order is dedicated to fi ghting Set and his minions, and even death cannot stop you from this task.Champions of Valor (CV)
Knight ot Tyr's Merciful SwordWIS 13You can draw upon the power of Tyr to sense where you are needed.Champions of Valor (CV)
Knock-DownImproved Trip, Base attack bonus ++2, STR 15+Your mighty blows can knock foes off their feet.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Knock-downImproved Trip, Base attack bonus +2The deity's mighty blows can knock foes off their feet.Deities and Demigods (DD)
KnockbackImproved Bull Rush, Power AttackBy putting your bulk behind a blow, you can push your enemy backward.Races of Stone (RS)
Knockdown PowerYou can manifest powers that knock creatures off their feet.Complete Psionic (CP)
Knowledge DevotionKnowledge (any) 5 ranksYou can use your knowledge to exploit your foes' weaknesses and overcome their strengths.Complete Champion (CC)
Kobold EnduranceThanks to your race's determination, you are capable of amazing feats of strength and stamina.Races of the Dragon (RDr)
Kobold Foe StrikeYou are more effective in combat against your racial enemies.Races of the Dragon (RDr)
Kung Fu GeniusINT 13Some styles of martial arts require the student to memorize advanced medical text's and anatomical charts. These styles favor the intellectual over the introspective.Dragon Compendium (DC)
Kuo-Toan MonasticismThe monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts. If a monitor's first punch hits, it sticks it's hand to it's target, Executes an acrobatic tumble, and unfailingly lands it's second strike.Monster Manual V (MM5)
LandlordBy knowing the right nobles, making contacts with masons and artisans, or performing great deeds for a liege-lord, you have resources that help you build and expand your stronghold.Stronghold Builder's Guidebook (SB)
LandwalkerYou can survive out of water for a longer period of time than most of your kind.Races of Faerun (Rac)
LandwalkerYou can survive out of the water for a longer period of time than most of your kind.Stormwrack (Sto)
Large and in ChargeYou can prevent opponents from closing inside your reach.Draconomicon (Dr)
Large and in ChargeSTR 17+You can prevent opponents from closing inside your reach.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Lasting InspirationPerform (any one) 25 ranksYour songs continue to inspire allies long after your words have faded.Dungeon Master's Guide v.3.5 (DMG)
Lasting InspirationPerform 25 ranksYour songs continue to inspire allies long after your words have faded.Epic Level Handbook (EL)
Lasting LifeEndurance, Enduring LifeYou can shed negative levels with an act of will.Libris Mortis: The Book of the Dead (LM)
Lasting LifeEndurance, Enduring LifeYou can shed negative levels with an act of will.Expedition to Castle Ravenloft (Rav)
Law DevotionThe power of law assists you in combat.Complete Champion (CC)
Law InviolateYour unshakable faith in St. Cuthbert allows you to better apprehend fugitives or overcome villains who transgress the law.Races of Destiny (RD)
Lawful DisciplineAxiomatic BloodlineYour orderly mind allows you to overcome magical coercion more easily.Libris Mortis: The Book of the Dead (LM)
LeadershipCharacter Level 6You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers.Player's Handbook v.3.5 (PH)
Leap AttackPower Attack, Jump 8 ranksYou can combine a powerful charge and a mighty leap into one devastating attack.Complete Adventurer (CAd)
Leap of the HeavensJump 4 ranksYour excellent athletic ability and superior conditioning allow you to make near-superhuman leaps.Player's Handbook II (PH2)
Leaping ClimberClimb 5 ranks, Jump 5 ranksThere's no better way to start a tough climb than by leaping up the wall.Complete Scoundrel (CS)
Leaping ClimberClimb 5 ranks, Jump 5 ranksThere's no better way to start a tough climb than by leaping up the wall.Complete Scoundrel (CS)
Least DragonmarkYou have a least dragonmark.Eberron Campaign Setting (ECS)
Least LegacyCharacter Level 5You awaken the basic abilities of a specific item of legacy.Weapons of Legacy (WL)
Least LegacyCharacter Level 5thYou awaken the basic abilities of a specific item of legacy.Expedition to the Demonweb Pits (EDP)
Legacy FocusLeast LegacyYour item's legacy abilities are more potent than normal.Weapons of Legacy (WL)
Legendary AcrobatBalance 24 ranks, Tumble 24 ranks, DEX 21You can balance and tumble much more easily than a normal person.Complete Adventurer (CAd)
Legendary ArtisanYou have mastered the method of creating magic items.Eberron Campaign Setting (ECS)
Legendary ClimberBalance 12 ranks, Climb 24 ranks, DEX 21You can climb rapidly much more easily than a normal person.Complete Adventurer (CAd)
Legendary ClimberBalance 12 ranks, Climb 24 ranks, DEX 21You can climb rapidly much more easily than a normal person.Epic Level Handbook (EL)
Legendary CommanderEpic Leadership, Leadership, Diplomacy 30 ranks, CHA 25You attract and lead great armies of followers through sheer force of personality.Epic Level Handbook (EL)
Legendary LeaperJump 24 ranksYou can cover great distances with only a brief start.Complete Adventurer (CAd)
Legendary LeaperJump 24 ranksYou can jump much farther than normal for your size.Epic Level Handbook (EL)
Legendary RiderRide 24 ranksYou can ride a mount in combat with ease, even bareback.Complete Warrior (CW)
Legendary RiderRide 24 ranksYou can ride any mount without penalty (even bareback) and can control any mount in combat.Epic Level Handbook (EL)
Legendary TrackerTrack, Knowledge (nature) 30 ranks, Survival 30 ranks, WIS 25You can track prey across or through the water, or even through the air.Complete Adventurer (CAd)
Legendary TrackerTrack, Knowledge (nature) 30 ranks, WIS 25You can track prey across or through the water, or even through the air.Epic Level Handbook (EL)
Legendary WrestlerImproved Unarmed Strike, Escape Artist 15 ranks, STR 21, DEX 21You are exceptionally proficient at grappling.Epic Level Handbook (EL)
Lesser Aberrant DragonmarkAberrant DragonmarkYour aberrant dragonmark increases in size and becomes more powerful.Dragonmarked (Dra)
Lesser DragonmarkLeast DragonmarkYou have a lesser dragonmark.Eberron Campaign Setting (ECS)
Lesser LegacyLeast Legacy, Character Level 11You awaken more powerful abilities of a specific item of legacy.Weapons of Legacy (WL)
Lesser LegacyLeast Legacy, Character Level 11thYou awaken more powerful abilities of a specific item of legacy.Expedition to the Demonweb Pits (EDP)
LichlovedEvil BrandBy repeatedly committing perverted sex acts with the undead, the character gains dread powers.Book of Vile Darkness (BV)
LichlovedEvil BrandBy repeatedly consorting with the undead, you gain dread powers.Elder Evils (EE)
Life DrainCHA 13You drain additional life energy from your foes.Libris Mortis: The Book of the Dead (LM)
Life LeechYou automatically try to steal the last bit of life energy from anyone nearby.Unearthed Arcana (UA)
LifebondCHA 11Select a specifi c living creature that is friendly to you. You create a special bond with that creature.Libris Mortis: The Book of the Dead (LM)
LifesenseCHA 13You see the light that all living creatures emit.Libris Mortis: The Book of the Dead (LM)
Light of AurifarUndead that you turn or rebuke immolate.Undead that you turn or rebuke immolate.Sandstorm (Sa)
Light to DaylightYour inherent ability to create light is more powerful than normal.Races of Faerun (Rac)
LightbringerYou can channel positive energy into your spells so that they glow with holy power.Races of Faerun (Rac)
LightfeetBalance 2 ranks, Move Silently 2 ranks, DEX 13You have an incredibly soft step, making it diffi cult to track or hear you.Races of the Wild (RW)
Lightning FistsMonk level 4Your skill and agility allow you to attempt a series of blindingly fast blows.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Lightning MaceCombat Reflexes, Two-Weapon Fighting, Weapon Focus (light mace)You are a master of fighting with two maces at the same time, and have learned to strike your foes with lightning speed.Complete Warrior (CW)
Lightning ReflexesYou have faster than normal reflexes.Player's Handbook v.3.5 (PH)
Line of ShadowYou can cast a mystery withour line of sight or line of effec to the target.Tome of Magic (TM)
Lingering BreathClinging Breath, CON 15Your breath weapon forms a lingering cloud.Monster Manual IV (MM4)
Lingering BreathClinging Breath, CON 15Your breath weapon forms a lingering cloud.Draconomicon (Dr)
Lingering DamageSneak attack +8d6Your sneak attacks continue to deal damage even after you strike.Epic Level Handbook (EL)
Lingering SongYour inspirational bardic music stays with the listeners long after the last note has died away.Complete Adventurer (CAd)
Lingering SongYour bardic music stays with the listeners long after the last note has died away.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Lingering SpellResidual eldritch energy from your spell continues to harm your enemies after the spell's main effect has expired.Champions of Ruin (CR)
Linked PowerYou can link a power to the power you manifest in this round so that it goes off next round.Complete Psionic (CP)
Lion SpyYour ancestor, Akodo Shinju, was the greatest spy of the Lion clan. *Clan:* Lion.Oriental Adventures (OA)
Lion Tribe WarriorYou have learned how to pounce on your foes, like the lion that roams your lands.Shining South (ShS)
Lion's PounceYou can deliver a terrible attack at the end of a charge.Complete Divine (CD)
Listen to ThisListen 5 ranksYou can perfectly repeat to others what you hear.Complete Scoundrel (CS)
Listen to ThisListen 5 ranksYou can perfectly repeat to others what you hear.Complete Scoundrel (CS)
Live my NightmareThose who magically pry into your mind become privy to your most frightening dreams.Unearthed Arcana (UA)
Lliira's BlessingThanks to the favor of the goddess of freedom, you are diffi cult to restrain.Player's Guide to Faerûn (PG)
Lolth's BlessingWIS 15The Spider Queen has blessed you with additional magical abilities.Races of Faerun (Rac)
Lolth's BlessingWIS 15, Patron DeityIf you have this feat, the Spider Queen has blessed you with additional magical abilities.Shadowdale: The Scouring of the Land (S:TSotL)
Lolth's BoonYou can channel negative energy to empower vermin.Drow of the Underdark (DrU)
Lolth's CaressYou can channel negative energy to accelerate poisonous effects.Drow of the Underdark (DrU)
Lolth's MeatLike all drow raised in cities that are ruled by Lolth's priestesses, you know that you exist only to provide your goddess with food and pleasure. This knowledge lends you a certain bloodthirsty readiness.Underdark (Und)
Long ReachYou know how to use your great stature to reach an opponent more than 5 feet away with a spearlike weapon. REGION: Gnoll, volodni.Unapproachable East (Una)
Long StrikeBase attack bonus +2You have practiced grasping a pole arm farther down the haft than normal, granting you extended reach.Dragon Compendium (DC)
Long StrikeBase attack bonus +2You have practiced grasping a pole arm farther down the haft than normal, granting you extended reach.Dragon Compendium (DC)
LongstrideShifter trait Pseudo feat.Eberron Campaign Setting (ECS)
Longstride EliteYour shifter trait improves.Eberron Campaign Setting (ECS)
Longstride EliteYour longstride shifter trait improves.Races of Eberron (RE)
LongtoothShifter trait Pseudo feat.Eberron Campaign Setting (ECS)
Longtooth EliteYour longtooth shifter trait improves.Races of Eberron (RE)
Lord of the UttercoldEnergy Substitution (cold), Knowledge (the planes) 9 ranksThrough careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold.Complete Arcane (CAr)
Low BlowMobilityYou can get underfoot and attack creatures larger than you.Races of Faerun (Rac)
Low ProfileYou are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station.Unearthed Arcana (UA)
Lucid ChannelingWIS 13W hen you invite a celestial into your body, you open your mind completely to the divine spirit.Faiths of Eberron (FE)
Luck DevotionLuck makes your attacks more effective.Complete Champion (CC)
Luck of HeroesYour land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through. Regions: Aglarond, Dalelands, Tethyr, the Vast.Forgotten Realms Campaign Setting (FRCS)
Luck of HeroesYour land is known for producing heroes. Through pluck, determination, and resilience, you survive when no one expects you to come through.Player's Guide to Faerûn (PG)
Luck of HeroesYou are descended from the quick-footed and quick-witted Hiruma, the archetypal hunter and scout. *Clan:* Crab.Oriental Adventures (OA)
Lucky Break You can hit an object in just the right place.Complete Scoundrel (CS)
Lucky Catch Your good fortune can help prevent you from falling to your doom.Complete Scoundrel (CS)
Lucky Fingers The winds of fortune guide your hands when you most need luck.Complete Scoundrel (CS)
Lucky Start Sometimes your luck overcomes a slow natural reaction.Complete Scoundrel (CS)
Lunar MagicYour spells and spell-like abilities are tied to the phase of the moon, rising and falling with the strength of Selűne.City of Splendors: Waterdeep (CSW)
Lunatic InsightYour madness grants you insight and knowledge.Heroes of Horror (HH)
Lunging StrikeBase attack bonus +6You make a single attack against a foe who stands just beyond your reach.Player's Handbook II (PH2)
Lunging StrikeBase attack bonus +6You make a single attack against a foe who stands just beyond your reach.Player's Handbook II (PH2)
Lurk Augment, ExtraYou can use your lurk augment more often than normal.Complete Psionic (CP)
Lurk Augment, RangedYou can use some of your lurk augments in conjunction with a ranged attack.Complete Psionic (CP)
Lurk MasterYou are more skilled in augmenting your attack than your training would indicate.Complete Psionic (CP)
Lurking FamiliarCombat Familiar, arcane caster level 6Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. When it moves to attack, its sudden appearance might catch your foe by surprise.Player's Handbook II (PH2)
Lycanthropic SpellYou cast spells while in your lycanthropic animal form.Faiths & Pantheons (FP)
Lyric SpellPerform 9 ranksYou can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells.Complete Adventurer (CAd)
Mad AlchemistGrenadier, Craft (alchemy) 6 ranksYou are an expert at using alchemical items. Through experimentation, research, and your careful study of the art of alchemy, you have learned to make the most of items such as alchemist's fi re.Player's Handbook II (PH2)
Mad FaithYour depravity has twisted the connection between you and your patron deity. You suffer fl ashes of insight interrupted by flashes of madness.Heroes of Horror (HH)
Mad Foam RagerYou fight with the rage that only a rabid badger or a beer addled dwarf can bring to bear. In combat, you shrug off attacks and continue fighting even in the face of horrific injuries and effects.Player's Handbook II (PH2)
Maenad Deafening ScreamYou can use your outburst racial trait more often.Complete Psionic (CP)
Maenad FuryYou can use your energy ray (sonic) psi-like ability more often.Complete Psionic (CP)
Maenad FuryYou can use your energy ray (sonic) psi-like ability more often.Complete Psionic (CP)
Maenad ScreamYou can use your energy ray (sonic) psi-like ability to better effect.Complete Psionic (CP)
Maenad ScreamYou can use your energy ray (sonic) psi-like ability to better effect.Complete Psionic (CP)
Mage SlayerSpellcraft 2 ranksYou have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.Complete Arcane (CAr)
Mage SlayerSpellcraft 2 ranksYou have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.Miniatures Handbook (MH)
Mage SlayerYou have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.Monster Manual V (MM5)
Magic Device AttunementUse Magic Device 1 ranksYou have a knack for activating familiar magic items.Complete Mage (CM)
Magic DevotionYou channel your faith into a bolt of energy that strikes your target from afar.Complete Champion (CC)
Magic DisruptionYou can use your powers of abjuration to interfere with other casters' spells.Complete Mage (CM)
Magic In The BloodYou have a knack for getting the most out of your innate magical abilities. You can use them more often than others of your race can.Player's Guide to Faerûn (PG)
Magic SensitiveYou literally see the emanations of magic around you.Complete Mage (CM)
Magic in the BloodYou claim a karmic link with Iuchi, one of the most resourceful shugenjas in early Rokugan. *Clan:* Unicorn.Oriental Adventures (OA)
Magic of the LandConcentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranksYour intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself.Races of the Wild (RW)
Magical AppraisalAppraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 12 ranksYou can judge the usefulness of magic items.Complete Scoundrel (CS)
Magical AppraisalAppraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 12 ranksYou can judge the usefulness of magic items.Complete Scoundrel (CS)
Magical AptitudeYou have a knack for magical endeavors.Player's Handbook v.3.5 (PH)
Magical ArtisanYou have mastered the method of creating a certain kind of magic item.Forgotten Realms Campaign Setting (FRCS)
Magical ArtisanYou have mastered the method of creating a certain kind of magic item.Player's Guide to Faerûn (PG)
Magical ArtisanYou are descended from Asahina Yajinden, a shugenja of the Crane clan who became the greatest lieutenant of the dread sorcerer Iuchiban. Yajinden abused his power, creating the Blood-swords and other evil magic items used by the armies of Iuchiban. *Clan:* Crane.Oriental Adventures (OA)
Magical Beast Wild ShapeKnowledge (nature) 27 ranks, WIS 25You can wild shape into magical beast form.Complete Divine (CD)
Magical Beast Wild ShapeKnowledge (nature) 27 ranks, WIS 25You can wild shape into magical beast form.Complete Divine (CD)
Magical Beast Wild ShapeBeast Wild Shape, Knowledge (nature) 27 ranks, WIS 25You can wild shape into magical beast form.Epic Level Handbook (EL)
Magical Beast Wild ShapeBeast Wild Shape, Knowledge (nature) 27 ranks, WIS 25You can wild shape into magical beast form.Epic Level Handbook (EL)
Magical Fortune Even you are sometimes surprised by how well your spells work.Complete Scoundrel (CS)
Magical TrainingYou come from Halruaa, a half-legendary land where basic magic is taught to all with the aptitude for it. Every crafter and laborer, it seems, knows a cantrip or two to ease her work.Forgotten Realms Campaign Setting (FRCS)
Magical TrainingINT 10You come from a land where cantrips are taught to all who have the aptitude to learn magic. Every crafter and artisan, it seems, knows a minor spell or two.Player's Guide to Faerûn (PG)
Magistrate's MindYou claim descent from Soshi Saibankan, a great Scorpion judge who helped establish the Empire's institution of Emerald Magistrates. *Clan:* Scorpion.Oriental Adventures (OA)
Maiming StrikeSneak attack +2d6You can make dreadful attacks that disfigure your opponent.Exemplars of Evil (EE)
Make Your Own Luck Your hard work lets you exploit minor loopholes.Complete Scoundrel (CS)
MalevolenceGhost Ride, Iron Will, Minor Malevolence, CHA 15You can possess a creature and control its actions.Ghostwalk (Gh)
MalevolenceGhost Ride, Iron Will, Minor Malevolence, CHA 15You can possess a creature and control its actions.Ghostwalk (Gh)
Malign Spell FocusThe character's spells that have the evil descriptor are more potent than normal due to a deal she makes with an evil power.Book of Vile Darkness (BV)
Malign Spell FocusYour evil spells are more potent than normal due to a deal forged with an evil power.Champions of Ruin (CR)
Manifest DruidYour years of wandering the Eldeen Reaches have given you a familiarity with its three manifest zones and the powers of the planes they are linked to.Player's Guide to Eberron (PE)
Manifest FlightKnowledge (the planes) 4 ranksYou have learned to make use of the manifest zone in Sharn to improve your natural ability to fly.Sharn: City of Towers (Sh)
Manifest LeapKnowledge (the planes) 3 ranks, Jump 6 ranksYou have learned to make use of the manifest zone in Sharn to increase your ability to jump and reduce the damage you take when you fall.Sharn: City of Towers (Sh)
Manticore's StingQuick Draw, DEX 17, Base attack bonus +6You are a master of the art of throwing numerous, sharp projectiles, such as daggers and darts.Dragonmarked (Dra)
Mantis LeapJump 5 ranks, Monk level 7You deliver a powerful attack after making a jump.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Mantle FocusThe powers from one of your mantles become more potent.Complete Psionic (CP)
Many MasksYou are descended from Shosuro Furuyari, an important Scorpion playwright. *Clan:* Scorpion.Oriental Adventures (OA)
ManyshotPoint Blank Shot, Rapid Shot, DEX 15, Base attack bonus +6You can fire multiple arrows as a single attack against a nearby target.Epic Level Handbook (EL)
ManyshotPoint Blank Shot, Rapid Shot, DEX 17You can fire multiple arrows simultaneously against a nearby target.Player's Handbook v.3.5 (PH)
ManyshotPoint Blank Shot, Rapid Shot, DEX 17You can fire multiple arrows simultaneously against a nearby target.Player's Handbook v.3.5 (PH)
Mark of AvernusBrand of the Nine HellsYour unfailing allegiance to Bel gives you special strategic insights into the best ways to overcome your enemies. By examining your opponents, you can land telling blows.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of CaniaBrand of the Nine HellsBehind Mephistopheles's mask of civility and quick wit burns the fi re of frustration and hatred. You acquire this archdevil's temperament, and you can channel it to destroy your foes.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of DeflectionYour dragonmark helps deflect attacks made against you.Dragonmarked (Dra)
Mark of DestinyYou can call upon the power of your Siberys mark to enhance your combat prowess.Dragonmarked (Dra)
Mark of DisBrand of the Nine HellsThe infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of HleidYou bear a birthmark in the shape of the holy symbol of Hleid (a ragged white triangle with a vortex of blue fl ame in its center) somewhere on your body; this mark identifi es you as an ally of the church of Hleid and grants you supernatural qualities.Frostburn (Fr)
Mark of MadnessYour aberrant dragonmark causes momentary madness in creatures.Dragonmarked (Dra)
Mark of MaladominiBrand of the Nine HellsMaladomini is a sinking mire of corruption and filth. Those who serve the Lord of Flies acquire some of his most unsavory characteristics. You exude stinking ichor like your master.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of MalbolgeBrand of the Nine HellsMalbolge has transformed into a place of disturbing growth and decay. Glasya, the new mistress, has blessed you with the same essence that infects everything in her domain, enabling you to draw power from the remains of the Hag Countess.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of MinaurosBrand of the Nine HellsMammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of NessusBrand of the Nine HellsAll bow before Asmodeus. The Lord of Nessus grants you a hint of his commanding nature.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of PhlegethosBrand of the Nine HellsThe disturbing infatuation of physical pleasure and pain has indelibly touched your mind, enabling to draw strength from your own suffering, as well as that of others.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of PurityYour dragonmark renders you immune to effects that would sicken or nauseate you, and gives you the power to rid others of similar debilitations.Dragonmarked (Dra)
Mark of ResilienceThe power of your dragonmark gives you a survival edge.Dragonmarked (Dra)
Mark of StarsIf the stars are the eyes of dragons that have ascended to godhood, they are watching over you.Dragonmarked (Dra)
Mark of StygiaBrand of the Nine HellsLevistus demands that his servants work endlessly to extract him from his icy tomb. From your time on the glacier, you have learned to use your environment to best advantage.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Mark of TruthThe power of your dragonmark aids your attacks against foes with aberrant marks.Dragonmarked (Dra)
Mark of Twelve MoonsYour dragonmark has mysterious ties to one of Eberron's twelve moons.Dragonmarked (Dra)
Mark of VengeanceYour aberrant dragonmark strikes at the hearts of dragonmarked foes you attack.Dragonmarked (Dra)
Mark of VerminYour aberrant dragonmark gives you a natural affinity for vermin.Dragonmarked (Dra)
Mark of XoriatYou are what the witches of Droaam call a "byeshkalzah"-- a scion of Khyber whose aberrant dragonmark has been warped by exposure to the lingering horrors of Xoriat.Dragonmarked (Dra)
Mark of the DauntlessYour dragonmark helps you shake off effects that would daze or stun a normal person, as well as help similarly. Dragonmarked (Dra)
Mark of the RecoveryYou draw upon the power of your dragonmark to stay alive.Dragonmarked (Dra)
Mark of the TriadInitiate of Torm (see page 31)You have been initiated into the greatest secrets of the Triad, the godly triumvirate of Tyr, Torm, and Ilmater.Champions of Valor (CV)
Mark of the WildernessAs a member of the Wardens of the Wood sect, you call upon the power of your dragonmark to help you defend the wilderness.Dragonmarked (Dra)
Markings of the BlessedAuspicious MarkingYour skin markings shift into a pattern that resists a wide array of harmful effects in times of trouble.Races of Stone (RS)
Markings of the HunterAuspicious MarkingYour skin markings shift into a pattern that makes you hard to get the drop on.Races of Stone (RS)
Markings of the MagiAuspicious MarkingYour skin markings shift into a pattern that denotes you as having strong magical talent.Races of Stone (RS)
Markings of the MakerAuspicious MarkingYour skin markings shift into a pattern that gives you fate's edge when using skills.Races of Stone (RS)
Markings of the WarriorAuspicious MarkingYour skin markings have shifted over time into a pattern that gives you fate's deathly accuracy in times of trouble.Races of Stone (RS)
Martial StalkerYou practice a powerful fighting style that focuses equally on martial skill and mystical dedication.Complete Scoundrel (CS)
Martial StalkerYou practice a powerful fighting style that focuses equally on martial skill and mystical dedication.Complete Scoundrel (CS)
Martial StanceYou have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances.Tome of Battle: The Book of Nine Swords (ToB)
Martial StanceYou have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances.Tome of Battle: The Book of Nine Swords (ToB)
Martial StudyBy studying the basics of a martial discipline, you learn to focus your ki and perfect the form needed to use a maneuver. As a result, you gain the use of a combat maneuver.Tome of Battle: The Book of Nine Swords (ToB)
Martial StudyBy studying the basics of a martial discipline, you learn to focus your ki and perfect the form needed to use a maneuver. As a result, you gain the use of a combat maneuver.Tome of Battle: The Book of Nine Swords (ToB)
Martial ThrowImproved Unarmed Strike, DEX 17You can switch positions with an opponent you hit in melee by throwing that opponent.Miniatures Handbook (MH)
Martial ThrowImproved Unarmed Strike, DEX 17You can switch positions with an opponent you hit in melee by throwing that opponent.Miniatures Handbook (MH)
Martial Weapon ProficiencyChoose a type of martial weapon, such as longbow (see Table 7-4: Weapons, pages 98-99, for a list of martial weapons). You understand how to use that type of martial weapon in combat. Use this feat to expand the list of weapons you are proficient with beyond the basic list in the class description.Player's Handbook v.3.5 (PH)
Mask of GentilityBluff 9 ranks, Disguise 9 ranks, CHA 15You cunningly hide your true motives and nature behind a facade of camaraderie and gentility.Exemplars of Evil (EE)
Master DorjeYou can manifest a dorje's power with power points.Psionics Handbook 3.0 (PsH3_)
Master LegacyChannel Legacy, Least Legacy, Use Magic Device 4 ranksYou temporarily gain access to legacy abilities beyond your normal reach.Weapons of Legacy (WL)
Master LinguistYou have a broad knowledge of language.Races of Eberron (RE)
Master ManipulatorDiplomacy 9 ranks, CHA 13Your words are your weapons. You confuse others with your speech, luring them into giving up vital secrets and leaving them dumbfounded with your carefully constructed, conversational static.Player's Handbook II (PH2)
Master Of Poisonsou are highly trained and adept in the use of toxic substances.Drow of the Underdark (DrU)
Master Of ShadowYou gain extra uses of your drow powers of light and darkness.Drow of the Underdark (DrU)
Master Spellthief Your arcane studies allow you to mingle arcane magic of different flavors for great effect.Complete Scoundrel (CS)
Master StaffCraft Staff, Spellcraft 30 ranksYou can activate a staff without using a charge.Complete Arcane (CAr)
Master StaffCraft Staff, Spellcraft 15 ranksYou can activate a staff without using a charge.Epic Level Handbook (EL)
Master WandCraft Wand, Spellcraft 15 ranksYou can activate a wand without using a charge.Complete Arcane (CAr)
Master WandCraft Wand, Spellcraft 15 ranksYou can activate a wand without using a charge.Epic Level Handbook (EL)
Master of KnowledgeYou have spent most of your life in study, and it comes naturally to you now.Heroes of Horror (HH)
Master of Undeath Knowledge (religion) 5 ranksYou can control an undead that you create . . . for a time.Complete Mage (CM)
Master of WardsYou use the power of your dragonmark to shield your allies.Dragonmarked (Dra)
Mastery of Chaos and OrderKnowledge (the planes) 2 ranks, Spellcraft 6 ranksYou have learned to calculate the precise locations of Daanvi and Kythri at any given time, and to use that knowledge to imbue your spells with unusual regularity or striking.Player's Guide to Eberron (PE)
Mastery of Day and NightMaximize Spell, Knowledge (the planes) 2 ranks, Spellcraft 6 ranksYou have learned to calculate the precise locations of Irian and Mabar at any given time, and to use that knowledge to enhance your manipulation of positive and negative energy.Player's Guide to Eberron (PE)
Mastery of DreamsKnowledge (the planes) 4 ranksBy psychically exploring the realm of Dal Quor, you have learned to instill your spells with the stuff of dreams . . . and nightmares. Player's Guide to Eberron (PE)
Mastery of Faerie EnchantmentExtend Spell, Knowledge (the planes) 2 ranks, Spellcraft 6 ranksYou have learned to calculate the precise location of Thelanis at any given time, and to use that knowledge to improve your ability to control the minds of other creatures.Player's Guide to Eberron (PE)
Mastery of Ice and FireEnlarge Spell, Knowledge (the planes) 2 ranks, Spellcraft 4 ranksYou have learned to calculate the precise locations of Fernia and Risia at any given time, and to use that knowledge to enhance cold and fire spells that you cast.Player's Guide to Eberron (PE)
Mastery of MadnessIron Will, Knowledge (the planes) 2 ranks, Spellcraft 9 ranksYou have learned to reach magically to the ever-distant plane of Xoriat and draw some element of its madness into the world--but these techniques come with some risk.Player's Guide to Eberron (PE)
Mastery of Twilight DenizensExtend Spell, Knowledge (the planes) 2 ranks, Spellcraft 4 ranksYou have learned to calculate the precise location of Lamannia at any given time, and to use that knowledge to summon more powerful creatures from that plane.Player's Guide to Eberron (PE)
Mastery of Twisted ShadowKnowledge (the planes) 2 ranks, Spellcraft 4 ranksYou gain the ability to reach into the Plane of Shadow when casting an illusion, concealing yourself in the raw shadowstuff drawn forth.Player's Guide to Eberron (PE)
Mastery of the Azure SkyExtend Spell, Spellcraft 6 ranks, Knowledge (the planes) 2 ranksYou have learned to calculate the precise location of Syrania at any given time, and to use that knowledge to enhance spells you cast to grant flight.Player's Guide to Eberron (PE)
Mastery of the BattlegroundExtend Spell, Spellcraft 6 ranks, Knowledge (the planes) 2 ranksYou have learned to calculate the precise location of Shavarath at any given time, and to use that knowledge to enhance spells of battle that you cast.Player's Guide to Eberron (PE)
Mastery of the DeadSpell Focus (necromancy), Knowledge (the planes) 6 ranks, Spellcraft 12 ranksYou have learned to calculate the precise location of Dolu r r h at any given time, and to use that knowledge to capture the souls of creatures slain with your death spells.Player's Guide to Eberron (PE)
Mastery of the MistsKnowledge (the planes) 6 ranks, Spellcraft 12 ranksBy learning of the intricate relationship between the Ethereal Plane and the Material Plane, you gain the ability to see and sometimes reach through the barrier between these two planes.Player's Guide to Eberron (PE)
Mastery of the Silver VoidQuicken Spell, Knowledge (the planes) 6 ranks, Spellcraft 12 ranksYou have gained a deeper understanding of the Astral Plane and its relationship to the other planes of the cosmos. You can use that knowledge to more quickly access that plane.Player's Guide to Eberron (PE)
Master’s WillChosen of Evil (or undead type), Evil BrandThe elder evil you serve is fickle in its rewards and punishments.Elder Evils (EE)
Maximize BreathCON 17You can take a full-round action to use your breath weapon to maximum effect.Draconomicon (Dr)
Maximize MysteryYou can cast mysteries to maximum effect.Tome of Magic (TM)
Maximize PowerYou can manifest powers to maximum effect.Psionics Handbook 3.0 (PsH3_)
Maximize PowerYou can manifest powers to maximum effect.Expanded Psionics Handbook (XPH)
Maximize SpellYou can cast spells to maximum effect.Player's Handbook v.3.5 (PH)
Maximize Spell-like AbilityYou can use a spell-like ability at its maximum effect.Complete Arcane (CAr)
Meagre FortitudeYou are sickly and weak of stomach. Unearthed Arcana (UA)
Meditation of War MasteryImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), Fists of Iron, Freezing the Lifeblood, Falling Star Strike, Jump 6 ranks, Tumble 6 ranksYou have mastered the martial arts style of "Meditation of War"--a hard/soft form emphasizing weapon use and strikes to pressure points.Oriental Adventures (OA)
Melee EvasionCombat Expertise, Dodge, DEX 13, INT 13Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. You take careful stock of an opponent and slip away from his sword blow just as he commits to the attack.Player's Handbook II (PH2)
Melee EvasionCombat Expertise, Dodge, DEX 13, INT 13Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. You take careful stock of an opponent and slip away from his sword blow just as he commits to the attack.Player's Handbook II (PH2)
Melee Weapon MasteryWeapon Specialization, Weapon Focus, Base attack bonus +8, Weapon Proficiency with selected weaponYou have mastered a wide range of weapons. Your training with one specifi c weapon now extends to other weapons of a similar sort.Player's Handbook II (PH2)
Melee Weapon MasteryWeapon Specialization, Weapon Focus, Base attack bonus +8, Weapon Proficiency with selected weaponYou have mastered a wide range of weapons. Your training with one specifi c weapon now extends to other weapons of a similar sort.Player's Handbook II (PH2)
Melodic CastingPerform 4 ranks, Spellcraft 4 ranksYou can weave your music and magic together into a single perfect voice.Complete Mage (CM)
Memory EaterAn aboleth with this feat is particularly adept at extracting memories and knowledge from the bodies of those it consumes.Lords of Madness (LoM)
Menacing DemeanorYou can tap into your savage heritage to improve your intimidation techniques.Races of Destiny (RD)
Mental AdversaryCHA 13You can make exceptionally strong psionic attacks.Psionics Handbook 3.0 (PsH3_)
Mental JuggernautYou are adroit at avoiding the mind blasting effects of certain psionic abilities and powers.Complete Psionic (CP)
Mental LeapJump 6 ranks, STR 13You can make amazing jumps.Psionics Handbook 3.0 (PsH3_)
Mental LeapJump 5 ranks, STR 13You can make amazing jumps.Expanded Psionics Handbook (XPH)
Mental ResistanceYour mind is armored against mental intrusion.Expanded Psionics Handbook (XPH)
MentorApprenticeA character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice.Dungeon Master's Guide II (DMG2)
Mercantile BackgroundPowerful trading costers and craft guilds control the wealth and commerce of Faerűn's lands. You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity. Regions: Impiltur, Lake of Steam, Lantan, Sembia, Tashalar, Tethyr, Thesk, the Vast, deep gnome, gray dwarf.Forgotten Realms Campaign Setting (FRCS)
Mercantile BackgroundYou come from a wealthy family with numerous contacts in the trading costers and craft guilds of Faerun's bustling cities. You can get a good deal on almost anything you buy or sell.Player's Guide to Faerûn (PG)
Merciful Strike You can strike a creature's vital areas without killing it.Complete Scoundrel (CS)
Mercurial StrikeQuick Draw, Base attack bonus +5With a single motion, you draw your weapon and slash at an opponent.Dragon Compendium (DC)
Mercurial StrikeQuick Draw, Base attack bonus +5With a single motion, you draw your weapon and slash at an opponent.Dragon Compendium (DC)
MetacreativeYou supplement your craft with psionic inspiration.Psionics Handbook 3.0 (PsH3_)
MetallurgyYou are skilled in the art of metallurgy, creating metal alloys both for their appearance and their properties. REGION: Gold dwarf.Races of Faerun (Rac)
Metamagic School FocusYou are unusually skilled at modifying the effects of a particular school of magic.Complete Mage (CM)
Metamagic SongYou can channel the power of your bardic music into your magic, allowing you to pay the cost of metamagic feats by spending uses of your bardic music ability.Races of Stone (RS)
Metamagic Spell TriggerUse Magic Device 15 ranksYou can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger.Complete Mage (CM)
Metamagic VigorThe energy you pour into increasing the power of your spells feeds back upon itself in an ever-increasing cycle.Complete Mage (CM)
Metamorphic TransferWIS 13You can gain a supernatural ability of a metamorphed form.Expanded Psionics Handbook (XPH)
Metanode SpellNode Spellcasting, Spellcaster Level 1You cast metamagic spells to greater effect in earth nodes than elsewhere (see Node Magic in Chapter 4: Magic and Spells).Underdark (Und)
Metanode SpellNode Spellcasting, Spellcaster Level 1You cast metamagic spells to greater effect in earth nodes than elsewhere (see Node Magic in Chapter 4: Magic and Spells).Underdark (Und)
Metanode SpellNode Spellcasting, Spellcaster Level 1You cast metamagic spells to greater effect in nodes to which you are attuned than elsewhere.Champions of Ruin (CR)
Metanode SpellNode Spellcasting, Spellcaster Level 1You cast metamagic spells to greater effect in nodes to which you are attuned than elsewhere.Champions of Ruin (CR)
MetapowerYou can permanently modify a psionic power you know with a metapsionic feat.Complete Psionic (CP)
MetarayA beholder with this feat can apply the effects of metamagic feats to its eye rays.Lords of Madness (LoM)
Midnight AugmentationCON 13You can augment a psionic power with your personal soul energy rather than mental energy. When you manifest the augmented power, a circle of blue-black energy momentarily coruscates around your brow.Magic of Incarnum (MoI)
Midnight AugmentationCON 13You can augment a psionic power with your personal soul energy rather than mental energy. When you manifest the augmented power, a circle of blue-black energy momentarily coruscates around your brow.Magic of Incarnum (MoI)
Midnight DodgeCON 13You can channel incarnum to enhance your ability to avoid attacks against you. As long as you have at least 1 point of essentia invested in this feat, your legs and feet turn blueblack in color.Magic of Incarnum (MoI)
Midnight MetamagicCON 13You can channel incarnum to alter your prepared spells. When you cast such a spell, your hands gleam with a dark blue radiance.Magic of Incarnum (MoI)
Might Makes RightLeadership, STR 13Your great strength draws more followers.Races of Faerun (Rac)
Mighty DragonmarkYour dragonmark is particularly strong, and its powers are harder to resist and dispel.Dragonmarked (Dra)
Mighty LeapingMobility, Jump 9 ranks, STR 21You have developed your leg muscles and trained yourself to make mighty leaps.Savage Species (SS)
Mighty RageSTR 21, CON 21Your rage becomes even more powerful than normal.Epic Level Handbook (EL)
Mighty RoarYou unsettle opponents with a dreadful roar as you attack.Savage Species (SS)
Mighty Works Mastery IImproved Unarmed Strike, Improved Grapple, Stunning Fist (or monk's stunning attack), Choke Hold, Fists of Iron, Deflect ArrowsYou have mastered the initial secrets of the "Mighty Works" martial arts style--a hard/soft form emphasizing locks and hand strikes.Oriental Adventures (OA)
Mighty Works Mastery IIMighty Works Mastery I, Improved Trip, Earth's Embrace, Ki Shout, Iron WillYou have mastered the deeper secrets of the "Mighty Works" martial arts style.Oriental Adventures (OA)
Mighty are FallenCombat Expertise, Dodge, Mobility, INT 13, DEX 13You can sidestep the powerful swings of an opponent that is using Power Attack.Dragon Compendium (DC)
Mighty are FallenCombat Expertise, Dodge, Mobility, INT 13, DEX 13You can sidestep the powerful swings of an opponent that is using Power Attack.Dragon Compendium (DC)
MilitiaYou served in a local militia, training with weapons suitable for use on the battlefield REGION: Dalelands, Impiltur, Luiren, strongheart halfling.Forgotten Realms Campaign Setting (FRCS)
MilitiaYour people rely on a well-trained and well-armed militia to defend their land. You're no stranger to the use of weapons.Player's Guide to Faerûn (PG)
MilitiaYou served in a local militia, training with weapons suitable for use on a battlefield.Ghostwalk (Gh)
Mind CleaveWhen you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade.Complete Psionic (CP)
Mind Drain Your attack can weaken your opponent's mental powers.Complete Scoundrel (CS)
Mind EmpowermentWhen you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade.Complete Psionic (CP)
Mind MaskYour mind conceals some of your traits.Secrets of Sarlona (SoS)
Mind StrikeWhen you use your psychic strike ability, you deal more damage.Complete Psionic (CP)
Mind Strike, SwiftYou possess a deadly speed when charging your mind blade with psychic energy.Complete Psionic (CP)
Mind TrapPsychic BastionYou can punish psionic attackers.Psionics Handbook 3.0 (PsH3_)
Mind WeaponIllithid BloodlineThe mental power of your ancestors has passed to you.Dragon Compendium (DC)
Mind over BodyThe arcane spellcasters of some lands have learned to overcome the frailties of the body with the unyielding power of the mind.Forgotten Realms Campaign Setting (FRCS)
Mind over BodyThe aesthetics and mystics of your homeland have learned to overcome the frailties of the body with the unyielding power of the mind.Player's Guide to Faerûn (PG)
Mind over BodyCON 13Your ability damage heals more rapidly.Expanded Psionics Handbook (XPH)
Mind-Shattering StrikeKuo-Toan MonasticismViolent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies.Monster Manual V (MM5)
MindsightA creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy. The creature perceives where the others are and how powerful their intellects are.Lords of Madness (LoM)
Minor MalevolenceGhost Ride, Iron Will, CHA 13You can possess a creature for a short while and control its actions.Ghostwalk (Gh)
Minor MalevolenceGhost Ride, Iron Will, CHA 13You can possess a creature for a short while and control its actions.Ghostwalk (Gh)
Minor ShapeshiftYour mastery of shapeshifting magic allows you to reshape your flesh in small but significant ways.Complete Mage (CM)
Minor Utterance of the Evolving MindTruespeak 6 ranksYour mastery ofTruespeech has led you to the understanding necessary to perform a simple utterance from the Lexicon of ihe Evolving Mind.Tome of Magic (TM)
Miser's Fortune Items belonging to you and your allies are abnormally resistant to damage.Complete Scoundrel (CS)
Misleading SongSpell Focus (illusion), Perform (any one) 5 ranksYou can channel the power of your bardic music to temporarily increase the power of your illusion spells.Races of Stone (RS)
Mithral BodyA warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.Eberron Campaign Setting (ECS)
Mithral BodyA warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.Monster Manual III (MM3)
Mithral BodyYour warforged body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.Races of Eberron (RE)
Mithral FluidityMithral BodyYour movements are smoother and more fluid than those of other warforged.Monster Manual III (MM3)
Mithral FluidityMithral BodyYour movements are smoother and more fluid than those of other warforged.Eberron Campaign Setting (ECS)
Mitigate SufferingYou can temporarily relieve ability damage.Complete Champion (CC)
Mobile DefenseMobility, Spring Attack, DEX 15You can adjust your position while maintaining a defensive stance.Epic Level Handbook (EL)
Mobile Spell-CastingConcentration 8 ranksYour focused concentration allows you to move while casting a spell.Complete Adventurer (CAd)
MobilityDodge, DEX 13You are skilled at dodging past opponents and avoiding blows.Player's Handbook v.3.5 (PH)
MobilityDodge, DEX 13You are skilled at dodging past opponents and avoiding blows.Player's Handbook v.3.5 (PH)
Momentary AlterationYou can briefly transform yourself into a second form, acquiring its physical qualities.Unearthed Arcana (UA)
Monastic TrainingYou are part of an order that combines the monastic discipline of the monk class with another form of training.Eberron Campaign Setting (ECS)
Monk's Spade Mind BladeWhen you reshape your mind blade, you can change it into an exotic weapon: a monk's spade (see page 136).Secrets of Sarlona (SoS)
Monkey GripBase attack bonus +1You are able to use a larger weapon than other people your size.Complete Warrior (CW)
Monkey GripBase attack bonus +3You use a wider variety of sizes of weapons.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Moradin's SmileThrough the favor of Moradin, you are skilled at interacting with others.Races of Stone (RS)
MortalbaneThe creature can make a spell-like ability particularly deadly to mortals.Book of Vile Darkness (BV)
Mortifying AttackThose who witness your brutal death attack are unnerved and jarred by the experience.Champions of Ruin (CR)
Mosquito's BiteSleight of Hand 12 ranksYou can deliver a vicious strike without your target feeling a thing.Complete Scoundrel (CS)
Mosquito's BiteSleight of Hand 12 ranksYou can deliver a vicious strike without your target feeling a thing.Complete Scoundrel (CS)
Mother CystKnowledge (religion) 2 ranksYou gain the ability to cast necrotic cyst spells by growing a cyst of your own.Libris Mortis: The Book of the Dead (LM)
Mountain StanceBalance 5 ranks, Concentration 2 ranks, WIS 13You know how to stabilize yourself against unbalancing attacks.Secrets of Sarlona (SoS)
Mountain WarriorSurvival 5 ranksYou are adept at fi ghting on the uneven ground of mountainous terrain.Races of Stone (RS)
Mountain WarriorSurvival 5 ranksYou are adept at fi ghting on the uneven ground of mountainous terrain.Races of Stone (RS)
MountaineerYou are a particularly gifted explorer and mountain climber.Frostburn (Fr)
Mounted ArcheryMounted Combat, Ride 1 ranksYou are skilled at using ranged weapons while mounted.Player's Handbook v.3.5 (PH)
Mounted ArcheryMounted Combat, Ride 1 ranksYou are skilled at using ranged weapons while mounted.Player's Handbook v.3.5 (PH)
Mounted CastingMounted Combat, Ride 1 ranksYou are skilled at casting spells while riding a mount.Miniatures Handbook (MH)
Mounted CombatRide 1 ranksYou are skilled in mounted combat. Player's Handbook v.3.5 (PH)
Mounted MobilityMounted Combat, Ride 4 ranksYou are skilled at dodging past opponents while mounted.Heroes of Battle (HB)
Mounted MobilityMounted Combat, Ride 4 ranksYou are skilled at dodging past opponents while mounted.Heroes of Battle (HB)
Mror StalwartYou have been trained to make devastating strikes with the weapons of the dwarves of the Mror Holds.Races of Eberron (RE)
MultiattackThe creature is adept at using all its natural weapons at once.Monster Manual II (MM2)
MultiattackThe creature is adept at using all its natural weapons at once.Monster Manual II (MM2)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Manual v.3.5 (MM)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Manual IV (MM4)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Manual V (MM5)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Compendium: Monsters of Faerûn (Mon)
MultiattackYou are adept at using all your natural weapons at once.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
MultiattackA creature with this feat is adept at using all its natural weapons at once.Monster Manual III (MM3)
MulticulturalYou blend in well with members of another race.Song and Silence: A Guidebook to Bards and Rogues (SaS)
MultidexterityDEX 15The creature is adept at using all its hands in combat.Monster Manual II (MM2)
MultidexterityDEX 15You are skilled at utilizing all your hands in combat.Monster Manual (MM)
MultidexterityDEX 15The creature is adept at using all its hands in combat.Monster Compendium: Monsters of Faerûn (Mon)
MultidexterityDEX 15You are skilled at utilizing all your hands in combat.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
MultigrabSTR 17You can grapple enemies more fi rmly than normal with your natural attacks.Serpent Kingdoms (SK)
MultigrabSTR 17You can grapple enemies more firmly than normal with your natural attacks.Savage Species (SS)
MultilingualINT 15You have an uncanny knack for languages.Lost Empires of Faerun (LE)
MultisnatchSnatch, STR 17You can grapple enemies more firmly with only one of your natural attacks.Draconomicon (Dr)
MultispellQuicken SpellYou can cast an additional quickened spell in a round.Epic Level Handbook (EL)
MultitaskingImproved Multiweapon Fighting, Multiattack, Multiweapon Fighting, DEX 15, INT 15You can perform different tasks with different limbs.Savage Species (SS)
MultitaskingMultiattack, Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 15+, INT 13+You can perform different tasks with different limbs.Sword and Fist: A Guidebook to Monks and Fighters (SF)
MultivoiceImproved Two-Weapon Fighting, Multiattack, Quicken Spell, Two-Weapon Fighting, DEX 15, INT 15If you have two or more heads, you can cast more spells than usual in a round.Savage Species (SS)
Multiweapon FightingA creature with three or more hands can fight with a weapon in each hand. The creature can make one extra attack each round with each extra weapon.Monster Manual v.3.5 (MM)
Multiweapon FightingA creature with three or more hands can fight with a weapon in each hand. The creature can make one extra attack each round with each extra weapon.Monster Compendium: Monsters of Faerûn (Mon)
Multiweapon FightingA creature with three or more hands can fight with a weapon in each hand. It can make one extra attack per round with each weapon.Monster Manual II (MM2)
Multiweapon FightingA creature with three or more hands can fight with a weapon in each hand. It can make one extra attack per round with each weapon.Monster Manual II (MM2)
Multiweapon RendMultiweapon Fighting, DEX 15, Base attack bonus +9You can rend opponents when fighting with more than two limbs.Epic Level Handbook (EL)
Murderous IntentBase attack bonus +9Your favored enemies fear your savagery and inhumanity.Elder Evils (EE)
Murky EyedYour vision is obscured. Unearthed Arcana (UA)
MuscleboundYou are good at almost everything that requires strength, but less adept than most at tasks that require coordination.Unearthed Arcana (UA)
Music of GrowthPerform 12 ranksYour music can enhance the power of animals and plant creatures.Eberron Campaign Setting (ECS)
Music of MakingPerform 9 ranksEchoing the music of creation, your own performance enhances any process of creation.Eberron Campaign Setting (ECS)
Music of the GodsPerform 30 ranks, CHA 25You can use your bardic music to influence creatures immune to mind-affecting effects.Epic Level Handbook (EL)
Music of the Outer SpheresPerform (any) 11 ranksYou can use your bardic music to create discordant, insane sounds. This music is particularly effective against aberrations, and can sicken them, vitalize them, or fill them with lethargy.Lords of Madness (LoM)
Mutable BodyYour enhanced control over your shapechanging ability grants you extra power from transmutation spells.Races of Eberron (RE)
MutilatorBase attack bonus +4After striking down your enemy in battle, you can skillfully mutilate the corpse to prevent others from raising it from the dead.Champions of Ruin (CR)
Mysterious MagicYour study of unconventional magic gives your spells an odd appearance and makes them difficult to identify.Secrets of Xen'drik (SX)
Mystic BacklashWith a touch, your magic corrupts the spells of your enemy.Complete Mage (CM)
Narrow MindWIS 13Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations.Expanded Psionics Handbook (XPH)
Narrowed GazeINT 13Your gaze attack has a limited fi eld of effect.Serpent Kingdoms (SK)
Narrowed GazeINT 13Your gaze attack has a limited field of effect.Savage Species (SS)
Natural BondYour bond with your animal companion is exceptionally strong.Complete Adventurer (CAd)
Natural BullyIntimidate 6 ranksYou easily terrify weaker adversaries.Champions of Ruin (CR)
Natural HeavyweightYou are descended from creatures native to a plane of heavy gravity. On planes with normal gravity, you feel light and buoyant.Planar Handbook (PlH)
Natural LeaderCHA 13You have a natural commanding presence.Heroes of Battle (HB)
Natural ScavengerSurvival 5 ranksYou are particularly adept at finding food while on the move.Shining South (ShS)
Natural SpellYou cast spells while in a wild shape.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Natural SpellWIS 13You can cast spells while in a wild shape.Player's Handbook v.3.5 (PH)
Natural SpellWIS 13You can cast spells while in wild shape or shifted form.Ghostwalk (Gh)
Natural TricksterYou have greater natural access to your race's powers of illusion.Races of Stone (RS)
Naturalized DenizenYou are unusually anchored to your location.Unearthed Arcana (UA)
Nauseating TouchCorrupting Touch, CHA 13When you touch a living creature, you can make it nauseated.Ghostwalk (Gh)
Nauseating TouchCorrupting Touch, CHA 13When you touch a living creature, you can make it nauseated.Ghostwalk (Gh)
NearsightedYou have diffi culty focusing on distant objects, but your eye for detail is more keen than normal.Unearthed Arcana (UA)
Necrocarnum AcolyteYou have experienced the power of necrocarnum, a dark and twisted form of incarnum (see the necrocarnate prestige class on page 132). The power gained from this source can be great, but many decry its origins as evil.Magic of Incarnum (MoI)
Necromantic BloodlineOne of your ancestors was an undead creature or possessed an unholy link with the undead brought on by frequent contact. While undead do not reproduce by normal means, their infectious taint might affect necromancers and others who deal regularly with the dead or undead. In rare instances a vampire or other undead might feed off a pregnant humanoid and in allowing her to five endow the unborn child with its foul nature. Your physical characteristics might vary depending on the type ofundead creature from which you are descended, but you're likely to have pale or ashen skin and dark eyes and hair. The touch of undeath in a family almost exclusively comes from intelligent, corporeal undead. It takes powerful magic or extremely bizarre situations for creatures to gain this feat from unintelligent or incorporeal undead. The descendants of ghouls tend to be feral and constantly hungry. Those with ghast ancestors generally have a strong, unpleasant stench, and they often find it difficult to satiate their hunger. Lich-blooded characters value intelligence and generally have elitist personalities, often appearing gaunt and skeletal. Characters descended from mummies tend to have dull but focused personalities, and many have gaunt, dry skin. Descendants of vampires tend to have long canine teeth and commanding, seductive personalities. Wight-blooded characters tend to have clawlike fingernails and toenails, and lean, muscular bodies; they are generally hate-filled loners who hold grudges. Characters with the Necromantic Bloodline feat often favor wearing the blacks, whites, and grays of mourning. Sorcerers with a touch of the undead in their family trees tend to concentrate, appropriately enough, on spells from the school of necromancy. Spells that allow the caster to control a creature's mind are popular among those descended from vampires.Dragon Compendium (DC)
Necromantic MightNecromantic PresenceUndead you control gain benefi ts when they are near you.Libris Mortis: The Book of the Dead (LM)
Necromantic PresenceUndead you control are harder to turn when they are near you.Libris Mortis: The Book of the Dead (LM)
Necropolis BornYou possess a magical understanding of the essence of mortal dread.Complete Arcane (CAr)
NecropotentYour special melee or ranged attack with one type of weapon is especially effective against undead.Libris Mortis: The Book of the Dead (LM)
Necrotic ReserveCHA 13You are not immediately destroyed when your hit points fall to 0 or lower.Libris Mortis: The Book of the Dead (LM)
Negative Energy BurstCHA 25You can use your rebuke/ command undead ability to unleash a burst of negative energy.Complete Divine (CD)
Negative Energy BurstCHA 25You can use your rebuke/ command undead ability to unleash a burst of negative energy.Complete Divine (CD)
Negative Energy BurstCHA 25You can use your rebuke/command undead ability to unleash a burst of negative energy.Epic Level Handbook (EL)
Negative Energy BurstCHA 25You can use your rebuke/command undead ability to unleash a burst of negative energy.Epic Level Handbook (EL)
NegotiatorYou are good at gauging and swaying attitudes.Player's Handbook v.3.5 (PH)
NemesisYou are the holy bane of creatures of a particular type.Book of Exalted Deeds (BE)
Neraph ChargeKnowledge (the planes) 5 ranks, WIS 15You master the Limbo-native neraph martial art of motion camoufl age when you charge a foe.Planar Handbook (PlH)
Neraph ThrowKnowledge (the planes) 5 ranks, DEX 15You master the Limbo-native neraph martial art of motion camouf lage for your thrown weapons.Planar Handbook (PlH)
Net and TridentExotic Weapon Proficiency (net), Two-Weapon Fighting, Weapon Focus (trident), DEX 15You are a master of fighting with the net and the trident, and have learned to quickly follow up a successful net throw with a deadly jab of the trident.Complete Warrior (CW)
Netherese Battle CursePower Attack, Knowledge (history) 4 ranksYou can channel your own arcane energy into a powerful curse upon those who dare to face you in battle.Lost Empires of Faerun (LE)
Never OutnumberedIntimidate 8 ranksYou can demoralize multiple enemies.Complete Scoundrel (CS)
Never OutnumberedIntimidate 8 ranksYou can demoralize multiple enemies.Complete Scoundrel (CS)
Night HauntYou possess a magical understanding of the workings of the unseen.Complete Arcane (CAr)
Night SightedYour eyes are particularly well suited to using darkvision, but they are less well adapted to what others consider normal light.Unearthed Arcana (UA)
Nightborn DragonmarkYou are more in tune with your dragonmark at night.Dragonmarked (Dra)
Nightbringer InitiateYou have been trained in the ways of the Nightbringers, a new offshoot of the Children of WinterFaiths of Eberron (FE)
Nimble BonesCorpsecrafterUndead you raise or create are faster and more nimble than normal.Libris Mortis: The Book of the Dead (LM)
Nimble ChargeBalance 5 ranksYou can run across treacherous surfaces with ease.Complete Scoundrel (CS)
Nimble ChargeBalance 5 ranksYou can run across treacherous surfaces with ease.Complete Scoundrel (CS)
Nimble FingersYou are adept at manipulating small, delicate objects.Player's Handbook v.3.5 (PH)
Nimble StandTumble 8 ranksYou can rely on your acrobatic talent to stand up from prone safely.Complete Scoundrel (CS)
Nimble StandTumble 8 ranksYou can rely on your acrobatic talent to stand up from prone safely.Complete Scoundrel (CS)
Nimbus of LightYou are cloaked in a radiant light that marks you as a servant of the purest ideals. All who look upon you know without a doubt that you are a champion of good and are favored by the powers of the Upper Planes. The nimbus may take the form of a cloud surrounding your entire body, or it may appear as beams of light around your head.Book of Exalted Deeds (BE)
Nobody's FoolWIS 13You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth.Races of Faerun (Rac)
Nocturnal CasterYou are empowered by darkness, making your abilities stronger at night.Tome of Magic (TM)
Node DefenseNode Spellcasting, Spellcaster Level 1You can use the magical power of an earth node to defend yourself from harm.Underdark (Und)
Node DefenseNode Spellcasting, Spellcaster Level 1You can use the magical power of an earth node to defend yourself from harm.Underdark (Und)
Node DefenseNode Spellcasting, Spellcaster Level 1You can use the magical power of a node to defend yourself from harm.Champions of Ruin (CR)
Node DefenseNode Spellcasting, Spellcaster Level 1You can use the magical power of a node to defend yourself from harm.Champions of Ruin (CR)
Node SensitiveYou can perceive a node just by passing near it.Champions of Ruin (CR)
Node SensitiveYou can perceive an earth node just by passing near it.Underdark (Und)
Node SpellcastingSpellcaster Level 1You have discovered the secret of node magic (see Node Magic in Chapter 4: Magic and Spells).Underdark (Und)
Node SpellcastingSpellcaster Level 1You have discovered the secret of node magic (see Node Magic in Chapter 4: Magic and Spells).Underdark (Und)
Node SpellcastingSpellcaster Level 1You have discovered the secret of the magic of a particular type of node.Champions of Ruin (CR)
Node SpellcastingSpellcaster Level 1You have discovered the secret of the magic of a particular type of node.Champions of Ruin (CR)
Node StoreNode Spellcasting, Spellcaster Level 1You can store a prepared spell in a node to which you are attuned.Champions of Ruin (CR)
Node StoreNode SpellcastingYou can store a prepared spell in an earth node (see Node Magic in Chapter 4: Magic and Spells).Underdark (Und)
Nomadic TrekkerYou are particularly effcient at overland movement across the great grasslands.Shining South (ShS)
NoncombatantYou are relatively inept at melee combat. Unearthed Arcana (UA)
Nonlethal SubstitutionKnowledge (arcana) 5 ranksYou can modify an energy spell to deal nonlethal damage.Complete Arcane (CAr)
Nonlethal SubstitutionKnowledge (arcana) 5 ranksYou can modify a spell that uses energy to deal damage to deal nonlethal damage instead.Book of Exalted Deeds (BE)
Nonverbal SpellPlanar Handbook (PlH)
Nymph's KissBy maintaining an intimate relationship with a good-aligned fey (such as a nymph or dryad), you gain some of the characteristics of fey.Book of Exalted Deeds (BE)
Oaken ResilienceYou can take on the sturdiness of the mighty oak.Complete Divine (CD)
Obscure LoreYou are a treasure trove of little-known information.Complete Adventurer (CAd)
Obscure LoreYou are a treasure trove of little-known information.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Obscure Personal TruenameTruenames are notoriously difficult to pronounce, but yours is harder than most.Tome of Magic (TM)
Obtain FamiliarKnowledge (arcana) 4 ranksYou gain a familiar.Complete Arcane (CAr)
Ocular SpellKnowledge (dungeoneering) 4 ranksYour study of the terrible powers of the beholder has given you insight into new ways to prepare and cast spells.Lords of Madness (LoM)
Off-Hand ParryTwo-Weapon Fighting, DEX 13, Base attack bonus +3You use your off-hand weapon to defend against melee attacks.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Off-Hand ParryTwo-Weapon Fighting, Base attack bonus +3, DEX 13You use your off-hand weapon to defend against melee attacks.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Old SaltProfession (sailor) 5 ranksYou are an old hand at shipboard life, having mastered the myriad skills that are required of the experienced sailor. Additionally, you have an eye for the weather.Stormwrack (Sto)
Omniscient WhispersA constant, barely audible muttering echoes in your ears, usually beyond your comprehension. But if you focus all your energy on listening, you sometimes catch a sentence or two that bears directly on your current situation.Unearthed Arcana (UA)
OneiromancyDreamtellingYou gain a number of abilities and advantages related to dreams and magic.Heroes of Horror (HH)
Oni's BaneYour ancestor, Isawa Akuma, was a Phoenix shugenja who sought to understand the mystery of identity. Venturing into the Shadowlands, he lost his own identity to an oni. *Clan:* Phoenix.Oriental Adventures (OA)
Open Greater Chakra (Throat)CON 17You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Greater Chakra (Waist)CON 17You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Least Chakra (Crown)CON 13You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Least Chakra (Feet)CON 13You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Least Chakra (Hands)CON 13You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Lesser Chakra (Arms)CON 15You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Lesser Chakra (Brow)CON 15You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open Lesser Chakra (Shoulders)CON 15You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.Magic of Incarnum (MoI)
Open MindedYou are naturally able to reroute your memory and skill expertise.Complete Adventurer (CAd)
Open MindedYou are naturally able to reroute your memory, mind, and skill expertise.Expanded Psionics Handbook (XPH)
Open Soul ChakraCON 21You gain the ability to bind soulmelds to your body's most potent center of power: your soul chakra.Magic of Incarnum (MoI)
Open heart ChakraCON 19You open up one of your body's most potent centers of power, allowing you to bind a soulmeld or a magic item to your heart chakra.Magic of Incarnum (MoI)
Opening TapOpen Lock 12 ranks"No time to waste on tools--a sharp tap should pop that lock!"Complete Scoundrel (CS)
Opening TapOpen Lock 12 ranks"No time to waste on tools--a sharp tap should pop that lock!"Complete Scoundrel (CS)
Opportunity PowerYou can make power-enhanced attacks of opportunity.Expanded Psionics Handbook (XPH)
Oral HistoryYou are well versed in the art of storytelling and the oral history of your culture. Regions: The Moonshaes, The North, arctic dwarf, gold dwarf, shield dwarf.Races of Faerun (Rac)
Orc Double Axe Mind BladeWhen you reshape your mind blade, you can change it into an exotic weapon: an orc double axe.Complete Psionic (CP)
Ordered ChaosYou are an unusually lawful Abyssal heritor.Fiendish Codex I: Hordes of the Abyss (FCI)
Orien Battle StrideThanks to your dragonmark, you are more difficult to push around on the battlefield.Dragonmarked (Dra)
OtherworldlyYour folk are known for their mystic power and seem to transcend their mortal forms. Your inner radiance is so strong that you are more than mortal.Player's Guide to Faerûn (PG)
Otherworldly Countenance CHA 15You are either stunningly beautiful or wretchedly hideous. Either way, your appearance can be terribly unsettling to others upon whom you focus your attentions.Fiendish Codex I: Hordes of the Abyss (FCI)
Outsider Wings (Celestial)You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline.Races of Faerun (Rac)
Outsider Wings (Fiendish)You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline.Races of Faerun (Rac)
OverchannelYou burn your life force to strengthen your powers.Expanded Psionics Handbook (XPH)
Overcome Shadow WeaveKnowledge (arcana) 5 ranks, Spellcraft 5 ranksYou understand the strengths and weaknesses of the Shadow Weave and are more resistant to its tricks.Champions of Valor (CV)
Overcome WeaknessIron Will, Suppress WeaknessYou can overcome an innate vulnerability through sheer willpower.Draconomicon (Dr)
Overhead ThrustClose-Quarters Fighting, Power Attack, Base attack bonus +6You can deal a nasty attack to anything that tries to crush or run over you.Draconomicon (Dr)
Overload MetabolismSTR 13You can heal damage at a cost to your other physical a t t r i b u t e s.Player's Guide to Eberron (PE)
Oversized Two-Weapon FightingTwo-Weapon Fighting, STR 13You are adept at wielding larger than normal weapons in your off hand.Complete Adventurer (CAd)
Oversized Two-Weapon FightingTwo-Weapon Fighting, STR 13You are adept at wielding larger than normal weapons in your off hand.Complete Adventurer (CAd)
Overwhelming AssaultBase attack bonus +15If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. Only a fool ignores the deadly threat you present.Player's Handbook II (PH2)
Overwhelming CriticalCleave, Great Cleave, Improved Critical (weapon to be chosen), Power Attack, Weapon Focus (weapon to be chosen), STR 23Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit.Dungeon Master's Guide v.3.5 (DMG)
Overwhelming CriticalCleave, Great Cleave, Improved Critical (weapon to be chosen), Power Attack, Weapon Focus (weapon to be chosen), STR 23Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit.Epic Level Handbook (EL)
Overwhelming CriticalCleave, Great Cleave, Improved Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon), STR 23Choose one type of melee weapon, such as claw or bite. With that weapon, you deal more damage on a critical hit.Draconomicon (Dr)
Owlbear BerserkerYour fighting style emulates the owlbear, the totem beast of your berserker lodge.Unapproachable East (Una)
PacifistYou host a psionic entity that dislikes combat and provides you psi-like abilities to help you avoid a fight.Complete Psionic (CP)
Pack FeintImproved Feint, Pack Tactics, Base attack bonus +8You know how to confuse an opponent with the aid of your comrades.Dragon Compendium (DC)
Pack FeintImproved Feint, Pack Tactics, Base attack bonus +8You know how to confuse an opponent with the aid of your comrades.Dragon Compendium (DC)
Pack TacticsWIS 13Fighting in cooperation with one or more partners is second nature to you. You are a master of harrying opponents and finding their undefended flanks.Dragon Compendium (DC)
Pack TacticsWIS 13Fighting in cooperation with one or more partners is second nature to you. You are a master of harrying opponents and finding their undefended flanks.Dragon Compendium (DC)
Pain MasteryToughness, CON 20Injuries send you into a fury, increasing your physical power.Savage Species (SS)
Pain TouchStunning Fist, WIS 15You cause intense pain in an opponent with a successful stunning attack.Complete Warrior (CW)
Pain TouchStunning Fist, Base attack bonus +2You cause intense pain in an opponent with a successful stunning attack.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Pain TouchStunning Fist (or monk's stunning attack), Base attack bonus +2, WIS 19You cause intense pain in an opponent with a successful stunning attack.Oriental Adventures (OA)
Paladin of the Noble HeartKnowledge (religion) 4 ranksYou are tasked by Ilmater to eliminate cruelty from the world, particularly that of Loviatar.Champions of Valor (CV)
Paraelemental PowerWhen using a power that allows you to choose a type of energy, you have a wider range of possible choices owing to your ability to mix energy with matter.Complete Psionic (CP)
Paralyzing FistsImproved Unarmed Strike, Stunning Fist, WIS 15You can make multiple unarmed attacks to paralyze an opponent in a single round.Ghostwalk (Gh)
Paralyzing FistsImproved Unarmed Strike, Stunning Fist, WIS 15You can make multiple unarmed attacks to paralyze an opponent in a single round.Ghostwalk (Gh)
Paralyzing FistsImproved Unarmed Strike, Stunning Fist, WIS 15You can make multiple unarmed attacks to paralyze an opponent in a single roundDrow of the Underdark (DrU)
Parrying ShieldShield ProficiencyYou have studied advanced techniques for battling foes whose attacks normally bypass armor. You use your shield to block or deflect rays and other touch attacks.Lords of Madness (LoM)
PassionateYou are made of tougher stuff than the average person, but you are highly suggestible.Unearthed Arcana (UA)
Path FocusChoose a path of shadow magic, such as Touch of Twilight. Your mysteries of that path are more potent than normal.Tome of Magic (TM)
Path of ShadowsPerform (dance) 5 ranksYou can use dancelike maneuvers to aid your defense.Races of Eberron (RE)
PatheticYou are weaker in an attribute than you should be. Unearthed Arcana (UA)
Peak HopperYou are adapted to a hilly or mountainous environment.Savage Species (SS)
Pebble UnderfootImproved TripYou have learned a special combat technique useful for bringing down creatures much larger than you.Dragon Compendium (DC)
Pebble UnderfootImproved TripYou have learned a special combat technique useful for bringing down creatures much larger than you.Dragon Compendium (DC)
Penetrate Damage ReductionYou can bypass a creature's damage reduction.Epic Level Handbook (EL)
Penetrating ShotPoint Blank Shot, STR 15You send a powerful shot cleaving through your enemies.Player's Handbook II (PH2)
Penetrating ShotPoint Blank Shot, STR 15You send a powerful shot cleaving through your enemies.Player's Handbook II (PH2)
Penumbra BloodlineYou are descended from a planar traveler who frequented the Ethereal Plane or Plane of Shadow. The energies of these planes altered and augmented your ancestor, infusing your bloodline with a trace of shadow or ether. You are touched by the planes, and they grant you arcane powers that continue to shape your life. Penumbra-blooded creatures tend toward extremes in coloration, with either unusually dark or fair skin, black or stark white hair, and silver or black irises. Most are very thin, but not to the point of unhealthiness. They generally wear plain clothing in subdued hues of gray or white. Creatures with shadowy or ethereal ancestry tend toward neutrality and often have quiet, secretive personalities. Many penumbra-blooded creatures prefer dark places and avoid direct sunlight as much as possible. Sorcerers who possess a penumbral ancestor favor spells that conceal places and people as well as spells that access the Plane of Shadow or Ethereal Plane.Dragon Compendium (DC)
Perfect Clarity of Mind and BodyUnnerving Calm, Base attack bonus +6Your mastery of the Diamond Mind discipline allows you to tap into reserves of spiritual and physical strength that other warriors cannot imagine using. Through focus, dedication, and a heightened awareness of your inner talents, you push yourself beyond your limits.Tome of Battle: The Book of Nine Swords (ToB)
Perfect HealthGreat Fortitude, CON 25You are immune to normal diseases and common poisons.Epic Level Handbook (EL)
Perfect Multiweapon FightingMultiweapon Fighting, DEX 25A creature with three or more hands can fight with a weapon in each hand. The creature is allowed its full number of attacks with each extra weapon.Epic Level Handbook (EL)
Perfect ReflectionCHA 15You are particularly skilled at mimicking the forms and mannerisms of others. The better you know a specific individual, the more able you are to look and act just like that person. Some changelings attribute this ability to a trace of their doppelganger ancestors' ability to peer into the minds of others.Player's Guide to Eberron (PE)
Perfect Two-Weapon FightingGreater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 25You can attack with your off-hand weapon as frequently as with your primary weapon.Complete Warrior (CW)
Perfect Two-Weapon FightingImproved Two-Weapon Fighting, Two-Weapon Fighting, DEX 25You can attack with your off-hand weapon as frequently as with your primary weapon.Epic Level Handbook (EL)
Permanent EmanationSpellcraft 25 ranksOne of your personal emanation spells becomes permanent.Epic Level Handbook (EL)
Pernicious MagicShadow Weave MagicYou can use the Shadow Weave to make your spells harder for Weave users to counter. Any creature using a spell, spell-like ability, or magic item without the Shadow Weave Magic feat is considered to be a Weave user.Forgotten Realms Campaign Setting (FRCS)
Pernicious MagicShadow Weave MagicYou can use the Shadow Weave to make your spells harder for Weave users to resist.Player's Guide to Faerûn (PG)
Persistent Attacker Once you find a target's weak point, you can easily strike it again.Complete Scoundrel (CS)
Persistent PowerExtend PowerYou make one of your powers last all day.Psionics Handbook 3.0 (PsH3_)
Persistent RefusalYou can channel divine energy to make a second save against an effect that specifi cally targets you.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Persistent SpellExtend SpellYou can make a spell last all day.Complete Arcane (CAr)
Persistent SpellExtend SpellThe deity makes one of its spells last all day.Deities and Demigods (DD)
Persistent SpellExtend SpellYou make one of your spells last all day.Forgotten Realms Campaign Setting (FRCS)
Persistent SpellExtend SpellYou can make a spell last all day.Player's Guide to Faerûn (PG)
Persistent SpellExtend SpellYou make one of your spells last all day.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Persona ImmersionYour assumption of another's physical identity grants you defenses against mental intrusion.Races of Eberron (RE)
Personal TouchstonePlanar Touchstone, Knowledge (the planes) 8 ranksYou draw more power from one of the planar touchstone locations to which you have forged a link.Planar Handbook (PlH)
Personal Truename BacklashObscure Personal TruenameYour personal truename is so charged with magic power that those who fail to speak it properly are warped by reality run amok.Tome of Magic (TM)
PersuasiveYou have a way with words and body language.Player's Handbook v.3.5 (PH)
PersuasiveYou could sell a tindertwig hat to a troll.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Pervasive GazeINT 13Your gaze attack is more effective than normal.Serpent Kingdoms (SK)
Pervasive GazeINT 13Your gaze attack is more effective than normal.Savage Species (SS)
Petrification ImmunityYou are immune to petrifi cation effects.Serpent Kingdoms (SK)
Petrification ResistanceYou can resist petrifi cation effects better than you otherwise could.Serpent Kingdoms (SK)
Phalanx FightingYou are trained in fighting in close formation with your allies.Complete Warrior (CW)
Phalanx FightingYou are trained in fighting in close formation with your allies.Complete Warrior (CW)
Phalanx FightingYou are trained in fighting in close formation with your allies.Lords of Darkness (LD)
Phalanx FightingYou are trained in fighting in close formation with your allies.Lords of Darkness (LD)
Pharaoh's FistImproved Unarmed Strike, Stunning Fist, STR 15Your unarmed strikes echo with thunder, stunning your foe and those nearby.Sandstorm (Sa)
Photosynthetic SkinYour skin toughens when it draws energy from the sun.Unearthed Arcana (UA)
Phrenic LeechPsionic foes damaged by your power are also mentally drained.Complete Psionic (CP)
Pierce Magical ConcealmentBlind-Fight, Mage Slayer, CON 13You ignore the miss chance provided by certain magical effects.Complete Arcane (CAr)
Pierce Magical ProtectionMage Slayer, CON 13You can overcome the magical protections of your enemies.Complete Arcane (CAr)
Pierce the DarknessPiercing SightYou can channel positive energy to temporarily increase the range of your darkvision.Races of Stone (RS)
Piercing ColdYour cold spells are so cold that they can damage creatures normally resistant or immune to cold.Frostburn (Fr)
Piercing Evocation Your evocation spells ignore an amount of energy resistance.Complete Mage (CM)
Piercing GazeIrresistible Gaze, INT 13, CHA 15Your gaze attack has a greater range than normal.Serpent Kingdoms (SK)
Piercing GazeIrresistible Gaze, CHA 15, INT 13Your gaze attack has a greater range than normal.Savage Species (SS)
Piercing SightYour fundamental familiarity with illusions allows you to better recognize them.Races of Stone (RS)
Pike HedgeCombat Reflexes, Base attack bonus +2You are particularly skilled at setting a weapon to receive a charge.Dragon Compendium (DC)
Pike HedgeCombat Reflexes, Base attack bonus +2You are particularly skilled at setting a weapon to receive a charge.Dragon Compendium (DC)
Pin ShieldTwo-Weapon FightingYou know how to get inside your opponent's guard by pinning his shield out of the way.Complete Warrior (CW)
Pin ShieldBase attack bonus +4You know how to get inside your opponent's guard by pinning his shield out of the way.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Pious DefenseKnowledge (religion) 2 ranksYour connection to a greater power sometimes gives you fl ashes of insight that keep you safe.Complete Divine (CD)
Pious DefianceYou can channel positive or negative energy to firm your resolve.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Pious SoulKnowledge (religion) 2 ranksBy adhering to the precepts of your religion or philosophy, you gain an extra edge when you need it most.Complete Divine (CD)
Pious SpellsurgeKnowledge (religion) 4 ranksYou can use the strength of your faith to augment a spell cast at a critical juncture.Complete Divine (CD)
Plague ResistantYou are descended from the handful of combatants who fought on the Fields of Nun and survived Chondath's Rotting War in the 902 DR.Races of Faerun (Rac)
Planar FamiliarKnowledge (the planes) 5 ranksWhen you are ready and able to acquire a new familiar, you may choose one of several nonstandard familiars.Planar Handbook (PlH)
Planar TouchstoneKnowledge (the planes) 8 ranksForge a link between you and power-rich planar locations, referred to as planar touchstones (see Planar Touchstones, page 153).Planar Handbook (PlH)
Planar TurningWIS 25, CHA 25You can turn or rebuke outsiders.Dungeon Master's Guide v.3.5 (DMG)
Planar TurningWIS 25, CHA 25You can turn (or rebuke) outsiders.Epic Level Handbook (EL)
Planar TurningWIS 25, CHA 25You can turn (or rebuke) outsiders.Epic Level Handbook (EL)
Planetouched Animal AffinityYou have a special affinity for a kind of animal associated with your deity ancestor.Races of Faerun (Rac)
Plant BloodlineOne of your ancestors had an unusually close tie to the natural world. Possibly the rarest of ancestries, only the most powerful Spellcasters or deities can cause the melding of plants and animals. Plant-blooded creatures tend to have brown skin and green eyes, and they generally act more patiently and quietly than their peers. Scions of flowering plants are often beautiful and vain, in love with bright colors and prone to extravagance. Those who descend from vines have long thin bodies with tangled masses of hair and combative dispositions. Fungal descendants tend toward pale skin and hair tones, preferring sedentary lives and dark, cool places. Tree-blooded creatures stand taller than their peers and have quiet but friendly personalities, content with deep thoughts and slow actions. Sorcerers with plants in their ancestry prefer spells that manipulate themselves or the environment around them to protect or grow life.Dragon Compendium (DC)
Plant ControlPlant DefianceThe deity can channel the power of nature to gain mastery over plant creatures.Deities and Demigods (DD)
Plant ControlYou channel the power of nature to gain mastery ovei plant creatures.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Plant DefianceThe deity can channel the power of nature to drive off or stop plant creatures.Deities and Demigods (DD)
Plant DefianceYou channel the power of nature to drive off plant creatures.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Plant DevotionYour body takes on the resilience of plants.Complete Champion (CC)
Plant Wild ShapeBeast Wild Shape, Knowledge (nature) 24 ranksYou can wild shape into plant form.Epic Level Handbook (EL)
Plant Wild ShapeBeast Wild Shape, Knowledge (nature) 24 ranksYou can wild shape into plant form.Epic Level Handbook (EL)
PluckyYou have a strength of will not refl ected in your limited physical gifts.Unearthed Arcana (UA)
Plunging ShotPoint Blank Shot, DEX 13You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you. Heroes of Battle (HB)
Plunging ShotPoint Blank Shot, DEX 13You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.Races of the Wild (RW)
Point Blank ShotYou are skilled at making well-placed shots with ranged weapons at close range.Player's Handbook v.3.5 (PH)
Point Blank ShotYou are skilled at making well-placed shots with ranged weapons at close range.Player's Handbook v.3.5 (PH)
Point it OutSpot 8 ranksYou can show others what you see.Complete Scoundrel (CS)
Point it OutSpot 8 ranksYou can show others what you see.Complete Scoundrel (CS)
Poison Expert Craft (poisonmaking) 4 ranksYour skill at crafting and delivering toxins has made you a more deadly poisoner.Complete Scoundrel (CS)
Poison HealerGreat FortitudePoison isn't always bad for you.Fiendish Codex I: Hordes of the Abyss (FCI)
Poison ImmunityAfter prolonged exposure to a poison or toxin, the character has rendered himself immune to it.Book of Vile Darkness (BV)
Poison ImmunityAfter prolonged exposure to a poison or toxin, you have rendered yourself immune to it.Champions of Ruin (CR)
Poison ImmunityPoison ResistanceYou can ignore the effects of poison.Serpent Kingdoms (SK)
Poison ImmunityYou can ignore the effects of poison.Savage Species (SS)
Poison Master Poison Expert , Craft (poisonmaking) 8 ranksThe toxins you create and use are particularly virulent.Complete Scoundrel (CS)
Poison ResistanceYou can resist poison better than you otherwise could.Serpent Kingdoms (SK)
Poison ResistanceYou can resist poison better than you otherwise could.Savage Species (SS)
Poison SpellYou can mystically transfer a poison to the target of your spellsDrow of the Underdark (DrU)
Poison Talons Your claws drip with poison.Fiendish Codex I: Hordes of the Abyss (FCI)
Polar ChillYou can call forth the cold of the arctic regions, making movement and fighting diffi cult for the unprepared.Unearthed Arcana (UA)
Pole BalanceYou can use your pole arm to brace yourself against impact and prevent you from falling.Dragon Compendium (DC)
Pole BalanceYou can use your pole arm to brace yourself against impact and prevent you from falling.Dragon Compendium (DC)
Pole FighterYour monastic training included extensive work with pole arms and other similar weapons.Dragon Compendium (DC)
Pole FighterYour monastic training included extensive work with pole arms and other similar weapons.Dragon Compendium (DC)
Pole MasterWeapon Focus (With a specific hafted reach weapon), Base attack bonus +1Your monastic training included extensive work with pole arms.Secrets of Sarlona (SoS)
PoliteYou are courteous and well spoken.Unearthed Arcana (UA)
Poltergeist HandGhost HandYou can move small objects in a limited manner at a distance when you are a ghost.Ghostwalk (Gh)
Poltergeist HandGhost HandYou can move small objects in a limited manner at a distance when you are a ghost.Ghostwalk (Gh)
Poltergeist RageGhost Hand, Poltergeist Hand, CHA 13You can throw heavy objects with the power of your mind.Ghostwalk (Gh)
Poltergeist RageGhost Hand, Poltergeist Hand, CHA 13You can throw heavy objects with the power of your mind.Ghostwalk (Gh)
PolyglotINT 25You can speak, read, and write all languages.Complete Adventurer (CAd)
PolyglotINT 25You can speak, read, and write all languages.Complete Adventurer (CAd)
PolyglotINT 25You can speak, read, and write all languages.Epic Level Handbook (EL)
Poor ReflexesYou often zig when you should have zagged. Unearthed Arcana (UA)
Portal MasterYou are especially profi cient at creating portals--permanent magic devices that instantaneously transport those who know their secrets from one locale to another. Faerűn is riddled with portals.Player's Guide to Faerûn (PG)
Portal SensitiveYou can perceive a portal just by passing near it.Underdark (Und)
Positive Energy AuraCHA 25You automatically turn (or even destroy) lesser undead.Complete Divine (CD)
Positive Energy AuraCHA 25You automatically turn (or even destroy) lesser undead.Complete Divine (CD)
Positive Energy AuraCHA 25You automatically turn (or even destroy) lesser undead.Epic Level Handbook (EL)
Positive Energy ResistanceYou are resistant to the damage dealt by positive energy effects.Libris Mortis: The Book of the Dead (LM)
Postpone EnervationYou can postpone the onset of your psychic enervation.Complete Psionic (CP)
Power AttackSTR 13You can make exceptionally powerful melee attacks.Player's Handbook v.3.5 (PH)
Power AttackSTR 13You can make exceptionally powerful melee attacks.Player's Handbook v.3.5 (PH)
Power Attack--IajutsuYour ancestor, Kakita Rensei, was a renowned duelist whose strength was legendary. *Clan:* Crane.Oriental Adventures (OA)
Power Attack--ShadowlandsYou are descended from Kaiu Gineza, the engineer who no only helped construct the tome of Iuchiban, but also remained in the tomb to set the last trap. *Clan:* Crab.Oriental Adventures (OA)
Power ClimbSTR 15If you fly in a straight line, you can gain altitude in flight more easily than others.Draconomicon (Dr)
Power CriticalChoose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.Complete Warrior (CW)
Power CriticalChoose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.Complete Warrior (CW)
Power CriticalBase attack bonus +12The deity chooses one kind of weapon, such as longsword or greataxe. With this weapon, the deity knows how to hit where it hurts when it counts.Deities and Demigods (DD)
Power CriticalImproved Critical (with weapon), Base attack bonus +12Choose one weapon, such as a longsword or greataxe. With that weapon, you know how to hit where it hurts.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Power DiveSTR 15You can fall upon an opponent from the sky.Savage Species (SS)
Power DiveSTR 15You can fall upon an opponent from the sky.Draconomicon (Dr)
Power KnowledgeYour powers are especially potent, breaking through power resistance more readily than normal.Expanded Psionics Handbook (XPH)
Power KnowledgeYour powers are especially potent, breaking through power resistance more readily than normal.Expanded Psionics Handbook (XPH)
Power LungePower Attack, Base attack bonus +3Your ferocious attack may catch an opponent unprepared.Enemies and Allies (EA)
Power LungePower Attack, Base attack bonus +3Your ferocious attack may catch an opponent unprepared.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Power LungePower Attack, Base attack bonus +3Your ferocious attack may catch an opponent unprepared.Ghostwalk (Gh)
Power LungePower Attack, Base attack bonus +3Your ferocious attack may catch an opponent unprepared.Ghostwalk (Gh)
Power PenetrationYour powers are especially potent, breaking through power resistance more readily than normal.Psionics Handbook 3.0 (PsH3_)
Power PenetrationYour powers are especially potent, breaking through power resistance more readily than normal.Expanded Psionics Handbook (XPH)
Power SpecializationWeapon Focus (ray)You deal more damage with your powers.Expanded Psionics Handbook (XPH)
Power ThrowBrutal Throw, Power Attack, STR 13You have learned how to hurl weapons to deadly effect.Complete Adventurer (CAd)
Power ThrowBrutal Throw, Power Attack, STR 13You have learned how to hurl weapons to deadly effect.Complete Adventurer (CAd)
Power TouchPsionic Fist, STR 13You can make power-enhanced attacks of opportunity.Psionics Handbook 3.0 (PsH3_)
Power in the BloodYou can call on your arcane heritage to cast one additional spell per day.Dragon Compendium (DC)
Powerful BiteWeapon Focus (bite), STR 28An aboleth with this feat develops jaws that are much more muscular than normal, allowing it to bite more effi ciently.Lords of Madness (LoM)
Powerful ChargeA creature with this feat can charge with extra force.Monster Manual IV (MM4)
Powerful ChargeYou can charge with extra force.Eberron Campaign Setting (ECS)
Powerful ChargeYou can charge with extra force.Miniatures Handbook (MH)
Powerful ChargeYou can charge with extra force.Miniatures Handbook (MH)
Powerful ChargeA creature with this feat can charge with extra force.Monster Manual III (MM3)
Powerful ChargeA creature with this feat can charge with extra force.Monster Manual V (MM5)
Powerful VoiceYou are karmically linked to Utaki, Shinjo's most trusted lieutenant and devoted bodyguard. *Clan:* Unicorn.Oriental Adventures (OA)
Powerful Wild shapeYou retain your powerful build while in wild shape form.Races of Stone (RS)
Practical MetamagicSpellcraft 8 ranksYou can apply a selected metamagic feat to your spells more easily.Races of the Dragon (RDr)
Practiced BinderBind VestigeWhen you bind a vestige, you gain an additional power associated with it.Tome of Magic (TM)
Practiced CohortLeadership, CHA 15Your cohort works well as part of your team.Heroes of Battle (HB)
Practiced ManifesterChoose a manifesting class that you possess. The powers you manifest from that class are more powerful.Complete Psionic (CP)
Practiced SpellcasterSpellcraft 4 ranksChoose a spellcasting class that you possess. Your spells cast from that class are more powerful.Complete Arcane (CAr)
Practiced SpellcasterSpellcraft 4 ranksChoose a spellcasting class that you possess. Your spells cast from that class are more powerful.Complete Divine (CD)
Precise ShotPoint Blank ShotYou are skilled at timing and aiming ranged attacks.Player's Handbook v.3.5 (PH)
Precise ShotPoint Blank ShotYou are skilled at timing and aiming ranged attacks.Player's Handbook v.3.5 (PH)
Precise StrikeDEX 13You are skilled in finding your opponent's weakness and striking where it hurts most.Dragon Compendium (DC)
Precise SwingBase attack bonus +5You can ignore most obstacles when making a melee attack against an opponent.Eberron Campaign Setting (ECS)
Precocious ApprenticeYour master has shown you the basics of a spell beyond the normal limits of your experience and training.Complete Arcane (CAr)
Precognitive Visions WIS 13You periodically experience visions from the near future.Fiendish Codex I: Hordes of the Abyss (FCI)
Prehensile TailSTR 13You can use your tail to manipulate objects.Serpent Kingdoms (SK)
Prehensile TailTwo-Weapon Fighting, STR 13You can use your tail to manipulate objects.Savage Species (SS)
Priest of the WasteYou can swap out prepared spells for others that aid in exploring and surviving in wastelands.Sandstorm (Sa)
Primary ContactFavoredYour rapport with one of your contacts is stronger than your relationship with the rest.CityScape (Ci)
Primeval Wild ShapeYour wild shape forms are stronger than normal.Frostburn (Fr)
Primeval Wild ShapeYour wild shape forms are stronger than normal.Frostburn (Fr)
Primitive CasterYou use screeches, wild gesticulations, and extra material components to give your spells additional power.Frostburn (Fr)
Primitive CasterYou use screeches, wild gesticulations, and extra material components to give your spells additional power.Races of Faerun (Rac)
Primordial Scion The Abyss beckons . . . .Fiendish Codex I: Hordes of the Abyss (FCI)
Privileged EnergyYou favor one specific energy type over all others.Complete Psionic (CP)
Profane AgonyYou can channel negative energy to deal terrible pain. Drow of the Underdark (DrU)
Profane AuraYou call upon the dark powers you worship to fi ll the area around you with a dreadful mist that obscures sight.Player's Handbook II (PH2)
Profane BoostYou can channel negative energy to increase the power of infl ict wounds spells cast near you.Complete Divine (CD)
Profane LifeleechYou can channel negative energy to draw the life force from nearby living creatures.Libris Mortis: The Book of the Dead (LM)
Profane OutburstWith a horrendous release of divine energy, you steel your undead allies and minions against harm.Champions of Ruin (CR)
Profane VigorCHA 11You can channel negative energy to heal nearby undead allies of physical damage.Libris Mortis: The Book of the Dead (LM)
Prone AttackLightning Reflexes, DEX 15You can attack from a prone position without penalty.Complete Warrior (CW)
Prone AttackLightning Reflexes, DEX 15You can attack from a prone position without penalty.Complete Warrior (CW)
Prone AttackLightning Reflexes, Base attack bonus +2, DEX 15You attack from a prone position without penalty.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Prone AttackLightning Reflexes, Base attack bonus +2, DEX 15You attack from a prone position without penalty.Oriental Adventures (OA)
Prone AttackLightning Reflexes, Base attack bonus +2, DEX 15You attack from a prone position without penalty.Oriental Adventures (OA)
Prophecy's ArtifexDragon Prophesier, Knowledge (arcana) 2 ranksYour perception of the draconic Prophecy gives you insights into that allow you to transcend the normal limits of magic item use.Magic of Eberron (MoE)
Prophecy's ExplorerDragon Prophesier, Knowledge (arcana) 2 ranks, Base attack bonus +2Your perception of the draconic Prophecy imbues you with a preternatural sense of your surroundings, enabling you to move easily and quickly through dangerous areas.Magic of Eberron (MoE)
Prophecy's HeroDragon Prophesier, Knowledge (arcana) 2 ranksYour perception of the draconic Prophecy charges you with the will to prevail, providing you with the opportunity to see a way to victory even when the odds are stacked against you.Magic of Eberron (MoE)
Prophecy's MindDragon Prophesier, Knowledge (arcana) 2 ranksYou meld your perception of the draconic Prophecy with a mental focus that provides you with momentary warning when death is at hand.Magic of Eberron (MoE)
Prophecy's ShaperDragon Prophesier, Knowledge (arcana) 4 ranksYour perception of the draconic Prophecy is such that you can disrupt reality and make your spells more powerful than reality would normally allow.Magic of Eberron (MoE)
Prophecy's ShepherdDragon Prophesier, Knowledge (arcana) 4 ranksYour perception of the draconic Prophecy is such that you can alter the natural fl ow of the world by connecting your knowledge of life-force with the world around you.Magic of Eberron (MoE)
Prophecy's SlayerDragon Prophesier, Knowledge (arcana) 2 ranks, Base attack bonus +2Your perception of the draconic Prophecy includes a keen appreciation of life. You recognize how fragile and tenuous life truly is when balanced against your lethal foreknowledge.Magic of Eberron (MoE)
Prophet of the DivineYour communications with the divine manifest in a public fashion.Power of Faerun (PF)
Proportionate Wild ShapeYou use wild shape to become animals of your own size, even if your wild shape ability would normally exclude that size category.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Protected DestinyHeroic DestinyYour heroic destiny is guarded against the whims of misfortune.Races of Destiny (RD)
Protection DevotionYou exude an aura that protects you and those around you.Complete Champion (CC)
Protective MarkYour dragonmark makes you more resilient against certain weapon attacks.Dragonmarked (Dra)
Protective WardYour connection to the divine principle of protection shields you or an ally from attacks.Complete Champion (CC)
ProteusSpell Focus (illusion), Spellcaster Level 10thYou are a master of masking your features behind a myriad of disguises.Exemplars of Evil (EE)
Psicrystal AffinityYou have created a psicrystal.Expanded Psionics Handbook (XPH)
Psicrystal ContainmentYour psicrystal has advanced enough that it can hold a psionic focus that you store within it.Expanded Psionics Handbook (XPH)
Psicrystal PowerCharacter Level 21Your psicrystal can manifest a power.Expanded Psionics Handbook (XPH)
Psicrystal PowerCharacter Level 21Your psicrystal can manifest a power.Expanded Psionics Handbook (XPH)
Psiforged BodyAs a warforged, your body can be crafted using trace amounts of psionically resonant deep crystal, providing you with increased psionic power and the ability to store psionic energy in your body. If you take this feat, you will often be referred to as a psiforged. For more information on the psiforged and their outlook, see page 39.Magic of Eberron (MoE)
Psionic AffinityYou have a knack for psionic endeavors.Expanded Psionics Handbook (XPH)
Psionic BodyYour mind reinforces your body.Psionics Handbook 3.0 (PsH3_)
Psionic BodyYour mind reinforces your body.Expanded Psionics Handbook (XPH)
Psionic ChargeSpeed of Thought, WIS 13You can charge in a crooked line.Psionics Handbook 3.0 (PsH3_)
Psionic ChargeSpeed of Thought, DEX 13You can charge in a crooked line.Expanded Psionics Handbook (XPH)
Psionic DodgeDEX 13You are proficient at dodging blows.Psionics Handbook 3.0 (PsH3_)
Psionic DodgeDodge, DEX 13You are profi cient at dodging blows.Expanded Psionics Handbook (XPH)
Psionic EndowmentYou can endow your manifestations with more concentrated focus.Expanded Psionics Handbook (XPH)
Psionic FistSTR 13You can charge your unarmed strikes with additional damage potential.Psionics Handbook 3.0 (PsH3_)
Psionic FistSTR 13You can charge your unarmed strike or natural weapon with additional damage potential.Expanded Psionics Handbook (XPH)
Psionic HoleCON 15You are anathema to psionic creatures and characters.Expanded Psionics Handbook (XPH)
Psionic LuckYour psionic focus improves your luck.Magic of Eberron (MoE)
Psionic MasteryYou are quick and certain in your efforts to defeat the psionic defenses and powers of others.Complete Psionic (CP)
Psionic MeditationConcentration 7 ranks, WIS 13You can focus your mind faster than normal, even under duress.Expanded Psionics Handbook (XPH)
Psionic MetabolismRapid metabolism, CON 13Your wounds heal especially rapidly.Psionics Handbook 3.0 (PsH3_)
Psionic ShotPoint Blank Shot, DEX 13You can charge your ranged attacks with additional damage potential.Psionics Handbook 3.0 (PsH3_)
Psionic ShotPoint Blank ShotYou can charge your ranged attacks with additional damage potential.Expanded Psionics Handbook (XPH)
Psionic TalentYou gain additional power points to supplement those you already had.Expanded Psionics Handbook (XPH)
Psionic WeaponPower Attack, STR 13You can charge your melee weapon with additional damage potential.Psionics Handbook 3.0 (PsH3_)
Psionic WeaponSTR 13You can charge your melee weapon with additional damage potential.Expanded Psionics Handbook (XPH)
Psithief You can drain psychic energy and use it against others.Complete Scoundrel (CS)
Psycarnum BladeCON 13You can forge your mind blade from a mixture of mental and soul energy, enabling you to deal devastating strikes with the weapon.Magic of Incarnum (MoI)
Psycarnum BladeCON 13You can forge your mind blade from a mixture of mental and soul energy, enabling you to deal devastating strikes with the weapon.Magic of Incarnum (MoI)
Psycarnum CrystalCON 13Your psicrystal taps into the natural ebb and flow of incarnum, turning it into a small reservoir of soul energy.Magic of Incarnum (MoI)
Psycarnum InfusionCON 13You transform your mental focus into a brief burst of soul energy.Magic of Incarnum (MoI)
Psychic BastionYou can raise a fortified defense against psionic attacks.Psionics Handbook 3.0 (PsH3_)
Psychic LuckSome psions claim that luck doesn't exist. You know better.Complete Scoundrel (CS)
Psychic RefusalIron WillSpells that target your mind have difficulty penetrating your defenses.Drow of the Underdark (DrU)
Psychic Renewal Your mental strength and psionic abilities allow you to focus your mind on combat and use your most devastating maneuvers more frequently.Tome of Battle: The Book of Nine Swords (ToB)
Psychic RushYou can occasionally manifest a psionic power with less effort.Magic of Eberron (MoE)
Psychic WarfareConcentration 6 ranks, Will save bonus ++4You have studied the telepathic combat techniques of the Inspired and the kalashtar, and can draw on your inner spirit to strengthen your attacks.Secrets of Sarlona (SoS)
PsychoanalystCHA 13Your knowledge of the mind gives you influence with others.Psionics Handbook 3.0 (PsH3_)
PsymbiotYou gain BENEFITS: when you are near other psionic characters or creatures.Complete Psionic (CP)
Puff TorsoYou can puff out your skin to appear larger and more threatening.Serpent Kingdoms (SK)
Pulverize FoeSTR 15, Base attack bonus +6You enjoy smashing your opponents into submission.Champions of Ruin (CR)
Puppet MasterWIS 13It is more difficult to notice manipulation of the targets of your enchantment spells.Dragon Compendium (DC)
Pure SoulYour faith or purity of mind overrides the evils within you. You are immune to taint.Heroes of Horror (HH)
Purify SpellYou can charge your damaging spells with celestial energy that leaves good creatures unharmed.Book of Exalted Deeds (BE)
Purify Spell TriggerYou can channel holy power through a spell trigger item, such as a wand or staff.Book of Exalted Deeds (BE)
Purify Spell-like AbilityYou can charge your damaging spell-like abilities with celestial energy that leaves good creatures unharmed.Book of Exalted Deeds (BE)
PursueCombat ReflexesYou have the ability to follow in an opponent's wake.Eberron Campaign Setting (ECS)
PushbackImproved Bull Rush, Power Attack, STR 17You can knock opponents back when you hit them in melee.Miniatures Handbook (MH)
PushbackImproved Bull Rush, Power Attack, STR 17You can knock opponents back when you hit them in melee.Miniatures Handbook (MH)
PyroYou're good at lighting objects and opponents on fi re.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Quell the ProfanePower Attack, Resounding Blow, STR 13Your mightiest attacks weaken evil foes.Book of Exalted Deeds (BE)
QuickYou are fast, but less sturdy than average members of your race.Unearthed Arcana (UA)
Quick ChangeYou can quickly alter your features and physiology.Races of Eberron (RE)
Quick ChangeDEX 15You can shift to an alternate form faster and more easily than you otherwise could.Savage Species (SS)
Quick DrawBase attack bonus +1You can draw weapons with startling speed.Player's Handbook v.3.5 (PH)
Quick DrawBase attack bonus +1You can draw weapons with startling speed.Player's Handbook v.3.5 (PH)
Quick EscapeEscape Artist 12 ranksIn the blink of an eye, you can escape nearly any tight spot.Complete Scoundrel (CS)
Quick EscapeEscape Artist 12 ranksIn the blink of an eye, you can escape nearly any tight spot.Complete Scoundrel (CS)
Quick ReconnoiterListen 5 ranks, Spot 5 ranksYou can learn a lot of information from just a quick scan of an area or object.Complete Adventurer (CAd)
Quick ReconnoiterListen 5 ranks, Spot 5 ranksYou are skilled at scanning an area or object quickly and thoroughly.Dungeonscape (Du)
Quick RecoveryIt's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act.Lords of Madness (LoM)
Quick StaffCombat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (quarterstaff)You have mastered the style of fighting with a quarterstaff, and have learned special maneuvers that complement this unique weapon.Complete Warrior (CW)
Quick SwimmerSwim 5 ranksYou can push yourself to swim faster.Complete Scoundrel (CS)
Quick SwimmerSwim 5 ranksYou can push yourself to swim faster.Complete Scoundrel (CS)
Quicken BreathCON 19You can loose your breath weapon with but a thought.Draconomicon (Dr)
Quicken DragonmarkYou can use your dragonmark powers more quickly.Dragonmarked (Dra)
Quicken DragonmarkYou can use your dragonmark abilities more quickly.Magic of Eberron (MoE)
Quicken LegacyLeast LegacyYou can activate one of your item's legacy abilities with a moment's thought.Weapons of Legacy (WL)
Quicken ManifestationYou can manifest from the Ethereal Plane with a moment's thought.Libris Mortis: The Book of the Dead (LM)
Quicken MysteryYou can cast a mystery with a moment's thought.Tome of Magic (TM)
Quicken SpellYou can cast a spell with a moment's thought.Player's Handbook v.3.5 (PH)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual IV (MM4)
Quicken Spell-Like AbilityThe creature can use a spell-like ability with amoment's thought.Book of Vile Darkness (BV)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual II (MM2)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual III (MM3)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual v.3.5 (MM)
Quicken Spell-Like AbilityA creature with this feat can employ a spell-like ability with a moment's thought.Monster Manual V (MM5)
Quicken Spell-Like AbilityYou can use a spell-like ability with a moment's thought.Savage Species (SS)
Quicken TurningYou can turn or rebuke undead with a moment's thought.Complete Divine (CD)
Quicken TurningExtra TurningYou can turn or rebuke undead with a moment's thought.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Quicken TurningExtra Turning, CHA 13You can turn or rebuke undead with a monent's thought.Faiths & Pantheons (FP)
Quicken TurningYou can turn or rebuke undead with a moment's thought.Libris Mortis: The Book of the Dead (LM)
Quicken TurningExtra Turning, CHA 13You can turn or rebuke undead with a moment's thought.Ghostwalk (Gh)
Quicken UtteranceTruespeak 12 ranksou can speak an utterance with just a moment's thought.Tome of Magic (TM)
Quicken powerYou can manifest a power with a moment's thought.Psionics Handbook 3.0 (PsH3_)
Quicken powerYou can manifest a power with a moment's thought.Expanded Psionics Handbook (XPH)
Quicker than the EyeYour hands can move so quickly that observers don't see what you've done.Song and Silence: A Guidebook to Bards and Rogues (SaS)
QuickslimeAbility Focus (slime)The slime attack of an aboleth with this feat is particularly fast and diffi cult to resist.Lords of Madness (LoM)
Quill of SivisYour dragonmark makes you more adept at deciphering and using scrolls, as well as avoiding magic traps that involve glyphs, runes, and symbols.Dragonmarked (Dra)
Quori DreadYou can unsettle an enemy, filling his mind with whispers of nightmare drawn from Dal Quor.Secrets of Sarlona (SoS)
Quori DreadYou can unsettle an enemy, filling his mind with whispers of nightmare drawn from Dal Quor.Secrets of Sarlona (SoS)
Quori DreadYou can unsettle an enemy, filling his mind with whispers of nightmare drawn from Dal Quor.Secrets of Sarlona (SoS)
Racial EmulationYou can emulate a humanoid more closely with your minor change shape ability.Races of Eberron (RE)
Radiant FirePelor has ignited your faith and conviction, making you better able to fight the creatures of darkness.Races of Destiny (RD)
Radiant FlickerDazzling FireYou cloak yourself or another with a nimbus of flickering, bewildering light. Drow of the Underdark (DrU)
Ragewild FightingPower AttackYou have mastered a merciless form of combat that emphasizes using brute strength to shatter your foes.Races of Eberron (RE)
Ragewild FightingPower AttackYou have mastered a merciless form of combat that emphasizes using brute strength to shatter your foes.Races of Eberron (RE)
Raging LuckWhen raging, you have a greater ability to alter your luck than most others do.Eberron Campaign Setting (ECS)
Rampaging Bull RushImproved Bull RushYou can use brute force to slam into and knock down your enemies.Races of Stone (RS)
Ranged DisarmPoint Blank Shot, Precise Shot, DEX 15You can disarm a foe from a distance.Complete Warrior (CW)
Ranged DisarmPoint Blank Shot, Precise Shot, DEX 15You can disarm a foe from a distance.Complete Warrior (CW)
Ranged InspirationPerform 25 ranksYou can use your bardic music at a greater range than normal.Epic Level Handbook (EL)
Ranged PinPoint Blank Shot, Precise Shot, DEX 15Use Ranged weapon to grapple foe within 30'.Complete Warrior (CW)
Ranged RecallPoint Blank Shot, Weapon Focus (ranged spell), Spellcraft 4 ranksYour magical ranged attacks rarely miss.Complete Mage (CM)
Ranged Smite EvilYour smite ability can be channeled through your ranged weapon.Book of Exalted Deeds (BE)
Ranged Spell SpecializationWeapon Focus (ranged spell)You deal more damage with ranged touch attack spells.Complete Arcane (CAr)
Ranged SunderPoint Blank Shot, Precise Shot, STR 13You can attack an opponent's weapon at a distance.Complete Warrior (CW)
Ranged SunderPoint Blank Shot, Precise Shot, STR 13You can attack an opponent's weapon at a distance.Complete Warrior (CW)
Ranged Weapon MasteryYou have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort.Player's Handbook II (PH2)
Ranged Weapon MasteryYou have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort.Player's Handbook II (PH2)
Rapid AssaultBase attack bonus +1Your fighting style emphasizes taking foes down with quick, powerful blows.Tome of Battle: The Book of Nine Swords (ToB)
Rapid BlitzBounding Assault, Dodge, Mobility, Spring Attack, DEX 13You charge across the battlefi eld, combining your speed and fighting ability to move and attack with unmatched skill.Player's Handbook II (PH2)
Rapid BreathYou do not have to wait as long to reuse your breath weapon as you normally would.Savage Species (SS)
Rapid InfusionYou can imbue an item with an infusion more quickly than normal.Magic of Eberron (MoE)
Rapid InspirationPerform 25 ranksYou can inspire your allies with bardic music more quickly than normal.Epic Level Handbook (EL)
Rapid MeldshapingKnowledge (arcana) 15 ranksYou can shape a meld in seconds.Magic of Incarnum (MoI)
Rapid MetamagicSpellcraft 12 ranksYou possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.Complete Mage (CM)
Rapid Pact MakingExpel Vestige, Intimidate 8 ranksYour skill with pact magic lets you bind a vestige extreme! quickly, even in the heat of combat.Tome of Magic (TM)
Rapid RecoveryFavored VestigeYou can use the abilities of your iavored vestige more frequently- Tome of Magic (TM)
Rapid RegenerationYou regenerate more rapidly.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Rapid ReloadBase attack bonus +2You reload a crossbow more quickly than normal.Epic Level Handbook (EL)
Rapid ReloadChoose a type of crossbow (hand, light, or heavy). You can reload a crossbow of that type more quickly than normal.Player's Handbook v.3.5 (PH)
Rapid ReloadChoose a type of crossbow (hand, light, or heavy). You can reload a crossbow of that type more quickly than normal.Player's Handbook v.3.5 (PH)
Rapid ReloadBase attack bonus +2You reload a crossbow more quickly than normal.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Rapid ShotPoint Blank Shot, DEX 13You can use ranged weapons with exceptional speed.Player's Handbook v.3.5 (PH)
Rapid ShotPoint Blank Shot, DEX 13You can use ranged weapons with exceptional speed.Player's Handbook v.3.5 (PH)
Rapid SpellYou can cast spells with long casting times more quickly.Complete Divine (CD)
Rapid StunningCombat Reflexes, Stunning Fist, Base attack bonus ++6You can use your stunning attacks in rapid succession.Complete Warrior (CW)
Rapid SwimmingBase Fortitude save +2You are one with the water.Races of Faerun (Rac)
Rapid SwimmingYou are one with the water.Stormwrack (Sto)
Rapid metabolismCON 13Your wounds heal rapidly.Psionics Handbook 3.0 (PsH3_)
Rapid metabolismCON 13Your wounds heal rapidly.Expanded Psionics Handbook (XPH)
RapidstrikeDEX 9, Base attack bonus +10You can attack more than once with a natural weapon.Draconomicon (Dr)
Raptor SchoolJump 5 ranks, WIS 13You know martial arts techniques inspired by hunting birds.Complete Warrior (CW)
Rashemi Elemental SummoningSpellcaster Level 5You may summon Rashemen's native elementals in any situation where you could summon an air or earth elemental.Unapproachable East (Una)
Rattlesnake StrikeImproved Initiative, Improved Unarmed Strike, Stunning Fist, WIS 15Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison.Sandstorm (Sa)
Razing StrikeYou have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks.Complete Adventurer (CAd)
RazorclawShifter trait Pseudo feat.Eberron Campaign Setting (ECS)
Razorclaw EliteYour razorclaw shifter trait improves.Races of Eberron (RE)
Reach BitePowerful Bite, Weapon Focus (bite), STR 28An aboleth with this feat can extend its jaws and esophagus out from its body to make attacks beyond its normal reach.Lords of Madness (LoM)
Reach MysteryYou can cast touch-range mysteries without touching the target.Tome of Magic (TM)
Reach SpellYou can cast touch spells without touching the spell recipient.Complete Divine (CD)
Reach SpellThe deity can cast touch spells without touching the spell recipient.Deities and Demigods (DD)
Reach SpellYou can cast touch spells without touching the spell recipient.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Reach SpellYou can cast touch spells without touching the spell recipient.Faiths & Pantheons (FP)
Reactive CountersongCombat Reflexes, Perform 30 ranksYou can use countersong as a reaction to a sonic or language-dependent magical attack.Epic Level Handbook (EL)
Reactive CounterspellImproved InitiativeYou can react quickly to counterspells cast by opponents.Magic of Faerun (Mag)
Reactive CounterspellImproved InitiativeYou can react quickly to counter spells cast by opponents.Player's Guide to Faerûn (PG)
Reactive ResistanceThrough extensive practice and meditation, you can lower your spell resistance quickly. Drow of the Underdark (DrU)
Reactive ShiftingImproved InitiativeYou can shift with a mere thought.Races of Eberron (RE)
Ready ShotPoint Blank ShotYou can make devastating attacks with ranged weapons against charging opponents.Heroes of Battle (HB)
Reaping SpellThe dark energy of your spell devours the soul of any creature killed by it.Champions of Ruin (CR)
Reaping TalonsTwo-Weapon Fighting, Base attack bonus +6When fighting with the Tiger Claw discipline's preferred weapons, you can use a variety of combat options that maximize the benefits of wielding two weapons.Tome of Battle: The Book of Nine Swords (ToB)
Rebind ChakraDouble Chakra, Knowledge (arcana) 15 ranksYou can change which bodily center of power your soulmeld draws upon.Magic of Incarnum (MoI)
Recitation of Mindful StateTruespeak 6 ranksThis recitation narrows and focuses your perception so you can concentrate on a delicate task at hand.Tome of Magic (TM)
Recitation of the Fortified StateTruespeak 9 ranksThis recitation allows you to stand unyielding against the blows of your enemies.Tome of Magic (TM)
Recitation of the Meditative StateTruespeak 9 ranksThis recitation gives you an unparalleled sense of serene calm. You gain a natural armor bonus equal to one-third your truenamer level. The bonus lasts at least until the beginning of your next turn, and you can extend it for 1 round by taking the total defense action. You can continue taking the total defense action, and gaining the bonus, for up to 1 minute, after which time the effects of the recitation fade unless you repeat the recitationTome of Magic (TM)
RecklessReckless You naturally sacrifice accuracy to put more power behind your blows.Unearthed Arcana (UA)
Reckless ChargeBase attack bonus +1You can charge with wild abandon.Miniatures Handbook (MH)
Reckless ChargeBase attack bonus +1You can charge with wild abandon.Miniatures Handbook (MH)
Reckless OffenseBase attack bonus +1You can shift your focus from defense to offense.Expanded Psionics Handbook (XPH)
Reckless OffensivePower Attack, Base attack bonus +2You lower your guard in order to make a telling attack.Enemies and Allies (EA)
Reckless OffensivePower Attack, Base attack bonus +2You lower your guard in order to make a telling attack.Races of Faerun (Rac)
Reckless RageCON 13You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others. Goliath barbarians favor this feat.Races of Stone (RS)
Reckless Wand WielderCraft Wand, Use Magic Device 1 ranksYou can increase the effectiveness of spells cast from a wand.Complete Arcane (CAr)
Recognize ImposterSense Motive 3 ranks, Spot 3 ranksYou are extremely skilled at spotting impostors.Eberron Campaign Setting (ECS)
Recover BreathCON 17You wait less time before being able to use your breath weapon again.Draconomicon (Dr)
Red Dragon Lineage Draconic Heritage (red)The fiery blood of red dragons runs within your veins, allowing you to produce flames from thin air.Dragon Magic (DM)
Reflect ArrowsDeflect Arrows, Improved Unarmed Strike, DEX 25You reflect ranged attacks back upon the attacker.Epic Level Handbook (EL)
Reflexive PsychosisDeformity (Madness)In the face of adversity, you withdraw into the haunted corridors of your mind.Elder Evils (EE)
Reflexive PsychosisDeformity (Madness)In the face of adversity, you withdraw into the haunted corridors of your mind.Elder Evils (EE)
Reinforced WingsSTR 13You have strengthened the muscles of your wings.Races of the Dragon (RDr)
RelentlessYou don't know the meaning of the word "tired." You go all out until you simply can't continue.Unearthed Arcana (UA)
Relic HunterAppraise 1 ranks, Knowledge (history) 1 ranksYou possess great knowledge of the relics and crafts of the ancient cultures of Eberron.Races of Eberron (RE)
Remain ConsciousEndurance, Iron Will, Toughness, Base attack bonus +2ou have a tenacity of will that supports you even when things look bleak.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Remain ConsciousEndurance, Iron Will, Toughness, Base attack bonus +2You have a tenacity of will that supports you even when things look bleak.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Remain ConsciousEndurance, Iron Will, Toughness, Base attack bonus +2You have a tenacity of will that supports you even when you are disabled or dying.Oriental Adventures (OA)
RendPower Attack, Snatch, STR 13You can rend opponents you hit with your claws.Draconomicon (Dr)
Rend GhostCorrupting Touch, EctoplasmYour touch can maul the ectoplasm of another ghost.Ghostwalk (Gh)
Rend GhostCorrupting Touch, EctoplasmYour touch can maul the ectoplasm of another ghost.Ghostwalk (Gh)
Rending ClawsYour expertise with scorpion claw gauntlets allows you lo tear apart your opponents with deadly precision.Secrets of Xen'drik (SX)
Rending ConstrictionGreater Multigrab, Multigrab, STR 19, DEX 15You can pull grappled enemies apart.Serpent Kingdoms (SK)
Rending ConstrictionMultigrab, STR 19, DEX 15You can pull grappled enemies apart.Savage Species (SS)
RenownYou have a better chance of being recognized.Unearthed Arcana (UA)
Repeat SpellYou can cast a spell that repeats on the following round.Complete Arcane (CAr)
Repeat SpellThe deity can cast a spell that repeats the following round.Deities and Demigods (DD)
Repeat SpellYou can cast a spell that repeats the following round.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Repel AberrationGatekeeper initiateYour Gatekeeper training allows you to keep aberrations at bay.Eberron Campaign Setting (ECS)
Repel OutsidersEdgewalker SentinelYour study of Sarlona's manifest zones and planar breaches gives you a measure of control over the outsiders that lurk there.Secrets of Sarlona (SoS)
RequiemPerform (any) 8 ranksYour bardic music affects undead creatures.Libris Mortis: The Book of the Dead (LM)
RequiemPerform 12 ranksYour bardic music affects undead creatures.Song and Silence: A Guidebook to Bards and Rogues (SaS)
ResearchYou can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and fi gures.Eberron Campaign Setting (ECS)
Reserves of StrengthIron Will, Spellcaster Level 1When you cast a spell, you can choose to increase its effective caster level at the cost of exausting yourself.Dragonlance Campaign Setting (DCS)
Residual MagicSpellcraft 12 ranksYou can use the lingering energy from a spell you cast to boost the effect of a later spell.Complete Mage (CM)
Residual ReboundSometimes spells cast at you rebound on the caster instead.Unearthed Arcana (UA)
Resist DeathYou are capable of withstanding tremendous amounts of damage without risk of instant death.Epic Level Handbook (EL)
Resist DiseaseYou have developed a natural resistance to diseases.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resist DiseaseYou have developed a natural resistance to diseases.Shining South (ShS)
Resist DragonfearYou are able to show courage in the presence of dragons.Dragonlance Campaign Setting (DCS)
Resist GhostYou are resistant to the effects of ghost powers.Ghostwalk (Gh)
Resist PoisonOver years, some among your people carefully expose themselves to poisons in controlled dosages in order to build up immunity to their* effects. A few are thereby weakened, but the strong adjust. Regions: Gray dwarf, half-orc, orc.Forgotten Realms Campaign Setting (FRCS)
Resist PoisonYou have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resist PoisonYour people have become inured to many deadly substances through controlled exposure or the simple hostility of your home environment. You can shrug off poisons that would kill someone else.Player's Guide to Faerûn (PG)
Resist PoisonYour ancestor, Agasha Kitsuki, founded the fourth family of the Dragon clan and a school for magistrates renowned for teaching skills of investigation and deduction. *Clan:* Dragon.Oriental Adventures (OA)
Resist TaintYou are descended from Kuni, the founder of the Kuni family, a scholar of--and mighty warrior against--the Shadowlands. *Clan:* Crab.Oriental Adventures (OA)
Resistance to Energy: AcidYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: ColdYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: ElectricityYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: FireYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resistance to Energy: SonicYou channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Resounding BlowPower Attack, Intimidate 7 ranks, STR 13Your mightiest attacks cause your foes to tremble before you.Book of Exalted Deeds (BE)
Resounding BlowPower Attack, Intimidate 7 ranks, STR 13Your mightiest attacks cause your foes to tremble before you.Book of Exalted Deeds (BE)
Resourceful BuyerYou know where to look in a community for anything you need.Races of Destiny (RD)
Retributive SpellYou can keep a spell in reserve to use when a foe causes you harm.Complete Mage (CM)
Retrieve SpellYou can channel raw divine energy to recharge a previously cast spell.Complete Champion (CC)
Return ShotPoint Blank Shot, Psionic Shot, DEX 13You can return incoming arrows, as well as crossbow bolts, spears, and other shot or thrown weapons.Psionics Handbook 3.0 (PsH3_)
Return ShotPoint Blank Shot, Psionic Shot, Fell ShotYou can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Expanded Psionics Handbook (XPH)
ReverberationYour sonic attack is more potent than normal.Savage Species (SS)
Rhinoceros Tribe ChargeYou use the power of the rhinoceros's charge in battle.Shining South (ShS)
Ride-By AttackMounted Combat, Ride 1 ranksYou are skilled at making fast attacks for your mount.Player's Handbook v.3.5 (PH)
Ride-By AttackMounted Combat, Ride 1 ranksYou are skilled at making fast attacks for your mount.Player's Handbook v.3.5 (PH)
Right of CounselYou have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead.Eberron Campaign Setting (ECS)
Righteous StrikeImproved Unarmed Strike, Stunning Fist, WIS 19Your unarmed strikes are particularly damaging to chaotic creatures.Epic Level Handbook (EL)
Righteous WrathYour rage is empowered with divine fury.Book of Exalted Deeds (BE)
Ring the Golden BellImproved Unarmed Strike, Stunning Fist, Weapon Focus (Unarmed Strike), WIS 13, Base attack bonus +5With the rush of air from a single precise strike, skilled martial artists can extinguish a candle flame from several feet away. Legendary masters developed this ability to the point that they could ring a thousand- pound bell using only a finger strike from 20 feet away.Dragon Compendium (DC)
Ring the Golden BellImproved Unarmed Strike, Stunning Fist, Weapon Focus (Unarmed Strike), WIS 13, Base attack bonus +5With the rush of air from a single precise strike, skilled martial artists can extinguish a candle flame from several feet away. Legendary masters developed this ability to the point that they could ring a thousand- pound bell using only a finger strike from 20 feet away.Dragon Compendium (DC)
RiposteCombat Expertise, INT 13, Base attack bonus +5You are adept at striking from a defensive posture.Dragon Compendium (DC)
RiposteCombat Expertise, INT 13, Base attack bonus +5You are adept at striking from a defensive posture.Dragon Compendium (DC)
Ritual BlessingKnowledge (religion) 4 ranksYou call upon the powers of goodness and light to bless your allies. If your religious studies are advanced enough, the rituals you learn allow you to ward against illness or poison, enhance your healing abilities, and protect against evil.Player's Handbook II (PH2)
Ritual Blood BondsKnowledge (religion) 4 ranksYou invest your allies with the mighty power of your totem, god, or similar divine entity. These rituals allow you to forge bonds between warriors that stand the test of combat.Player's Handbook II (PH2)
Ritual of Arcane OppositionYou have been inured against the effects of arcane magic by a ritual of the Ashbound sect.Player's Guide to Eberron (PE)
Ritual of Blight's EmbraceYou have been warded from the effects of poison and disease by a ritual of the Children of Winter, solidifying your bond with vermin.Player's Guide to Eberron (PE)
Ritual of the Timeless SoulYou have been blessed by the faerie lords of Thelanis in a ritual of the Greensinger sect, and you temporarily slip from time's grasp.Player's Guide to Eberron (PE)
Ritual of the Woodland BondYou have formed a bond with the growth of the woods through a ritual of the Wardens of the Wood.Player's Guide to Eberron (PE)
Robilar's GambitCombat ReflexesBy offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifi ce is not for the unfi t or the unwise, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies.Player's Handbook II (PH2)
Robilar's GambitCombat ReflexesBy offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifi ce is not for the unfi t or the unwise, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies.Player's Handbook II (PH2)
Rock Gnome TricksterYour glamers are particularly likely to fool the senses of your target.Races of Faerun (Rac)
Rock HurlingSTR 19You can throw rocks like a giant can.Races of Stone (RS)
Roll With ItToughness, CON 20You are adept at lessening the effects of blows.Savage Species (SS)
Roof-JumperDodge, Mobility, Roofwalker, Balance 7 ranks, Jump 7 ranksYou can make use of the features of the city as handholds and footholds, defying the pull of gravity.CityScape (Ci)
RoofwalkerDodge, Mobility, Balance 5 ranks, Jump 5 ranksYou are adept at moving and fighting on rooftops and ledges.CityScape (Ci)
RoofwalkerDodge, Mobility, Balance 5 ranks, Jump 5 ranksYou are adept at moving and fighting on rooftops and ledges.Races of Destiny (RD)
Roots of the MountainYou can channel energy to make yourself immovable.Races of Stone (RS)
Roundabout KickImproved Unarmed Strike, Power Attack, STR 15You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.Complete Warrior (CW)
Roundabout KickPower Attack, Improved Unarmed Strike, STR 15You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.Oriental Adventures (OA)
Ruinous RagePower Attack, Sunder, STR 25While in a rage, you can deal tremendous damage to objects.Epic Level Handbook (EL)
RulershipYou are a ruler of an economic, frontier, governmental, military, religious, transport, or other community.Power of Faerun (PF)
RunYou are fleet of foot.Player's Handbook v.3.5 (PH)
RunesmithYou can fashion runes that take the place of material components for your spells.Races of Faerun (Rac)
Sacred BoostYou can channel positive energy to increase the power of cure wounds spells cast near you.Complete Divine (CD)
Sacred HealingHeal 8 ranksYou can channel positive energy to grant nearby living creatures the ability to recover from their wounds quickly.Complete Divine (CD)
Sacred HealingYou can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions.Player's Handbook II (PH2)
Sacred PurificationSacred HealingYou serve as a conduit of divine energy, fi lling the area around you with power that aids the living and saps the undead.Player's Handbook II (PH2)
Sacred RadianceYou channel divine energy to fi ll the area around you with a soothing, gentle radiance.Player's Handbook II (PH2)
Sacred ResilienceYou can channel divine energies to protect your allies from harm.Faiths of Eberron (FE)
Sacred SpellThe deity's damaging spells are imbued with divine power.Deities and Demigods (DD)
Sacred SpellYour damaging spells are imbued with divine power.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Sacred SpellYour damaging spells are imbued with divine power.Faiths & Pantheons (FP)
Sacred StrikeYour sneak attack is enhanced by your unshakable faith in a good-aligned deity.Book of Exalted Deeds (BE)
Sacred TattooYou have been spiritually touched by one of the god-kings of the Old Empires and bear his or her symbol in the form of a tattoo in the shape of a holy symbol.Races of Faerun (Rac)
Sacred VengeanceYou can channel energy to deal extra damage against undead in melee.Complete Warrior (CW)
Sacred VengeanceYou can channel energy to deal extra damage against undead in melee.Libris Mortis: The Book of the Dead (LM)
Sacred VitalityYou can channel positive energy to gain protection from damage to your abilities or your life force.Libris Mortis: The Book of the Dead (LM)
Sacred VowYou have willingly given yourself to the service of a good deity or cause, denying yourself an ordinary life to better serve your highest ideals.Book of Exalted Deeds (BE)
Sacrificial MasteryWIS 15The character is skilled at offering living sacrifices to evil gods or fiends.Book of Vile Darkness (BV)
SaddlebackYour people are as comfortable riding as walking. Regions: Cormyr, Hordelands, Narfell, the North, Western Heartlands.Forgotten Realms Campaign Setting (FRCS)
SaddlebackYou've spent endless hours learning how to handle a mount in a fi ght.Player's Guide to Faerûn (PG)
SaddlebackYou were raised among people who are as comfortable riding as walking.Ghostwalk (Gh)
SaddlebackYou were raised among people who are as comfortable riding as walking.Ghostwalk (Gh)
SaddlebackYou have a unique karmic tie to Moto Chai, one of the greatest riders ever to live, even by Unicorn standards. *Clan:* Unicorn.Oriental Adventures (OA)
SaddlebornYou are a natural in the saddle, but you have little patience for handling animals when not riding them.Unearthed Arcana (UA)
Sadistic RewardYour mind and body are fortified by harming others.Drow of the Underdark (DrU)
Sahuagin FlipDodge, DEX 13You can safely attack and withdraw underwater.Stormwrack (Sto)
Sailor's BalanceProfession (sailor) 4 ranksYou are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm.Stormwrack (Sto)
Sanctify Ki StrikeImproved Unarmed Strike, CHA 15Sacred power suffuses your unarmed strikes.Book of Exalted Deeds (BE)
Sanctify Martial StrikeWeapon Focus (with the specified weapon), CHA 15Sacred power suffuses your attacks with a certain kind of weapon.Book of Exalted Deeds (BE)
Sanctify Natural AttackYou can focus holy power into your natural attacks.Book of Exalted Deeds (BE)
Sanctify RelicYou can create magic items that are imbued with a connection to your deity.Complete Divine (CD)
Sanctify RelicYou can create magic items that are imbued with a connection to your deity.Magic Item Compendium (MIC)
Sanctify WaterCHA 13You can call upon positive energy to momentarily transform normal water around you into holy water. This feat is often learned by the clerics and paladins of sea gods, as well as aquatic clerics of all stripes.Stormwrack (Sto)
Sanctify WeaponYou can focus holy power into your weapon.Book of Exalted Deeds (BE)
Sanctum SpellYour spells are especially potent on home ground.Complete Arcane (CAr)
Sanctum SpellSanctum Spell [Metamagic] Your spells have a home ground advantage.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Sand CamouflageSandskimmer, Hide 5 ranksYou can hide yourself in sand with a moment's notice.Sandstorm (Sa)
Sand DancerTumble 4 ranks, WIS 13While making another attack, you attempt to blind a foe with thrown sand.Sandstorm (Sa)
Sand SnareCombat Expertise, Improved TripWhen you knock your foes into the sand, they have a hard time regaining their feet.Sandstorm (Sa)
Sand SpinnerSand Dancer, Tumble 8 ranks, WIS 13You spray sand with your acrobatic maneuvers.Sandstorm (Sa)
SandskimmerYou are particularly adept at moving over sand.Sandstorm (Sa)
Sapphire FistStunning Fist, CON 13You can channel incarnum to enhance your ability to deliver stunning attacks. When you deliver a stunning attack while essentia is invested in this feat, your hands burn with a faint blue fl amelike radiance.Magic of Incarnum (MoI)
Sapphire SmiteCON 13You can channel incarnum to enhance your ability to deliver mighty blows. When you do so, your eyes glisten as if they had become brilliant blue gemstones.Magic of Incarnum (MoI)
Sapphire SprintCON 13Drawing on the soul energy of great runners of history, you infuse your body with incarnum to speed your steps. Whenever you run, your feet shine with a bright blue gleam.Magic of Incarnum (MoI)
Savage GrappleWhile transformed into the shape of a wild animal, you can savagely tear at any creature that you manage to grapple.Complete Adventurer (CAd)
Savvy Rogue You have mastered one or more of your rogue special abilities.Complete Scoundrel (CS)
Scalding Faith of the SunThe power and grace of the Sun Lord has enhanced your ability to turn undeadDragon Compendium (DC)
Scathing WitYou are particularly gifted in the art of hurling insults.Dragon Compendium (DC)
Scavenging GulletAberration BloodThe taint of the aberration in your blood has gifted you with the ability to gain nourishment from things that others would never consider as food.Lords of Madness (LoM)
ScentYou can sharpen your sense of smell.Complete Adventurer (CAd)
ScentYour olfactory senses are as sharp as the wolf's.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Scholar of NatureYou are descended from Asako Hanasaku, a great scholar who threw himself into the study of medicine, herbs, and poison. *Clan:* Phoenix.Oriental Adventures (OA)
Scion of SorrowYou formally supplicate yourself to a powerful yugoloth lord. In return for your unfl inching obedience, you gain a small measure of the wretched fi end's power.Champions of Ruin (CR)
Scorching SiroccoDesert Wind Dodge, Base attack bonus +6As a student of the Desert Wind, the burning fury of the desert sirocco is at your command, in battle, you call upon its power to burn your enemy and lend you speed.Tome of Battle: The Book of Nine Swords (ToB)
Scorpion's GraspImproved Unarmed Strike, Improved Grapple, STR 13Like the scorpion, you can grab and hold your prey.Sandstorm (Sa)
Scorpion's InstinctsHide 5 ranks, DEX 13You are hard to find in the waste.Sandstorm (Sa)
Scorpion's SenseLike the scorpion, you sense other creatures simply by perceiving their contact with the sand.Sandstorm (Sa)
Scorpion's resolveLike the scorpion, you are not easily distracted.Sandstorm (Sa)
Scourge of the SeasIntimidate 5 ranks, CHA 15You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence.Stormwrack (Sto)
ScrambleDEX 15Your slippery ways allow you to evade a damaging blow.Savage Species (SS)
Scribe Epic ScrollKnowledge (arcana) 24 ranks, Spellcraft 24 ranksYou can scribe scrolls of epic power.Epic Level Handbook (EL)
Scribe Martial Script You know the secret of creating martial scripts--small slips of paper into which you infuse your own martial power and skill. The user of a script you have created gains the ability to use a maneuver you know.Tome of Battle: The Book of Nine Swords (ToB)
Scribe ScrollYou can create scrolls, from which you or another spellcaster can cast the scribed spells. See the Dungeon Master's Guide for rules on scrolls.Player's Handbook v.3.5 (PH)
Scribe TattooYou can create psionic tattoos, also called psionic circuits, which store psionic powers within their designs (see Chapter 7: Psionic Items for rules on psionic tattoos).Psionics Handbook 3.0 (PsH3_)
Scribe TattooYou can create psionic tattoos, also called psionic circuits, which store psionic powers within their designs (see Chapter 7: Psionic Items for rules on psionic tattoos).Psionics Handbook 3.0 (PsH3_)
Scribe TattooYou can create psionic tattoos, which store powers within their designs.Expanded Psionics Handbook (XPH)
Scribe TattooYou can create psionic tattoos, which store powers within their designs.Expanded Psionics Handbook (XPH)
Sculpt Ghost BodyShape Ectoplasm, Ectoplasm, WIS 11You can reshape your ghost body's ectoplasm to enhance one physical ability score at the expense of another.Ghostwalk (Gh)
Sculpt Ghost BodyShape Ectoplasm, Ectoplasm, WIS 11You can reshape your ghost body's ectoplasm to enhance one physical ability score at the expense of another.Ghostwalk (Gh)
Sculpt SpellYou can alter the area of your spells.Complete Arcane (CAr)
Sculpt SpellYou can alter the shape of a spell's area.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Sea LegsYou are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.Frostburn (Fr)
Sea LegsYou are accustomed to the rolling motion on board a ship and can use this motion to your advantage. Stormwrack (Sto)
Sea LegsYou are descended from Yasuki Fumoki, a notorious pirate who preyed on Crane merchant ships off the coast. *Clan:* Crab.Oriental Adventures (OA)
Searing SpellYour fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire.Sandstorm (Sa)
Second ImpressionBluff 5 ranks, Disguise 5 ranksYou can convince someone of your false identity even after your disguise fails.Complete Scoundrel (CS)
Second ImpressionBluff 5 ranks, Disguise 5 ranksYou can convince someone of your false identity even after your disguise fails.Complete Scoundrel (CS)
Second SlamYou have learned to use your form to the utmost and can make two slam attacks.Races of Eberron (RE)
Second SlamYou have learned to use your form to the utmost and can make two slam attacks.Races of Eberron (RE)
Second WindYou can shrug off minor wounds with ease.Miniatures Handbook (MH)
SeerCHA 13You receive flashes of insight from your deity.Dragon Compendium (DC)
Selective SpellYou can screen allies from the effects of your area spells.Shining South (ShS)
Self-ConcealmentHide 30 ranks, Tumble 30 ranks, DEX 30When in combat, your form becomes blurry and indistinct, making it difficult to land a blow against you.Epic Level Handbook (EL)
Self-SufficientYou can take care of yourself in harsh environments and situations.Player's Handbook v.3.5 (PH)
Sense QuintessenceYou are capable of discerning sources of quintessence, a magic substance precious to Thoon.Monster Manual V (MM5)
Sense WeaknessCombat Expertise, Weapon Focus, INT 13You can take advantage of subtle weaknesses in your opponents' defenses.Draconomicon (Dr)
Sentinel StanceAs your dragonmark improves, so does your ability to protect your allies in combat.Dragonmarked (Dra)
SerenityYour wisdom, inner calm, and sagacity fuels your class abilities rather than your force of personality or will.Dragon Compendium (DC)
Serpent BloodlineOne of your ancestors served as a slave of the yuan- ti. Over the course of years, the constant exposure to serpentine magic and blood warped your ancestor, putting just a trace of snake blood into your family line. Your physical characteristics might vary with the type of snake from which you are descended, hut you're likely to have yellow or black eyes and patches of scaly skin. Viper-blooded characters tend to have sharp, angular features with narrow jaws; they generally speak quickly and have a sharp wit. Descendants of cobras tend to have wide, thick necks and hair that grows out from the sides of their heads; they generally prefer solitude, but when in the company of others they possess a commanding presence. Creatures with a constrictor ancestor often have strong, thick bodies and limbs; they tend to take their time, even in dangerous situations, but they become an unstoppable force once they finally decide to act. Rattler-blooded characters tend to have a tough, worldly look; they like to dress in bright colors, especially reds and yellows, and are usually quite vocal about their abilities and intent. Sorcerers with serpentine blood prefer spells that intimidate a foe or end a fight quickly.Dragon Compendium (DC)
Serpent FangImproved Unarmed Strike, Stunning Fist, WIS 15You are able to project your ki to strike foes as though you had extended reach.Sandstorm (Sa)
Serpent StrikeWeapon Focus (longspear)Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear.Eberron Campaign Setting (ECS)
Serpent's VenomYou can deliver a toxic bite attack reminiscent of the viper.Complete Divine (CD)
Servant of a Dragon AscendantYou formally supplicate yourself to an immortal dragon quasi-deity.Dragons of Faerun (DrF)
Servant of the FallenYou keep alive the worship of a deity who has died or vanished. Your faith in this fallen deity allows you to wield divine magic in his or her name.Lost Empires of Faerun (LE)
Servant of the HeavensYou swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf.Book of Exalted Deeds (BE)
ShadowYou are good at following someone surreptitiously.Song and Silence: A Guidebook to Bards and Rogues (SaS)
ShadowYou have a better chance than most to trail someone unnoticed.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Shadow BladeIn the course of your training in the Shadow Hand discipline. you learn to use your natural agility and speed to augment your attacks with certain weapons.Tome of Battle: The Book of Nine Swords (ToB)
Shadow CastConcentration 5 ranksYour shadow shimmers as you cast a spell and you seem to cast your mysteries from elsewhere.Tome of Magic (TM)
Shadow FamiliarNoctumancers developed this feat in order to gain a mystical companion.Tome of Magic (TM)
Shadow HeritageYou are descended from creatures native to the Plane of Shadow. You share some of your ancestors' natural stealth, but only in areas of dim or no illumination. Planar Handbook (PlH)
Shadow Marches WarmongerThe ancient martial pride of your people grants you mastery of their style of battle.Races of Eberron (RE)
Shadow ReflectionYour shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity.Tome of Magic (TM)
Shadow ShieldYour ancestors long battled the insidious influence of shadow magic, and some of their descendants (including you) have a greater resistance to its effects.Races of Faerun (Rac)
Shadow SongShadow Weave MagicA dark legacy of the Shadowking's ambitions is the shadow of sorrow that cloaks many Tethyrian songs and ballads. Some bards have learned to infuse their performances with the sense of loss and suffering that suffuses the Shadow Weave.Races of Faerun (Rac)
Shadow StrikerHide 12 ranks, Move Silently 12 ranksYou melt into the shadows, hiding from your enemies until the time is right. Your cunning, guile, and stealth allow you to pick the most opportune moment to strike.Player's Handbook II (PH2)
Shadow StrikerHide 12 ranks, Move Silently 12 ranksYou melt into the shadows, hiding from your enemies until the time is right. Your cunning, guile, and stealth allow you to pick the most opportune moment to strike.Player's Handbook II (PH2)
Shadow TricksterYour mastery of the Shadow Hand discipline lets you augment your illusion spells with the stuff of shadow.Tome of Battle: The Book of Nine Swords (ToB)
Shadow VeilYou draw wisps of darkness across your enemy's eyes, obscuring the world around him.Complete Mage (CM)
Shadow VisionWIS 15Your senses grow so attuned with shadow that you gain a limited ability to see in natural and magical darkness.Tome of Magic (TM)
Shadow Weave MagicYou have discovered the dark and dangerous secret of the Shadow Weave.Forgotten Realms Campaign Setting (FRCS)
Shadow Weave MagicWIS 15You have discovered the dangerous secret of the Shadow Weave.Player's Guide to Faerûn (PG)
Shadowborn WarriorBlind-Fight, DodgeYou are adept at fighting in darkness.Drow of the Underdark (DrU)
Shadowborn WarriorBlind-Fight, DodgeYou are adept at fighting in darkness.Drow of the Underdark (DrU)
Shadowform FamiliarYou can summon a familiar from the Plane of Shadow.Champions of Ruin (CR)
ShadowstrikeDue to your ties to the Plane of Shadow, you strike more effectively in areas of dim illumination.Champions of Ruin (CR)
ShakyYou are relatively poor at ranged combat. Unearthed Arcana (UA)
Shape BreathCON 13You can make the area of your breath weapon a cone or a line, as you see fit.Draconomicon (Dr)
Shape EctoplasmEctoplasm, WIS 11You can make equipment out of ectoplasm.Ghostwalk (Gh)
Shape EctoplasmEctoplasm, WIS 11You can make equipment out of ectoplasm.Ghostwalk (Gh)
Shape SoulmeldCON 13You gain the ability to shape a single soulmeld.Magic of Incarnum (MoI)
Shaped SplashDEX 13Your expertise with thrown weapons enables you to use splash weapons more effectively.Races of Eberron (RE)
Shards of GraniteStone Power, Base attack bonus +6Like the great Stone Dragon, you hammer through your opponents' defenses using raw, brutal strength. Each blow sunders steel, shatters bone, and cleaves through I li--.li. With each successive attack you make, you hit with greater force.Tome of Battle: The Book of Nine Swords (ToB)
Share SoulmeldYou can share a soulmeld with an ally with which you have a special bond.Magic of Incarnum (MoI)
Shared FuryHandle Animal 4 ranksYour fearsome rage spurs your animal companion to greater heights.Races of the Wild (RW)
Sharp-ShootingPoint Blank Shot, Precise ShotYour skill with ranged weapons lets you score hits others would miss due to an opponent's cover.Complete Warrior (CW)
Sharp-ShootingPoint Blank Shot, Precise ShotYour skill with ranged weapons lets you score hits others would miss due to an opponent's cover.Complete Warrior (CW)
Sharp-ShootingPoint Blank Shot, Precise Shot, Base attack bonus +3The deity's skill with ranged weapons lets it score hits others would miss due to an opponent's cover.Deities and Demigods (DD)
Sharp-ShootingPoint Blank Shot, Precise Shot, Base attack bonus +3Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Shattering StrikeEpic Weapon Focus (unarmed strike), Concentration 25 ranksYou can shatter objects with your unarmed strike.Epic Level Handbook (EL)
Sherem-Lar SorceryYou are one of the Sherem-Lar, magically altered in the womb to enhance your potential as a sorcerer.Ghostwalk (Gh)
Sherezem-Lar SorcerySherem-Lar SorceryYou are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power.Ghostwalk (Gh)
Shi`Quos SchoolDodge, Mobility, Spring Attack, Base attack bonus +6, DEX 13You have learned the mobile fighting style of House Shi'Quos. Drow of the Underdark (DrU)
Shield ChargeImproved Shield BashYou deal extra damage if you use your shield as a weapon when charging.Complete Warrior (CW)
Shield ChargeImproved Shield BashYou deal extra damage if you use your shield as a weapon when charging.Complete Warrior (CW)
Shield ChargePower AttackYou deal extra damage if you use your shield as a weapon when charging.Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)
Shield Dwarf WarderYou are a student of the protective magics of the shield dwarves, learned at great cost during centuries of warfare and wandering.Races of Faerun (Rac)
Shield ExpertShield Proficiency, Base attack bonus +3You use a shield as an off-hand weapon while retaining its armor bonus.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Shield ExpertShield Proficiency, Base attack bonus +3You use a shield as an off-hand weapon while retaining its armor bonus.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Shield Maiden's GraceYou can channel energy to grant grace and spiritual calm to your companions.Dragon Compendium (DC)
Shield ProficiencyYou are proficient with bucklers, small shields, and large shields.Player's Handbook v.3.5 (PH)
Shield SlamImproved Shield Bash, Shield ChargeYou can use your shield to daze your opponent.Complete Warrior (CW)
Shield SlamImproved Shield Bash, Shield ChargeYou can use your shield to daze your opponent.Complete Warrior (CW)
Shield SlingImproved Shield Bash, Shield SpecializationYou can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon.Player's Handbook II (PH2)
Shield SlingImproved Shield Bash, Shield SpecializationYou can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon.Player's Handbook II (PH2)
Shield SpecializationYou are skilled in using a shield, allowing you to gain greater defensive BENEFITS: from it.Player's Handbook II (PH2)
Shield SpecializationYou are skilled in using a shield, allowing you to gain greater defensive BENEFITS: from it.Player's Handbook II (PH2)
Shield WallShield ProficiencyYou are skilled in using shields when in formation with other shield-bearers.Heroes of Battle (HB)
Shield WallShield ProficiencyYou are skilled in using shields when in formation with other shield-bearers.Heroes of Battle (HB)
Shield WardShield SpecializationYou use your shield like a wall of steel and wood. When an opponent attempts to draw in close to you, your shield forces him away or ruins his attacks.Player's Handbook II (PH2)
Shield of BladesCombat Expertise, Dodge, Exotic Weapon Proficiency (Valenar double scimitar), Two-Weapon Fighting, Weapon Focus (Valenar double scimitar)As a master of the double scimitar, you can weave a web of steel to protect yourself from attack.Player's Guide to Eberron (PE)
Shield of DeneithYou can channel the power of your Deneith dragonmark to defend yourself in battle.Player's Guide to Eberron (PE)
Shield of SiberysYour dragonmark protects you against the powers of those cursed with aberrant dragonmarks.Dragonmarked (Dra)
Shield of ThoughtYou wield your spirit as both weapon and shield.Races of Eberron (RE)
Shield of ThoughtYou wield your spirit as both weapon and shield.Races of Eberron (RE)
Shielded AxeTwo-Weapon FightingYou have mastered the style of fighting with a dwarven waraxe and a handaxe while keeping a buckler strapped to your off hand, and you have learned to use this unusual combination of weapons and buckler to protect yourself while wielding both axes effectively.Races of Stone (RS)
Shielded CastingCombat Casting, Concentration 5 ranksYou are skilled at covering yourself with your shield when casting spells in combat.Races of Stone (RS)
Shielded ManifestingConcentration 5 ranksYou are skilled at covering yourself with your shield when manifesting psionic powers in combat.Races of Stone (RS)
ShieldmateBase attack bonus +1You can protect those near you with your shield.Miniatures Handbook (MH)
ShieldmateBase attack bonus +1You can protect those near you with your shield.Miniatures Handbook (MH)
Shifter AcrobaticsJump 4 ranks, Tumble 4 ranksYour heritage makes you agile and light-footed.Player's Guide to Eberron (PE)
Shifter AgilityYour heritage of speed and ferocity has honed your refl exes, allowing you to avoid attacks.Races of Eberron (RE)
Shifter DefenseBy delving into your shifter heritage, you have developed the ability to ignore a little damage from every attack.Monster Manual III (MM3)
Shifter DefenseBy delving into your shifter heritage, you have developed the ability to ignore a little damage from every attack.Eberron Campaign Setting (ECS)
Shifter FerocityYou are a tenacious combatant, continuing to fi ght when others would succumb to pain and injury.Eberron Campaign Setting (ECS)
Shifter FerocityYou are a tenacious combatant, continuing to fight when others would succumb to pain and injury.Races of Eberron (RE)
Shifter InstinctsYour heritage has given you sharp senses and quick refl exes, and you have learned to trust your equally sharp instincts.Races of Eberron (RE)
Shifter InstinctsYour heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts.Monster Manual III (MM3)
Shifter MagnetismYour heritage gives you a strong animal presence.Player's Guide to Eberron (PE)
Shifter MultiattackYou are adept at using your natural attack in conjunction with another weapon.Eberron Campaign Setting (ECS)
Shifter SavageryBase attack bonus +6The bestial fury of your lycanthrope ancestors allows you to deal devastating strikes with your natural weapons.Races of Eberron (RE)
Shifter StaminaEnduranceYours is a heritage of endurance and tenacity, and you can shrug off bruises and fatigue.Races of Eberron (RE)
Shifter StealthHide 4 ranks, Move Silently 4 ranksYou can call upon your bestial heritage to increase your stealth.Player's Guide to Eberron (PE)
Ship SavvyBalance 5 ranks, Profession (sailor or shipwright) 3 ranksYour heritage among the sailors and shipwrights of Zilargo gives you an edge in shipboard combat.Races of Eberron (RE)
Ship's MageSpellcraft 4 ranks, Profession (sailor) 2 ranksYou form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship. Those spellcasters who possess this feat are greatly favored as ship crew.Stormwrack (Sto)
Shock TrooperImproved Bull Rush, Power AttackYou are adept at breaking up formations of soldiers when you rush into battle.Complete Warrior (CW)
Shock TrooperImproved Bull Rush, Power AttackYou are adept at breaking up formations of soldiers when you rush into battle.Complete Warrior (CW)
Shock WavePower Attack, STR 13You can strike the ground with your tail so hard it knocks other creatures down.Draconomicon (Dr)
Shocking FistYour slam attack can deal a shock.Player's Guide to Eberron (PE)
Short HaftYou have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you.Player's Handbook II (PH2)
Short HaftYou have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you.Player's Handbook II (PH2)
Shorten GripYou know how to alter your grip on a reach weapon to use it against nearby opponents.Dragon Compendium (DC)
Shorten GripYou know how to alter your grip on a reach weapon to use it against nearby opponents.Dragon Compendium (DC)
Shot on the RunDodge, Mobility, Point Blank Shot, DEX 13You are highly trained in skirmish ranged weapon tactics.Player's Handbook v.3.5 (PH)
Shot on the RunDodge, Mobility, Point Blank Shot, DEX 13You are highly trained in skirmish ranged weapon tactics.Player's Handbook v.3.5 (PH)
Shriveling TouchCorrupting Touch, Agony Touch (for the same ability score), CHA 13Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a living creature or a ghost, you can cause permanent drain to that score. Prerequisites: Corrupting Touch, Agony Touch for the same ability score, Cha 13.Ghostwalk (Gh)
Shriveling TouchCorrupting Touch, Agony Touch (for the same ability score), CHA 13Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a living creature or a ghost, you can cause permanent drain to that score. Prerequisites: Corrupting Touch, Agony Touch for the same ability score, Cha 13.Ghostwalk (Gh)
Shrouded DanceHide 8 ranks, Perform (dance) 5 ranksYou can seem to be where you aren't.Complete Scoundrel (CS)
Shrouded DanceHide 8 ranks, Perform (dance) 5 ranksYou can seem to be where you aren't.Complete Scoundrel (CS)
Sickening GraspYou wreak havoc with the inner organs of a target, causing it to grow ill.Complete Mage (CM)
Sickening StrikeSneak attack +2d6Your sneak attacks leave enemies reeling in painDrow of the Underdark (DrU)
SidestepDodge, Mobility, Tumble 8 ranks, DEX 15You can move nimbly around the battlefield.Miniatures Handbook (MH)
Sidestep ChargeDodge, DEX 13You are skilled at dodging past charging opponents and taking advantage when they miss.Expanded Psionics Handbook (XPH)
Signature SpellYou are so familiar with a mastered spell that you can convert other prepared spells into that spell.Forgotten Realms Campaign Setting (FRCS)
Signature SpellYou are so familiar with a mastered spell that you can convert other prepared spells into that spell.Player's Guide to Faerûn (PG)
Silencing StrikeYou can infuse your sneak attacks with the magical essence of silence.Races of Stone (RS)
Silent SpellYou can cast spells silently.Player's Handbook v.3.5 (PH)
Silver BloodBase Fortitude save +2You have magically or alchemically imbued your fl esh and blood with silver, making you resistant to lycanthrope attacks.Champions of Valor (CV)
Silver Dragon Lineage Draconic Heritage (silver)You are the descendant of silver dragons and can harness your ancestors' power to paralyze your opponents.Dragon Magic (DM)
Silver FangBase Fortitude save +4By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes.Champions of Valor (CV)
Silver PalmYour culture is based on haggling and the art of the deal. Regions: Amn, Dragon Coast, Great Dale, Impiltur, Moonsea,. Sembia, the Shaar, Thesk, Vilhon Reach, gold dwarf, gray dwarf.Forgotten Realms Campaign Setting (FRCS)
Silver PalmYour culture is based on haggling and the art of the deal.Player's Guide to Faerûn (PG)
Silver SmiteYou wield the power of the Silver Flame to smite evil.Eberron Campaign Setting (ECS)
Silver TongueYour ancestor, Mirumoto Kaijuko, was the first woman to become daimyo of the Mirumoto family. At the age of 16, she defeated her uncle in a duel to claim leadership of the family. *Clan:* Dragon.Oriental Adventures (OA)
Silver TraceryAlchemical silver tracery covers your body, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks.Races of Eberron (RE)
Simple Weapon ProficiencyYou understand how to use all types of simple weapons in combat (see Table 7-5: Weapons, page 116, for a list of simple weapons).Player's Handbook v.3.5 (PH)
Single Blade StyleCombat Expertise, Weapon Focus, INT 13, Base attack bonus +10You wield a single weapon well.Dragon Compendium (DC)
Single Blade StyleCombat Expertise, Weapon Focus, INT 13, Base attack bonus +10You wield a single weapon well.Dragon Compendium (DC)
Skewer FoeSTR 15, Base attack bonus +6A ruthless combatant, you like to impale enemies on spears and similar piercing weapons.Champions of Ruin (CR)
Skill FocusChoose a skill, such as Move Silently. You have a special knack with that skill.Player's Handbook v.3.5 (PH)
Skill KnowledgeYou gain access to new knowledge and abilities.Unearthed Arcana (UA)
Skilled Pact MakingYour strong will serves you well when making pacts with vestiges.Tome of Magic (TM)
Skilled TelekineticA creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis.Lords of Madness (LoM)
Skin of the ConstructYou can wear an astral construct as if it were a second skin.Complete Psionic (CP)
SkinnyYou are very slender for your race.Unearthed Arcana (UA)
SkyriderYou have trained and served with the hippogriff cavalry that guards the Great Rift.Races of Faerun (Rac)
Slashing FlurryWeapon Focus (with selected slashing weapon), Weapon Specialization (with selected slashing weapon), Melee Weapon Mastery (slashing), Base attack bonus +14, Weapon Proficiency with slashing weaponYou swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye.Player's Handbook II (PH2)
Slashing FlurryWeapon Focus (with selected slashing weapon), Weapon Specialization (with selected slashing weapon), Melee Weapon Mastery (slashing), Base attack bonus +14, Weapon Proficiency with slashing weaponYou swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye.Player's Handbook II (PH2)
Slave to EvilChosen of EvilYou have pledged your soul to an elder evil. You gain benefits that grow more powerful as your master's sign intensifies.Elder Evils (EE)
Slayer of Dragons Knowledge (religion) 4 ranksYou protect your allies from the ravages they are sure to face while hunting dragons.Dragon Magic (DM)
SlipperyYou are less adept at grappling and wrestling than others of your size and strength, but you are adept at slipping out of another's hold.Unearthed Arcana (UA)
Slippery SkinCombat Reflexes, Escape Artist 9 ranksYou can expertly avoid the grasp of your enemies.Exemplars of Evil (EE)
Slipping PastEscape Artist 5 ranks, Tumble 5 ranksYou can slip through a tight space without breaking stride.Complete Scoundrel (CS)
Slipping PastEscape Artist 5 ranks, Tumble 5 ranksYou can slip through a tight space without breaking stride.Complete Scoundrel (CS)
Slow (flaw)You move exceptionally slowly. Unearthed Arcana (UA)
Slow (trait)You are slow, but sturdier than average members of your race.Unearthed Arcana (UA)
Sly Fortune Your luck helps you find the right place to move to.Complete Scoundrel (CS)
SmatteringsINT 13You have a talent for acquiring languages -- at least enough of each one to get by.Races of Destiny (RD)
Smite Fiery FoeYou can smite creatures with thefiresubtype.Frostburn (Fr)
Smiting PowerPower AttackYou use your smite ability to augment other combat maneuvers.Champions of Valor (CV)
Smiting SpellBase attack bonus +1You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent.Player's Handbook II (PH2)
Smooth TalkYour people are accustomed to dealing with strangers and foreigners without needing to draw weapons to make their point. Regions: Luiren, Silverymoon, Thesk, Waterdeep, gold dwarf, lightfoot halfling.Forgotten Realms Campaign Setting (FRCS)
Smooth TalkYour people rarely have to draw their weapons to deal with potential adversaries. There are few problems that you can't talk your way out of.Player's Guide to Faerûn (PG)
Smooth TalkYou are descended from Doji Taehime, a Crane ambassador to the Scorpion court--a courtier skilled at discovering falsehoods and uncovering plots. *Clan:* Crane.Oriental Adventures (OA)
Snake BloodThe taint of the yuan-ti runs in your veins. No outward signs give away your heritage, but you are something more--or less--than entirely human. Regions: Chult, Tashalar, the Vilhon Reach (Hlondeth only).Forgotten Realms Campaign Setting (FRCS)
Snake BloodPlayer's Guide to Faerûn (PG)
Snap KickImproved Unarmed Strike, Base attack bonus +6You have continued to hone your unarmed combat skills, and you deal more damage with your unarmed strikes.Tome of Battle: The Book of Nine Swords (ToB)
SnatchYou can grapple more easily with your claws or bite.Monster Manual II (MM2)
SnatchThe creature can grab opponents much smaller than itself and hold them in its mouth or claw.Monster Manual v.3.5 (MM)
SnatchYou can grapple more easily with your claws or bite.Monster Manual V (MM5)
SnatchYou can grapple more easily with your claws or bite.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Snatch ArrowsDeflect Arrows, Improved Unarmed Strike, DEX 15You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Player's Handbook v.3.5 (PH)
Snatch ArrowsDeflect Arrows, Improved Unarmed Strike, DEX 15You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Player's Handbook v.3.5 (PH)
Snatch ArrowsDeflect Arrows, Improved Unarmed Strike, Base attack bonus +3, DEX 15You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Snatch TrophyYou can quickly and skillfully collect a trophy of your victory over a fallen foe.Champions of Ruin (CR)
Snatch WeaponImproved DisarmYou can disarm an opponent, then pluck the weapon from midair.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Snatch and SwallowSnatch, Improved Snatch, CON 19You can swallow creatures you have grabbed with your bite attack.Draconomicon (Dr)
Sneak Attack of OpportunitySneak attack +8d6Whenever your opponent lets his guard down, you can make a sneak attack.Epic Level Handbook (EL)
Snow Tiger BerserkerYou have learned how to pounce on your foes, much like your totem spirit.Unapproachable East (Una)
SnowcastingCON 13You add ice or snow to your spell's components to make them more powerful.Frostburn (Fr)
Snowflake WardancePerform (dance) 6 ranksYou have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.Frostburn (Fr)
SnowrunnerYou are particularly adept at moving through snow and over ice.Frostburn (Fr)
Sociable PersonalityYou are adroit at avoiding social gaffes.Races of Destiny (RD)
Social RecoveryBluff 8 ranks, Diplomacy 5 ranksYou can talk your way out of a problem you talked yourself into.Complete Scoundrel (CS)
Social RecoveryBluff 8 ranks, Diplomacy 5 ranksYou can talk your way out of a problem you talked yourself into.Complete Scoundrel (CS)
Solid VisageYour ghost body appears solid and alive.Ghostwalk (Gh)
Solid VisageYour ghost body appears solid and alive.Ghostwalk (Gh)
Somatic WeaponryYou are adept at performing somatic spell components while your hands are occupied.Complete Mage (CM)
Song of the DeadYou can add such a powerful dose of necromantic energy to your mind-affecting spells that they function against undead creatures but are useless against all others.Dragon Compendium (DC)
Song of the HeartPerform 6 ranksYour bardic music reaches the depths of its listeners' hearts.Eberron Campaign Setting (ECS)
Song of the White RavenThe White Raven discipline shows you how to rouse de tion and fervor within your allies'hearts. Such teachings can augment and improve your musical ability.Tome of Battle: The Book of Nine Swords (ToB)
Soothe the BeastPerform 6 ranksEchoing the music of creation, your music has power to calm animals.Eberron Campaign Setting (ECS)
Soul of HonorYour ancestor Shinjo Martera, the firstborn son of Shinjo, was the living incarnation of _bushido_ for the Unicorn, utterly without fault or failing. *Clan:* Unicorn.Oriental Adventures (OA)
Soul of LoyaltyYour ancestor, Mirumoto Tokeru, was renowned for his loyalty to his twin brother, Ryudumu. *Clan:* Dragon.Oriental Adventures (OA)
Soul of SincerityYou are descended from the famous Scorpion daimyo Bayushi Tangen, author of _Lies_ and _Little Truths_. *Clan:* Scorpion.Oriental Adventures (OA)
Soul of the NorthYou possess a magical understanding of the nature of cold.Complete Arcane (CAr)
Soulblade WarriorThe spirit of a quori warrior grants you deadly speed and combat prowess with your mind blade.Races of Eberron (RE)
SoulsightConcentration 4 ranks, CON 13, WIS 13You can attune your soul to sense living creatures near you. When you use this feat, your eyes glow with a blue luminescence.Magic of Incarnum (MoI)
Soultouched SpellcastingCON 13By fusing your spells with incarnum, they become more capable of overcoming enemy magic and spell resistance.Magic of Incarnum (MoI)
Soultouched SpellshapingCON 13By fusing your spells with incarnum, they become more capable of overcoming enemy magic and spell resistance.Magic of Incarnum (MoI)
Sound of Silence Perform 9 ranksYou can channel the power of your bardic music to deafen your foes.Complete Scoundrel (CS)
Southern MagicianYour magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic.Races of Faerun (Rac)
Speaking Wild ShapeWhile in wild shape, you can communicate with animals or elementals of the same kind as your current form.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Spear of DoomBase attack bonus +1Few can avoid death on your spearpoint when you brace yourself for their attack.Dragonlance Campaign Setting (DCS)
Spear of DoomBase attack bonus +1Few can avoid death on your spearpoint when you brace yourself for their attack.Dragonlance Campaign Setting (DCS)
Special DispensationFavoredYou have been given leave to carry even banned armor, weapons, and equipment in a given area.CityScape (Ci)
SpecializedYou have a knack for one kind of work or study, but other tasks are harder for you to accomplish.Unearthed Arcana (UA)
Spectacular Death ThroesYour body seethes with unchecked power, promising dire consequences to your killer.Dragonlance Campaign Setting (DCS)
Spectral SkirmisherBase attack bonus +6You have trained extensively in the use of magic that renders you invisible. In combat, you use this experience to vex your opponents and increase your survivability.Player's Handbook II (PH2)
Spectral SkirmisherBase attack bonus +6You have trained extensively in the use of magic that renders you invisible. In combat, you use this experience to vex your opponents and increase your survivability.Player's Handbook II (PH2)
Spectral StrikeWIS 19You can strike incorporeal creatures as if they were solid.Complete Divine (CD)
Spectral StrikeWIS 19You can strike incorporeal creatures as if they were solid.Epic Level Handbook (EL)
Speed of ThoughtWIS 13You move faster.Psionics Handbook 3.0 (PsH3_)
Speed of ThoughtWIS 13The energy of your mind energizes the alacrity of your body.Expanded Psionics Handbook (XPH)
Speedy AscentClimb 5 ranksYou can produce a burst of speed when climbing.Complete Scoundrel (CS)
Speedy AscentClimb 5 ranksYou can produce a burst of speed when climbing.Complete Scoundrel (CS)
Spell DrainImproved Energy Drain, CHA 15You can cast any spell that you drain from a creature's mind.Libris Mortis: The Book of the Dead (LM)
Spell FocusChoose a school of magic, such as illusion. Your spells of that school are more potent than normal.Player's Handbook v.3.5 (PH)
Spell Focus (Chaos)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell Focus (Evil)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell Focus (Good)Your spells with the good descriptor are more potent than normal due to your relationship with the powers of good.Book of Exalted Deeds (BE)
Spell Focus (Good)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell Focus (Law)Your spells with an alignment descriptor are more potent than normal.Complete Divine (CD)
Spell GirdingYour spells are particularly hardy, resisting dispel checks more readily than normal.Magic of Faerun (Mag)
Spell HandYou possess a magical understanding of the manipulation of force.Complete Arcane (CAr)
Spell KnowledgeYou add two additional arcane spells to your repertoire.Dungeon Master's Guide v.3.5 (DMG)
Spell KnowledgeYou add two additional arcane spells to your repertoire.Epic Level Handbook (EL)
Spell MasteryWizard level 1You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore.Player's Handbook v.3.5 (PH)
Spell OpportunityCombat Casting, Combat Reflexes, Quicken Spell, Spellcraft 25 ranksYou can cast a touch spell as an attack of opportunity.Epic Level Handbook (EL)
Spell PenetrationYour spells are especially potent, breaking through spell resistance more readily than normal.Player's Handbook v.3.5 (PH)
Spell PowerYour lineage traces back to the young shugenja Kuni Osaku, who single-handedly held off a massive army of oni at the Battle of the Cresting Wave. Her spell summoned a tsunami and made the Seigo no Kamae river impassible for seventy-three days while the Crab built the Kaiu Wall, but its powerful magic cost Osaku her life. *Clan:* Crab.Oriental Adventures (OA)
Spell RehearsalCasting the same spell several times in a row or at the same target enables you to perfect it.Races of the Dragon (RDr)
Spell ReprieveKnowledge (history) 2 ranksYour studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school.Lost Empires of Faerun (LE)
Spell Specialization: Energy MissileYou deal more damage with ray or energy missile spells.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Spell Specialization: RayYou deal more damage with ray or energy missile spells.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Spell StowawaySpellcraft 24 ranksChoose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you.Epic Level Handbook (EL)
Spell ThematicsYour spells have a distinct visual or auditory effect in their manifestation.Magic of Faerun (Mag)
Spell ThematicsYour spells manifest with a distinct theme or appearance.Player's Guide to Faerûn (PG)
Spell-Like Ability FocusChoose one of your spell-like abilities. This attack becomes more potent than normal.Races of Faerun (Rac)
Spell-Linked Familiararcane caster level 9You and your familiar can share spell energy, allowing your familiar to cast a limited number of spells each day.Player's Handbook II (PH2)
Spellcaster SupportYour ancestor, Shiba Kaigen, was a samurai who used his knowledge of spellcraft to help defend a mountain pass from a Lion invasion. *Clan:* Phoenix.Oriental Adventures (OA)
Spellcasting HarrierCombat ReflexesSpellcasters you threaten find it difficult to cast defensively.Epic Level Handbook (EL)
Spellcasting HarrierCombat ReflexesSpellcasters you threaten find it difficult to cast defensively.Draconomicon (Dr)
Spellcasting ProdigySpellcraft 30 ranks, WIS 25Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain.Epic Level Handbook (EL)
Spellcasting ProdigySpellcraft 30 ranks, WIS 25Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain.Epic Level Handbook (EL)
Spellcasting ProdigyYou have an exceptional gift for magic.Forgotten Realms Campaign Setting (FRCS)
Spellcasting ProdigyYou have an exceptional gift for magic.Player's Guide to Faerûn (PG)
Spellfire WielderYou are one of the rare people who have the innate talent to control raw magic in the form of spellfire.Magic of Faerun (Mag)
SpellgiftedYou have a gift for casting spells from a certain school. Although your spells from this school are more potent than those of other casters, you are not as effective at casting spells from other schools.Unearthed Arcana (UA)
SpellrazorCombat Casting, Concentration 5 ranksYou have mastered the style of combining a gnome quickrazor with spellcasting.Races of Stone (RS)
SpellwiseYou were raised in a land where mighty wizards are common. Everyone in your homeland knows something about magic, and you have learned that things are sometimes not as they appear.Player's Guide to Faerûn (PG)
Spider BiteYou gain a poisonous bite like that of a spider.Player's Guide to Faerûn (PG)
Spider CompanionVermin TrainerInstead of an animal, you bond with a monstrous spiderDrow of the Underdark (DrU)
Spiderfriend MagicYour spells cannot harm your vermin allies.Drow of the Underdark (DrU)
Spiked BodyYour body is overlaid with hundreds of protruding spikes that can deal great damage to foes.Races of Eberron (RE)
Spinning DefenseCombat Expertise, Deflect ArrowsYou can spin a pole arm around you, deflecting attacks.Dragon Compendium (DC)
Spinning DefenseCombat Expertise, Deflect ArrowsYou can spin a pole arm around you, deflecting attacks.Dragon Compendium (DC)
Spinning HalberdCombat Reflexes, Two-Weapon Fighting, Weapon Focus (halberd)You have mastered the style of fighting with a halberd, and can use all parts of the weapon--blade, spike, hook, or butt--to strike devastating blows.Complete Warrior (CW)
Spire WalkingIriaebor is justly known as the City of a Thousand Spires, for fantastically bizarre, many-storied towers rise from all quarters of the city and are tightly packed together. As a result, it is possible to navigate Iriaebor via a network of arches, bridges, stairs, and leapable gulfs far above the city streets. You are well versed in the skill of navigating the skyroads of Iriaebor. REGION: The Western Heartlands.Races of Faerun (Rac)
Spirit of the StallionMounted CombatYour patron ancestor was a legendary cavalry soldier, and her spirit guides you and your mount.Player's Guide to Eberron (PE)
Spirited ChargeRide-By Attack, Ride 1 ranksYou are trained at making a devastating mounted charge.Player's Handbook v.3.5 (PH)
Spirited ChargeRide-By Attack, Ride 1 ranksYou are trained at making a devastating mounted charge.Player's Handbook v.3.5 (PH)
Spiritual CounterYour devotion and faith allow you to counter the effects of other spells.Complete Champion (CC)
Spiritual ForceYour forceful inner spirit allows you to deal more damage with your mind blade.Races of Eberron (RE)
Spiritual ForceYour forceful inner spirit allows you to deal more damage with your mind blade.Races of Eberron (RE)
Spiritual ForceYour mind blade is an expression of your inner spirit. Your forceful personality allows you to deal more damage with your blade.Complete Psionic (CP)
Spit PoisonAbility Focus (poison), Base attack bonus +3, DEX 17A creature with this feat can spit its poison as a ranged touch attack.Lords of Madness (LoM)
Spit VenomYou can spit venom in the manner of a spitting cobra.Serpent Kingdoms (SK)
Split BreathShape Breath, CON 13You can split your breath weapon into a pair of weaker effects.Draconomicon (Dr)
Split Chakra One of your chakras becomes capable of holding both a bound soulmeld and a magic item.Magic of Incarnum (MoI)
Split Psionic RayYou can affect two targets with a single ray.Expanded Psionics Handbook (XPH)
Split RayYour ray spells can affect an additional target.Complete Arcane (CAr)
Split RayYou can affect two targets with a single ray.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Spontaneous CastingYou can swap a prepared spell on the fl y.Eberron Campaign Setting (ECS)
Spontaneous Domain AccessSpellcraft 30 ranks, WIS 25Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain.Epic Level Handbook (EL)
Spontaneous DomainsYou need not prepare your domain spells in advance.Complete Champion (CC)
Spontaneous HealerKnowledge (religion) 4 ranksComplete Divine (CD)
Spontaneous SpellSpellcraft 25 ranksSelect a spell you can cast. You can spontaneously convert spells of that spell's level into that spell.Epic Level Handbook (EL)
Spontaneous SummonerKnowledge (nature) 4 ranks, WIS 13Complete Divine (CD)
Spontaneous WounderKnowledge (religion) 4 ranks, WIS 13Complete Divine (CD)
Spot the Weak PointSpot 12 ranksYour keen eyes allow you to place attacks where they'll do the most good.Complete Scoundrel (CS)
Spot the Weak PointSpot 12 ranksYour keen eyes allow you to place attacks where they'll do the most good.Complete Scoundrel (CS)
Spreading BreathShape Breath, CON 15You can convert your breath weapon into a spread effect.Draconomicon (Dr)
Spring AttackDodge, Mobility, DEX 13, Base attack bonus +4You are trained in fast melee attacks and fancy footwork.Player's Handbook v.3.5 (PH)
Spring AttackDodge, Mobility, DEX 13, Base attack bonus +4You are trained in fast melee attacks and fancy footwork.Player's Handbook v.3.5 (PH)
Spurn Death's TouchYou can channel divine energy to remove some of the harmful effects of attacks made by undead creatures.Libris Mortis: The Book of the Dead (LM)
Stable FootingBecause of your training and wariness, you are skilled at keeping your feet in combat and able to move over difficult terrain with ease.Races of Eberron (RE)
Staggering BlowImproved Critical (Unarmed or Bludgeoning Weapon), Power Attack, Heal 3 ranks, STR 13, Base attack bonus +12You are capable of delivering devastating strikes in melee combat, and when you land a critical blow, opponents seldom recover in time to fend off your attacks.Dragon Compendium (DC)
Staggering BlowImproved Critical (Unarmed or Bludgeoning Weapon), Power Attack, Heal 3 ranks, STR 13, Base attack bonus +12You are capable of delivering devastating strikes in melee combat, and when you land a critical blow, opponents seldom recover in time to fend off your attacks.Dragon Compendium (DC)
Staggering CriticalImproved Critical, Base attack bonus +12Your critical hits leave your opponents reeling.Drow of the Underdark (DrU)
Staggering CriticalImproved Critical, Base attack bonus +12Your critical hits leave your opponents reeling.Drow of the Underdark (DrU)
Staggering StrikeBase attack bonus +6You can deliver a wound that hampers an opponent's movement.Complete Adventurer (CAd)
Staggering StrikeBase attack bonus +6You are particularly adept at making cruel and demoralizing sneak attacks.Races of Faerun (Rac)
Stalwart DefenseCombat Reflexes, Hindering OpportunistYou excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts.Player's Handbook II (PH2)
Stalwart Planar AllyPlanar Touchstone, Spellcraft 5 ranks, CHA 13The allies you summon from a specifi c plane are tougher than normal.Planar Handbook (PlH)
StampYou can stamp the ground to crush and disrupt opponents.Savage Species (SS)
Stand StillSTR 13You can prevent foes from fleeing or closing.Psionics Handbook 3.0 (PsH3_)
Stand StillSTR 13You can prevent foes from fl eeing or closing.Expanded Psionics Handbook (XPH)
StarspawnAberration BloodYour abnormal body and heritage has become more pronounced. You grow membranous wings and are comfortable in extreme elevations.Lords of Madness (LoM)
Steadfast DeterminationEnduranceYour physical durability allows you to shrug off attacks that would cripple a lesser person. Rather than depend on agility or willpower, you use your raw toughness to survive.Player's Handbook II (PH2)
Steady ConcentrationConcentration 8 ranksYou are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions.Races of Stone (RS)
Steady MountaineerYou are so good at climbing cliffs and leaping across crevasses that distractions don't affect you.Races of Stone (RS)
Steal And StrikeCombat Expertise, Improved Disarm, Two-Weapon Fighting, Weapon Focus ((kukri)), Weapon Focus ((rapier))You are a master of the style of fighting that involves using a rapier and a kukri at the same time. With it, you can rob an opponent of its weapon and strike swiftly when it is vulnerable.Drow of the Underdark (DrU)
StealthyYour people are known for their stealthiness. Regions: Drow elf, half-orc, ghostwise halfling, lightfoot halfling, strongheart halfling.Forgotten Realms Campaign Setting (FRCS)
StealthyYou are particularly good at avoiding notice.Player's Handbook v.3.5 (PH)
Steam MagicSpellcraft 4 ranksYou are skilled at casting fiery spells into the water, causing terrible gouts of scalding steam.Stormwrack (Sto)
Stench of the DeadThe odor of decay hangs heavy on you, causing others to gasp and retch.Unearthed Arcana (UA)
StigmataNimbus of LightYou bear the marks of wounds on your body, as sort of a living martyrdom.Book of Exalted Deeds (BE)
Still MysteryYou can cast mysteries without gestures.Tome of Magic (TM)
Still SpellYou can cast spells without gestures.Player's Handbook v.3.5 (PH)
Stitched Flesh FamiliarWhen you are ready and able to acquire a new familiar, you may choose to gain a stitched fl esh familiar.Libris Mortis: The Book of the Dead (LM)
Stone BreakerImproved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus (any pick), STR 13, DEX 15, Base attack bonus +1You have mastered the style of fighting with two picks at the same time, allowing you to deal heavy damage to your foes.Secrets of Sarlona (SoS)
Stone ColossusBase Fortitude save +3You can focus a part of your power to increase the toughness of your skin.Races of Faerun (Rac)
Stone FormCON 13You can use wild shape to assume a rocklike formRaces of Stone (RS)
Stone PowerSTR 13The principles of the Stone Dragon discipline teach you how to gather and focus your raw, physical strength into an attack.Tome of Battle: The Book of Nine Swords (ToB)
Stone RageEarth Sense, CON 13, WIS 13Your bond with the earth and tough hide makes it easier for you to shrug off blows while you are raging.Races of Stone (RS)
Stone SlideBase Fortitude save +4You have attuned yourself to stone to such an extent that you can merge with it for a short time.Races of Faerun (Rac)
Stone SoulYou were born with a dwarflike, innate sense about rock, stone, and construction.Underdark (Und)
StonebackTunnel FightingYou have studied the techniques of fi ghting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall.Races of Stone (RS)
StonebloodCON 13Your blood is thick like cooling lava, making it difficult for you to die after falling from injuries.Races of Faerun (Rac)
StoneshaperYou have a deep and abiding tie to earth and stone.Races of Faerun (Rac)
Stonewalker FistImproved Unarmed StrikeYou are trained in an unarmed fighting style that draws on your ability to pass through minerals as if they were air.Races of Faerun (Rac)
Storm BoltThe electrical energy contained within your magic rages inside you, begging to be released.Complete Mage (CM)
Storm MagicYou gain a boost in spellcasting power during storms.Frostburn (Fr)
Storm MagicYou gain a boost in spellcasting power during storms.Stormwrack (Sto)
Storm of ThrowsPoint Blank Shot, Quick Draw, Rapid Shot, DEX 23You become a flurry of thrown weapons, targeting all nearby opponents.Epic Level Handbook (EL)
Stormguard WarriorIronheart Aura, Base attack bonus +6The Stormguard Warrior feat encompasses a number of the more advanced tactics and techniques you would use as a student of the Iron Heart school.Tome of Battle: The Book of Nine Swords (ToB)
StormheartThe sea is in your blood. You are no stranger to sea chases and blood on the decks.Player's Guide to Faerûn (PG)
StormriderYour dragonmark improves your balance and ability to weather the elements.Dragonmarked (Dra)
Storms RiposteYour dragonmark enables you to make deadly ripostes in melee combat.Dragonmarked (Dra)
StoutYou are heavy for your race.Unearthed Arcana (UA)
Strafing BreathFlyby Breath, Flyby AttackYou can sustain your breath weapon when you use it on the wing, covering a larger ground area in its effect.Dragonlance Campaign Setting (DCS)
Street SmartYou have learned how to keep informed, ask questions, and interact with the underworld without raising suspicion. Regions: Amn, Calimshan, Chessenta, Moonsea, Unther.Forgotten Realms Campaign Setting (FRCS)
Street SmartYou know how to keep informed, ask questions, and interact with the underworld without raising suspicions.Player's Guide to Faerûn (PG)
Strength DevotionYou can overcome an opponent's normal resistance to damage.Complete Champion (CC)
Strength of ConvictionYou can channel the fury of your deity against a foeExemplars of Evil (EE)
Strength of TwoYour quori spirit gives you unmatched willpower.Races of Eberron (RE)
Strength of TwoYour quori spirit gives you unmatched willpower.Races of Eberron (RE)
Strength of TwoAs the host of a formless psionic entity, you possess immense willpower.Complete Psionic (CP)
Strength of the ChargerYou share the spirit of Utaku Shiko, the founder of the Utaku Battle Maiden tradition. *Clan:* Unicorn.Oriental Adventures (OA)
Strength of the CrabYou claim descent from Hida, the first Crab. *Clan:* Crab.Oriental Adventures (OA)
Strong MindYou are unusually hard to affect with psionic powers and mind attacks.Eberron Campaign Setting (ECS)
Strong MindWIS 11You are unusually difficult to affect with psionic powers and mind attacks.Underdark (Und)
Strong SoulThe souls of your people are hard to separate from their bodies. Regions: Dalelands, Moonshaes, deep gnome, ghostwise halfling, lightfoot halfling, moon elf, rock gnome, strongheart halfling, sun elf, wild elf, wood elf.Forgotten Realms Campaign Setting (FRCS)
Strong SoulYou possess an innate resistance to fell magic and supernatural attack s. The souls o f your p eople a re d iffi cult to separate from their bodies.Player's Guide to Faerûn (PG)
Strong SoulYou claim descent from Moto Soro, the simple peasant who earned his place among samurai and founded the Moto family. *Clan:* Unicorn.Oriental Adventures (OA)
Strong StomachEndurance, CON 13You have greater resilience to illness and foul odors than most people.CityScape (Ci)
Stunning FistImproved Unarmed Strike, DEX 13, WIS 13You know how to strike opponents in vulnerable areas.Player's Handbook v.3.5 (PH)
Stunning FistImproved Unarmed Strike, DEX 13, WIS 13You know how to strike opponents in vulnerable areas.Player's Handbook v.3.5 (PH)
Stunning MasterImproved Unarmed Strike, WIS 15, Base attack bonus +4You have become so proficient with techniques using Stunning Fist that you can use it with monk weapons.Secrets of Sarlona (SoS)
Stygian ArchonYou sear the synapses of your mind with a scar of void and emptiness. From now on, psionic powers you manifest that utilize negative energy are more fully tied to the Negative Energy Plane.Complete Psionic (CP)
Stygian PowerStygian ArchonPsionic powers you manifest that utilize negative energy are branded with an imprint of fear.Complete Psionic (CP)
Subdual SubstitutionKnowledge (arcana) 5 ranksThe deity can modify a spell that uses energy to deal damage to deal subdual damage instead.Deities and Demigods (DD)
Subdual SubstitutionKnowledge (arcana) 5 ranksYou can modify a spell that uses energy to deal damage to deal subdual damage instead.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Subduing StrikeYou are adept at striking to deal nonlethal damage even with normal weapons.Book of Exalted Deeds (BE)
Subduing StrikeYou are adept at striking to deal nonlethal damage even with normal weapons.Book of Exalted Deeds (BE)
SubsonicsPerform (any) 10 ranksYour music can affect even those who do not consciously hear it.Complete Adventurer (CAd)
SubsonicsPerform 10 ranksYour music can affect even those who do not consciously hear it.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Subtle SigilYou are able to fade your sigils into invisibility, but still tap their magical energy.Races of Destiny (RD)
Sudden Ability FocusOne of your special attacks becomes more potent than usual.Tome of Magic (TM)
Sudden DrawQuick Draw, Sleight of Hand 8 ranksYou can quickly draw a hidden weapon to make a deadly strike.Complete Scoundrel (CS)
Sudden DrawQuick Draw, Sleight of Hand 8 ranksYou can quickly draw a hidden weapon to make a deadly strike.Complete Scoundrel (CS)
Sudden EmpowerYou can cast a spell to greater effect without special preparation.Complete Arcane (CAr)
Sudden EmpowerYou can cast one spell per day to greater effect without special preparation.Miniatures Handbook (MH)
Sudden Energy AffinityEnergy AffinityYou can modify a spell's energy type once per day without special preparation.Miniatures Handbook (MH)
Sudden EnlargeYou may cast one spell per day with a greater range than normal without special preparation.Miniatures Handbook (MH)
Sudden ExtendYou can make a spell last longer than normal without special preparation.Complete Arcane (CAr)
Sudden ExtendYou can cast one spell per day with a longer duration than normal without special preparation.Miniatures Handbook (MH)
Sudden MaximizeYou can cast a spell to maximum effect without special preparation.Complete Arcane (CAr)
Sudden MaximizeOnce per day you can cast a spell to maximum effect without special preparation.Miniatures Handbook (MH)
Sudden QuickenQuicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden StillYou can cast a spell with a moment's thought without special preparation.Complete Arcane (CAr)
Sudden QuickenQuicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden StillOnce per day you can cast a spell with a moment's thought without special preparation.Miniatures Handbook (MH)
Sudden RecoveryYou can instantly recover your focus, balance, and personal energy after using a martial maneuver.Tome of Battle: The Book of Nine Swords (ToB)
Sudden SilentYou can cast a spell silently without special preparation.Complete Arcane (CAr)
Sudden SilentOnce per day you can cast a spell silently without special preparation.Miniatures Handbook (MH)
Sudden StillYou can cast a spell without gestures or special preparation.Complete Arcane (CAr)
Sudden StillOnce per day you can cast a spell without gestures without special preparation.Miniatures Handbook (MH)
Sudden WidenYou can increase a spell's area without special preparation.Complete Arcane (CAr)
Sudden WidenOnce per day you can increase the area of a spell without special preparation.Miniatures Handbook (MH)
Sudden Willow StrikeImproved Unarmed Strike, Stunning Fist, Weapon Focus (quarterstaff), DEX 13, WIS 13Your monastic training allows great precision with your quarterstaff. You can lash out swiftly and strike foes in vulnerable areas, stunning them. This feat is taught and practiced by members of the Long Arm monastic tradition.Player's Guide to Eberron (PE)
Sugliin MasteryBase attack bonus +5You are a master at fi ghting with the massive sugliin.Frostburn (Fr)
Summon Earth ElementalLike many experienced deep gnomes, you have developed the ability to summon earth elementals to help you with tasks.Races of Faerun (Rac)
Summon ElementalYou can channel the summoning power you hold to briefly bring forth an elemental servant.Complete Mage (CM)
Sun DevotionYour weapon blazes with the power of the sun.Complete Champion (CC)
Sun SchoolYou have learned a number of esoteric martial arts techniques inspired by the sun.Complete Warrior (CW)
Sun Soul MonkYour training with this monk order gives you special powers depending on which sect you follow.Champions of Valor (CV)
SunderPower Attack, STR 13You are skilled at attacking others' weapons.Player's Handbook v.3.5 (PH)
Sunken SongPerform (sing) 4 ranksYou can project your voice underwater.Stormwrack (Sto)
Sunlight EyesThe bright magic within you allows you to see through the darkest shadow.Complete Mage (CM)
Superior ExpertiseCombat Expertise, INT 13The deity has mastered the art of defense in combat.Deities and Demigods (DD)
Superior ExpertiseCombat Expertise, INT 13You have mastered the art of defense in combat.Faiths & Pantheons (FP)
Superior ExpertiseExpertise, INT 13, Base attack bonus +6You have mastered the art of defense in combat.Oriental Adventures (OA)
Superior ExpertiseExpertise, INT 13, Base attack bonus +6You have mastered the art of defense in combat.Oriental Adventures (OA)
Superior InitiativeImproved InitiativeYou can react even more quickly than normal in a fight.Epic Level Handbook (EL)
Superior Unarmed StrikeImproved Unarmed Strike, Base attack bonus +3Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas.Tome of Battle: The Book of Nine Swords (ToB)
Supernatural BlowBase attack bonus +7Choose one favored enemy that is immune to critical hits. You know how to place blows against this opponent for best effect.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
Supernatural CrusaderKnowledge (arcana) 2 ranksYou are adept at fighting supernatural creatures.Tome of Magic (TM)
Supernatural InstinctsCombat ReflexesYour uncanny insight enables you to take advantage of the subtle opportunities created when an opponent uses supernatural abilities against you.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Supernatural OpportunistSupernatural CrusaderYou are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities.Tome of Magic (TM)
Supernatural TransformationYou convert a spell-like ability to a supernatural ability.Savage Species (SS)
Suppress WeaknessIron WillYour vulnerability to an energy type is reduced.Draconomicon (Dr)
Sure Hand You can perform more amazing displays of legerdemain than normal.Complete Scoundrel (CS)
SurefootedYou are used to fi ghting on steep slopes and treacherous surfaces.Player's Guide to Faerûn (PG)
Surge of MalevolenceYou empower yourself by drawing on the taint within.Heroes of Horror (HH)
Surprising RiposteCombat Expertise, Improved Feint, INT 13Through deft maneuvering, you unravel your opponent's defensesDrow of the Underdark (DrU)
Surprising RiposteCombat Expertise, Improved Feint, INT 13Through deft maneuvering, you unravel your opponent's defensesDrow of the Underdark (DrU)
Surrogate SpellcastingWIS 13You use substitute verbal and somatic components when casting spells.Savage Species (SS)
SurvivorYour people thrive in regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale. Regions: Anauroch, Chondalwood, Chult, Damara, Hordelands, Moonshaes, Narfell, the North, the Shaar, Rashemen, Silverymoon, Vaasa, Vilhon Reach, Western Heartlands, deep gnome, drow elf, lightfoot halfling, ghostwise halfling, shield dwarf, wild elf.Forgotten Realms Campaign Setting (FRCS)
SurvivorYour people thrive in places that others fi nd almost uninhabitable, and you know many of the secrets of the wilderness.Player's Guide to Faerûn (PG)
SurvivorYour people thrive in a region that others find uninhabitable, and you excel at uncovering the secrets of the wilderness and surviving to tell the tale.Ghostwalk (Gh)
Survivor's Luck You can avoid situations that would surely affect others.Complete Scoundrel (CS)
SuspiciousYou are naturally suspicious of everyone and everything. While this trait makes you hard to fool, it makes others slightly less likely to agree with you or fi nd you threatening.Unearthed Arcana (UA)
Svirfneblin Figment MasterYour time underground has made you acutely aware of even slight differences in sound and vision in caves that have never seen the sun. Accordingly, your illusions are finely tuned and ultra-realistic.Races of Faerun (Rac)
Swamp StalkerYou are adapted to a marshy environment.Savage Species (SS)
Swarm of ArrowsPoint Blank Shot, Rapid Shot, DEX 23You can fire a veritable storm of arrows at nearby opponents.Epic Level Handbook (EL)
Swarm's EmbraceYou have a natural affinity for swarms and can stand in the midst of a swarm with few harmful effects.Sharn: City of Towers (Sh)
SwarmfightingDEX 13You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.Complete Warrior (CW)
SwarmfightingDEX 13You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.Races of Faerun (Rac)
Sweet TalkerYour social expertise is more pronounced than that of most others.Complete Scoundrel (CS)
Swift Ambusher Skirmish +1d6/+1 AC, Sneak attack +1d6You combine your scout training with the stealth of a rogue to open up new methods of ambushing enemies.Complete Scoundrel (CS)
Swift CallYou can call your special mount in the blink of an eye.Complete Champion (CC)
Swift ConcentrationConcentration 12 ranksYou can maintain your mental focus while attending to another task.Complete Scoundrel (CS)
Swift ConcentrationConcentration 12 ranksYou can maintain your mental focus while attending to another task.Complete Scoundrel (CS)
Swift HunterSkirmish +1d6/+1 ACYou have applied the hit-and-run tactics learned from scouting to your strong hunting abilities.Complete Scoundrel (CS)
Swift TumblerTumble 7 ranksYou can flip, twist, and roll with great speed. You mighr have learned this ability by traversing the city's rooftops and alleys, or simply by moving through the throng day after day.CityScape (Ci)
Swift Wild ShapeDEX 13You can shift forms in the blink of an eye.Complete Champion (CC)
Swift and SilentThe shadows are your friends, and your footfalls are whispers of death.Player's Guide to Faerûn (PG)
Swiftness of OrienYou can draw on the power of your Mark of Passage to temporarily enhance your speed or the speed of your mount.Player's Guide to Eberron (PE)
Swiftwing EliteYour swiftwing shifter trait improves.Races of Eberron (RE)
Swim like a FishYou can breathe and swim underwater with grace.Complete Divine (CD)
Swim-By AttackYou can attack in the middle of a fast pass by your opponent.Stormwrack (Sto)
Sword of the Arcane OrderMembers of your military order have a special connection with arcane magic.Champions of Valor (CV)
Symbiont MasteryWIS 11You have stronger control over an attached symbiont than regular creatures, and you gain vitality for each symbiont attached to you.Magic of Eberron (MoE)
Synad Multitask, EnhancedAs a synad (page 139), your threefold mind grants you an additional opportunity to multitask.Complete Psionic (CP)
Synad Multitask, EnhancedAs a synad (page 139), your threefold mind grants you an additional opportunity to multitask.Complete Psionic (CP)
Tactile TrapsmithYou can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap.Complete Adventurer (CAd)
Tail ConstrictSnatch, Improved SnatchYou can make constriction attacks with your tail.Draconomicon (Dr)
Tail RattleYour tail gains a rattle like that of a rattlesnake.Serpent Kingdoms (SK)
Tail Sweep KnockdownYour tail sweep attack knocks opponents prone.Draconomicon (Dr)
Tainted FuryYou can channel your physical corruption into a state of fury.Heroes of Horror (HH)
Talenta Dinosaur BondMounted Combat, Ride 6 ranksYou have undergone grueling training on dinosaur back and are skilled in the halfling techniques of fighting while mounted.Player's Guide to Eberron (PE)
Talenta DrifterYour extensive travels on the Talenta Plains give you an advantage while in that region.Player's Guide to Eberron (PE)
Talenta WarriorYou have trained with the ancestral weapons of the Talenta halflings and are particularly adept at striking from the back of a dinosaur mount.Races of Eberron (RE)
TalentedInner StrengthYou can manifest more o-level powers for free.Psionics Handbook 3.0 (PsH3_)
TalentedOverchannelYou can overchannel powers with less cost to yourself.Expanded Psionics Handbook (XPH)
Talented CrafterYou have an extraordinary talent for item creation.Unearthed Arcana (UA)
Talfirian SongHeighten SpellYou can use the power of your bardic music to enhance your Illusion spells.Races of Faerun (Rac)
Tall Mouther HunterBecause of your cultural hatred for tall mouthers, you have had specific training in how best to fight them. Shining South (ShS)
Tap MantleYou gain the ability to access the powers in a new mantle.Complete Psionic (CP)
TashalatoraMonastic Training (psionic class), Autohypnosis 5 ranks, Concentration 5 ranksYou have successfully integrated martial arts with psionic power under the tutelage of Tashalatora masters.Secrets of Sarlona (SoS)
Tattoo FocusYou bear the powerful magical tattoos of a Red Wizard of Thay.Dungeon Master's Guide v.3.5 (DMG)
Tattoo FocusYou bear the powerful magic tattoos of a Red Wizard of Thay.Forgotten Realms Campaign Setting (FRCS)
Tattoo FocusYou bear the powerful magical tattoos of a Red Wizard of Thay.Player's Guide to Faerûn (PG)
Tattoo MagicYou can create tattoos that store spells.Races of Faerun (Rac)
Tattoo MagicCraft (calligraphy) 1 ranks, Craft (painting) 1 ranks, Spellcaster Level 3rd+You can create tattoos that store spells.Lords of Darkness (LD)
Telepathic AffinityThe entity you host gives you the ability to better communicate with other creatures.Complete Psionic (CP)
Telling BlowWhen you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack.Player's Handbook II (PH2)
Temper EctoplasmEctoplasm, Shape Ectoplasm, WIS 13You can make durable equipment out of ectoplasm.Ghostwalk (Gh)
Temper EctoplasmEctoplasm, Shape Ectoplasm, WIS 13You can make durable equipment out of ectoplasm.Ghostwalk (Gh)
Tempest BreathSTR 13You can make your breath weapon strike with the force of a windstorm.Draconomicon (Dr)
Tempting Fate Character Level 6You are very hard to kill.Complete Scoundrel (CS)
Tenacious MagicSpellcraft 15 ranksChoose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.Epic Level Handbook (EL)
Tenacious MagicYou can use the Shadow Weave to make your spells harder for Weave users to dispel. Any magic-wielding creature without the Shadow Weave Magic feat is considered a Weave user.Forgotten Realms Campaign Setting (FRCS)
Tenacious MagicShadow Weave MagicYou can use the Shadow Weave to make your spells harder for Weave users to dispel.Player's Guide to Faerûn (PG)
Terrifying RageIntimidate 25 ranksWhile in a rage, you panic your opponents.Dungeon Master's Guide v.3.5 (DMG)
Terrifying RageIntimidate 25 ranksWhile in a rage, you panic your opponents.Epic Level Handbook (EL)
Terrifying StrikeIntimidate 4 ranks, Sneak attack +2d6Your sneak attacks inspire fear.Drow of the Underdark (DrU)
The Gentle Way MasteryImproved Unarmed Strike, Dodge, Improved Trip, Defensive Throw, Combat Reflexes, Great Throw, Tumble 6 ranksYou have mastered the martial arts style of "The Gentle Way"--a hard/soft form emphasizing throws and movement.Oriental Adventures (OA)
TheocratYou have the delicate touch needed to maintain the favor of your patron deity and the political skills needed to survive in the trenches of bureaucratic warfare common in the lands ruled by agents of the Mulhorandi pantheon.Races of Faerun (Rac)
Thick-SkinnedYour tough hide grants improved damage reduction.Savage Species (SS)
Thicken MucusEnlarge Mucus Cloud, CON 22An aboleth with this feat can produce mucus that is thicker than normal, and other creatures fi nd it diffi cult to swim through.Lords of Madness (LoM)
Third Time's the Charm Your deity smiles upon you.Complete Scoundrel (CS)
Thrall BredYou were spawned in the breeding pits of the mind fl ayers or the beholders. You were bred for unusual strength, hardiness, and loyalty to your unhuman masters, and you can now choose to bestow your loyalty on other worthy masters.Lords of Madness (LoM)
Thrall to DemonThe character formally supplicates himself to a demon prince. In return for his obedience, the character gains a small measure of power.Book of Vile Darkness (BV)
Thrall to DemonYou formally supplicate yourself to a demon prince. In return for this obedience, you gain a small measure of the demon prince's power.Champions of Ruin (CR)
Thrall to DemonYou formally become a supplicant to a demon lord. In return for your obedience, you gain a small measure of that demon lord's power.Fiendish Codex I: Hordes of the Abyss (FCI)
Thrall to DemonYou formally become a supplicant to a demon lord. In return for your obedience, you gain a small measure of that demon lord's power.Elder Evils (EE)
Three MountainsCleave, Improved Bull Rush, Power Attack, Weapon Focus (heavy mace, morningstar, or greatclub), STR 13You are a master of fighting with powerful bludgeoning weapons.Complete Warrior (CW)
Thri-Kreen CarapaceYour carapace is harder than average.Complete Psionic (CP)
Thri-Kreen CarapaceYour carapace is harder than average.Complete Psionic (CP)
Thri-Kreen ClawYou can use your metaphysical claw psi-like ability more often.Complete Psionic (CP)
Thri-Kreen ClawYou can use your metaphysical claw psi-like ability more often.Complete Psionic (CP)
Thri-Kreen DisplacementYou can use your psionic displacement psi-like ability more often.Complete Psionic (CP)
Thri-Kreen PoisonYou can use your poison bite more often.Complete Psionic (CP)
Throat PunchImproved Unarmed StrikeBy making a precise punch to the throat, you can render a target unable to speak effectively.Complete Scoundrel (CS)
Throw AnythingDEX 15, Base attack bonus +2In your hands, any weapon becomes a deadly ranged weapon.Complete Warrior (CW)
Throw AnythingBase attack bonus +2In your hands, any weapon becomes a deadly ranged weapon.Sword and Fist: A Guidebook to Monks and Fighters (SF)
ThugYour people know how to get the jump on the competition and push other people around. While others debate, you act. Regions: Calimshan, Dragon Coast, Moonsea, Nelanther Isles, Unther, the Vast, Vilhon Reach, Waterdeep.Forgotten Realms Campaign Setting (FRCS)
ThugYou have a knack for getting the jump on the competition and pushing other people around. While others debate, you act.Player's Guide to Faerûn (PG)
Thunder TwinYou are one of the dwarven generation of twins born after Moradin's Thunder Blessing in the Year of Thunder (1306 DR). · Regions: Gold dwarf, shield dwarf. Forgotten Realms Campaign Setting (FRCS)
Thunder TwinYou are one of the generation of dwarf twins born after Moradin's Thunder Blessing in the Year of Thunder.Player's Guide to Faerûn (PG)
ThunderclapImproved Unarmed Strike, Power Attack, STR 30You create a cone of deafening sound by clapping two limbs together.Savage Species (SS)
Thundering RageSTR 25Your rage attacks can cause thunderous roars that can deafen opponents.Epic Level Handbook (EL)
Tiger BloodedThe Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal. When you assume an animal form, or at least descend into a wild, bestial state, mi strike with superior strength and accuracy.Tome of Battle: The Book of Nine Swords (ToB)
Timely MisdirectionBluff 8 ranksYou can divert an opponent's attention to avoid its attacks.Complete Scoundrel (CS)
Timely MisdirectionBluff 8 ranksYou can divert an opponent's attention to avoid its attacks.Complete Scoundrel (CS)
TirelessYou don't know the meaning of the word "quit." Player's Guide to Faerûn (PG)
Titan FightingDodgeYou have been trained to fight larger creatures, and you are adept at dodging their attacks.Races of Stone (RS)
Tomb-Born FortitudeTomb-Tainted SoulThe power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave.Libris Mortis: The Book of the Dead (LM)
Tomb-Born ResilienceTomb-Tainted SoulThe power of undeath taints you, deadening your mind and body to the effects of mindcontrolling magic, poison, and disease.Libris Mortis: The Book of the Dead (LM)
Tomb-Born VitalityTomb-Tainted SoulThe power of undeath taints you, body and soul. Its power has removed your need to sleep and eat.Libris Mortis: The Book of the Dead (LM)
Tomb-Tainted SoulYour soul is tainted by the foul touch of undeath.Libris Mortis: The Book of the Dead (LM)
Toothed BlowImproved Unarmed Strike, STR 13You are able to hammer your foes more effectively underwater.Stormwrack (Sto)
Tormented KnightScion of SorrowYou are inexorably bound to the loathsome yugoloths that lurk in the Barrens of Doom and Despair, and you strive to bring misery and pain to all creatures that oppose them.Champions of Ruin (CR)
Tormtor SchoolPoint Blank Shot, Weapon Focus ((javelin)), Base attack bonus +6You have learned House Tormtor's fighting technique from its weapon mastersDrow of the Underdark (DrU)
TorpoidYou are sluggish and slow to react to danger, but also resistant to others' commands.Unearthed Arcana (UA)
Totem CompanionBeast TotemInstead of an animal companion, you have your totem magical beast as a companion.Eberron Campaign Setting (ECS)
Touch Attack SpecializationBase attack bonus +2Choose one of your ghost touch attacks that deals hit point damage, ability damage, or ability drain, such as Corrupting Touch. You are especially good at using this touch attack.Ghostwalk (Gh)
Touch Attack SpecializationBase attack bonus +2Choose one of your ghost touch attacks that deals hit point damage, ability damage, or ability drain, such as Corrupting Touch. You are especially good at using this touch attack.Ghostwalk (Gh)
Touch Spell SpecializationWeapon Focus (touch spell)You deal extra damage with touch spells.Complete Arcane (CAr)
Touch of BenevolenceDespite your evil alignment, you are prone to moments of benevolence and mercy.Champions of Ruin (CR)
Touch of CaptivationYou are sakah, and your fiendish gift allows you to captivate people around you. Your eyes have an unnatural appearance, such as slitted or strangely colored pupils.Player's Guide to Eberron (PE)
Touch of DeceptionYou are sakah, and your fiendish gift allows you to alter your appearance and trick others. When you are not disguised, you are marked by unusual hair--flaming red or blue black, sometimes streaked with a lighter color.Player's Guide to Eberron (PE)
Touch of DistractionYour touch briefly clouds the mind of a foe, impeding its efforts.Complete Mage (CM)
Touch of Golden IceCON 13Your touch is poisonous to evil creatures.Book of Exalted Deeds (BE)
Touch of HateViolate SpellBecause you are favored by Bane, you can transform animals into evil minions.Player's Guide to Faerûn (PG)
Touch of HealingYou can channel divine energy into healing with a touch.Complete Champion (CC)
Touch of SilverYour devotion to the Silver Flame allows you to burn the Church's foes with holy energies.Faiths of Eberron (FE)
Touch of SummoningYou are sakah, and your fiendish gift allows you to summon fell creatures to do your bidding. You have high and sharply angled cheekbones, sunken eyes, or a heavy brow ridge.Player's Guide to Eberron (PE)
Touch of TaintOne of your attack forms that normally deals ability damage, ability drain, or energy drain can also deal corruption or depravity.Heroes of Horror (HH)
TouchstoneKnowledge (local) 8 ranksYou forge a link with a power-rich location, referred to as a touchstone site.Sandstorm (Sa)
Toughening TransmutationCasting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff.Complete Mage (CM)
ToughnessYou are tougher than normal.Player's Handbook v.3.5 (PH)
Tower Shield ProficiencyShield ProficiencyYou are proficient with tower shields.Player's Handbook v.3.5 (PH)
Toxic MucusEnlarge Mucus Cloud, Thicken Mucus, CON 22An aboleth with this feat can produce mucus that is poisonous to other creatures.Lords of Madness (LoM)
TrackYou can follow the trails of creatures and characters across most types of terrain.Player's Handbook v.3.5 (PH)
TrampleRide 1 ranksYou are trained in using your mount to knock down opponents.Player's Handbook v.3.5 (PH)
TrampleRide 1 ranksYou are trained in using your mount to knock down opponents.Player's Handbook v.3.5 (PH)
Transdimensional BreathCHA 13Your breath weapon affects bordering planes.Dragons of Faerun (DrF)
Transdimensional PowerYou can manifest powers that affect targets lurking in coexistent planes and extradimensional spaces whose entrancesfall within the power's area.Complete Psionic (CP)
Transdimensional SpellYou can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.Complete Arcane (CAr)
Transdimensional SpellYou can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.Complete Divine (CD)
Transdimensional SpellYou can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the area of effect.Unapproachable East (Una)
Transfer LegacyLeast LegacyYou can temporarily transfer one of your legacy item's abilities to another magic item.Weapons of Legacy (WL)
Trap EngineerKnowledge (dungeoneering) 4 ranks, Knowledge (architecture and engineering) 1 ranksYou have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices.Dungeonscape (Du)
Trap SenseSearch 25 ranks, Spot 25 ranksYou can sense nearby traps even if not actively searching for them.Epic Level Handbook (EL)
Trap SensitivityYour senses are so attuned that you can detect mechanical traps that are close by.Dungeonscape (Du)
Trap WardenYour dragonmark allows you to sense, avert, and disarm traps more easily.Dragonmarked (Dra)
TrapmasterINT 13You have studied the funereal architecture and lethal traps of a dozen long-dead cultures. Your familiarity with ancient tombs, vaults, and other such sites has instilled in you an uncanny knack for avoiding traps.Lost Empires of Faerun (LE)
Travel DevotionYou can move quickly around the battlefield.Complete Champion (CC)
TreefriendYou are adapted to a forest environment.Savage Species (SS)
TreetopperYour people are at home in the trees and high places, daring falls that paralyze most other folk in abject terror. Regions: Aglarond, Chondalwood, High Forest, ghostwise halfling, wild elf, wood elf.Forgotten Realms Campaign Setting (FRCS)
TreetopperYour people are at home in trees and high places. You can dare climbs that few other folk would care to try.Player's Guide to Faerûn (PG)
Tremendous ChargeMounted Combat, Ride 1 ranksYou know how to use your mount's power to make your lance attacks even more deadly.Dragonlance Campaign Setting (DCS)
Tremendous ChargeMounted Combat, Ride 1 ranksYou know how to use your mount's power to make your lance attacks even more deadly.Dragonlance Campaign Setting (DCS)
Trickery DevotionYou project a simulacrum of yourself that can perform limited tasks.Complete Champion (CC)
Trigger PowerInner Strength, TalentedYou choose one power that you can attempt to manifest for free.Psionics Handbook 3.0 (PsH3_)
Trivial KnowledgeYou have the ability to dredge up obscure knowledge in appropriate situations.Races of Stone (RS)
Trophy CollectorCraft (taxidermy) 6 ranksA belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrifi ed dragon's eye--these are the intimidating symbols of your trade. You are skilled in preserving portions of defeated enemies and turning them into trophies. The memory of your past accomplishments drives you onward, instilling in you the confi dence needed to face still greater foes.Player's Handbook II (PH2)
True BelieverYour deity rewards your unquestioning faith and dedication.Complete Divine (CD)
True BelieverYour deity rewards your unquestioning faith and devotion.Magic Item Compendium (MIC)
TruebondCharacter Level 6thYour bond to your chosen item becomes stronger.Dungeon Master's Guide II (DMG2)
Truedive EliteYour truedive shifter trait improves.Races of Eberron (RE)
Truename RebuttalYou are particularly good at negating other truenamers" power with well-chosen truenames.Tome of Magic (TM)
Truename ResearchTruespeak 9 ranksYou have a knack tor uncovering the personal truenames of friends and foes alike through study and investigation.Tome of Magic (TM)
Truename TrainingUnlike most of your peers, you have discovered the secret power of truenames.Tome of Magic (TM)
TrustworthyOthers feel comfortable telling you their secrets.Song and Silence: A Guidebook to Bards and Rogues (SaS)
Tumbling CrawlTumble 5 ranksYou can safely roll away from danger.Complete Scoundrel (CS)
Tumbling CrawlTumble 5 ranksYou can safely roll away from danger.Complete Scoundrel (CS)
Tumbling FeintBluff 4 ranks, Tumble 4 ranksWhen you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself.Player's Handbook II (PH2)
Tumbling FeintBluff 4 ranks, Tumble 4 ranksWhen you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself.Player's Handbook II (PH2)
Tunnel FightingBase attack bonus +1You are adept at maneuvering and fi ghting in tight spaces and underground passages.Races of Stone (RS)
Tunnel FightingBase attack bonus +1You are adept at maneuvering and fighting in tight spaces and underground passages.Dungeonscape (Du)
Tunnel FightingBase attack bonus +1You are adept at maneuvering and fighting in tight spaces and underground passages.Dungeonscape (Du)
Tunnel RidingMounted Combat, Tunnel FightingYou are particularly adept at maneuvering mounts through tight spaces and underground passages.Races of Stone (RS)
TunnelfighterTunnelrunner (or), DEX 13You can fight more naturally in the cramped and close quarters of caves and tunnels than usual.Underdark (Und)
TunnelrunnerYou can move naturally in the cramped quarters of caves and tunnels.Underdark (Und)
Turtle DartWeapon Focus (short sword)You have mastered the style of fi ghting with a short sword while wearing extremely heavy armor and carrying a large shield.Races of Stone (RS)
Twin PowerYou can manifest a power simultaneously with another power just like it.Psionics Handbook 3.0 (PsH3_)
Twin PowerYou can manifest a power simultaneously with another power just like it.Expanded Psionics Handbook (XPH)
Twin SpellYou can simultaneously cast a single spell twice.Complete Arcane (CAr)
Twin SpellYou can cast a spell simultaneously with another spell just like it.Forgotten Realms Campaign Setting (FRCS)
Twin SpellYou can cast a spell simultaneously with another spell just like it.Player's Guide to Faerûn (PG)
Twin SpellYou can cast a spell simultaneously with another spell similar to it.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Twin Sword StyleYou have mastered a style of defense that others find frustrating.Forgotten Realms Campaign Setting (FRCS)
Twin Sword StyleYou have mastered a defensive style based on wielding a blade in each hand.Player's Guide to Faerûn (PG)
Twin Sword StyleTwo-Weapon FightingYou have mastered a style of defense that others find frustrating.Ghostwalk (Gh)
Twin Sword StyleTwo-Weapon FightingYou have mastered a style of defense that others find frustrating.Ghostwalk (Gh)
Twist the KnifeImproved Critical (melee weapon), Sneak attack +2d6You can make a vicious attack that leaves your victim gasp- ing in pain. Exemplars of Evil (EE)
Twisted ChargeBalance 5 ranks, Tumble 5 ranksYou can charge in a crooked line.Complete Scoundrel (CS)
Twisted ChargeBalance 5 ranks, Tumble 5 ranksYou can charge in a crooked line.Complete Scoundrel (CS)
Two-Bladed Mind BladeWhen you reshape your mind blade, you can change it into an exotic weapon: a two-bladed sword.Complete Psionic (CP)
Two-Weapon DefenseTwo-Weapon Fighting, DEX 15Your two-weapon fighting style bolsters your defense as well as your offense.Player's Handbook v.3.5 (PH)
Two-Weapon DefenseTwo-Weapon Fighting, DEX 15Your two-weapon fighting style bolsters your defense as well as your offense.Player's Handbook v.3.5 (PH)
Two-Weapon FightingDEX 15You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.Player's Handbook v.3.5 (PH)
Two-Weapon FightingDEX 15You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.Player's Handbook v.3.5 (PH)
Two-Weapon PounceTwo-Weapon Fighting, DEX 15When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon.Player's Handbook II (PH2)
Two-Weapon PounceTwo-Weapon Fighting, DEX 15When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon.Player's Handbook II (PH2)
Two-Weapon RendImproved Two-Weapon Fighting, Two-Weapon Fighting, DEX 15, Base attack bonus +9You can rend opponents when fighting with two weapons.Epic Level Handbook (EL)
Two-Weapon RendTwo-Weapon Fighting, DEX 15You wield two weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage.Player's Handbook II (PH2)
Two-Weapon RendTwo-Weapon Fighting, DEX 15You wield two weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage.Player's Handbook II (PH2)
Umbral MarkYour dragonmark grants you new insight into the ways of shadow, making it harder for opponents to critically wound you.Dragonmarked (Dra)
Umbral ShroudYou control darkness and shadows.Complete Champion (CC)
Umbral SpellYou add the darkness descriptor to a spell you cast.Drow of the Underdark (DrU)
Umbral SpellYou add the darkness descriptor to a spell you cast.Drow of the Underdark (DrU)
Unarmored BodyYour body is crafted without its normal layer of armor, trading off physical strength for magical potential.Races of Eberron (RE)
Unavoidable StrikePsionic Fist, STR 13You can make an unarmed strike against your foe as if delivering a touch attack.Psionics Handbook 3.0 (PsH3_)
Unavoidable StrikePsionic Fist, STR 13You can make an unarmed strike or use a natural weapon against your foe as if delivering a touch attack.Expanded Psionics Handbook (XPH)
Unbalancing StrikeImproved Unarmed Strike, Stunning Fist (or monk's stunning attack), WIS 15You can strike a humanoid opponent's joints to knock your target off balance. This feat is called _kuzushi_ in Rokugan.Oriental Adventures (OA)
Unbelievable Luck The powers of fortune truly smile on you more than most mortals.Complete Scoundrel (CS)
Uncanny AccuracyPoint Blank Shot, Precise Shot, Spot 20 ranks, DEX 21You can ignore anything less than total cover or total concealment when using ranged weapons.Epic Level Handbook (EL)
Uncanny ForethoughtSpell Mastery, INT 17You cunningly prepare your spells for any exigency.Exemplars of Evil (EE)
Uncanny ScentImproved ScentYou can pinpoint scents at a greater distance.Savage Species (SS)
UncivilizedYou relate better to animals than you do to people.Unearthed Arcana (UA)
Unconditional PowerDisabling conditions do not hold you back.Expanded Psionics Handbook (XPH)
Undead EmpathyYou are adept at communicating with and infl uencing the undead.Eberron Campaign Setting (ECS)
Undead LeadershipKnowledge (religion) 1 ranks, Character Level 6You gain the service of loyal undead followers.Libris Mortis: The Book of the Dead (LM)
Undead MasteryCHA 21You can command a greater number of undead than normal.Complete Divine (CD)
Undead MasteryCHA 21You can command a greater number of undead than normal.Epic Level Handbook (EL)
Undead MasteryCHA 21You can command a greater number of undead than normal.Epic Level Handbook (EL)
Undead MeldshaperINT 3Despite having no soul of your own, you maintain the ability to channel incarnum through force of will alone.Magic of Incarnum (MoI)
Underfoot CombatTumble 10 ranksYou can enter the space that a foe at least two size categories bigger than you occupies.Races of the Wild (RW)
Undermountain TacticsDwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. While gnomes lack the dwarves' militaristic streak, they too have refined these tactics in countless battles against kobolds and goblins.Dungeonscape (Du)
Undermountain TacticsDwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. While gnomes lack the dwarves' militaristic streak, they too have refined these tactics in countless battles against kobolds and goblins.Dungeonscape (Du)
Undo ResistanceYou learn to use cold iron weapons to unravel your opponent's magical defenses with a well-placed sneak attack.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Undying FateYou have pledged your unswerving obedience to Wee Jas, and she in turn has granted you special insight into life and death.Races of Destiny (RD)
Unholy StrikeYour attacks deal great damage to good creatures.Complete Divine (CD)
Unholy StrikeYour attacks deal great damage to good creatures.Epic Level Handbook (EL)
Unlock DragonmarkYou can unlock the other powers of your dragonmark.Dragonmarked (Dra)
Unnatural EnemyAberrations are especially common in the Shadow Marches and the Eldeen Reaches. While only a few people actively follow the Gatekeeper traditions, many hunters learn to fight these terrors. You have been trained in the ways of aberrations, and you know how to recognize them and spot their weaknesses.Player's Guide to Eberron (PE)
Unnatural WillIron WillYou have learned to focus your force of personality and inner strength to stand against fearful circumstances.Heroes of Horror (HH)
Unnerving CalmConcentration 1 ranksYou know that the secret to defeating your enemies lies within the still center of your own mind. When your enemies meet your eyes, they see only calm and certain death awaiting them.Tome of Battle: The Book of Nine Swords (ToB)
Unorthodox FlurryFlurry of Blows Class FeatureYou are trained in a monastic tradition that uses nontraditional weapons.Dragon Compendium (DC)
Unquenchable Flame of LifeYou are hardened to the attacks of the undead.Faiths of Eberron (FE)
Unquenchable Flame of LifeYou are hardened to the attacks of the undead.Libris Mortis: The Book of the Dead (LM)
UnreactiveYou are slow to react to danger. Unearthed Arcana (UA)
Unseen ArrowDeveloped by shadowblades, this fear allows a member of that class to apply his unseen weapon abilities to thrown or projectile weapons.Tome of Magic (TM)
Unsettling Enchantment Your enchantment spells cloud the minds of even those who would otherwise resist their effects.Complete Mage (CM)
Unspeakable VowYou willingly give yourself to the service of an evil deity or cause, denying yourself an ordinary life to serve your unspeakable ends.Drow of the Underdark (DrU)
Unyielding Bond of SoulYou are hardened to the attacks of the beings of other worlds.Faiths of Eberron (FE)
Up the HillBalance 5 ranks, Tumble 5 ranksYou can move quickly up a slope.Complete Scoundrel (CS)
Up the HillBalance 5 ranks, Tumble 5 ranksYou can move quickly up a slope.Complete Scoundrel (CS)
Up the WallsSpeed of Thought, Psionic Charge, WIS 13You can run on walls for brief distances.Psionics Handbook 3.0 (PsH3_)
Up the WallsWIS 13You can run on walls for brief distances.Expanded Psionics Handbook (XPH)
Urban StealthKnowledge (local) 2 ranksYou are particularly adept at moving quietly and unnoticed through the city.Races of Destiny (RD)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.CityScape (Ci)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.Eberron Campaign Setting (ECS)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.Races of Destiny (RD)
Urban TrackingYou can track down the location of missing persons or wanted individuals within communities.Unearthed Arcana (UA)
Utterance FocusYou have a particular utterance you favor above others, and your enemies are less able to resist the power ol your words.Tome of Magic (TM)
Utterance of the Crafted ToolTruename Training, Truespeak 12 ranksAs you strive for ever moire mastery of Truespeech, you gain more power over the universe around you. You can now use the power of Truespeech to affect objects.Tome of Magic (TM)
Utterance of the Evolving MindTruespeak 9 ranksYour further mastery of Truespeech allows you to wield its power more effectively against creatures.Tome of Magic (TM)
Utterance of the Perfected MapTruespeak 15 ranksThe power of the Truespeech can alter the state of reality itself, Reaching toward this great power, you have mastered an utterance from the Lexicon of the Perfected Map.Tome of Magic (TM)
Vae SchoolCombat Expertise, Improved Trip, Weapon Focus ((spiked chain or whip)), Base attack bonus +7You have learned House Vae's fighting style.Drow of the Underdark (DrU)
Valenar TrampleMounted CombatYou are trained in Valenar cavalry techniques emphasizing trampling your opponents into the ground.Player's Guide to Eberron (PE)
Valenar TrampleMounted CombatYou are trained in Valenar cavalry techniques emphasizing trampling your opponents into the ground.Player's Guide to Eberron (PE)
Vampire HunterKnowledge (religion) 6 ranksYour knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability.Libris Mortis: The Book of the Dead (LM)
Vatic Gazearcane caster level 9Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding.Player's Handbook II (PH2)
VaultJump 4 ranks, STR 13While wielding a pole arm you canjump great distances.Dragon Compendium (DC)
VaultJump 4 ranks, STR 13While wielding a pole arm you canjump great distances.Dragon Compendium (DC)
Veil of CyricYou have reconciled yourself to the unfortunate truth that hard decisions and regrettable actions are necessary in the service of your deity. You intrinsically rationalize any nongood act, believing your actions to be just and pure.City of Splendors: Waterdeep (CSW)
Vengeful SpiritYour watchful spirit takes revenge on foes that have harmed you.Complete Mage (CM)
Vengeful SurgeIron WillOpponents who target you with magical effects risk sparking your ire.Fiendish Codex II: Tyrants of the Nine Hells (FCII)
Venom's GiftYou can imbue your natural attacks with a touch of venom.Complete Champion (CC)
Venomous StrikeSneak attack +2d6You know where to place your sneak attacks to deliver a highly effective poisoned strike.Drow of the Underdark (DrU)
Vermin CompanionChild of WinterInstead of an animal companion, you have a vermin creature as a companion.Eberron Campaign Setting (ECS)
Vermin ShapeChild of WinterYou can use your wild shape ability to assume vermin forms instead of animal forms.Eberron Campaign Setting (ECS)
Vermin TrainerHandle Animal 4 ranks, Knowledge (religion) 4 ranksYour service to the Spider Queen gives you insight into training vermin. Drow of the Underdark (DrU)
Vermin Wild ShapeBeast Wild Shape, Knowledge (nature) 24 ranksYou can wild shape into vermin form.Epic Level Handbook (EL)
Vermin Wild ShapeBeast Wild Shape, Knowledge (nature) 24 ranksYou can wild shape into vermin form.Epic Level Handbook (EL)
VerminfriendCHA 15Vermin regard the character better than they would normally.Book of Vile Darkness (BV)
VerminfriendThanks to your racial connection to their kind, vermin regard you as one of their own.Drow of the Underdark (DrU)
Versatile CombatantDEX 15You have learned to combine attacks with the favored weapons of the drow. Drow of the Underdark (DrU)
Versatile CombatantDEX 15You have learned to combine attacks with the favored weapons of the drow. Drow of the Underdark (DrU)
Versatile PerformerPerform (any) 5 ranksYou are skilled at many kinds of performances.Complete Adventurer (CAd)
Versatile SpellcasterYou can use two lower-level spell slots to cast a spell one level higher.Races of the Dragon (RDr)
Versatile Unarmed StrikeImproved Unarmed StrikeYou employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.Player's Handbook II (PH2)
Versatile Unarmed StrikeImproved Unarmed StrikeYou employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.Player's Handbook II (PH2)
Versatile Unarmed StrikeImproved Unarmed StrikeYou employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.Secrets of Sarlona (SoS)
Versatile Unarmed StrikeImproved Unarmed StrikeYou employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.Secrets of Sarlona (SoS)
Vestigial Wings A pair of vestigial wings sprouts from your shoulders.Fiendish Codex I: Hordes of the Abyss (FCI)
Veteran KnowledgeKnowledge (history) 1 ranks, Base attack bonus +2You are capable of seeing potential battlefield advantages where others cannot.Heroes of Battle (HB)
Veteran KnowledgeKnowledge (history) 1 ranks, Base attack bonus +2You are capable of seeing potential battlefield advantages where others cannot.Heroes of Battle (HB)
Vexing FlankerCombat ReflexesYou excel at picking apart an opponent's defenses when your allies also threaten him.Player's Handbook II (PH2)
Vexing FlankerCombat ReflexesYou excel at picking apart an opponent's defenses when your allies also threaten him.Player's Handbook II (PH2)
Via NegativaYou can channel greater amounts of negative energy into your infl ict spells.Champions of Ruin (CR)
Vicious WoundCombat ExpertiseDamage you deal causes wounds that bleed excessively.Savage Species (SS)
Victor's LuckYou strike with devastating accuracy more often.Complete Scoundrel (CS)
Vile Ki StrikeImproved Unarmed Strike, CHA 15The character can focus evil power into his unarmed strike.Book of Vile Darkness (BV)
Vile Ki StrikeImproved Unarmed Strike, CHA 15You can focus evil power into your unarmed strike.Elder Evils (EE)
Vile Martial StrikeCHA 15The character can focus evil power into her weapon blows.Book of Vile Darkness (BV)
Vile Martial StrikeWeapon Focus (with the specified weapon), CHA 15You can focus evil power into your weapon blows.Elder Evils (EE)
Vile Natural AttackThe character can focus evil power into his natural attacks.Book of Vile Darkness (BV)
Vile Natural AttackBase attack bonus +5You can focus evil power into your natural attacks.Elder Evils (EE)
Violate SpellThe character can transform one of his spells into an evil spell, and the wounds the spell inflicts are tainted with the foulest evil.Book of Vile Darkness (BV)
Violate Spell-Like AbilityThe creature's spell-like abilities are particularly tainted with evil.Book of Vile Darkness (BV)
Virulent PoisonYour poison attack is more effective.Savage Species (SS)
Vital RecoveryPreparing yourself to execute more of yourmaneuvers gives you the chance to catch a quick second wind and recover from damage you have sustained in the fight.Tome of Battle: The Book of Nine Swords (ToB)
Volatile EscalationWhen you are attacked with a telepathic power, your innate wildness forces a higher mental price on your attacker.Complete Psionic (CP)
Volatile LeechYou gain the power points your attacker wastes attacking you with a telepathic power.Complete Psionic (CP)
Vorpal StrikeImproved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, STR 25, WIS 25Your unarmed strikes can behead your opponents.Epic Level Handbook (EL)
Vow Of The Spider QueenVerminfriend, Unspeakable Vow, Spellcaster Level 6You have taken an unspeakable vow to further the interests of the Spider Queen at all costs. Drow of the Underdark (DrU)
Vow of AbstinenceSacred VowYou have taken a sacred vow to abstain from alcoholic beverages, drugs, stimulants such as caffeine, and intoxication.Book of Exalted Deeds (BE)
Vow of ChastitySacred VowYou have taken a sacred vow to refrain from marriage and sexual intercourse.Book of Exalted Deeds (BE)
Vow of DecadanceUnspeakable VowYou have taken an unspeakable vow to indulge your every desire, even at the expense of others around you.Drow of the Underdark (DrU)
Vow of NonviolenceSacred VowYou have taken a sacred vow to avoid violence against humanoids.Book of Exalted Deeds (BE)
Vow of ObedienceSacred VowYou have taken a sacred vow to live according to the dictates of another, generally your superior in a religious order or similar organization.Book of Exalted Deeds (BE)
Vow of PeaceVow of NonviolenceYou have taken a sacred vow to abstain from harming any living creature.Book of Exalted Deeds (BE)
Vow of PovertySacred VowYou have taken a sacred vow to forswear material possessions.Book of Exalted Deeds (BE)
Vow of PuritySacred VowYou have taken a sacred vow to avoid contact with dead flesh.Book of Exalted Deeds (BE)
Vow of VengeanceUnspeakable VowFilled with hate, you have made an unspeakable vow to visit vengeance on those whom you believe wronged you and your people. Whether the affront is real or imagined, you settle for nothing less than the extermination of your enemy.Drow of the Underdark (DrU)
Vremyonni TrainingYou have had more than the typical amount of training with the vremyonni, the Old Ones who research spells and craft magic items for the Witches of Rashemen.Unapproachable East (Una)
VulnerableYou are not good at defending yourself. Unearthed Arcana (UA)
Walk the WallsClimb 12 ranks, Tumble 5 ranksYou can run straight up a wall for a few seconds.Complete Scoundrel (CS)
Walk the WallsClimb 12 ranks, Tumble 5 ranksYou can run straight up a wall for a few seconds.Complete Scoundrel (CS)
Wall JumperClimb 5 ranks, Jump 5 ranksThere's no better way to end a tough climb than by leaping from the wall.Complete Scoundrel (CS)
Wall JumperClimb 5 ranks, Jump 5 ranksThere's no better way to end a tough climb than by leaping from the wall.Complete Scoundrel (CS)
Wand MasteryCraft WandWands are far more potent in your hands.Eberron Campaign Setting (ECS)
Wand SurgeYou can squeeze more magic out of charged items.Magic of Eberron (MoE)
Wanderer's DiplomacyMany halflings journey far and wide across the world, spending no more than a few months in one place. You have spent time among the halflings, or you are a halfling yourself. Your exposure to that race's nomadic way of life has taught you several useful methods of dealing with strangers.Player's Handbook II (PH2)
WandstrikeUse Magic Device 4 ranksYou can channel the magical energy of a wand through your melee attacks.Complete Arcane (CAr)
War DevotionYou can control your abilities more effectively in combat.Complete Champion (CC)
Ward of KhyberYour aberrant dragonmark protects you against the powers of those with true dragonmarks.Dragonmarked (Dra)
Warden initiateYou have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches.Eberron Campaign Setting (ECS)
Warning ShoutPerform 9 ranksThe force of your performance is so potent that it can guide an ally to safety.Complete Scoundrel (CS)
Warped MindAberration BloodYour tainted form has altered the physical nature of your brain, making you resistant to mental effects and more capable of unleashing the power of your mind on others.Lords of Madness (LoM)
Warrior InstinctYour ancestor, Matsu Hitomi, was the most famous female samurai of the early Empire. Hitomi donned her brother's armor to avenge his death, earning command of a unit of samurai through her fierce devotion to war. Oriental Adventures (OA)
Warrior ShugenjaYour ancestor, Agasha Nodotai, was a shugenja well versed in the code of _bushido_ and the way of war. Oriental Adventures (OA)
Water AdaptationYou favor your aquatic elven parent and have developed the ability to breathe and move about in water easily.Races of Faerun (Rac)
Water AdaptationYou favor your aquatic elf parent and have developed the ability to breathe and move about in water easily.Stormwrack (Sto)
Water BloodlineYou have a creature of elemental water as an ancestor. Your physical characteristics might vary with the type of elemental creature from which you are descended, but you're likely to have blue, green, or white coloration. Water blood stems both from planar elemental beings and creatures native to the Material Plane that have a strong affinity for water. Triton spawn often seem well meaning but distant. Characters who can trace their water heritage directly to a being from the Elemental Plane of Water, however, can seem downright cold to others. Water-blooded characters adventure for a number of reasons, but they all seem driven to go forward, go deeper, and overcome any obstacles in their paths. Some deep-seated instinct teaches them to be aware of what's going on around them, since death can come from any direction underwater. Since fluids are so adaptable, characters with this bloodline are fond of spells that deal with change.Dragon Compendium (DC)
Water DevotionYou can create a water guardian.Complete Champion (CC)
Water HeritageYou are descended from creatures native to the Elemental Plane of Water. You share some of your ancestors' natural aquatic talents. Planar Handbook (PlH)
Water Splitting StoneImproved Unarmed Strike, Stunning Fist, DEX 13, WIS 13You channel your ki energy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows.Player's Handbook II (PH2)
Water Splitting StoneImproved Unarmed Strike, Stunning Fist, DEX 13, WIS 13You channel your ki energy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows.Player's Handbook II (PH2)
WaterspawnAberration BloodYour abnormal body and heritage has become more pronounced. You have prominent fi ns and are supremely well adapted to the icy deeps.Lords of Madness (LoM)
Weak WillYou are highly suggestible and easily duped. Unearthed Arcana (UA)
Weakening TouchImproved Unarmed Strike, Stunning Fist, WIS 17You can temporarily weaken an opponent with your unarmed strike.Complete Warrior (CW)
Weakening TouchImproved Unarmed Strike, Stunning Fist, WIS 17You can temporarily weaken an opponent with your unarmed strike.Complete Warrior (CW)
Weapon FinesseBase attack bonus +1You are especially skilled at using weapons that can BENEFIT: as much from Dexterity as from Strength.Player's Handbook v.3.5 (PH)
Weapon FinesseBase attack bonus +1You are especially skilled at using weapons that can BENEFIT: as much from Dexterity as from Strength.Player's Handbook v.3.5 (PH)
Weapon FocusChoose one type of weapon, such as greataxe. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell.) Player's Handbook v.3.5 (PH)
Weapon FocusChoose one type of weapon, such as greataxe. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell.) Player's Handbook v.3.5 (PH)
Weapon Group (Axes)You understand how to use axes and axelike weapons.Unearthed Arcana (UA)
Weapon Group (Basic weapons)You understand how to use a few basic weapons.Unearthed Arcana (UA)
Weapon Group (Bows)You understand how to use bows.Unearthed Arcana (UA)
Weapon Group (Claw Weapons)You understand how to use weapons strapped to the hands.Unearthed Arcana (UA)
Weapon Group (Crossbows)You understand how to use crossbows.Unearthed Arcana (UA)
Weapon Group (Double Weapons)Base attack bonus +1You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.Unearthed Arcana (UA)
Weapon Group (Druid Weapons)You understand how to use weapons favored by druids.Unearthed Arcana (UA)
Weapon Group (Exotic Double Weapons)You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.Unearthed Arcana (UA)
Weapon Group (Exotic Weapons)Base attack bonus +1You understand how to use the exotic weapons associated with the weapon groups that you have mastered.Unearthed Arcana (UA)
Weapon Group (Flails and Chains)You understand how to use fl ails and chain weapons.Unearthed Arcana (UA)
Weapon Group (Heavy Blades)You understand how to use large bladed weapons.Unearthed Arcana (UA)
Weapon Group (Light Blades)You understand how to use light bladed weapons.Unearthed Arcana (UA)
Weapon Group (Maces and Clubs)You understand how to use maces and clubs.Unearthed Arcana (UA)
Weapon Group (Monk Weapons)Improved Unarmed StrikeYou understand how to use weapons normally favored by monks.Unearthed Arcana (UA)
Weapon Group (Picks and Hammers)You understand how to use picks and hammers.Unearthed Arcana (UA)
Weapon Group (Polearms)You understand how to use polearms.Unearthed Arcana (UA)
Weapon Group (Slings and Thrown WeaponYou understand how to use slings and handheld thrown weapons.Unearthed Arcana (UA)
Weapon Group (Spears and Lances)You understand how to use spears and javelins.Unearthed Arcana (UA)
Weapon SpecializationWeapon Focus (with selected weapon)Choose one type of weapon, such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.Player's Handbook v.3.5 (PH)
Weapon SpecializationWeapon Focus (with selected weapon)Choose one type of weapon, such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.Player's Handbook v.3.5 (PH)
Weapon SupremacyWeapon Focus (with selected weapon), Weapon Specialization (with selected weapon), Greater Weapon Focus (with selected weapon), Greater Weapon Specialization (with selected weapon), Fighter level 18, Weapon Proficiency with with selected weaponYou are a grandmaster in the use of your chosen weapon. When you hold it in your hands, no foe can stand against you.Player's Handbook II (PH2)
Weapon SupremacyWeapon Focus (with selected weapon), Weapon Specialization (with selected weapon), Greater Weapon Focus (with selected weapon), Greater Weapon Specialization (with selected weapon), Fighter level 18, Weapon Proficiency with with selected weaponYou are a grandmaster in the use of your chosen weapon. When you hold it in your hands, no foe can stand against you.Player's Handbook II (PH2)
Weapon and TorchYou have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame.Dungeonscape (Du)
Whip ClimberUse Rope 5 ranksYou can use a whip as a grappling hook.Complete Scoundrel (CS)
Whip ClimberUse Rope 5 ranksYou can use a whip as a grappling hook.Complete Scoundrel (CS)
Whirling Steel StrikeWeapon Focus (longsword)Through monastic weapon training, you have mastered a fi ghting style that makes use of an unusual monk weapon: the longsword.Eberron Campaign Setting (ECS)
Whirlwind AttackCombat Expertise, Dodge, Mobility, Spring Attack, DEX 13, INT 13You can strike nearby opponents in an amazing, spinning attack.Player's Handbook v.3.5 (PH)
Whirlwind AttackCombat Expertise, Dodge, Mobility, Spring Attack, DEX 13, INT 13You can strike nearby opponents in an amazing, spinning attack.Player's Handbook v.3.5 (PH)
Whirlwind Tail SweepYou can sweep your tail in a circular arc.Draconomicon (Dr)
Whispered SecretsYou revere the Maimed Lord and have devoted your miserable, worthless life to learning but a few of the Whispered One's secrets.Races of Destiny (RD)
White Dragon Lineage Draconic Heritage (white)Your veins run with the savage blood of white dragons, allowing you to whip yourself into a ragelike state.Dragon Magic (DM)
White Raven DefenseThe White Raven discipline has taught you to shine as a gleaming beacon of hope and endurance amid the chaos of battle. Not only do you aid your allies, but you also draw strength and support from them. Tome of Battle: The Book of Nine Swords (ToB)
White Scorpion StrikeYour fists and feet sting like the dread white scorpion and are particularly effective against undead.Races of Eberron (RE)
Widen Aura of CourageCHA 25Your aura of courage is wider than normal.Epic Level Handbook (EL)
Widen Aura of DespairCHA 25Your aura of despair is wider than normal.Epic Level Handbook (EL)
Widen PowerYou can increase the area of your powers.Expanded Psionics Handbook (XPH)
Widen SpellYou can increase the area of your spells.Magic of Faerun (Mag)
Widen SpellYou can increase the area of your spells.Player's Handbook v.3.5 (PH)
Widen SpellThe deity can increase the area of its spells.Deities and Demigods (DD)
Widen SpellYou can increase the area of your spells.Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
Widen Supernatural AbilityYou can increase the area of your supernatural abilities.Tome of Magic (TM)
Wield Oversized WeaponMonkey Grip, STR 25, Base attack bonus +21You can use larger than normal weapons with ease.Complete Warrior (CW)
Wild TalentYour mind wakes to a previously unrealized talent for psionics.Lords of Madness (LoM)
Wild TalentYour mind wakes to a previously unrealized talent for psionics.Expanded Psionics Handbook (XPH)
WildhuntShifter trait Pseudo feat.Eberron Campaign Setting (ECS)
Wildhunt EliteYour shifter-enhanced instincts and senses allow you to detect concealed and invisible creatures.Races of Eberron (RE)
Willing DeformityThrough scarification, self-mutilation, and supplication to dark powers, the character intentionally mars her own body.Book of Vile Darkness (BV)
Willing DeformityThrough scarifi cation, self-mutilation, or supplication to dark powers, you intentionally mar your own body.Heroes of Horror (HH)
Wind and FireExotic Weapon Proficiency (cutting wheel), Two-Weapon Fighting (or treat the cutting wheel as a special monk weapon), Weapon Focus (cutting wheel), STR 13, Base attack bonus +4You have mastered the style of fighting with two cutting wheels at the same time, and you are adept at opening wounds with them.Secrets of Sarlona (SoS)
Wind-Guided ArrowsYour mastery of the wind allows you to alter the flight of a ranged weapon.Complete Mage (CM)
WindsingerPerform (sing or wind instrument) 5 ranksYou can use song or a wind instrument to compel the winds to obey you. The bard who possesses this feat is highly favored aboard a sailing vessel; indeed, a bard who demonstrates the ability to control the wind to some degree is usually given an officer’s position aboard ship.Stormwrack (Sto)
Winged WarriorHoverYou use your wings for more than just flying.Races of the Wild (RW)
Winged WarriorHoverYou use your wings for more than just flying.Races of the Wild (RW)
WingoverYou change direction quickly once per round while airborne.Monster Manual II (MM2)
WingoverYou change direction quickly once per round while airborne.Monster Manual v.3.5 (MM)
WingoverYou change direction quickly once per round while airborne.Monster Manual V (MM5)
WingoverYou change direction quickly once per round while airborne.Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)
WingstormHover, Power Attack, STR 13You can flatten targets with blasts of air from your wings.Savage Species (SS)
WingstormHover, Power Attack, STR 13You can flatten targets with blasts of air from your wings.Draconomicon (Dr)
Winter's BlastThe frozen magic within you can burst forth in a hail of frost.Complete Mage (CM)
Winter's ChampionYour paladin spell list is enhanced.Frostburn (Fr)
Winter's ChildYou are adapted to a cold environment.Savage Species (SS)
Winter's MountYour special mount is native to the frostfell.Frostburn (Fr)
Winters MarkAs a member of the Children of Winter sect, you use the dark power of your aberrant dragonmark to cleanse the world.Dragonmarked (Dra)
Wisdom Breeds CautionNot getting into a dangerous situation is generally the wisest course, but if danger is unavoidable, you're prepared. You rely more on caution and forethought than you do on physical prowess.Underdark (Und)
Wise to Your WaysYou are particularly resistant to the unusual attacks of your favored enemy.Ghostwalk (Gh)
WitchlightEctoplasmYou can create witchlight, a harmless faint light, on yourself or an object.Ghostwalk (Gh)
WitchlightEctoplasmYou can create witchlight, a harmless faint light, on yourself or an object.Ghostwalk (Gh)
Wolf BerserkerYou have studied the fighting style of the wolf and employ its tactics in combat.Unapproachable East (Una)
WolfpackDodge, Mobility, Spring Attack, DEX 15You can gain an extra advantage when you and your allies can gang up on a foe.Races of the Wild (RW)
Wolverine's RageYou can fl y into a berserk rage when injured.Complete Divine (CD)
Woodland ArcherPoint Blank ShotYou have honed your archery ability in the wilds of the forest.Races of the Wild (RW)
Woodland ArcherPoint Blank ShotYou have honed your archery ability in the wilds of the forest.Races of the Wild (RW)
WoodwiseYou ignore hampered movement penalties from naturally occuring moderate or heavy undergrowth.Shining South (ShS)
WoodwiseYou are trained in fighting in woodlands and know how to use the terrain to best advantage. REGION: Star elf, volodni.Unapproachable East (Una)
Words of CreationINT 15, CHA 15You have learned a few of the words that were spoken to create the world.Book of Exalted Deeds (BE)
Words of Draconic Power Knowledge (religion) 4 ranksYou lap into the great tradition of draconic magic to enhance the words of your allies.Dragon Magic (DM)
Worldly FocusYour belief in the omnipresence of the gods is so strong, you can channel your spells through the environment rather than a holv symbol.Faiths of Eberron (FE)
Wounding SpellEmpower Spell, Knowledge (history) 4 ranksBecause you have studied the cruel arts of the Athalantan magelords of old, you know how to cast spells that cause terrible, bleeding wounds. Lost Empires of Faerun (LE)
Wounding attackBase attack bonus +8Your vicious attacks wound your foe.Expanded Psionics Handbook (XPH)
Wrest PossessionIf you resist control by a possessing fiend, you can attempt to seize control of its abilities.Faiths of Eberron (FE)
WyrmgrafterHeal 10 ranks, Knowledge (arcana) 5 ranksYou can apply draconic grafts to other living creatures or to yourself.Races of the Dragon (RDr)
Xaniqos SchoolDodge, Mobility, Point Blank Shot, Shot on the Run, Base attack bonus +6, DEX 13You have learned the fighting style of House Xaniqos, which favors aggressive crossbow maneuvers. Drow of the Underdark (DrU)
Xeph Burst, ExtraYou can use your burst racial trait more often.Complete Psionic (CP)
Xeph Burst, ExtraYou can use your burst racial trait more often.Complete Psionic (CP)
Xeph CelerityYou can use your burst racial trait to gain an extra attack.Complete Psionic (CP)
Xeph CelerityYou can use your burst racial trait to gain an extra attack.Complete Psionic (CP)
Yondalla's SenseYou display a shrewd perception of danger. Other halflings say the blessing of Yondalla is upon you.Races of the Wild (RW)
Zen ArcheryWIS 13Your intuition guides your hand when you use a ranged weapon.Complete Warrior (CW)
Zen ArcheryBase attack bonus +3Your intuition guides your hand when you use a ranged weapon.Sword and Fist: A Guidebook to Monks and Fighters (SF)
Zone of AnimationUndead Mastery, CHA 25You can channel negative energy to animate undead.Complete Divine (CD)
Zone of AnimationUndead Mastery, CHA 25You can channel negative energy to animate undead.Complete Divine (CD)
Zone of AnimationUndead Mastery, CHA 25You can channel negative energy to animate undead.Epic Level Handbook (EL)
Zone of AnimationUndead Mastery, CHA 25You can channel negative energy to animate undead.Epic Level Handbook (EL)
[Creature Type] TrainerHandle Animal 8 ranksYou are skilled at training a particular type of creature.Arms and Equipment Guide (AE)