Feat Name▲ |
Requirements |
Description |
Rulebook  |
Aberrant Dragonmark | | Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark. | Eberron Campaign Setting (ECS) |
Aberrant Dragonmark Gift | | Your aberrant dragonmark is especially potent. | Player's Guide to Eberron (PE) |
Aberrant Dragonmark Mystery | Concentration 6 ranks | You can use the power of your aberrant mark to enhance your magical abilities. | Player's Guide to Eberron (PE) |
Aberrant Dragonmark Vigor | | You can channel the energy of your aberrant mark to enhance your health. | Player's Guide to Eberron (PE) |
Aberration Banemagic | | You can cast spells that do extra damage to aberrations. | Player's Guide to Eberron (PE) |
Aberration Banemagic | | You can cast spells that do additional damage to aberrations. | Lords of Madness (LoM) |
Aberration Blood | | One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you. This taint manifests physically in your appearance in some noticeable way. | Lords of Madness (LoM) |
Aberration Wild Shape | Aberration Blood | Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. Thanks to your heritage, you are one of these latter, and have learned to channel your inhuman bloodline into your shapeshifting power. | Lords of Madness (LoM) |
Ability Enchancer | Spell Focus (transmutation) | Your helpful transmutation spells aid you more than normal. | Dragon Compendium (DC) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual II (MM2) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual II (MM2) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual III (MM3) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual v.3.5 (MM) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual IV (MM4) |
Ability Focus | | The special attack of a creature with this feat is more potent than normal. | Monster Manual V (MM5) |
Ability Focus | | Choose one of your special attacks. This attack becomes more potent than normal. | Savage Species (SS) |
Able Learner | | You have a great aptitude for learning. | Races of Destiny (RD) |
Able Sniper | Hide 5 ranks, DEX 13 | You are accomplished at remaining unseen when you're sniping with a ranged weapon. | Races of the Wild (RW) |
Abominable Form | Willing Deformity | You revel in the ruination of your flesh, drawing power from your disturbing deformities. | Elder Evils (EE) |
Abominable Form | Willing Deformity | You revel in the ruination of your flesh, drawing power from your disturbing deformities. | Elder Evils (EE) |
Abrasive | | You are difficult and demanding in conversation, which tends to oppress those around you. | Unearthed Arcana (UA) |
Absent-minded | | You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings. | Unearthed Arcana (UA) |
Abyss-Bound Soul | Evil Brand, Thrall to Demon | You have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Abyss-Bound Soul | Evil Brand, Thrall to Demon | You have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life. | Elder Evils (EE) |
Accelerate Metamagic | Spellcraft 4 ranks | You can apply a selected metamagic feat to your spells more quickly than normal. | Races of the Dragon (RDr) |
Accurate Jaunt | | You have an instinctive sense of interplanar travel. | Unearthed Arcana (UA) |
Acheron Flurry | Improved Unarmed Strike, Knowledge (the planes) 4 ranks, DEX 15, WIS 15 | You master the secret technique developed by Acheronnative special forces of limiting a foe's options in hand-tohand combat. | Planar Handbook (PlH) |
Acidic Splatter | | You can channel magical energy into orbs of acid. | Complete Mage (CM) |
Acrobatic | | You have excellent body awareness and coordination. | Player's Handbook v.3.5 (PH) |
Acrobatic | | You have excellent body awareness and coordination. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Acrobatic Backstab | Tumble 12 ranks | You dart past your opponent's attacks, ending up perfectly positioned for a devastating counterattack. | Complete Scoundrel (CS) |
Acrobatic Backstab | Tumble 12 ranks | You dart past your opponent's attacks, ending up perfectly positioned for a devastating counterattack. | Complete Scoundrel (CS) |
Acrobatic Strike | Tumble 12 ranks | Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him. | Player's Handbook II (PH2) |
Acrobatic Strike | Tumble 12 ranks | Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him. | Player's Handbook II (PH2) |
Action Boost | | You have the ability to alter your luck drastically in dire circumstances. | Eberron Campaign Setting (ECS) |
Action Healing | | You can spend an action point to enhance your healing power. | Faiths of Eberron (FE) |
Action Surge | Base attack bonus +3 | By spending 2 action points, you can perform an additional action in a round. | Eberron Campaign Setting (ECS) |
Active Shield Defense | Shield Specialization | Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense. | Player's Handbook II (PH2) |
Active Shield Defense | Shield Specialization | Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense. | Player's Handbook II (PH2) |
Adamantine Body | | At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. | Eberron Campaign Setting (ECS) |
Adamantine Body | | At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. | Monster Manual III (MM3) |
Adamantine Body | | At the cost of mobility, your warforged body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. | Races of Eberron (RE) |
Adaptable Flanker | Combat Reflexes, Vexing Flanker | When you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses. | Player's Handbook II (PH2) |
Adaptable Flanker | Combat Reflexes, Vexing Flanker | When you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses. | Player's Handbook II (PH2) |
Adaptive Style | | With just a short period of meditation, you can change your maneuvers and tactics to meet the threat you currently face. | Tome of Battle: The Book of Nine Swords (ToB) |
Additional Favored Class | | You are more adept at combining different talents than most members of your race. | Unearthed Arcana (UA) |
Additional Magic Item Space | | You can wear more magic items. | Epic Level Handbook (EL) |
Adroit Flyby Attack | Flyby Attack, Hover (or), Wingover | You can make flyby attacks and get out of reach quickly | Draconomicon (Dr) |
Advantageous Avoidance | | You have a knack for ducking at just the right moment. | Complete Scoundrel (CS) |
Aerenal Arcanist | | Your family has studied wizardry for thousands of years. You spent your childhood in arcane libraries, and this early education gives you a great breadth of knowledge. | Player's Guide to Eberron (PE) |
Aerenal Beastmaster | | As an elf of Aerenal, you consider baboons sacred animals and they serve you obediently. | Races of Eberron (RE) |
Aerenal Half-Life | | The Priests of Transition have guided you through strange rituals that left you poised between the world of the living and the dead. | Player's Guide to Eberron (PE) |
Aereni Focus | | While humans value versatility, the Aereni prefer to hone a single skill to absolute perfection. From childhood you have studied one particular path, and these decades of devotion result in remarkable skill. | Player's Guide to Eberron (PE) |
Aerial Reflexes | | Your aerial agility allow you to avoid dangerous effects while airborne. | Races of the Wild (RW) |
Aerial Superiority | | You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver. | Races of the Wild (RW) |
Aftersight | | You have a trace of the Sight in your blood, an unreliable gift as hard to command as a dream, which enables you to pick up echoes of the past, both wondrous and terrible. | Races of Faerun (Rac) |
Aggressive | | You are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid. | Unearthed Arcana (UA) |
Aggressive Mind | | The psionic entity you host gives you access to psi-like abilities capable of disrupting the mind of your enemy. | Complete Psionic (CP) |
Agile | | You are particularly flexible and poised. | Player's Handbook v.3.5 (PH) |
Agile Athlete | Climb 1 ranks, Jump 1 ranks | You rely on your agility to perform athletic feats, rather than brute strength. | Races of the Wild (RW) |
Agile Shield Fighter | Improved Shield Bash, Shield Specialization | You are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both. | Player's Handbook II (PH2) |
Agile Shield Fighter | Improved Shield Bash, Shield Specialization | You are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both. | Player's Handbook II (PH2) |
Agile Tyrant | | A creature with this feat develops longer, more fl exible eyestalks than its kin. This extra fl exibility allows it to bring additional eye rays to bear against its foes. | Lords of Madness (LoM) |
Agony Touch | Corrupting Touch, CHA 11 | Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a creature, you can deal damage to this ability score. | Ghostwalk (Gh) |
Agony Touch | Corrupting Touch, CHA 11 | Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a creature, you can deal damage to this ability score. | Ghostwalk (Gh) |
Air Bloodline | | One of your ancestors was a creature of elemental air. Beings associated with this element come in an almost endless variety and your characteristics might vary with the type of elemental creature from which you descend. Regardless of your exact ancestry, you are likely to have blue eyes and wild, unkempt hair.
The descendants of cloud giants tend to be tall, loud, and often arrogant, but they have a strong appreciation
for beauty. Characters with storm giant ancestors, on the other hand, tend toward gentleness and tolerance, but they can display violent tempers when provoked. Descendants of elemental flying creatures display a predatory nature in their movements and behavior, always preferring to keep the advantage of height and distance when dealing with others. Dust mephits produce skinny, morbid descendants; air mephits pass along their lively nature; and ice mephits lend their aloof and distant manner to posterity.
Restless and moody, sorcerers with the Air Bloodline feat often adventure just to move. They might seem apathetic at times, but they can surprise others with quick emotional displays. Such characters tend to be impatient when others want to be still, and they enjoy spending long periods of time in debate. | Dragon Compendium (DC) |
Air Devotion | | You can defend yourself with the power of air. | Complete Champion (CC) |
Air Heritage | | You are descended from creatures native to the Elemental Plane of Air. You share some of your ancestors' natural agility and grace. | Planar Handbook (PlH) |
Alacritous Cogitation | | You can leave a prepared spell slot open to spontaneously cast a spell. | Complete Mage (CM) |
Alertness | | You have finely tuned senses. | Player's Handbook v.3.5 (PH) |
Aleval School | Weapon Finesse, Spellcraft 2 ranks, Base attack bonus +4, Sneak attack +2d6 | You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens your enemy's physical or mental state.
| Drow of the Underdark (DrU) |
Aligned Attack | Base attack bonus +6 | Your melee or ranged attack overcomes your opponent's alignment-based damage reduction and deals additional damage. | Expanded Psionics Handbook (XPH) |
Allied Defense | | You are good at protecting nearby allies. | Shining South (ShS) |
Alluring | Persuasive, Trustworthy | Others have an inexplicable urge to believe your every word. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Alternate Form | Sorcerer level 5 | You have unlocked the power to move unseen within the human world. | Dragons of Ebberon (DE) |
Altitude Adaptation | | Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. | Frostburn (Fr) |
Altitude Adaptation | Base Fortitude save +2 | Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. | Secrets of Sarlona (SoS) |
Ambidexterity | DEX 15+ | You are equally adept at using either hand | Player's Handbook 3.0 (PHB) |
Anarchic Bloodline | | You are descended from a chaotic outsider. The characteristics you display might depend in part on the kind of chaotic heritage you have. Regardless of your exact ancestry, you are likely to have one or more unusual physical traits, such as mismatched eyes or untamable and strangely hued hair.
The descendants of demons tend to have misshapen features and a terrible temper with a decidedly cruel streak. Eladrin descendants tend to have strong emotional reactions (especially positive emotions) and often become fervent (if short-term) supporters of a cause. Characters with slaad ancestry generally have strongly variable mood swings, and they often take on the personality traits, speech patterns, and clothing styles of those around them in a haphazard and unpredictable manner. Those with titan blood often stand head--and-shoulders above other members of their race; they enjoy experiencing the world around them and become angry when others might merely be bored.
Characters with the Anarchic Bloodline feat are nearly always chaotic-aligned. They tend to be restless, desiring change above all else. They are prone to act irrationally, based on sudden whims and flights of fancy. The adventurous life, full of excitement, danger, and travel, appeals to them. Chaos-blooded characters often have a wide variety of spells in their repertoire from all schools and for all manner of uses. They rarely focus their spells around a theme or with a specific function in mind. | Dragon Compendium (DC) |
Anarchic Heritage | | You are descended from creatures native to the planes of chaos. You share some of your ancestors' natural resistance to effects that would reshape your form, and you are resistant to the magic of lawful foes. | Planar Handbook (PlH) |
Ancestral Guidance | | The spirit of your patron ancestor guides your hands and thoughts in times of trouble. | Races of Eberron (RE) |
Ancestral Knowledge | | You have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms. | Races of Stone (RS) |
Ancestral Relic | | You own an ancestral heirloom and can invest it with increasing power. | Book of Exalted Deeds (BE) |
Ancestral Spirit | | You have ties to the long-dead spirit of one of your clan's ancestors, who whispers ancient words of wisdom into your mind in times of need. | Races of Faerun (Rac) |
Ancestral Whispers | | Through intense focus and divine energies, you can hear the advice of past ancestors. | Faiths of Eberron (FE) |
Animal Affinity | | You are good with animals. | Player's Handbook v.3.5 (PH) |
Animal Control | Animal Defiance | Animal Control [General] You can channel the power of nature to gain mastery over animal creatures. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Animal Defiance | | You can channel the power of nature to drive off animals. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Animal Devotion | | You enhance your own abilities with the characteristics of animals. | Complete Champion (CC) |
Animal Friend | CHA 15 | Animals respond favorably to the aura of goodness that exudes from you. | Book of Exalted Deeds (BE) |
Animal Friends | | Your ability to speak with animals has allowed you to befriend an animal as a permanent ally. | Races of Faerun (Rac) |
Ankheg Tribe Ambush | | You have learned how to hide and spring to attack, much like the ankhegs that roam the plains where you hunt. | Shining South (ShS) |
Antagonist | | The psionic entity you host seeks to cause damage and mayhem, and you have powers to further that end. | Complete Psionic (CP) |
Antipsionic Magic | Spellcraft 5 ranks | Your spells are more potent when used against psionic characters and creatures. | Expanded Psionics Handbook (XPH) |
Anvil of Thunder | Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus (warhammer or light hammer), Weapon Focus (battleaxe, handaxe, or dwarven waraxe), STR 13 | You have mastered the style of fighting with hammer and axe at the same time, and have learned to deal thunderous blows with this unique pairing of weapons. | Complete Warrior (CW) |
Apostate | WIS 15 | Your hatred of the gods cloaks you with potent resistance against their works. | Elder Evils (EE) |
Appraise Magic Value | Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranks | Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic. | Complete Adventurer (CAd) |
Apprentice | | A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills. | Dungeon Master's Guide II (DMG2) |
Aquatic Breath | | Your reservoir of magic allows you to breathe normally even underwater. | Complete Mage (CM) |
Aquatic Shot | Point Blank Shot | You have developed the technique of fi ring a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision. | Stormwrack (Sto) |
Aquatic Spellcasting | | | Lords of Madness (LoM) |
Arachnid Rider | | You are trained in the art of employing spiders as steeds. Regions: Drow elf, gray dwarf. | Races of Faerun (Rac) |
Arcane Accompaniment | Arcane Flourish, Perform 4 ranks, arcane caster level 1 | You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks. | Player's Handbook II (PH2) |
Arcane Consumption | Arcane Toughness, Toughness | You can sacrifi ce your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat. | Player's Handbook II (PH2) |
Arcane Defense | | Choose a school of magic, such as illusion. You can resist spells from that school better than normal. | Complete Arcane (CAr) |
Arcane Defense | | Choose a school of magic, such as Illusion. You can resist spells from that school better than normal. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Arcane Disciple | Knowledge (religion) 4 ranks, Spellcraft 4 ranks | Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast the spells associated with that domain as arcane spells. | Complete Divine (CD) |
Arcane Flourish | Perform 4 ranks | You use your magical abilities to improve your performance talents. By bleeding magical energy into your singing, oratory, or other abilities, you enhance the pitch and sound, project your voice with a more commanding tone, and so forth. | Player's Handbook II (PH2) |
Arcane Insight | | By immersing yourself in the teachings of Boccob, you have unearthed magical secrets and gained special insight into arcane spellcasting. | Races of Destiny (RD) |
Arcane Manipulation | Wizard level 1 | You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will. | Lost Empires of Faerun (LE) |
Arcane Preparation | | You can prepare an arcane spell ahead of time, just as a wizard does. | Complete Arcane (CAr) |
Arcane Preparation | | | Forgotten Realms Campaign Setting (FRCS) |
Arcane Preparation | | You can prepare an arcane spell ahead of time just as a wizard does. When you do so, you need not take any extra time to apply metamagic feats upon casting that spell. | Player's Guide to Faerûn (PG) |
Arcane Preparation | | You can prepare an arcane spell ahead of time as a wizard does. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Arcane Schooling | | In your homeland, all who show some skill. at the Art may receive training as a wielder of magic. Many characters know something of the ways of the bard, the sorcerer, or the wizard. Regions: Chessenta.. Halruaa, Lantan, Mulhorand, Unthcr. | Forgotten Realms Campaign Setting (FRCS) |
Arcane Schooling | | In your homeland, all who show some skill at the Art may receive training as arcane spellcasters. Thus, many characters know something of the ways of the bard, the sorcerer, or the wizard. | Player's Guide to Faerûn (PG) |
Arcane Strike | | You can channel arcane energy into your melee attacks. | Complete Warrior (CW) |
Arcane Thesis | Knowledge (arcana) 9 ranks | You have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery. | Player's Handbook II (PH2) |
Arcane Toughness | Toughness | You draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you. | Player's Handbook II (PH2) |
Arcane Transfiguration | Item Reprieve, Spell Reprieve | Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you. | Lost Empires of Faerun (LE) |
Arcane mastery | | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. | Complete Arcane (CAr) |
Archivist of Nature | | In addition to your studies of the darkness, you have spent time studying giants and fey. | Heroes of Horror (HH) |
Arctic Adaptation | | You have adapted to the snowbound environment of the arctic reaches of Faerűn. | Races of Faerun (Rac) |
Arctic Priest | | You can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas. | Frostburn (Fr) |
Area Attack | Power Attack, STR 19 | You can wield improvised weapons to attack several spaces at once. | Savage Species (SS) |
Armor Proficiency (heavy) | | You are proficient with heavy armor (see Table 7-6: Armor and Shields, page 123). | Player's Handbook v.3.5 (PH) |
Armor Proficiency (light) | | You are proficient with light armor (see Table 7-6: Armor and Shields, page 123). | Player's Handbook v.3.5 (PH) |
Armor Proficiency (medium) | | You are proficient with medium armor (see Table 7-6: Armor and Shields, page 123). | Player's Handbook v.3.5 (PH) |
Armor Skin | | Your skin becomes like armor. | Complete Warrior (CW) |
Armor Skin | | Your skin becomes like armor. Your skin becomes like armor. | Epic Level Handbook (EL) |
Armor Specialization | | Through long wear and hours of combat, you have trained your body to believe in its armor. Where others fl inch, you confront. When the sword falls, your instincts, born of bruises and rent fl esh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly. | Player's Handbook II (PH2) |
Armor Specialization | | Through long wear and hours of combat, you have trained your body to believe in its armor. Where others fl inch, you confront. When the sword falls, your instincts, born of bruises and rent fl esh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly. | Player's Handbook II (PH2) |
Armor of Scales | Knowledge (religion) 4 ranks | You imbue a target with the protection of a dragon's hide. | Dragon Magic (DM) |
Art of Fascination | | You claim descent from Kakita Wayozu, the first female Mistress of the Kakita Academy, whose art was so great it is said that she helped create an alternate world.
*Clan:* Crane. | Oriental Adventures (OA) |
Arterial Strike | | Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. | Complete Warrior (CW) |
Arterial Strike | | Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Artist | | You come from a culture irt which the arts, philosophy, and music have a prominent place in society. REGION: Chessenta, Ever meet, Waterdeep, rock gnome, | Forgotten Realms Campaign Setting (FRCS) |
Artist | | Your people are renowned for their skill at story and song. | Player's Guide to Faerûn (PG) |
Artist | | You claim descent from Doji, the founder of the Crane household, known as a creator of culture and civilization.
*Clan:* Crane. | Oriental Adventures (OA) |
Ascetic Hunter | Improved Unarmed Strike | You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. Although many of your fellow monks frown on your methods, none can doubt that your diverse training has added to your ability to strike precisely and bring down your foes quickly. | Complete Adventurer (CAd) |
Ascetic Knight | Improved Unarmed Strike | You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole. | Complete Adventurer (CAd) |
Ascetic Mage | Improved Unarmed Strike | You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect. | Complete Adventurer (CAd) |
Ascetic Psion | Improved Unarmed Strike, Narrow Mind, WIS 13 | You are a practitioner of one of the many styles comprising the kalashtar path of shadows, such as the Tashalatora. Mixing meditation, discipline, and movement have taught you to become psionically focused more easily while distracted. | Secrets of Sarlona (SoS) |
Ascetic Rogue | Improved Unarmed Strike | You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. Although your fellow monks may frown on your methods, none can doubt that your diverse training has improved your ability to strike precisely and bring down your foes quickly. | Complete Adventurer (CAd) |
Ascetic Stalker | | You have practiced a secret technique that combines your considerable talents in unarmed combat with a greater understanding of your inner _ki_. | Complete Scoundrel (CS) |
Ashbound | | You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. You consider the use of arcane magic to be a vile and unnatural act. | Eberron Campaign Setting (ECS) |
Ashbound Mark | | As a member of the Ashbound sect, you use the power of your dragonmark to rid the world of those who practice arcane magic. | Dragonmarked (Dra) |
Assume Quirk | Disguise 5 ranks | You can perfectly imitate a small habit or idiosyncrasy of a person you impersonate in order to throw off suspicion. | Complete Scoundrel (CS) |
Assume Quirk | Disguise 5 ranks | You can perfectly imitate a small habit or idiosyncrasy of a person you impersonate in order to throw off suspicion. | Complete Scoundrel (CS) |
Assume Supernatural Ability | WIS 13 | You learn to use a supernatural ability of an assumed form. | Savage Species (SS) |
Astral Tracking | Track, Knowledge (the planes) 11 ranks, Spellcraft 8 ranks, Survival 10 ranks | You can follow tracks across the featureless wastes of the Astral Plane. In addition, you can try to determine the destination of a creature that has used a teleport spell or effect. | Dragon Compendium (DC) |
At Home In The Deep | | Your innate power over the darkness extends to your senses. | Drow of the Underdark (DrU) |
Athletic | | You have a knack for athletic endeavors. | Player's Handbook v.3.5 (PH) |
Athletic | | You're physically fi t and adept at outdoor sports. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Attention to Detail | | You are descended from Akodo's advisor Ikoma--a historian, judge, and storyteller.
*Clan:* Lion. | Oriental Adventures (OA) |
Attune Gem | | You can magically imbue gems to hold a spell until triggered. | Magic of Faerun (Mag) |
Attune Magical Weapon | Craft Magic Arms and Armor | Through your study of magic weapons, you have become adept at eking every advantage out of their enchanted qualities. | Eberron Campaign Setting (ECS) |
Augment Elemental | Knowledge (the planes) 2 ranks | Your knowledge of planar magic allows you to imbue your summoned elementals with extraordinary combat prowess and durability. | Magic of Eberron (MoE) |
Augment Healing | Heal 4 ranks | Your Conjuration [Healing] spells are more effective. | Complete Divine (CD) |
Augment Summoning | Spellcaster Level 2 | Your summoned creatures are better than normal. | Magic of Faerun (Mag) |
Augment Summoning | Spell Focus (conjuration) | Your summoned creatures are more powerful than normal. | Player's Handbook v.3.5 (PH) |
Augment Summoning | Spellcaster Level 2 | Your summoned creatures are better than normal. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Augmented Alchemy | INT 21 | You can create alchemical items and substances that are much more powerful than normal. | Epic Level Handbook (EL) |
Augmented Alchemy | Craft (Alchemy) 24 ranks, INT 21 | You can create alchemical items and substances that are much more powerful than normal. | Complete Adventurer (CAd) |
Auspicious Marking | | Goliaths place great stock in how the mottled variations in skin pigmentation herald events in that goliath's future. Your skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms. | Races of Stone (RS) |
Automatic Quicken Spell | Quicken Spell, Spellcraft 30 ranks | You can cast any of your lesser spells with a moment's thought. | Complete Arcane (CAr) |
Automatic Quicken Spell | Quicken Spell, Spellcraft 30 ranks | You can cast any of your lesser spells with a moment's thought. | Epic Level Handbook (EL) |
Automatic Silent Spell | Silent Spell, Spellcraft 24 ranks | You can cast any of your lesser spells silently. | Complete Arcane (CAr) |
Automatic Silent Spell | Silent Spell, Spellcraft 24 ranks | You can cast any of your lesser spells silently. | Epic Level Handbook (EL) |
Automatic Still Spell | Still Spell, Spellcraft 27 ranks | You can cast any of your lesser spells without gestures. | Complete Arcane (CAr) |
Automatic Still Spell | Still Spell, Spellcraft 27 ranks | You can cast any of your lesser spells without gestures. | Epic Level Handbook (EL) |
Autonomous | | You have a knack for psionic self-suffi ciency. | Expanded Psionics Handbook (XPH) |
Avenging Strike | | Your strength of will and strong sense of justice allow you to smite your foes. | Tome of Battle: The Book of Nine Swords (ToB) |
Awaken Frightful Presence | CHA 11 | You gain frightful presence. | Draconomicon (Dr) |
Awaken Spell Resistance | CON 13 | You gain spell resistance. | Draconomicon (Dr) |
Awesome Blow | Power Attack, Improved Bull Rush, STR 25 | A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins. | Monster Manual III (MM3) |
Awesome Blow | Power Attack, Improved Bull Rush, STR 25 | A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins. | Monster Manual v.3.5 (MM) |
Awesome Blow | Power Attack, Improved Bull Rush, STR 25 | A creature with this feat can choose to deliver blows that send its smaller opponents fl ying like bowling pins. | Monster Manual V (MM5) |
Awesome Smite | Power Attack, Base attack bonus +6 | Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks. | Complete Champion (CC) |
Axeshield | | You know how to defend yourself with a battleaxe. | Underdark (Und) |
Axeshield | | You know how to defend yourself with a battleaxe. | Underdark (Und) |
Axespike | Weapon Focus (armor spikes), Armor Proficiency (heavy), Weapon Proficiency with Armor Spikes, Weapon Proficiency with Greataxe | You have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form. | Races of Stone (RS) |
Axethrower | | You have learned how to hurl heavy weapons to deadly effect. | Player's Guide to Faerûn (PG) |
Axiomatic Bloodline | | You are descended from a native of a lawful plane. The most common members of this bloodline are the
spawn of devils, who sow their seed in the Material Plane as part of far-reaching and complex plots against their rivals. Archons create mixed-blood offspring with mortals in order to counter the machinations of devils and other evil outsiders. Rarely, mortal travelers who spend a significant portion of their lives in a lawfully aligned plane begin to take on some of the traits of that plane that later manifest in their descendants.
Members of this bloodline are almost exclusively lawful. They seem driven by an inner set of rules that generally work in accordance with the laws of the land. They tend to have a symmetrical appearance, dress conservatively, and stick to a regimented life. Even when adventuring, they follow their routine to the best of their ability. Creatures descended from devils tend to use rules for their benefit, manipulating the system and taking advantage of legal loopholes. Descendants of archons practice the gentler aspects of regimen, living lives in as organized a fashion as possible.
Characters with the Axiomatic Bloodline feat tend to be organized and consistent; they generally look down on abnormality or spontaneity. As such, those with lawful blood excel at spells that locate items and creatures as well as spells that return things to their proper place or shape. | Dragon Compendium (DC) |
Axiomatic Heritage | | You are descended from creatures native to the planes of law. You share some of your ancestors' natural resistance to charms, and you are resistant to the magic of chaotic foes. | Planar Handbook (PlH) |
Axiomatic Strike | Stunning Fist | You can turn your fist into an instrument of law. | Complete Warrior (CW) |
Axiomatic Strike | | Your attacks deal incredible damage to chaotic creatures. | Player's Guide to Faerûn (PG) |
Azerblood | | once ruled the Adamant Kingdom of Xothaerin beneath western Amn. The blood of the azer runs thick in your veins. | Races of Faerun (Rac) |
Azure Enmity | CON 13 | You can channel incarnum to enhance your ability to deal damage to your favored enemies. Whenever you strike a favored enemy while essentia is invested in this feat, a gleam of faint blue radiance shines forth from your eyes. | Magic of Incarnum (MoI) |
Azure Talent | CON 13 | The soul energy of incarnum increases your mental capacity. | Magic of Incarnum (MoI) |
Azure Talent | CON 13 | The soul energy of incarnum increases your mental capacity. | Magic of Incarnum (MoI) |
Azure Touch | CON 13 | You can channel incarnum to enhance your ability to heal. When you use your incarnum-infused healing class feature, your hands glow bright blue. | Magic of Incarnum (MoI) |
Azure Toughness | CON 13 | You can use incarnum to boost your physical vigor. | Magic of Incarnum (MoI) |
Azure Turning | CON 13 | You can blast undead with incarnum-purifi ed positive energy. When you use this feat, your brow is enveloped in a brilliant blue corona. | Magic of Incarnum (MoI) |
Azure Wild Shape | CON 13 | You can channel incarnum to enhance your combat prowess while wild shaped. Whenever you deal damage with a natural weapon while this feat is active, a fl ash of blue light bursts from the natural weapon that delivered the strike. | Magic of Incarnum (MoI) |
Back on Your Feet | Tumble 12 ranks | You can hop back to your feet instantly if you fall. | Complete Scoundrel (CS) |
Back on Your Feet | Tumble 12 ranks | You can hop back to your feet instantly if you fall. | Complete Scoundrel (CS) |
Baleful Moan | Daunting Presence | Your hollow cry strikes fear into the hearts of the living. | Libris Mortis: The Book of the Dead (LM) |
Ballista Proficiency | | You have trained in ballista operation. | Heroes of Battle (HB) |
Ballista Proficiency | | You have trained in ballista operation. | Heroes of Battle (HB) |
Bane Magic | | You can cast spells that do additional damage to aberrations. | Lords of Madness (LoM) |
Bane Magic | | Your spells deal extra damage to a particular type of creature. | Heroes of Horror (HH) |
Bane of Argonnessen | | Your Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm. | Dragonmarked (Dra) |
Bane of Argonnessen | | Your Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm. | Dragonmarked (Dra) |
Bane of Enemies | Survival 24 ranks | Your attacks deal great damage to your favored enemies. | Epic Level Handbook (EL) |
Bane of Infidels | | In a church locked in eternal conflict with followers of another faith, you have learned to fight effectively against the infidels. You know their ways and how to beat them. | Power of Faerun (PF) |
Bane of the Unclean | | A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fi ghting them. | Lords of Madness (LoM) |
Barbed Stinger | | Your stinger is unusually diffi cult to dislodge. | Serpent Kingdoms (SK) |
Batrider | | You are highly skilled in the art of flying dire bats, a common form of transportation among the shield dwarves of the Far Hills. | Races of Faerun (Rac) |
Battle Blessing | | You can cast spells more quickly than usual in the heat of battle. | Complete Champion (CC) |
Battle Caster | | Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal. | Complete Arcane (CAr) |
Battle Casting | Combat Casting, Concentration 5 ranks, DEX 13 | You have a knack for staying out of harm's way when casting spells. | Races of the Wild (RW) |
Battle Dancer | Base attack bonus +2 | You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability. | Player's Handbook II (PH2) |
Battle Dancer | Base attack bonus +2 | You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability. | Player's Handbook II (PH2) |
Battle Hardened | | Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle. | Races of Stone (RS) |
Battle Jump | | You know how to launch a devastating attack from above by dropping onto your opponent. REGION: Taer. | Unapproachable East (Una) |
Battle Mage Tactics | | Through intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target. | Monster Manual V (MM5) |
Battlebred | Base attack bonus +6 | Due to traumatic experiences in past battles, the plane of Shavarath with its endless war seems never far from you. | Player's Guide to Eberron (PE) |
Battlecaster Defense | Combat Casting, Base attack bonus +1 | You have mastered techniques for taking full advantage of spells in melee while remaining unharmed. | Complete Mage (CM) |
Battlecaster Offense | Spellcraft 4 ranks, Base attack bonus +1 | You cunningly mix melee combat and spellcasting to increase the potency of both. | Complete Mage (CM) |
Battlefield Inspiration | CHA 13 | You inspire courage in your allies. | Miniatures Handbook (MH) |
Battleshifter Training | | Your shifter fighting instincts grant you a sophisticated blend of defensive techniques and controlled attacks. | Races of Eberron (RE) |
Battleshifter Training | | Your shifter fighting instincts grant you a sophisticated blend of defensive techniques and controlled attacks. | Races of Eberron (RE) |
Bear Fang | Power Attack, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (battleaxe, handaxe, or dwarven waraxe), STR 15 | You have mastered the fi erce style of fighting with axe and dagger at the same time. You can bring the fight to close quarters in the blink of an eye. | Complete Warrior (CW) |
Beast Companion | Beast Wild Shape, Knowledge (nature) 24 ranks | You can befriend a beast. | Epic Level Handbook (EL) |
Beast Companion | Beast Wild Shape, Knowledge (nature) 24 ranks | You can befriend a beast. | Epic Level Handbook (EL) |
Beast Shape | Beast Totem | You call upon the power of your beast totem to physically change your form. | Eberron Campaign Setting (ECS) |
Beast Totem | | In the druidic custom of your people, you have claimed a kind of magical beast as your totem--a patron, protector, and source of strength. | Eberron Campaign Setting (ECS) |
Beast Wild Shape | Knowledge (nature) 24 ranks | You can wild shape into beast form. | Epic Level Handbook (EL) |
Beast Wild Shape | Knowledge (nature) 24 ranks | You can wild shape into beast form. | Epic Level Handbook (EL) |
Beasthide | | Shifter trait Pseudo feat. | Eberron Campaign Setting (ECS) |
Beasthide Elite | | Your shifter trait improves. | Eberron Campaign Setting (ECS) |
Beckon the Frozen | Augment Summoning, Spell Focus (conjuration) | Creatures you summon are infused with cold energy and have the cold subtype. | Frostburn (Fr) |
Beloved of Demons | | The tanar'ri reward you with unholy vitality whenever you defeat their enemies. | Exemplars of Evil (EE) |
Bend Spell | | Cover does little to reduce the effectiveness of your spells. | Dragon Compendium (DC) |
Bestial Charge | Base attack bonus +4 | You have learned to take complete advantage of the animal forms you can assume. | Complete Champion (CC) |
Bestial Hide | Aberration Blood | Your skin is thicker, scalier, or furrier than normal. | Lords of Madness (LoM) |
Better Lucky than Good | Character Level 6 | You can succeed where others would surely fail. | Complete Scoundrel (CS) |
Bind Elemental | | You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons. | Eberron Campaign Setting (ECS) |
Bind Vestige | | You know how to make pacts with otherworldly spirits called vestiges. | Tome of Magic (TM) |
Bind Vestige, Improved | Bind Vestige | You can bind a wider range of vestiges. | Tome of Magic (TM) |
Binding Brand | | You carry the brand of the binding flame, marking you as a warrior of the Ghaash'kala clans. | Player's Guide to Eberron (PE) |
Black Dragon Lineage | Draconic Heritage (black), Sorcerer level 3 | You have attuned yourself to your black dragon ancestry and can poison foes with your touch. | Dragon Magic (DM) |
Black Lore of Moil | Spell Focus (necromancy) | Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent. | Complete Arcane (CAr) |
Blackwater Invocation | | You can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found at the bottom of deepest ocean trenches. This feat is favored by the clerics of wicked sea gods and the masters of the deep pelagic abysses. | Stormwrack (Sto) |
Blade Meditation | Concentration 1 ranks, Base attack bonus +4 | You have learned a meditation that grants you insight into the martial disciplines you have studied. | Tome of Battle: The Book of Nine Swords (ToB) |
Blade of Force | | You can surround a weapon with a short-lived aura of force. | Complete Mage (CM) |
Bladebearer of Valenar | | You have trained extensively with scimitars, including the Valenar double scimitar. You are adept at striking from horseback with the curved blades of the Valenar. | Player's Guide to Eberron (PE) |
Bladebearer of the Valenar | | You have trained extensively with scimitars, including the Valenar double scimitar. You are adept at striking from horseback with the curved blades of the Valenar. | Player's Guide to Eberron (PE) |
Bladebearer of the Valenar | | Your extensive training makes you especially adept with the curved blades of the Valenar. | Races of Eberron (RE) |
Bladeproof skin | | Your skin has a degree of protection from even the sharpest edge. | Unearthed Arcana (UA) |
Blazing Berserker | | When you enter your rage, your body becomes infused with fi re. | Sandstorm (Sa) |
Blend Into Shadows | | You can draw from nearby magical shadow to cloak yourself in darkness. | Drow of the Underdark (DrU) |
Blessed by Tem-Et-Nu | | Tem-Et-Nu has marked you as having an important destiny in her temple. | Sandstorm (Sa) |
Blessed of Vulkoor | | A Scorpion-shaped Birthmark denotes you as one of ihe chosen of Vulkoor. | Secrets of Xen'drik (SX) |
Blessed of the Seven Sisters | | As a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra's special favor. | Player's Guide to Faerûn (PG) |
Blessing of the Godless | | You invoke the dreadful power of darkness and evil to fill your allies with terrible power. | Exemplars of Evil (EE) |
Blessing of the Godless | | You invoke the dreadful power of darkness and evil to fill your allies with terrible power. | Exemplars of Evil (EE) |
Blind-Fight | | You know how to fight in melee without being able to see your foes. | Player's Handbook v.3.5 (PH) |
Blind-Fight | | You know how to fight in melee without being able to see your foes. | Player's Handbook v.3.5 (PH) |
Blinding Speed | DEX 25 | You can trigger short bursts of great speed. | Epic Level Handbook (EL) |
Blindsense | Listen 4 ranks | You can sense creatures that you cannot see. | Complete Adventurer (CAd) |
Blindsight | | Your senses are as keen as the bat's. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Blindsight, 5-foot Radius | Blind-Fight, Base attack bonus +4 | You sense opponents in the darkness. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Blindsight, 5-ft. Radius | Blind-Fight, Base attack bonus +4, WIS 19 | The deity senses opponents in the darkness. | Deities and Demigods (DD) |
Blistering Spell | | Yourfirespells sear the fl esh from your enemies' bones, leaving them wracked with pain. | Player's Handbook II (PH2) |
Block Arrow | Shield Proficiency, DEX 13 | You can block incoming arrows with your shield. | Heroes of Battle (HB) |
Block Arrow | Shield Proficiency, DEX 13 | You can block incoming arrows with your shield. | Heroes of Battle (HB) |
Blood Calls to Blood | | Exploring the latent potential in your blood due to your fi endish descent, you learn how to better adapt to the mystical attacks of your forebears. | Heroes of Horror (HH) |
Blood Sorcerer | | You are descended from Yogo, the Scorpion shugenja who was the first guardian of the Black Scrolls of Fu Leng.
*Clan:* Scorpion. | Oriental Adventures (OA) |
Blood War Conscript | Evil Brand | Your evil brand indicates your rank in the armies of the Blood War and infuses you with fury. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Blood of the Warlord | | You can influence a large number of orcs. | Races of Faerun (Rac) |
Blood-Spiked Charger | Power Attack, Weapon Focus (spiked armor), Weapon Focus (spiked shield), STR 13 | You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces. | Player's Handbook II (PH2) |
Blood-Spiked Charger | Power Attack, Weapon Focus (spiked armor), Weapon Focus (spiked shield), STR 13 | You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces. | Player's Handbook II (PH2) |
Blooded | | You know what it means to fight for your life, and the value of quick wits and quicker reactions when blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard. Regions: Dalelamls, Nelautticr Isles, Sembia, Silveryntoon, Tethyr, Vaasa, | Forgotten Realms Campaign Setting (FRCS) |
Blooded | | You know what it means to fi ght for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted. | Player's Guide to Faerûn (PG) |
Bloodline of fire | | You arc descended from the efreet who ruled Caiimshan for two millennia. The blood of these fire-spirits runs thick in your veins. REGION: Caiimshan. | Forgotten Realms Campaign Setting (FRCS) |
Bloodline of fire | | You are descended from the efreet who ruled Calimshan long ago. The blood of these fi re spirits runs thick in your veins. | Player's Guide to Faerûn (PG) |
Bloodsoaked Intimidate | Snatch Trophy | Your bloody and vicious approach to combat makes you a fearsome foe. | Champions of Ruin (CR) |
Blowhard | Power Attack, CON 20 | You can blow targets over with your breath. | Savage Species (SS) |
Blue Dragon Lineage | Draconic Heritage (blue) | You have learned to harness the powers of your blue dragon ancestry and can hurl orbs of lightning. | Dragon Magic (DM) |
Boar's Ferocity | | You can continue fighting even at the brink of death. | Complete Divine (CD) |
Body Fuel | Inner Strength, Talented | You can expand your power point total at the expense of your health. | Psionics Handbook 3.0 (PsH3_) |
Body Fuel | | You can expand your power point total at the expense of your health. | Expanded Psionics Handbook (XPH) |
Body Pouch | | You can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures. | Serpent Kingdoms (SK) |
Bolster Resistance | Corpsecrafter | Undead you raise or create are more resistant to turning than normal. | Libris Mortis: The Book of the Dead (LM) |
Bonded Familiar | | You enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities. | Player's Handbook II (PH2) |
Bonus Breath | | You can use your breath weapon one more time per day than you normally could. | Savage Species (SS) |
Bonus Domain | WIS 21 | You have access to one additional domain of spells. | Complete Divine (CD) |
Bonus Domain | WIS 21 | You have access to one additional domain of spells. | Epic Level Handbook (EL) |
Bonus Essentia | CON 13 | You are better able to harness your personal store of incarnum. | Magic of Incarnum (MoI) |
Bonus Soulmeld | | You gain newfound meldshaping ability. | Magic of Incarnum (MoI) |
Boomerang Daze | | You can daze the targets of your boomerang attacks. | Races of Eberron (RE) |
Boomerang Daze | | You can daze the targets of your boomerang attacks. | Races of Eberron (RE) |
Boomerang Ricochet | DEX 13 | You can strike up to two foes with a single boomerang throw. | Races of Eberron (RE) |
Boomerang Ricochet | DEX 13 | You can strike up to two foes with a single boomerang throw. | Races of Eberron (RE) |
Boost Construct | | Your astral constructs have more abilities. | Expanded Psionics Handbook (XPH) |
Boost Spell Resistance | | By making a deal with an evil power, the character makes himself even more resistant to magic. | Book of Vile Darkness (BV) |
Boost Spell-Like Ability | | One of the creature's spell-like abilities is harder to resist than it otherwise would be. | Book of Vile Darkness (BV) |
Born Duelist | | You claim descent from Mirumoto, one of the first two samurai to join Togashi in his meditative retreat.
*Clan:* Dragon. | Oriental Adventures (OA) |
Born Flyer | DEX 13 | You can fly as though born to do it. | Races of the Wild (RW) |
Born of the Three Thunders | Energy Substitution (electricity), Knowledge (nature) 4 ranks | You have learned to marry the power of lightning and thunder in your electricity and sonic spells. | Complete Arcane (CAr) |
Borne Aloft | | You can channel the magic of the winds to briefly grant you flight. | Complete Mage (CM) |
Bounding Assault | Dodge, Mobility, Spring Attack, DEX 13 | You can move and attack with superior speed and power. | Player's Handbook II (PH2) |
Bowslinger | Base attack bonus +1 | You can ready ranged weapons surprisingly quickly. | Underdark (Und) |
Bowslinger | Base attack bonus +1 | You can ready ranged weapons surprisingly quickly. | Underdark (Und) |
Braced for Charge | | When receiving a charge, you know how to strike where it truly hurts. | Dragon Compendium (DC) |
Braced for Charge | | When receiving a charge, you know how to strike where it truly hurts. | Dragon Compendium (DC) |
Brachiation | Climb 4 ranks, Jump 4 ranks | You can swing through trees like a monkey. | Complete Adventurer (CAd) |
Brachiation | Climb 6 ranks | You move through trees like a monkey. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Brand of the Nine Hells | | You gain an infernal brand, a symbol proclaiming you as the property of an archdevil. This brand might be a physical symbol, or it could be a strange change in your body's structure. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Brass Dragon Lineage | Draconic Heritage (brass) | You have unlocked the power of your brass dragon ancestry and can put foes to sleep with ease. | Dragon Magic (DM) |
Brawler | | You naturally move close to your opponents when fighting, instinctively grabbing and punching rather than striking with weapons. | Unearthed Arcana (UA) |
Breadth of Knowledge | | Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts. | Unearthed Arcana (UA) |
Breath Control | CON 13, WIS 13 | You have mastered your body's need for air. | Secrets of Sarlona (SoS) |
Breath of Siberys | | Your breath weapon becomes even more deadly. | Dragonmarked (Dra) |
Breath of Unlife | | Your breath weapon contains the chill of undeath. | Dragons of Faerun (DrF) |
Breathing Link | Base Will save +2 | You can allow a person adjacent to you to breathe water. | Races of Faerun (Rac) |
Breathing Link | | You can allow a person adjacent to you to breathe water. | Stormwrack (Sto) |
Brew Potion | | You can create potions, which carry spells within themselves. See the Dungeon Master's Guide for rules on potions. | Player's Handbook v.3.5 (PH) |
Bright Sigil | | You have established a greater degree of control over your sigils. When you concentrate, you can emit strong illumination from the glowing symbols that surround your head. | Races of Destiny (RD) |
Broken One's Sacrifice | WIS 13 | Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others. | Champions of Valor (CV) |
Bronze Dragon Lineage | Draconic Heritage (bronze) | channel arcane energy to repel foes. | Dragon Magic (DM) |
Brutal Strike | Power Attack, STR 13 | You can batter foes senseless with your mace, morningstar, quarterstaff, or fl ail. Few victims are willing to stand toeto- toe with a warrior known for knocking his foes witless with a single strike. | Player's Handbook II (PH2) |
Brutal Strike | Power Attack, STR 13 | You can batter foes senseless with your mace, morningstar, quarterstaff, or fl ail. Few victims are willing to stand toeto- toe with a warrior known for knocking his foes witless with a single strike. | Player's Handbook II (PH2) |
Brutal Throw | | You have learned how to hurl weapons to deadly effect. | Complete Adventurer (CAd) |
Brutal Throw | | You have learned how to hurl weapons to deadly effect. | Complete Adventurer (CAd) |
Brutal Throw | | You have learned how to hurl weapons to deadly effect. | Monster Manual V (MM5) |
Brute Fighting | Power Attack, STR 13 | Your extensive training with two-handed weapons is revealed through brutally effective tactics. | Races of Eberron (RE) |
Brute Fighting | Power Attack, STR 13 | Your extensive training with two-handed weapons is revealed through brutally effective tactics. | Races of Eberron (RE) |
Brute Fighting | Power Attack, STR 13 | Your extensive training with two-handed weapons is revealed through brutally effective tactics. | Races of Eberron (RE) |
Bullheaded | | The stubbornness and determination of your kind is legendary. You are exceptionally headstrong and difficult to sway from your intended course. Regions: Damara, Dragon Coast, the Great Dale, Moonshaes, Narfell, Nelanther Isles, Rashemen, Vaasa, Western Heartlands, gold dwarf, gray dwarf, shield dwarf. | Forgotten Realms Campaign Setting (FRCS) |
Bullheaded | | The stubbornness and determination of your kind is legendary. You are exceptionally headstrong and difficult to sway from your intended course. Regions: Damara, Dragon Coast, the Great Dale, Moonshaes, Narfell, Nelanther Isles, Rashemen, Vaasa, Western Heartlands, gold dwarf, gray dwarf, shield dwarf. | Forgotten Realms Campaign Setting (FRCS) |
Bullheaded | | The stubbornness and determination of your kind are legendary. You are exceptionally headstrong and diffi cult to sway from your course. | Player's Guide to Faerûn (PG) |
Bulwark of Defense | CON 25 | | Epic Level Handbook (EL) |
Burrow friend | | Your natural rapport with burrowing mammals improves. | Races of Stone (RS) |
Burrowing Power | | Your powers sometimes bypass barriers. | Expanded Psionics Handbook (XPH) |
Business Savvy | Negotiator | You are particularly gifted when it comes to setting up and maintaining profitable businesses.
| Dungeon Master's Guide II (DMG2) |
Calishite Elementalist: Air | | You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic. | Races of Faerun (Rac) |
Calishite Elementalist: Fire | | You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic. | Races of Faerun (Rac) |
Call of the Undying | | You call upon the power of the Undying Court to instantly recall a previously cast spell. | Races of Eberron (RE) |
Cannith Forgecraft | | You have a gift for repairing warforged and other constructs. | Dragonmarked (Dra) |
Captivating Melody | | You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells. | Complete Mage (CM) |
Caravanner | | You are skilled at leading caravans along established trade routes. Regions: Cormyr, Dalelands, Sembia, Thesk, Western Heartlands | Races of Faerun (Rac) |
Carmendine Monk | INT 13 | You have learned that study is just as important as insight to finding enlightenment. | Champions of Valor (CV) |
Catfolk Pounce | | You can rush unaware foes and deliver several attacks before they have a chance to respond. | Races of the Wild (RW) |
Caustic Adaptation | | Long have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality. | Underdark (Und) |
Cautious | | You are cautious in combat, even a bit cowardly, and you take more care to defend yourself than others. However, this caution renders you susceptible to fear effects. | Unearthed Arcana (UA) |
Cautious Attack | Dodge, WIS 13 | When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats. | Drow of the Underdark (DrU) |
Cavalry Charger | Mounted Combat, Spirited Charge, Trample | Fighting from the back of a steed is second nature to you. | Complete Warrior (CW) |
Cavalry Charger | Mounted Combat, Spirited Charge, Trample | Fighting from the back of a steed is second nature to you. | Complete Warrior (CW) |
Caver | | The Underdark's cave systems stretch for thousands of miles below the surface. You are knowledgeable about the secrets of the subterranean world and wise in its ways. | Underdark (Und) |
Celestial Bloodline | | Some of your latent celestial abilities have matured. | Races of Faerun (Rac) |
Celestial Bloodline | | One of your distant ancestors was a good outsider. The characteristics you display might depend in part on the kind of celestial heritage you have.
Descendants of devas or archons tend to be very decisive--quick to judge and quick to act. Characters
with couatl or lillend ancestors are often physically beautiful, and they tend to favor snakes and other reptiles as familiars. The most common sources of celestial blood, however, are minor good deities or the avatars of more powerful beings. A sorcerer descended from such a line can be very passionate about his faith, whether he follows his ancestor's religion or not.
Characters with the Celestial Bloodline feat are usually good-aligned, although not always. Their yearning for adventure stems either from a desire to aid others, an innate need to combat evil, or both. As such, celestial- blooded characters tend to focus their spell selections on good- or neutral-aligned spells that aid others. | Dragon Compendium (DC) |
Celestial Familiar | | As long as you are able to acquire a new familiar, you may receive a celestial as a familiar. | Book of Exalted Deeds (BE) |
Celestial Heritage | | You are descended from creatures native to the Upper Planes. You share some of your ancestors' natural resistance to disease, and you are resistant to the magic of evil foes. | Planar Handbook (PlH) |
Celestial Light | Celestial Bloodline | You gain the ability to produce light | Dragon Compendium (DC) |
Celestial Mount | | Your special mount is a true creature of the heavens. | Book of Exalted Deeds (BE) |
Celestial Sorcerer Aura | Celestial Sorcerer Heritage | The power of your sorcerous heritage shines through, allowing you to infuse the area around you with a menacing aura. | Player's Handbook II (PH2) |
Celestial Sorcerer Heritage | Sorcerer level 1 | Your ancestry manifests in the form of several special abilities. You gain access to abilities similar to those of an archon. | Player's Handbook II (PH2) |
Celestial Sorcerer Lance | Celestial Sorcerer Heritage | You can channel your arcane energy into a bolt of power that is baneful to evil creatures. | Player's Handbook II (PH2) |
Celestial Sorcerer Lore | Celestial Sorcerer Heritage | The power of your ancestry grants you access to a variety of new spells. | Player's Handbook II (PH2) |
Celestial Sorcerer Wings | Celestial Sorcerer Heritage | You channel your inborn magical abilities to spawn a pair of spectral, magical wings that glow with majestic power. | Player's Handbook II (PH2) |
Celestial Summoning Specialist | Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks | You can select from a larger number of options when summoning good creatures. | Planar Handbook (PlH) |
Centaur Trample | | You have trained to use your large body and unique physiology against your foes. Much like a humanoid knight mounted on a warhorse, you have learned how to knock down opponents and ride over them in combat. | Races of the Wild (RW) |
Ceremonial Empowerment | | Your divine might increases on your patron's holy days. | Faiths of Eberron (FE) |
Cerulean Fortitude | CON 13 | You can use incarnum to boost your ability to resist effects that would adversely affect your health. | Magic of Incarnum (MoI) |
Cerulean Reflexes | CON 13 | You can use incarnum to boost your ability to avoid harm. | Magic of Incarnum (MoI) |
Cerulean Will | CON 13 | You can use incarnum to boost your willpower. | Magic of Incarnum (MoI) |
Chain Power | | You can manifest powers that arc to hit other targets in addition to the primary target. | Expanded Psionics Handbook (XPH) |
Chain Spell | | You can cast spells that arc to other targets in addition to the primary target. | Complete Arcane (CAr) |
Chain Spell | | You can cast spells that arc to other targets in addition to the primary target. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Chakram Ricochet | DEX 13, Base attack bonus +1 | You can hurl a chakram so that it strikes two enemies instead of one. | Champions of Ruin (CR) |
Chameleon Hide | | You can alter the hue of your scales to match the surrounding terrain. | Serpent Kingdoms (SK) |
Channel Charge | Use Magic Device 5 ranks | You can power a charged magic item with your own magical ability. | Lost Empires of Faerun (LE) |
Channel Legacy | Least Legacy | You can call upon the hidden strength within your legacy item to empower yourself for a single spectacular effort. | Weapons of Legacy (WL) |
Channeled Rage | | You can focus your rage to counter charms and compulsions. | Races of Destiny (RD) |
Chant of Fortitude | Concentration 9 ranks, Perform 9 ranks | You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter. | Complete Adventurer (CAd) |
Chant of the Long Road | | You can channel the power of your bardic music to encourage your allies to pick up the pace on a long walk. | Complete Scoundrel (CS) |
Chaos Devotion | | The forces of chaos assist you in combat. | Complete Champion (CC) |
Chaotic Mind | | The turbulence of your thoughts prevents others from gaining insight into your actions. | Expanded Psionics Handbook (XPH) |
Chaotic Rage | | Your rage is particularly damaging to lawful creatures. | Epic Level Handbook (EL) |
Chaotic Spell Recall | | A few choice spells never stray far from your mind. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Chariot Archery | Chariot Combat | You are skilled at using ranged weapons from a chariot. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Chariot Charge | Chariot Combat, Chariot Sideswipe | You are skilled at charging with you chariot. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Chariot Combat | | You are skilled in chariot combat. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Chariot Sideswipe | Chariot Combat | You are skilled at using your chariot's scythe blades against foes. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Chariot Trample | Chariot Combat | You are trained in using your chariot to knock down opponents. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Charlatan | | You're adept at fooling people. You know how to tell them just what they want to hear. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Charm Immunity | Charm Resistance | You are immune to charm effects. | Serpent Kingdoms (SK) |
Charm Resistance | | You can resist charm effects better than you otherwise could. | Serpent Kingdoms (SK) |
Charming | Negotiator, CHA 13 | You are particularly convincing when attempting to command targets of your mind-affecting spells | Dragon Compendium (DC) |
Charnel Miasma | | Your close connection to death magic causes others to find your company unpleasant. | Complete Champion (CC) |
Cheetah Tribe Sprint | | You have learned the secret of lightning-fast running from the cheetah that roams the plains where you live. | Shining South (ShS) |
Cheetah's Speed | | You can run with the speed of the cheetah. | Complete Divine (CD) |
Child of Winter | | You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay. | Eberron Campaign Setting (ECS) |
Child of the Swamps | | You have spent years in the swamps of the Shadow Marches. You can find food and shelter in the deep swamps, and you can move more freely through the difficult terrain. | Player's Guide to Eberron (PE) |
Chink in the Armor | Combat Expertise | You are an expert at slipping a weapon between armor plates or into seams. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Choke Hold | Improved Unarmed Strike, Improved Grapple, Stunning Fist | You have learned the correct way to apply pressure to render an opponent unconscious. | Oriental Adventures (OA) |
Chondathan Missionary | | Your training has emphasized spells that help you spread the word of your faith. | Races of Faerun (Rac) |
Chord of Distraction | Perform 9 ranks | You can channel the power of your bardic music to make a sudden sound or gesture that momentarily distracts an opponent. | Complete Scoundrel (CS) |
Chosen Foe | | At the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him.
| Drow of the Underdark (DrU) |
Chosen Foe | | At the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him.
| Drow of the Underdark (DrU) |
Chosen Weapon Specialization | | You deal more damage than normal when wielding your deity's chosen weapon. | Player's Guide to Faerûn (PG) |
Chosen of Evil | CON 13 | Your naked devotion to wickedness causes dark powers to take an interest in your well-being. | Elder Evils (EE) |
Chosen of Iborighu | | Your skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Iborighu and grant you supernatural qualities. | Frostburn (Fr) |
Chosen of the Deathless | | You were raised in Shae Mordai to serve as a squire to the Undying Court. Though your service has ended, you carry with you an intimate familiarity with the positive energy that suffuses the City of the Dead. | Player's Guide to Eberron (PE) |
Circle Kick | Improved Unarmed Strike, Base attack bonus +3 | You kick multiple opponents with the same attack action. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Circle Magic | | You know how to use your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith | Ghostwalk (Gh) |
Circle Master | Circle Student, Dodge, Concentration 4 ranks, Base attack bonus +8 | You have mastered the techniques of the master's wheel and can focus on multiple
opponents at once. | Dragon Compendium (DC) |
Circle Master | Circle Student, Dodge, Concentration 4 ranks, Base attack bonus +8 | You have mastered the techniques of the master's wheel and can focus on multiple
opponents at once. | Dragon Compendium (DC) |
Circle Student | Dodge, Concentration 2 ranks, Base attack bonus +4 | You have been trained in a master's wheel, a form of fencing instruction that grants you focus and control. | Dragon Compendium (DC) |
Circle Student | Dodge, Concentration 2 ranks, Base attack bonus +4 | You have been trained in a master's wheel, a form of fencing instruction that grants you focus and control. | Dragon Compendium (DC) |
City Magic | | You can use the city itself to enhance your spellcasting. | CityScape (Ci) |
City Slicker | | You are very familiar with city life and the inner workings of your hometown. | Races of Destiny (RD) |
Clan Prestige | | Your actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan. | Races of Stone (RS) |
Clap of Thunder | | You can deliver a thunderous roar with a touch. | Complete Mage (CM) |
Clarion Commander | White Raven Defense, Base attack bonus +6 | On the battlefield, you are a natural leader. You issue orders and coordinate your allies, but you also learn to take advantage of their actions and maximize the fruits of teamwork. When you attack a foe with your allies, the combined result of your efforts can be devastating. | Tome of Battle: The Book of Nine Swords (ToB) |
Clarity of Vision | Spot 12 ranks | You can briefly see invisible opponents. | Complete Scoundrel (CS) |
Clarity of Vision | Spot 12 ranks | You can briefly see invisible opponents. | Complete Scoundrel (CS) |
Claws of the Beast | | Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed strikes and sneak attacks. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Cleave | Power Attack, STR 13 | You can follow through with powerful blows. | Player's Handbook v.3.5 (PH) |
Cleave | Power Attack, STR 13 | You can follow through with powerful blows. | Player's Handbook v.3.5 (PH) |
Clever Improviser | Disable Device 5 ranks, Open Lock 5 ranks | Tools? Why would you need tools? It's just a combination lock with a poison needle trap, after all. | Complete Scoundrel (CS) |
Clever Improviser | Disable Device 5 ranks, Open Lock 5 ranks | Tools? Why would you need tools? It's just a combination lock with a poison needle trap, after all. | Complete Scoundrel (CS) |
Clever Opportunist | Combat Reflexes | When an unwary opponent gives you an opportunity, you use it to change positions with your foe. | Drow of the Underdark (DrU) |
Clever Opportunist | Combat Reflexes | When an unwary opponent gives you an opportunity, you use it to change positions with your foe. | Drow of the Underdark (DrU) |
Clever Wrestling | Improved Unarmed Strike | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. | Complete Warrior (CW) |
Clever Wrestling | Improved Unarmed Strike | Clever Wrestling [General] You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Clever Wrestling | Improved Unarmed Strike | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. | Stormwrack (Sto) |
Clever Wrestling | Improved Unarmed Strike | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. | Draconomicon (Dr) |
Cliffwalk | | Shifter trait Pseudo feat. | Eberron Campaign Setting (ECS) |
Cliffwalk Elite | | Your cliffwalk shifter trait improves. | Races of Eberron (RE) |
Cliffwalk Elite | | Your shifter trait improves. | Eberron Campaign Setting (ECS) |
Climb like an Ape | | You can improve your climbing ability. | Complete Adventurer (CAd) |
Clinging Breath | CON 13 | This feat enables a creature's breath weapon to cling to creatures and continue to affect them after it has breathed. | Monster Manual IV (MM4) |
Clinging Breath | CON 13 | Your breath weapon clings to creatures and continues to affect them in the round after you breathe. | Draconomicon (Dr) |
Cloak Dance | Hide 10 ranks, Perform (dance) 2 ranks | You are skilled at using optical tricks to make yourself seem to be where you are not. | Expanded Psionics Handbook (XPH) |
Cloak of the Obyrith | | The chaos of the Abyss suffuses your being, as it does the ancient obyriths. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Close-Quarters Fighting | Base attack bonus +3 | You are skilled at fighting at close range and resisting grapple attempts. | Complete Warrior (CW) |
Close-Quarters Fighting | Base attack bonus +3 | You are skilled at fighting at close range and resisting grapple attempts. | Complete Warrior (CW) |
Close-Quarters Fighting | Base attack bonus +3 | You are skilled at resisting grapple attacks from creatures that usually grapple opponents. | Races of Faerun (Rac) |
Close-Quarters Fighting | Base attack bonus +3 | You are skilled at fighting at close range and resisting grapple attacks. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Close-Quarters Fighting | Base attack bonus +3 | You are skilled at fighting at very close range and in evading grappling attempts. | Draconomicon (Dr) |
Closed Mind | | Your mind is better able to resist psionics than normal. | Expanded Psionics Handbook (XPH) |
Cloudy Conjuration | | Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport. | Complete Mage (CM) |
Clutch of Earth | | You briefly increase the earth's pull on the target creature. | Complete Mage (CM) |
Cobalt Expertise | Combat Expertise, CON 13, INT 13 | By channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise. | Magic of Incarnum (MoI) |
Cobalt Power | Power Attack, CON 13, STR 13 | By channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength. | Magic of Incarnum (MoI) |
Cobalt Rage | CON 13 | You can channel incarnum to enhance your rage. When you do so, your eyes turn deep blue in color. | Magic of Incarnum (MoI) |
Cobolt Charge | CON 13 | You can channel incarnum to deal devastating strikes when charging. When you make a charge attack while this feat is active, your weapon momentarily turns deep blue. | Magic of Incarnum (MoI) |
Cobolt Critical | CON 13 | You can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes. | Magic of Incarnum (MoI) |
Cobolt Precision | Point Blank Shot, CON 13 | You can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits. | Magic of Incarnum (MoI) |
Cobra Head | | You can extend the skin of your neck into a cobra hood. | Serpent Kingdoms (SK) |
Coercive Spell | | Living foes damaged by your spell become more pliable and vulnerable to your commands. | Drow of the Underdark (DrU) |
Cold Endurance | | Either because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. | Frostburn (Fr) |
Cold Endurance | Base Fortitude save +2 | Either because of growing up in a cold environment or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. | Secrets of Sarlona (SoS) |
Cold Focus | | Your cold spells are more potent than normal. | Frostburn (Fr) |
Cold Iron Tracery | | Cold-forged iron that runs through your body allows you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks. | Races of Eberron (RE) |
Cold Spell Specialization | Snowcasting, Frozen Magic, CON 13 | You do additional damage with cold spells. | Frostburn (Fr) |
Collector of Stories | Knowledge (any) 5 ranks | You've heard so many tales of legendary monsters that you remember all sorts of gory details. | Complete Scoundrel (CS) |
Collector of Stories | Knowledge (any) 5 ranks | You've heard so many tales of legendary monsters that you remember all sorts of gory details. | Complete Scoundrel (CS) |
Collegiate Wizard | INT 13, Wizard level 1 | You have undergone extensive training in a formal school for wizards. | Complete Arcane (CAr) |
Colossal Wild Shape | | You can wild shape into animals of Colossal size. | Epic Level Handbook (EL) |
Colossal Wild Shape | | You can wild shape into animals of Colossal size. | Epic Level Handbook (EL) |
Combat Acrobat | Balance 9 ranks, Tumble 9 ranks | Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents. | Player's Handbook II (PH2) |
Combat Acrobat | Balance 9 ranks, Tumble 9 ranks | Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease. You stay on your feet and speed over difficult terrain due to your superior athleticism and acrobatic talents. | Player's Handbook II (PH2) |
Combat Archery | Dodge, Mobility, Point Blank Shot | You can fire a bow in melee safely. | Complete Warrior (CW) |
Combat Archery | Mobility, Point Blank Shot | You can fire a bow in melee safely. | Epic Level Handbook (EL) |
Combat Awareness | | You are so perceptive that you practically have eyes in the back of your head. | Unearthed Arcana (UA) |
Combat Awareness | Blind-Fight, Combat Focus, WIS 13 | When you maintain your combat focus, you have an uncanny ability to sense the ebb and fl ow of your opponents' vitality. As you attain greater mastery of this fighting style, you learn to sense a foe's presence even with your eyes closed. | Player's Handbook II (PH2) |
Combat Awareness | Blind-Fight, Combat Focus, WIS 13 | When you maintain your combat focus, you have an uncanny ability to sense the ebb and fl ow of your opponents' vitality. As you attain greater mastery of this fighting style, you learn to sense a foe's presence even with your eyes closed. | Player's Handbook II (PH2) |
Combat Brute | Improved Sunder, Power Attack | You employ strength and leverage to great effect in battle. | Complete Warrior (CW) |
Combat Brute | Improved Sunder, Power Attack | You employ strength and leverage to great effect in battle. | Complete Warrior (CW) |
Combat Casting | | You are adept at casting spells in combat. | Player's Handbook v.3.5 (PH) |
Combat Charm | WIS 13 | Your charm spells are equally effective in combat and noncombat situations. | Dragon Compendium (DC) |
Combat Cloak Expert | Combat Expertise, Dodge, DEX 15, INT 13 | You are adept at turning your cloak into a vital part of your combat repertoire. By twirling it about you, sweeping it over enemies, and using it to conceal your weapon, you can catch an opponent by surprise. | Player's Handbook II (PH2) |
Combat Cloak Expert | Combat Expertise, Dodge, DEX 15, INT 13 | You are adept at turning your cloak into a vital part of your combat repertoire. By twirling it about you, sweeping it over enemies, and using it to conceal your weapon, you can catch an opponent by surprise. | Player's Handbook II (PH2) |
Combat Defense | Combat Focus, Dodge, DEX 13, WIS 13 | The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers. | Player's Handbook II (PH2) |
Combat Defense | Combat Focus, Dodge, DEX 13, WIS 13 | The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers. | Player's Handbook II (PH2) |
Combat Expertise | INT 13 | You are trained at using your combat skill for defense as well as offense. | Player's Handbook v.3.5 (PH) |
Combat Expertise | INT 13 | You are trained at using your combat skill for defense as well as offense. | Player's Handbook v.3.5 (PH) |
Combat Familiar | arcane caster level 1 | Your familiar is skilled in delivering attack spells against your foes. It flits past their defenses to discharge its spell without leaving itself vulnerable to attack. | Player's Handbook II (PH2) |
Combat Focus | WIS 13 | The way of the warrior requires more than simple, brute strength. Some warriors bring their minds to such keen focus during the heat of battle that they can attain superhuman levels of endurance, perception, and mental toughness. Through intense mental exercise and training, you learn to enter a state of perfect martial clarity. | Player's Handbook II (PH2) |
Combat Focus | WIS 13 | The way of the warrior requires more than simple, brute strength. Some warriors bring their minds to such keen focus during the heat of battle that they can attain superhuman levels of endurance, perception, and mental toughness. Through intense mental exercise and training, you learn to enter a state of perfect martial clarity. | Player's Handbook II (PH2) |
Combat Insight | Combat Expertise, Epic Prowess | Your keen intellect allows you to place melee attacks where they will deal the most damage. | Complete Warrior (CW) |
Combat Intuition | Sense Motive 4 ranks | Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities. | Complete Adventurer (CAd) |
Combat Intuition | Sense Motive 4 ranks | Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities. | Complete Adventurer (CAd) |
Combat Manifestation | | You are adept at manifesting powers in combat. | Psionics Handbook 3.0 (PsH3_) |
Combat Manifestation | | You are adept at manifesting powers in combat. | Expanded Psionics Handbook (XPH) |
Combat Panache | Bluff 8 ranks, Intimidate 8 ranks, Perform 8 ranks | Your glowing personality and sharp performance abilities allow you to navigate the battlefi eld on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to manipulate others. | Player's Handbook II (PH2) |
Combat Panache | Bluff 8 ranks, Intimidate 8 ranks, Perform 8 ranks | Your glowing personality and sharp performance abilities allow you to navigate the battlefi eld on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to manipulate others. | Player's Handbook II (PH2) |
Combat Reflexes | | You can respond quickly and repeatedly to opponents who let their defenses down. | Player's Handbook v.3.5 (PH) |
Combat Reflexes | | You can respond quickly and repeatedly to opponents who let their defenses down. | Player's Handbook v.3.5 (PH) |
Combat Stability | Combat Focus, WIS 13 | When you maintain your combat focus, you become diffi cult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects. | Player's Handbook II (PH2) |
Combat Stability | Combat Focus, WIS 13 | When you maintain your combat focus, you become diffi cult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects. | Player's Handbook II (PH2) |
Combat Strike | Combat Focus, WIS 13 | Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. By pouring the energy required to maintain your focus into your assault, you batter through your foe's defenses. | Player's Handbook II (PH2) |
Combat Strike | Combat Focus, WIS 13 | Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. By pouring the energy required to maintain your focus into your assault, you batter through your foe's defenses. | Player's Handbook II (PH2) |
Combat Tactician | Dodge, DEX 13 | You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. As you approach your foe, you duck and weave to confuse his defenses. Alternatively, you draw a weapon and make a quick attack that surprises your foe. | Player's Handbook II (PH2) |
Combat Tinkering | | You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat. | Dungeonscape (Du) |
Combat Vigor | Combat Focus, WIS 13 | When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. Minor wounds heal in a matter of seconds, and you quickly recover from even a grievous blow. | Player's Handbook II (PH2) |
Combat Vigor | Combat Focus, WIS 13 | When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. Minor wounds heal in a matter of seconds, and you quickly recover from even a grievous blow. | Player's Handbook II (PH2) |
Cometary Collision | Improved Bull Rush, Power Attack, STR 13 | You are a thunderbolt of destruction on the battlefi eld. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him. | Player's Handbook II (PH2) |
Cometary Collision | Improved Bull Rush, Power Attack, STR 13 | You are a thunderbolt of destruction on the battlefi eld. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your opponent's momentum against him. | Player's Handbook II (PH2) |
Commanding | Persuasive, CHA 15 | The targets of your compulsion spells find them difficult to resist. | Dragon Compendium (DC) |
Communicator | | You possess a magical understanding of the essence of language. | Complete Arcane (CAr) |
Companion Spellbond | | You form a special magical link with your animal companion, allowing you to share spells with it over a greater distance. | Player's Handbook II (PH2) |
Complementary Insight | | You get more out of having skills that work well together. | Races of Destiny (RD) |
Conceal Spellcasting | Concentration 1 ranks, Sleight of Hand 5 ranks, Spellcraft 1 ranks | You can cast spells without others noticing. | Complete Scoundrel (CS) |
Conceal Spellcasting | Concentration 1 ranks, Sleight of Hand 5 ranks, Spellcraft 1 ranks | You can cast spells without others noticing. | Complete Scoundrel (CS) |
Concussion Attack | Sneak attack +3d6 | Your attacks can damage your opponent's ability to think clearly. | Complete Scoundrel (CS) |
Conductivity | | You have crude control over electricity effects near you. | Unearthed Arcana (UA) |
Confound the Big Folk | Underfoot Combat, Tumble 10 ranks | You excel when battling foes bigger than you are. | Races of the Wild (RW) |
Consecrate Spell | | You can imbue your spells with the raw energy of good, by the grace of a celestial power. | Book of Exalted Deeds (BE) |
Consecrate Spell | | You can imbue your spells with the raw energy of good. | Complete Divine (CD) |
Consecrate Spell Like Ability | | You can channel holy power into your spell-like abilities. | Book of Exalted Deeds (BE) |
Consecrate Spell Trigger | | You can channel holy power through a spell trigger item, such as a wand or staff. | Book of Exalted Deeds (BE) |
Consecrate Spell-Like Ability | | You can channel holy power into your spell-like abilities. | Book of Exalted Deeds (BE) |
Constant Guardian | | By paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions. | Drow of the Underdark (DrU) |
Constant Guardian | | By paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions. | Drow of the Underdark (DrU) |
Construct Grafter | | You can apply consiruci grafts to other living creatures or to yourself. | Faiths of Eberron (FE) |
Construct Lock | | Your knowledge of construct nature allows you to deal extra damage to or even immobilize such foes. | Races of Eberron (RE) |
Contagious Paralysis | | Your paralyzing attack is contagious. | Libris Mortis: The Book of the Dead (LM) |
Control Visage | | Your ghost body is shaped as if you were alive and unharmed, and you can control what you ghost body appears to wear. | Ghostwalk (Gh) |
Control Visage | | Your ghost body is shaped as if you were alive and unharmed, and you can control what you ghost body appears to wear. | Ghostwalk (Gh) |
Controlled Immolation | | If you catch on fi re, the fl ames don't hurt you. | Unearthed Arcana (UA) |
Controlled Respiration | Endurance | You can stay out of water longer than you otherwise could. | Savage Species (SS) |
Cool Head | | You are descended from the great diplomat Ide, who was chosen to be the voice of Shinjo in all dealings with strangers.
*Clan:* Unicorn. | Oriental Adventures (OA) |
Cool Head (CS) | | Your mental acuity serves you better than most. | Complete Scoundrel (CS) |
Cooperative Spell | | You can cast spells to greater effect in conjunction with the same spell cast by another individual. | Complete Arcane (CAr) |
Cooperative Spell | | You can cast spells to greater effect in conjunction with the same spell cast by another. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Coordinated Shot | Point Blank Shot, Precise Shot | You are extraordinarily talented at making ranged attacks past your allies | Heroes of Battle (HB) |
Coordinated Shot | Point Blank Shot, Precise Shot | You are extraordinarily talented at making ranged attacks past your allies | Heroes of Battle (HB) |
Coordinated Strike | Handle Animal 5 ranks | You and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat. | Races of the Wild (RW) |
Copper Dragon Lineage | Draconic Heritage (copper) | You have learned to channel the powers of your copper dragon ancestry to hinder your enemies' mobility. | Dragon Magic (DM) |
Cormanthyran Moon Magic | Knowledge (history) 4 ranks | You have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light. | Lost Empires of Faerun (LE) |
Corner Perch | Climb 8 ranks | You can brace yourself against walls to leave your hands free. | Complete Scoundrel (CS) |
Corner Perch | Climb 8 ranks | You can brace yourself against walls to leave your hands free. | Complete Scoundrel (CS) |
Cornered Rat | Base attack bonus +1 | You can go from piteous groveling to a murderous fury in the blink of an eye. | Dragonlance Campaign Setting (DCS) |
Corpse Malevolence | Ghost Ride | You can possess and animate dead bodies. | Ghostwalk (Gh) |
Corpse Malevolence | Ghost Ride | You can possess and animate dead bodies. | Ghostwalk (Gh) |
Corpsecrafter | | Undead you raise or create are tougher than normal. | Libris Mortis: The Book of the Dead (LM) |
Corrupt Arcana | | You can prepare and cast corrupt spells. | Heroes of Horror (HH) |
Corrupt Arcane Studies | | You have dabbled in strange magic that has increased your power but adversely affected your mind. | Ghostwalk (Gh) |
Corrupt Spell | | The character can transform one of her spells into a thing of evil due to a deal she makes with an evil power. | Book of Vile Darkness (BV) |
Corrupt Spell | | You can transform one of your spells into an evil version of itself. | Complete Divine (CD) |
Corrupt Spell | | You can transform one of your spells into a thing of evil due to a deal you make with an evil power. | Champions of Ruin (CR) |
Corrupt Spell Focus | | All spells you cast that have a corrupt component (such as call forth the beast*, master's lament*, or chain of sorrow*) are more potent than normal. *New spells described later in this chapter. | Heroes of Horror (HH) |
Corrupt Spell-Like Ability | | One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy. | Book of Vile Darkness (BV) |
Corrupted Wild Shape | | You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape. You can assume the form of an undead, rotten creature with the use of your wild shape ability. | Libris Mortis: The Book of the Dead (LM) |
Corrupting Touch | | Your touch can damage creatures. | Ghostwalk (Gh) |
Corrupting Touch | | Your touch can damage creatures. | Ghostwalk (Gh) |
Cosmopolitan | | Your exposure to the thousand forking paths of the city has taught you things you ordinarily would never have uncovered. | Forgotten Realms Campaign Setting (FRCS) |
Cosmopolitan | | You've been lied to more times than you can count. This history has made you intimately familiar with the deceit, guile, and doublespeak of city folk. | Player's Guide to Faerûn (PG) |
Cougar's Vision | Spot 2 ranks | You can see in the dark like a cat. | Complete Adventurer (CAd) |
Courageous Rally | | You can rally demoralized foes with your bardic music. | Heroes of Battle (HB) |
Courteous Magocracy | | You were raised in a land where mighty wizards order affairs. Where powerful spellcasters are common, cautious courtesy is the norm and everyone has an eye for magic goods. REGION: Evermeet, Hairuaa. | Forgotten Realms Campaign Setting (FRCS) |
Cover Your Tracks | Track | You are good at masking your route, making it difficult for others to track you. | Shining South (ShS) |
Craft Aboleth Glyph | | An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own. | Lords of Madness (LoM) |
Craft Alchemical item | Craft (alchemy) 4 ranks | You are capable of creating alchemical items and substances. | Unearthed Arcana (UA) |
Craft Cognizance Crystal | | You can create psionic cognizance crystals that store power points. | Expanded Psionics Handbook (XPH) |
Craft Cognizance Crystal | | You can create psionic cognizance crystals that store power points. | Expanded Psionics Handbook (XPH) |
Craft Construct | Craft Magic Arms and Armor | A creature with this feat can create golems and other magic automatons that obey its orders. | Monster Manual IV (MM4) |
Craft Construct | Craft Magic Arms and Armor | A creature with this feat can create golems and other magic automatons that obey its orders. | Monster Manual III (MM3) |
Craft Construct | Craft Magic Arms and Armor | A creature with this feat can create golems and other magic automatons that obey its orders. | Monster Manual v.3.5 (MM) |
Craft Contingent Spell | | You know how to attach semipermanent spells to a creature and set them to activate under certain conditions. | Complete Arcane (CAr) |
Craft Contingent Spell | Spellcaster Level 11 | You know how to create contingent spells, which are semipermanent spells that can be "worn" and activate under certain conditions. | Unapproachable East (Una) |
Craft Crystal Capacitor | | You can create psionic crystal capacitors that store power points (see Chapter 7: Psionic Items for rules about crystal capacitors). | Psionics Handbook 3.0 (PsH3_) |
Craft Crystal Capacitor | | You can create psionic crystal capacitors that store power points (see Chapter 7: Psionic Items for rules about crystal capacitors). | Psionics Handbook 3.0 (PsH3_) |
Craft Crystal Weapon | Craft Magic Arms and Armor, Craft (weaponsmithing) 1 ranks, Spellcaster Level 7+ | You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands. | Oriental Adventures (OA) |
Craft Dorje | | You can create slender crystal wands called dorjes than can manifest powers when charges are expended (see Chapter 7: Psionic Items for rules on dorjes). | Psionics Handbook 3.0 (PsH3_) |
Craft Dorje | | You can create slender crystal wands called dorjes than can manifest powers when charges are expended (see Chapter 7: Psionic Items for rules on dorjes). | Psionics Handbook 3.0 (PsH3_) |
Craft Dorje | | You can create slender crystal wands called dorjes than manifest powers when charges are expended. | Expanded Psionics Handbook (XPH) |
Craft Dorje | | You can create slender crystal wands called dorjes than manifest powers when charges are expended. | Expanded Psionics Handbook (XPH) |
Craft Epic Magic Arms and Armor | Craft Magic Arms and Armor, Knowledge (arcana) 28 ranks, Spellcraft 28 ranks | You can craft magic arms and armor of epic power. | Epic Level Handbook (EL) |
Craft Epic Magic Arms and Armor | Craft Magic Arms and Armor, Knowledge (arcana) 28 ranks, Spellcraft 28 ranks | You can craft magic arms and armor of epic power. | Epic Level Handbook (EL) |
Craft Epic Rod | Craft Rod, Knowledge (arcana) 32 ranks, Spellcraft 32 ranks | You can craft magic rods of epic power. | Epic Level Handbook (EL) |
Craft Epic Rod | Craft Rod, Knowledge (arcana) 32 ranks, Spellcraft 32 ranks | You can craft magic rods of epic power. | Epic Level Handbook (EL) |
Craft Epic Staff | Craft Staff, Knowledge (arcana) 35 ranks, Spellcraft 35 ranks | You can craft magic staffs of epic power. | Epic Level Handbook (EL) |
Craft Epic Staff | Craft Staff, Knowledge (arcana) 35 ranks, Spellcraft 35 ranks | You can craft magic staffs of epic power. | Epic Level Handbook (EL) |
Craft Epic Wondrous Item | Knowledge (arcana) 26 ranks, Spellcraft 26 ranks | You can craft wondrous items of epic power. | Epic Level Handbook (EL) |
Craft Epic Wondrous Item | Knowledge (arcana) 26 ranks, Spellcraft 26 ranks | You can craft wondrous items of epic power. | Epic Level Handbook (EL) |
Craft Magic Arms and Armor | | You can create magic weapons, armor, and shields. | Player's Handbook v.3.5 (PH) |
Craft Masterwork Armor | Craft (armorsmithing) 6 ranks | You are trained in the creation of fi ne armor and shields. | Unearthed Arcana (UA) |
Craft Masterwork Ranged Weapon | Craft (bowmaking) 6 ranks | You are trained in the creation of fi ne ranged weapons and ammunition, such as bows, crossbows, and arrows. | Unearthed Arcana (UA) |
Craft Masterwork Weapon | Craft (weaponsmithing) 6 ranks | You are trained in the creation of fi ne melee and thrown weapons, such as swords, maces, daggers, and shortspears. | Unearthed Arcana (UA) |
Craft Psicrown | | You can create psicrowns, which have multiple psionic effects. | Expanded Psionics Handbook (XPH) |
Craft Psicrown | | You can create psicrowns, which have multiple psionic effects. | Expanded Psionics Handbook (XPH) |
Craft Psionic Arms and Armor | | You can create psionic weapons, armor, and shields (se Chapter 7: Psionic Items for rules about psionic arms an armor). | Psionics Handbook 3.0 (PsH3_) |
Craft Psionic Arms and Armor | | You can create psionic weapons, armor, and shields (se Chapter 7: Psionic Items for rules about psionic arms an armor). | Psionics Handbook 3.0 (PsH3_) |
Craft Psionic Arms and Armor | | You can create psionic weapons, armor, and shields. | Expanded Psionics Handbook (XPH) |
Craft Psionic Arms and Armor | | You can create psionic weapons, armor, and shields. | Expanded Psionics Handbook (XPH) |
Craft Psionic Construct | Craft Psionic Arms and Armor, Craft Universal Item | You can create golems and other psionic automatons that obey your orders. | Expanded Psionics Handbook (XPH) |
Craft Psionic Construct | Craft Psionic Arms and Armor, Craft Universal Item | You can create golems and other psionic automatons that obey your orders. | Expanded Psionics Handbook (XPH) |
Craft Psionic Seal | INT 15 | A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered. | Lords of Madness (LoM) |
Craft Rod | | You can create magic rods, which have varied magical effects. | Player's Handbook v.3.5 (PH) |
Craft Rune Circle | | You can create rune circles, stationary magic items that hold a variety of spells and effects. | Races of Stone (RS) |
Craft Scepter | Knowledge (history) 4 ranks | You know the ancient Netherese secret of creating magic scepters-- devices that can contain much more powerful spells than a magic wand can. | Lost Empires of Faerun (LE) |
Craft Skull Talisman | | You can create skull talismans, which carry spells within themselves (for more information on skull talismans, see page 112). | Frostburn (Fr) |
Craft Staff | | You can create magic staffs, each of which has multiple magical effects. | Player's Handbook v.3.5 (PH) |
Craft Talisman | INT 13+, Spellcaster Level 1+ | You can create magic fetishes, single-use magic items that hold spells until triggered. | Oriental Adventures (OA) |
Craft Universal Item | | You can create miscellaneous psionic items, such as third eyes or psychoactive skins (see Chapter 7: Psionic Items for rules about universal items). | Psionics Handbook 3.0 (PsH3_) |
Craft Universal Item | | You can create miscellaneous psionic items, such as third eyes or psychoactive skins (see Chapter 7: Psionic Items for rules about universal items). | Psionics Handbook 3.0 (PsH3_) |
Craft Universal Item | | You can create universal psionic items, such as a third eye or a psychoactive skin. | Expanded Psionics Handbook (XPH) |
Craft Universal Item | | You can create universal psionic items, such as a third eye or a psychoactive skin. | Expanded Psionics Handbook (XPH) |
Craft Wand | | You can create wands, which hold spells (see the Dungeon Master's Guide for rules on wands). | Player's Handbook v.3.5 (PH) |
Craft Wondrous Item | | You can create a wide variety of magic items, such as a crystal ball or a flying carpet. | Player's Handbook v.3.5 (PH) |
Craven | | Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal. | Champions of Ruin (CR) |
Create Infusion | | You store a divine spell within a specially prepared herb (see Chapter 3 for details on infusions). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Create Portal | Craft Wondrous Item | You have learned the ancient craft of creating a portal, a permanent magic device that that instantaneously transports those who know its secrets from one locale to another. Faerun is riddled with portals. | Forgotten Realms Campaign Setting (FRCS) |
Crescent Moon | Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (bastard sword, longsword, scimitar, or short sword) | You have mastered the style of fighting with sword and dagger. You know how to twist an opponent's weapons from its grasp with a single graceful motion while using your two weapons together. | Complete Warrior (CW) |
Crossbow Sniper | Weapon Focus (Hand, heavy, or light crossbow), Weapon Proficiency with Hand, heavy, or light crossbow, Base attack bonus +1 | You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers. | Player's Handbook II (PH2) |
Crossbow Sniper | Weapon Focus (Hand, heavy, or light crossbow), Weapon Proficiency with Hand, heavy, or light crossbow, Base attack bonus +1 | You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers. | Player's Handbook II (PH2) |
Crowd Tactics | Dodge, Hide 5 ranks | You are adept at moving through and fighting in crowds. | Races of Destiny (RD) |
Crush | | Like a dragon, you can hurl your body onto opponents to deal tremendous damage. | Savage Species (SS) |
Crushing Strike | | You wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses. | Player's Handbook II (PH2) |
Cull Wand Essence | Use Magic Device 4 ranks | You can focus the raw magical energy of a wand or staff into a beam of energy. | Magic of Eberron (MoE) |
Cumbrous Dodge | Tumble 4 ranks | You have a chance to dodge attacks that hit you, but at a cost. | Savage Species (SS) |
Cumbrous Fortitude | Great Fortitude | You have a greater chance than normal to resist attacks against your vitality, but at a cost. | Savage Species (SS) |
Cumbrous Reflexes | Lightning Reflexes | You have a greater chance to resist attacks against your agility, but at a cost. | Savage Species (SS) |
Cumbrous Will | Iron Will | You have a greater chance to resist attacks against your willpower, but at a cost. | Savage Species (SS) |
Cunning Evasion | Hide 9 ranks | When an area attack detonates around you, you use the chaos and flash of energy to duck out of sight. | Player's Handbook II (PH2) |
Cunning Sidestep | Improved Unarmed Strike, Clever Wrestling | You have a better than normal chance to avoid being bull rushed or tripped. | Draconomicon (Dr) |
Curative Legacy | Least Legacy | Your item's legacy ability is so linked with your aura that it restores your health each time it is activated. | Weapons of Legacy (WL) |
Curling Wave Strike | Improved Trip, DEX 13 | Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike. | Stormwrack (Sto) |
Cuthbert's Smite | | You can smite chaotic creatures as well as evil ones. | Dragon Compendium (DC) |
Cutpurse | Improved Unarmed Strike, Sleight of Hand 5 ranks | You are able to pick the pockets of your melee opponents. | Dragon Compendium (DC) |
Dallah Thaun's Luck | | You can rely on a good dose of luck to get you through almost any scrape. Other halflings say the blessing of Dallah Thaun is upon you. | Races of the Wild (RW) |
Damage Reduction | CON 21 | You can shrug off some damage from attacks. | Complete Warrior (CW) |
Damage Reduction | CON 21 | You can shrug off some damage from attacks. | Epic Level Handbook (EL) |
Dampen Spell | Improved Counterspell | From the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. You are no exception. You have learned to channel energy into a foe's spell to weaken its effects. Although you fail to nullify the spell, you render it much easier to resist. | Player's Handbook II (PH2) |
Dancing Blade | Perform (dance) 1 ranks, Base attack bonus +1 | You have an energetic fighting style modeled after traditional Salkrian dancing. | Ghostwalk (Gh) |
Dancing with Shadows | Path of Shadows, Perform (dance) 8 ranks | You have studied sheshan talarash dasyannah, the martial dance of the kalashtar. | Races of Eberron (RE) |
Dancing with Shadows | Path of Shadows, Perform (dance) 8 ranks | You have studied sheshan talarash dasyannah, the martial dance of the kalashtar. | Races of Eberron (RE) |
Danger Sense | Improved Initiative | You are one twitchy individual. | Complete Adventurer (CAd) |
Danger Sense | Improved Initiative | You are one twitchy mother goose. | Miniatures Handbook (MH) |
Daredevil Athlete | | You are capable of pulling off amazing stunts. | Complete Scoundrel (CS) |
Darguun Mauler | | The memory of your people's lost glory drives your brutal mastery of the weapons of Darguun. | Races of Eberron (RE) |
Daring Outlaw | Sneak attack +2d6 | You combine grace and stealth to deadly effect. | Complete Scoundrel (CS) |
Daring Warrior | Weapon Specialization | You combine agility and extraordinary combat prowess to great effect. | Complete Scoundrel (CS) |
Daring Warrior | Weapon Specialization | You combine agility and extraordinary combat prowess to great effect. | Complete Scoundrel (CS) |
Dark Speech | INT 15 | The character learns a smattering of the language of truly dark power. | Book of Vile Darkness (BV) |
Dark Speech | Base Will save +5, INT 15, CHA 15 | You learn a smattering of the language of truly dark power. | Elder Evils (EE) |
Dark Speech | Will save bonus +5, INT 15, CHA 15 | You learn a smattering of the language of truly dark power. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Dark Whispers | Dark Speech | By whispering foul utterances in the Dark Speech, you can drive your enemies insane. | Elder Evils (EE) |
Darkstalker | | You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid. | Lords of Madness (LoM) |
Dash | | You can move faster than normal. | Complete Warrior (CW) |
Dash | | You can move faster than normal. | Miniatures Handbook (MH) |
Dash | | You move faster than normal for your race. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Daunting Presence | CHA 13 | You are skilled at inducing fear in your opponents. | Libris Mortis: The Book of the Dead (LM) |
Daunting Presence | CHA 13 | You are skilled at inducing fear in your opponents. | Miniatures Handbook (MH) |
Daunting Presence | CHA 13 | You are skilled at inducing fear in your opponents. | Miniatures Handbook (MH) |
Dauntless | | You can stand up to greater punishment than most and still keep on going. | Player's Guide to Faerûn (PG) |
Daylight Adaptation | | Through long exile from the shadowed homelands of your kind, you have learned to endure the painful sunlight of the surface world. Region; Drow, gray dwar, orc. | Forgotten Realms Campaign Setting (FRCS) |
Daylight Adaptation | | You have accustomed yourself to the painful sunlight of the surface world. | Player's Guide to Faerûn (PG) |
Daylight Adaptation | | You have grown accustomed to living in the surface world, such that bright light no longer blinds or dazzles you. | Races of Eberron (RE) |
Dazzling Energy | | Your facility with energy is such that enemies are shaken by your prowess. | Complete Psionic (CP) |
Dazzling Fire | | The illumination you can bestow on others impedes their ability to fight. | Drow of the Underdark (DrU) |
Dazzling Illusion | | Casting illusions causes the air about you to be filled with flashing colors that dazzle your foes. | Complete Mage (CM) |
Dead Eye | Point Blank Shot, Weapon Focus (Any Ranged Wepaon), Base attack bonus +1, DEX 17 | Your precision with ranged weapons translates into more telling strikes than you could normally make. | Dragon Compendium (DC) |
Dead Eye | Point Blank Shot, Weapon Focus (Any Ranged Wepaon), Base attack bonus +1, DEX 17 | Your precision with ranged weapons translates into more telling strikes than you could normally make. | Dragon Compendium (DC) |
Deadeye Shot | Point Blank Shot, Precise Shot, Base attack bonus +4 | You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike. | Player's Handbook II (PH2) |
Deadeye Shot | Point Blank Shot, Precise Shot, Base attack bonus +4 | You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike. | Player's Handbook II (PH2) |
Deadly Chill | Corpsecrafter | Undead you raise or create deal more damage than normal. | Libris Mortis: The Book of the Dead (LM) |
Deadly Defense | | You are at your most dangerous when forced to protect yourself. | Complete Scoundrel (CS) |
Deadly Poison | CON 19 | Your poison attack deals more damage than normal. | Serpent Kingdoms (SK) |
Deadly Poison | Virulent Poison, CON 19 | Your poison attack deals more damage than normal. | Savage Species (SS) |
Deadly Precision | DEX 15 | You empty your mind of all distracting emotion, becoming an instrument of deadly precision. | Expanded Psionics Handbook (XPH) |
Deadly Spittle | Spit Venom | You can use your spit attack against multiple opponents. | Serpent Kingdoms (SK) |
Deafening Song | Perform 24 ranks | Your bardic music deafens those nearby. | Epic Level Handbook (EL) |
Deafening Spell | | You can modify a spell so it deafens targets | Drow of the Underdark (DrU) |
Deafening Strike | | Your stealthy attack leaves your foe's head ringing. | Complete Scoundrel (CS) |
Death Blow | Improved Initiative | You waste no time in dealing with downed foes. | Complete Adventurer (CAd) |
Death Blow | Improved Initiative, Base attack bonus +2 | You waste no time in dealing with downed foes. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Death Devotion | | The power of death imbues your weapon with exceptional might. | Complete Champion (CC) |
Death Frenzy | Diehard, Endurance | When an aboleth takes this feat, its sense of immortality rebels against the very concept of death. If threatened with death, the creature becomes frenzied with speed and fury. | Lords of Madness (LoM) |
Death Master | Daunting Presence, CHA 13 | Foes are especially afraid of your critical hits. | Libris Mortis: The Book of the Dead (LM) |
Death of Enemies | Bane of Enemies | You can instantly slay your favored enemies with a single strike. | Epic Level Handbook (EL) |
Deathless Fleshgrafter | Knowledge (religion) 2 ranks | You can grow and graft the tissues and body parts of deathless creatures onto others, granting the recipients of your grafts new, potent abilities. | Magic of Eberron (MoE) |
Debilitating Spell | Surge of Malevolence | By calling upon the taint within, you add a malign power to your offensive spells. | Heroes of Horror (HH) |
Debilitating Strike | Surge of Malevolence | By calling upon the taint within, you add a malign power to your melee attacks. | Heroes of Horror (HH) |
Deceitful | | You have a knack for disguising the truth. | Player's Handbook v.3.5 (PH) |
Deceptive Dodge | Dodge, Combat Expertise, DEX 13, INT 13, Base attack bonus +4 | You can asume a defensive posture that allows you to redirect melee attacks made against you. | Dragon Compendium (DC) |
Deceptive Dodge | Dodge, Combat Expertise, DEX 13, INT 13, Base attack bonus +4 | You can asume a defensive posture that allows you to redirect melee attacks made against you. | Dragon Compendium (DC) |
Deceptive Illumination | | Your innate power to create mobile light is far more precise than others'. | Drow of the Underdark (DrU) |
Deceptive Spell | | You can cast spells that seem to come from somewhere other than where they should. | CityScape (Ci) |
Deep Denizen | | You are adapted to a subterranean environment. | Savage Species (SS) |
Deep Impact | Power Attack, Psionic Weapon, STR 13 | You can strike your foe with a melee weapon as if making a touch attack. | Psionics Handbook 3.0 (PsH3_) |
Deep Impact | Psionic Weapon, STR 13 | You can strike your foe with a melee weapon as if making a touch attack. | Expanded Psionics Handbook (XPH) |
Deep Vision | | Your mental focus helps you see farther with darkvision. | Races of Stone (RS) |
Deep Vision | | Your mental focus helps you see farther with darkvision. | Complete Psionic (CP) |
Deepening Darkness | | Your inherent ability to create darkness is more powerful than normal. | Races of Faerun (Rac) |
Deepspawn | Aberration Blood | The abnormalities of your aberration-tainted heritage grow more pronounced. Your body undergoes a shocking degeneration into something that is strikingly inhuman. | Lords of Madness (LoM) |
Defender of the Homeland | WIS 13 | You have sworn a sacred oath to protect your country from evil. | Champions of Valor (CV) |
Defending Spirit | | Your watchful spirit helps keep you safe in combat. | Complete Mage (CM) |
Defense against the Supernatural | Knowledge (arcana) 2 ranks | Your in-depth knowledge of supernatural forces grants you greater ability to resist their effects. | Tome of Magic (TM) |
Defensive Archery | Point Blank Shot | You can avoid attacks of opportunity when making ranged attacks while threatened. | Races of the Wild (RW) |
Defensive Archery | Point Blank Shot | You can avoid attacks of opportunity when making ranged attacks while threatened. | Races of the Wild (RW) |
Defensive Shell | | The psionic entity living in your mind enables you to better resist attacks. | Complete Psionic (CP) |
Defensive Strike | Combat Expertise, Dodge, DEX 13, INT 13 | You can turn a strong defense into a powerful offense. | Complete Warrior (CW) |
Defensive Strike | Combat Expertise, Dodge, DEX 13, INT 13 | You can turn a strong defense into a powerful offense. | Complete Warrior (CW) |
Defensive Strike | Expertise, Dodge, INT 13+, DEX 13+ | You can turn a strong defense into a powerful offense. This feat is called _musubi_ in Rokugan. | Oriental Adventures (OA) |
Defensive Sweep | Base attack bonus +15 | You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow. | Player's Handbook II (PH2) |
Defensive Sweep | Base attack bonus +15 | You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow. | Player's Handbook II (PH2) |
Defensive Throw | Combat Reflexes, Dodge, Improved Unarmed Strike, Improved Trip, DEX 13 | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. | Complete Warrior (CW) |
Defensive Throw | Improved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes, DEX 13+ | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. | Oriental Adventures (OA) |
Deflect Arrows | Improved Unarmed Strike, DEX 13 | You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Player's Handbook v.3.5 (PH) |
Deflect Arrows | Improved Unarmed Strike, DEX 13 | You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Player's Handbook v.3.5 (PH) |
Deflective Armor | Heavy Armor Optimization | Your armor shields you from touch attacks as well as regular blows. | Races of Stone (RS) |
Deformity (Clawed Hands) | Willing Deformity | Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws. | Book of Vile Darkness (BV) |
Deformity (Eyes) | Willing Deformity | The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes. | Book of Vile Darkness (BV) |
Deformity (Eyes) | Willing Deformity | You have either drilled a hole in your forehead trying to add a third eye, or you have supernaturally scarred one of your regular eyes. | Elder Evils (EE) |
Deformity (Eyes) | Willing Deformity | You have either drilled a hole in your forehead trying to add a third eye, or you have supernaturally scarred one of your regular eyes. | Elder Evils (EE) |
Deformity (Face) | Willing Deformity | Because of intentional self-mutilation, the character has a hideous face. | Book of Vile Darkness (BV) |
Deformity (Face) | Willing Deformity | Because of intentional self-mutilation, you have a hideous face. | Elder Evils (EE) |
Deformity (Face) | Willing Deformity | Because of intentional self-mutilation, you have a hideous face. | Elder Evils (EE) |
Deformity (Gaunt) | Willing Deformity | Through intentional starvation and macabre operations, the character is grossly underweight.He has a skeletal appearance, and his weight is now half normal for creatures of his kind. | Book of Vile Darkness (BV) |
Deformity (Gaunt) | Willing Deformity | Through intentional starvation and macabre operations, you are grossly underweight. You have a skeletal appearance, and your weight is now half normal for creatures of your kind. | Elder Evils (EE) |
Deformity (Gaunt) | Willing Deformity | Through intentional starvation and macabre operations, you are grossly underweight. You have a skeletal appearance, and your weight is now half normal for creatures of your kind. | Elder Evils (EE) |
Deformity (Madness) | Willing Deformity | You revel in madness, embracing your hallucinations, erratic behavior, and deviant cravings. Your mind cannot be touched by outside influences. | Elder Evils (EE) |
Deformity (Madness) | Willing Deformity | You revel in madness, embracing your hallucinations, erratic behavior, and deviant cravings. Your mind cannot be touched by outside influences. | Elder Evils (EE) |
Deformity (Obese) | Willing Deformity | Through intentional gorging and general gluttony, the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind. | Book of Vile Darkness (BV) |
Deformity (Parasite) | Willing Deformity | You invite parasites into your body in exchange for a greater hardiness against diseases and poisons. | Elder Evils (EE) |
Deformity (Parasite) | Willing Deformity | You invite parasites into your body in exchange for a greater hardiness against diseases and poisons. | Elder Evils (EE) |
Deformity (Skin) | Willing Deformity | Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide. | Heroes of Horror (HH) |
Deformity (Tall) | Willing Deformity | Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height. | Heroes of Horror (HH) |
Deformity (Teeth) | Willing Deformity | By fi ling your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack. | Heroes of Horror (HH) |
Deformity (Tongue) | Willing Deformity | Through protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment. | Heroes of Horror (HH) |
Deft Hands | | You have exceptional manual dexterity. | Player's Handbook v.3.5 (PH) |
Deft Opportunist | Combat Reflexes, DEX 15 | You are prepared for the unexpected. | Complete Adventurer (CAd) |
Deft Opportunist | Combat Reflexes, DEX 15 | You are prepared for the unexpected. | Miniatures Handbook (MH) |
Deft Strike | Combat Expertise, Spot 10 ranks, INT 13 | You can place attacks at weak points in your opponent's defenses. | Complete Adventurer (CAd) |
Deft Strike | Combat Expertise, Spot 10 ranks, INT 13, Sneak attack +1d6 | You can place attacks at weak points in your opponent's defenses. | Draconomicon (Dr) |
Delay Potion | Knowledge (arcana) 1 ranks | You can drink a potion and postpone its effects. | Complete Mage (CM) |
Delay Power | | You can manifest powers that trigger a set duration after manifestation. | Psionics Handbook 3.0 (PsH3_) |
Delay Power | | You can manifest powers that go off up to 5 rounds later. | Expanded Psionics Handbook (XPH) |
Delay Spell | | You can cast spells that take effect after a short delay of your choosing. | Complete Arcane (CAr) |
Delay Spell | | You can cast spells tliat take effect after a short delay of your choosing. Prerequiitte: Any other metimagic feat. | Forgotten Realms Campaign Setting (FRCS) |
Delay Spell | | You can cast spells that take effect after a short delay of your choosing. | Player's Guide to Faerûn (PG) |
Delay Spell | | You can cast spells that take effect after a short delay of your choosing. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Demon Mastery | | You are particularly skilled at summoning demons and convincing them to serve you. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Demonic Conduit | Evil Brand | Your evil brand incorporates blasphemous runes and sigils that augment magical attacks you make against lawful and/or good targets. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Demonic Skin | | Your skin has rough, scaly patches that enhance your natural armor. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Demonic Sneak Attack | | You know exactly how to twist the blade to get the most out of your sneak attacks. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Demonsworn Knight | Thrall to Demon | A scornful champion of the demon princes, you detest and oppose devils and other creatures that refuse to heed the call of chaos. | Champions of Ruin (CR) |
Desert Dweller | | You are adapted to a desert environment. | Savage Species (SS) |
Desert Fire | | The power of the Desert Wind surges through you, and you find power in the motion of the hot winds and shifting sands that you can channel into your Desert Wind srrikes. | Tome of Battle: The Book of Nine Swords (ToB) |
Desert Wind Dodge | DEX 13 | Your training in the Desert Wind discipline allows you to dance across the battlefield like a blistering sirocco. | Tome of Battle: The Book of Nine Swords (ToB) |
Despana School | Power Attack, Weapon Focus ((light mace, heavy mace, or warmace), Base attack bonus +5 | You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures. | Drow of the Underdark (DrU) |
Destruction Devotion | | Your attacks weaken your opponents' defenses. | Complete Champion (CC) |
Destruction Retribution | Corpsecrafter | Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed. | Libris Mortis: The Book of the Dead (LM) |
Destructive Rage | | You can shatter barriers and objects when enraged. | Complete Warrior (CW) |
Destructive Rage | | You shatter barriers and objects when enraged. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Detach | CON 19 | You can remove a part of your body and use it as a ranged weapon. | Savage Species (SS) |
Detached | | You maintain a distance from events that keeps you grounded but limits your reaction speed. | Unearthed Arcana (UA) |
Detect Shadow Weave User | Knowledge (arcana) 5 ranks, Spellcraft 5 ranks | You can determine if a magic item or spellcaster is using the Weave or the Shadow Weave. | Champions of Valor (CV) |
Devastating Critical | Cleave, Great Cleave, Improved Critical (weapon to be chosen), Overwhelming Critical (weapon to be chosen), Power Attack, Weapon Focus (weapon to be chosen), STR 25 | Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you are capable of killing any creature with a single strike. | Epic Level Handbook (EL) |
Devastating Critical | Cleave, Great Cleave, Improved Critical (chosen weapon), Overwhelming Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon), STR 25 | Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike. | Draconomicon (Dr) |
Devil's Aura | Devil's Favor, Intimidate 9 ranks, CHA 13 | Your close association with diabolic powers stains your soul. By focusing your power, you can cause other creatures to become unsettled and nervous in your presence. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Devil's Favor | | You have entered into an infernal pact with a dark power. In return for an indelible stain on your soul, and possibly an eternity of torment in Hell, you gain the ability to call upon the powers of Hell to aid your efforts. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Devil's Flesh | Devil's Favor, CON 15 | Your skin thickens and assumes a scaled, leathery texture that turns aside blows but serves as a clear mark of your taint. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Devil's Sight | Devil's Favor, WIS 15 | Your eyes glow red with infernal energy, allowing you to pierce magical darkness. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Devil's Stamina | Devil's Favor | Your body is infused with the toughness and fortitude of a devil. You can shrug off attacks that would slay a lesser creature. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Devil's Tongue | Devil's Favor, CHA 15 | You gain a devil's talent for trickery and deceit. Your words form a verbal maze that clouds your opponent's mind. As a physical mark of this ability, your tongue becomes forked like a serpent's. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Devoted Bulwark | | Because ol your staunch devotion to your cause and your Devoted Spirit training, you can stand your ground even in the face of an enemy's resounding attack. | Tome of Battle: The Book of Nine Swords (ToB) |
Devoted Inquisitor | | Your faithful service to your patron deity involves training and methods that many paladins consider questionable. By using the unconventional methods of rogues and assassins, you have learned to deliver devastating sneak attacks against evil foes. | Complete Adventurer (CAd) |
Devoted Performer | | You have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice. | Complete Adventurer (CAd) |
Devoted Tracker | Track | You have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole. | Complete Adventurer (CAd) |
Dexterous Fortitude | DEX 25 | You are able to resist physical attacks with exceptional agility. | Epic Level Handbook (EL) |
Dexterous Will | DEX 25 | You are able to resist compelling effects with exceptional agility. | Epic Level Handbook (EL) |
Diehard | Endurance | You can remain conscious after attacks that would fell others. | Player's Handbook v.3.5 (PH) |
Diehard | Endurance | You can remain conscious after attacks that would fell others. | Ghostwalk (Gh) |
Dilate Aura | | You can extend the range of your aura. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Diligent | | Your meticulousness allows you to analyze minute details that others miss. | Player's Handbook v.3.5 (PH) |
Dimensional Jaunt | | With a single step, you can cross an entire room. | Complete Mage (CM) |
Dimensional Reach | | You can transport small objects to you with an act of will. | Complete Mage (CM) |
Diminutive Wild Shape | | You can wild shape into animals of Diminutive size. | Epic Level Handbook (EL) |
Diminutive Wild Shape | | You can wild shape into animals of Diminutive size. | Epic Level Handbook (EL) |
Dinosaur Hunter | Knowledge (nature) 1 ranks, Survival 1 ranks | Your extraordinary knowledge of dinosaurs grants you special aptitude for tracking and hunting them. | Races of Eberron (RE) |
Dinosaur Wrangler | Handle Animal 1 ranks | You are attuned to dinosaurs and possess a special bond with them. | Races of Eberron (RE) |
Dire Charge | Improved Initiative | You can make a full attack as part of a charge. | Epic Level Handbook (EL) |
Dire Charge | Improved Initiative | You can make a full attack as part of a charge. | Draconomicon (Dr) |
Dire Flail Mind Blade | | When you reshape your mind blade, you can change it into an exotic weapon: a dire flail. | Complete Psionic (CP) |
Dire Flail Smash | Improved Sunder, Power Attack, Weapon Focus (dire fl ail), STR 13 | You have mastered the style of fi ghting with the dire fl ail and have learned to deal thunderous blows with the weapon. | Champions of Ruin (CR) |
Dire Stun | | When you choose to stun your foe with your lurk augment ability, your foe might be stunned for a long time. | Complete Psionic (CP) |
Dirty Fighting | Base attack bonus +2 | You know the brutal and effective fighting tactics of the streets and back alleys. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Dirty Rat | Tumble 4 ranks | You are quite adept at slipping under a foe's guard while he's distracted. | Champions of Ruin (CR) |
Disarm Mind | Mental Adversary, CHA 13 | You can directly deplete your foe's power point total with psionic attacks. | Psionics Handbook 3.0 (PsH3_) |
Disciple of Darkness | | The character formally supplicates himself to an archdevil. In return for this obedience, he gains a small measure of power. | Book of Vile Darkness (BV) |
Disciple of Darkness | | You formally supplicate yourself to an archdevil. In return for this obedience, you gain a small measure of the archdevil's power. | Champions of Ruin (CR) |
Disciple of the Sun | | You can destroy undead instead of merely turning them. | Complete Divine (CD) |
Discipline | | Your people are admired for their single-minded determination and clarity of purpose. You are difficult to distract by spell or blow. Regions: Aglarond, Anauroch, Cormyr, Impiltur, Thay, strongheart halfling, sun elf, rock gnome. | Forgotten Realms Campaign Setting (FRCS) |
Discipline | | Your people are admired for their single-minded determination and clarity of purpose. You are diffi cult to distract by spell or blow. | Player's Guide to Faerûn (PG) |
Discipline | | Your ancestor, Naka Kaeteru, was the first Grand Master of all the elements, a master of meditation and contemplation.
*Clan:* Phoenix. | Oriental Adventures (OA) |
Disease Immunity | | Whether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others. | Heroes of Horror (HH) |
Disemboweling Strike | | You can slash open your opponent to devastating effect. | Complete Scoundrel (CS) |
Disentangler | | Thanks to the teachings of Thard Harr, you have practiced evading the attacks of jungle plants. | Races of Faerun (Rac) |
Disguise Spell | Perform (any) 9 ranks | You can cast spells without observers noticing. | Complete Adventurer (CAd) |
Disguise Spell | Perform 12 ranks | The deity can cast spells without observers noticing it. | Deities and Demigods (DD) |
Disguise Spell | Perform 12 ranks | You can cast spells without observers noticing. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Dishonest | | Dishonest You are naturally deceitful and insincere with others. You have a talent for lying, but have diffi culty convincing others when you do speak truthfully. | Unearthed Arcana (UA) |
Disintegration Finesse | DEX 13 | A creature with this feat can use disintegrate effects to affect smaller, more exacting areas. | Lords of Madness (LoM) |
Disjunction Ray | Focused Antimagic, CHA 19 | A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic. | Lords of Madness (LoM) |
Dismount Attack | Ride 5 ranks | You can leap out of the saddle onto a foe. | Complete Scoundrel (CS) |
Dismount Attack | Ride 5 ranks | You can leap out of the saddle onto a foe. | Complete Scoundrel (CS) |
Disrupting Spell | | You can cast spells that disrupt other caster's magical capabilities. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Distant Horizon | Falling Sun Attack, INT 13, Base attack bonus +6 | An initiate of the Setting Sun sometimes learns a set of combat maneuvers that combine to create the Distant Horizon fighting form. This form teaches you how to recognize an opponent's weaknesses in the current moment, as well as in the future. A blow struck now ruins an opponent's defenses against your next volley of attacks. | Tome of Battle: The Book of Nine Swords (ToB) |
Distant Shot | Far Shot, Point Blank Shot, Spot 20 ranks, DEX 25 | You can target anything you can see with a ranged weapon. | Epic Level Handbook (EL) |
Distinctive | | You have some distinctive physical feature such as a scar, a prominent nose, a limp, or some similar characteristic that is hard to disguise or conceal. | Unearthed Arcana (UA) |
Distracting Attack | Base attack bonus +1 | You are skilled at interfering with opponents in melee. | Miniatures Handbook (MH) |
Distracting Attack | Base attack bonus +1 | You are skilled at interfering with opponents in melee. | Miniatures Handbook (MH) |
Disturbing Visage | Quick Change, Bluff 6 ranks | You can change your features to chilling effect. | Races of Eberron (RE) |
Disturbing Visage | Quick Change, Bluff 6 ranks | You can change your features to chilling effect. | Races of Eberron (RE) |
Dive For Cover | | You can dive behind cover or drop to the ground quickly enough to avoid many area effects. | Complete Adventurer (CAd) |
Diverse Background | | You have a wide and diverse background, giving you a greater understanding of different occupations. | Races of Destiny (RD) |
Divine Accuracy | | You can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures. | Libris Mortis: The Book of the Dead (LM) |
Divine Alacrity | | You channel divine energies into your own body, increasing your speed. | Faiths of Eberron (FE) |
Divine Armor | | You call upon your deity to protect you in your hour of need by wreathing you in divine power that wards off your enemies' attacks. | Player's Handbook II (PH2) |
Divine Censure | | You can channel divine energy to instill fear in evil outsiders. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Divine Cleansing | | You can channel energy to improve your allies' ability to resist attacks against their vitality and health. | Complete Warrior (CW) |
Divine Cleansing | Extra Turning, CHA 13 | You can channel energy to improve you and your allies' ability to resist poison and curses. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Conduit | Divine Fervor, CHA 13, Ability to turn or rebuke undead | You can lend your own divine power to a divine spellcaster of your faith. | Dragon Compendium (DC) |
Divine Countermagic | | You channel divine energies to counter spells. | Faiths of Eberron (FE) |
Divine Damage Reduction | Earth Sense, Earth's Warding, CON 13, WIS 13 | You can channel energy to give yourself a small amount of protection from weapons. | Races of Stone (RS) |
Divine Defiance | Divine caster level 3, Ability to turn or rebuke undead | You can channel divine energy to counter spells without readying an action in advance. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Divine Denial | Iron Will, Knowledge (religion) 9 ranks | You harden your will against the power of the deities. | Exemplars of Evil (EE) |
Divine Energy Focus | Ability to turn or rebuke undead, CHA 13 | You have a gift for channeling positive or negative energy. | Ghostwalk (Gh) |
Divine Fervor | | You can use divine energy to gain a temporary boost to an ability score. | Dragon Compendium (DC) |
Divine Fortune | | With a quick prayer, you channel divine energy to help resist a spell, poison, or other deadly effect. | Player's Handbook II (PH2) |
Divine Intercession | Ability to turn or rebuke undead | You can channel divine energy to remove yourself from a dangerous situation. | Drow of the Underdark (DrU) |
Divine Justice | | You can channel divine energy to turn your foe's strength against him, striking him with the same force that he used against you. | Player's Handbook II (PH2) |
Divine Justice | | You can channel divine energy to deal extra melee damage to evil outsiders. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Divine Metamagic | | You can channel energy into some of your divine spells to make them more powerful. | Complete Divine (CD) |
Divine Might | Power Attack, STR 13 | You can channel energy to increase the damage you deal in combat. | Complete Warrior (CW) |
Divine Might | Power Attack, CHA 13, STR 13 | The deity can channel energy to increase its damage in combat. | Deities and Demigods (DD) |
Divine Might | Power Attack, CHA 13, STR 13 | You can channel energy to increase your damage in combat. | Faiths & Pantheons (FP) |
Divine Might | Power Attack, Ability to turn or rebuke undead, CHA 13+, STR 13+ | You can channel energy to increase the damage you deal in combat. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Resistance | Divine Cleansing | You can channel energy to temporarily reduce damage you and your allies take from some sources. | Complete Warrior (CW) |
Divine Resistance | Extra Turning, Divine Cleansing, Ability to turn or rebuke undead | You can channel energy to temporarily reduce damage you and your allies take from some sources | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Shield | | You can channel energy to make your shield more effective for either offense or defense. | Complete Warrior (CW) |
Divine Shield | Power Attack, Improved Shield Bash, Ability to turn or rebuke undead, CHA 13+, STR 13+ | You can channel energy to make your shield more effective for either offense or defense. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Soultouch | CON 13 | You can channel positive or negative energy to imbue yourself with incarnum. | Magic of Incarnum (MoI) |
Divine Spell Penetration | WIS 21 | Choose one component of your alignment (chaotic, evil, good, or lawful). Any divine spells of that alignment that you cast are more capable of defeating spell resistance than normal. | Player's Guide to Faerûn (PG) |
Divine Spell Power | | You can channel positive or negative energy to enhance your divine spellcasting ability. | Complete Divine (CD) |
Divine Spellshield | | You can channel energy to help your allies resist spells and spell-like effects. | Races of Stone (RS) |
Divine Spirit | | The fervor and dedication of the Devoted Spirit discipline, combined with your fanatical adherence to a divine power, turns you into a font of spiritual energy. With only a moment's focus, you can channel power to enhance your fighting talents. | Tome of Battle: The Book of Nine Swords (ToB) |
Divine Vengeance | Extra Turning | You can channel energy to deal additional damage against undead in melee. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Vengeance | Extra Turning | You channel energy to do additional energy damage in combat against undead. | Faiths & Pantheons (FP) |
Divine Vengeance | Extra Turning | The deity can channel energy to do additional energy damage in combat against undead. | Deities and Demigods (DD) |
Divine Vigor | | You can channel energy to increase your speed and durability. | Complete Warrior (CW) |
Divine Vigor | Extra Turning, CHA 13 | You can channel energy to increase your speed and Constitution. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Divine Vigor | Ability to turn or rebuke undead | You can channel energy to increase your speed and durability. | Red Hand of Doom (RH) |
Divine Ward | | You create a channel of divine energy between yourself and a willing ally. This link allows you to cast your spells upon him from greater than normal range. | Player's Handbook II (PH2) |
Divine Warrior | | Through divine power, you wield your deity's favored weapon to devastating effect. | Faiths of Eberron (FE) |
Diving Charge | | You can dive down at a target to deal a devastating strike. | Races of the Wild (RW) |
Dodge | DEX 13 | You are adept at dodging blows. | Player's Handbook v.3.5 (PH) |
Dodge | DEX 13 | You are adept at dodging blows. | Player's Handbook v.3.5 (PH) |
Domain Focus | | You have mastered the subtle intricacies of the divine power you've devoted yourself to. | Complete Divine (CD) |
Domain Spontaneity | | You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain. | Complete Divine (CD) |
Domain Spontaneity | | You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain. | Faiths of Eberron (FE) |
Don Mantle | | You gain the granted ability of a mantle you have tapped. | Complete Psionic (CP) |
Doomspeak | Intimidate 8 ranks, Perform 8 ranks | You can demoralize an enemy with horrible condemnations and grim portents of impending doom. | Champions of Ruin (CR) |
Dorje Mastery | | Psionic dorjes are more potent in your hands. | Magic of Eberron (MoE) |
Dorje Mastery | | Psionic dorjes are more potent in your hands. | Complete Psionic (CP) |
Double Chakra | | One of your chakras becomes capable of holding more incarnum than it is normally capable of containing. | Magic of Incarnum (MoI) |
Double Draconic Aura | | You can project two draconic auras simultaneously. | Dragon Magic (DM) |
Double Draconic Aura | Character Level 12th | You can project two draconic auras simultaneously. | Dragon Magic (DM) |
Double Hit | Combat Reflexes, Two-Weapon Fighting, Improved Two-Weapon Fighting | You can react with your off hand to make an additional attack along with an attack of opportunity. | Miniatures Handbook (MH) |
Double Hit | Combat Reflexes, Two-Weapon Fighting, Improved Two-Weapon Fighting | You can react with your off hand to make an additional attack along with an attack of opportunity. | Miniatures Handbook (MH) |
Double Steel Strike | Exotic Weapon Proficiency (Two-Bladed Sword), Weapon Focus (Two-Bladed Sword) | Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword. | Eberron Campaign Setting (ECS) |
Double Team | Combat Reflexes, Base attack bonus +6 | When fighting with at least one ally who also possesses this feat, you can coordinate your attacks effectively and threaten your opponent's vital areas more easily | Dragon Compendium (DC) |
Double Team | Combat Reflexes, Base attack bonus +6 | When fighting with at least one ally who also possesses this feat, you can coordinate your attacks effectively and threaten your opponent's vital areas more easily | Dragon Compendium (DC) |
Double Wand Wielder | Craft Wand, Two-Weapon Fighting | You can activate two wands at the same time. | Complete Arcane (CAr) |
Draconian Breath Weapon | Base Will save +4 | You have harnessed your draconic heritage and can attack with a dragonlike breath weapon. | Dragonlance Campaign Setting (DCS) |
Draconic Arcane Grace | Draconic Heritage | You can convert some of your arcane spell energy into a saving throw bonus. | Races of the Dragon (RDr) |
Draconic Archivist | | In addition to your studies of the darkness, you have spent time studying dragons and constructs. | Heroes of Horror (HH) |
Draconic Armor | Draconic Heritage | You learn to block damage from successful attacks, lessening the blows with spell energy. | Dragon Magic (DM) |
Draconic Aura | Character Level 3 | You can tap into the raw power of dragons to create a variety of potent auras around you. | Dragon Magic (DM) |
Draconic Bloodline | | You are descended from a dragon. The dragon bloodline is strong in both physical power and magic. Your characteristics might vary with the type of dragon from which you are descended, but you share some traits with others of draconic blood. Like your majestic reptilian ancestor, you are proud and of noble bearing, and you might even share its coloration in some way.
Although characters with draconic blood can have any alignment, they are prone to mimic their dragon ancestor's personalities. Others often see them as somewhat arrogant and obsessive, but the dragon- blooded usually feel justifiably proud of their abilities. Spellcasters with draconic ancestors love knowledge and beautiful items, and they often adventure to acquire one or the other. Their spell selections tend toward either flamboyant, combat-oriented spells, or knowledge- gathering spells. Sorcerers of this bloodline favor the same environments as their dragon ancestors. | Dragon Compendium (DC) |
Draconic Breath | Draconic Heritage | You can convert some of your arcane spell energy into a breath weapon. | Races of the Dragon (RDr) |
Draconic Breath | Draconic Heritage | You can convert your arcane spells into a breath weapon. | Complete Arcane (CAr) |
Draconic Claw | Draconic Heritage | You develop the natural weapons of your draconic ancestors. | Complete Arcane (CAr) |
Draconic Claw | Draconic Heritage | You develop natural weapons like those of your draconic ancestors. | Races of the Dragon (RDr) |
Draconic Flight | Draconic Heritage | The secret of draconic fl ight is revealed to you, granting you the ability to fl y occasionally. | Complete Arcane (CAr) |
Draconic Flight | Draconic Heritage | The secret of draconic fl ight has been revealed to you, granting you the ability to fl y occasionally. | Races of the Dragon (RDr) |
Draconic Heritage | Sorcerer level 1 | You have greater connection with your distant draconic bloodline. | Complete Arcane (CAr) |
Draconic Heritage | Sorcerer level 1 | You have a greater connection with your draconic bloodline than others of your kind. | Dragon Magic (DM) |
Draconic Heritage | Sorcerer level 1 | You have a greater connection with your draconic bloodline than others of your kind. | Races of the Dragon (RDr) |
Draconic Knowledge | Draconic Heritage | Your draconic blood lets you access ancient draconic knowledge. | Dragon Magic (DM) |
Draconic Knowledge | INT 19 | You are attuned to nature and the elements and can draw on deep wells of knowledge. | Draconomicon (Dr) |
Draconic Legacy | | You have realized greater arcane power through your draconic heritage. | Complete Arcane (CAr) |
Draconic Legacy | | You have realized greater arcane power through your draconic heritage. | Races of the Dragon (RDr) |
Draconic Persuasion | Draconic Heritage | Your arcane talents lend you a great deal of allure. | Races of the Dragon (RDr) |
Draconic Power | Draconic Heritage | You have greater power manipulating the energies of your heritage. | Complete Arcane (CAr) |
Draconic Power | Draconic Heritage | You have greater power when manipulating the energies of your heritage. | Races of the Dragon (RDr) |
Draconic Presence | Draconic Heritage | When you use your magic, your mere presence can terrify those around you. | Complete Arcane (CAr) |
Draconic Presence | Draconic Heritage | When you use your magic, your mere presence can terrify those around you. | Races of the Dragon (RDr) |
Draconic Resistance | Draconic Heritage | Your bloodline hardens your body against the energy type of your progenitor. | Complete Arcane (CAr) |
Draconic Resistance | Draconic Heritage | Your bloodline hardens your body against effects related to the nature of your progenitor. | Races of the Dragon (RDr) |
Draconic Senses | CHA 11 | Your draconic blood grams you great sensory powers. | Dragon Magic (DM) |
Draconic Skin | Draconic Heritage | Your skin takes on the sheen, luster, and hardness of your draconic parentage. | Complete Arcane (CAr) |
Draconic Skin | Draconic Heritage | Your skin takes on a sheen, luster, and hardness related to your draconic ancestor. | Races of the Dragon (RDr) |
Draconic Toughness | Draconic Heritage | Your draconic nature reinforces your body as you embrace your heritage. | Races of the Dragon (RDr) |
Draconic Vigor | Draconic Heritage | You gain some of the vitality of your draconic ancestry when casting spells. | Dragon Magic (DM) |
Dragon Breath | | You can use your breath weapon as often as a normal dragon. | Races of the Dragon (RDr) |
Dragon Cohort | Character Level 9 | You gain the service of a loyal dragon ally. | Draconomicon (Dr) |
Dragon Familiar | CHA 13 | When you are able to acquire a new familiar, you may select a wyrmling dragon as a familiar. | Draconomicon (Dr) |
Dragon Hunter | WIS 13 | You have made a special study of dragons and know how to defend against a dragon's attacks. | Draconomicon (Dr) |
Dragon Hunter Bravery | Dragon Hunter, WIS 13 | You resist dragons' frightful presence, and your mere presence helps others resist as well. | Draconomicon (Dr) |
Dragon Hunter Defense | Dragon Hunter, WIS 13 | Your insight into the tactics and abilities of dragons grants you awareness of how best to avoid their magical attacks. | Draconomicon (Dr) |
Dragon Prophesier | Knowledge (arcana) 2 ranks | The sky above, the pits and caverns below, and the land between contain signs and portents for those with the skill to see them. The dragons of Argonnessen seek meaning in the patterns they observe all around them, looking for omens of the draconic Prophecy. Like the dragons, you seek to untangle and perceive the record of everything that has been, and more important, what will be. The world is the record, and you are the perennial student. This openness to knowledge infuses you with additional foresight--you have prophetic favor. | Magic of Eberron (MoE) |
Dragon Rage | Dragon Totem, Base attack bonus +4 | You call upon the power of your dragon totem to enhance your barbarian rage. | Eberron Campaign Setting (ECS) |
Dragon Sight | Draconic Bloodline | You have a dragon's affinity for magic and can see magical auras. When you use this ability, your eyes glow with inner light. | Dragon Compendium (DC) |
Dragon Steed | Ride 8 ranks, CHA 13 | You have earned the service of a loyal draconic steed. | Draconomicon (Dr) |
Dragon Tail | | Your draconic ancestry manifests as a muscular tail you can use in combat. | Races of the Dragon (RDr) |
Dragon Totem | Base attack bonus +1 | As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem--a patron, protector, and source of strength. | Eberron Campaign Setting (ECS) |
Dragon Totem Focus | Concentration 2 ranks, Base attack bonus +4 | Your focus allows you to enjoy the benefi t of a dragon totem ritual longer than normal. | Magic of Eberron (MoE) |
Dragon Totem Lorekeeper | Knowledge (history) 15 ranks | You have been instructed in how to perform the rituals of dragon totem magic. | Magic of Eberron (MoE) |
Dragon Totem Scion | | You are naturally attuned to the magic of the dragon totem ritual. | Magic of Eberron (MoE) |
Dragon Trainer | Handle Animal 4 ranks | Your draconic nature gives you special insight into training dragons and draconic creatures. | Races of the Dragon (RDr) |
Dragon Ward | Aberrant Dragonmark (or), Least Dragonmark | Your dragonmark gives you protection against dragons and their kin. | Eyes of the Lich Queen (EotLQ) |
Dragon Wild Shape | Beast Wild Shape, Knowledge (nature) 30 ranks, WIS 30 | You can take the form of a dragon. | Epic Level Handbook (EL) |
Dragon Wild Shape | Beast Wild Shape, Knowledge (nature) 30 ranks, WIS 30 | You can take the form of a dragon. | Epic Level Handbook (EL) |
Dragon Wild Shape | Knowledge (nature) 15 ranks, WIS 19 | You can take the form of a dragon. | Draconomicon (Dr) |
Dragon Wings | | Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide. | Races of the Dragon (RDr) |
Dragon's Insight | | You can call on the power of your dragonmark to enhance your natural abilities. | Player's Guide to Eberron (PE) |
Dragon's Toughness | | You are incredibly tough. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Dragonbane | Dragonfoe, INT 13, Base attack bonus +6 | You have made a special study of dragons and are adept at pulling off deliberate attacks that take advantage of a dragon's weak spots. | Draconomicon (Dr) |
Dragoncrafter | Knowledge (arcana) 2 ranks | You can make special weapons, armor, and other items using parts of dragons as materials. | Draconomicon (Dr) |
Dragondoom | Dragonbane, Dragonfoe, INT 13, Base attack bonus +10 | You have learned how to place blows against a dragon that deal tremendous damage. | Draconomicon (Dr) |
Dragonfire Assault | Power Attack, STR 13, CHA 11 | You can augment your most powerful melee attacks with draconic power. | Dragon Magic (DM) |
Dragonfire Channeling | CHA 11 | You channel draconic fire through your holy symbol. | Dragon Magic (DM) |
Dragonfire Channeling | CHA 11 | You channel draconic fire through your holy symbol. | Dragon Magic (DM) |
Dragonfire Inspiration | CHA 11 | You can channel the power of your draconic ancestry into the attacks of your allies. | Dragon Magic (DM) |
Dragonfire Strike | CHA 11 | You can call upon your innate draconic power to augment certain weapon attacks. | Dragon Magic (DM) |
Dragonfoe | INT 13 | You have learned how to how to attack dragons more effectively than most other individuals. | Draconomicon (Dr) |
Dragonfriend | Speak Language (Draconic) 1 ranks, CHA 11 | You are a known and respected ally of dragons. | Draconomicon (Dr) |
Dragonmark Adept | | Your lesser dragonmark gives you access to a new spell-like ability. | Dragonmarked (Dra) |
Dragonmark Battlestrike | | You use the power of your mark to deal devastating blows to other dragonmarked scions. | Dragonmarked (Dra) |
Dragonmark Fist | Improved Unarmed Strike | The power of your dragonmark lets you deal devastating unarmed strikes. | Dragonmarked (Dra) |
Dragonmark Luck | Aberrant Dragonmark (or), Least Dragonmark | You can draw upon the power of your dragonmark to increase your chance of success. | Eyes of the Lich Queen (EotLQ) |
Dragonmark Mastery | | You can quickly and instinctively call upon the power of your dragonmark. | Dragonmarked (Dra) |
Dragonmark Prodigy | | Your least dragonmark gives you access to a new spell-like ability. | Dragonmarked (Dra) |
Dragonmark Rage | | In combat, your dragonmark fuels the fury of your rage. | Dragonmarked (Dra) |
Dragonmark Smite | | Your dragonmark strengthens your smite ability. | Dragonmarked (Dra) |
Dragonmark Spellturning | | With a flesh of power from your dragonmark, you turn a spell directed at you back upon its caster. | Dragonmarked (Dra) |
Dragonmark Visionary | | Your greater dragonmark gives you access to a new spell-like ability. | Dragonmarked (Dra) |
Dragonmarked Summoner | Spell Focus (Conjuration (Summoning)) | Your summoned creatures bear glowing marks, resembling your dragonmark, that help deflect attacks made against them. | Dragonmarked (Dra) |
Dragonsong | Knowledge (arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic) 1 ranks, CHA 13 | Your song or poetics echo the power of the dragonsong, an ancient style of vocal performance created by dragons in the distant past. | Draconomicon (Dr) |
Dragonthrall | | You have pledged your life to the service of evil dragonkind. | Draconomicon (Dr) |
Dragonthrall | Speak Language (Draconic) 1 ranks | You have pledged your life to the service of evil dragonkind. | Red Hand of Doom (RH) |
Dragontouched | CHA 11 | You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragonkind. | Dragon Magic (DM) |
Dragonwrought | | You were born a dragonwrought kobold, proof of your race's innate connection to dragons. | Races of the Dragon (RDr) |
Draw From The Land | | You can draw strength and sustenance from the land itself. | Unapproachable East (Una) |
Dread Tyranny | STR 13 | A devoted student of Hextor's militant teachings, you are skilled at intimidating and dominating weaker beings. | Races of Destiny (RD) |
Dreadful Wrath | | You are terrible to behold in battle, and few foes have the heart to face you without quailing. | Player's Guide to Faerûn (PG) |
Dream Scion | Knowledge (arcana) 3 ranks, Knowledge (the planes) 3 ranks, Knowledge (psionics) 3 ranks | Your knowledge and study allows you to tap into an otherworldly source of mystical energy -- the dreamspace. | Secrets of Sarlona (SoS) |
Dream of Contact | Dream Scion | The dreamspace threads through you and those you know, allowing your thoughts to touch in dreams. | Secrets of Sarlona (SoS) |
Dream of Insight | Dream Scion | Your connection to the dreamspace grants you insightful visions. | Secrets of Sarlona (SoS) |
Dream of Instinct | Dream Scion | The auras of the dreamspace help to sharpen your training and resolve. | Secrets of Sarlona (SoS) |
Dream of Perception | Dream Scion | Your senses are sharpened where the dreamspace unfolds around you.
| Secrets of Sarlona (SoS) |
Dream of Strength | Dream Scion | Your connection to the dreamspace floods you with grim intensity and determination. | Secrets of Sarlona (SoS) |
Dream of the Moment | Dream Scion | The voices of the dreamspace give you whispered glimpses of the actions unfolding around you. | Secrets of Sarlona (SoS) |
Dreamsight Elite | | Your dreamsight shifter trait improves. | Races of Eberron (RE) |
Dreamtelling | | You can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights. | Heroes of Horror (HH) |
Drift Magic | | You can tap the power of drift magic. | Sandstorm (Sa) |
Driving Attack | | When you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling. | Player's Handbook II (PH2) |
Dromite Barrier | | You can convert uses of your energy ray psi-like ability into walls of energy. | Complete Psionic (CP) |
Dromite Barrier | | You can convert uses of your energy ray psi-like ability into walls of energy. | Complete Psionic (CP) |
Dromite Ray | | You can use your energy ray psi-like ability more often. | Complete Psionic (CP) |
Dromite Ray | | You can use your energy ray psi-like ability more often. | Complete Psionic (CP) |
Drow Eyes | | You have trained your eyes to see in the dark as well as your full drow ancestors. | Races of Faerun (Rac) |
Drow Scorpion Warrior | Drow Skirmisher, Base attack bonus +4 | Your study of the ways of the scorpion grants you special tactics. | Secrets of Xen'drik (SX) |
Drow Scorpion Warrior | Drow Skirmisher, Base attack bonus +4 | Your study of the ways of the scorpion grants you special tactics. | Secrets of Xen'drik (SX) |
Drow Skirmisher | | Your experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow. | Races of Eberron (RE) |
Drow Skirmisher | | Your experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow. | Secrets of Xen'drik (SX) |
Drowning Glance | | With a look, you create a small but incapacitating amount of water in the subject's lungs. | Complete Mage (CM) |
Druuth Slayer | Knowledge (dungeoneering) 2 ranks, Knowledge (nature) 2 ranks | You have studied the lore of the druuth (a cabal of doppelgangers led by a mind fl ayer) and know how to recognize and resist their powers. | Champions of Valor (CV) |
Du'ulora Ancestor | CON 13 | The tsucora are the most common of the quori, but they are not the only spirits in Dal Quor. You are descended from a du'ulora quori--a spirit that feeds on human anger and rage. By drawing on your du'ulora essence, you can enter a state of focused fury. | Player's Guide to Eberron (PE) |
Dual Dorje | Two-Weapon Fighting | You can fight with two dorjes at the same time. | Complete Psionic (CP) |
Dual Strike | Improved Two-Weapon Fighting, Two-Weapon Fighting | You are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic combat or fighting a running battle. | Complete Adventurer (CAd) |
Dual Strike | Improved Two-Weapon Fighting, Two-Weapon Fighting | You are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic combat or fighting a running battle. | Complete Adventurer (CAd) |
Dual Strike | Combat Reflexes, Base attack bonus +3 | Your combat teamwork makes you a more dangerous foe. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Duergar Expansion | | You can use your expansion psi-like ability more often. | Complete Psionic (CP) |
Duergar Expansion | | You can use your expansion psi-like ability more often. | Complete Psionic (CP) |
Duergar Invisibility | | You can use your invisibility psi-like ability more often. | Complete Psionic (CP) |
Duergar Invisibility | | You can use your invisibility psi-like ability more often. | Complete Psionic (CP) |
Duergar Mindshaper | | You are accomplished at using the power of your mind to overcome weaker personalities. | Races of Faerun (Rac) |
Duerran Metaform Training | | Your studies have shown you the way to link your psionics and your enlarge person spell-like ability. | Champions of Valor (CV) |
Duerran Stealth Training | | Your studies have shown you the way to link your psionics and your invisibility spell-like ability. | Champions of Valor (CV) |
Dumb Luck | Character Level 6 | You can survive situations that should kill you. | Complete Scoundrel (CS) |
Dungeoneer's Intuition | | You can sense when things don't feel right, and you have a knack for avoiding deadly traps and sudden ambushes. | City of Splendors: Waterdeep (CSW) |
Durable Form | Aberration Blood | You are much more resilient than the fragile humanoids that do not share your aberrant heritage. | Lords of Madness (LoM) |
Dust Cloud | Combat Reflexes, DEX 19, INT 19 | You can sweep dust into the air to hide from opponents. | Savage Species (SS) |
Dutiful Guardian | Constant Guardian | You put yourself into harm's way to protect your allies. | Drow of the Underdark (DrU) |
Dwarf's Toughness | | You are tougher than you were before. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Dwarven Armor Proficiency | | You are familiar with exotic armor of dwarven manufacture and understand how to use it properly. | Races of Stone (RS) |
Dwarven Urgrosh Mind Blade | | When you reshape your mind blade, you can change it into an exotic weapon: a dwarven urgosh. | Complete Psionic (CP) |
Eagle Claw Attack | Improved Sunder, Improved Unarmed Strike, WIS 13 | Your superior insight allows you to strike objects with impressive force. | Complete Warrior (CW) |
Eagle Claw Attack | Improved Unarmed Strike, Sunder, Base attack bonus +2 | Your unarmed attacks shatter objects. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Eagle Claw Attack | Improved Unarmed Strike, Sunder, Base attack bonus +2, DEX 15+ | Your unarmed attacks shatter objects. | Oriental Adventures (OA) |
Eagle Tribe Vision | | You have keen eyesight reminiscent of the giant eagles that fly over your tribal lands. | Shining South (ShS) |
Eagle's Fury | DEX 15 | You know how to wield the eagle's claw with deadly speed. | Sandstorm (Sa) |
Eagle's Wings | | You can take wing and fl y with the grace of an eagle. | Complete Divine (CD) |
Earth Adept | Earth Sense, CON 13, WIS 13 | You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat. | Races of Stone (RS) |
Earth Bloodline | | You are descended from a creature of elemental earth. Your heritage probably stems from one of the humanoid-shaped beings from the Elemental Plane of Earth, although elemental earth creatures native to the Material Plane can contribute this bloodline as well. Regardless of the exact earth creature in your ancestry, you probably have a hardy, solid-looking body and dark coloration, and you might even exude an earthy smell.
Stone giants produce long, lean descendants who tend to be shy but playful. The progeny of earth mephits are generally stubborn, while those of salt mephits are often gifted with a sarcastic wit. Characters with gargoyle blood tend to be territorial and prone to violence, especially when it comes to protecting what is theirs.
Some would say that sorcerers with the Earth Bloodline feat are unchanging, but this assessment is not entirely true. Rather, they are slow to change--not to mention tough, determined, and unwavering in their goals. They generally enjoy being underground, so they like to delve into dungeons and other subterranean locales. | Dragon Compendium (DC) |
Earth Devotion | | You can manipulate the earth to your advantage. | Complete Champion (CC) |
Earth Fist | Earth Sense, Improved Unarmed Strike, CON 13, WIS 13 | Your bond with the earth and martial training has imbued your fi sts with the qualities of cold iron. | Races of Stone (RS) |
Earth Heritage | | You are descended from creatures native to the Elemental Plane of Earth. You share some of your ancestors' natural stability and physical power. | Planar Handbook (PlH) |
Earth Master | Earth Adept, Earth Sense, CON 13, WIS 13 | You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat. | Races of Stone (RS) |
Earth Power | Earth Sense, CON 13, WIS 13 | You draw psionic energy from raw stone. | Races of Stone (RS) |
Earth Sense | CON 13 | You are in tune with the earth beneath you. | Races of Stone (RS) |
Earth Spell | Earth Sense, Heighten Spell, CON 13, WIS 13 | You draw magical power from the earth beneath your feet. | Races of Stone (RS) |
Earth's Embrace | Improved Unarmed Strike, STR 15 | You can crush opponents when you grapple them. | Complete Warrior (CW) |
Earth's Embrace | Improved Unarmed Strike, Improved Grapple, STR 15+ | You can crush opponents when you grapple them. This feat is called _tsuchi-do_ in Rokugan. | Oriental Adventures (OA) |
Earth's Warding | Earth Sense, CON 13, WIS 13 | You can channel energy to infuse your skin with the strength of the earth. | Races of Stone (RS) |
Earthbound Spell | | You bind a spell into the rock and soil, leaving it there until an opponent stumbles across it. At that time, the spell releases its energy. | Player's Handbook II (PH2) |
Earthquake Stomp | STR 25 | Your thunderous steps allow you to knock smaller enemies off their feet. | Secrets of Xen'drik (SX) |
Easy Escape | Escape Artist 8 ranks | You can slip free from the grasp of a larger enemy with ease. | Complete Scoundrel (CS) |
Easy Escape | Escape Artist 8 ranks | You can slip free from the grasp of a larger enemy with ease. | Complete Scoundrel (CS) |
Easygoing | | You are naturally friendly. Others feel comfortable around you, but this trait also makes it more diffi cult for you to be pushy or suspicious. | Unearthed Arcana (UA) |
Ecclesiarch | Knowledge (religion) 6 ranks | You command a degree of respect in your church's hierarchy. | Eberron Campaign Setting (ECS) |
Echoing Spell | Spellcraft 12 ranks | Your spell Is return after you cast them . all hour with lessened effects. | Secrets of Xen'drik (SX) |
Ectopic Form | | This feat allows you to create astral constructs with distinct appearances and specialties. | Complete Psionic (CP) |
Ectoplasm | | You can create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy. | Ghostwalk (Gh) |
Ectoplasm | | You can create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy. | Ghostwalk (Gh) |
Edgewalker Sentinel | | The techniques and training of the Edgewalker rangers help you battle creatures from other worlds. | Secrets of Sarlona (SoS) |
Education | | Some lands hold the pen in higher regard than the sword. In your youth, you received the benefi t of several years of formal schooling. | Eberron Campaign Setting (ECS) |
Education | | Some lands hold the pen in higher regard than the sword. In your youth you received the benefit of several years of more or less formal schooling. REGION: Amu, Chessenta, Cormyr, Evermeet, Lantan, Mulhorand, Sembia, Silverymoon, Waterdeep, moon elf, sun elf. | Forgotten Realms Campaign Setting (FRCS) |
Education | | You hail from a land where the pen is held in higher regard than the sword. In your youth, you received the benefi t of formal schooling of some type. | Player's Guide to Faerûn (PG) |
Education | | Some lands hold the pen in higher regard than the sword. In your youth, you received the benefit of several years of more or less formal schooling. | Ghostwalk (Gh) |
Efficient Defender | | You have learned to use new techniques and modifications to your armor to increase its protective ability. | CityScape (Ci) |
Efficient Item Creation | Knowledge (arcana) 24 ranks, Spellcraft 24 ranks | Select an item creation feat. You can create magic items using that feat much more quickly than normal. | Epic Level Handbook (EL) |
Eilservs School | Weapon Focus ( (quarterstaff)), Two-Weapon Fighting, Spellcraft 2 ranks, Base attack bonus +6 | You have learned the fighting techniques of House Eilservs, which utilize magic staffs in combat. | Drow of the Underdark (DrU) |
Einhander | Tumble 6 ranks | You excel at wielding a one-handed weapon while carrying nothing in your off hand. | Player's Handbook II (PH2) |
Einhander | Tumble 6 ranks | You excel at wielding a one-handed weapon while carrying nothing in your off hand. | Player's Handbook II (PH2) |
Elan Repletion | | As an elan, you can sustain yourself with repletion longer than other members of your race. | Complete Psionic (CP) |
Elan Repletion | | As an elan, you can sustain yourself with repletion longer than other members of your race. | Complete Psionic (CP) |
Elan Resilience | | As an elan, you can prevent greater amounts of damage than other members of your race. | Complete Psionic (CP) |
Elan Resilience | | As an elan, you can prevent greater amounts of damage than other members of your race. | Complete Psionic (CP) |
Elan Resistance, Enhanced | | As an elan, you can resist harmful effects more readily than other members of your race. | Complete Psionic (CP) |
Elan Resistance, Enhanced | | As an elan, you can resist harmful effects more readily than other members of your race. | Complete Psionic (CP) |
Elan Retainment | | You can use your psionic metabolism to aid your ability to retain your psionic focus when you would otherwise expend it. | Complete Psionic (CP) |
Elan Retainment | | You can use your psionic metabolism to aid your ability to retain your psionic focus when you would otherwise expend it. | Complete Psionic (CP) |
Eldeen Plantgrafter | Knowledge (nature) 4 ranks | You can create and apply plant grafts onto others, granting the recipients of your grafts new, potent abilities. | Magic of Eberron (MoE) |
Elder Giant Magic | Spellcraft 9 ranks | You have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power into your spells. | Secrets of Xen'drik (SX) |
Eldritch Corruption | | You can add power to your spells or spell-like abilities at the expense of your companions' health. | Heroes of Horror (HH) |
Eldritch Dragonbane | | Your eldritch blasts deal more damage to dragons and their ilk. | Dragonmarked (Dra) |
Eldritch Erosion | | Your attack can weaken a foe's resistance to magic. | Complete Scoundrel (CS) |
Eldritch Linguist | | You have a deep understanding of how words themselves have their own kind of magic, and a mastery of the secret syntax of power. | Races of Faerun (Rac) |
Eldritch Mark | | You channel the power of your dragonmark into your eldritch blast. | Dragonmarked (Dra) |
Elemental Adept | | You can spontaneously cast a spell of the element you have mastered. | Complete Mage (CM) |
Elemental Bloodline | Base Fortitude save +4 | You have taken on some of the aspects of the type of element that infuses your flesh. | Races of Faerun (Rac) |
Elemental Envoy | Knowledge (the planes) 1 ranks | This feat allows you to acquire an elemental steward: an emberling (fire), a geodite (sonic), an arctine (cold), or a tempestan (electricity). This elemental steward acts as an envoy in place of a psicrystal. This envoy remains with you for an indefinite period of time, until dismissed or destroyed. (Elemental stewards are described in Chapter 5, starting on page 130.) | Complete Psionic (CP) |
Elemental Essence | | You can channel the power of the four elements from the natural world around you. | Complete Champion (CC) |
Elemental Grafter | Knowledge (the planes) 2 ranks | You can create and apply elemental grafts onto others, granting the recipients of your grafts new, potent abilities. | Magic of Eberron (MoE) |
Elemental Healing | | You can channel elemental energy to heal creatures of a specifi c elemental subtype. | Complete Divine (CD) |
Elemental Helmsman | | You are more capable of piloting an elemental vessel. | Magic of Eberron (MoE) |
Elemental Smite | Knowledge (the planes) 3 ranks, CHA 11 | You can channel the energy associated with one of your elemental grafts into your melee attacks. | Magic of Eberron (MoE) |
Elemental Smiting | | You can channel elemental energy to deal extra damage to creatures tied to a specifi c element. | Complete Divine (CD) |
Elemental Spellcasting [Air] | Knowledge (the planes) 2 ranks | Choose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal. | Planar Handbook (PlH) |
Elemental Spellcasting [Earth] | Knowledge (the planes) 2 ranks | Choose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal. | Planar Handbook (PlH) |
Elemental Spellcasting [Fire] | Knowledge (the planes) 2 ranks | Choose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal. | Planar Handbook (PlH) |
Elemental Spellcasting [Water] | Knowledge (the planes) 2 ranks | Choose an element (air, earth, fi re, or water). You cast spells with that descriptor more effectively than normal. | Planar Handbook (PlH) |
Elemental Theurgy | | You can combine alternative sources of power when using spells that contain the same elemental descriptor (air, earth, fire, or water) | Dragon Compendium (DC) |
Elephant's Hide | | You can thicken your skin to the toughness of an elephant's. | Complete Divine (CD) |
Elf Dilettante | | Throughout the long years of your life, you have developed a talent for doing just about anything. | Races of the Wild (RW) |
Elfhunter | | Because of your cultural hatred for elves, you have had specific training in how best to fight them. | Underdark (Und) |
Elusive target | Dodge, Mobility | Trying to land a blow against you can be a maddening experience. | Complete Warrior (CW) |
Elven Spell Lore | Knowledge (arcana) 12 ranks | You have studied the mighty arcane traditions of the elves, granting you insight into the intricate workings of magic and the theoretical structures behind spells. | Player's Handbook II (PH2) |
Embed Spell Focus | CON 13 | You can embed focus components required for your spells into your body. | Draconomicon (Dr) |
Embody Energy | Energy Substitution, Spell Focus (conjuration) | You can sacrifice prepared spells to shroud your body in a particular type of energy. | Exemplars of Evil (EE) |
Empower Legacy | Least Legacy | You can use one of your item's legacy abilities to greater effect. | Weapons of Legacy (WL) |
Empower Mystery | | You can cast mysteries to greater effect. | Tome of Magic (TM) |
Empower Power | | You can manifest powers to greater effect. | Expanded Psionics Handbook (XPH) |
Empower Spell | | You can cast spells to greater effect. | Player's Handbook v.3.5 (PH) |
Empower Spell-Like Ability | | The creature can use a spell-like ability with greater effect. | Book of Vile Darkness (BV) |
Empower Spell-Like Ability | | A creature with this feat can use a spell-like ability with greater effect than normal. | Monster Manual v.3.5 (MM) |
Empower Spell-Like Ability | | A creature with this feat can use a spell-like ability with greater effect than normal. | Monster Manual V (MM5) |
Empower Spell-Like Ability | | You can use a spell-like ability with greater effect than normal. | Savage Species (SS) |
Empower Spell-Like Ability | | A creature with this feat can use a spell-like ability with greater effect than normal. | Monster Manual III (MM3) |
Empower Supernatural Ability | | You can use a supernatural ability with greater effect than normal. | Tome of Magic (TM) |
Empower Turning | | You can turn or rebuke more undead with a single turning attempt. | Complete Divine (CD) |
Empower Turning | Extra Turning | You can turn or rebuke more undead with a single turning attempt. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Empower Turning | Extra Turning, CHA 13 | You can turn or rebuke more undead with a single turning attempt. | Faiths & Pantheons (FP) |
Empower Turning | | You can turn or rebuke greater numbers of undead with a single turning attempt. | Libris Mortis: The Book of the Dead (LM) |
Empower Turning | Extra Turning, Ability to turn or rebuke undead, CHA 13 | You can turn or rebuke more undead with a single turning attempt. | Ghostwalk (Gh) |
Empower Utterance | Truespeak 9 ranks | Your utterances have more powerful effects. | Tome of Magic (TM) |
Empowered Ability Damage | CHA 11 | Your ability damage (or ability drain) special attack is more potent than normal. | Libris Mortis: The Book of the Dead (LM) |
Empty Hand Mastery | Improved Unarmed Strike, Power Attack, Fists of Iron, Sunder, Eagle Claw Attack, Ki Shout, Bluff 4 ranks | You have mastered the martial arts style of "Empty Hand"--a hard form emphasizing strikes with the hand. | Oriental Adventures (OA) |
Enchanting Song | Spell Focus (enchantment), Perform (any one) 5 ranks | You can channel the power of your bardic music to temporarily increase the power of your enchantment spells. | Races of Stone (RS) |
Encode Stone | | You can create power stones, from which you or another psion can manifest the powers stored therein (see Chapter 7: Psionic Items for rules on power stones). | Psionics Handbook 3.0 (PsH3_) |
Encode Stone | | You can create power stones, from which you or another psion can manifest the powers stored therein (see Chapter 7: Psionic Items for rules on power stones). | Psionics Handbook 3.0 (PsH3_) |
Endurance | | You are capable of amazing feats of stamina. | Player's Handbook v.3.5 (PH) |
Endure Blows | Toughness, CON 19 | You are adept at lessening the effects of blows. | Draconomicon (Dr) |
Endure Sunlight | | Your vulnerability to sunlight is reduced. Prerequisites Sunlight powerlessness or sunlight-related weakness. | Libris Mortis: The Book of the Dead (LM) |
Enduring Ki | | You can channel inner energy to make your ki powers last longer. | Complete Scoundrel (CS) |
Enduring Life | | You can ignore the effect of negative levels for a short time. | Libris Mortis: The Book of the Dead (LM) |
Enduring Life | | You can ignore the effect of negative levels for a short time. | Expedition to Castle Ravenloft (Rav) |
Enemy of Good | Chosen of Evil, Evil Brand | You draw power from your unholy devotion. | Elder Evils (EE) |
Energize Armor | Invest Armor | You can charge your armor with psionic energy, making it resistant to energy damage. | Races of Stone (RS) |
Energize Armor | | You can charge your armor with psionic energy, making it resistant to energy damage. | Complete Psionic (CP) |
Energize Spell | | Your spells channel positive energy to deal extra damage to undead creatures, but are less effective against other opponents. | Libris Mortis: The Book of the Dead (LM) |
Energy Abjuration | Spell Focus (Abjuration), Abjurer level 1 | Casting an abjuration spell grants you protection from energy damage. | Complete Mage (CM) |
Energy Admixture | Energy Substitution | You can modify a spell that uses one type of energy to add an equal amount of another energy type. | Complete Arcane (CAr) |
Energy Admixture | Energy Substitution, Knowledge (arcana) 5 ranks | You can modify a spell that uses one type of energy to mix in an equal amount of another type of energy. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Energy Affinity | Knowledge (arcana) 5 ranks | You can modify a spell that uses one type of energy to use another type (acid, cold, electricity, or fire) instead. | Miniatures Handbook (MH) |
Energy Gestalt | Spell Focus (evocation) | You have learned to combine multiple energy effects to great advantage. | Complete Mage (CM) |
Energy Resistance: Acid | | You can resist the effects of a chosen type of energy. | Epic Level Handbook (EL) |
Energy Resistance: Cold | | You can resist the effects of a chosen type of energy. | Epic Level Handbook (EL) |
Energy Resistance: Electricity | | You can resist the effects of a chosen type of energy. | Epic Level Handbook (EL) |
Energy Resistance: Fire | | You can resist the effects of a chosen type of energy. | Epic Level Handbook (EL) |
Energy Resistance: Sonic | | You can resist the effects of a chosen type of energy. | Epic Level Handbook (EL) |
Energy Substitution | Knowledge (arcana) 5 ranks | You can modify an energy-based spell to use another type of energy instead. | Complete Arcane (CAr) |
Energy Substitution | Knowledge (arcana) 5 ranks | You can modify a spell that uses one type of energy to use another type of energy. | Magic of Faerun (Mag) |
Energy Substitution | Knowledge (arcana) 5 ranks | You can modify a spell that uses one type of energy to use another type of energy. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Energy Substitution | Knowledge (arcana) 5 ranks | The deity can modify a spell that uses energy to use another type of energy. | Deities and Demigods (DD) |
Energy Substitution | Knowledge (arcana) 5 ranks | With this feat, you can modify an energy based spell to use another type of energy instead. | Shadowdale: The Scouring of the Land (S:TSotL) |
Enervate Spell | | Your spells channel negative energy to deal extra damage to living creatures, but are less effective against unliving opponents. | Libris Mortis: The Book of the Dead (LM) |
Enervating Touch | Corrupting Touch, CHA 15 | Your touch can bestow negative levels upon creatures. | Ghostwalk (Gh) |
Enervating Touch | Corrupting Touch, CHA 15 | Your touch can bestow negative levels upon creatures. | Ghostwalk (Gh) |
Enervation Endurance | | When facing the aftermath of a wild surge, enervation doesn't sap your power points. | Complete Psionic (CP) |
Enervative Healing | | You can use the life energy of an opponent to heal yourself. | Races of Faerun (Rac) |
Enhance Effect | Skill Focus (Spellcraft), Knowledge (arcana) 30 ranks, Spellcraft 30 ranks | You can change the characteristics of a persistent spell effect that is already in place. | Player's Guide to Faerûn (PG) |
Enhance Item | | You can increase the minimum DC for saving throws of magic items you create. | Epic Level Handbook (EL) |
Enhance Spell | Maximize Spell | You can increase the power limit of your damage-dealing spells. | Complete Arcane (CAr) |
Enhance Spell | Maximize Spell | You can increase the power limit of your damage-dealing spells. | Complete Arcane (CAr) |
Enhance Spell | Maximize Spell | You can increase the power limit of your damage-dealing spells. | Epic Level Handbook (EL) |
Enhance Spell | Maximize Spell | You can increase the power limit of your damage-dealing spells. | Epic Level Handbook (EL) |
Enhanced Adhesive | | The natural adhesive you secrete becomes stickier. | Underdark (Und) |
Enhanced Beneficence | | Your psychic aura is larger than normal, reflecting your devotion to your deity. | Complete Psionic (CP) |
Enhanced Power Sigils | | Your illumian power sigils are more powerful than normal. | Races of Destiny (RD) |
Enlarge Breath | CON 13 | Your breath weapon is larger than normal. | Draconomicon (Dr) |
Enlarge Mucus Cloud | | An aboleth with this feat can extend its mucus cloud into a wider area. | Lords of Madness (LoM) |
Enlarge Mystery | | You can cast mysteries farther than normal. | Tome of Magic (TM) |
Enlarge Power | | You can manifest powers farther than normal. | Psionics Handbook 3.0 (PsH3_) |
Enlarge Power | | You can manifest powers farther than normal. | Expanded Psionics Handbook (XPH) |
Enlarge Spell | | You can cast spells farther than normal. | Player's Handbook v.3.5 (PH) |
Enlarge Supernatural Ability | | You can increase the range of a supernatural attack. | Tome of Magic (TM) |
Enlarge Utterance | Truespeak 6 ranks | You can project the power ot an utterance to a greater distance. | Tome of Magic (TM) |
Enspell Familiar | | You can cast spells on your familiar over a distance. | Dragon Compendium (DC) |
Entangling Exhalation | | You can use your breath weapon to create an entangling mesh of energy. | Races of the Dragon (RDr) |
Entangling Spell | | Your spell releases residual eldritch power that entangles your enemies. | Champions of Ruin (CR) |
Envoy Cognizance | Knowledge (the planes) 1 ranks | When your elemental envoy is nearby, its associated energy enhances your ability to manifest energy powers. | Complete Psionic (CP) |
Epic Combat Expertise | Combat Expertise, INT 19 | You have extraordinary talent at using your combat skill for defense. | Complete Warrior (CW) |
Epic Counterspell | Spellcraft 30 ranks | You can counterspell any number of spells each round. | Player's Guide to Faerûn (PG) |
Epic Devotion | Iron Will, WIS 21 | Choose an alignment component (chaos, evil, good, or law) different from your own alignment. You are particularly resistant to spells of that alignment. | Complete Divine (CD) |
Epic Devotion | Iron Will, WIS 21 | Choose an alignment component (chaotic, evil, good, or lawful) that you do not possess. You are particularly resistant to spells with that descriptor. | Player's Guide to Faerûn (PG) |
Epic Dodge | DEX 25 | You are able to evade attacks with exceptional agility. | Complete Adventurer (CAd) |
Epic Dodge | Tumble 30 ranks, DEX 25 | You are able to evade attacks with exceptional agility. | Epic Level Handbook (EL) |
Epic Endurance | Endurance, CON 25 | You are capable of legendary feats of stamina. | Epic Level Handbook (EL) |
Epic Essentia 1 | | You unlock more of your inner soul energy. | Magic of Incarnum (MoI) |
Epic Essentia 2 | | You unlock more of your inner soul energy. | Magic of Incarnum (MoI) |
Epic Essentia 3 | | You unlock more of your inner soul energy. | Magic of Incarnum (MoI) |
Epic Essentia 4 | | You unlock more of your inner soul energy. | Magic of Incarnum (MoI) |
Epic Essentia 5 | | You unlock more of your inner soul energy. | Magic of Incarnum (MoI) |
Epic Expanded Knowledge | Character Level 21 | You learn another power. | Expanded Psionics Handbook (XPH) |
Epic Expanded Knowledge | Character Level 21 | You learn another power. | Expanded Psionics Handbook (XPH) |
Epic Fortitude | | You have tremendously high fortitude. | Epic Level Handbook (EL) |
Epic Fortitude | | You have tremendously high fortitude. | Draconomicon (Dr) |
Epic Improved Skirmish | Skirmish +4d6/+4 AC | Your combat mobility improves. | Complete Adventurer (CAd) |
Epic Inspiration | Perform 30 ranks, CHA 25 | Your bardic music provides greater inspiration than normally possible. | Epic Level Handbook (EL) |
Epic Leadership | Leadership, CHA 25 | You attract more powerful cohorts and followers than normally possible. | Epic Level Handbook (EL) |
Epic Prowess | | You have great skill in combat. | Complete Warrior (CW) |
Epic Prowess | | You gain great skill in combat. | Epic Level Handbook (EL) |
Epic Psionic Focus | Character Level 21 | You can expend your psionic focus to greater effect. | Expanded Psionics Handbook (XPH) |
Epic Psionic Focus | Character Level 21 | You can expend your psionic focus to greater effect. | Expanded Psionics Handbook (XPH) |
Epic Reflexes | | You have tremendously fast reflexes. | Epic Level Handbook (EL) |
Epic Reflexes | | You have tremendously fast reflexes. | Draconomicon (Dr) |
Epic Reputation | | Your reputation provides great bonuses on interactions with others. | Complete Adventurer (CAd) |
Epic Reputation | | Your reputation provides great bonuses on interactions with others. | Epic Level Handbook (EL) |
Epic Skill Focus | | Choose a skill, such as Move Silently. You have a legendary knack with that skill. | Complete Adventurer (CAd) |
Epic Skill Focus | | Choose a skill, such as Move Silently. You have a legendary knack with that skill. | Epic Level Handbook (EL) |
Epic Speed | Run, DEX 21 | You can move much more quickly than a normal person | Epic Level Handbook (EL) |
Epic Spell Focus | | Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal. | Complete Arcane (CAr) |
Epic Spell Focus | | Choose a school of magic, such as Illusion. Your spells of that school are far more potent than normal. | Epic Level Handbook (EL) |
Epic Spell Penetration | | Your spells are tremendously potent, breaking through spell resistance with ease. | Complete Arcane (CAr) |
Epic Spell Penetration | Spell Penetration | Your spells are tremendously potent, breaking through spell resistance with ease. | Epic Level Handbook (EL) |
Epic Spellcasting (Arcana) | Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranks | You can create and cast spells that transcend the most powerful existing spells. | Epic Level Handbook (EL) |
Epic Spellcasting (Nature) | Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranks | You can create and cast spells that transcend the most powerful existing spells. | Epic Level Handbook (EL) |
Epic Spellcasting (Religion) | Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranks | You can create and cast spells that transcend the most powerful existing spells. | Epic Level Handbook (EL) |
Epic Spellfire Wielder | Endurance, Concentration 20 ranks | Your can store more spellfire energy levels than normal. | Player's Guide to Faerûn (PG) |
Epic Sunder | Epic Prowess, Improved Sunder, Power Attack, STR 25 | You deal extra damage when attacking objects. | Complete Warrior (CW) |
Epic Toughness | | You are preternaturally tough. | Complete Warrior (CW) |
Epic Toughness | | You are preternaturally tough. | Epic Level Handbook (EL) |
Epic Weapon Focus | | You are especially good at using one chosen type of weapon. | Complete Warrior (CW) |
Epic Weapon Focus | | Choose one type of weapon, such as greataxe. You are especially good at using this weapon. | Epic Level Handbook (EL) |
Epic Weapon Specialization | Epic Weapon Focus, Weapon Specialization (all in the weapon to be chosen) | Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon. | Epic Level Handbook (EL) |
Epic Will | | You have tremendously strong willpower. | Epic Level Handbook (EL) |
Epic Will | | You have tremendously strong willpower. | Draconomicon (Dr) |
Epic of the Lost King | | You can channel the power of your bardic music to reinvigorate your allies. | Complete Scoundrel (CS) |
Escape Attack | Escape Artist 8 ranks | You can follow a successful escape with a swift attack. | Complete Scoundrel (CS) |
Escape Attack | Escape Artist 8 ranks | You can follow a successful escape with a swift attack. | Complete Scoundrel (CS) |
Eschew Materials | | The deity can cast spells without material components. | Deities and Demigods (DD) |
Eschew Materials | | You can cast spells without material components. | Faiths & Pantheons (FP) |
Eschew Materials | | You can cast spells without relying on material components. | Player's Handbook v.3.5 (PH) |
Eschew Materials | | You can cast spells without material components. | Magic of Faerun (Mag) |
Eschew Materials | | You can cast spells without material components. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Eschew Materials | | You can cast spells without material components. | Lords of Darkness (LD) |
Eschew Materials | | You can cast spells without material components. | Epic Level Handbook (EL) |
Etch Schema | | You can create a minor schema. | Magic of Eberron (MoE) |
Eternal Strength | STR 13 | You have taken Kord's fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity's strength. | Races of Destiny (RD) |
Ethereal Sidestep | Incorporeal Form, WIS 11 | You can teleport yourself a short distance. | Ghostwalk (Gh) |
Ethereal Sidestep | Incorporeal Form, WIS 11 | You can teleport yourself a short distance. | Ghostwalk (Gh) |
Ethran | | You have been initiated into the secrets of the Witches of Rasher-ten as a member of the Ethran, the "untrained". | Forgotten Realms Campaign Setting (FRCS) |
Ethran | | You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran (the "untrained"). | Player's Guide to Faerûn (PG) |
Ettercap Berserker | | The intense physical training required to join your lodge has made you tougher. | Unapproachable East (Una) |
Euphoric Reduction | | Channel your euphoric surge into a boost for one of your skills. | Complete Psionic (CP) |
Evasive Maneuvers | Cunning Evasion, Spell Focus (illusion), Spellcaster Level 11th | You can vanish into the confusion created by area spells. | Exemplars of Evil (EE) |
Evasive Reflexes | DEX 13 | When an opponent gives you an opening in combat, you know exactly what to do: slip away. | Tome of Battle: The Book of Nine Swords (ToB) |
Evil Brand | | The character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that the bearer is forever in the sway of the blackest powers. | Book of Vile Darkness (BV) |
Evil Brand | | You are physically marked forever as a servant of an evil power greater than yourself or as a villain who does not care that you seek only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that the bearer is forever in the sway of the blackest powers. | Champions of Ruin (CR) |
Evil Brand | | You are physically marked forever as the servant of an evil power greater than yourself. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that you serve an evil patron. | Exemplars of Evil (EE) |
Evil Brand | | You are physically marked forever as the servant of an evil power greater than yourself--in this case, a demon lord. The symbols is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that you serve the lords of the Abyss. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Evil Devotion | | The power of evil cloaks you and your allies. | Complete Champion (CC) |
Evil Embraced | Evil Brand | You embrace the power of your fi endish patron and call upon that power in moments of great need. | Champions of Ruin (CR) |
Evils Blessing | CHA 13 | Entities of utter evil and villainy have a stake in your survival. | Elder Evils (EE) |
Eviscerator | Death Master, Daunting Presence, Improved Critical, CHA 13 | The allies of your foes are especially afraid of your critical hits. | Libris Mortis: The Book of the Dead (LM) |
Evokers Mark | Spell Focus (Evocation) | You can use your dragonmark to empower your more destructive spells. | Dragonmarked (Dra) |
Exalted Companion | | Instead of an animal companion, you have a magical beast of good alignment. | Book of Exalted Deeds (BE) |
Exalted Smite | | Your smite ability is empowered with holy energy. | Book of Exalted Deeds (BE) |
Exalted Spell Resistance | CHA 15 | You are particularly resistant to evil spells. | Book of Exalted Deeds (BE) |
Exalted Turning | | You turn undead with such power that affected undead take damage. | Book of Exalted Deeds (BE) |
Exalted Wild Shape | | You can use your wild shape ability to take the form of a goodaligned magical beast. | Book of Exalted Deeds (BE) |
Exceptional Artisan | | You are an expert at creating magic items faster than usual. | Eberron Campaign Setting (ECS) |
Exceptional Deflection | Deflect Arrows, Improved Unarmed Strike, DEX 21, WIS 19 | You can deflect any type of ranged attack. | Epic Level Handbook (EL) |
Exhaled Barrier | | You can use your breath weapon to create a wall of energy. | Races of the Dragon (RDr) |
Exhaled Immunity | | You can use your breath weapon to grant a willing creature immunity to energy. | Races of the Dragon (RDr) |
Exotic Armor Proficiency | | When you have this feat associated with a specific kind of exotic armor, such as spidersilk (see above) you understand how to wear that type of exotic armor properly. | Shadowdale: The Scouring of the Land (S:TSotL) |
Exotic Armor Proficiency (Heavy) | | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Races of Stone (RS) |
Exotic Armor Proficiency (Heavy) | | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Races of Stone (RS) |
Exotic Armor Proficiency (Light) | | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Races of Stone (RS) |
Exotic Armor Proficiency (Light) | | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Races of Stone (RS) |
Exotic Armor Proficiency (Medium) | | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Races of Stone (RS) |
Exotic Armor Proficiency (Medium) | | Choose a type of exotic armor, such as mammoth leather or tumbler's breastplate. You understand how to wear that type of exotic armor properly. | Races of Stone (RS) |
Exotic Armour Proficiency (Heavy) | | Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly. | Underdark (Und) |
Exotic Armour Proficiency (Light) | | Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly. | Underdark (Und) |
Exotic Armour Proficiency (Medium) | | Choose a type of exotic armor, such as feeler plate or spidersilk (see Chapter 5: Equipment and Magic Items for a list of exotic armor types). You understand how to wear that type of exotic armor properly. | Underdark (Und) |
Exotic Shield Proficiency | | Choose an exotic shield, such as a gauntlet shield or battle cloak. You are profi cient with that type of exotic shield. | Races of Stone (RS) |
Exotic Shield Proficiency | | Choose an exotic shield, such as a gauntlet shield or battle cloak. You are profi cient with that type of exotic shield. | Races of Stone (RS) |
Exotic Weapon Proficiency | Base attack bonus +1 | Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat. | Player's Handbook v.3.5 (PH) |
Exotic Weapon Proficiency | Base attack bonus +1 | Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat. | Player's Handbook v.3.5 (PH) |
Expanded Aura of Courage | | Your aura of courage protects more allies than normal. | Heroes of Battle (HB) |
Expanded Ki Pool | | You know the secret mantras that grant you greater understanding of your ki. | Complete Scoundrel (CS) |
Expanded Knowledge | | You learn another power. | Expanded Psionics Handbook (XPH) |
Expanded Possession | Ghost Ride | You can ride or possess an additional type of creature. | Ghostwalk (Gh) |
Expanded Possession | Ghost Ride | You can ride or possess an additional type of creature. | Ghostwalk (Gh) |
Expanded Soulmeld Capacity | CON 15 | Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld. | Magic of Incarnum (MoI) |
Expeditious Dodge | DEX 13 | You're good at avoiding attacks while moving quickly. | Races of the Wild (RW) |
Expeditious Dodge | DEX 13 | You're good at avoiding attacks while moving quickly. | Races of the Wild (RW) |
Expel Vestige | | You can expel a vestige to which you are bound before the duration of its pact with you has expired. | Tome of Magic (TM) |
Expert Siege Engineer | Profession (siege engineer) 8 ranks | You are particularly skilled at operating siege weapons, such as catapults and battering rams. | Heroes of Battle (HB) |
Expert Swimmer | Endurance, Swim 4 ranks | You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water. | Stormwrack (Sto) |
Expert Tactician | Combat Reflexes, DEX 13 | Your tactical skills work to your advantage. | Complete Adventurer (CAd) |
Expert Tactician | Base attack bonus +3 | Your tactical skill works to your advantage. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Expert Tactician | DEX 13, Base attack bonus +2 | Your tactical skills work to your advantage. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Expertise | INT 13+ | You are trained at using your combat skill for defense as well as offense | Player's Handbook 3.0 (PHB) |
Explosive Spell | | You can cast spells that blast creatures off their feet. | Complete Arcane (CAr) |
Explosive Spell | | You can cast spells that blast creatures off their feet. | Unapproachable East (Una) |
Extend Mystery | | You can cast mysteries that last longer than normal. | Tome of Magic (TM) |
Extend Power | | You can manifest powers that last longer than normal. | Psionics Handbook 3.0 (PsH3_) |
Extend Power | | You can manifest powers that last longer than normal. | Expanded Psionics Handbook (XPH) |
Extend Rage | | You are able to maintain your rage longer than most. | Eberron Campaign Setting (ECS) |
Extend Rage | | You are able to maintain your rage longer than most. | Complete Warrior (CW) |
Extend Spell | | You can cast spells that last longer than normal. | Player's Handbook v.3.5 (PH) |
Extend Spreading Breath | Shape Breath, Spreading Breath, CON 15 | You can convert your breath weapon into a spread effect that
can be used at range. | Draconomicon (Dr) |
Extend Supernatural Ability | | You can cause a supernatural ability with a duration to last longer than norma 1. | Tome of Magic (TM) |
Extend Utterance | Truespeak 6 ranks | Your utterances have a more lasting effect on the universe. | Tome of Magic (TM) |
Extended Life Span | | You are exceptionally long-lived. | Epic Level Handbook (EL) |
Extended Rage | | Your rage lasts longer than it normally would. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Extended Rage | | Your rage lasts longer than it normally would. | Unapproachable East (Una) |
Extended Reach | | Your flexible body allows you to reach farther than normal. | Savage Species (SS) |
Extra Aura | | You gain the aura ability of a mantle you have donned. | Complete Psionic (CP) |
Extra Chakra Bind | | You gain the ability to use more of your body's centers of power in conjunction with your soulmelds. | Magic of Incarnum (MoI) |
Extra Contacts | CHA 11 | You make connections and alliances easily. | CityScape (Ci) |
Extra Domain Spell | WIS 15 | You have chosen to be more specialized in a particular domain. | Miniatures Handbook (MH) |
Extra Edge | | Your ability to deal spell damage is particularly striking. | Complete Arcane (CAr) |
Extra Exhalation | | You can use your breath weapon one more time per day than normal. | Races of the Dragon (RDr) |
Extra Favored Enemy | Base attack bonus +5 | You select an additional favored enemy. | Ghostwalk (Gh) |
Extra Followers | Leadership, CHA 13 | Your charismatic magnetism attracts even more followers to your banner. | Heroes of Battle (HB) |
Extra Granted Maneuver | | You are especially devout or insightful, and you have more control over which ofyour martial maneuvers are currently granted than other crusaders. | Tome of Battle: The Book of Nine Swords (ToB) |
Extra Invocation | | You learn an additional invocation. | Complete Arcane (CAr) |
Extra Item Space | | You can wear more magic items than are normally allowed. | Savage Species (SS) |
Extra Music | | You can use your bardic music more often than you otherwise could. | Complete Adventurer (CAd) |
Extra Music | | You can use your bardic music more often than you otherwise could. | Eberron Campaign Setting (ECS) |
Extra Music | | The deity can use its bardic songs more often than it otherwise could. | Deities and Demigods (DD) |
Extra Music | | You can use your bardic music more often than you otherwise could. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Extra Rage | | You may rage more frequently than normal. | Complete Warrior (CW) |
Extra Rage | | You rage more frequently than you normally could. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Extra Readied Maneuver | | You are an unusually perspicacious student of the Sublime Way, and you find it easy to keep alarge number of maneuvers ready for use. | Tome of Battle: The Book of Nine Swords (ToB) |
Extra Rings | Forge Ring | Your familiarity with forging magic rings allows you to make use of more rings than normal. | Eberron Campaign Setting (ECS) |
Extra Shifter Trait | | You manifest a second shifter trait while shifting. | Eberron Campaign Setting (ECS) |
Extra Shifter Trait | | You manifest a second shifter trait while shifting. | Monster Manual III (MM3) |
Extra Shifter Trait | | You manifest a second shifter trait while shifting. | Races of Eberron (RE) |
Extra Silence | | You can generate a fi eld of silence more often than other whisper gnomes can. | Races of Stone (RS) |
Extra Slot | | You can cast an additional spell. | Complete Arcane (CAr) |
Extra Slot | Spellcaster Level 4 | You can cast an extra spell. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Extra Slot | Spellcaster Level 4th | You can cast an extra spell. | Ghostwalk (Gh) |
Extra Smiting | | You can make more smite attacks. | Complete Warrior (CW) |
Extra Smiting (Smite Anything) | | You can make more smite attacks. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Extra Smiting (Smite Good) | | You can make more smite attacks. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Extra Smiting (Smite Mortals) | | You can make more smite attacks. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Extra Spell | | You learn an additional spell. | Complete Arcane (CAr) |
Extra Spell | Spellcaster Level 3 | You can learn one more spell. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Extra Spell Secret | | You learn an additional spell secret. | Complete Arcane (CAr) |
Extra Stunning | Stunning Fist | You gain extra stunning attacks. | Complete Warrior (CW) |
Extra Stunning Attacks | Stunning Fist, Base attack bonus +2 | You gain extra stunning attacks when fighting unarmed. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Extra Turning | | You can turn or rebuke creatures more often than normal. | Player's Handbook v.3.5 (PH) |
Extra Wild Shape | | You can use wild shape more frequently than you normally could. | Complete Divine (CD) |
Extra Wild Shape | | You use wild shape more frequently than you normally could. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Extra Wild Shape | | You can use wild shape more frequently than you normally could. | Underdark (Und) |
Extra Wild Shape | | You can use wild shape more frequently than you normally could. | Ghostwalk (Gh) |
Extra favored Enemy | Base attack bonus +5 | You select an additional favored enemy. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Extract Demonic Essence | Demon Mastery | You can draw upon the living essence of a willing or captured demon to fuel the creation of items or the casting of potent spells. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Extraordinary Artisan | | You are an expert at creating magic items at a lower cost than usual. | Eberron Campaign Setting (ECS) |
Extraordinary Concentration | Concentration 15 ranks | Your mind is so focused that you can cast spells even while concentrating on another spell. | Complete Adventurer (CAd) |
Extraordinary Spell Aim | Spellcraft 15 ranks | You can shape a spell's area to exclude one creature from its effects. | Complete Adventurer (CAd) |
Extraordinary Trapsmith | Craft (trapmaking) 9 ranks | You are an expert at constructing mechanical traps. | Races of the Dragon (RDr) |
Extreme Leap | Jump 5 ranks | Your extraordinary leaping ability carries you over great distances. | Complete Scoundrel (CS) |
Extreme Leap | Jump 5 ranks | Your extraordinary leaping ability carries you over great distances. | Complete Scoundrel (CS) |
Eye of Medani | | The power of your dragonmark sharpens your senses. | Dragonmarked (Dra) |
Eyes in the Back of Your Head | WIS 13 | Your superior battle sense helps minimize the threat of fl anking attacks. | Complete Warrior (CW) |
Eyes in the Back of Your Head | Base attack bonus +3 | The deity's superior battle sense helps minimize the threat of flanking attacks. | Deities and Demigods (DD) |
Eyes in the Back of Your Head | Base attack bonus +3 | Your superior battle sense helps minimize the threat of flanking attacks. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Eyes of Light | Celestial Bloodline | You can focus the holy power within you to create a beam of destructive light energy. | Races of Faerun (Rac) |
Eyes of the Abyss | | Your eyes glow with an inner fire of some unusual color. This glow increases your perception and allows you to see in the dark. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Eyes to the sky | | You have an instinctive sense of when someone is magically watching you. | Unearthed Arcana (UA) |
Face-Changer | | Your mastery of illusions allows you to subtly alter your appearance at whim. | Complete Mage (CM) |
Fade | | You can make your ghost body more diaphanous and difficult to detect. | Ghostwalk (Gh) |
Fade | | You can make your ghost body more diaphanous and difficult to detect. | Ghostwalk (Gh) |
Fade Into Darkness | | By precisely controlling the shadows around you, you render yourself unseen. | Drow of the Underdark (DrU) |
Fade into Violence | Bluff 6 ranks, Hide 6 ranks | While the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice. Your frightened demeanor and pitiable appearance causes your opponents to seek out other targets. | Player's Handbook II (PH2) |
Faith Unswerving | Devoted Bulwark | The initiate of the Devoted Spirit knows that his fanaticism and devotion to a cause are enough to carry him through almost anything. This tactical feat allows you to draw on this reservoir of energy. As your foes injure you, you become a more daunting foe. | Tome of Battle: The Book of Nine Swords (ToB) |
Faith in the Frost | | You channel frozen energies from your deity when you turn or rebuke creatures. | Frostburn (Fr) |
Falling Star Strike | Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +4, WIS 17 | You have mastered the art of striking a nerve that blinds a humanoid opponent. | Oriental Adventures (OA) |
Falling Sun Attack | Stunning Fist | The discipline of the Setting Sun teaches you how to turn an opponent's strengths into weaknesses. You can identify precisely the correct spot on your opponent's body to deliver a stunning attack. | Tome of Battle: The Book of Nine Swords (ToB) |
False Pretenses | | Those who try to charm you get an unpleasant surprise. | Unearthed Arcana (UA) |
False Theurgy | Bluff (or) 8 ranks, Sleight of Hand 8 ranks, Spellcraft 8 ranks | "How's that magic missile feel? I'm sorry--did you think I was casting sleep?" | Complete Scoundrel (CS) |
False Theurgy | Bluff (or) 8 ranks, Sleight of Hand 8 ranks, Spellcraft 8 ranks | "How's that magic missile feel? I'm sorry--did you think I was casting sleep?" | Complete Scoundrel (CS) |
Familiar Concentration | | In the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you. | Lost Empires of Faerun (LE) |
Familiar Spell | INT 25 | Your familiar can cast a spell. | Dungeon Master's Guide v.3.5 (DMG) |
Familiar Spell | Spell Mastery | You are so well acquainted with the spells you have mastered that you can store the prepared spells in the mind of your familiar. | Underdark (Und) |
Familiar Spell | | Your familiar can use one of your spells as a spell-like ability. | Epic Level Handbook (EL) |
Far Horizons | | By dedicating yourself to the philosophies of Fharlanghn, you have become a more world-wise and capable traveler. | Races of Destiny (RD) |
Far Shot | Point Blank Shot | You can get greater distance out of a ranged weapon. | Player's Handbook v.3.5 (PH) |
Farsighted | | You have diffi culty focusing on nearby objects, but your distance vision is more keen than normal. | Unearthed Arcana (UA) |
Fascinating Illumination | | The lights you create have the power to hypnotize others. | Drow of the Underdark (DrU) |
Fast Healing | CON 25 | You heal your wounds very quickly. | Epic Level Handbook (EL) |
Fast Healing | CON 25 | You heal your wounds very quickly. | Draconomicon (Dr) |
Fast Wild Shape | DEX 13 | You assume your wild shape faster and more easily than you otherwise could. | Complete Divine (CD) |
Fast Wild Shape | | You assume your wild shape faster and more easily than you otherwise could. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Fast Wild Shape | DEX 13 | You can assume your wild shape faster and more easily than you normally could. | Ghostwalk (Gh) |
Faster Healing | | You recover faster than normal. | Complete Warrior (CW) |
Faster Healing | | You recover faster than others do. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Favored | | You are an active and valued member of your guild, church, or other organization. | CityScape (Ci) |
Favored Critical | Base attack bonus +5 | You know how to hit your favored enemies where it hurts. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Favored Magic Foe | | Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own. | Complete Mage (CM) |
Favored Mystery | | The mystery you choose becomes easier to cast. | Tome of Magic (TM) |
Favored Power Attack | Power Attack | You are able to deal more damage against your favored enemies. | Complete Warrior (CW) |
Favored Power Attack | Power Attack, Base attack bonus +4 | You can deal more damage to favored enemies. | Dragon Compendium (DC) |
Favored Vestige | | Choose one vestige to which you have access. You establish a close, mystical affinity with that spirit. | Tome of Magic (TM) |
Favored Vestige Focus | Favored Vestige | The supernatural abilities of your favored vestige are more potent than normal. | Tome of Magic (TM) |
Favored in Guild | | You are an active and valued member of your guild. | Dungeon Master's Guide II (DMG2) |
Favored in Guild | | You are an active and valued member of your guild. | Expedition to Castle Ravenloft (Rav) |
Favored in House | | You are a member of one of the dragonmarked mercantile houses and wield some infl uence in that house. | Eberron Campaign Setting (ECS) |
Favored of the Companions | | You swear allegiance to Talisid or one of the Five Companions, the paragons of the guardinals, and in exchange gain power to act on their behalf. | Book of Exalted Deeds (BE) |
Favored of the Zulkirs | | Through your position of prestige among the Red Wizards, you have gained access to secrets of evil magic known to few outside the zulkirs themselves. | Player's Guide to Faerûn (PG) |
Fearless | | You are a stranger to fear. Nothing can shake your courage. | Player's Guide to Faerûn (PG) |
Fearless Destiny | Heroic Destiny | Your grand destiny allows you to avoid death. | Races of Destiny (RD) |
Fearsome Necromancy | | Creatures subjected to your necromantic spells feel the chill of fear. | Complete Mage (CM) |
Fearsome and Fearless | | You claim descent from the first Akodo, the paragon of samurai virtue.
*Clan:* Lion. | Oriental Adventures (OA) |
Feeble | | You are unathletic and uncoordinated. | Unearthed Arcana (UA) |
Feign Weakness | Improved Unarmed Strike, Base attack bonus +2 | You capitalize on your foe's perceptions of your unarmed status. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Fell Animate | | Living foes slain by your spell may rise as zombies. | Libris Mortis: The Book of the Dead (LM) |
Fell Conspiracy | Knowledge (religion) 4 ranks, WIS 13 | You forge a connection with a target to ease communications and to keep you apprised of developments in the field. | Exemplars of Evil (EE) |
Fell Drain | | Living foes damaged by your spell also gain a negative level. | Libris Mortis: The Book of the Dead (LM) |
Fell Energy Spell | | You add a dose of raw necromantic energy to your beneficial spells, making them especially effective for undead creatures. | Dragon Compendium (DC) |
Fell Frighten | | Living foes damaged by your spell are also shaken. | Libris Mortis: The Book of the Dead (LM) |
Fell Shot | Point Blank Shot, Psionic Shot, DEX 13 | You can strike your foe with a ranged weapon as if making a touch attack. | Psionics Handbook 3.0 (PsH3_) |
Fell Shot | Point Blank Shot, Psionic Shot, DEX 13 | You can strike your foe with a ranged weapon as if making a touch attack. | Expanded Psionics Handbook (XPH) |
Fell Weaken | | Living foes damaged by your spell are also weakened. | Libris Mortis: The Book of the Dead (LM) |
Feral Animal Companion | | You can enslave a feral animal and adopt it as your animal companion. | Champions of Ruin (CR) |
Feral Mark | | Your dragonmark becomes more jagged and angular. As it grows in power, so do your ties to the animal world. | Dragonmarked (Dra) |
Fey Bloodline | | ne of your ancestors was a fey creature, or was raised as such. Fey sometimes take humanoid mates or capture children and raise them as their own. Fey-blooded characters vary greatly in appearance but most have some odd feature that marks them, such as a strange eye or hair color.
The heirs of dryads are often quite shy but they possess quick minds and an earthy beauty. Grig-blooded characters are mischievous and lighthearted, while those with pixie blood are prone to take their pranks too far. Characters with nixie blood are suspicious beings who tend to avoid strangers but remain fiercely loyal to places or persons they love.
Sorcerers with fey blood often have changing, fickle natures. They are quick to laugh and play tricks, but slow to forgive or forget slights. They adventure primarily out of a sense of alienation, seeking some place or group to which they can belong. They are fond of spells that deceive and manipulate emotions, such as charm person. | Dragon Compendium (DC) |
Fey Heritage | | You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by your ancestors. | Complete Mage (CM) |
Fey Legacy | Fey Heritage | The magical powers of your ancestors manifest in you. | Complete Mage (CM) |
Fey Power | Fey Heritage | Your fey heritage augments the power of certain types of magic. | Complete Mage (CM) |
Fey Presence | Fey Heritage | You share your ancestors' knack for playing tricks on the minds of others. | Complete Mage (CM) |
Fey Skin | Fey Heritage | Your fey heritage guards you against all weapons except those crafted from the dreaded cold iron. | Complete Mage (CM) |
Fey's Fate | Fey Bloodline | You are touched by the luck of your ancestors. | Dragon Compendium (DC) |
Fiendish Bloodline | Base Fortitude save +1, Base Reflex save +1, Base Will save +1 | Some of your latent fiendish abilities, inherited from an unusually powerful fiendish ancestor, have matured. | Races of Faerun (Rac) |
Fiendish Bloodline | | One of your distant ancestors was an evil outsider. The characteristics you display might depend in part on the kind of fiendish heritage you have. Many of your
bloodline are dark in coloration, although great variation can exist depending on your specific ancestry.
Evil outsiders such as demons and devils produce a surprisingly large number of offspring on the Material Plane. Their descendants are frequently (but not always) evil. Demon-blooded characters and others descended from beings native to the chaotic evil realms are usually chaotic themselves, and at their worst they can be prone to greedy or lustful behavior.
Those with devil blood, on the other hand, tend to be lawful. They have no compunctions about bending the rules as far as possible, but they rarely break them. Like their fiendish ancestors, devil-spawn are known for keeping their word.
Characters with fiendish blood often seem driven-- even haunted--by the potential for evil within them, especially if they try to hold to a neutral or good path. They frequently adventure out of a restlessness caused by their own internal struggles, although sometimes they do so simply because they enjoy killing and adventuring provides a perfect outlet for that tendency. Such characters usually prefer spells of darkness and deception, even if they are good-aligned. | Dragon Compendium (DC) |
Fiendish Heritage | | You are descended from creatures native to the Lower Planes. You share some of your ancestors' natural resistance to poison, and you are resistant to the magic of good foes. | Planar Handbook (PlH) |
Fiendish Heritage | | You are descended from creatures native to the Lower Planes. You share some of your ancestors' natural resistance to poison, and you are resistant to the magic of good foes. | Complete Mage (CM) |
Fiendish Legacy | Fiendish Heritage | The magical powers of your ancestors manifest in you. | Complete Mage (CM) |
Fiendish Power | Fiendish Heritage | Your fiendish heritage augments the power of certain types of magic. | Complete Mage (CM) |
Fiendish Presence | Fiendish Heritage | You share your ancestors' ability to tamper with the minds of weak-minded fools. | Complete Mage (CM) |
Fiendish Resistance | Fiendish Heritage | Your bloodline inures you against corrosion and fire. | Complete Mage (CM) |
Fiendish Summoning Specialist | Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks | You can select from a larger number of options when summoning evil creatures. | Planar Handbook (PlH) |
Fiery Burst | | You channel your magical talent into a blast of fire. | Complete Mage (CM) |
Fiery Fist | Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13 | By channeling your Ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage. | Player's Handbook II (PH2) |
Fiery Fist | Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13 | By channeling your Ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage. | Player's Handbook II (PH2) |
Fiery Ki Defense | Fiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13 | You channel your ki energy into a cloak of fl ame that injures all who attempt to strike you. | Player's Handbook II (PH2) |
Fiery Ki Defense | Fiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13 | You channel your ki energy into a cloak of fl ame that injures all who attempt to strike you. | Player's Handbook II (PH2) |
Fiery Spell | | Your fire magic is bolstered, further scorching your enemies. | Sandstorm (Sa) |
Filth Eater | | You grew up in the sewers of Sharn or a similarly unsanitary environment. You are highly resistant to the effects of disease and can usually eat spoiled food without suffering ill effects. | Sharn: City of Towers (Sh) |
Filthy Outburst | Dark Speech, Base Will save +7 | You shriek a phrase in the Dark Speech to deafen or torment those around you. | Elder Evils (EE) |
Final Strike | | Your death throes are destructive. | Savage Species (SS) |
Fine Wild Shape | | You can wild shape into animals of Fine size. | Epic Level Handbook (EL) |
Fine Wild Shape | | You can wild shape into animals of Fine size. | Epic Level Handbook (EL) |
Fire Bloodline | | One ofyour ancestors was a creature of elemental fire. Your physical characteristics might vary with the type of elemental creature from which you are descended, but you're likely to have wild red or coal-black hair and either smoky gray or golden eyes. Your heritage probably stems from one of the humanoid-shaped beings from the Elemental Plane of Fire, although elemental fire creatures native to the Material Plane can contribute this bloodline as well.
The descendants of azers see fire as a tool, and they love crafts that control the power of flame. They tend to prefer a regimented life and usually keep their destructive natures in tight check, although they are no less dangerous because of that forbearance. The descendants of fire mephits have a mischievous nature and enjoy destructive pranks, while characters with steam mephits in their ancestry consider themselves above such behavior and often look down on others with considerable arrogance. Fire giant spawn can be ruthless in achieving their goals, and even others with fire blood see them as brutal. None, however, can be as cruel as the descendants of salamanders.
Usually hot-tempered and unpredictable, characters with the Fire Bloodline feat can also be passionate, egotistical, and unusually prone to destructive behavior. They usually adventure for a chance at personal gain and glory. Fire holds a primal fascination and fear for most creatures, and scions of this bloodline use that to their advantage, often choosing mind-affecting spells to supplement their preferred destructive flame spells. | Dragon Compendium (DC) |
Fire Devotion | | You can burn your enemies with your melee attacks. | Complete Champion (CC) |
Fire Heritage | | You are descended from creatures native to the Elemental Plane of Fire. You share some of your ancestors' natural reaction speed, and your natural attacks are red-hot. | Planar Handbook (PlH) |
Fist of the Heavens | Sanctify Ki Strike, Stunning Fist, WIS 15 | Your stunning attack is empowered by celestial might. | Book of Exalted Deeds (BE) |
Fist of the Heavens | Sanctify Ki Strike, Stunning Fist, WIS 15 | Your stunning attack is empowered by celestial might. | Book of Exalted Deeds (BE) |
Fists of Iron | Improved Unarmed Strike, Stunning Fist | You have learned the secrets of imbuing your unarmed attacks with extra force. | Complete Warrior (CW) |
Fists of Iron | Improved Unarmed Strike, Base attack bonus +2 | You have learned the secrets of imbuing your unarmed attacks with extra force. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Fists of Iron | Improved Unarmed Strike, Base attack bonus +2 | You have learned the secrets of imbuing your unarmed attacks with extra force. | Oriental Adventures (OA) |
Flash Casting | CHA 13 | Your passion for magic manifests visibly when you cast a spell. | Dragon Compendium (DC) |
Flash Frost Spell | | Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost. | Player's Handbook II (PH2) |
Flay | Power Attack, STR 13 | When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's fl esh, causing intense pain. This attack is wholly ineffective against armored foes, but it tears through natural defenses. | Player's Handbook II (PH2) |
Flay | Power Attack, STR 13 | When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's fl esh, causing intense pain. This attack is wholly ineffective against armored foes, but it tears through natural defenses. | Player's Handbook II (PH2) |
Flay Foe | STR 15, Base attack bonus +6 | You are skilled at fl aying the fl esh from your enemy's bones. | Champions of Ruin (CR) |
Fleet of Foot | Run, DEX 15 | You run nimbly, able to turn corners without losing momentum. | Complete Warrior (CW) |
Fleet of Foot | Run, DEX 15 | The deity runs so nimbly that it can turn corners without losing momentum. | Deities and Demigods (DD) |
Fleet of Foot | | You are extraordinarily swift. | Player's Guide to Faerûn (PG) |
Fleet of Foot | Run, DEX 15 | You run so nimbly that you can turn corners without losing momentum. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Flensing Strike | Weapon Focus (kama) | You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way. | Eberron Campaign Setting (ECS) |
Flick of the Wrist | Quick Draw, Sleight of Hand 5 ranks, DEX 17 | With a single motion, you can draw a light weapon and make a devastating attack. | Complete Warrior (CW) |
Flick of the Wrist | Quick Draw, Sleight of Hand 5 ranks, DEX 17 | With a single motion, you can draw a light weapon and make a devastating attack. | Races of the Wild (RW) |
Flick of the Wrist | Quick Draw, DEX 17 | With a single motion, you can draw a light weapon and make a devastating attack. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Fling Ally | Rock Hurling (or racial ability to throw rocks), STR 19 | You can launch your comrades into the air as if they were thrown weapons. | Races of Stone (RS) |
Fling Enemy | STR 19 | When you're wrestling a foe, you can lift him into the air and hurl him. | Races of Stone (RS) |
Fling Enemy | STR 23 | You can pick up an opponent and fling it. | Savage Species (SS) |
Flyby Attack | | A creature with this feat can attack on the wing. | Monster Manual IV (MM4) |
Flyby Attack | | A creature with this feat can attack on the wing. | Monster Manual II (MM2) |
Flyby Attack | | A creature with this feat can attack on the wing. | Monster Manual II (MM2) |
Flyby Attack | | A creature with this feat can attack on the wing. | Monster Manual III (MM3) |
Flyby Attack | | A creature with this feat can attack on the wing. | Monster Manual v.3.5 (MM) |
Flyby Attack | | A creature with this feat can attack on the wing. | Monster Manual V (MM5) |
Flyby Attack | | The creature can attack on the wing. | Monster Compendium: Monsters of Faerûn (Mon) |
Flyby Attack | | You attack while on the wing. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Flyby Breath | Flyby Attack | You can employ your breath weapon in a highspeed attack pass. | Dragonlance Campaign Setting (DCS) |
Flying Fish Leap | Jump 8 ranks, Swim 4 ranks | You can hurl yourself out of the water with ease. | Stormwrack (Sto) |
Flying Kick | Improved Unarmed Strike, Power Attack, Jump 4 ranks, STR 13 | You literally leap into battle, dealing devastating damage. | Complete Warrior (CW) |
Flying Kick | Power Attack, Improved Unarmed Strike, Jump 4 ranks, STR 13 | You literally leap into battle, dealing devastating damage. | Oriental Adventures (OA) |
Flying Tiger | Exotic Weapon Proficiency (Hook sword), Weapon Focus (Hook sword), Two-Weapon Fighting (or the ability to treat the hook sword as a special monk weapon), DEX 15, Base attack bonus +1 | You have mastered the style of fighting with two hook swords at the same time, and you can perform astounding maneuvers with them. | Secrets of Sarlona (SoS) |
Focused | | You can keep your attention on a task despite many distractions; however, events in the background pass you by. | Unearthed Arcana (UA) |
Focused Antimagic | | A beholder with this feat can focus the antimagic of its central eye to target a single person or object. | Lords of Madness (LoM) |
Focused Lexicon | Truespeak 6 ranks | Your utterances have greater effect against a certain type of creature. | Tome of Magic (TM) |
Focused Mind | Concentration 2 ranks | When you have the opportunity to concentrate on a task, you usually do very well at it. | Races of the Wild (RW) |
Focused Perception | Blind-Fight | When you concentrate your faculties, your power of sight pierces the darkness. | Complete Psionic (CP) |
Focused Shield | | Your mental focus makes you more adept at using your shield. | Races of Stone (RS) |
Focused Shield | Shield Proficiency | Your mental focus makes you more adept at using your shield. | Complete Psionic (CP) |
Focused Skill User | | You can take advantage of your psionic focus in new ways. | Complete Psionic (CP) |
Focused Sunder | Power Attack, Improved Sunder, STR 13 | You can sense the stress points on others' weapons. | Expanded Psionics Handbook (XPH) |
Foe Hunter | | In lands threatened by evil nonhumans, many warriors learn ways to fight effectively against these creatures. You have served as a member of a militia or military unit devoted to protecting your home from the fierce raiders who trouble the area. Regions: Chult, Cormyr, Damara, the Lake of Steam, the North, the Moonsea, Tashalar, Tethyr, Vaasa, shield dwarf, wood elf. | Forgotten Realms Campaign Setting (FRCS) |
Foe Hunter | | In a land threatened by fi erce raiders, you have learned to fi ght effectively against certain foes. You know their ways and how to beat them. Home Region --- Favored Enemy Cormyr --- Humanoids (goblinoid). Chult --- Humanoids (goblinoid). The Dragon Coast --- Dragons. The Galena Mountains --- Humanoids (goblinoid). Impiltur --- Demons. The Moonsea --- Humanoids (orc). The North --- Humanoids (orc). Samarach --- Yuan-ti. The Spine of the World --- Humanoids (orc) Tashalar --- Yuan-ti Thindol --- Yuan-ti | Player's Guide to Faerûn (PG) |
Foe Hunter | | You have been trained in the methods of fighting various kinds of yuan-ti. | Ghostwalk (Gh) |
Foe Hunter | | You have been trained in the methods of fighting various kinds of yuan-ti. | Ghostwalk (Gh) |
Foe Specialist | Sneak attack +1d6 | You are trained at how to damage a particular type of foe. | Miniatures Handbook (MH) |
Follower of the Scaly Way | | You are an adherent of Sammaster's teachings. You hold dragons in high esteem and revere the sacred ones (Dracoliches). | Dragons of Faerun (DrF) |
Font of Inspiration | INT 15 | | Dungeonscape (Du) |
Font of Life | | | Heroes of Horror (HH) |
Foot and Fist Mastery | Improved Unarmed Strike, Power Attack, Roundabout Kick, Flying Kick, Fists of Iron, Deflect Arrows, Jump 5 ranks, Tumble 5 ranks | You have mastered the martial arts style of "Foot and Fist"--a hard form emphasizing strikes with the hands and feet. | Oriental Adventures (OA) |
Forbidden Lore | | You gain hideous insights into subjects not meant to be understood by mortal minds. | Heroes of Horror (HH) |
Force of Personality | CHA 13 | You have cultivated an unshakable belief in your self-worth. Your sense of self and purpose are so strong that they bolster your willpower. | Complete Adventurer (CAd) |
Force of Will | Iron Will | You are able to resist psionic attacks with extreme force of will. | Expanded Psionics Handbook (XPH) |
Forceful Staff Style | Improved Unarmed Strike, Weapon Focus (quarterstaff) | You can stun people with your quarterstaff and push them around after you stun them. | Ghostwalk (Gh) |
Forceful Staff Style | Improved Unarmed Strike, Weapon Focus (quarterstaff) | You can stun people with your quarterstaff and push them around after you stun them. | Ghostwalk (Gh) |
Forest Gnome Phantasist | | You can protect your forest home with a variety of phantasms and patterns to befuddle your foes. | Races of Faerun (Rac) |
Forester | | Faerűn's great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in its ways. Regions: Chondalwood, Dalelands, the Great Dale, the High Forest, ghostwise halfling, moon elf, wild elf, wood elf. | Forgotten Realms Campaign Setting (FRCS) |
Forester | | You are one with Faerűn's mighty forests. Few can match your woodcraft or your skill on your chosen battlefi eld. | Player's Guide to Faerûn (PG) |
Forge Epic Ring | Forge Ring, Knowledge (arcana) 35 ranks, Spellcraft 35 ranks | You can craft magic rings of epic power. | Epic Level Handbook (EL) |
Forge Epic Ring | Forge Ring, Knowledge (arcana) 35 ranks, Spellcraft 35 ranks | You can craft magic rings of epic power. | Epic Level Handbook (EL) |
Forge Ring | | You can create magic rings, which have varied magical effects. | Player's Handbook v.3.5 (PH) |
Forgeheart | | Because you are inured to the hellish heat of your homeland, you are resistant to blasts of fi re that would damage other creatures. | Player's Guide to Faerûn (PG) |
Forked Tongue | | You speak with a honeyed voice that bends listeners to your will. | Serpent Kingdoms (SK) |
Formation Expert | Base attack bonus +6 | You are trained at fighting in ranks and fi les. | Complete Warrior (CW) |
Formation Expert | Base attack bonus +6 | You are trained at fighting in ranks and fi les. | Complete Warrior (CW) |
Fortify Spell | | You cast spells that more easily penetrate spell resistance. | Complete Arcane (CAr) |
Fortify Spell | | You can cast spells that easily penetrate spell resistance. | Unapproachable East (Una) |
Fortuitous Strike | | You can hit a foe in just the right place. | Complete Scoundrel (CS) |
Fragile Construct | | Your innate attunement to the forces of entropy allows you to weaken objects with the force of your will. | Complete Champion (CC) |
Frail | | You are thin and weak of frame. | Unearthed Arcana (UA) |
Frantic Rage | | Your divine madness allows you to channel your fury into frenetic agility rather than might. | Faiths of Eberron (FE) |
Freerunner | | You can move in more baffling ways than others. | Complete Scoundrel (CS) |
Freezing The Lifeblood | Improved Unarmed Strike, Stunning Fist, WIS 17 | You can paralyze a humanoid opponent with an unarmed attack. | Complete Warrior (CW) |
Freezing The Lifeblood | Improved Unarmed Strike, Stunning Fist, WIS 17 | You can paralyze a humanoid opponent with an unarmed attack. | Complete Warrior (CW) |
Freezing Touch | Corrupting Touch | Your touch is supernaturally cold. | Ghostwalk (Gh) |
Freezing Touch | Corrupting Touch | Your touch is supernaturally cold. | Ghostwalk (Gh) |
Freezing the Lifeblood | Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +5, WIS 17 | You can paralyze a humanoid opponent with an unarmed attack. | Oriental Adventures (OA) |
Friend of the Earth | Earth Bloodline | Your deep affinity for the earth enables you to move across it with greater ease than others. | Dragon Compendium (DC) |
Friends of the Tribes | | You are deeply familiar with the tribes of the Talenta Plains. | Player's Guide to Eberron (PE) |
Frightful Moan | Haunting Appearance, CHA 15 | You can unleash a moan that panics creatures near you. | Ghostwalk (Gh) |
Frightful Moan | Haunting Appearance, CHA 15 | You can unleash a moan that panics creatures near you. | Ghostwalk (Gh) |
Frightful Presence | Intimidate 9 ranks, CHA 15 | Like a dragon, your mere presence can terrify those around you. | Draconomicon (Dr) |
Frightful Presence | Frightful Moan, Haunting Appearance, CHA 15 | Your very presence can cause others to be stricken with fear. | Ghostwalk (Gh) |
Frightful Presence | Frightful Moan, Haunting Appearance, CHA 15 | Your very presence can cause others to be stricken with fear. | Ghostwalk (Gh) |
From Smite to Song | Perform (any) 3 ranks | You can channel your destructive holy energy into powerful song magic for the glory of Milil. | Champions of Valor (CV) |
Frostfell Prodigy | Snowcasting, Frozen Magic, Cold Focus, CON 13 | You gain additional bonus spells in cold regions. | Frostburn (Fr) |
Frozen Berserker | | When you enter your barbarian rage, your body becomes infused with cold energy. | Frostburn (Fr) |
Frozen Magic | Snowcasting, CON 13 | Your cold spells are more powerful when you cast them in a cold region. | Frostburn (Fr) |
Frozen Wild Shape | | You can assume the form of magical beasts with the cold subtype. | Frostburn (Fr) |
Full Manifestation | | You can manifest fully when you would otherwise be forced to be incorporeal. | Ghostwalk (Gh) |
Full Manifestation | | You can manifest fully when you would otherwise be forced to be incorporeal. | Ghostwalk (Gh) |
Furious Charge | | Your people are known for their love of battle, and they rarely waste time in meeting a foe blade-to-blade. You know how to make the most of a charge. | Player's Guide to Faerûn (PG) |
Furious Inhalation | CON 13 | While raging, you can use your breath weapon to deal energy damage with your bite attacks. | Races of the Dragon (RDr) |
Galifaran Scholar | Knowledge (history) 4 ranks | You have made an exhaustive study of the history of Galifar, from the earliest roots of the Five Nations, through the formation of the united Kingdom of Galifar, and on to the Last War and the dissolution of the kingdom. The depth of your study gives you great insight into the whole field of knowledge surrounding the history of Galifar. | Player's Guide to Eberron (PE) |
Gape of the Serpent | | Like a snake, you can stretch your mouth to an outlandish extent to accommodate immense prey. | Serpent Kingdoms (SK) |
Gape of the Serpent | | You can swallow larger creatures than normal. | Savage Species (SS) |
Gargantuan Wild Shape | | You can wild shape into animals of Gargantuan size. | Epic Level Handbook (EL) |
Gargantuan Wild Shape | | You can wild shape into animals of Gargantuan size. | Epic Level Handbook (EL) |
Gatekeeper initiate | | You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations. | Eberron Campaign Setting (ECS) |
Gatekeepers Mark | | As a member of the Gatekeepers sect, you have learned how to use the power of your dragonmark to better fight. | Dragonmarked (Dra) |
Generous Sacrifice | CON 15 | You can relieve your afflictions by donating them to an ally. | Exemplars of Evil (EE) |
Genie Lore | | You have studied centuries of Calishite lore regarding geniekind. REGION: Calimshan. | Races of Faerun (Rac) |
Gestalt Anchor | | Your strong bond to your quori spirit allows you and your kalashtar allies to move and act as a fluid unit. | Races of Eberron (RE) |
Gestalt Anchor | | Your strong bond to your quori spirit allows you and your kalashtar allies to move and act as a fluid unit. | Races of Eberron (RE) |
Gestalt Anchor | | You have a strong bond to the psionic entity you host. When you are around other hosts, you can move and act together as a fluid unit. | Complete Psionic (CP) |
Gestalt Might | | You call on your inner spirit to provide you with a burst of adrenaline. | Secrets of Sarlona (SoS) |
Gestalt Might | | You call on your inner spirit to provide you with a burst of adrenaline. | Secrets of Sarlona (SoS) |
Ghost Attack | Base attack bonus +3 | Your deadly strikes against incorporeal foes always find their mark. | Expanded Psionics Handbook (XPH) |
Ghost Flight | Ghost Glide | Your fully manifested ghost body can fly. | Ghostwalk (Gh) |
Ghost Flight | Ghost Glide | Your fully manifested ghost body can fly. | Ghostwalk (Gh) |
Ghost Glide | | Your fully manifested ghost body can slowly fly. | Ghostwalk (Gh) |
Ghost Glide | | Your fully manifested ghost body can slowly fly. | Ghostwalk (Gh) |
Ghost Hand | | You can move small objects in a limited manner when you are a ghost. | Ghostwalk (Gh) |
Ghost Hand | | You can move small objects in a limited manner when you are a ghost. | Ghostwalk (Gh) |
Ghost Healing | Ectoplasm | You can transfer some of your own ectoplasm to another ghost to heal it. | Ghostwalk (Gh) |
Ghost Healing | Ectoplasm | You can transfer some of your own ectoplasm to another ghost to heal it. | Ghostwalk (Gh) |
Ghost Ride | | You can hide within the physical body of a living creature, perceiving the world through its senses, but without the ability to control the host. | Ghostwalk (Gh) |
Ghost Ride | | You can hide within the physical body of a living creature, perceiving the world through its senses, but without the ability to control the host. | Ghostwalk (Gh) |
Ghost Scarred | Knowledge (religion) 8 ranks | You are adept at fi ghting incorporeal undead. | Libris Mortis: The Book of the Dead (LM) |
Ghost Smiting | WIS 13 | You can use your smite ability (smite evil for a paladin, smite undead for a Deathwarden chanter, and so on) to smite ghosts. | Ghostwalk (Gh) |
Ghost-Touch Spell | | You know how to tune your damaging spells to affect ghosts without harming other creatures. | Ghostwalk (Gh) |
Ghostly Grasp | CHA 15 | You can handle corporeal objects even while incorporeal. | Libris Mortis: The Book of the Dead (LM) |
Giant Banemagic | | You can cast spells that deal additional damage lo giants. | Secrets of Xen'drik (SX) |
Giant's Toughness | | You are amazingly tough. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Giantbane | Tumble 5 ranks | You are trained in fighting foes larger than you are. | Complete Warrior (CW) |
Giantbane | Tumble 5 ranks | You are trained in fighting foes larger than you are. | Complete Warrior (CW) |
Gift Of The Spider Queen | | You can combine your racial spell-like abilities in new and potent ways. | Drow of the Underdark (DrU) |
Gift of Discernment | | You can rely on your conscience to steer you away from evil deeds. | Player's Guide to Faerûn (PG) |
Gift of Faith | WIS 13 | You have an unusual capacity to trust in divine providence working all things for the good. | Book of Exalted Deeds (BE) |
Gift of Grace | | You can improve the saving throws of your allies by sharing some of your divine grace. | Book of Exalted Deeds (BE) |
Gift of Tongues | | You have an intuitive talent for learning languages. Regions: Moon elf, sun elf. | Races of Faerun (Rac) |
Gift of Tongues | | You have an intuitive talent for learning languages. | Ghostwalk (Gh) |
Gifted General | | Your ancestor Daidoji Yurei, an ancient daimyo of the Daidoji family, was a gifted general--the first in Rokugan to use guerilla tactics.
*Clan:* Crane. | Oriental Adventures (OA) |
Githyanki Battlecaster | | A creature with this feat ignores arcane spell failure chances when wearing light armor. | Monster Manual IV (MM4) |
Githyanki Charm | | You can leverage your psionic daze psi-like ability to gain greater control over subjects. | Complete Psionic (CP) |
Githyanki Charm | | You can leverage your psionic daze psi-like ability to gain greater control over subjects. | Complete Psionic (CP) |
Githyanki Control | | You can leverage your far hand psi-like ability to gain greater control over objects. | Complete Psionic (CP) |
Githyanki Control | | You can leverage your far hand psi-like ability to gain greater control over objects. | Complete Psionic (CP) |
Githyanki Dismissal | | You can leverage your dimension door psi-like ability to gain greater control over other creatures' locations. | Complete Psionic (CP) |
Githyanki Dismissal | | You can leverage your dimension door psi-like ability to gain greater control over other creatures' locations. | Complete Psionic (CP) |
Githyanki Dragonrider | Ride 5 ranks | A creature with this feat has a knack for getting along with red dragons. | Monster Manual IV (MM4) |
Githyanki Ectoform | | You can leverage your concealing amorpha psi-like ability to gain greater control over your own body. | Complete Psionic (CP) |
Githyanki Ectoform | | You can leverage your concealing amorpha psi-like ability to gain greater control over your own body. | Complete Psionic (CP) |
Githzerai Burst | | You can leverage your cat fall psi-like ability to gain greater control over yourself in your environment. | Complete Psionic (CP) |
Githzerai Burst | | You can leverage your cat fall psi-like ability to gain greater control over yourself in your environment. | Complete Psionic (CP) |
Githzerai Feedback | | You can leverage your _inertial armor_ psi-like ability to further insulate yourself from harm. | Complete Psionic (CP) |
Githzerai Feedback | | You can leverage your _inertial armor_ psi-like ability to further insulate yourself from harm. | Complete Psionic (CP) |
Githzerai Knock | | You can leverage your concussion blast psi-like ability to gain such fine control over manipulating force that you can open locks or sealed doors. | Complete Psionic (CP) |
Githzerai Knock | | You can leverage your concussion blast psi-like ability to gain such fine control over manipulating force that you can open locks or sealed doors. | Complete Psionic (CP) |
Githzerai Link | | You can leverage your psionic daze psi-like ability to forge direct mental contact with another creature. | Complete Psionic (CP) |
Githzerai Link | | You can leverage your psionic daze psi-like ability to forge direct mental contact with another creature. | Complete Psionic (CP) |
Gloom Razor | Shadow Blade, Hide 9 ranks, Base attack bonus +6 | The teachings of the Shadow Hand discipline allow you to confuse your enemies. Your attacks and parries are infused with the stuff of shadow. Through careful training and discipline, you learn to use your ki to inhibit a foe's fighting ability with your shadowy nature. | Tome of Battle: The Book of Nine Swords (ToB) |
Gloom Strike | Sneak attack +3d6 | Your sneak attacks leave a residue of darkness that clouds your enemy's vision. | Drow of the Underdark (DrU) |
Glorious Weapons | | You can channel positive or negative energy to imbue your allies' weapons with an alignment. | Complete Divine (CD) |
Gnoll Ferocity | | You embody the savage ferocity of your people. When you fl y into a berserk rage, you can bite opponents with your powerful jaws. | Races of the Wild (RW) |
Gnome Foe Killer | | Your battle techniques against your racial foes improve. | Races of Stone (RS) |
Gnome Tunnel Acrobatics | Knowledge (dungeoneering) 2 ranks | Goblin raiding parties whisper of the crazed but effective tactics that gnome tunnel guards use to defend their homes. The gnomes excel at using acrobatics to penetrate enemy ranks or launch devastating attacks from above. | Dungeonscape (Du) |
Gnome Tunnel Acrobatics | Knowledge (dungeoneering) 2 ranks | Goblin raiding parties whisper of the crazed but effective tactics that gnome tunnel guards use to defend their homes. The gnomes excel at using acrobatics to penetrate enemy ranks or launch devastating attacks from above. | Dungeonscape (Du) |
Goad | CHA 13 | You are skilled at inducing opponents to attack you. | Complete Adventurer (CAd) |
Goad | CHA 13 | You are skilled at inducing opponents to attack you. | Complete Adventurer (CAd) |
Goad | CHA 13 | You are skilled at inducing opponents to attack you. | Miniatures Handbook (MH) |
Goad | CHA 13 | You are skilled at inducing opponents to attack you. | Miniatures Handbook (MH) |
Goad | Base attack bonus +1, CHA 13 | You are skilled at inducing opponents to attack you. | Races of Stone (RS) |
Godsight | CHA 13 | You enjoy the special blessing of a deity of the Mulhorandi pantheon, who has granted you unerring powers of perception. | Lost Empires of Faerun (LE) |
Gold Dragon Lineage | Draconic Heritage (gold) | You can harness the legacy of your gold dragon ancestry to protect your allies. | Dragon Magic (DM) |
Gold Dwarf Dweomersmith | | You have learned the secrets of gold dwarf magic that creates or enhances weapons. | Races of Faerun (Rac) |
Good Devotion | | The power of good shields you and your allies. | Complete Champion (CC) |
Good Karma | | You can use your luck to aid an ally--at the risk of your own neck. | Complete Scoundrel (CS) |
Gorebrute Elite | | Your mighty charge attack can knock down foes. | Races of Eberron (RE) |
Grace of Ghallanda | | The power of your dragonmark fills you with social grace, and diplomacy becomes your shield. | Dragonmarked (Dra) |
Graft Flesh | Heal 10 ranks | You can apply a certain type of grafts to other living creatures or to yourself. | Fiend Folio (FF) |
Graft Flesh | Heal 10 ranks | You can apply a certain type of grafts to other living creatures or to yourself. | Libris Mortis: The Book of the Dead (LM) |
Graft Flesh | Heal 10 ranks | You can apply a certain type of graft to other living creatures or to yourself. | Lords of Madness (LoM) |
Graft Illithid Flesh | | You can apply illithid grafts to other living creatures or to yourself. (See Illithid Grafts in Chapter 5: Equipment and Magic Items.) | Underdark (Und) |
Graft Yuan-Ti Flesh | Heal 10 ranks | You can apply yuan-ti grafts to other living creatures or to yourself. | Serpent Kingdoms (SK) |
Grand Malevolence | Ghost Ride, Iron Will, Minor Malevolence, Malevolence, CHA 17 | You can possess multiple creatures and control their actions. | Ghostwalk (Gh) |
Grand Malevolence | Ghost Ride, Iron Will, Minor Malevolence, Malevolence, CHA 17 | You can possess multiple creatures and control their actions. | Ghostwalk (Gh) |
Grappling Block | Improved Unarmed Strike, Deflect Arrows, Expertise, Improved Disarm, Combat Reflexes, INT 13 | You can catch and pin an opponent's weapon with your bare hands. | Oriental Adventures (OA) |
Grass Trekker | | You are adapted to a plains environment. | Savage Species (SS) |
Great Bite | | You know how to hit where it hurts with your fangs. | Eberron Campaign Setting (ECS) |
Great Captain | Leadership, Knowledge (geography) 7 ranks, Profession (sailor) 7 ranks | You are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding. | Stormwrack (Sto) |
Great Charisma | | Your powers of persuasion and leadership are greater than normal. | Epic Level Handbook (EL) |
Great Cleave | Cleave, Power Attack, STR 13 | You can wield a melee weapon with such power that you can strike multiple times when you fell your foes. | Player's Handbook v.3.5 (PH) |
Great Cleave | Cleave, Power Attack, STR 13 | You can wield a melee weapon with such power that you can strike multiple times when you fell your foes. | Player's Handbook v.3.5 (PH) |
Great Constitution | | Your health and endurance are greater than normal. | Epic Level Handbook (EL) |
Great Crafter | | Your ancestor, Kaiu, was the first and greatest blacksmith of the Crab clan. Kaiu forged the weapons which the Crab used against the Shadowlands, and gave his name to the engineering school of the clan.
*Clan:* Crab. | Oriental Adventures (OA) |
Great Dexterity | | Your agility and coordination are greater than normal. | Epic Level Handbook (EL) |
Great Diplomat | | You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior.
*Clan:* Phoenix. | Oriental Adventures (OA) |
Great Flyby Attack | Flyby Attack | You can make multiple flyby attacks in a round. | Savage Species (SS) |
Great Fortitude | | You are tougher than normal. | Player's Handbook v.3.5 (PH) |
Great Intelligence | | Your powers of reason and learning are greater than normal. | Epic Level Handbook (EL) |
Great Ki Shout | Ki Shout, CHA 13, Base attack bonus +9 | Your _ki_ shout can panic your opponents. | Oriental Adventures (OA) |
Great Rend | | You know how to hit where it hurts with your claws. | Eberron Campaign Setting (ECS) |
Great Smiting | CHA 25 | Your smite attacks are much more powerful than normal. | Dungeon Master's Guide v.3.5 (DMG) |
Great Smiting (Smite Evil) | CHA 25 | Your smite attacks are much more powerful than normal. | Epic Level Handbook (EL) |
Great Smiting (Smite Good) | CHA 25 | Your smite attacks are much more powerful than normal. | Epic Level Handbook (EL) |
Great Stag Berserker | | Your fighting style employs aggressive charges in the manner of your lodge's totem animal. | Unapproachable East (Una) |
Great Stamina | | Your ancestor, Daidoji Masashigi, gave his life defending the Kaiu Wall alongside the Crab at the Battle of the Landbridge.
*Clan:* Crane. | Oriental Adventures (OA) |
Great Strength | | Your muscle and physical power are greater than normal. | Epic Level Handbook (EL) |
Great Sunder | Power Attack, Sunder, STR 13 | You can sense the stress points on others' weapons. | Psionics Handbook 3.0 (PsH3_) |
Great Teamwork | | You are a descendant of Hida Banuken, the Crab champion who oversaw the construction of the Kaiu Wall during the Battle of the Cresting Wave.
*Clan:* Crab. | Oriental Adventures (OA) |
Great Throw | Improved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes, DEX 13 | You can throw your opponents to the ground, choosing where they land and dealing damage in the process. | Oriental Adventures (OA) |
Great Wisdom | | Your willpower and insight are greater than normal. | Epic Level Handbook (EL) |
Great and Small | | By channeling the spirits of all creatures, you can increase or decrease your size without otherwise changing your form. | Complete Champion (CC) |
Greater Aberrant Dragonmark | Lesser Aberrant Dragonmark | As it increases in power, your aberrant dragonmark expands to cover much of your body. | Dragonmarked (Dra) |
Greater Cold Focus | Cold Focus | Your cold spells are now even more potent than before. | Frostburn (Fr) |
Greater Corrupt Spell Focus | Corrupt Spell Focus | Your corrupt spells are now even more potent than they were before. | Heroes of Horror (HH) |
Greater Dragonmark | Least Dragonmark, Lesser Dragonmark | You have a greater dragonmark. | Eberron Campaign Setting (ECS) |
Greater Heavy Armor Optimization | Heavy Armor Optimization, Armor Proficiency (heavy), Base attack bonus +8 | You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it. | Races of Stone (RS) |
Greater Heavy Armor Optimization | Heavy Armor Optimization, Armor Proficiency (heavy), Base attack bonus +8 | You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it. | Races of Stone (RS) |
Greater Kiai Shout | Kiai Shout, CHA 13 | Your kiai shout can panic your opponents. | Complete Warrior (CW) |
Greater Legacy | Least Legacy, Lesser Legacy, Character Level 17 | You awaken the most powerful abilities of a specific item of legacy. | Weapons of Legacy (WL) |
Greater Legacy | Least Legacy, Lesser Legacy, Character Level 17th | You awaken the most powerful abilities of a specific item of legacy. | Expedition to the Demonweb Pits (EDP) |
Greater Manyshot | Manyshot, Point Blank Shot, Rapid Shot, DEX 17 | You are skilled at firing many arrows at once, even at different opponents. | Expanded Psionics Handbook (XPH) |
Greater Manyshot | Manyshot, Point Blank Shot, Rapid Shot, DEX 17 | You are skilled at firing many arrows at once, even at different opponents. | Expanded Psionics Handbook (XPH) |
Greater Mighty Roar | Mighty Roar | You unsettle opponents with a dreadful roar as you attack. | Savage Species (SS) |
Greater Multigrab | Multigrab, STR 19, DEX 15 | You can grapple enemies effortlessly with your natural weapons. | Serpent Kingdoms (SK) |
Greater Multigrab | Multigrab, STR 19, DEX 15 | You can grapple enemies effortlessly with your natural weapons. | Savage Species (SS) |
Greater Multiweapon Fighting | Improved Multiweapon Fighting, Multiweapon Fighting, DEX 19 | A deity with three or more hands can fight with a weapon in each hand. The deity can make up to three attacks per round with each extra weapon. | Deities and Demigods (DD) |
Greater Multiweapon Fighting | Improved Multiweapon Fighting, Multiweapon Fighting, DEX 19, Base attack bonus +15 | A creature with three or more arms can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon. | Savage Species (SS) |
Greater Multiweapon Fighting | Improved Multiweapon Fighting, Multiweapon Fighting, Multidexterity, DEX 19, Base attack bonus +15 | A creature with three or more hands can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon. | Epic Level Handbook (EL) |
Greater Path Focus | | Choose a path of shadow magic to which you have air applied the Path Focus feat. Your mysteries of that path a now even more potent. | Tome of Magic (TM) |
Greater Power Penetration | Power Penetration | Your powers are especially potent at breaking through power resistance. | Psionics Handbook 3.0 (PsH3_) |
Greater Power Penetration | Power Penetration | Your powers are especially potent at breaking through power resistance. | Expanded Psionics Handbook (XPH) |
Greater Power Specialization | Power Specialization, Weapon Focus (ray) | You deal more damage with your powers. | Expanded Psionics Handbook (XPH) |
Greater Powerful charge | Powerful Charge | You can charge with extra force. | Eberron Campaign Setting (ECS) |
Greater Powerful charge | Powerful Charge | You can charge with extra force. | Miniatures Handbook (MH) |
Greater Powerful charge | Powerful Charge | You can charge with extra force. | Miniatures Handbook (MH) |
Greater Psionic Endowment | Psionic Endowment | You can use meditation to focus your powers. | Expanded Psionics Handbook (XPH) |
Greater Psionic Fist | Psionic Fist, STR 13 | You can charge your unarmed strike or natural weapon with additional damage potential. | Expanded Psionics Handbook (XPH) |
Greater Psionic Focus | | Your powers within your primary discipline have even greater potency. | Psionics Handbook 3.0 (PsH3_) |
Greater Psionic Shot | Point Blank Shot, Psionic Shot | You can charge your ranged attacks with additional damage potential. | Expanded Psionics Handbook (XPH) |
Greater Psionic Weapon | Psionic Weapon, STR 13 | You can charge your melee weapon with additional damage potential. | Expanded Psionics Handbook (XPH) |
Greater Resiliency | | Your extraordinary resilience to damage increases. | Complete Warrior (CW) |
Greater Resiliency | | Your extraordinary resilience to damage increases. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Greater Shifter Defense | | By delving deeper into your shifter heritage, you develop the ability to ignore some damage from every attack. | Eberron Campaign Setting (ECS) |
Greater Spell Focus | Spell Focus | The deity chooses a school of magic to which it already has applied the Spell Focus feat. Its magic spells of that school are even more potent than normal. | Deities and Demigods (DD) |
Greater Spell Focus | | Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal. | Epic Level Handbook (EL) |
Greater Spell Focus | Spell Focus | Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.- | Forgotten Realms Campaign Setting (FRCS) |
Greater Spell Focus | Spell Focus | Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are now even more potent than before. | Player's Handbook v.3.5 (PH) |
Greater Spell Focus | Spell Focus | Greater Spell Focus [General] Choose a school of magic to which you already have applied the Spell Focus feat. Your magic spells of that school are now even more potent than before. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Greater Spell Penetration | Spell Penetration | The deity's spells are especially potent, defeating spell resistance more readily than normal. | Deities and Demigods (DD) |
Greater Spell Penetration | Spell Penetration | Your spells are especially potent, defeating spell resistance more readily than normal. | Forgotten Realms Campaign Setting (FRCS) |
Greater Spell Penetration | Spell Penetration | Greater Spell Penetration [General] Your spells are especially potent, defeating spell resistance more readily than normal. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Greater Spell Penetration | Spell Penetration | Your spells are remarkably potent, breaking through spell resistance more readily than normal. | Player's Handbook v.3.5 (PH) |
Greater Spell Penetration | Spell Penetration | Your spells are especially potent, defeating spell resistance more readily than normal. | Epic Level Handbook (EL) |
Greater Two-Weapon Defense | Improved Two-Weapon Defense, Two-Weapon Fighting, DEX 19 | When fighting with two weapons, your defenses are extraordinarily strong. | Complete Warrior (CW) |
Greater Two-Weapon Defense | Improved Two-Weapon Defense, Two-Weapon Fighting, DEX 19 | When fighting with two weapons, your defenses are extraordinarily strong. | Complete Warrior (CW) |
Greater Two-Weapon Fighting | Improved Two-Weapon Fighting, Two-Weapon Fighting | The deity is a master at fighting two-handed. | Deities and Demigods (DD) |
Greater Two-Weapon Fighting | Improved Two-Weapon Fighting | You are a master at fighting two-handed. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Greater Two-Weapon Fighting | Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 19 | You are a master at fighting two-handed. | Player's Handbook v.3.5 (PH) |
Greater Two-Weapon Fighting | Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 19 | You are a master at fighting two-handed. | Player's Handbook v.3.5 (PH) |
Greater Two-Weapon Fighting | Improved Two-Weapon Fighting, Two-Weapon Fighting, Ambidexterity, Base attack bonus +15 | You are a master at fighting two-handed. | Epic Level Handbook (EL) |
Greater Weapon Focus | Weapon Focus (with selected weapon) | Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon. | Player's Handbook v.3.5 (PH) |
Greater Weapon Focus | Weapon Focus (with selected weapon) | Choose one type of weapon, such as greataxe, for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon. | Player's Handbook v.3.5 (PH) |
Greater Weapon Specialization | | Choose one type of weapon, such as greataxe, for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. | Player's Handbook v.3.5 (PH) |
Greater Weapon Specialization | | Choose one type of weapon, such as greataxe, for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. | Player's Handbook v.3.5 (PH) |
Greater Witchlight | Ectoplasm, Witchlight | Your witchlight can last longer, become hotter, or give off more light. | Ghostwalk (Gh) |
Greater Witchlight | Ectoplasm, Witchlight | Your witchlight can last longer, become hotter, or give off more light. | Ghostwalk (Gh) |
Green Bond | WIS 11 | You have an empathic bond with one of the spirit trees around Manifest. | Ghostwalk (Gh) |
Green Dragon Lineage | Draconic Heritage (green) | Your link to your green dragon ancestors allows you to weaken the wills of others. | Dragon Magic (DM) |
Green Ear | Perform (any) 10 ranks | Your bardic music can affect plant creatures. | Complete Adventurer (CAd) |
Green Ear | Perform 10 ranks | Your bardic music and virtuoso performance affect plants and plant creatures. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Greenbound Summoning | | You are learned in a long-forgotten manner of summoning once practiced by the Eaerlanni elves of the High Forest. Creatures answering your call are automatically imbued with the powers of the forest. | Lost Empires of Faerun (LE) |
Greensinger Initiate | | You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey. | Eberron Campaign Setting (ECS) |
Greensingers Mark | | Your dragonmark increases the damage you deal to aberrations and evil outsiders while in a wild shape. | Dragonmarked (Dra) |
Grell Alchemy | Knowledge (dungeoneering) 3 ranks, INT 13 | A creature that has this feat has studied the alien and disturbing arcane lore of the grell, and understands the magical and physical laws by which their spells and devices function. | Lords of Madness (LoM) |
Grenadier | | You are skilled in using grenadelike weapons. You excel at tossing them to just the right spot to maximize the amount of damage they cause as they burst open upon the battlefi eld. | Player's Handbook II (PH2) |
Grenadier | | You are skilled in using grenadelike weapons. You excel at tossing them to just the right spot to maximize the amount of damage they cause as they burst open upon the battlefi eld. | Player's Handbook II (PH2) |
Grim Visage | | Your eyes have seen a lot, and now they show everyone that you aren't to be trifled with. Even glib people stammer in your presence. Regions: Damaran human. | Races of Faerun (Rac) |
Grizzly's Claws | | You can grow claws as sharp as those of a bear. | Complete Divine (CD) |
Group Fake-Out | Bluff 8 ranks | You lean left, go right, and leave a whole group of enemies holding the bag. | Complete Scoundrel (CS) |
Group Fake-Out | Bluff 8 ranks | You lean left, go right, and leave a whole group of enemies holding the bag. | Complete Scoundrel (CS) |
Group Inspiration | Perform 30 ranks | Your bardic powers can inspire more allies than normal. | Complete Adventurer (CAd) |
Group Inspiration | Perform 30 ranks | You can inspire competence or greatness in more than one ally simultaneously. | Epic Level Handbook (EL) |
Gruesome Finish | Base attack bonus +6 | You deliver a terrifying blow to finish off a victim and strike fear into the hearts of your enemies. | Exemplars of Evil (EE) |
Guardian Spirit | | Your watchful spirit is more capable than normal. | Complete Arcane (CAr) |
Guerilla Scout | | You know how to use your senses to greater effect. | Heroes of Battle (HB) |
Guerilla Warrior | | You know how to move stealthily, even when armored. | Heroes of Battle (HB) |
Guided Spell | | Your spells zero in on a specific target. | Dragon Compendium (DC) |
Guildmaster | Favored in Guild, Leadership | You are one of the leaders of your guild. | Dungeon Master's Guide II (DMG2) |
Haft Strike | Two-Weapon Fighting | You have learned to fight with both ends of a pole arm. | Dragon Compendium (DC) |
Haft Strike | Two-Weapon Fighting | You have learned to fight with both ends of a pole arm. | Dragon Compendium (DC) |
Half-Dragon Form | Sorcerer level 5 | You can assume a half-dragon form, allowing you to retain some of the physical prowess of your true form while still being able to move among humans. | Dragons of Ebberon (DE) |
Half-Giant Stomp | | You can use your stomp psi-like ability more often. | Complete Psionic (CP) |
Half-Giant Stomp | | You can use your stomp psi-like ability more often. | Complete Psionic (CP) |
Half-Giant Thunderer | | You can use your stomp psi-like ability to far greater effect. | Complete Psionic (CP) |
Half-Giant Thunderer | | You can use your stomp psi-like ability to far greater effect. | Complete Psionic (CP) |
Halruuan Adept | | You have studied the old cooperative spellcasting traditions of Halruaa, and you are well-versed in the rites and arcana of Halruuan magic. | Shining South (ShS) |
Hammer Fist | Improved Unarmed Strike, STR 13 | You are trained in an unarmed fighting style that emphasizes a two-handed strike. | Races of Faerun (Rac) |
Hammer Fist | Improved Unarmed Strike, STR 13 | You are trained in an unarmed fighting style that emphasizes a two-handed strike. | Dragon Compendium (DC) |
Hammer Fist | Improved Unarmed Strike, STR 13 | You are trained in an unarmed fighting style that emphasizes a two-handed strike. | Dragon Compendium (DC) |
Hammer and Piton | Climb 3 ranks | You can drive pitons into your foes, giving you a useful perch from which to strike. | Dungeonscape (Du) |
Hammer and Piton | Climb 3 ranks | You can drive pitons into your foes, giving you a useful perch from which to strike. | Dungeonscape (Du) |
Hammer's Edge | Improved Bull Rush, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, or scimitar), Weapon Focus (warhammer or light hammer), STR 15 | You are a master of the style of fighting with a hammer and sword at the same time, and have learned to hammer your foes into the ground with your tremendous blows. | Complete Warrior (CW) |
Hamstring | | You can wound your opponents' legs, hampering their movement. | Complete Warrior (CW) |
Hamstring | | You can wound an opponents' legs, hampering his or her movement. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Hand Crossbow Focus | Base attack bonus +1 | Your hand crossbow attacks gain accuracy and speed. | Drow of the Underdark (DrU) |
Hand Crossbow Focus | Base attack bonus +1 | Your hand crossbow attacks gain accuracy and speed. | Drow of the Underdark (DrU) |
Hand of Tyr | | You have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit. Most who take this feat wrap their right hands in white gauze, voluntarily refraining from using the hand. Others have lost their hand in battle, and a few fanatical followers of the Maimed God choose to cut off their hand to demonstrate their zeal and devotion to Tyr's faith. | City of Splendors: Waterdeep (CSW) |
Hands of a Healer | CHA 13 | You can heal more damage than normal by laying on hands. | Book of Exalted Deeds (BE) |
Hard of Hearing | | You have a slight hearing impairment, and to compensate, you have become more in tune with your other senses. | Unearthed Arcana (UA) |
Hardened Flesh | Corpsecrafter | Undead you raise or create can better handle themselves in a fi ght. | Libris Mortis: The Book of the Dead (LM) |
Hardy | | You are made of tougher stuff than the average person, but you're not quite as quick to react to dangerous effects. | Unearthed Arcana (UA) |
Harem Trained | | You have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem. REGION: Calimshan. | Races of Faerun (Rac) |
Harvester of Souls | Base attack bonus +11 | When you deliver a killing blow, you destroy both the flesh and the soul. | Elder Evils (EE) |
Hashalaq Ancestor | CHA 13 | The hashalaq quori essence within you allows you to sense the emotions of others. | Player's Guide to Eberron (PE) |
Hasty Spirit | | Your watchful spirit lends you a burst of speed in times of great need. | Complete Mage (CM) |
Haunting Appearance | Control Visage, Improved Control Visage, CHA 11 | You can make your ghost body assume a terrifying appearance that can frighten observers. | Ghostwalk (Gh) |
Haunting Appearance | Control Visage, Improved Control Visage, CHA 11 | You can make your ghost body assume a terrifying appearance that can frighten observers. | Ghostwalk (Gh) |
Haunting Melody | Perform 9 ranks | You can use your music to inspire fear. | Eberron Campaign Setting (ECS) |
Haunting Melody | Perform 9 ranks | You can use your music to inspire fear. | Heroes of Horror (HH) |
Haunting Voice | | You can make your voice originate from another location. | Ghostwalk (Gh) |
Haunting Voice | | You can make your voice originate from another location. | Ghostwalk (Gh) |
Hawk's Vision | Spot 4 ranks | You can improve your visual acuity. | Complete Adventurer (CAd) |
Hazing Strike | Improved Unarmed Strike, DEX 13, WIS 13, Base attack bonus +2 | Your successful stunning attack clouds the mind as it hampers the body. | Secrets of Sarlona (SoS) |
Hazing Strike | Improved Unarmed Strike, DEX 13, WIS 13, Base attack bonus +2 | Your successful stunning attack clouds the mind as it hampers the body. | Secrets of Sarlona (SoS) |
Head Shot | | By striking at your opponent's head, you can temporarily disrupt his thought processes. | Complete Scoundrel (CS) |
Headlong Rush | | You charge your foes with immense force, heedless of your own safety. | Races of Faerun (Rac) |
Heads Up | | You are capable of using the gaze attacks of a slain creature. Why should monsters have all the fun? | Dragon Compendium (DC) |
Healer's Luck | | Your spells can heal more damage. | Complete Scoundrel (CS) |
Healing Devotion | | You can heal damage faster than normal. | Complete Champion (CC) |
Healing Factor | | When your current period of shifting ends, you heal a limited amount of damage. | Eberron Campaign Setting (ECS) |
Healing Factor | | When your current period of shifting ends, you heal a limited amount of damage. | Monster Manual III (MM3) |
Healing Flames | Base Will save +3 | You can draw energy from open flames to heal yourself. | Races of Faerun (Rac) |
Healing Hands | Heal 5 ranks | You can bring someone back from the brink of death. | Complete Scoundrel (CS) |
Healing Hands | Heal 5 ranks | You can bring someone back from the brink of death. | Complete Scoundrel (CS) |
Healing Soul | Heal 1 ranks, CON 13 | You can draw upon the soul energy of incarnum to heal your wounds. | Magic of Incarnum (MoI) |
Healing Strike | | Your dragonmark allows you to heal and fight at the same time. | Dragonmarked (Dra) |
Hear The Unseen | Blind-Fight, Listen 5 ranks | Your sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced. | Complete Adventurer (CAd) |
Heart of Dragons | Knowledge (religion) 3 ranks | You imbue your allies with draconic power. | Dragon Magic (DM) |
Heart of Incarnum | | You tap into the power of your heart chakra to gain resilience. | Magic of Incarnum (MoI) |
Heart of Siberys | | You channel the power of your Siberys dragonmark to protect and heal any ally in combat. | Dragonmarked (Dra) |
Heart of the Nabassu | | Your ancestry traces back to a place where the Abyss meets the Negative Energy Plane. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Heat Endurance | Base Fortitude save +2 | Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments. | Sandstorm (Sa) |
Heat Tolerance | | You are used to living in hot, humid conditions. | Shining South (ShS) |
Heavy Armor Optimization | Armor Proficiency (heavy) | You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers. | Races of Stone (RS) |
Heavy Armor Optimization | Armor Proficiency (heavy) | You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers. | Races of Stone (RS) |
Heavy Lithoderms | | You have stony growths on your skin that afford you protection against attacks. | Races of Stone (RS) |
Heavyweight Wings | Reinforced Wings, STR 15 | Your superior strength allows you to fl y while heavily burdened. | Races of the Dragon (RDr) |
Heighten Breath | CON 13 | Your breath weapon is even more deadly than normal. | Draconomicon (Dr) |
Heighten Power | | You can manifest a power as if it were higher level than it actually is. | Psionics Handbook 3.0 (PsH3_) |
Heighten Spell | | You can cast a spell as if it were a higher-level spell than it actually is. | Player's Handbook v.3.5 (PH) |
Heighten Spell-like ability | | You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is. | Complete Arcane (CAr) |
Heighten Turning | Extra Turning, CHA 13 | You can affect more powerful undead with your turning or rebuking attempts. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Heighten Turning | Extra Turning, CHA 13 | You can affect more powerful undead with your turning or rebuking attempts. | Faiths & Pantheons (FP) |
Heighten Turning | Extra Turning, CHA 13 | You can affect more powerful undead with your turning or rebuking attempts. | Libris Mortis: The Book of the Dead (LM) |
Heighten Turning | Extra Turning, CHA 13 | You can affect more powerful undead with your turning or rebuking attempts. | Ghostwalk (Gh) |
Hellbound knight | Disciple of Darkness | A devoted disciple of the Nine Hells, you have sworn to strike down creatures that oppose law and threaten tyranny. | Champions of Ruin (CR) |
Hellsworn | Evil Brand, Weapon Focus, Knowledge (the planes) 9 ranks | You have made a pact with a foul devil from the Nine Hells. In exchange, you can channel the power of that dreadful plane. | Exemplars of Evil (EE) |
Heretic of the Faith | | You stray significantly from the teachings of your faith. | Power of Faerun (PF) |
Heroic Channeling | | You can call on your personal strength of will io channel positive or negative energy into divine feats. | Faiths of Eberron (FE) |
Heroic Companion | | Your luck extends to your companion creature. | Magic of Eberron (MoE) |
Heroic Destiny | | You have a destiny to fulfill. | Races of Destiny (RD) |
Heroic Devotion | | Your devotion to your faith allows you to manipulate fate at the expense of some spellcasting ability. | Faiths of Eberron (FE) |
Heroic Focus | | Despite the dangers all around, you can quickly regain your psionic focus. | Magic of Eberron (MoE) |
Heroic Metamagic | | In times of great need, you can call upon a heroic reserve of power to strengthen your spells. | Races of Eberron (RE) |
Heroic Spirit | | You have a larger reservoir of luck than the average hero. | Eberron Campaign Setting (ECS) |
Hibernate | Endurance, CON 13 | When you sleep, you heal at an increased rate. | Dragon Compendium (DC) |
Hidden Blade | Quick Draw, Sleight of Hand 5 ranks | You can quickly draw a hidden weapon to make a deadly strike. | Complete Scoundrel (CS) |
Hidden Blade | Quick Draw, Sleight of Hand 5 ranks | You can quickly draw a hidden weapon to make a deadly strike. | Complete Scoundrel (CS) |
Hidden Strength | Sorcerer level 5 | When you assume a humanoid form, you retain some of your draconic strength. | Dragons of Ebberon (DE) |
Hidden Talent | | Your mind wakes to a previously unrealized talent for psionics. | Expanded Psionics Handbook (XPH) |
Hide Power | | You can manifest powers without a telltale display. | Psionics Handbook 3.0 (PsH3_) |
High Sword Low Axe | Improved Trip, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, scimitar or shortsword), Weapon Focus (battleaxe, handaxe, or dwarven waraxe) | You have mastered the style of fighting with sword and axe at the same time, and have learned to use this unusual pairing of weapons to pull your opponents off their feet. | Complete Warrior (CW) |
Highborn Drow | | You have learned how to tap into the advanced magical abilities of your drow noble heritage. | Races of Faerun (Rac) |
Highborn Drow | | You have learned how to tap into the advanced magical abilities available to you through your drow noble heritage. | Underdark (Und) |
Highborn Drow | Base Will save +2 | When you take this feat, you have learned how to tap into the advanced magical abilities of your noble drow heritage. | Shadowdale: The Scouring of the Land (S:TSotL) |
Hin Wandermage | | You have a natural affinity for spells that take you from place to place. | Races of Faerun (Rac) |
Hindering Opportunist | Combat Reflexes | When you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him. | Player's Handbook II (PH2) |
Hindering Song | Deafening Song, Perform 27 ranks | Your bardic music interferes with opposing spellcasters. | Epic Level Handbook (EL) |
Hold the Line | Combat Reflexes | You are trained in defensive techniques against charging opponents. | Complete Warrior (CW) |
Hold the Line | Combat Reflexes, Base attack bonus +2 | The deity is trained in defensive techniques against charging opponents. | Deities and Demigods (DD) |
Hold the Line | Combat Reflexes, Base attack bonus +2 | You are trained in defensive techniques against charging opponents. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Hold the Line | Combat Reflexes | You are trained in defensive techniques against charging opponents. | Shining South (ShS) |
Holy Ki Strike | Improved Unarmed Strike, Sanctify Ki Strike, CHA 15 | Your unarmed attacks deal extra damage to evil creatures. | Book of Exalted Deeds (BE) |
Holy Potency | Base attack bonus +4 | You have learned to manipulate the energies of the divine to great martial effect. | Complete Champion (CC) |
Holy Radiance | Nimbus of Light, CHA 15 | You can increase the intensity of the light surrounding you to damage undead creatures. | Book of Exalted Deeds (BE) |
Holy Strike | | Your attacks deal great damage to evil creatures. | Complete Divine (CD) |
Holy Strike | | Your attacks deal great damage to evil creatures. | Epic Level Handbook (EL) |
Holy Subdual | Subduing Strike | You can turn bonus damage into nonlethal damage. | Book of Exalted Deeds (BE) |
Holy Subdual | Subduing Strike | You can turn bonus damage into nonlethal damage. | Book of Exalted Deeds (BE) |
Holy Warrior | | Your zeal on the battlefield allows you to deal extra damage in combat. | Complete Champion (CC) |
Honest | | You are naturally straightforward and sincere. This quality helps you persuade people to your viewpoint, but you have difficulty telling lies and seeing deception in others. | Unearthed Arcana (UA) |
Honest Merchant | | Your ancestor, Bayushi Tesaguri, was the son of Bayushi Junzen, Scorpion Clan Champion. He did not trust the Yogo family, so he gave three of the Black Scrolls of Fu Leng to his son, Tesaguri. Tesaguri, however, betrayed this trust by selling the Scrolls to the Phoenix clan--and paid for his crime with his life.
*Clan:* Scorpion. | Oriental Adventures (OA) |
Honor bound | | Keeping your word and upholding your honor is of great importance to you. | Dragonlance Campaign Setting (DCS) |
Horrific Appearance | Control Visage, Improved Control Visage, Haunting Appearance, CHA 17 | You can blast creatures with your simple appearance. | Ghostwalk (Gh) |
Horrific Appearance | Control Visage, Improved Control Visage, Haunting Appearance, CHA 17 | You can blast creatures with your simple appearance. | Ghostwalk (Gh) |
Horse Nomad | | You have been raised in a culture that relies upon riding and shooting for survival. Regions: Hordelands, the Shaar, Vaasa (the Ride only). | Forgotten Realms Campaign Setting (FRCS) |
Horse Nomad | | You have been raised in a culture that relies upon riding and shooting. | Player's Guide to Faerûn (PG) |
Host Focus | | You can use a psi-like ability granted by a host feat an extra time each day. | Complete Psionic (CP) |
Hostile Mind | CHA 15 | Your mind recoils violently against those who use psionics against you. | Expanded Psionics Handbook (XPH) |
Hostile Mind, Improved | CHA 15 | You have mental defenses erected against telepathic attacks. | Complete Psionic (CP) |
Hover | | The creature can halt its forward motion while flying, regardless of its maneuverability. | Monster Manual II (MM2) |
Hover | | The creature can halt its forward motion while flying, regardless of its maneuverability. | Monster Manual II (MM2) |
Hover | | The creature can come to a halt in midair. | Monster Manual v.3.5 (MM) |
Hover | | The creature can come to a halt in midair. | Monster Manual V (MM5) |
Hulking Brute | | You possess a truly impressive stature. | Dragonlance Campaign Setting (DCS) |
Human Heritage | | Your human heritage is more prominent than in others of your kind. | Races of Destiny (RD) |
Hunters Mark | | Your dragonmark makes it easier to hunt and kill your favored enemies. | Dragonmarked (Dra) |
Hurling Charge | Quick Draw, Base attack bonus +6 | You are trained in using thrown weapons as part of a charge attack. | Miniatures Handbook (MH) |
Hurling Charge | Quick Draw, Base attack bonus +6 | You are trained in using thrown weapons as part of a charge attack. | Miniatures Handbook (MH) |
Hurricane Breath | | The power of elemental air you hold in your mind allows you to exhale the wind. | Complete Mage (CM) |
Hyena Tribe Hunter | | You have learned the secrets of hunting from the hyena that roams the lands where your tribe wanders. | Shining South (ShS) |
Iaijutsu Master | | You are not only descended from Kakita, the greatest duelist ever to have lived, but you share a karmic tie to his spirit.
*Clan:* Crane. | Oriental Adventures (OA) |
Ice Harmonics | Perform (sing) 6 ranks | You can use your voice to shatter ice. | Frostburn (Fr) |
Ice Troll Berserker | | When raging, your skin becomes very thick and tough like the ice trolls that plague parts of your homeland. | Unapproachable East (Una) |
Icy Calling | Snowcasting, CON 13 | Your summon spells work better in the frostfell if you summon native creatures. | Frostburn (Fr) |
Ignore Material Components | Spellcraft 25 ranks | You need not use any material components in casting your spells. | Epic Level Handbook (EL) |
Ignore Special Requirements | | The strange constraints thai vestiges place on their summoning are meaningless to you. | Tome of Magic (TM) |
Illiterate | | You cannot read, but you have devoted yourself to learning other skills. | Unearthed Arcana (UA) |
Illithid Blast | | You can convert your psionic energy into a mind blast. | Complete Psionic (CP) |
Illithid Bloodline | | lllithids frequently perform experiments on their slaves, grafting and splicing bits from one species onto another. Often, illithids use body parts from their own race to augment their slaves. Eventually, some of these enhanced slaves escape back to their own people. You are the descendant of one such escaped slave.
Creatures with the Illithid Bloodline feat tend toward no particular alignment, personality trait, or overall outlook. They do, however, typically share certain physical traits, such as lacking hair but possessing black eyes and pale skin with a slightly purplish tint.
Sorcerers who have an escaped illithid slave in their ancestry tend to select spells that manipulate or ruin the mind. They favor enchantment spells above all others. | Dragon Compendium (DC) |
Illithid Compulsion | Illithid Heritage | You can call upon your heritage and enhance your ability to manipulate the minds of other creatures. | Complete Psionic (CP) |
Illithid Enthusiast | | When you manipulate the minds of other creatures, you are heartened and emboldened by your success. | Complete Psionic (CP) |
Illithid Extraction | Illithid Heritage, Illithid Grapple (4) | Your acceptance of your illithid heritage is so encompassing that you have learned how to extract the train of a helpless victim. | Complete Psionic (CP) |
Illithid Extraction | Illithid Heritage, Illithid Grapple (4) | Your acceptance of your illithid heritage is so encompassing that you have learned how to extract the train of a helpless victim. | Complete Psionic (CP) |
Illithid Grapple | | You embrace more of your illithid heritage, and grow at least one long purplish tentacle that you can reveal and unfurl when you open your mouth. | Complete Psionic (CP) |
Illithid Heritage | | Somewhere in the deeps of time, your bloodline was polluted with illithid influence. Recognizing this taint but deciding to make the best of it, you have decided to embrace your connection with your illithid bloodline for the power it can offer you. | Complete Psionic (CP) |
Illithid Legacy | | You have realized greater psionic power through your illithid heritage. | Complete Psionic (CP) |
Illithid Legacy, Greater | Illithid Legacy | Your knowledge of psionic power has grown even further due to your illithid heritage. | Complete Psionic (CP) |
Illithid Skin | | Your skin takes on the glistening, rubbery, green-mauve consistency of your illithid parentage. | Complete Psionic (CP) |
Imbued Healing | | You imbue your healing spells with additional BENEFITS: based on the power of your belief. | Complete Champion (CC) |
Imbued Summoning | Augment Summoning, Spell Focus (conjuration) | Your summoning spells gain an element of surprise. You can summon creatures that come into existence with the benefit of a spell such as invisibility or bull's strength. | Player's Handbook II (PH2) |
Impeding Attack | | Your strikes render your target temporarily clumsy and awkward. | Complete Scoundrel (CS) |
Imperious Command | Intimidate 8 ranks, CHA 15 | You strike deep and abiding terror in your foes. | Drow of the Underdark (DrU) |
Imprint Stone | | You can create power stones to store psionic powers. | Expanded Psionics Handbook (XPH) |
Imprint Stone | | You can create power stones to store psionic powers. | Expanded Psionics Handbook (XPH) |
Improved Aid | | You are descended from Hida Tadaka, the great Crab daimyo who gave his life to avert a war between his clan and the Lion.
*Clan:* Crab. | Oriental Adventures (OA) |
Improved Alignment-Based Casting (Chaos) | | Your spells of a particular alignment are more powerful than normal. | Epic Level Handbook (EL) |
Improved Alignment-Based Casting (Evil) | | Your spells of a particular alignment are more powerful than normal. | Epic Level Handbook (EL) |
Improved Alignment-Based Casting (Good) | | Your spells of a particular alignment are more powerful than normal. | Epic Level Handbook (EL) |
Improved Alignment-Based Casting (Law) | | Your spells of a particular alignment are more powerful than normal. Your spells of a particular alignment are more powerful than normal. | Epic Level Handbook (EL) |
Improved Arrow of Death | Point Blank Shot, Precise Shot, DEX 19, WIS 19 | | Epic Level Handbook (EL) |
Improved Assume Supernatural Ability | Assume Supernatural Ability, WIS 17 | You gain skill with using a supernatural ability of an assumed form. | Savage Species (SS) |
Improved Aura of Courage | CHA 25 | Your aura of courage is stronger than normal. | Epic Level Handbook (EL) |
Improved Aura of Despair | CHA 25 | Your aura of despair is wider than normal. | Epic Level Handbook (EL) |
Improved Binding | Intimidate 4 ranks | You are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can. | Tome of Magic (TM) |
Improved Buckler Defense | | You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class. | Complete Warrior (CW) |
Improved Buckler Defense | | You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class. | Complete Warrior (CW) |
Improved Bull Rush | Power Attack, STR 13 | Your Bull Rush is more effective. | Player's Handbook v.3.5 (PH) |
Improved Bull Rush | Power Attack, STR 13 | Your Bull Rush is more effective. | Player's Handbook v.3.5 (PH) |
Improved Cohort | Leadership, CHA 15 | You attract a more powerful cohort than you normally would. | Heroes of Battle (HB) |
Improved Cold Endurance | Cold Endurance | Your training and natural hardiness have improved your natural resistance to cold temperatures. | Frostburn (Fr) |
Improved Combat Casting | Combat Casting, Concentration 25 ranks | You heighten your ability to cast spells while threatened without fear of being attacked. | Complete Arcane (CAr) |
Improved Combat Casting | Combat Casting, Concentration 25 ranks | You can cast spells while threatened without fear of being attacked. | Epic Level Handbook (EL) |
Improved Combat Expertise | Combat Expertise, INT 13, Base attack bonus +6 | You have mastered the art of defense in combat. | Complete Warrior (CW) |
Improved Combat Expertise | Combat Expertise, INT 13, Base attack bonus +6 | You have mastered the art of defense in combat. | Complete Warrior (CW) |
Improved Combat Reflexes | Combat Reflexes, DEX 21 | You can respond to any number of opponents who let their defenses down. | Epic Level Handbook (EL) |
Improved Control Visage | Control Visage, CHA 11 | You can change your ghost form's appearance. | Ghostwalk (Gh) |
Improved Control Visage | Control Visage, CHA 11 | You can change your ghost form's appearance. | Ghostwalk (Gh) |
Improved Cooperative Metamagic | Silent Spell, Still Spell, Quicken Spell, Spellcraft 30 ranks | Your ability to enhance an ally's spell during casting is expanded. | Player's Guide to Faerûn (PG) |
Improved Counterspell | | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. | Epic Level Handbook (EL) |
Improved Counterspell | | You understand the nuances of magic to such an extent that you can counter your opponents' spells with great efficiency. | Forgotten Realms Campaign Setting (FRCS) |
Improved Counterspell | | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. | Player's Handbook v.3.5 (PH) |
Improved Critical | | Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts. | Player's Handbook v.3.5 (PH) |
Improved Critical | | Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts. | Player's Handbook v.3.5 (PH) |
Improved Damage Reduction | | You gain damage reduction or improve your existing damage reduction. | Eberron Campaign Setting (ECS) |
Improved Darkvision | | Your ability to see in the dark is greater than normal. | Epic Level Handbook (EL) |
Improved Death Attack | | | Epic Level Handbook (EL) |
Improved Deflection | Ghost Hand | You are adept at deflecting things before they strike you. | Ghostwalk (Gh) |
Improved Deflection | Ghost Hand | You are adept at deflecting things before they strike you. | Ghostwalk (Gh) |
Improved Disarm | Combat Expertise, INT 13 | You know how to disarm opponents in melee combat. | Player's Handbook v.3.5 (PH) |
Improved Disarm | Combat Expertise, INT 13 | You know how to disarm opponents in melee combat. | Player's Handbook v.3.5 (PH) |
Improved Diversion | Bluff 4 ranks | You can create a diversion to hide quickly and with less effort. | Complete Adventurer (CAd) |
Improved Diversion | Bluff 4 ranks | You can create a diversion to hide quickly and with less effort. | Complete Adventurer (CAd) |
Improved Draconian Breath Weapon | Draconian Breath Weapon, Base Will save +8 | You have mastered your draconic heritage and improved on your innate breath weapon. | Dragonlance Campaign Setting (DCS) |
Improved Draconic Aura | | You draw power from your dragonmark to enhance your draconic aura. | Dragonmarked (Dra) |
Improved Dragon Wings | Dragon Wings | Your draconic wings now grant you flight. | Races of the Dragon (RDr) |
Improved Elemental Heritage [Air] | Air Heritage, Earth Heritage, Fire Heritage | You have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects. | Planar Handbook (PlH) |
Improved Elemental Heritage [Earth] | Air Heritage, Earth Heritage, Fire Heritage | You have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects. | Planar Handbook (PlH) |
Improved Elemental Heritage [Fire] | Air Heritage, Earth Heritage, Fire Heritage | You have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects. | Planar Handbook (PlH) |
Improved Elemental Heritage [Water] | Air Heritage, Earth Heritage, Fire Heritage | You have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects. | Planar Handbook (PlH) |
Improved Elemental Wild Shape | WIS 25 | You can take the form of a larger variety of elementals than normal. | Dungeon Master's Guide v.3.5 (DMG) |
Improved Elemental Wild Shape | WIS 25 | You can take the form of a larger variety of elementals than normal. | Dungeon Master's Guide v.3.5 (DMG) |
Improved Elemental Wild Shape | WIS 25 | You can take the form of a greater variety of elementals than normal. | Epic Level Handbook (EL) |
Improved Energy Drain | CHA 15 | You draw extra power from your energy-drained victims. | Libris Mortis: The Book of the Dead (LM) |
Improved Energy Resistance | | Choose one form of energy to which you have a natural (not spell- or item-granted) resistance. Your inherent resistance to this kind of energy is more effective than normal. | Races of Faerun (Rac) |
Improved Essentia Capacity | CON 15 | Your capability of investing essentia improves. | Magic of Incarnum (MoI) |
Improved Familiar | | You can acquire a new familiar from a nonstandard list of creatures. | Complete Scoundrel (CS) |
Improved Familiar | | This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar (see Familiars, page 52 of the Player's Handbook). This feat was originally presented on page 200 of the Dungeon Master's Guide; the description here provides new alternatives for arcane spellcasters who want familiars to stand beside them in battle. | Complete Warrior (CW) |
Improved Familiar | | So long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list. | Forgotten Realms Campaign Setting (FRCS) |
Improved Familiar | | Refer to the Improved Familiar feat description on page 200 of the Dungeon Master's Guide. In addition to the choices presented there, t he f ollowing f am iliars a re a vailable i n a F ORGOTTEN REALMS campaign. Familiar --- Alignmentr --- Level. Deathfang(RAC) --- Neutral evil --- 9th. Flying snake(RAC) --- Neutral --- 3rd. Lizard, spitting crawlerFOR --- Neutral --- 3rd. Lynx(RAC) --- Neutral --- 3rd. Osquip(RAC) --- Neutral evil --- 5th. Tressym --- Neutral good --- 5th. Improved familiars do not grant any special abilities to their masters other than the Alertness feat, an empathic link, and the ability to share spells with the familiar. | Player's Guide to Faerûn (PG) |
Improved Familiar | | See the discussion of the Improved Familiar feat in Chapter 1 of the FORGOTTEN REALMS Campaign Setting. Table A-5 shows additional improved familiars from this book that are available with this feat. | Races of Faerun (Rac) |
Improved Familiar | | Refer to the Improved Familiar feat on page 200 of the Dungeon Master's Guide. In addition to those choices, the following familiars are available in a FORGOTTEN REALMS campaign. Improved familiars do not grant any special abilities to theri masters other than the Alertness feat, an empathic link, and hte ability to share spells with the familiar. Familiar --- Alignment --- Level. Jaculi(SK) --- Chaotic evil --- 5th. Lizard, spitting crawler(For) --- Neutral --- 3rd. Mlarraun(SK) --- Neutral --- 5th. Muckdweller(SK) --- Lawful evil --- 5th. Snake, deathfang(Rac) --- Neutral evil --- 9th. Snake, fl ying(Rac) --- Neutral --- 3rd. Snake, glacier(SK) --- Neutral --- 3rd. Snake, tree python(SK) --- Chaotic evil --- 3rd. Snake, whipsnake(SK) --- Neutral --- 3rd. | Serpent Kingdoms (SK) |
Improved Familiar | | As long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Improved Favored Enemy | | You know how to hit your favored enemies where it hurts. | Complete Warrior (CW) |
Improved Favored Enemy | | | Dungeon Master's Guide v.3.5 (DMG) |
Improved Favored Enemy | | | Epic Level Handbook (EL) |
Improved Feint | Combat Expertise, INT 13 | You are skilled at misdirecting your opponent's attention in combat. | Player's Handbook v.3.5 (PH) |
Improved Flight | | You have gained greater maneuverability when flying than you would normally have. | Races of the Wild (RW) |
Improved Flight | | You gain greater maneuverability when flying than you would normally have. | Complete Adventurer (CAd) |
Improved Flight | | Improved Flight [General] You gain greater maneuverability when flying than you would normally have. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Improved Flight | | You gain greater maneuverability when flying than you would normally have. | Races of Faerun (Rac) |
Improved Flight Item | Knowledge (the planes) 6 ranks | You have learned to make use of the manifest zone in Sharn to craft magic items that grant superior flight. | Sharn: City of Towers (Sh) |
Improved Flyby Attack | Flyby Attack, Mobility | The creature can attack on the wing with increased mobility. | Epic Level Handbook (EL) |
Improved Flyby Attack | Flyby Attack, Mobility | You can attack on the wing with increased mobility. | Savage Species (SS) |
Improved Fortification | | You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits. | Monster Manual III (MM3) |
Improved Fortification | | You improve your warforged fortifi cation, gaining immunity to sneak attacks and extra damage from critical hits. | Eberron Campaign Setting (ECS) |
Improved Frosty Touch | | Your frosty touch causes more cold damage. | Frostburn (Fr) |
Improved Ghost Flight | Ghost Glide, Ghost Flight | Your ghost body can fly rapidly. | Ghostwalk (Gh) |
Improved Ghost Flight | Ghost Glide, Ghost Flight | Your ghost body can fly rapidly. | Ghostwalk (Gh) |
Improved Grapple | Improved Unarmed Strike | The deity is skilled in martial arts that emphasize holds and throws. | Deities and Demigods (DD) |
Improved Grapple | Improved Unarmed Strike, DEX 13 | You are skilled at grappling opponents. | Player's Handbook v.3.5 (PH) |
Improved Grapple | Improved Unarmed Strike, DEX 13 | You are skilled at grappling opponents. | Player's Handbook v.3.5 (PH) |
Improved Grapple | Improved Unarmed Strike, DEX 13 | You are skilled in martial arts that emphasize holds and throws. | Unapproachable East (Una) |
Improved Grapple | Improved Unarmed Strike | You are skilled in martial arts that emphasize holds and throws. | Oriental Adventures (OA) |
Improved Heat Endurance | Heat Endurance, Base Fortitude save +6 | You can survive even in the most extreme natural heat conditions. | Sandstorm (Sa) |
Improved Heighten Spell | Heighten Spell, Spellcraft 20 ranks | You can cast a spell at any level above its own. | Epic Level Handbook (EL) |
Improved Heighten Spell | Heighten Spell, Spellcraft 20 ranks | You can cast a spell at any level above its own. | Epic Level Handbook (EL) |
Improved Homunculus | Craft (any) 6 ranks | You are adept at improving and modifying your homunculus. Whenever you advance your homunculus's Hit Dice, you can also imbue it with special supernatural abilities. | Magic of Eberron (MoE) |
Improved Initiative | | You can react more quickly than normal in a fight. | Player's Handbook v.3.5 (PH) |
Improved Initiative | | You can react more quickly than normal in a fight. | Player's Handbook v.3.5 (PH) |
Improved Ki Strike | WIS 21 | You can strike opponents with great damage reduction. | Epic Level Handbook (EL) |
Improved Ki Strike | WIS 21 | You can strike opponents with great damage reduction. | Epic Level Handbook (EL) |
Improved Levitation | | You have learned to use part of your levitate spell-like ability at a time, allowing multiple uses with a shorter duration. | Races of Faerun (Rac) |
Improved Levitation | | You have learned to use only part of your levitate spell-like ability at a time, allowing multiple uses with shorter durations. | Underdark (Und) |
Improved Low Blow | Mobility, Low Blow | You are especially good at using the Low Blow feat. | Races of Faerun (Rac) |
Improved Low-Light Vision | | The range of your low-light vision is greater than normal. | Epic Level Handbook (EL) |
Improved Maneuverability | Hover, Wingover | Your maneuverability in flight improves. | Draconomicon (Dr) |
Improved Manifestation | | You can manifest psionic powers more powerful than the normal limits of manifestation. | Epic Level Handbook (EL) |
Improved Manifestation | | You can manifest psionic powers more powerful than the normal limits of manifestation. | Epic Level Handbook (EL) |
Improved Manifestation | Character Level 21 | You increase your power point reserve. | Expanded Psionics Handbook (XPH) |
Improved Manyshot | Point Blank Shot, Rapid Shot, DEX 19, Base attack bonus +21 | You can fire even more arrows as a single attack against a nearby target. | Epic Level Handbook (EL) |
Improved Metamagic | Spellcraft 30 ranks | You can cast spells using metamagic feats more easily than normal. | Dungeon Master's Guide v.3.5 (DMG) |
Improved Metamagic | | You can cast spells using metamagic feats more easily than normal. | Epic Level Handbook (EL) |
Improved Metapsionics | Character Level 21 | You can manifest powers using metapsionic feats more easily than normal. | Expanded Psionics Handbook (XPH) |
Improved Metapsionics | Character Level 21 | You can manifest powers using metapsionic feats more easily than normal. | Expanded Psionics Handbook (XPH) |
Improved Mounted Archery | Mounted Archery, Mounted Combat, Ride 1 ranks | You can make ranged attacks from a mount almost as well as you can from the ground. | Complete Warrior (CW) |
Improved Mounted Archery | Mounted Archery, Mounted Combat, Ride 1 ranks | You can make ranged attacks from a mount almost as well as you can from the ground. | Complete Warrior (CW) |
Improved Multiattack | Multiattack | The creature is particularly adept at using all its natural weapons at once. | Epic Level Handbook (EL) |
Improved Multiattack | Multiattack | You are particularly adept at using all your natural weapons at once. | Savage Species (SS) |
Improved Multiattack | Multiattack | You are particularly adept at using all your natural weapons at once. | Draconomicon (Dr) |
Improved Multiweapon Fighting | Multiweapon Fighting, DEX 15 | A deity with three or more hands can fight with a weapon in each hand. The deity can make up to two attacks per round with each extra weapon. | Deities and Demigods (DD) |
Improved Multiweapon Fighting | Multiweapon Fighting, DEX 15, Base attack bonus +9 | You are expert at fighting with a weapon in each of your three or more hands. You can make up to two attacks per round with each off-hand weapon. | Savage Species (SS) |
Improved Multiweapon Fighting | Multiweapon Fighting, Multidexterity, DEX 15, Base attack bonus +9 | A creature with three or more hands can fight with a weapon in each hand. The creature can make up to two attacks per round with each extra weapon. | Epic Level Handbook (EL) |
Improved Natural Armor | | The natural armor of a creature with this feat is thicker and harder than normal for its kind. | Monster Manual III (MM3) |
Improved Natural Armor | | The creature's natural armor is thicker and harder than that of others of its kind. | Monster Manual v.3.5 (MM) |
Improved Natural Armor | | Your skin is even tougher than that of most of your kind. | Races of Faerun (Rac) |
Improved Natural Attack | | One of a creature's natural attacks is more dangerous than its type and size would otherwise indicate. | Eberron Campaign Setting (ECS) |
Improved Natural Attack | | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. | Monster Manual III (MM3) |
Improved Natural Attack | | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. | Monster Manual v.3.5 (MM) |
Improved Natural Attack | | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. | Monster Manual IV (MM4) |
Improved Natural Attack | | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. | Monster Manual V (MM5) |
Improved Oneiromancy | Oneiromancy | With the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities. | Heroes of Horror (HH) |
Improved Outer plane Heritage [Anarchic] | Anarchic Heritage, Axiomatic Heritage, Celestial Heritage | Your ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors. | Planar Handbook (PlH) |
Improved Outer plane Heritage [Axiomatic] | Anarchic Heritage, Axiomatic Heritage, Celestial Heritage | Your ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors. | Planar Handbook (PlH) |
Improved Outer plane Heritage [Celestial] | Anarchic Heritage, Axiomatic Heritage, Celestial Heritage | Your ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors. | Planar Handbook (PlH) |
Improved Outer plane Heritage [Fiendish] | Anarchic Heritage, Axiomatic Heritage, Celestial Heritage | Your ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors. | Planar Handbook (PlH) |
Improved Overrun | Power Attack, STR 13 | You are skilled at knocking down opponents. | Player's Handbook v.3.5 (PH) |
Improved Overrun | Power Attack, STR 13 | You are skilled at knocking down opponents. | Player's Handbook v.3.5 (PH) |
Improved Overrun | Combat Expertise, Improved Bull Rush, Improved Trip, Power Attack, STR 13 | You are trained in knocking over opponents that are smaller than you. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Improved Poltergeist Hand | Ghost Hand, Poltergeist Hand, CHA 13 | You can move a large object at a distance when you are a ghost. | Ghostwalk (Gh) |
Improved Poltergeist Hand | Ghost Hand, Poltergeist Hand, CHA 13 | You can move a large object at a distance when you are a ghost. | Ghostwalk (Gh) |
Improved Precise Shot | Point Blank Shot, Precise Shot, DEX 19 | Your ranged attacks can ignore the effects of cover or concealment. | Player's Handbook v.3.5 (PH) |
Improved Precise Shot | Point Blank Shot, Precise Shot, DEX 19 | Your ranged attacks can ignore the effects of cover or concealment. | Player's Handbook v.3.5 (PH) |
Improved Psicrystal | | You can upgrade your psicrystal. | Psionics Handbook 3.0 (PsH3_) |
Improved Psicrystal | | You can upgrade your psicrystal. | Expanded Psionics Handbook (XPH) |
Improved Rapid Shot | Manyshot, Point Blank Shot, Rapid Shot | You are an expert at firing weapons with exceptional speed. | Complete Warrior (CW) |
Improved Rapid Shot | Manyshot, Point Blank Shot, Rapid Shot | You are an expert at firing weapons with exceptional speed. | Complete Warrior (CW) |
Improved Rapidstrike | Rapidstrike, DEX 9, Base attack bonus +15 | You can make multiple attacks with a natural weapon. | Draconomicon (Dr) |
Improved Resiliency | | You gain a construct's resistance to nonlethal damage. | Races of Eberron (RE) |
Improved Resist Dragonfear | Base attack bonus +6 | You are able to demonstrate great courage in the presence of dragons. | Dragonlance Campaign Setting (DCS) |
Improved Rock Hurling | Rock Hurling, STR 23 | Your accuracy and effectiveness with thrown rocks improves. | Races of Stone (RS) |
Improved Scent | | You can detect and track creatures by smell at greater distances than normal. | Savage Species (SS) |
Improved Shield Bash | Shield Proficiency | You can bash with a shield while retaining its shield bonus to your Armor Class. | Player's Handbook v.3.5 (PH) |
Improved Shield Bash | Shield Proficiency | You can bash with a shield while retaining its shield bonus to your Armor Class. | Player's Handbook v.3.5 (PH) |
Improved Shield Bash | Power Attack | You can push opponents back by bashing them with your shield. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Improved Shieldmate | Shieldmate | You have an outstanding ability to protect those near you with your shield. | Miniatures Handbook (MH) |
Improved Shieldmate | Shieldmate | You have an outstanding ability to protect those near you with your shield. | Miniatures Handbook (MH) |
Improved Sigil (Aesh) | | You tap into your aesh power sigil to gain enhanced accuracy with your favored melee weapons. | Races of Destiny (RD) |
Improved Sigil (Hoon) | | You tap into your hoon power sigil to help survive deadly conditions. | Races of Destiny (RD) |
Improved Sigil (Krau) | | You tap into your krau power sigil to augment the energy of your magical utterances. | Races of Destiny (RD) |
Improved Sigil (Naen) | | You tap into your naen power sigil to see through illusions and resist language-based effects. | Races of Destiny (RD) |
Improved Sigil (Uur) | | You tap into your uur power sigil to gain enhanced accuracy with ranged weapons. | Races of Destiny (RD) |
Improved Sigil (Vaul) | | You tap into your vaul power sigil to resist mental effects. | Races of Destiny (RD) |
Improved Skirmish | Skirmish +2d6/+2 AC | With a few extra steps, you gain even greater benefits from your skirmishing combat style. | Complete Scoundrel (CS) |
Improved Smiting | CHA 13 | Your smite attacks deal more damage to specific foes, and can damage creatures with alignment-based damage reduction. | Complete Divine (CD) |
Improved Snatch | Snatch | You can make snatch attacks against bigger opponents than other creatures can. | Draconomicon (Dr) |
Improved Snatch Spell | Knowledge (arcana) 40 ranks, Spellcraft 40 ranks | When you take over a spell from another spellcaster, you gain more control over its effect. | Player's Guide to Faerûn (PG) |
Improved Sneak Attack | Sneak attack +8d6 | Your sneak attacks are more deadly than normal. | Dungeon Master's Guide v.3.5 (DMG) |
Improved Sneak Attack | Sneak attack +8d6 | Your sneak attacks are more deadly than normal. | Epic Level Handbook (EL) |
Improved Speed | STR 13 | You are faster than others of your kind. | Draconomicon (Dr) |
Improved Spell Capacity | | You can prepare spells that exceed the normal limits of spellcasting. | Dungeon Master's Guide v.3.5 (DMG) |
Improved Spell Capacity | | You can prepare spells that exceed the normal limits of spellcasting. | Epic Level Handbook (EL) |
Improved Spell Capacity | | You can prepare spells that exceed the normal limits of spellcasting. | Draconomicon (Dr) |
Improved Spell Resistance | | Your innate resistance to magical effects increases. | Epic Level Handbook (EL) |
Improved Spellpool Access | Knowledge (arcana) 30 ranks, Spellcraft 30 ranks | You can use your spellpool access to call spells of greater than normal power. | Player's Guide to Faerûn (PG) |
Improved Spit | | You can spit farther than normal. | Serpent Kingdoms (SK) |
Improved Stunning Fist | Improved Unarmed Strike, Stunning Fist, DEX 19, WIS 19 | | Epic Level Handbook (EL) |
Improved Stunning Fist | Improved Unarmed Strike, Stunning Fist, DEX 19, WIS 19 | | Dungeon Master's Guide v.3.5 (DMG) |
Improved Stunning Fist | Improved Unarmed Strike, Stunning Fist, DEX 19, WIS 19 | Add +2 to the DC of your stunning fist attack. | Dungeon Master's Guide v.3.5 (DMG) |
Improved Sudden Strike | | Your ability to strike unaware foes improves. | Complete Adventurer (CAd) |
Improved Sunder | Sunder, Base attack bonus +2 | The deity is adept at placing its attacks precisely where it wants them to land. | Deities and Demigods (DD) |
Improved Sunder | Power Attack, Sunder, Base attack bonus +2 | You are adept at placing your attacks precisely where you want them to land. | Enemies and Allies (EA) |
Improved Sunder | Power Attack, STR 13 | You are skilled at attacking your opponents' weapons and shields, as well as other objects. | Player's Handbook v.3.5 (PH) |
Improved Sunder | Power Attack, STR 13 | You are skilled at attacking your opponents' weapons and shields, as well as other objects. | Player's Handbook v.3.5 (PH) |
Improved Sunder | Sunder, Base attack bonus +2 | You are adept at placing your attacks precisely where you want them to land. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Improved Swimming | Swim 6 ranks | You can swim faster than you normally could. | Complete Adventurer (CAd) |
Improved Swimming | Swim 6 ranks | You swim faster than you normally could. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Improved Toughness | | You are signifi cantly tougher than normal. | Complete Warrior (CW) |
Improved Toughness | | You are signifi cantly tougher than normal. | Complete Warrior (CW) |
Improved Toughness | | You are signifi cantly tougher than normal. | Libris Mortis: The Book of the Dead (LM) |
Improved Toughness | | A creature with this feat is signifi cantly tougher than normal. | Monster Manual III (MM3) |
Improved Toughness | | You are significantly tougher than normal. | Monster Manual IV (MM4) |
Improved Toughness | | You are significantly tougher than normal. | Monster Manual V (MM5) |
Improved Trip | Combat Expertise, INT 13 | You are trained not only in tripping opponents safely but also in following through with an attack. | Player's Handbook v.3.5 (PH) |
Improved Trip | Combat Expertise, INT 13 | You are trained not only in tripping opponents safely but also in following through with an attack. | Player's Handbook v.3.5 (PH) |
Improved Turn Resistance | | You have a better than normal chance to resist turning. | Libris Mortis: The Book of the Dead (LM) |
Improved Turn Resistance | | You have a better than normal chance to resist turning. | Savage Species (SS) |
Improved Turn Resistance | | You are better able to resist the channeling of positive or negative energy by clerics and similar classes. | Ghostwalk (Gh) |
Improved Turning | | Your turning or rebuking attempts are more powerful than normal. | Player's Handbook v.3.5 (PH) |
Improved Two-Weapon Defense | Two-Weapon Fighting, Two-Weapon Defense, DEX 17 | You gain a signifi cant defensive advantage while fighting with two weapons. | Complete Warrior (CW) |
Improved Two-Weapon Defense | Two-Weapon Fighting, Two-Weapon Defense, DEX 17 | You gain a signifi cant defensive advantage while fighting with two weapons. | Complete Warrior (CW) |
Improved Two-Weapon Fighting | Two-Weapon Fighting, DEX 17 | You are an expert in fighting two-handed. | Player's Handbook v.3.5 (PH) |
Improved Two-Weapon Fighting | Two-Weapon Fighting, DEX 17 | You are an expert in fighting two-handed. | Player's Handbook v.3.5 (PH) |
Improved Unarmed Strike | | You are skilled at fighting while unarmed. | Player's Handbook v.3.5 (PH) |
Improved Unarmed Strike | | You are skilled at fighting while unarmed. | Player's Handbook v.3.5 (PH) |
Improved Weapon Familiarity | Base attack bonus +1 | You are familiar with all exotic weapons common to your people. | Complete Warrior (CW) |
Improved Weapon Familiarity | Base attack bonus +1 | You are familiar with all exotic weapons common to your people. | Complete Warrior (CW) |
Improved Weapon Familiarity | Base attack bonus +1 | You are familiar with all exotic weapons common to your people. | Races of Stone (RS) |
Improved Weapon Familiarity | Base attack bonus +1 | You are familiar with all exotic weapons common to your people. | Races of Stone (RS) |
Improved Web | | You gain additional utility from your webs. | Savage Species (SS) |
Improved Whirlwind Attack | Combat Expertise, Mobility, Spring Attack, Whirlwind Attack, INT 13, DEX 23 | You become a blurry whirlwind of attacks, striking out at all enemies near your position. | Epic Level Handbook (EL) |
Improved fiendish Servant | | You gain the service of a powerful fi endish animal servitor. | Champions of Ruin (CR) |
Improved paralysis | Ability Focus (paralysis) | You are better at paralyzing your victims. | Libris Mortis: The Book of the Dead (LM) |
Inatenttive | | You are skilled at finishing simple tasks quickly, but you have a diffi cult time dealing with longer, more complex tasks. | Unearthed Arcana (UA) |
Inattentive | | You are particularly unaware of your surroundings. | Unearthed Arcana (UA) |
Incarnum Resistance | | Your body, untainted by incarnum, is not easily affected by the power of soul energy. | Magic of Incarnum (MoI) |
Incarnum Spellshaping | CON 13 | You gain the ability to invest incarnum into your spellcasting. | Magic of Incarnum (MoI) |
Incarnum-Fortified Body | | The incarnum within you strengthens your body's toughness, enabling you to withstand greater injury. | Magic of Incarnum (MoI) |
Incite Rage | CHA 25 | | Epic Level Handbook (EL) |
Incorporeal Form | | You can become incorporeal even when you would otherwise be forced to manifest fully. | Ghostwalk (Gh) |
Incorporeal Form | | You can become incorporeal even when you would otherwise be forced to manifest fully. | Ghostwalk (Gh) |
Incorporeal Spell Targeting | | You know how to cast your spells so they're more likely to affect incorporeal creatures. | Ghostwalk (Gh) |
Incorporeal Target Fighting | | You know how to fight incorporeal creatures in melee. | Ghostwalk (Gh) |
Indigo Strike | CON 13 | You can channel incarnum to enhance your ability to deal damage with your skirmish attack, sneak attack, or sudden strike. When you do so, your eyes turn dark blue. | Magic of Incarnum (MoI) |
Indomitable Discipline | | Many aberrations in Khyber possess powers allowing them to control the minds of lesser creatures. Your strict mental discipline allows you to resist attempts to manipulate your thoughts. | Player's Guide to Eberron (PE) |
Indomitable Soul | Endurance, Iron Will | Your physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute. | Player's Handbook II (PH2) |
Ineluctable Echo | | Those who use words of power around you hear the sound of their own voices. | Unearthed Arcana (UA) |
Inertial Armor | | Your mind instinctively generates a field of protective energy. | Psionics Handbook 3.0 (PsH3_) |
Infernal Bargainer | | You are comfortable making deals with powerful entities from the Lower Planes. | Races of Faerun (Rac) |
Infernal Sorcerer Eyes | Infernal Sorcerer Heritage | Your eyes glow with infernal fi re, allowing you to see through magical darkness. | Player's Handbook II (PH2) |
Infernal Sorcerer Heritage | Sorcerer level 1 | Your innate magic derives from infernal ancestors. Your blood is thick with their power, allowing you to exhibit a variety of abilities. | Player's Handbook II (PH2) |
Infernal Sorcerer Howl | Infernal Sorcerer Heritage | You channel the fury of your infernal ancestors into a thunderous roar that blasts your enemies with sonic power. | Player's Handbook II (PH2) |
Infernal Sorcerer Resistance | Infernal Sorcerer Heritage | You are as tough and resilient as an infernal monstrosity, allowing you to shrug off acid and cold damage. | Player's Handbook II (PH2) |
Infinite Deflection | Combat Reflexes, Deflect Arrows, Improved Unarmed Strike, DEX 25 | You can deflect an infinite number of projectiles. | Epic Level Handbook (EL) |
Inhuman Reach | Aberration Blood | Your arms elongate, allowing you to touch the fl oor with your hands. In addition, you can bend them in strange and unnatural ways. The arms may vary in appearance, perhaps seeming scaly and snakelike, or slimy like tentacles; conversely, they may resemble normal but longer arms with a second elbow joint. Unless you wear a large cloak to conceal these deformities, you are disturbing to behold. | Lords of Madness (LoM) |
Inhuman Vision | Aberration Blood | You possess the inhuman eyes of some strange creature. They might look segmented or larger or without pupils. You might even have eyestalks. | Lords of Madness (LoM) |
Initiate of Aasterinian | | You live for the moment, reveling in new experiences without tear of consequence. | Dragon Magic (DM) |
Initiate of Amaunator | Heretic of the Faith (risen sun) | You have been initiated into the greatest secrets of Amaunator's faith. | Power of Faerun (PF) |
Initiate of Anhur | | You have been initiated into the greatest secrets of Anhur's church. | Champions of Valor (CV) |
Initiate of Arvoreen | | You have been initiated into the greatest secrets of Arvoreen's church. | Champions of Valor (CV) |
Initiate of Astilabor | | You share your deity's desire to acquire and protect treasure, and she has recognized this by granting you an edge in achieving these goals. | Dragon Magic (DM) |
Initiate of Bahamut | | The Platinum Dragon has entrusted you with great power in the battle against evil. | Dragon Magic (DM) |
Initiate of Baravar Cloakshadow | | You have been initiated into the greatest secrets of Baravar Cloakshadow's church. | Champions of Valor (CV) |
Initiate of Eilistraee | | You have been initiated into the greatest secrets of Eilistraee's church. | Champions of Valor (CV) |
Initiate of Falazure | | Your celebration of death and decay has opened up new magical secrets involving the living and undead. | Dragon Magic (DM) |
Initiate of Garyx | | You channel the cleansing fire of destruction, as wielded by your deity. | Dragon Magic (DM) |
Initiate of Ghaunadaur | | You have learned the dread secrets of the god of oozes, slimes, jellies, and outcasts. | Champions of Ruin (CR) |
Initiate of Gruumsh | | The singular eye of the great orc god Gruumsh watches over you. | Champions of Ruin (CR) |
Initiate of Hlal | | Fueled by faith in your deity, your audacity and bravery truly know no bounds. | Dragon Magic (DM) |
Initiate of Horus-Re | | You have been initiated into the greatest secrets of Horus-Re's church. | Champions of Valor (CV) |
Initiate of Ilmater | | You have been initiated into the greatest secrets of Ilmater's church. | Player's Guide to Faerûn (PG) |
Initiate of Io | | Your deity has entrusted you with the responsibility of tending to dragonkind. | Dragon Magic (DM) |
Initiate of Kossuth | | You have faced the fi erce elemental fl ame and unlocked some of the secrets of Kossuth's church. | Champions of Ruin (CR) |
Initiate of Lendys | | Your dedication to justice grants you the ability to ferret out and punish wrongdoers. | Dragon Magic (DM) |
Initiate of Loviatar | | With great pain comes great power. This and other secrets you have learned from the church of Loviatar. | Champions of Ruin (CR) |
Initiate of Loviatar | | You have been initiated into the greatest secrets of Loviatar's church. | Shining South (ShS) |
Initiate of Milil | Perform (any) 3 ranks | You have been initiated into the greatest secrets of Milil's church. | Champions of Valor (CV) |
Initiate of Milil | Perform (any) 3 ranks | You have been initiated into the greatest secrets of Milil's church. | Champions of Valor (CV) |
Initiate of Nobanion | | You have been initiated into the greatest secrets of Nobanion's church. | Champions of Valor (CV) |
Initiate of Shar | | You have been initiated into the greatest secrets of Shar's church. | Champions of Ruin (CR) |
Initiate of Shar | | You have been initiated into the greatest secrets of Shar's church. | City of Splendors: Waterdeep (CSW) |
Initiate of Tamara | Cleric level | You wield the twin powers of mercy and death in service to your draconic patron. | Dragon Magic (DM) |
Initiate of Tchazzar | | You have been initiated into the greatest mysteries of Tchazzar's church. | Dragons of Faerun (DrF) |
Initiate of Tiamat | | Your homage to the creator of evil dragonkind has been rewarded with physical and mental power. | Dragon Magic (DM) |
Initiate of Torm | | You have been initiated into the greatest secrets of Torm's church. | Champions of Valor (CV) |
Initiate of Tymora | | You have been initiated into the greatest secrets of Tymora's church. | Champions of Valor (CV) |
Initiate of Tyr | | You have been initiated into the greatest secrets of Tyr's church. | Player's Guide to Faerûn (PG) |
Initiate of Varae | | You fervently worship Varae, the serpentine goddess, and guard well the secrets of your faith. | Champions of Ruin (CR) |
Initiate of the Holy Realm | | You have been initiated into the greatest secrets of one of the faiths of the Holy Realm (Chauntea, Helm, Lathander, Selűne, or Sune). | Champions of Valor (CV) |
Inlindl School | Combat Expertise, Weapon Finesse, INT 13 | You have learned House Inlindl's fighting techniques, which focus on using light weapons and shields.
| Drow of the Underdark (DrU) |
Innate Spell | Quicken Spell, Silent Spell, Still Spell | You have mastered a spell so thoroughly that you can now use it as a spell-like ability. | Complete Arcane (CAr) |
Innate Spell | Quicken Spell, Silent Spell, Still Spell | You have mastered a spell so thoroughly you can now cast it as a spell-like ability. | Forgotten Realms Campaign Setting (FRCS) |
Innate Spell | Silent Spell, Still Spell | You have mastered a spell so thoroughly that you can now use it as a spell-like ability. | Player's Guide to Faerûn (PG) |
Innate Spell | Quicken Spell, Silent Spell, Still Spell | You have mastered a spell so thoroughly you can now cast it as a spell-like ability. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Inner Strength | | You have more power points than normal. | Psionics Handbook 3.0 (PsH3_) |
Inquisitor | WIS 13 | You know when others lie. | Expanded Psionics Handbook (XPH) |
Insane Defiance | Base Will save +5 | You adopt insanity as a shield to turn effects that target your mind against those around you. | Elder Evils (EE) |
Inscribe Epic Runes | Inscribe Rune, Craft (any appropriate for runecasting) 24 ranks, INT 19 | You can inscribe runes of epic power. | Player's Guide to Faerûn (PG) |
Inscribe Rune | | You can create magic runes that hold spells until triggered. | Forgotten Realms Campaign Setting (FRCS) |
Inscribe Rune | INT 13 | You can create magic runes that hold spells until triggered. | Player's Guide to Faerûn (PG) |
Inside Connection | | Choose a specific organization, such as a town's militia, a particular church, a guild, or one of the illumian cabals (see Chapter 3). You have strong personal connections within that organization, as well as insight into its membership. | Races of Destiny (RD) |
Insidious Magic | Shadow Weave Magic | You can use the Shadow Weave to make your spells harder for Weave users to detect. All creatures employing spells or spell-like abilities are considered to be Weave users unless they possess the Shadow Weave Magic feat. | Forgotten Realms Campaign Setting (FRCS) |
Insidious Magic | Shadow Weave Magic | You can use the Shadow Weave to make your spells harder for Weave users to detect. | Player's Guide to Faerûn (PG) |
Insidious Terror | Quori Dread | Your intuitive sense of your victim's fears enhances the effectiveness of your psionic powers. | Secrets of Sarlona (SoS) |
Insidious Terror | Quori Dread | Your intuitive sense of your victim's fears enhances the effectiveness of your psionic powers. | Secrets of Sarlona (SoS) |
Insightful | | You possess a magical understanding of the workings of arcane detection. | Complete Arcane (CAr) |
Insightful Divination | | Casting a divination spell grants you an uncanny insight into danger. | Complete Mage (CM) |
Insightful Reflexes | | Your keen intellect allows you an uncanny knack for evading dangerous effects. | Complete Adventurer (CAd) |
Inspirational Leadership | Leadership, CHA 17 | Your cohort and followers are exceptionally faithful to your cause. | Heroes of Battle (HB) |
Inspire Excellence | Perform 30 ranks | You can improve the abilities of your comrades through your performance. | Epic Level Handbook (EL) |
Inspire Spellpower | Perform (any one) 8 ranks | You can use your bardic music to increase the power of your allies' spells. | Races of Stone (RS) |
Instant Clarity | Concentration 7 ranks | You have sharpened your concentration to the point that you can focus your psionic abilities with just an instant's thought. | Tome of Battle: The Book of Nine Swords (ToB) |
Instant Reload | Quick Draw | Choose one type of crossbow, such as heavy crossbow, You can fire that type of crossbow as fast as a bow. | Epic Level Handbook (EL) |
Instantaneous Rage | | You activate your rage instantly. | Complete Warrior (CW) |
Instantaneous Rage | | You activate your rage instantly. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Instinctive Consummator | Power Attack, Cleave, STR 13 | You always make good on your threats. | Complete Psionic (CP) |
Instinctive Darkness | | After extensive training, you can negate light instinctively | Drow of the Underdark (DrU) |
Intensify Darkness | | By extending your effort, you can expand the area of your darkness spell-like ability. | Drow of the Underdark (DrU) |
Intensify Spell | Empower Spell, Maximize Spell, Spellcraft 30 ranks | You can cast spells with exceptionally great effect. | Epic Level Handbook (EL) |
Intensify Spell | Empower Spell, Maximize Spell, Spellcraft 30 ranks | You can cast spells with exceptionally great effect. | Epic Level Handbook (EL) |
Intimidating Rage | | Your rage engenders fear in your opponents. Prerequisites Rage or Frenzy Ability. | Complete Warrior (CW) |
Intimidating Rage | | Your rage engenders fear in your opponents. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Intimidating Strike | Intimidate 4 ranks | You make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is clear--if you decide to hit your foe, you could easily slay him. | Player's Handbook II (PH2) |
Intuitive Attack | Base attack bonus +1 | You fight by faith more than brute strength. | Book of Exalted Deeds (BE) |
Intuitive Attack | Base attack bonus +1 | You fight by faith more than brute strength. | Book of Exalted Deeds (BE) |
Inured to Energy | | You can resist energy attacks more efficiently than normal. | Savage Species (SS) |
Invest Armor | | You can charge your armor with additional protective qualities. | Races of Stone (RS) |
Invest Armor | | You can charge your armor with additional protective qualities. | Complete Psionic (CP) |
Investigate | | You can use the Search skill to fi nd and analyze clues at the scene of a crime or a mystery. | Eberron Campaign Setting (ECS) |
Investigator | | You have a knack for finding information. | Player's Handbook v.3.5 (PH) |
Invisible Needle | | You can create tiny darts of force. | Complete Mage (CM) |
Invisible Spell | | You can make your spell effects invisible. | CityScape (Ci) |
Involuntary Rage | Toughness, CON 20 | Extreme pain drives you berserk. | Savage Species (SS) |
Iron Mind | WIS 13 | You are descended from duergar who escaped enslavement by the illithids. The blood of these psionic-resistant former thralls runs thick in your veins. | Races of Faerun (Rac) |
Iron Will | | You have a stronger will than normal. | Player's Handbook v.3.5 (PH) |
Ironheart Aura | | Your strength of spirit and martial training inspires i: | Tome of Battle: The Book of Nine Swords (ToB) |
Ironskin Chant | Concentration 12 ranks, Perform 12 ranks | You can channel the power of your bardic music to enable yourself to ignore minor injuries. | Complete Adventurer (CAd) |
Ironwood Body | | Your body is crafted with a layer of hard ironwood that cushions blows. | Races of Eberron (RE) |
Irresistible Gaze | | Your gaze attack is more potent than normal. | Serpent Kingdoms (SK) |
Irresistible Gaze | | Your gaze attack is more potent than normal. | Savage Species (SS) |
Item Familiar | | Choose a permanent magic item that you possess. You establish a link to that magic item, and the item improves in capability as you gain levels. | Unearthed Arcana (UA) |
Item Reprieve | Spell Reprieve | You learn how to use items from a school of magic previously prohibited to you. | Lost Empires of Faerun (LE) |
Jack of All Trades | INT 13 | You have picked up a smattering of even the most obscure skills. | Complete Adventurer (CAd) |
Jack of All Trades | | The deity has picked up a smattering of even the most obscure skills. | Deities and Demigods (DD) |
Jack of All Trades | Character Level 8 | You've picked up a smattering of even the most obscure skills. | Faiths & Pantheons (FP) |
Jack of All Trades | Character Level 8 | You've picked up a smattering of even the most obscure skills. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Jaws of Death | | Gnashing teeth and a powerful set of jaws allow you to bite foes. | Races of Eberron (RE) |
Jergal's Pact | Great Fortitude, Knowledge (history) 4 ranks | You have made a bargain with Jergal, seneschal to the god of death. Although Myrkul, Cyric, and most recently Kelemvor have all served as the god of death, each has honored these pacts. | Lost Empires of Faerun (LE) |
Jester's Magic | Perform (acting) 8 ranks | You are a skilled master of magical jests, capable of inciting audiences to laughter or lulling them to sleep. | City of Splendors: Waterdeep (CSW) |
Jotunbrud | | You are descended from the giants who ruled the mountainspanning empire of Ostoria in ages past, and possess a truly impressive stature. | Races of Faerun (Rac) |
Judged by Aurifar | | Aurifar, the Caliph of the Sky, has judged you, and he now shows you special favor. | Sandstorm (Sa) |
Jungle Stamina | | You are acclimated to the disease-ridden jungles of southwestern Faerűn. Regions: Chult, Tashalar (Mhair and Black Jungles only), wild dwarf. | Races of Faerun (Rac) |
Jungle Veteran | | You have a knack lor surviving in harsh environments andl avoiding the deadly ambushes of Xen'drix. | Secrets of Xen'drik (SX) |
Kalashtar Mindlink | | You are innately talented with your racial _mindlink_ psi-like ability. | Secrets of Sarlona (SoS) |
Kalashtar Mindlink | | You are innately talented with your racial _mindlink_ psi-like ability. | Secrets of Sarlona (SoS) |
Kalashtar Thoughtshifter | Base attack bonus +4 | You have learned to control your mind blade for maximum impact in battle. | Races of Eberron (RE) |
Kalashtar Thoughtshifter | Base attack bonus +4 | You have learned to control your mind blade for maximum impact in battle. | Races of Eberron (RE) |
Kami's Intuition | | You are descended from Shinjo, the first Unicorn, the kindest and most compassionate of the kami.
*Clan:* Unicorn. | Oriental Adventures (OA) |
Karmic Strike | Combat Expertise, Dodge, DEX 13 | You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you. | Complete Warrior (CW) |
Karmic Strike | Dodge, DEX 13 | You have learned to strike when your opponent is most vulnerable: at the same instant your opponent strikes you. This feat is also called _ai uchi_. | Oriental Adventures (OA) |
Karmic Twin | | You are descended from Bayushi, the first Scorpion, whose love for his daughter proved his final downfall.
*Clan:* Scorpion. | Oriental Adventures (OA) |
Keen Intellect | | You are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation. | Unapproachable East (Una) |
Keen Intellect | | You are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation.
*Clan:* Dragon, Phoenix. | Oriental Adventures (OA) |
Keen Strike | Improved Critical (unarmed strike), STR 23, WIS 23 | Your unarmed strikes become as sharp as blades. | Epic Level Handbook (EL) |
Keen-Eared Scout | Alertness (or), Skill Focus (Listen), Listen 6 ranks | Your sharp sense of hearing allows you to determine much more about your surroundings. | Player's Handbook II (PH2) |
Keeper of Forbidden Lore | INT 13 | A shred of demonic racial memory grants you knowledge of numerous ancient magical secrets. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Ki Blast | Fiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13, Base attack bonus +8 | You focus your ki into a ball of energy that you can hurl at an opponent. | Player's Handbook II (PH2) |
Ki Blast | Fiery Fist, Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13, Base attack bonus +8 | You focus your ki into a ball of energy that you can hurl at an opponent. | Player's Handbook II (PH2) |
Ki Shout | Base attack bonus +1, CHA 13 | You can bellow forth a _ki_-empowered shout that strikes terror into your enemies. | Oriental Adventures (OA) |
Kiai Shout | CHA 13, Base attack bonus +1 | You can bellow forth a shout that strikes terror into your enemies. | Complete Warrior (CW) |
Kihu-Sherem Guardian | | You are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the ruling sorcerers of your homeland. | Ghostwalk (Gh) |
Killoren Ancient | | You favor the killoren aspect of the ancient. | Races of the Wild (RW) |
Killoren Destroyer | | You favor the killoren aspect of the destroyer. | Races of the Wild (RW) |
Killoren Hunter | | You favor the killoren aspect of the hunter. | Races of the Wild (RW) |
Kin Mastery | | You can channel the energies of your arcane bloodline to turn or rebuke creatures with which you share a common heritage. | Dragon Compendium (DC) |
Knifefighter | | You're an expert at using weapons in a grapple. | Player's Guide to Faerûn (PG) |
Knight Of The Lolth | Mounted Combat, Vermin Trainer, Ride 1 ranks | You have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin). | Drow of the Underdark (DrU) |
Knight Training | | You are part of a knightly order that combines the divine calling of the paladin class with another form of training. | Eberron Campaign Setting (ECS) |
Knight of Stars | | You swear allegiance to the Court of Stars, the paragons of the eladrin, and in exchange gain power to act on their behalf. | Book of Exalted Deeds (BE) |
Knight of Tyr's Holy Judgment | INT 13 | You can draw upon the power of Tyr to sense and understand the law and to locate devils. | Champions of Valor (CV) |
Knight of the Red Falcon | | Your military order has a legendary ability to survive against overwhelming odds. | Champions of Valor (CV) |
Knight of the Risen Scepter | | Your military order is dedicated to fi ghting Set and his minions, and even death cannot stop you from this task. | Champions of Valor (CV) |
Knight ot Tyr's Merciful Sword | WIS 13 | You can draw upon the power of Tyr to sense where you are needed. | Champions of Valor (CV) |
Knock-Down | Improved Trip, Base attack bonus ++2, STR 15+ | Your mighty blows can knock foes off their feet. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Knock-down | Improved Trip, Base attack bonus +2 | The deity's mighty blows can knock foes off their feet. | Deities and Demigods (DD) |
Knockback | Improved Bull Rush, Power Attack | By putting your bulk behind a blow, you can push your enemy backward. | Races of Stone (RS) |
Knockdown Power | | You can manifest powers that knock creatures off their feet. | Complete Psionic (CP) |
Knowledge Devotion | Knowledge (any) 5 ranks | You can use your knowledge to exploit your foes' weaknesses and overcome their strengths. | Complete Champion (CC) |
Kobold Endurance | | Thanks to your race's determination, you are capable of amazing feats of strength and stamina. | Races of the Dragon (RDr) |
Kobold Foe Strike | | You are more effective in combat against your racial enemies. | Races of the Dragon (RDr) |
Kung Fu Genius | INT 13 | Some styles of martial arts require the student to memorize advanced medical text's and anatomical charts. These styles favor the intellectual over the introspective. | Dragon Compendium (DC) |
Kuo-Toan Monasticism | | The monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts. If a monitor's first punch hits, it sticks it's hand to it's target, Executes an acrobatic tumble, and unfailingly lands it's second strike. | Monster Manual V (MM5) |
Landlord | | By knowing the right nobles, making contacts with masons and artisans, or performing great deeds for a liege-lord, you have resources that help you build and expand your stronghold. | Stronghold Builder's Guidebook (SB) |
Landwalker | | You can survive out of water for a longer period of time than most of your kind. | Races of Faerun (Rac) |
Landwalker | | You can survive out of the water for a longer period of time than most of your kind. | Stormwrack (Sto) |
Large and in Charge | | You can prevent opponents from closing inside your reach. | Draconomicon (Dr) |
Large and in Charge | STR 17+ | You can prevent opponents from closing inside your reach. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Lasting Inspiration | Perform (any one) 25 ranks | Your songs continue to inspire allies long after your words have faded. | Dungeon Master's Guide v.3.5 (DMG) |
Lasting Inspiration | Perform 25 ranks | Your songs continue to inspire allies long after your words have faded. | Epic Level Handbook (EL) |
Lasting Life | Endurance, Enduring Life | You can shed negative levels with an act of will. | Libris Mortis: The Book of the Dead (LM) |
Lasting Life | Endurance, Enduring Life | You can shed negative levels with an act of will. | Expedition to Castle Ravenloft (Rav) |
Law Devotion | | The power of law assists you in combat. | Complete Champion (CC) |
Law Inviolate | | Your unshakable faith in St. Cuthbert allows you to better apprehend fugitives or overcome villains who transgress the law. | Races of Destiny (RD) |
Lawful Discipline | Axiomatic Bloodline | Your orderly mind allows you to overcome magical coercion more easily. | Libris Mortis: The Book of the Dead (LM) |
Leadership | Character Level 6 | You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers. | Player's Handbook v.3.5 (PH) |
Leap Attack | Power Attack, Jump 8 ranks | You can combine a powerful charge and a mighty leap into one devastating attack. | Complete Adventurer (CAd) |
Leap of the Heavens | Jump 4 ranks | Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps. | Player's Handbook II (PH2) |
Leaping Climber | Climb 5 ranks, Jump 5 ranks | There's no better way to start a tough climb than by leaping up the wall. | Complete Scoundrel (CS) |
Leaping Climber | Climb 5 ranks, Jump 5 ranks | There's no better way to start a tough climb than by leaping up the wall. | Complete Scoundrel (CS) |
Least Dragonmark | | You have a least dragonmark. | Eberron Campaign Setting (ECS) |
Least Legacy | Character Level 5 | You awaken the basic abilities of a specific item of legacy. | Weapons of Legacy (WL) |
Least Legacy | Character Level 5th | You awaken the basic abilities of a specific item of legacy. | Expedition to the Demonweb Pits (EDP) |
Legacy Focus | Least Legacy | Your item's legacy abilities are more potent than normal. | Weapons of Legacy (WL) |
Legendary Acrobat | Balance 24 ranks, Tumble 24 ranks, DEX 21 | You can balance and tumble much more easily than a normal person. | Complete Adventurer (CAd) |
Legendary Artisan | | You have mastered the method of creating magic items. | Eberron Campaign Setting (ECS) |
Legendary Climber | Balance 12 ranks, Climb 24 ranks, DEX 21 | You can climb rapidly much more easily than a normal person. | Complete Adventurer (CAd) |
Legendary Climber | Balance 12 ranks, Climb 24 ranks, DEX 21 | You can climb rapidly much more easily than a normal person. | Epic Level Handbook (EL) |
Legendary Commander | Epic Leadership, Leadership, Diplomacy 30 ranks, CHA 25 | You attract and lead great armies of followers through sheer force of personality. | Epic Level Handbook (EL) |
Legendary Leaper | Jump 24 ranks | You can cover great distances with only a brief start. | Complete Adventurer (CAd) |
Legendary Leaper | Jump 24 ranks | You can jump much farther than normal for your size. | Epic Level Handbook (EL) |
Legendary Rider | Ride 24 ranks | You can ride a mount in combat with ease, even bareback. | Complete Warrior (CW) |
Legendary Rider | Ride 24 ranks | You can ride any mount without penalty (even bareback) and can control any mount in combat. | Epic Level Handbook (EL) |
Legendary Tracker | Track, Knowledge (nature) 30 ranks, Survival 30 ranks, WIS 25 | You can track prey across or through the water, or even through the air. | Complete Adventurer (CAd) |
Legendary Tracker | Track, Knowledge (nature) 30 ranks, WIS 25 | You can track prey across or through the water, or even through the air. | Epic Level Handbook (EL) |
Legendary Wrestler | Improved Unarmed Strike, Escape Artist 15 ranks, STR 21, DEX 21 | You are exceptionally proficient at grappling. | Epic Level Handbook (EL) |
Lesser Aberrant Dragonmark | Aberrant Dragonmark | Your aberrant dragonmark increases in size and becomes more powerful. | Dragonmarked (Dra) |
Lesser Dragonmark | Least Dragonmark | You have a lesser dragonmark. | Eberron Campaign Setting (ECS) |
Lesser Legacy | Least Legacy, Character Level 11 | You awaken more powerful abilities of a specific item of legacy. | Weapons of Legacy (WL) |
Lesser Legacy | Least Legacy, Character Level 11th | You awaken more powerful abilities of a specific item of legacy. | Expedition to the Demonweb Pits (EDP) |
Lichloved | Evil Brand | By repeatedly committing perverted sex acts with the undead, the character gains dread powers. | Book of Vile Darkness (BV) |
Lichloved | Evil Brand | By repeatedly consorting with the undead, you gain dread powers. | Elder Evils (EE) |
Life Drain | CHA 13 | You drain additional life energy from your foes. | Libris Mortis: The Book of the Dead (LM) |
Life Leech | | You automatically try to steal the last bit of life energy from anyone nearby. | Unearthed Arcana (UA) |
Lifebond | CHA 11 | Select a specifi c living creature that is friendly to you. You create a special bond with that creature. | Libris Mortis: The Book of the Dead (LM) |
Lifesense | CHA 13 | You see the light that all living creatures emit. | Libris Mortis: The Book of the Dead (LM) |
Light of Aurifar | | Undead that you turn or rebuke immolate.Undead that you turn or rebuke immolate. | Sandstorm (Sa) |
Light to Daylight | | Your inherent ability to create light is more powerful than normal. | Races of Faerun (Rac) |
Lightbringer | | You can channel positive energy into your spells so that they glow with holy power. | Races of Faerun (Rac) |
Lightfeet | Balance 2 ranks, Move Silently 2 ranks, DEX 13 | You have an incredibly soft step, making it diffi cult to track or hear you. | Races of the Wild (RW) |
Lightning Fists | Monk level 4 | Your skill and agility allow you to attempt a series of blindingly fast blows. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Lightning Mace | Combat Reflexes, Two-Weapon Fighting, Weapon Focus (light mace) | You are a master of fighting with two maces at the same time, and have learned to strike your foes with lightning speed. | Complete Warrior (CW) |
Lightning Reflexes | | You have faster than normal reflexes. | Player's Handbook v.3.5 (PH) |
Line of Shadow | | You can cast a mystery withour line of sight or line of effec to the target. | Tome of Magic (TM) |
Lingering Breath | Clinging Breath, CON 15 | Your breath weapon forms a lingering cloud. | Monster Manual IV (MM4) |
Lingering Breath | Clinging Breath, CON 15 | Your breath weapon forms a lingering cloud. | Draconomicon (Dr) |
Lingering Damage | Sneak attack +8d6 | Your sneak attacks continue to deal damage even after you strike. | Epic Level Handbook (EL) |
Lingering Song | | Your inspirational bardic music stays with the listeners long after the last note has died away. | Complete Adventurer (CAd) |
Lingering Song | | Your bardic music stays with the listeners long after the last note has died away. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Lingering Spell | | Residual eldritch energy from your spell continues to harm your enemies after the spell's main effect has expired. | Champions of Ruin (CR) |
Linked Power | | You can link a power to the power you manifest in this round so that it goes off next round. | Complete Psionic (CP) |
Lion Spy | | Your ancestor, Akodo Shinju, was the greatest spy of the Lion clan.
*Clan:* Lion. | Oriental Adventures (OA) |
Lion Tribe Warrior | | You have learned how to pounce on your foes, like the lion that roams your lands. | Shining South (ShS) |
Lion's Pounce | | You can deliver a terrible attack at the end of a charge. | Complete Divine (CD) |
Listen to This | Listen 5 ranks | You can perfectly repeat to others what you hear. | Complete Scoundrel (CS) |
Listen to This | Listen 5 ranks | You can perfectly repeat to others what you hear. | Complete Scoundrel (CS) |
Live my Nightmare | | Those who magically pry into your mind become privy to your most frightening dreams. | Unearthed Arcana (UA) |
Lliira's Blessing | | Thanks to the favor of the goddess of freedom, you are diffi cult to restrain. | Player's Guide to Faerûn (PG) |
Lolth's Blessing | WIS 15 | The Spider Queen has blessed you with additional magical abilities. | Races of Faerun (Rac) |
Lolth's Blessing | WIS 15, Patron Deity | If you have this feat, the Spider Queen has blessed you with additional magical abilities. | Shadowdale: The Scouring of the Land (S:TSotL) |
Lolth's Boon | | You can channel negative energy to empower vermin. | Drow of the Underdark (DrU) |
Lolth's Caress | | You can channel negative energy to accelerate poisonous effects. | Drow of the Underdark (DrU) |
Lolth's Meat | | Like all drow raised in cities that are ruled by Lolth's priestesses, you know that you exist only to provide your goddess with food and pleasure. This knowledge lends you a certain bloodthirsty readiness. | Underdark (Und) |
Long Reach | | You know how to use your great stature to reach an opponent more than 5 feet away with a spearlike weapon. REGION: Gnoll, volodni. | Unapproachable East (Una) |
Long Strike | Base attack bonus +2 | You have practiced grasping a pole arm farther down the haft than normal, granting you extended reach. | Dragon Compendium (DC) |
Long Strike | Base attack bonus +2 | You have practiced grasping a pole arm farther down the haft than normal, granting you extended reach. | Dragon Compendium (DC) |
Longstride | | Shifter trait Pseudo feat. | Eberron Campaign Setting (ECS) |
Longstride Elite | | Your shifter trait improves. | Eberron Campaign Setting (ECS) |
Longstride Elite | | Your longstride shifter trait improves. | Races of Eberron (RE) |
Longtooth | | Shifter trait Pseudo feat. | Eberron Campaign Setting (ECS) |
Longtooth Elite | | Your longtooth shifter trait improves. | Races of Eberron (RE) |
Lord of the Uttercold | Energy Substitution (cold), Knowledge (the planes) 9 ranks | Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold. | Complete Arcane (CAr) |
Low Blow | Mobility | You can get underfoot and attack creatures larger than you. | Races of Faerun (Rac) |
Low Profile | | You are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station. | Unearthed Arcana (UA) |
Lucid Channeling | WIS 13 | W hen you invite a celestial into your body, you open your mind completely to the divine spirit. | Faiths of Eberron (FE) |
Luck Devotion | | Luck makes your attacks more effective. | Complete Champion (CC) |
Luck of Heroes | | Your land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through. Regions: Aglarond, Dalelands, Tethyr, the Vast. | Forgotten Realms Campaign Setting (FRCS) |
Luck of Heroes | | Your land is known for producing heroes. Through pluck, determination, and resilience, you survive when no one expects you to come through. | Player's Guide to Faerûn (PG) |
Luck of Heroes | | You are descended from the quick-footed and quick-witted Hiruma, the archetypal hunter and scout.
*Clan:* Crab. | Oriental Adventures (OA) |
Lucky Break | | You can hit an object in just the right place. | Complete Scoundrel (CS) |
Lucky Catch | | Your good fortune can help prevent you from falling to your doom. | Complete Scoundrel (CS) |
Lucky Fingers | | The winds of fortune guide your hands when you most need luck. | Complete Scoundrel (CS) |
Lucky Start | | Sometimes your luck overcomes a slow natural reaction. | Complete Scoundrel (CS) |
Lunar Magic | | Your spells and spell-like abilities are tied to the phase of the moon, rising and falling with the strength of Selűne. | City of Splendors: Waterdeep (CSW) |
Lunatic Insight | | Your madness grants you insight and knowledge. | Heroes of Horror (HH) |
Lunging Strike | Base attack bonus +6 | You make a single attack against a foe who stands just beyond your reach. | Player's Handbook II (PH2) |
Lunging Strike | Base attack bonus +6 | You make a single attack against a foe who stands just beyond your reach. | Player's Handbook II (PH2) |
Lurk Augment, Extra | | You can use your lurk augment more often than normal. | Complete Psionic (CP) |
Lurk Augment, Ranged | | You can use some of your lurk augments in conjunction with a ranged attack. | Complete Psionic (CP) |
Lurk Master | | You are more skilled in augmenting your attack than your training would indicate. | Complete Psionic (CP) |
Lurking Familiar | Combat Familiar, arcane caster level 6 | Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. When it moves to attack, its sudden appearance might catch your foe by surprise. | Player's Handbook II (PH2) |
Lycanthropic Spell | | You cast spells while in your lycanthropic animal form. | Faiths & Pantheons (FP) |
Lyric Spell | Perform 9 ranks | You can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells. | Complete Adventurer (CAd) |
Mad Alchemist | Grenadier, Craft (alchemy) 6 ranks | You are an expert at using alchemical items. Through experimentation, research, and your careful study of the art of alchemy, you have learned to make the most of items such as alchemist's fi re. | Player's Handbook II (PH2) |
Mad Faith | | Your depravity has twisted the connection between you and your patron deity. You suffer fl ashes of insight interrupted by flashes of madness. | Heroes of Horror (HH) |
Mad Foam Rager | | You fight with the rage that only a rabid badger or a beer addled dwarf can bring to bear. In combat, you shrug off attacks and continue fighting even in the face of horrific injuries and effects. | Player's Handbook II (PH2) |
Maenad Deafening Scream | | You can use your outburst racial trait more often. | Complete Psionic (CP) |
Maenad Fury | | You can use your energy ray (sonic) psi-like ability more often. | Complete Psionic (CP) |
Maenad Fury | | You can use your energy ray (sonic) psi-like ability more often. | Complete Psionic (CP) |
Maenad Scream | | You can use your energy ray (sonic) psi-like ability to better effect. | Complete Psionic (CP) |
Maenad Scream | | You can use your energy ray (sonic) psi-like ability to better effect. | Complete Psionic (CP) |
Mage Slayer | Spellcraft 2 ranks | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. | Complete Arcane (CAr) |
Mage Slayer | Spellcraft 2 ranks | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. | Miniatures Handbook (MH) |
Mage Slayer | | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. | Monster Manual V (MM5) |
Magic Device Attunement | Use Magic Device 1 ranks | You have a knack for activating familiar magic items. | Complete Mage (CM) |
Magic Devotion | | You channel your faith into a bolt of energy that strikes your target from afar. | Complete Champion (CC) |
Magic Disruption | | You can use your powers of abjuration to interfere with other casters' spells. | Complete Mage (CM) |
Magic In The Blood | | You have a knack for getting the most out of your innate magical abilities. You can use them more often than others of your race can. | Player's Guide to Faerûn (PG) |
Magic Sensitive | | You literally see the emanations of magic around you. | Complete Mage (CM) |
Magic in the Blood | | You claim a karmic link with Iuchi, one of the most resourceful shugenjas in early Rokugan.
*Clan:* Unicorn. | Oriental Adventures (OA) |
Magic of the Land | Concentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranks | Your intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself. | Races of the Wild (RW) |
Magical Appraisal | Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 12 ranks | You can judge the usefulness of magic items. | Complete Scoundrel (CS) |
Magical Appraisal | Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 12 ranks | You can judge the usefulness of magic items. | Complete Scoundrel (CS) |
Magical Aptitude | | You have a knack for magical endeavors. | Player's Handbook v.3.5 (PH) |
Magical Artisan | | You have mastered the method of creating a certain kind of magic item. | Forgotten Realms Campaign Setting (FRCS) |
Magical Artisan | | You have mastered the method of creating a certain kind of magic item. | Player's Guide to Faerûn (PG) |
Magical Artisan | | You are descended from Asahina Yajinden, a shugenja of the Crane clan who became the greatest lieutenant of the dread sorcerer Iuchiban. Yajinden abused his power, creating the Blood-swords and other evil magic items used by the armies of Iuchiban.
*Clan:* Crane. | Oriental Adventures (OA) |
Magical Beast Wild Shape | Knowledge (nature) 27 ranks, WIS 25 | You can wild shape into magical beast form. | Complete Divine (CD) |
Magical Beast Wild Shape | Knowledge (nature) 27 ranks, WIS 25 | You can wild shape into magical beast form. | Complete Divine (CD) |
Magical Beast Wild Shape | Beast Wild Shape, Knowledge (nature) 27 ranks, WIS 25 | You can wild shape into magical beast form. | Epic Level Handbook (EL) |
Magical Beast Wild Shape | Beast Wild Shape, Knowledge (nature) 27 ranks, WIS 25 | You can wild shape into magical beast form. | Epic Level Handbook (EL) |
Magical Fortune | | Even you are sometimes surprised by how well your spells work. | Complete Scoundrel (CS) |
Magical Training | | You come from Halruaa, a half-legendary land where basic magic is taught to all with the aptitude for it. Every crafter and laborer, it seems, knows a cantrip or two to ease her work. | Forgotten Realms Campaign Setting (FRCS) |
Magical Training | INT 10 | You come from a land where cantrips are taught to all who have the aptitude to learn magic. Every crafter and artisan, it seems, knows a minor spell or two. | Player's Guide to Faerûn (PG) |
Magistrate's Mind | | You claim descent from Soshi Saibankan, a great Scorpion judge who helped establish the Empire's institution of Emerald Magistrates.
*Clan:* Scorpion. | Oriental Adventures (OA) |
Maiming Strike | Sneak attack +2d6 | You can make dreadful attacks that disfigure your opponent. | Exemplars of Evil (EE) |
Make Your Own Luck | | Your hard work lets you exploit minor loopholes. | Complete Scoundrel (CS) |
Malevolence | Ghost Ride, Iron Will, Minor Malevolence, CHA 15 | You can possess a creature and control its actions. | Ghostwalk (Gh) |
Malevolence | Ghost Ride, Iron Will, Minor Malevolence, CHA 15 | You can possess a creature and control its actions. | Ghostwalk (Gh) |
Malign Spell Focus | | The character's spells that have the evil descriptor are more potent than normal due to a deal she makes with an evil power. | Book of Vile Darkness (BV) |
Malign Spell Focus | | Your evil spells are more potent than normal due to a deal forged with an evil power. | Champions of Ruin (CR) |
Manifest Druid | | Your years of wandering the Eldeen Reaches have given you a familiarity with its three manifest zones and the powers of the planes they are linked to. | Player's Guide to Eberron (PE) |
Manifest Flight | Knowledge (the planes) 4 ranks | You have learned to make use of the manifest zone in Sharn to improve your natural ability to fly. | Sharn: City of Towers (Sh) |
Manifest Leap | Knowledge (the planes) 3 ranks, Jump 6 ranks | You have learned to make use of the manifest zone in Sharn to increase your ability to jump and reduce the damage you take when you fall. | Sharn: City of Towers (Sh) |
Manticore's Sting | Quick Draw, DEX 17, Base attack bonus +6 | You are a master of the art of throwing numerous, sharp projectiles, such as daggers and darts. | Dragonmarked (Dra) |
Mantis Leap | Jump 5 ranks, Monk level 7 | You deliver a powerful attack after making a jump. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Mantle Focus | | The powers from one of your mantles become more potent. | Complete Psionic (CP) |
Many Masks | | You are descended from Shosuro Furuyari, an important Scorpion playwright.
*Clan:* Scorpion. | Oriental Adventures (OA) |
Manyshot | Point Blank Shot, Rapid Shot, DEX 15, Base attack bonus +6 | You can fire multiple arrows as a single attack against a nearby target. | Epic Level Handbook (EL) |
Manyshot | Point Blank Shot, Rapid Shot, DEX 17 | You can fire multiple arrows simultaneously against a nearby target. | Player's Handbook v.3.5 (PH) |
Manyshot | Point Blank Shot, Rapid Shot, DEX 17 | You can fire multiple arrows simultaneously against a nearby target. | Player's Handbook v.3.5 (PH) |
Mark of Avernus | Brand of the Nine Hells | Your unfailing allegiance to Bel gives you special strategic insights into the best ways to overcome your enemies. By examining your opponents, you can land telling blows. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Cania | Brand of the Nine Hells | Behind Mephistopheles's mask of civility and quick wit burns the fi re of frustration and hatred. You acquire this archdevil's temperament, and you can channel it to destroy your foes. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Deflection | | Your dragonmark helps deflect attacks made against you. | Dragonmarked (Dra) |
Mark of Destiny | | You can call upon the power of your Siberys mark to enhance your combat prowess. | Dragonmarked (Dra) |
Mark of Dis | Brand of the Nine Hells | The infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Hleid | | You bear a birthmark in the shape of the holy symbol of Hleid (a ragged white triangle with a vortex of blue fl ame in its center) somewhere on your body; this mark identifi es you as an ally of the church of Hleid and grants you supernatural qualities. | Frostburn (Fr) |
Mark of Madness | | Your aberrant dragonmark causes momentary madness in creatures. | Dragonmarked (Dra) |
Mark of Maladomini | Brand of the Nine Hells | Maladomini is a sinking mire of corruption and filth. Those who serve the Lord of Flies acquire some of his most unsavory characteristics. You exude stinking ichor like your master. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Malbolge | Brand of the Nine Hells | Malbolge has transformed into a place of disturbing growth and decay. Glasya, the new mistress, has blessed you with the same essence that infects everything in her domain, enabling you to draw power from the remains of the Hag Countess. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Minauros | Brand of the Nine Hells | Mammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Nessus | Brand of the Nine Hells | All bow before Asmodeus. The Lord of Nessus grants you a hint of his commanding nature. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Phlegethos | Brand of the Nine Hells | The disturbing infatuation of physical pleasure and pain has indelibly touched your mind, enabling to draw strength from your own suffering, as well as that of others. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Purity | | Your dragonmark renders you immune to effects that would sicken or nauseate you, and gives you the power to rid others of similar debilitations. | Dragonmarked (Dra) |
Mark of Resilience | | The power of your dragonmark gives you a survival edge. | Dragonmarked (Dra) |
Mark of Stars | | If the stars are the eyes of dragons that have ascended to godhood, they are watching over you. | Dragonmarked (Dra) |
Mark of Stygia | Brand of the Nine Hells | Levistus demands that his servants work endlessly to extract him from his icy tomb. From your time on the glacier, you have learned to use your environment to best advantage. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Mark of Truth | | The power of your dragonmark aids your attacks against foes with aberrant marks. | Dragonmarked (Dra) |
Mark of Twelve Moons | | Your dragonmark has mysterious ties to one of Eberron's twelve moons. | Dragonmarked (Dra) |
Mark of Vengeance | | Your aberrant dragonmark strikes at the hearts of dragonmarked foes you attack. | Dragonmarked (Dra) |
Mark of Vermin | | Your aberrant dragonmark gives you a natural affinity for vermin. | Dragonmarked (Dra) |
Mark of Xoriat | | You are what the witches of Droaam call a "byeshkalzah"-- a scion of Khyber whose aberrant dragonmark has been warped by exposure to the lingering horrors of Xoriat. | Dragonmarked (Dra) |
Mark of the Dauntless | | Your dragonmark helps you shake off effects that would daze or stun a normal person, as well as help similarly.
| Dragonmarked (Dra) |
Mark of the Recovery | | You draw upon the power of your dragonmark to stay alive. | Dragonmarked (Dra) |
Mark of the Triad | Initiate of Torm (see page 31) | You have been initiated into the greatest secrets of the Triad, the godly triumvirate of Tyr, Torm, and Ilmater. | Champions of Valor (CV) |
Mark of the Wilderness | | As a member of the Wardens of the Wood sect, you call upon the power of your dragonmark to help you defend the wilderness. | Dragonmarked (Dra) |
Markings of the Blessed | Auspicious Marking | Your skin markings shift into a pattern that resists a wide array of harmful effects in times of trouble. | Races of Stone (RS) |
Markings of the Hunter | Auspicious Marking | Your skin markings shift into a pattern that makes you hard to get the drop on. | Races of Stone (RS) |
Markings of the Magi | Auspicious Marking | Your skin markings shift into a pattern that denotes you as having strong magical talent. | Races of Stone (RS) |
Markings of the Maker | Auspicious Marking | Your skin markings shift into a pattern that gives you fate's edge when using skills. | Races of Stone (RS) |
Markings of the Warrior | Auspicious Marking | Your skin markings have shifted over time into a pattern that gives you fate's deathly accuracy in times of trouble. | Races of Stone (RS) |
Martial Stalker | | You practice a powerful fighting style that focuses equally on martial skill and mystical dedication. | Complete Scoundrel (CS) |
Martial Stalker | | You practice a powerful fighting style that focuses equally on martial skill and mystical dedication. | Complete Scoundrel (CS) |
Martial Stance | | You have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances. | Tome of Battle: The Book of Nine Swords (ToB) |
Martial Stance | | You have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances. | Tome of Battle: The Book of Nine Swords (ToB) |
Martial Study | | By studying the basics of a martial discipline, you learn to focus your ki and perfect the form needed to use a maneuver. As a result, you gain the use of a combat maneuver. | Tome of Battle: The Book of Nine Swords (ToB) |
Martial Study | | By studying the basics of a martial discipline, you learn to focus your ki and perfect the form needed to use a maneuver. As a result, you gain the use of a combat maneuver. | Tome of Battle: The Book of Nine Swords (ToB) |
Martial Throw | Improved Unarmed Strike, DEX 17 | You can switch positions with an opponent you hit in melee by throwing that opponent. | Miniatures Handbook (MH) |
Martial Throw | Improved Unarmed Strike, DEX 17 | You can switch positions with an opponent you hit in melee by throwing that opponent. | Miniatures Handbook (MH) |
Martial Weapon Proficiency | | Choose a type of martial weapon, such as longbow (see Table 7-4: Weapons, pages 98-99, for a list of martial weapons). You understand how to use that type of martial weapon in combat. Use this feat to expand the list of weapons you are proficient with beyond the basic list in the class description. | Player's Handbook v.3.5 (PH) |
Mask of Gentility | Bluff 9 ranks, Disguise 9 ranks, CHA 15 | You cunningly hide your true motives and nature behind a facade of camaraderie and gentility. | Exemplars of Evil (EE) |
Master Dorje | | You can manifest a dorje's power with power points. | Psionics Handbook 3.0 (PsH3_) |
Master Legacy | Channel Legacy, Least Legacy, Use Magic Device 4 ranks | You temporarily gain access to legacy abilities beyond your normal reach. | Weapons of Legacy (WL) |
Master Linguist | | You have a broad knowledge of language. | Races of Eberron (RE) |
Master Manipulator | Diplomacy 9 ranks, CHA 13 | Your words are your weapons. You confuse others with your speech, luring them into giving up vital secrets and leaving them dumbfounded with your carefully constructed, conversational static. | Player's Handbook II (PH2) |
Master Of Poisons | | ou are highly trained and adept in the use of toxic substances. | Drow of the Underdark (DrU) |
Master Of Shadow | | You gain extra uses of your drow powers of light and darkness. | Drow of the Underdark (DrU) |
Master Spellthief | | Your arcane studies allow you to mingle arcane magic of different flavors for great effect. | Complete Scoundrel (CS) |
Master Staff | Craft Staff, Spellcraft 30 ranks | You can activate a staff without using a charge. | Complete Arcane (CAr) |
Master Staff | Craft Staff, Spellcraft 15 ranks | You can activate a staff without using a charge. | Epic Level Handbook (EL) |
Master Wand | Craft Wand, Spellcraft 15 ranks | You can activate a wand without using a charge. | Complete Arcane (CAr) |
Master Wand | Craft Wand, Spellcraft 15 ranks | You can activate a wand without using a charge. | Epic Level Handbook (EL) |
Master of Knowledge | | You have spent most of your life in study, and it comes naturally to you now. | Heroes of Horror (HH) |
Master of Undeath | Knowledge (religion) 5 ranks | You can control an undead that you create . . . for a time. | Complete Mage (CM) |
Master of Wards | | You use the power of your dragonmark to shield your allies. | Dragonmarked (Dra) |
Mastery of Chaos and Order | Knowledge (the planes) 2 ranks, Spellcraft 6 ranks | You have learned to calculate the precise locations of Daanvi and Kythri at any given time, and to use that knowledge to imbue your spells with unusual regularity or striking. | Player's Guide to Eberron (PE) |
Mastery of Day and Night | Maximize Spell, Knowledge (the planes) 2 ranks, Spellcraft 6 ranks | You have learned to calculate the precise locations of Irian and Mabar at any given time, and to use that knowledge to enhance your manipulation of positive and negative energy. | Player's Guide to Eberron (PE) |
Mastery of Dreams | Knowledge (the planes) 4 ranks | By psychically exploring the realm of Dal Quor, you have learned to instill your spells with the stuff of dreams . . . and nightmares. | Player's Guide to Eberron (PE) |
Mastery of Faerie Enchantment | Extend Spell, Knowledge (the planes) 2 ranks, Spellcraft 6 ranks | You have learned to calculate the precise location of Thelanis at any given time, and to use that knowledge to improve your ability to control the minds of other creatures. | Player's Guide to Eberron (PE) |
Mastery of Ice and Fire | Enlarge Spell, Knowledge (the planes) 2 ranks, Spellcraft 4 ranks | You have learned to calculate the precise locations of Fernia and Risia at any given time, and to use that knowledge to enhance cold and fire spells that you cast. | Player's Guide to Eberron (PE) |
Mastery of Madness | Iron Will, Knowledge (the planes) 2 ranks, Spellcraft 9 ranks | You have learned to reach magically to the ever-distant plane of Xoriat and draw some element of its madness into the world--but these techniques come with some risk. | Player's Guide to Eberron (PE) |
Mastery of Twilight Denizens | Extend Spell, Knowledge (the planes) 2 ranks, Spellcraft 4 ranks | You have learned to calculate the precise location of Lamannia at any given time, and to use that knowledge to summon more powerful creatures from that plane. | Player's Guide to Eberron (PE) |
Mastery of Twisted Shadow | Knowledge (the planes) 2 ranks, Spellcraft 4 ranks | You gain the ability to reach into the Plane of Shadow when casting an illusion, concealing yourself in the raw shadowstuff drawn forth. | Player's Guide to Eberron (PE) |
Mastery of the Azure Sky | Extend Spell, Spellcraft 6 ranks, Knowledge (the planes) 2 ranks | You have learned to calculate the precise location of Syrania at any given time, and to use that knowledge to enhance spells you cast to grant flight. | Player's Guide to Eberron (PE) |
Mastery of the Battleground | Extend Spell, Spellcraft 6 ranks, Knowledge (the planes) 2 ranks | You have learned to calculate the precise location of Shavarath at any given time, and to use that knowledge to enhance spells of battle that you cast. | Player's Guide to Eberron (PE) |
Mastery of the Dead | Spell Focus (necromancy), Knowledge (the planes) 6 ranks, Spellcraft 12 ranks | You have learned to calculate the precise location of Dolu r r h at any given time, and to use that knowledge to capture the souls of creatures slain with your death spells. | Player's Guide to Eberron (PE) |
Mastery of the Mists | Knowledge (the planes) 6 ranks, Spellcraft 12 ranks | By learning of the intricate relationship between the Ethereal Plane and the Material Plane, you gain the ability to see and sometimes reach through the barrier between these two planes. | Player's Guide to Eberron (PE) |
Mastery of the Silver Void | Quicken Spell, Knowledge (the planes) 6 ranks, Spellcraft 12 ranks | You have gained a deeper understanding of the Astral Plane and its relationship to the other planes of the cosmos. You can use that knowledge to more quickly access that plane. | Player's Guide to Eberron (PE) |
Masters Will | Chosen of Evil (or undead type), Evil Brand | The elder evil you serve is fickle in its rewards and punishments. | Elder Evils (EE) |
Maximize Breath | CON 17 | You can take a full-round action to use your breath weapon to maximum effect. | Draconomicon (Dr) |
Maximize Mystery | | You can cast mysteries to maximum effect. | Tome of Magic (TM) |
Maximize Power | | You can manifest powers to maximum effect. | Psionics Handbook 3.0 (PsH3_) |
Maximize Power | | You can manifest powers to maximum effect. | Expanded Psionics Handbook (XPH) |
Maximize Spell | | You can cast spells to maximum effect. | Player's Handbook v.3.5 (PH) |
Maximize Spell-like Ability | | You can use a spell-like ability at its maximum effect. | Complete Arcane (CAr) |
Meagre Fortitude | | You are sickly and weak of stomach. | Unearthed Arcana (UA) |
Meditation of War Mastery | Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), Fists of Iron, Freezing the Lifeblood, Falling Star Strike, Jump 6 ranks, Tumble 6 ranks | You have mastered the martial arts style of "Meditation of War"--a hard/soft form emphasizing weapon use and strikes to pressure points. | Oriental Adventures (OA) |
Melee Evasion | Combat Expertise, Dodge, DEX 13, INT 13 | Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. You take careful stock of an opponent and slip away from his sword blow just as he commits to the attack. | Player's Handbook II (PH2) |
Melee Evasion | Combat Expertise, Dodge, DEX 13, INT 13 | Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. You take careful stock of an opponent and slip away from his sword blow just as he commits to the attack. | Player's Handbook II (PH2) |
Melee Weapon Mastery | Weapon Specialization, Weapon Focus, Base attack bonus +8, Weapon Proficiency with selected weapon | You have mastered a wide range of weapons. Your training with one specifi c weapon now extends to other weapons of a similar sort. | Player's Handbook II (PH2) |
Melee Weapon Mastery | Weapon Specialization, Weapon Focus, Base attack bonus +8, Weapon Proficiency with selected weapon | You have mastered a wide range of weapons. Your training with one specifi c weapon now extends to other weapons of a similar sort. | Player's Handbook II (PH2) |
Melodic Casting | Perform 4 ranks, Spellcraft 4 ranks | You can weave your music and magic together into a single perfect voice. | Complete Mage (CM) |
Memory Eater | | An aboleth with this feat is particularly adept at extracting memories and knowledge from the bodies of those it consumes. | Lords of Madness (LoM) |
Menacing Demeanor | | You can tap into your savage heritage to improve your intimidation techniques. | Races of Destiny (RD) |
Mental Adversary | CHA 13 | You can make exceptionally strong psionic attacks. | Psionics Handbook 3.0 (PsH3_) |
Mental Juggernaut | | You are adroit at avoiding the mind blasting effects of certain psionic abilities and powers. | Complete Psionic (CP) |
Mental Leap | Jump 6 ranks, STR 13 | You can make amazing jumps. | Psionics Handbook 3.0 (PsH3_) |
Mental Leap | Jump 5 ranks, STR 13 | You can make amazing jumps. | Expanded Psionics Handbook (XPH) |
Mental Resistance | | Your mind is armored against mental intrusion. | Expanded Psionics Handbook (XPH) |
Mentor | Apprentice | A character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice. | Dungeon Master's Guide II (DMG2) |
Mercantile Background | | Powerful trading costers and craft guilds control the wealth and commerce of Faerűn's lands. You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity. Regions: Impiltur, Lake of Steam, Lantan, Sembia, Tashalar, Tethyr, Thesk, the Vast, deep gnome, gray dwarf. | Forgotten Realms Campaign Setting (FRCS) |
Mercantile Background | | You come from a wealthy family with numerous contacts in the trading costers and craft guilds of Faerun's bustling cities. You can get a good deal on almost anything you buy or sell. | Player's Guide to Faerûn (PG) |
Merciful Strike | | You can strike a creature's vital areas without killing it. | Complete Scoundrel (CS) |
Mercurial Strike | Quick Draw, Base attack bonus +5 | With a single motion, you draw your weapon and slash at an opponent. | Dragon Compendium (DC) |
Mercurial Strike | Quick Draw, Base attack bonus +5 | With a single motion, you draw your weapon and slash at an opponent. | Dragon Compendium (DC) |
Metacreative | | You supplement your craft with psionic inspiration. | Psionics Handbook 3.0 (PsH3_) |
Metallurgy | | You are skilled in the art of metallurgy, creating metal alloys both for their appearance and their properties. REGION: Gold dwarf. | Races of Faerun (Rac) |
Metamagic School Focus | | You are unusually skilled at modifying the effects of a particular school of magic. | Complete Mage (CM) |
Metamagic Song | | You can channel the power of your bardic music into your magic, allowing you to pay the cost of metamagic feats by spending uses of your bardic music ability. | Races of Stone (RS) |
Metamagic Spell Trigger | Use Magic Device 15 ranks | You can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger. | Complete Mage (CM) |
Metamagic Vigor | | The energy you pour into increasing the power of your spells feeds back upon itself in an ever-increasing cycle. | Complete Mage (CM) |
Metamorphic Transfer | WIS 13 | You can gain a supernatural ability of a metamorphed form. | Expanded Psionics Handbook (XPH) |
Metanode Spell | Node Spellcasting, Spellcaster Level 1 | You cast metamagic spells to greater effect in earth nodes than elsewhere (see Node Magic in Chapter 4: Magic and Spells). | Underdark (Und) |
Metanode Spell | Node Spellcasting, Spellcaster Level 1 | You cast metamagic spells to greater effect in earth nodes than elsewhere (see Node Magic in Chapter 4: Magic and Spells). | Underdark (Und) |
Metanode Spell | Node Spellcasting, Spellcaster Level 1 | You cast metamagic spells to greater effect in nodes to which you are attuned than elsewhere. | Champions of Ruin (CR) |
Metanode Spell | Node Spellcasting, Spellcaster Level 1 | You cast metamagic spells to greater effect in nodes to which you are attuned than elsewhere. | Champions of Ruin (CR) |
Metapower | | You can permanently modify a psionic power you know with a metapsionic feat. | Complete Psionic (CP) |
Metaray | | A beholder with this feat can apply the effects of metamagic feats to its eye rays. | Lords of Madness (LoM) |
Midnight Augmentation | CON 13 | You can augment a psionic power with your personal soul energy rather than mental energy. When you manifest the augmented power, a circle of blue-black energy momentarily coruscates around your brow. | Magic of Incarnum (MoI) |
Midnight Augmentation | CON 13 | You can augment a psionic power with your personal soul energy rather than mental energy. When you manifest the augmented power, a circle of blue-black energy momentarily coruscates around your brow. | Magic of Incarnum (MoI) |
Midnight Dodge | CON 13 | You can channel incarnum to enhance your ability to avoid attacks against you. As long as you have at least 1 point of essentia invested in this feat, your legs and feet turn blueblack in color. | Magic of Incarnum (MoI) |
Midnight Metamagic | CON 13 | You can channel incarnum to alter your prepared spells. When you cast such a spell, your hands gleam with a dark blue radiance. | Magic of Incarnum (MoI) |
Might Makes Right | Leadership, STR 13 | Your great strength draws more followers. | Races of Faerun (Rac) |
Mighty Dragonmark | | Your dragonmark is particularly strong, and its powers are harder to resist and dispel. | Dragonmarked (Dra) |
Mighty Leaping | Mobility, Jump 9 ranks, STR 21 | You have developed your leg muscles and trained yourself to make mighty leaps. | Savage Species (SS) |
Mighty Rage | STR 21, CON 21 | Your rage becomes even more powerful than normal. | Epic Level Handbook (EL) |
Mighty Roar | | You unsettle opponents with a dreadful roar as you attack. | Savage Species (SS) |
Mighty Works Mastery I | Improved Unarmed Strike, Improved Grapple, Stunning Fist (or monk's stunning attack), Choke Hold, Fists of Iron, Deflect Arrows | You have mastered the initial secrets of the "Mighty Works" martial arts style--a hard/soft form emphasizing locks and hand strikes. | Oriental Adventures (OA) |
Mighty Works Mastery II | Mighty Works Mastery I, Improved Trip, Earth's Embrace, Ki Shout, Iron Will | You have mastered the deeper secrets of the "Mighty Works" martial arts style. | Oriental Adventures (OA) |
Mighty are Fallen | Combat Expertise, Dodge, Mobility, INT 13, DEX 13 | You can sidestep the powerful swings of an opponent that is using Power Attack. | Dragon Compendium (DC) |
Mighty are Fallen | Combat Expertise, Dodge, Mobility, INT 13, DEX 13 | You can sidestep the powerful swings of an opponent that is using Power Attack. | Dragon Compendium (DC) |
Militia | | You served in a local militia, training with weapons suitable for use on the battlefield REGION: Dalelands, Impiltur, Luiren, strongheart halfling. | Forgotten Realms Campaign Setting (FRCS) |
Militia | | Your people rely on a well-trained and well-armed militia to defend their land. You're no stranger to the use of weapons. | Player's Guide to Faerûn (PG) |
Militia | | You served in a local militia, training with weapons suitable for use on a battlefield. | Ghostwalk (Gh) |
Mind Cleave | | When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade. | Complete Psionic (CP) |
Mind Drain | | Your attack can weaken your opponent's mental powers. | Complete Scoundrel (CS) |
Mind Empowerment | | When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade. | Complete Psionic (CP) |
Mind Mask | | Your mind conceals some of your traits. | Secrets of Sarlona (SoS) |
Mind Strike | | When you use your psychic strike ability, you deal more damage. | Complete Psionic (CP) |
Mind Strike, Swift | | You possess a deadly speed when charging your mind blade with psychic energy. | Complete Psionic (CP) |
Mind Trap | Psychic Bastion | You can punish psionic attackers. | Psionics Handbook 3.0 (PsH3_) |
Mind Weapon | Illithid Bloodline | The mental power of your ancestors has passed to you. | Dragon Compendium (DC) |
Mind over Body | | The arcane spellcasters of some lands have learned to overcome the frailties of the body with the unyielding power of the mind. | Forgotten Realms Campaign Setting (FRCS) |
Mind over Body | | The aesthetics and mystics of your homeland have learned to overcome the frailties of the body with the unyielding power of the mind. | Player's Guide to Faerûn (PG) |
Mind over Body | CON 13 | Your ability damage heals more rapidly. | Expanded Psionics Handbook (XPH) |
Mind-Shattering Strike | Kuo-Toan Monasticism | Violent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies. | Monster Manual V (MM5) |
Mindsight | | A creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy. The creature perceives where the others are and how powerful their intellects are. | Lords of Madness (LoM) |
Minor Malevolence | Ghost Ride, Iron Will, CHA 13 | You can possess a creature for a short while and control its actions. | Ghostwalk (Gh) |
Minor Malevolence | Ghost Ride, Iron Will, CHA 13 | You can possess a creature for a short while and control its actions. | Ghostwalk (Gh) |
Minor Shapeshift | | Your mastery of shapeshifting magic allows you to reshape your flesh in small but significant ways. | Complete Mage (CM) |
Minor Utterance of the Evolving Mind | Truespeak 6 ranks | Your mastery ofTruespeech has led you to the understanding necessary to perform a simple utterance from the Lexicon of ihe Evolving Mind. | Tome of Magic (TM) |
Miser's Fortune | | Items belonging to you and your allies are abnormally resistant to damage. | Complete Scoundrel (CS) |
Misleading Song | Spell Focus (illusion), Perform (any one) 5 ranks | You can channel the power of your bardic music to temporarily increase the power of your illusion spells. | Races of Stone (RS) |
Mithral Body | | A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness. | Eberron Campaign Setting (ECS) |
Mithral Body | | A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness. | Monster Manual III (MM3) |
Mithral Body | | Your warforged body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness. | Races of Eberron (RE) |
Mithral Fluidity | Mithral Body | Your movements are smoother and more fluid than those of other warforged. | Monster Manual III (MM3) |
Mithral Fluidity | Mithral Body | Your movements are smoother and more fluid than those of other warforged. | Eberron Campaign Setting (ECS) |
Mitigate Suffering | | You can temporarily relieve ability damage. | Complete Champion (CC) |
Mobile Defense | Mobility, Spring Attack, DEX 15 | You can adjust your position while maintaining a defensive stance. | Epic Level Handbook (EL) |
Mobile Spell-Casting | Concentration 8 ranks | Your focused concentration allows you to move while casting a spell. | Complete Adventurer (CAd) |
Mobility | Dodge, DEX 13 | You are skilled at dodging past opponents and avoiding blows. | Player's Handbook v.3.5 (PH) |
Mobility | Dodge, DEX 13 | You are skilled at dodging past opponents and avoiding blows. | Player's Handbook v.3.5 (PH) |
Momentary Alteration | | You can briefly transform yourself into a second form, acquiring its physical qualities. | Unearthed Arcana (UA) |
Monastic Training | | You are part of an order that combines the monastic discipline of the monk class with another form of training. | Eberron Campaign Setting (ECS) |
Monk's Spade Mind Blade | | When you reshape your mind blade, you can change it into an exotic weapon: a monk's spade (see page 136). | Secrets of Sarlona (SoS) |
Monkey Grip | Base attack bonus +1 | You are able to use a larger weapon than other people your size. | Complete Warrior (CW) |
Monkey Grip | Base attack bonus +3 | You use a wider variety of sizes of weapons. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Moradin's Smile | | Through the favor of Moradin, you are skilled at interacting with others. | Races of Stone (RS) |
Mortalbane | | The creature can make a spell-like ability particularly deadly to mortals. | Book of Vile Darkness (BV) |
Mortifying Attack | | Those who witness your brutal death attack are unnerved and jarred by the experience. | Champions of Ruin (CR) |
Mosquito's Bite | Sleight of Hand 12 ranks | You can deliver a vicious strike without your target feeling a thing. | Complete Scoundrel (CS) |
Mosquito's Bite | Sleight of Hand 12 ranks | You can deliver a vicious strike without your target feeling a thing. | Complete Scoundrel (CS) |
Mother Cyst | Knowledge (religion) 2 ranks | You gain the ability to cast necrotic cyst spells by growing a cyst of your own. | Libris Mortis: The Book of the Dead (LM) |
Mountain Stance | Balance 5 ranks, Concentration 2 ranks, WIS 13 | You know how to stabilize yourself against unbalancing attacks. | Secrets of Sarlona (SoS) |
Mountain Warrior | Survival 5 ranks | You are adept at fi ghting on the uneven ground of mountainous terrain. | Races of Stone (RS) |
Mountain Warrior | Survival 5 ranks | You are adept at fi ghting on the uneven ground of mountainous terrain. | Races of Stone (RS) |
Mountaineer | | You are a particularly gifted explorer and mountain climber. | Frostburn (Fr) |
Mounted Archery | Mounted Combat, Ride 1 ranks | You are skilled at using ranged weapons while mounted. | Player's Handbook v.3.5 (PH) |
Mounted Archery | Mounted Combat, Ride 1 ranks | You are skilled at using ranged weapons while mounted. | Player's Handbook v.3.5 (PH) |
Mounted Casting | Mounted Combat, Ride 1 ranks | You are skilled at casting spells while riding a mount. | Miniatures Handbook (MH) |
Mounted Combat | Ride 1 ranks | You are skilled in mounted combat. | Player's Handbook v.3.5 (PH) |
Mounted Mobility | Mounted Combat, Ride 4 ranks | You are skilled at dodging past opponents while mounted. | Heroes of Battle (HB) |
Mounted Mobility | Mounted Combat, Ride 4 ranks | You are skilled at dodging past opponents while mounted. | Heroes of Battle (HB) |
Mror Stalwart | | You have been trained to make devastating strikes with the weapons of the dwarves of the Mror Holds. | Races of Eberron (RE) |
Multiattack | | The creature is adept at using all its natural weapons at once. | Monster Manual II (MM2) |
Multiattack | | The creature is adept at using all its natural weapons at once. | Monster Manual II (MM2) |
Multiattack | | A creature with this feat is adept at using all its natural weapons at once. | Monster Manual v.3.5 (MM) |
Multiattack | | A creature with this feat is adept at using all its natural weapons at once. | Monster Manual IV (MM4) |
Multiattack | | A creature with this feat is adept at using all its natural weapons at once. | Monster Manual V (MM5) |
Multiattack | | A creature with this feat is adept at using all its natural weapons at once. | Monster Compendium: Monsters of Faerûn (Mon) |
Multiattack | | You are adept at using all your natural weapons at once. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Multiattack | | A creature with this feat is adept at using all its natural weapons at once. | Monster Manual III (MM3) |
Multicultural | | You blend in well with members of another race. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Multidexterity | DEX 15 | The creature is adept at using all its hands in combat. | Monster Manual II (MM2) |
Multidexterity | DEX 15 | You are skilled at utilizing all your hands in combat. | Monster Manual (MM) |
Multidexterity | DEX 15 | The creature is adept at using all its hands in combat. | Monster Compendium: Monsters of Faerûn (Mon) |
Multidexterity | DEX 15 | You are skilled at utilizing all your hands in combat. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Multigrab | STR 17 | You can grapple enemies more fi rmly than normal with your natural attacks. | Serpent Kingdoms (SK) |
Multigrab | STR 17 | You can grapple enemies more firmly than normal with your natural attacks. | Savage Species (SS) |
Multilingual | INT 15 | You have an uncanny knack for languages. | Lost Empires of Faerun (LE) |
Multisnatch | Snatch, STR 17 | You can grapple enemies more firmly with only one of your natural attacks. | Draconomicon (Dr) |
Multispell | Quicken Spell | You can cast an additional quickened spell in a round. | Epic Level Handbook (EL) |
Multitasking | Improved Multiweapon Fighting, Multiattack, Multiweapon Fighting, DEX 15, INT 15 | You can perform different tasks with different limbs. | Savage Species (SS) |
Multitasking | Multiattack, Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 15+, INT 13+ | You can perform different tasks with different limbs. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Multivoice | Improved Two-Weapon Fighting, Multiattack, Quicken Spell, Two-Weapon Fighting, DEX 15, INT 15 | If you have two or more heads, you can cast more spells than usual in a round. | Savage Species (SS) |
Multiweapon Fighting | | A creature with three or more hands can fight with a weapon in each hand. The creature can make one extra attack each round with each extra weapon. | Monster Manual v.3.5 (MM) |
Multiweapon Fighting | | A creature with three or more hands can fight with a weapon in each hand. The creature can make one extra attack each round with each extra weapon. | Monster Compendium: Monsters of Faerûn (Mon) |
Multiweapon Fighting | | A creature with three or more hands can fight with a weapon in each hand. It can make one extra attack per round with each weapon. | Monster Manual II (MM2) |
Multiweapon Fighting | | A creature with three or more hands can fight with a weapon in each hand. It can make one extra attack per round with each weapon. | Monster Manual II (MM2) |
Multiweapon Rend | Multiweapon Fighting, DEX 15, Base attack bonus +9 | You can rend opponents when fighting with more than two limbs. | Epic Level Handbook (EL) |
Murderous Intent | Base attack bonus +9 | Your favored enemies fear your savagery and inhumanity. | Elder Evils (EE) |
Murky Eyed | | Your vision is obscured. | Unearthed Arcana (UA) |
Musclebound | | You are good at almost everything that requires strength, but less adept than most at tasks that require coordination. | Unearthed Arcana (UA) |
Music of Growth | Perform 12 ranks | Your music can enhance the power of animals and plant creatures. | Eberron Campaign Setting (ECS) |
Music of Making | Perform 9 ranks | Echoing the music of creation, your own performance enhances any process of creation. | Eberron Campaign Setting (ECS) |
Music of the Gods | Perform 30 ranks, CHA 25 | You can use your bardic music to influence creatures immune to mind-affecting effects. | Epic Level Handbook (EL) |
Music of the Outer Spheres | Perform (any) 11 ranks | You can use your bardic music to create discordant, insane sounds. This music is particularly effective against aberrations, and can sicken them, vitalize them, or fill them with lethargy. | Lords of Madness (LoM) |
Mutable Body | | Your enhanced control over your shapechanging ability grants you extra power from transmutation spells. | Races of Eberron (RE) |
Mutilator | Base attack bonus +4 | After striking down your enemy in battle, you can skillfully mutilate the corpse to prevent others from raising it from the dead. | Champions of Ruin (CR) |
Mysterious Magic | | Your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify. | Secrets of Xen'drik (SX) |
Mystic Backlash | | With a touch, your magic corrupts the spells of your enemy. | Complete Mage (CM) |
Narrow Mind | WIS 13 | Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations. | Expanded Psionics Handbook (XPH) |
Narrowed Gaze | INT 13 | Your gaze attack has a limited fi eld of effect. | Serpent Kingdoms (SK) |
Narrowed Gaze | INT 13 | Your gaze attack has a limited field of effect. | Savage Species (SS) |
Natural Bond | | Your bond with your animal companion is exceptionally strong. | Complete Adventurer (CAd) |
Natural Bully | Intimidate 6 ranks | You easily terrify weaker adversaries. | Champions of Ruin (CR) |
Natural Heavyweight | | You are descended from creatures native to a plane of heavy gravity. On planes with normal gravity, you feel light and buoyant. | Planar Handbook (PlH) |
Natural Leader | CHA 13 | You have a natural commanding presence. | Heroes of Battle (HB) |
Natural Scavenger | Survival 5 ranks | You are particularly adept at finding food while on the move. | Shining South (ShS) |
Natural Spell | | You cast spells while in a wild shape. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Natural Spell | WIS 13 | You can cast spells while in a wild shape. | Player's Handbook v.3.5 (PH) |
Natural Spell | WIS 13 | You can cast spells while in wild shape or shifted form. | Ghostwalk (Gh) |
Natural Trickster | | You have greater natural access to your race's powers of illusion. | Races of Stone (RS) |
Naturalized Denizen | | You are unusually anchored to your location. | Unearthed Arcana (UA) |
Nauseating Touch | Corrupting Touch, CHA 13 | When you touch a living creature, you can make it nauseated. | Ghostwalk (Gh) |
Nauseating Touch | Corrupting Touch, CHA 13 | When you touch a living creature, you can make it nauseated. | Ghostwalk (Gh) |
Nearsighted | | You have diffi culty focusing on distant objects, but your eye for detail is more keen than normal. | Unearthed Arcana (UA) |
Necrocarnum Acolyte | | You have experienced the power of necrocarnum, a dark and twisted form of incarnum (see the necrocarnate prestige class on page 132). The power gained from this source can be great, but many decry its origins as evil. | Magic of Incarnum (MoI) |
Necromantic Bloodline | | One of your ancestors was an undead creature or possessed an unholy link with the undead brought on by frequent contact. While undead do not reproduce by normal means, their infectious taint might affect necromancers and others who deal regularly with the dead or undead. In rare instances a vampire or other undead might feed off a pregnant humanoid and in allowing her to five endow the unborn child with its foul nature.
Your physical characteristics might vary depending on the type ofundead creature from which you are descended, but you're likely to have pale or ashen skin and dark eyes and hair. The touch of undeath in a family almost exclusively comes from intelligent, corporeal undead. It takes powerful magic or extremely bizarre situations for creatures to gain this feat from unintelligent or incorporeal undead. The descendants of ghouls tend to be feral and constantly hungry. Those with ghast ancestors generally have a strong, unpleasant stench, and they often find it difficult to satiate their hunger. Lich-blooded characters value intelligence and generally have elitist personalities, often appearing gaunt and skeletal. Characters descended from mummies tend to have dull but focused personalities, and many have gaunt, dry skin. Descendants of vampires tend to have long canine teeth and commanding, seductive personalities. Wight-blooded characters tend to have clawlike fingernails and toenails, and lean, muscular bodies; they are generally hate-filled loners who hold grudges. Characters with the Necromantic Bloodline feat often favor wearing the blacks, whites, and grays of mourning.
Sorcerers with a touch of the undead in their family trees tend to concentrate, appropriately enough, on spells from the school of necromancy. Spells that allow the caster to control a creature's mind are popular among those descended from vampires. | Dragon Compendium (DC) |
Necromantic Might | Necromantic Presence | Undead you control gain benefi ts when they are near you. | Libris Mortis: The Book of the Dead (LM) |
Necromantic Presence | | Undead you control are harder to turn when they are near you. | Libris Mortis: The Book of the Dead (LM) |
Necropolis Born | | You possess a magical understanding of the essence of mortal dread. | Complete Arcane (CAr) |
Necropotent | | Your special melee or ranged attack with one type of weapon is especially effective against undead. | Libris Mortis: The Book of the Dead (LM) |
Necrotic Reserve | CHA 13 | You are not immediately destroyed when your hit points fall to 0 or lower. | Libris Mortis: The Book of the Dead (LM) |
Negative Energy Burst | CHA 25 | You can use your rebuke/ command undead ability to unleash a burst of negative energy. | Complete Divine (CD) |
Negative Energy Burst | CHA 25 | You can use your rebuke/ command undead ability to unleash a burst of negative energy. | Complete Divine (CD) |
Negative Energy Burst | CHA 25 | You can use your rebuke/command undead ability to unleash a burst of negative energy. | Epic Level Handbook (EL) |
Negative Energy Burst | CHA 25 | You can use your rebuke/command undead ability to unleash a burst of negative energy. | Epic Level Handbook (EL) |
Negotiator | | You are good at gauging and swaying attitudes. | Player's Handbook v.3.5 (PH) |
Nemesis | | You are the holy bane of creatures of a particular type. | Book of Exalted Deeds (BE) |
Neraph Charge | Knowledge (the planes) 5 ranks, WIS 15 | You master the Limbo-native neraph martial art of motion camoufl age when you charge a foe. | Planar Handbook (PlH) |
Neraph Throw | Knowledge (the planes) 5 ranks, DEX 15 | You master the Limbo-native neraph martial art of motion camouf lage for your thrown weapons. | Planar Handbook (PlH) |
Net and Trident | Exotic Weapon Proficiency (net), Two-Weapon Fighting, Weapon Focus (trident), DEX 15 | You are a master of fighting with the net and the trident, and have learned to quickly follow up a successful net throw with a deadly jab of the trident. | Complete Warrior (CW) |
Netherese Battle Curse | Power Attack, Knowledge (history) 4 ranks | You can channel your own arcane energy into a powerful curse upon those who dare to face you in battle. | Lost Empires of Faerun (LE) |
Never Outnumbered | Intimidate 8 ranks | You can demoralize multiple enemies. | Complete Scoundrel (CS) |
Never Outnumbered | Intimidate 8 ranks | You can demoralize multiple enemies. | Complete Scoundrel (CS) |
Night Haunt | | You possess a magical understanding of the workings of the unseen. | Complete Arcane (CAr) |
Night Sighted | | Your eyes are particularly well suited to using darkvision, but they are less well adapted to what others consider normal light. | Unearthed Arcana (UA) |
Nightborn Dragonmark | | You are more in tune with your dragonmark at night. | Dragonmarked (Dra) |
Nightbringer Initiate | | You have been trained in the ways of the Nightbringers, a new offshoot of the Children of Winter | Faiths of Eberron (FE) |
Nimble Bones | Corpsecrafter | Undead you raise or create are faster and more nimble than normal. | Libris Mortis: The Book of the Dead (LM) |
Nimble Charge | Balance 5 ranks | You can run across treacherous surfaces with ease. | Complete Scoundrel (CS) |
Nimble Charge | Balance 5 ranks | You can run across treacherous surfaces with ease. | Complete Scoundrel (CS) |
Nimble Fingers | | You are adept at manipulating small, delicate objects. | Player's Handbook v.3.5 (PH) |
Nimble Stand | Tumble 8 ranks | You can rely on your acrobatic talent to stand up from prone safely. | Complete Scoundrel (CS) |
Nimble Stand | Tumble 8 ranks | You can rely on your acrobatic talent to stand up from prone safely. | Complete Scoundrel (CS) |
Nimbus of Light | | You are cloaked in a radiant light that marks you as a servant of the purest ideals. All who look upon you know without a doubt that you are a champion of good and are favored by the powers of the Upper Planes. The nimbus may take the form of a cloud surrounding your entire body, or it may appear as beams of light around your head. | Book of Exalted Deeds (BE) |
Nobody's Fool | WIS 13 | You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth. | Races of Faerun (Rac) |
Nocturnal Caster | | You are empowered by darkness, making your abilities stronger at night. | Tome of Magic (TM) |
Node Defense | Node Spellcasting, Spellcaster Level 1 | You can use the magical power of an earth node to defend yourself from harm. | Underdark (Und) |
Node Defense | Node Spellcasting, Spellcaster Level 1 | You can use the magical power of an earth node to defend yourself from harm. | Underdark (Und) |
Node Defense | Node Spellcasting, Spellcaster Level 1 | You can use the magical power of a node to defend yourself from harm. | Champions of Ruin (CR) |
Node Defense | Node Spellcasting, Spellcaster Level 1 | You can use the magical power of a node to defend yourself from harm. | Champions of Ruin (CR) |
Node Sensitive | | You can perceive a node just by passing near it. | Champions of Ruin (CR) |
Node Sensitive | | You can perceive an earth node just by passing near it. | Underdark (Und) |
Node Spellcasting | Spellcaster Level 1 | You have discovered the secret of node magic (see Node Magic in Chapter 4: Magic and Spells). | Underdark (Und) |
Node Spellcasting | Spellcaster Level 1 | You have discovered the secret of node magic (see Node Magic in Chapter 4: Magic and Spells). | Underdark (Und) |
Node Spellcasting | Spellcaster Level 1 | You have discovered the secret of the magic of a particular type of node. | Champions of Ruin (CR) |
Node Spellcasting | Spellcaster Level 1 | You have discovered the secret of the magic of a particular type of node. | Champions of Ruin (CR) |
Node Store | Node Spellcasting, Spellcaster Level 1 | You can store a prepared spell in a node to which you are attuned. | Champions of Ruin (CR) |
Node Store | Node Spellcasting | You can store a prepared spell in an earth node (see Node Magic in Chapter 4: Magic and Spells). | Underdark (Und) |
Nomadic Trekker | | You are particularly effcient at overland movement across the great grasslands. | Shining South (ShS) |
Noncombatant | | You are relatively inept at melee combat. | Unearthed Arcana (UA) |
Nonlethal Substitution | Knowledge (arcana) 5 ranks | You can modify an energy spell to deal nonlethal damage. | Complete Arcane (CAr) |
Nonlethal Substitution | Knowledge (arcana) 5 ranks | You can modify a spell that uses energy to deal damage to deal nonlethal damage instead. | Book of Exalted Deeds (BE) |
Nonverbal Spell | | | Planar Handbook (PlH) |
Nymph's Kiss | | By maintaining an intimate relationship with a good-aligned fey (such as a nymph or dryad), you gain some of the characteristics of fey. | Book of Exalted Deeds (BE) |
Oaken Resilience | | You can take on the sturdiness of the mighty oak. | Complete Divine (CD) |
Obscure Lore | | You are a treasure trove of little-known information. | Complete Adventurer (CAd) |
Obscure Lore | | You are a treasure trove of little-known information. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Obscure Personal Truename | | Truenames are notoriously difficult to pronounce, but yours is harder than most. | Tome of Magic (TM) |
Obtain Familiar | Knowledge (arcana) 4 ranks | You gain a familiar. | Complete Arcane (CAr) |
Ocular Spell | Knowledge (dungeoneering) 4 ranks | Your study of the terrible powers of the beholder has given you insight into new ways to prepare and cast spells. | Lords of Madness (LoM) |
Off-Hand Parry | Two-Weapon Fighting, DEX 13, Base attack bonus +3 | You use your off-hand weapon to defend against melee attacks. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Off-Hand Parry | Two-Weapon Fighting, Base attack bonus +3, DEX 13 | You use your off-hand weapon to defend against melee attacks. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Old Salt | Profession (sailor) 5 ranks | You are an old hand at shipboard life, having mastered the myriad skills that are required of the experienced sailor. Additionally, you have an eye for the weather. | Stormwrack (Sto) |
Omniscient Whispers | | A constant, barely audible muttering echoes in your ears, usually beyond your comprehension. But if you focus all your energy on listening, you sometimes catch a sentence or two that bears directly on your current situation. | Unearthed Arcana (UA) |
Oneiromancy | Dreamtelling | You gain a number of abilities and advantages related to dreams and magic. | Heroes of Horror (HH) |
Oni's Bane | | Your ancestor, Isawa Akuma, was a Phoenix shugenja who sought to understand the mystery of identity. Venturing into the Shadowlands, he lost his own identity to an oni.
*Clan:* Phoenix. | Oriental Adventures (OA) |
Open Greater Chakra (Throat) | CON 17 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Greater Chakra (Waist) | CON 17 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Least Chakra (Crown) | CON 13 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Least Chakra (Feet) | CON 13 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Least Chakra (Hands) | CON 13 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Lesser Chakra (Arms) | CON 15 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Lesser Chakra (Brow) | CON 15 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Lesser Chakra (Shoulders) | CON 15 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Magic of Incarnum (MoI) |
Open Minded | | You are naturally able to reroute your memory and skill expertise. | Complete Adventurer (CAd) |
Open Minded | | You are naturally able to reroute your memory, mind, and skill expertise. | Expanded Psionics Handbook (XPH) |
Open Soul Chakra | CON 21 | You gain the ability to bind soulmelds to your body's most potent center of power: your soul chakra. | Magic of Incarnum (MoI) |
Open heart Chakra | CON 19 | You open up one of your body's most potent centers of power, allowing you to bind a soulmeld or a magic item to your heart chakra. | Magic of Incarnum (MoI) |
Opening Tap | Open Lock 12 ranks | "No time to waste on tools--a sharp tap should pop that lock!" | Complete Scoundrel (CS) |
Opening Tap | Open Lock 12 ranks | "No time to waste on tools--a sharp tap should pop that lock!" | Complete Scoundrel (CS) |
Opportunity Power | | You can make power-enhanced attacks of opportunity. | Expanded Psionics Handbook (XPH) |
Oral History | | You are well versed in the art of storytelling and the oral history of your culture. Regions: The Moonshaes, The North, arctic dwarf, gold dwarf, shield dwarf. | Races of Faerun (Rac) |
Orc Double Axe Mind Blade | | When you reshape your mind blade, you can change it into an exotic weapon: an orc double axe. | Complete Psionic (CP) |
Ordered Chaos | | You are an unusually lawful Abyssal heritor. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Orien Battle Stride | | Thanks to your dragonmark, you are more difficult to push around on the battlefield. | Dragonmarked (Dra) |
Otherworldly | | Your folk are known for their mystic power and seem to transcend their mortal forms. Your inner radiance is so strong that you are more than mortal. | Player's Guide to Faerûn (PG) |
Otherworldly Countenance | CHA 15 | You are either stunningly beautiful or wretchedly hideous. Either way, your appearance can be terribly unsettling to others upon whom you focus your attentions. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Outsider Wings (Celestial) | | You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline. | Races of Faerun (Rac) |
Outsider Wings (Fiendish) | | You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline. | Races of Faerun (Rac) |
Overchannel | | You burn your life force to strengthen your powers. | Expanded Psionics Handbook (XPH) |
Overcome Shadow Weave | Knowledge (arcana) 5 ranks, Spellcraft 5 ranks | You understand the strengths and weaknesses of the Shadow Weave and are more resistant to its tricks. | Champions of Valor (CV) |
Overcome Weakness | Iron Will, Suppress Weakness | You can overcome an innate vulnerability through sheer willpower. | Draconomicon (Dr) |
Overhead Thrust | Close-Quarters Fighting, Power Attack, Base attack bonus +6 | You can deal a nasty attack to anything that tries to crush or run over you. | Draconomicon (Dr) |
Overload Metabolism | STR 13 | You can heal damage at a cost to your other physical a t t r i b u t e s. | Player's Guide to Eberron (PE) |
Oversized Two-Weapon Fighting | Two-Weapon Fighting, STR 13 | You are adept at wielding larger than normal weapons in your off hand. | Complete Adventurer (CAd) |
Oversized Two-Weapon Fighting | Two-Weapon Fighting, STR 13 | You are adept at wielding larger than normal weapons in your off hand. | Complete Adventurer (CAd) |
Overwhelming Assault | Base attack bonus +15 | If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. Only a fool ignores the deadly threat you present. | Player's Handbook II (PH2) |
Overwhelming Critical | Cleave, Great Cleave, Improved Critical (weapon to be chosen), Power Attack, Weapon Focus (weapon to be chosen), STR 23 | Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit. | Dungeon Master's Guide v.3.5 (DMG) |
Overwhelming Critical | Cleave, Great Cleave, Improved Critical (weapon to be chosen), Power Attack, Weapon Focus (weapon to be chosen), STR 23 | Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit. | Epic Level Handbook (EL) |
Overwhelming Critical | Cleave, Great Cleave, Improved Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon), STR 23 | Choose one type of melee weapon, such as claw or bite. With that weapon, you deal more damage on a critical hit. | Draconomicon (Dr) |
Owlbear Berserker | | Your fighting style emulates the owlbear, the totem beast of your berserker lodge. | Unapproachable East (Una) |
Pacifist | | You host a psionic entity that dislikes combat and provides you psi-like abilities to help you avoid a fight. | Complete Psionic (CP) |
Pack Feint | Improved Feint, Pack Tactics, Base attack bonus +8 | You know how to confuse an opponent with the aid of your comrades. | Dragon Compendium (DC) |
Pack Feint | Improved Feint, Pack Tactics, Base attack bonus +8 | You know how to confuse an opponent with the aid of your comrades. | Dragon Compendium (DC) |
Pack Tactics | WIS 13 | Fighting in cooperation with one or more partners is second nature to you. You are a master of harrying opponents and finding their undefended flanks. | Dragon Compendium (DC) |
Pack Tactics | WIS 13 | Fighting in cooperation with one or more partners is second nature to you. You are a master of harrying opponents and finding their undefended flanks. | Dragon Compendium (DC) |
Pain Mastery | Toughness, CON 20 | Injuries send you into a fury, increasing your physical power. | Savage Species (SS) |
Pain Touch | Stunning Fist, WIS 15 | You cause intense pain in an opponent with a successful stunning attack. | Complete Warrior (CW) |
Pain Touch | Stunning Fist, Base attack bonus +2 | You cause intense pain in an opponent with a successful stunning attack. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Pain Touch | Stunning Fist (or monk's stunning attack), Base attack bonus +2, WIS 19 | You cause intense pain in an opponent with a successful stunning attack. | Oriental Adventures (OA) |
Paladin of the Noble Heart | Knowledge (religion) 4 ranks | You are tasked by Ilmater to eliminate cruelty from the world, particularly that of Loviatar. | Champions of Valor (CV) |
Paraelemental Power | | When using a power that allows you to choose a type of energy, you have a wider range of possible choices owing to your ability to mix energy with matter. | Complete Psionic (CP) |
Paralyzing Fists | Improved Unarmed Strike, Stunning Fist, WIS 15 | You can make multiple unarmed attacks to paralyze an opponent in a single round. | Ghostwalk (Gh) |
Paralyzing Fists | Improved Unarmed Strike, Stunning Fist, WIS 15 | You can make multiple unarmed attacks to paralyze an opponent in a single round. | Ghostwalk (Gh) |
Paralyzing Fists | Improved Unarmed Strike, Stunning Fist, WIS 15 | You can make multiple unarmed attacks to paralyze an opponent in a single round | Drow of the Underdark (DrU) |
Parrying Shield | Shield Proficiency | You have studied advanced techniques for battling foes whose attacks normally bypass armor. You use your shield to block or deflect rays and other touch attacks. | Lords of Madness (LoM) |
Passionate | | You are made of tougher stuff than the average person, but you are highly suggestible. | Unearthed Arcana (UA) |
Path Focus | | Choose a path of shadow magic, such as Touch of Twilight. Your mysteries of that path are more potent than normal. | Tome of Magic (TM) |
Path of Shadows | Perform (dance) 5 ranks | You can use dancelike maneuvers to aid your defense. | Races of Eberron (RE) |
Pathetic | | You are weaker in an attribute than you should be. | Unearthed Arcana (UA) |
Peak Hopper | | You are adapted to a hilly or mountainous environment. | Savage Species (SS) |
Pebble Underfoot | Improved Trip | You have learned a special combat technique useful for bringing down creatures much larger than you. | Dragon Compendium (DC) |
Pebble Underfoot | Improved Trip | You have learned a special combat technique useful for bringing down creatures much larger than you. | Dragon Compendium (DC) |
Penetrate Damage Reduction | | You can bypass a creature's damage reduction. | Epic Level Handbook (EL) |
Penetrating Shot | Point Blank Shot, STR 15 | You send a powerful shot cleaving through your enemies. | Player's Handbook II (PH2) |
Penetrating Shot | Point Blank Shot, STR 15 | You send a powerful shot cleaving through your enemies. | Player's Handbook II (PH2) |
Penumbra Bloodline | | You are descended from a planar traveler who frequented the Ethereal Plane or Plane of Shadow. The energies of these planes altered and augmented your ancestor, infusing your bloodline with a trace of shadow or ether. You are touched by the planes, and they grant you arcane powers that continue to shape your life.
Penumbra-blooded creatures tend toward extremes in coloration, with either unusually dark or fair skin, black or stark white hair, and silver or black irises. Most are very thin, but not to the point of unhealthiness. They generally wear plain clothing in subdued hues of gray or white. Creatures with shadowy or ethereal ancestry tend toward neutrality and often have quiet, secretive personalities. Many penumbra-blooded creatures prefer dark places and
avoid direct sunlight as much as possible.
Sorcerers who possess a penumbral ancestor favor spells that conceal places and people as well as spells that access the Plane of Shadow or Ethereal Plane. | Dragon Compendium (DC) |
Perfect Clarity of Mind and Body | Unnerving Calm, Base attack bonus +6 | Your mastery of the Diamond Mind discipline allows you to tap into reserves of spiritual and physical strength that other warriors cannot imagine using. Through focus, dedication, and a heightened awareness of your inner talents, you push yourself beyond your limits. | Tome of Battle: The Book of Nine Swords (ToB) |
Perfect Health | Great Fortitude, CON 25 | You are immune to normal diseases and common poisons. | Epic Level Handbook (EL) |
Perfect Multiweapon Fighting | Multiweapon Fighting, DEX 25 | A creature with three or more hands can fight with a weapon in each hand. The creature is allowed its full number of attacks with each extra weapon. | Epic Level Handbook (EL) |
Perfect Reflection | CHA 15 | You are particularly skilled at mimicking the forms and mannerisms of others. The better you know a specific individual, the more able you are to look and act just like that person. Some changelings attribute this ability to a trace of their doppelganger ancestors' ability to peer into the minds of others. | Player's Guide to Eberron (PE) |
Perfect Two-Weapon Fighting | Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 25 | You can attack with your off-hand weapon as frequently as with your primary weapon. | Complete Warrior (CW) |
Perfect Two-Weapon Fighting | Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 25 | You can attack with your off-hand weapon as frequently as with your primary weapon. | Epic Level Handbook (EL) |
Permanent Emanation | Spellcraft 25 ranks | One of your personal emanation spells becomes permanent. | Epic Level Handbook (EL) |
Pernicious Magic | Shadow Weave Magic | You can use the Shadow Weave to make your spells harder for Weave users to counter. Any creature using a spell, spell-like ability, or magic item without the Shadow Weave Magic feat is considered to be a Weave user. | Forgotten Realms Campaign Setting (FRCS) |
Pernicious Magic | Shadow Weave Magic | You can use the Shadow Weave to make your spells harder for Weave users to resist. | Player's Guide to Faerûn (PG) |
Persistent Attacker | | Once you find a target's weak point, you can easily strike it again. | Complete Scoundrel (CS) |
Persistent Power | Extend Power | You make one of your powers last all day. | Psionics Handbook 3.0 (PsH3_) |
Persistent Refusal | | You can channel divine energy to make a second save against an effect that specifi cally targets you. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Persistent Spell | Extend Spell | You can make a spell last all day. | Complete Arcane (CAr) |
Persistent Spell | Extend Spell | The deity makes one of its spells last all day. | Deities and Demigods (DD) |
Persistent Spell | Extend Spell | You make one of your spells last all day. | Forgotten Realms Campaign Setting (FRCS) |
Persistent Spell | Extend Spell | You can make a spell last all day. | Player's Guide to Faerûn (PG) |
Persistent Spell | Extend Spell | You make one of your spells last all day. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Persona Immersion | | Your assumption of another's physical identity grants you defenses against mental intrusion. | Races of Eberron (RE) |
Personal Touchstone | Planar Touchstone, Knowledge (the planes) 8 ranks | You draw more power from one of the planar touchstone locations to which you have forged a link. | Planar Handbook (PlH) |
Personal Truename Backlash | Obscure Personal Truename | Your personal truename is so charged with magic power that those who fail to speak it properly are warped by reality run amok. | Tome of Magic (TM) |
Persuasive | | You have a way with words and body language. | Player's Handbook v.3.5 (PH) |
Persuasive | | You could sell a tindertwig hat to a troll. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Pervasive Gaze | INT 13 | Your gaze attack is more effective than normal. | Serpent Kingdoms (SK) |
Pervasive Gaze | INT 13 | Your gaze attack is more effective than normal. | Savage Species (SS) |
Petrification Immunity | | You are immune to petrifi cation effects. | Serpent Kingdoms (SK) |
Petrification Resistance | | You can resist petrifi cation effects better than you otherwise could. | Serpent Kingdoms (SK) |
Phalanx Fighting | | You are trained in fighting in close formation with your allies. | Complete Warrior (CW) |
Phalanx Fighting | | You are trained in fighting in close formation with your allies. | Complete Warrior (CW) |
Phalanx Fighting | | You are trained in fighting in close formation with your allies. | Lords of Darkness (LD) |
Phalanx Fighting | | You are trained in fighting in close formation with your allies. | Lords of Darkness (LD) |
Pharaoh's Fist | Improved Unarmed Strike, Stunning Fist, STR 15 | Your unarmed strikes echo with thunder, stunning your foe and those nearby. | Sandstorm (Sa) |
Photosynthetic Skin | | Your skin toughens when it draws energy from the sun. | Unearthed Arcana (UA) |
Phrenic Leech | | Psionic foes damaged by your power are also mentally drained. | Complete Psionic (CP) |
Pierce Magical Concealment | Blind-Fight, Mage Slayer, CON 13 | You ignore the miss chance provided by certain magical effects. | Complete Arcane (CAr) |
Pierce Magical Protection | Mage Slayer, CON 13 | You can overcome the magical protections of your enemies. | Complete Arcane (CAr) |
Pierce the Darkness | Piercing Sight | You can channel positive energy to temporarily increase the range of your darkvision. | Races of Stone (RS) |
Piercing Cold | | Your cold spells are so cold that they can damage creatures normally resistant or immune to cold. | Frostburn (Fr) |
Piercing Evocation | | Your evocation spells ignore an amount of energy resistance. | Complete Mage (CM) |
Piercing Gaze | Irresistible Gaze, INT 13, CHA 15 | Your gaze attack has a greater range than normal. | Serpent Kingdoms (SK) |
Piercing Gaze | Irresistible Gaze, CHA 15, INT 13 | Your gaze attack has a greater range than normal. | Savage Species (SS) |
Piercing Sight | | Your fundamental familiarity with illusions allows you to better recognize them. | Races of Stone (RS) |
Pike Hedge | Combat Reflexes, Base attack bonus +2 | You are particularly skilled at setting a weapon to receive a charge. | Dragon Compendium (DC) |
Pike Hedge | Combat Reflexes, Base attack bonus +2 | You are particularly skilled at setting a weapon to receive a charge. | Dragon Compendium (DC) |
Pin Shield | Two-Weapon Fighting | You know how to get inside your opponent's guard by pinning his shield out of the way. | Complete Warrior (CW) |
Pin Shield | Base attack bonus +4 | You know how to get inside your opponent's guard by pinning his shield out of the way. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Pious Defense | Knowledge (religion) 2 ranks | Your connection to a greater power sometimes gives you fl ashes of insight that keep you safe. | Complete Divine (CD) |
Pious Defiance | | You can channel positive or negative energy to firm your resolve. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Pious Soul | Knowledge (religion) 2 ranks | By adhering to the precepts of your religion or philosophy, you gain an extra edge when you need it most. | Complete Divine (CD) |
Pious Spellsurge | Knowledge (religion) 4 ranks | You can use the strength of your faith to augment a spell cast at a critical juncture. | Complete Divine (CD) |
Plague Resistant | | You are descended from the handful of combatants who fought on the Fields of Nun and survived Chondath's Rotting War in the 902 DR. | Races of Faerun (Rac) |
Planar Familiar | Knowledge (the planes) 5 ranks | When you are ready and able to acquire a new familiar, you may choose one of several nonstandard familiars. | Planar Handbook (PlH) |
Planar Touchstone | Knowledge (the planes) 8 ranks | Forge a link between you and power-rich planar locations, referred to as planar touchstones (see Planar Touchstones, page 153). | Planar Handbook (PlH) |
Planar Turning | WIS 25, CHA 25 | You can turn or rebuke outsiders. | Dungeon Master's Guide v.3.5 (DMG) |
Planar Turning | WIS 25, CHA 25 | You can turn (or rebuke) outsiders. | Epic Level Handbook (EL) |
Planar Turning | WIS 25, CHA 25 | You can turn (or rebuke) outsiders. | Epic Level Handbook (EL) |
Planetouched Animal Affinity | | You have a special affinity for a kind of animal associated with your deity ancestor. | Races of Faerun (Rac) |
Plant Bloodline | | One of your ancestors had an unusually close tie to the natural world. Possibly the rarest of ancestries, only the most powerful Spellcasters or deities can cause the melding of plants and animals.
Plant-blooded creatures tend to have brown skin and green eyes, and they generally act more patiently and quietly than their peers. Scions of flowering plants are often beautiful and vain, in love with bright colors and prone to extravagance. Those who descend from vines have long thin bodies with tangled masses of hair and
combative dispositions. Fungal descendants tend toward pale skin and hair tones, preferring sedentary lives and dark, cool places. Tree-blooded creatures stand taller than their peers and have quiet but friendly personalities, content with deep thoughts and slow actions.
Sorcerers with plants in their ancestry prefer spells that manipulate themselves or the environment around them to protect or grow life. | Dragon Compendium (DC) |
Plant Control | Plant Defiance | The deity can channel the power of nature to gain mastery over plant creatures. | Deities and Demigods (DD) |
Plant Control | | You channel the power of nature to gain mastery ovei plant creatures. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Plant Defiance | | The deity can channel the power of nature to drive off or stop plant creatures. | Deities and Demigods (DD) |
Plant Defiance | | You channel the power of nature to drive off plant creatures. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Plant Devotion | | Your body takes on the resilience of plants. | Complete Champion (CC) |
Plant Wild Shape | Beast Wild Shape, Knowledge (nature) 24 ranks | You can wild shape into plant form. | Epic Level Handbook (EL) |
Plant Wild Shape | Beast Wild Shape, Knowledge (nature) 24 ranks | You can wild shape into plant form. | Epic Level Handbook (EL) |
Plucky | | You have a strength of will not refl ected in your limited physical gifts. | Unearthed Arcana (UA) |
Plunging Shot | Point Blank Shot, DEX 13 | You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.
| Heroes of Battle (HB) |
Plunging Shot | Point Blank Shot, DEX 13 | You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you. | Races of the Wild (RW) |
Point Blank Shot | | You are skilled at making well-placed shots with ranged weapons at close range. | Player's Handbook v.3.5 (PH) |
Point Blank Shot | | You are skilled at making well-placed shots with ranged weapons at close range. | Player's Handbook v.3.5 (PH) |
Point it Out | Spot 8 ranks | You can show others what you see. | Complete Scoundrel (CS) |
Point it Out | Spot 8 ranks | You can show others what you see. | Complete Scoundrel (CS) |
Poison Expert | Craft (poisonmaking) 4 ranks | Your skill at crafting and delivering toxins has made you a more deadly poisoner. | Complete Scoundrel (CS) |
Poison Healer | Great Fortitude | Poison isn't always bad for you. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Poison Immunity | | After prolonged exposure to a poison or toxin, the character has rendered himself immune to it. | Book of Vile Darkness (BV) |
Poison Immunity | | After prolonged exposure to a poison or toxin, you have rendered yourself immune to it. | Champions of Ruin (CR) |
Poison Immunity | Poison Resistance | You can ignore the effects of poison. | Serpent Kingdoms (SK) |
Poison Immunity | | You can ignore the effects of poison. | Savage Species (SS) |
Poison Master | Poison Expert , Craft (poisonmaking) 8 ranks | The toxins you create and use are particularly virulent. | Complete Scoundrel (CS) |
Poison Resistance | | You can resist poison better than you otherwise could. | Serpent Kingdoms (SK) |
Poison Resistance | | You can resist poison better than you otherwise could. | Savage Species (SS) |
Poison Spell | | You can mystically transfer a poison to the target of your spells | Drow of the Underdark (DrU) |
Poison Talons | | Your claws drip with poison. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Polar Chill | | You can call forth the cold of the arctic regions, making movement and fighting diffi cult for the unprepared. | Unearthed Arcana (UA) |
Pole Balance | | You can use your pole arm to brace yourself against impact and prevent you from falling. | Dragon Compendium (DC) |
Pole Balance | | You can use your pole arm to brace yourself against impact and prevent you from falling. | Dragon Compendium (DC) |
Pole Fighter | | Your monastic training included extensive work with pole arms and other similar weapons. | Dragon Compendium (DC) |
Pole Fighter | | Your monastic training included extensive work with pole arms and other similar weapons. | Dragon Compendium (DC) |
Pole Master | Weapon Focus (With a specific hafted reach weapon), Base attack bonus +1 | Your monastic training included extensive work with pole arms. | Secrets of Sarlona (SoS) |
Polite | | You are courteous and well spoken. | Unearthed Arcana (UA) |
Poltergeist Hand | Ghost Hand | You can move small objects in a limited manner at a distance when you are a ghost. | Ghostwalk (Gh) |
Poltergeist Hand | Ghost Hand | You can move small objects in a limited manner at a distance when you are a ghost. | Ghostwalk (Gh) |
Poltergeist Rage | Ghost Hand, Poltergeist Hand, CHA 13 | You can throw heavy objects with the power of your mind. | Ghostwalk (Gh) |
Poltergeist Rage | Ghost Hand, Poltergeist Hand, CHA 13 | You can throw heavy objects with the power of your mind. | Ghostwalk (Gh) |
Polyglot | INT 25 | You can speak, read, and write all languages. | Complete Adventurer (CAd) |
Polyglot | INT 25 | You can speak, read, and write all languages. | Complete Adventurer (CAd) |
Polyglot | INT 25 | You can speak, read, and write all languages. | Epic Level Handbook (EL) |
Poor Reflexes | | You often zig when you should have zagged. | Unearthed Arcana (UA) |
Portal Master | | You are especially profi cient at creating portals--permanent magic devices that instantaneously transport those who know their secrets from one locale to another. Faerűn is riddled with portals. | Player's Guide to Faerûn (PG) |
Portal Sensitive | | You can perceive a portal just by passing near it. | Underdark (Und) |
Positive Energy Aura | CHA 25 | You automatically turn (or even destroy) lesser undead. | Complete Divine (CD) |
Positive Energy Aura | CHA 25 | You automatically turn (or even destroy) lesser undead. | Complete Divine (CD) |
Positive Energy Aura | CHA 25 | You automatically turn (or even destroy) lesser undead. | Epic Level Handbook (EL) |
Positive Energy Resistance | | You are resistant to the damage dealt by positive energy effects. | Libris Mortis: The Book of the Dead (LM) |
Postpone Enervation | | You can postpone the onset of your psychic enervation. | Complete Psionic (CP) |
Power Attack | STR 13 | You can make exceptionally powerful melee attacks. | Player's Handbook v.3.5 (PH) |
Power Attack | STR 13 | You can make exceptionally powerful melee attacks. | Player's Handbook v.3.5 (PH) |
Power Attack--Iajutsu | | Your ancestor, Kakita Rensei, was a renowned duelist whose strength was legendary.
*Clan:* Crane. | Oriental Adventures (OA) |
Power Attack--Shadowlands | | You are descended from Kaiu Gineza, the engineer who no only helped construct the tome of Iuchiban, but also remained in the tomb to set the last trap.
*Clan:* Crab. | Oriental Adventures (OA) |
Power Climb | STR 15 | If you fly in a straight line, you can gain altitude in flight more easily than others. | Draconomicon (Dr) |
Power Critical | | Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts. | Complete Warrior (CW) |
Power Critical | | Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts. | Complete Warrior (CW) |
Power Critical | Base attack bonus +12 | The deity chooses one kind of weapon, such as longsword or greataxe. With this weapon, the deity knows how to hit where it hurts when it counts. | Deities and Demigods (DD) |
Power Critical | Improved Critical (with weapon), Base attack bonus +12 | Choose one weapon, such as a longsword or greataxe. With that weapon, you know how to hit where it hurts. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Power Dive | STR 15 | You can fall upon an opponent from the sky. | Savage Species (SS) |
Power Dive | STR 15 | You can fall upon an opponent from the sky. | Draconomicon (Dr) |
Power Knowledge | | Your powers are especially potent, breaking through power resistance more readily than normal. | Expanded Psionics Handbook (XPH) |
Power Knowledge | | Your powers are especially potent, breaking through power resistance more readily than normal. | Expanded Psionics Handbook (XPH) |
Power Lunge | Power Attack, Base attack bonus +3 | Your ferocious attack may catch an opponent unprepared. | Enemies and Allies (EA) |
Power Lunge | Power Attack, Base attack bonus +3 | Your ferocious attack may catch an opponent unprepared. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Power Lunge | Power Attack, Base attack bonus +3 | Your ferocious attack may catch an opponent unprepared. | Ghostwalk (Gh) |
Power Lunge | Power Attack, Base attack bonus +3 | Your ferocious attack may catch an opponent unprepared. | Ghostwalk (Gh) |
Power Penetration | | Your powers are especially potent, breaking through power resistance more readily than normal. | Psionics Handbook 3.0 (PsH3_) |
Power Penetration | | Your powers are especially potent, breaking through power resistance more readily than normal. | Expanded Psionics Handbook (XPH) |
Power Specialization | Weapon Focus (ray) | You deal more damage with your powers. | Expanded Psionics Handbook (XPH) |
Power Throw | Brutal Throw, Power Attack, STR 13 | You have learned how to hurl weapons to deadly effect. | Complete Adventurer (CAd) |
Power Throw | Brutal Throw, Power Attack, STR 13 | You have learned how to hurl weapons to deadly effect. | Complete Adventurer (CAd) |
Power Touch | Psionic Fist, STR 13 | You can make power-enhanced attacks of opportunity. | Psionics Handbook 3.0 (PsH3_) |
Power in the Blood | | You can call on your arcane heritage to cast one additional spell per day. | Dragon Compendium (DC) |
Powerful Bite | Weapon Focus (bite), STR 28 | An aboleth with this feat develops jaws that are much more muscular than normal, allowing it to bite more effi ciently. | Lords of Madness (LoM) |
Powerful Charge | | A creature with this feat can charge with extra force. | Monster Manual IV (MM4) |
Powerful Charge | | You can charge with extra force. | Eberron Campaign Setting (ECS) |
Powerful Charge | | You can charge with extra force. | Miniatures Handbook (MH) |
Powerful Charge | | You can charge with extra force. | Miniatures Handbook (MH) |
Powerful Charge | | A creature with this feat can charge with extra force. | Monster Manual III (MM3) |
Powerful Charge | | A creature with this feat can charge with extra force. | Monster Manual V (MM5) |
Powerful Voice | | You are karmically linked to Utaki, Shinjo's most trusted lieutenant and devoted bodyguard.
*Clan:* Unicorn. | Oriental Adventures (OA) |
Powerful Wild shape | | You retain your powerful build while in wild shape form. | Races of Stone (RS) |
Practical Metamagic | Spellcraft 8 ranks | You can apply a selected metamagic feat to your spells more easily. | Races of the Dragon (RDr) |
Practiced Binder | Bind Vestige | When you bind a vestige, you gain an additional power associated with it. | Tome of Magic (TM) |
Practiced Cohort | Leadership, CHA 15 | Your cohort works well as part of your team. | Heroes of Battle (HB) |
Practiced Manifester | | Choose a manifesting class that you possess. The powers you manifest from that class are more powerful. | Complete Psionic (CP) |
Practiced Spellcaster | Spellcraft 4 ranks | Choose a spellcasting class that you possess. Your spells cast from that class are more powerful. | Complete Arcane (CAr) |
Practiced Spellcaster | Spellcraft 4 ranks | Choose a spellcasting class that you possess. Your spells cast from that class are more powerful. | Complete Divine (CD) |
Precise Shot | Point Blank Shot | You are skilled at timing and aiming ranged attacks. | Player's Handbook v.3.5 (PH) |
Precise Shot | Point Blank Shot | You are skilled at timing and aiming ranged attacks. | Player's Handbook v.3.5 (PH) |
Precise Strike | DEX 13 | You are skilled in finding your opponent's weakness and striking where it hurts most. | Dragon Compendium (DC) |
Precise Swing | Base attack bonus +5 | You can ignore most obstacles when making a melee attack against an opponent. | Eberron Campaign Setting (ECS) |
Precocious Apprentice | | Your master has shown you the basics of a spell beyond the normal limits of your experience and training. | Complete Arcane (CAr) |
Precognitive Visions | WIS 13 | You periodically experience visions from the near future. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Prehensile Tail | STR 13 | You can use your tail to manipulate objects. | Serpent Kingdoms (SK) |
Prehensile Tail | Two-Weapon Fighting, STR 13 | You can use your tail to manipulate objects. | Savage Species (SS) |
Priest of the Waste | | You can swap out prepared spells for others that aid in exploring and surviving in wastelands. | Sandstorm (Sa) |
Primary Contact | Favored | Your rapport with one of your contacts is stronger than your relationship with the rest. | CityScape (Ci) |
Primeval Wild Shape | | Your wild shape forms are stronger than normal. | Frostburn (Fr) |
Primeval Wild Shape | | Your wild shape forms are stronger than normal. | Frostburn (Fr) |
Primitive Caster | | You use screeches, wild gesticulations, and extra material components to give your spells additional power. | Frostburn (Fr) |
Primitive Caster | | You use screeches, wild gesticulations, and extra material components to give your spells additional power. | Races of Faerun (Rac) |
Primordial Scion | | The Abyss beckons . . . . | Fiendish Codex I: Hordes of the Abyss (FCI) |
Privileged Energy | | You favor one specific energy type over all others. | Complete Psionic (CP) |
Profane Agony | | You can channel negative energy to deal terrible pain.
| Drow of the Underdark (DrU) |
Profane Aura | | You call upon the dark powers you worship to fi ll the area around you with a dreadful mist that obscures sight. | Player's Handbook II (PH2) |
Profane Boost | | You can channel negative energy to increase the power of infl ict wounds spells cast near you. | Complete Divine (CD) |
Profane Lifeleech | | You can channel negative energy to draw the life force from nearby living creatures. | Libris Mortis: The Book of the Dead (LM) |
Profane Outburst | | With a horrendous release of divine energy, you steel your undead allies and minions against harm. | Champions of Ruin (CR) |
Profane Vigor | CHA 11 | You can channel negative energy to heal nearby undead allies of physical damage. | Libris Mortis: The Book of the Dead (LM) |
Prone Attack | Lightning Reflexes, DEX 15 | You can attack from a prone position without penalty. | Complete Warrior (CW) |
Prone Attack | Lightning Reflexes, DEX 15 | You can attack from a prone position without penalty. | Complete Warrior (CW) |
Prone Attack | Lightning Reflexes, Base attack bonus +2, DEX 15 | You attack from a prone position without penalty. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Prone Attack | Lightning Reflexes, Base attack bonus +2, DEX 15 | You attack from a prone position without penalty. | Oriental Adventures (OA) |
Prone Attack | Lightning Reflexes, Base attack bonus +2, DEX 15 | You attack from a prone position without penalty. | Oriental Adventures (OA) |
Prophecy's Artifex | Dragon Prophesier, Knowledge (arcana) 2 ranks | Your perception of the draconic Prophecy gives you insights into that allow you to transcend the normal limits of magic item use. | Magic of Eberron (MoE) |
Prophecy's Explorer | Dragon Prophesier, Knowledge (arcana) 2 ranks, Base attack bonus +2 | Your perception of the draconic Prophecy imbues you with a preternatural sense of your surroundings, enabling you to move easily and quickly through dangerous areas. | Magic of Eberron (MoE) |
Prophecy's Hero | Dragon Prophesier, Knowledge (arcana) 2 ranks | Your perception of the draconic Prophecy charges you with the will to prevail, providing you with the opportunity to see a way to victory even when the odds are stacked against you. | Magic of Eberron (MoE) |
Prophecy's Mind | Dragon Prophesier, Knowledge (arcana) 2 ranks | You meld your perception of the draconic Prophecy with a mental focus that provides you with momentary warning when death is at hand. | Magic of Eberron (MoE) |
Prophecy's Shaper | Dragon Prophesier, Knowledge (arcana) 4 ranks | Your perception of the draconic Prophecy is such that you can disrupt reality and make your spells more powerful than reality would normally allow. | Magic of Eberron (MoE) |
Prophecy's Shepherd | Dragon Prophesier, Knowledge (arcana) 4 ranks | Your perception of the draconic Prophecy is such that you can alter the natural fl ow of the world by connecting your knowledge of life-force with the world around you. | Magic of Eberron (MoE) |
Prophecy's Slayer | Dragon Prophesier, Knowledge (arcana) 2 ranks, Base attack bonus +2 | Your perception of the draconic Prophecy includes a keen appreciation of life. You recognize how fragile and tenuous life truly is when balanced against your lethal foreknowledge. | Magic of Eberron (MoE) |
Prophet of the Divine | | Your communications with the divine manifest in a public fashion. | Power of Faerun (PF) |
Proportionate Wild Shape | | You use wild shape to become animals of your own size, even if your wild shape ability would normally exclude that size category. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Protected Destiny | Heroic Destiny | Your heroic destiny is guarded against the whims of misfortune. | Races of Destiny (RD) |
Protection Devotion | | You exude an aura that protects you and those around you. | Complete Champion (CC) |
Protective Mark | | Your dragonmark makes you more resilient against certain weapon attacks. | Dragonmarked (Dra) |
Protective Ward | | Your connection to the divine principle of protection shields you or an ally from attacks. | Complete Champion (CC) |
Proteus | Spell Focus (illusion), Spellcaster Level 10th | You are a master of masking your features behind a myriad of disguises. | Exemplars of Evil (EE) |
Psicrystal Affinity | | You have created a psicrystal. | Expanded Psionics Handbook (XPH) |
Psicrystal Containment | | Your psicrystal has advanced enough that it can hold a psionic focus that you store within it. | Expanded Psionics Handbook (XPH) |
Psicrystal Power | Character Level 21 | Your psicrystal can manifest a power. | Expanded Psionics Handbook (XPH) |
Psicrystal Power | Character Level 21 | Your psicrystal can manifest a power. | Expanded Psionics Handbook (XPH) |
Psiforged Body | | As a warforged, your body can be crafted using trace amounts of psionically resonant deep crystal, providing you with increased psionic power and the ability to store psionic energy in your body. If you take this feat, you will often be referred to as a psiforged. For more information on the psiforged and their outlook, see page 39. | Magic of Eberron (MoE) |
Psionic Affinity | | You have a knack for psionic endeavors. | Expanded Psionics Handbook (XPH) |
Psionic Body | | Your mind reinforces your body. | Psionics Handbook 3.0 (PsH3_) |
Psionic Body | | Your mind reinforces your body. | Expanded Psionics Handbook (XPH) |
Psionic Charge | Speed of Thought, WIS 13 | You can charge in a crooked line. | Psionics Handbook 3.0 (PsH3_) |
Psionic Charge | Speed of Thought, DEX 13 | You can charge in a crooked line. | Expanded Psionics Handbook (XPH) |
Psionic Dodge | DEX 13 | You are proficient at dodging blows. | Psionics Handbook 3.0 (PsH3_) |
Psionic Dodge | Dodge, DEX 13 | You are profi cient at dodging blows. | Expanded Psionics Handbook (XPH) |
Psionic Endowment | | You can endow your manifestations with more concentrated focus. | Expanded Psionics Handbook (XPH) |
Psionic Fist | STR 13 | You can charge your unarmed strikes with additional damage potential. | Psionics Handbook 3.0 (PsH3_) |
Psionic Fist | STR 13 | You can charge your unarmed strike or natural weapon with additional damage potential. | Expanded Psionics Handbook (XPH) |
Psionic Hole | CON 15 | You are anathema to psionic creatures and characters. | Expanded Psionics Handbook (XPH) |
Psionic Luck | | Your psionic focus improves your luck. | Magic of Eberron (MoE) |
Psionic Mastery | | You are quick and certain in your efforts to defeat the psionic defenses and powers of others. | Complete Psionic (CP) |
Psionic Meditation | Concentration 7 ranks, WIS 13 | You can focus your mind faster than normal, even under duress. | Expanded Psionics Handbook (XPH) |
Psionic Metabolism | Rapid metabolism, CON 13 | Your wounds heal especially rapidly. | Psionics Handbook 3.0 (PsH3_) |
Psionic Shot | Point Blank Shot, DEX 13 | You can charge your ranged attacks with additional damage potential. | Psionics Handbook 3.0 (PsH3_) |
Psionic Shot | Point Blank Shot | You can charge your ranged attacks with additional damage potential. | Expanded Psionics Handbook (XPH) |
Psionic Talent | | You gain additional power points to supplement those you already had. | Expanded Psionics Handbook (XPH) |
Psionic Weapon | Power Attack, STR 13 | You can charge your melee weapon with additional damage potential. | Psionics Handbook 3.0 (PsH3_) |
Psionic Weapon | STR 13 | You can charge your melee weapon with additional damage potential. | Expanded Psionics Handbook (XPH) |
Psithief | | You can drain psychic energy and use it against others. | Complete Scoundrel (CS) |
Psycarnum Blade | CON 13 | You can forge your mind blade from a mixture of mental and soul energy, enabling you to deal devastating strikes with the weapon. | Magic of Incarnum (MoI) |
Psycarnum Blade | CON 13 | You can forge your mind blade from a mixture of mental and soul energy, enabling you to deal devastating strikes with the weapon. | Magic of Incarnum (MoI) |
Psycarnum Crystal | CON 13 | Your psicrystal taps into the natural ebb and flow of incarnum, turning it into a small reservoir of soul energy. | Magic of Incarnum (MoI) |
Psycarnum Infusion | CON 13 | You transform your mental focus into a brief burst of soul energy. | Magic of Incarnum (MoI) |
Psychic Bastion | | You can raise a fortified defense against psionic attacks. | Psionics Handbook 3.0 (PsH3_) |
Psychic Luck | | Some psions claim that luck doesn't exist. You know better. | Complete Scoundrel (CS) |
Psychic Refusal | Iron Will | Spells that target your mind have difficulty penetrating your defenses. | Drow of the Underdark (DrU) |
Psychic Renewal | | Your mental strength and psionic abilities allow you to focus your mind on combat and use your most devastating maneuvers more frequently. | Tome of Battle: The Book of Nine Swords (ToB) |
Psychic Rush | | You can occasionally manifest a psionic power with less effort. | Magic of Eberron (MoE) |
Psychic Warfare | Concentration 6 ranks, Will save bonus ++4 | You have studied the telepathic combat techniques of the Inspired and the kalashtar, and can draw on your inner spirit to strengthen your attacks. | Secrets of Sarlona (SoS) |
Psychoanalyst | CHA 13 | Your knowledge of the mind gives you influence with others. | Psionics Handbook 3.0 (PsH3_) |
Psymbiot | | You gain BENEFITS: when you are near other psionic characters or creatures. | Complete Psionic (CP) |
Puff Torso | | You can puff out your skin to appear larger and more threatening. | Serpent Kingdoms (SK) |
Pulverize Foe | STR 15, Base attack bonus +6 | You enjoy smashing your opponents into submission. | Champions of Ruin (CR) |
Puppet Master | WIS 13 | It is more difficult to notice manipulation of the targets of your enchantment spells. | Dragon Compendium (DC) |
Pure Soul | | Your faith or purity of mind overrides the evils within you. You are immune to taint. | Heroes of Horror (HH) |
Purify Spell | | You can charge your damaging spells with celestial energy that leaves good creatures unharmed. | Book of Exalted Deeds (BE) |
Purify Spell Trigger | | You can channel holy power through a spell trigger item, such as a wand or staff. | Book of Exalted Deeds (BE) |
Purify Spell-like Ability | | You can charge your damaging spell-like abilities with celestial energy that leaves good creatures unharmed. | Book of Exalted Deeds (BE) |
Pursue | Combat Reflexes | You have the ability to follow in an opponent's wake. | Eberron Campaign Setting (ECS) |
Pushback | Improved Bull Rush, Power Attack, STR 17 | You can knock opponents back when you hit them in melee. | Miniatures Handbook (MH) |
Pushback | Improved Bull Rush, Power Attack, STR 17 | You can knock opponents back when you hit them in melee. | Miniatures Handbook (MH) |
Pyro | | You're good at lighting objects and opponents on fi re. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Quell the Profane | Power Attack, Resounding Blow, STR 13 | Your mightiest attacks weaken evil foes. | Book of Exalted Deeds (BE) |
Quick | | You are fast, but less sturdy than average members of your race. | Unearthed Arcana (UA) |
Quick Change | | You can quickly alter your features and physiology. | Races of Eberron (RE) |
Quick Change | DEX 15 | You can shift to an alternate form faster and more easily than you otherwise could. | Savage Species (SS) |
Quick Draw | Base attack bonus +1 | You can draw weapons with startling speed. | Player's Handbook v.3.5 (PH) |
Quick Draw | Base attack bonus +1 | You can draw weapons with startling speed. | Player's Handbook v.3.5 (PH) |
Quick Escape | Escape Artist 12 ranks | In the blink of an eye, you can escape nearly any tight spot. | Complete Scoundrel (CS) |
Quick Escape | Escape Artist 12 ranks | In the blink of an eye, you can escape nearly any tight spot. | Complete Scoundrel (CS) |
Quick Reconnoiter | Listen 5 ranks, Spot 5 ranks | You can learn a lot of information from just a quick scan of an area or object. | Complete Adventurer (CAd) |
Quick Reconnoiter | Listen 5 ranks, Spot 5 ranks | You are skilled at scanning an area or object quickly and thoroughly. | Dungeonscape (Du) |
Quick Recovery | | It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act. | Lords of Madness (LoM) |
Quick Staff | Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (quarterstaff) | You have mastered the style of fighting with a quarterstaff, and have learned special maneuvers that complement this unique weapon. | Complete Warrior (CW) |
Quick Swimmer | Swim 5 ranks | You can push yourself to swim faster. | Complete Scoundrel (CS) |
Quick Swimmer | Swim 5 ranks | You can push yourself to swim faster. | Complete Scoundrel (CS) |
Quicken Breath | CON 19 | You can loose your breath weapon with but a thought. | Draconomicon (Dr) |
Quicken Dragonmark | | You can use your dragonmark powers more quickly. | Dragonmarked (Dra) |
Quicken Dragonmark | | You can use your dragonmark abilities more quickly. | Magic of Eberron (MoE) |
Quicken Legacy | Least Legacy | You can activate one of your item's legacy abilities with a moment's thought. | Weapons of Legacy (WL) |
Quicken Manifestation | | You can manifest from the Ethereal Plane with a moment's thought. | Libris Mortis: The Book of the Dead (LM) |
Quicken Mystery | | You can cast a mystery with a moment's thought. | Tome of Magic (TM) |
Quicken Spell | | You can cast a spell with a moment's thought. | Player's Handbook v.3.5 (PH) |
Quicken Spell-Like Ability | | A creature with this feat can employ a spell-like ability with a moment's thought. | Monster Manual IV (MM4) |
Quicken Spell-Like Ability | | The creature can use a spell-like ability with amoment's thought. | Book of Vile Darkness (BV) |
Quicken Spell-Like Ability | | A creature with this feat can employ a spell-like ability with a moment's thought. | Monster Manual II (MM2) |
Quicken Spell-Like Ability | | A creature with this feat can employ a spell-like ability with a moment's thought. | Monster Manual III (MM3) |
Quicken Spell-Like Ability | | A creature with this feat can employ a spell-like ability with a moment's thought. | Monster Manual v.3.5 (MM) |
Quicken Spell-Like Ability | | A creature with this feat can employ a spell-like ability with a moment's thought. | Monster Manual V (MM5) |
Quicken Spell-Like Ability | | You can use a spell-like ability with a moment's thought. | Savage Species (SS) |
Quicken Turning | | You can turn or rebuke undead with a moment's thought. | Complete Divine (CD) |
Quicken Turning | Extra Turning | You can turn or rebuke undead with a moment's thought. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Quicken Turning | Extra Turning, CHA 13 | You can turn or rebuke undead with a monent's thought. | Faiths & Pantheons (FP) |
Quicken Turning | | You can turn or rebuke undead with a moment's thought. | Libris Mortis: The Book of the Dead (LM) |
Quicken Turning | Extra Turning, CHA 13 | You can turn or rebuke undead with a moment's thought. | Ghostwalk (Gh) |
Quicken Utterance | Truespeak 12 ranks | ou can speak an utterance with just a moment's thought. | Tome of Magic (TM) |
Quicken power | | You can manifest a power with a moment's thought. | Psionics Handbook 3.0 (PsH3_) |
Quicken power | | You can manifest a power with a moment's thought. | Expanded Psionics Handbook (XPH) |
Quicker than the Eye | | Your hands can move so quickly that observers don't see what you've done. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Quickslime | Ability Focus (slime) | The slime attack of an aboleth with this feat is particularly fast and diffi cult to resist. | Lords of Madness (LoM) |
Quill of Sivis | | Your dragonmark makes you more adept at deciphering and using scrolls, as well as avoiding magic traps that involve glyphs, runes, and symbols. | Dragonmarked (Dra) |
Quori Dread | | You can unsettle an enemy, filling his mind with whispers of nightmare drawn from Dal Quor. | Secrets of Sarlona (SoS) |
Quori Dread | | You can unsettle an enemy, filling his mind with whispers of nightmare drawn from Dal Quor. | Secrets of Sarlona (SoS) |
Quori Dread | | You can unsettle an enemy, filling his mind with whispers of nightmare drawn from Dal Quor. | Secrets of Sarlona (SoS) |
Racial Emulation | | You can emulate a humanoid more closely with your minor change shape ability. | Races of Eberron (RE) |
Radiant Fire | | Pelor has ignited your faith and conviction, making you better able to fight the creatures of darkness. | Races of Destiny (RD) |
Radiant Flicker | Dazzling Fire | You cloak yourself or another with a nimbus of flickering, bewildering light.
| Drow of the Underdark (DrU) |
Ragewild Fighting | Power Attack | You have mastered a merciless form of combat that emphasizes using brute strength to shatter your foes. | Races of Eberron (RE) |
Ragewild Fighting | Power Attack | You have mastered a merciless form of combat that emphasizes using brute strength to shatter your foes. | Races of Eberron (RE) |
Raging Luck | | When raging, you have a greater ability to alter your luck than most others do. | Eberron Campaign Setting (ECS) |
Rampaging Bull Rush | Improved Bull Rush | You can use brute force to slam into and knock down your enemies. | Races of Stone (RS) |
Ranged Disarm | Point Blank Shot, Precise Shot, DEX 15 | You can disarm a foe from a distance. | Complete Warrior (CW) |
Ranged Disarm | Point Blank Shot, Precise Shot, DEX 15 | You can disarm a foe from a distance. | Complete Warrior (CW) |
Ranged Inspiration | Perform 25 ranks | You can use your bardic music at a greater range than normal. | Epic Level Handbook (EL) |
Ranged Pin | Point Blank Shot, Precise Shot, DEX 15 | Use Ranged weapon to grapple foe within 30'. | Complete Warrior (CW) |
Ranged Recall | Point Blank Shot, Weapon Focus (ranged spell), Spellcraft 4 ranks | Your magical ranged attacks rarely miss. | Complete Mage (CM) |
Ranged Smite Evil | | Your smite ability can be channeled through your ranged weapon. | Book of Exalted Deeds (BE) |
Ranged Spell Specialization | Weapon Focus (ranged spell) | You deal more damage with ranged touch attack spells. | Complete Arcane (CAr) |
Ranged Sunder | Point Blank Shot, Precise Shot, STR 13 | You can attack an opponent's weapon at a distance. | Complete Warrior (CW) |
Ranged Sunder | Point Blank Shot, Precise Shot, STR 13 | You can attack an opponent's weapon at a distance. | Complete Warrior (CW) |
Ranged Weapon Mastery | | You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort. | Player's Handbook II (PH2) |
Ranged Weapon Mastery | | You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort. | Player's Handbook II (PH2) |
Rapid Assault | Base attack bonus +1 | Your fighting style emphasizes taking foes down with quick, powerful blows. | Tome of Battle: The Book of Nine Swords (ToB) |
Rapid Blitz | Bounding Assault, Dodge, Mobility, Spring Attack, DEX 13 | You charge across the battlefi eld, combining your speed and fighting ability to move and attack with unmatched skill. | Player's Handbook II (PH2) |
Rapid Breath | | You do not have to wait as long to reuse your breath weapon as you normally would. | Savage Species (SS) |
Rapid Infusion | | You can imbue an item with an infusion more quickly than normal. | Magic of Eberron (MoE) |
Rapid Inspiration | Perform 25 ranks | You can inspire your allies with bardic music more quickly than normal. | Epic Level Handbook (EL) |
Rapid Meldshaping | Knowledge (arcana) 15 ranks | You can shape a meld in seconds. | Magic of Incarnum (MoI) |
Rapid Metamagic | Spellcraft 12 ranks | You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. | Complete Mage (CM) |
Rapid Pact Making | Expel Vestige, Intimidate 8 ranks | Your skill with pact magic lets you bind a vestige extreme! quickly, even in the heat of combat. | Tome of Magic (TM) |
Rapid Recovery | Favored Vestige | You can use the abilities of your iavored vestige more frequently- | Tome of Magic (TM) |
Rapid Regeneration | | You regenerate more rapidly. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Rapid Reload | Base attack bonus +2 | You reload a crossbow more quickly than normal. | Epic Level Handbook (EL) |
Rapid Reload | | Choose a type of crossbow (hand, light, or heavy). You can reload a crossbow of that type more quickly than normal. | Player's Handbook v.3.5 (PH) |
Rapid Reload | | Choose a type of crossbow (hand, light, or heavy). You can reload a crossbow of that type more quickly than normal. | Player's Handbook v.3.5 (PH) |
Rapid Reload | Base attack bonus +2 | You reload a crossbow more quickly than normal. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Rapid Shot | Point Blank Shot, DEX 13 | You can use ranged weapons with exceptional speed. | Player's Handbook v.3.5 (PH) |
Rapid Shot | Point Blank Shot, DEX 13 | You can use ranged weapons with exceptional speed. | Player's Handbook v.3.5 (PH) |
Rapid Spell | | You can cast spells with long casting times more quickly. | Complete Divine (CD) |
Rapid Stunning | Combat Reflexes, Stunning Fist, Base attack bonus ++6 | You can use your stunning attacks in rapid succession. | Complete Warrior (CW) |
Rapid Swimming | Base Fortitude save +2 | You are one with the water. | Races of Faerun (Rac) |
Rapid Swimming | | You are one with the water. | Stormwrack (Sto) |
Rapid metabolism | CON 13 | Your wounds heal rapidly. | Psionics Handbook 3.0 (PsH3_) |
Rapid metabolism | CON 13 | Your wounds heal rapidly. | Expanded Psionics Handbook (XPH) |
Rapidstrike | DEX 9, Base attack bonus +10 | You can attack more than once with a natural weapon. | Draconomicon (Dr) |
Raptor School | Jump 5 ranks, WIS 13 | You know martial arts techniques inspired by hunting birds. | Complete Warrior (CW) |
Rashemi Elemental Summoning | Spellcaster Level 5 | You may summon Rashemen's native elementals in any situation where you could summon an air or earth elemental. | Unapproachable East (Una) |
Rattlesnake Strike | Improved Initiative, Improved Unarmed Strike, Stunning Fist, WIS 15 | Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison. | Sandstorm (Sa) |
Razing Strike | | You have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks. | Complete Adventurer (CAd) |
Razorclaw | | Shifter trait Pseudo feat. | Eberron Campaign Setting (ECS) |
Razorclaw Elite | | Your razorclaw shifter trait improves. | Races of Eberron (RE) |
Reach Bite | Powerful Bite, Weapon Focus (bite), STR 28 | An aboleth with this feat can extend its jaws and esophagus out from its body to make attacks beyond its normal reach. | Lords of Madness (LoM) |
Reach Mystery | | You can cast touch-range mysteries without touching the target. | Tome of Magic (TM) |
Reach Spell | | You can cast touch spells without touching the spell recipient. | Complete Divine (CD) |
Reach Spell | | The deity can cast touch spells without touching the spell recipient. | Deities and Demigods (DD) |
Reach Spell | | You can cast touch spells without touching the spell recipient. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Reach Spell | | You can cast touch spells without touching the spell recipient. | Faiths & Pantheons (FP) |
Reactive Countersong | Combat Reflexes, Perform 30 ranks | You can use countersong as a reaction to a sonic or language-dependent magical attack. | Epic Level Handbook (EL) |
Reactive Counterspell | Improved Initiative | You can react quickly to counterspells cast by opponents. | Magic of Faerun (Mag) |
Reactive Counterspell | Improved Initiative | You can react quickly to counter spells cast by opponents. | Player's Guide to Faerûn (PG) |
Reactive Resistance | | Through extensive practice and meditation, you can lower your spell resistance quickly.
| Drow of the Underdark (DrU) |
Reactive Shifting | Improved Initiative | You can shift with a mere thought. | Races of Eberron (RE) |
Ready Shot | Point Blank Shot | You can make devastating attacks with ranged weapons against charging opponents. | Heroes of Battle (HB) |
Reaping Spell | | The dark energy of your spell devours the soul of any creature killed by it. | Champions of Ruin (CR) |
Reaping Talons | Two-Weapon Fighting, Base attack bonus +6 | When fighting with the Tiger Claw discipline's preferred weapons, you can use a variety of combat options that maximize the benefits of wielding two weapons. | Tome of Battle: The Book of Nine Swords (ToB) |
Rebind Chakra | Double Chakra, Knowledge (arcana) 15 ranks | You can change which bodily center of power your soulmeld draws upon. | Magic of Incarnum (MoI) |
Recitation of Mindful State | Truespeak 6 ranks | This recitation narrows and focuses your perception so you can concentrate on a delicate task at hand. | Tome of Magic (TM) |
Recitation of the Fortified State | Truespeak 9 ranks | This recitation allows you to stand unyielding against the blows of your enemies. | Tome of Magic (TM) |
Recitation of the Meditative State | Truespeak 9 ranks | This recitation gives you an unparalleled sense of serene calm. You gain a natural armor bonus equal to one-third your truenamer level. The bonus lasts at least until the beginning of your next turn, and you can extend it for 1 round by taking the total defense action. You can continue taking the total defense action, and gaining the bonus, for up to 1 minute, after which time the effects of the recitation fade unless you repeat the recitation | Tome of Magic (TM) |
Reckless | | Reckless You naturally sacrifice accuracy to put more power behind your blows. | Unearthed Arcana (UA) |
Reckless Charge | Base attack bonus +1 | You can charge with wild abandon. | Miniatures Handbook (MH) |
Reckless Charge | Base attack bonus +1 | You can charge with wild abandon. | Miniatures Handbook (MH) |
Reckless Offense | Base attack bonus +1 | You can shift your focus from defense to offense. | Expanded Psionics Handbook (XPH) |
Reckless Offensive | Power Attack, Base attack bonus +2 | You lower your guard in order to make a telling attack. | Enemies and Allies (EA) |
Reckless Offensive | Power Attack, Base attack bonus +2 | You lower your guard in order to make a telling attack. | Races of Faerun (Rac) |
Reckless Rage | CON 13 | You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others. Goliath barbarians favor this feat. | Races of Stone (RS) |
Reckless Wand Wielder | Craft Wand, Use Magic Device 1 ranks | You can increase the effectiveness of spells cast from a wand. | Complete Arcane (CAr) |
Recognize Imposter | Sense Motive 3 ranks, Spot 3 ranks | You are extremely skilled at spotting impostors. | Eberron Campaign Setting (ECS) |
Recover Breath | CON 17 | You wait less time before being able to use your breath
weapon again. | Draconomicon (Dr) |
Red Dragon Lineage | Draconic Heritage (red) | The fiery blood of red dragons runs within your veins, allowing you to produce flames from thin air. | Dragon Magic (DM) |
Reflect Arrows | Deflect Arrows, Improved Unarmed Strike, DEX 25 | You reflect ranged attacks back upon the attacker. | Epic Level Handbook (EL) |
Reflexive Psychosis | Deformity (Madness) | In the face of adversity, you withdraw into the haunted corridors of your mind. | Elder Evils (EE) |
Reflexive Psychosis | Deformity (Madness) | In the face of adversity, you withdraw into the haunted corridors of your mind. | Elder Evils (EE) |
Reinforced Wings | STR 13 | You have strengthened the muscles of your wings. | Races of the Dragon (RDr) |
Relentless | | You don't know the meaning of the word "tired." You go all out until you simply can't continue. | Unearthed Arcana (UA) |
Relic Hunter | Appraise 1 ranks, Knowledge (history) 1 ranks | You possess great knowledge of the relics and crafts of the ancient cultures of Eberron. | Races of Eberron (RE) |
Remain Conscious | Endurance, Iron Will, Toughness, Base attack bonus +2 | ou have a tenacity of will that supports you even when things look bleak. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Remain Conscious | Endurance, Iron Will, Toughness, Base attack bonus +2 | You have a tenacity of will that supports you even when things look bleak. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Remain Conscious | Endurance, Iron Will, Toughness, Base attack bonus +2 | You have a tenacity of will that supports you even when you are disabled or dying. | Oriental Adventures (OA) |
Rend | Power Attack, Snatch, STR 13 | You can rend opponents you hit with your claws. | Draconomicon (Dr) |
Rend Ghost | Corrupting Touch, Ectoplasm | Your touch can maul the ectoplasm of another ghost. | Ghostwalk (Gh) |
Rend Ghost | Corrupting Touch, Ectoplasm | Your touch can maul the ectoplasm of another ghost. | Ghostwalk (Gh) |
Rending Claws | | Your expertise with scorpion claw gauntlets allows you lo tear apart your opponents with deadly precision. | Secrets of Xen'drik (SX) |
Rending Constriction | Greater Multigrab, Multigrab, STR 19, DEX 15 | You can pull grappled enemies apart. | Serpent Kingdoms (SK) |
Rending Constriction | Multigrab, STR 19, DEX 15 | You can pull grappled enemies apart. | Savage Species (SS) |
Renown | | You have a better chance of being recognized. | Unearthed Arcana (UA) |
Repeat Spell | | You can cast a spell that repeats on the following round. | Complete Arcane (CAr) |
Repeat Spell | | The deity can cast a spell that repeats the following round. | Deities and Demigods (DD) |
Repeat Spell | | You can cast a spell that repeats the following round. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Repel Aberration | Gatekeeper initiate | Your Gatekeeper training allows you to keep aberrations at bay. | Eberron Campaign Setting (ECS) |
Repel Outsiders | Edgewalker Sentinel | Your study of Sarlona's manifest zones and planar breaches gives you a measure of control over the outsiders that lurk there. | Secrets of Sarlona (SoS) |
Requiem | Perform (any) 8 ranks | Your bardic music affects undead creatures. | Libris Mortis: The Book of the Dead (LM) |
Requiem | Perform 12 ranks | Your bardic music affects undead creatures. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Research | | You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and fi gures. | Eberron Campaign Setting (ECS) |
Reserves of Strength | Iron Will, Spellcaster Level 1 | When you cast a spell, you can choose to increase its effective caster level at the cost of exausting yourself. | Dragonlance Campaign Setting (DCS) |
Residual Magic | Spellcraft 12 ranks | You can use the lingering energy from a spell you cast to boost the effect of a later spell. | Complete Mage (CM) |
Residual Rebound | | Sometimes spells cast at you rebound on the caster instead. | Unearthed Arcana (UA) |
Resist Death | | You are capable of withstanding tremendous amounts of damage without risk of instant death. | Epic Level Handbook (EL) |
Resist Disease | | You have developed a natural resistance to diseases. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resist Disease | | You have developed a natural resistance to diseases. | Shining South (ShS) |
Resist Dragonfear | | You are able to show courage in the presence of dragons. | Dragonlance Campaign Setting (DCS) |
Resist Ghost | | You are resistant to the effects of ghost powers. | Ghostwalk (Gh) |
Resist Poison | | Over years, some among your people carefully expose themselves to poisons in controlled dosages in order to build up immunity to their* effects. A few are thereby weakened, but the strong adjust. Regions: Gray dwarf, half-orc, orc. | Forgotten Realms Campaign Setting (FRCS) |
Resist Poison | | You have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resist Poison | | Your people have become inured to many deadly substances through controlled exposure or the simple hostility of your home environment. You can shrug off poisons that would kill someone else. | Player's Guide to Faerûn (PG) |
Resist Poison | | Your ancestor, Agasha Kitsuki, founded the fourth family of the Dragon clan and a school for magistrates renowned for teaching skills of investigation and deduction.
*Clan:* Dragon. | Oriental Adventures (OA) |
Resist Taint | | You are descended from Kuni, the founder of the Kuni family, a scholar of--and mighty warrior against--the Shadowlands.
*Clan:* Crab. | Oriental Adventures (OA) |
Resistance to Energy: Acid | | You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resistance to Energy: Cold | | You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resistance to Energy: Electricity | | You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resistance to Energy: Fire | | You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resistance to Energy: Sonic | | You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic). | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Resounding Blow | Power Attack, Intimidate 7 ranks, STR 13 | Your mightiest attacks cause your foes to tremble before you. | Book of Exalted Deeds (BE) |
Resounding Blow | Power Attack, Intimidate 7 ranks, STR 13 | Your mightiest attacks cause your foes to tremble before you. | Book of Exalted Deeds (BE) |
Resourceful Buyer | | You know where to look in a community for anything you need. | Races of Destiny (RD) |
Retributive Spell | | You can keep a spell in reserve to use when a foe causes you harm. | Complete Mage (CM) |
Retrieve Spell | | You can channel raw divine energy to recharge a previously cast spell. | Complete Champion (CC) |
Return Shot | Point Blank Shot, Psionic Shot, DEX 13 | You can return incoming arrows, as well as crossbow bolts, spears, and other shot or thrown weapons. | Psionics Handbook 3.0 (PsH3_) |
Return Shot | Point Blank Shot, Psionic Shot, Fell Shot | You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Expanded Psionics Handbook (XPH) |
Reverberation | | Your sonic attack is more potent than normal. | Savage Species (SS) |
Rhinoceros Tribe Charge | | You use the power of the rhinoceros's charge in battle. | Shining South (ShS) |
Ride-By Attack | Mounted Combat, Ride 1 ranks | You are skilled at making fast attacks for your mount. | Player's Handbook v.3.5 (PH) |
Ride-By Attack | Mounted Combat, Ride 1 ranks | You are skilled at making fast attacks for your mount. | Player's Handbook v.3.5 (PH) |
Right of Counsel | | You have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead. | Eberron Campaign Setting (ECS) |
Righteous Strike | Improved Unarmed Strike, Stunning Fist, WIS 19 | Your unarmed strikes are particularly damaging to chaotic creatures. | Epic Level Handbook (EL) |
Righteous Wrath | | Your rage is empowered with divine fury. | Book of Exalted Deeds (BE) |
Ring the Golden Bell | Improved Unarmed Strike, Stunning Fist, Weapon Focus (Unarmed Strike), WIS 13, Base attack bonus +5 | With the rush of air from a single precise strike, skilled martial artists can extinguish a candle flame from several feet away. Legendary masters developed this ability to the point that they could ring a thousand- pound bell using only a finger strike from 20 feet away. | Dragon Compendium (DC) |
Ring the Golden Bell | Improved Unarmed Strike, Stunning Fist, Weapon Focus (Unarmed Strike), WIS 13, Base attack bonus +5 | With the rush of air from a single precise strike, skilled martial artists can extinguish a candle flame from several feet away. Legendary masters developed this ability to the point that they could ring a thousand- pound bell using only a finger strike from 20 feet away. | Dragon Compendium (DC) |
Riposte | Combat Expertise, INT 13, Base attack bonus +5 | You are adept at striking from a defensive posture. | Dragon Compendium (DC) |
Riposte | Combat Expertise, INT 13, Base attack bonus +5 | You are adept at striking from a defensive posture. | Dragon Compendium (DC) |
Ritual Blessing | Knowledge (religion) 4 ranks | You call upon the powers of goodness and light to bless your allies. If your religious studies are advanced enough, the rituals you learn allow you to ward against illness or poison, enhance your healing abilities, and protect against evil. | Player's Handbook II (PH2) |
Ritual Blood Bonds | Knowledge (religion) 4 ranks | You invest your allies with the mighty power of your totem, god, or similar divine entity. These rituals allow you to forge bonds between warriors that stand the test of combat. | Player's Handbook II (PH2) |
Ritual of Arcane Opposition | | You have been inured against the effects of arcane magic by a ritual of the Ashbound sect. | Player's Guide to Eberron (PE) |
Ritual of Blight's Embrace | | You have been warded from the effects of poison and disease by a ritual of the Children of Winter, solidifying your bond with vermin. | Player's Guide to Eberron (PE) |
Ritual of the Timeless Soul | | You have been blessed by the faerie lords of Thelanis in a ritual of the Greensinger sect, and you temporarily slip from time's grasp. | Player's Guide to Eberron (PE) |
Ritual of the Woodland Bond | | You have formed a bond with the growth of the woods through a ritual of the Wardens of the Wood. | Player's Guide to Eberron (PE) |
Robilar's Gambit | Combat Reflexes | By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifi ce is not for the unfi t or the unwise, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies. | Player's Handbook II (PH2) |
Robilar's Gambit | Combat Reflexes | By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. This dangerous sacrifi ce is not for the unfi t or the unwise, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies. | Player's Handbook II (PH2) |
Rock Gnome Trickster | | Your glamers are particularly likely to fool the senses of your target. | Races of Faerun (Rac) |
Rock Hurling | STR 19 | You can throw rocks like a giant can. | Races of Stone (RS) |
Roll With It | Toughness, CON 20 | You are adept at lessening the effects of blows. | Savage Species (SS) |
Roof-Jumper | Dodge, Mobility, Roofwalker, Balance 7 ranks, Jump 7 ranks | You can make use of the features of the city as handholds and footholds, defying the pull of gravity. | CityScape (Ci) |
Roofwalker | Dodge, Mobility, Balance 5 ranks, Jump 5 ranks | You are adept at moving and fighting on rooftops and ledges. | CityScape (Ci) |
Roofwalker | Dodge, Mobility, Balance 5 ranks, Jump 5 ranks | You are adept at moving and fighting on rooftops and ledges. | Races of Destiny (RD) |
Roots of the Mountain | | You can channel energy to make yourself immovable. | Races of Stone (RS) |
Roundabout Kick | Improved Unarmed Strike, Power Attack, STR 15 | You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick. | Complete Warrior (CW) |
Roundabout Kick | Power Attack, Improved Unarmed Strike, STR 15 | You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick. | Oriental Adventures (OA) |
Ruinous Rage | Power Attack, Sunder, STR 25 | While in a rage, you can deal tremendous damage to objects. | Epic Level Handbook (EL) |
Rulership | | You are a ruler of an economic, frontier, governmental, military, religious, transport, or other community. | Power of Faerun (PF) |
Run | | You are fleet of foot. | Player's Handbook v.3.5 (PH) |
Runesmith | | You can fashion runes that take the place of material components for your spells. | Races of Faerun (Rac) |
Sacred Boost | | You can channel positive energy to increase the power of cure wounds spells cast near you. | Complete Divine (CD) |
Sacred Healing | Heal 8 ranks | You can channel positive energy to grant nearby living creatures the ability to recover from their wounds quickly. | Complete Divine (CD) |
Sacred Healing | | You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions. | Player's Handbook II (PH2) |
Sacred Purification | Sacred Healing | You serve as a conduit of divine energy, fi lling the area around you with power that aids the living and saps the undead. | Player's Handbook II (PH2) |
Sacred Radiance | | You channel divine energy to fi ll the area around you with a soothing, gentle radiance. | Player's Handbook II (PH2) |
Sacred Resilience | | You can channel divine energies to protect your allies from harm. | Faiths of Eberron (FE) |
Sacred Spell | | The deity's damaging spells are imbued with divine power. | Deities and Demigods (DD) |
Sacred Spell | | Your damaging spells are imbued with divine power. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Sacred Spell | | Your damaging spells are imbued with divine power. | Faiths & Pantheons (FP) |
Sacred Strike | | Your sneak attack is enhanced by your unshakable faith in a good-aligned deity. | Book of Exalted Deeds (BE) |
Sacred Tattoo | | You have been spiritually touched by one of the god-kings of the Old Empires and bear his or her symbol in the form of a tattoo in the shape of a holy symbol. | Races of Faerun (Rac) |
Sacred Vengeance | | You can channel energy to deal extra damage against undead in melee. | Complete Warrior (CW) |
Sacred Vengeance | | You can channel energy to deal extra damage against undead in melee. | Libris Mortis: The Book of the Dead (LM) |
Sacred Vitality | | You can channel positive energy to gain protection from damage to your abilities or your life force. | Libris Mortis: The Book of the Dead (LM) |
Sacred Vow | | You have willingly given yourself to the service of a good deity or cause, denying yourself an ordinary life to better serve your highest ideals. | Book of Exalted Deeds (BE) |
Sacrificial Mastery | WIS 15 | The character is skilled at offering living sacrifices to evil gods or fiends. | Book of Vile Darkness (BV) |
Saddleback | | Your people are as comfortable riding as walking. Regions: Cormyr, Hordelands, Narfell, the North, Western Heartlands. | Forgotten Realms Campaign Setting (FRCS) |
Saddleback | | You've spent endless hours learning how to handle a mount in a fi ght. | Player's Guide to Faerûn (PG) |
Saddleback | | You were raised among people who are as comfortable riding as walking. | Ghostwalk (Gh) |
Saddleback | | You were raised among people who are as comfortable riding as walking. | Ghostwalk (Gh) |
Saddleback | | You have a unique karmic tie to Moto Chai, one of the greatest riders ever to live, even by Unicorn standards.
*Clan:* Unicorn. | Oriental Adventures (OA) |
Saddleborn | | You are a natural in the saddle, but you have little patience for handling animals when not riding them. | Unearthed Arcana (UA) |
Sadistic Reward | | Your mind and body are fortified by harming others. | Drow of the Underdark (DrU) |
Sahuagin Flip | Dodge, DEX 13 | You can safely attack and withdraw underwater. | Stormwrack (Sto) |
Sailor's Balance | Profession (sailor) 4 ranks | You are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm. | Stormwrack (Sto) |
Sanctify Ki Strike | Improved Unarmed Strike, CHA 15 | Sacred power suffuses your unarmed strikes. | Book of Exalted Deeds (BE) |
Sanctify Martial Strike | Weapon Focus (with the specified weapon), CHA 15 | Sacred power suffuses your attacks with a certain kind of weapon. | Book of Exalted Deeds (BE) |
Sanctify Natural Attack | | You can focus holy power into your natural attacks. | Book of Exalted Deeds (BE) |
Sanctify Relic | | You can create magic items that are imbued with a connection to your deity. | Complete Divine (CD) |
Sanctify Relic | | You can create magic items that are imbued with a connection to your deity. | Magic Item Compendium (MIC) |
Sanctify Water | CHA 13 | You can call upon positive energy to momentarily transform normal water around you into holy water. This feat is often learned by the clerics and paladins of sea gods, as well as aquatic clerics of all stripes. | Stormwrack (Sto) |
Sanctify Weapon | | You can focus holy power into your weapon. | Book of Exalted Deeds (BE) |
Sanctum Spell | | Your spells are especially potent on home ground. | Complete Arcane (CAr) |
Sanctum Spell | | Sanctum Spell [Metamagic] Your spells have a home ground advantage. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Sand Camouflage | Sandskimmer, Hide 5 ranks | You can hide yourself in sand with a moment's notice. | Sandstorm (Sa) |
Sand Dancer | Tumble 4 ranks, WIS 13 | While making another attack, you attempt to blind a foe with thrown sand. | Sandstorm (Sa) |
Sand Snare | Combat Expertise, Improved Trip | When you knock your foes into the sand, they have a hard time regaining their feet. | Sandstorm (Sa) |
Sand Spinner | Sand Dancer, Tumble 8 ranks, WIS 13 | You spray sand with your acrobatic maneuvers. | Sandstorm (Sa) |
Sandskimmer | | You are particularly adept at moving over sand. | Sandstorm (Sa) |
Sapphire Fist | Stunning Fist, CON 13 | You can channel incarnum to enhance your ability to deliver stunning attacks. When you deliver a stunning attack while essentia is invested in this feat, your hands burn with a faint blue fl amelike radiance. | Magic of Incarnum (MoI) |
Sapphire Smite | CON 13 | You can channel incarnum to enhance your ability to deliver mighty blows. When you do so, your eyes glisten as if they had become brilliant blue gemstones. | Magic of Incarnum (MoI) |
Sapphire Sprint | CON 13 | Drawing on the soul energy of great runners of history, you infuse your body with incarnum to speed your steps. Whenever you run, your feet shine with a bright blue gleam. | Magic of Incarnum (MoI) |
Savage Grapple | | While transformed into the shape of a wild animal, you can savagely tear at any creature that you manage to grapple. | Complete Adventurer (CAd) |
Savvy Rogue | | You have mastered one or more of your rogue special abilities. | Complete Scoundrel (CS) |
Scalding Faith of the Sun | | The power and grace of the Sun Lord has enhanced your ability to turn undead | Dragon Compendium (DC) |
Scathing Wit | | You are particularly gifted in the art of hurling insults. | Dragon Compendium (DC) |
Scavenging Gullet | Aberration Blood | The taint of the aberration in your blood has gifted you with the ability to gain nourishment from things that others would never consider as food. | Lords of Madness (LoM) |
Scent | | You can sharpen your sense of smell. | Complete Adventurer (CAd) |
Scent | | Your olfactory senses are as sharp as the wolf's. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Scholar of Nature | | You are descended from Asako Hanasaku, a great scholar who threw himself into the study of medicine, herbs, and poison.
*Clan:* Phoenix. | Oriental Adventures (OA) |
Scion of Sorrow | | You formally supplicate yourself to a powerful yugoloth lord. In return for your unfl inching obedience, you gain a small measure of the wretched fi end's power. | Champions of Ruin (CR) |
Scorching Sirocco | Desert Wind Dodge, Base attack bonus +6 | As a student of the Desert Wind, the burning fury of the desert sirocco is at your command, in battle, you call upon its power to burn your enemy and lend you speed. | Tome of Battle: The Book of Nine Swords (ToB) |
Scorpion's Grasp | Improved Unarmed Strike, Improved Grapple, STR 13 | Like the scorpion, you can grab and hold your prey. | Sandstorm (Sa) |
Scorpion's Instincts | Hide 5 ranks, DEX 13 | You are hard to find in the waste. | Sandstorm (Sa) |
Scorpion's Sense | | Like the scorpion, you sense other creatures simply by perceiving their contact with the sand. | Sandstorm (Sa) |
Scorpion's resolve | | Like the scorpion, you are not easily distracted. | Sandstorm (Sa) |
Scourge of the Seas | Intimidate 5 ranks, CHA 15 | You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence. | Stormwrack (Sto) |
Scramble | DEX 15 | Your slippery ways allow you to evade a damaging blow. | Savage Species (SS) |
Scribe Epic Scroll | Knowledge (arcana) 24 ranks, Spellcraft 24 ranks | You can scribe scrolls of epic power. | Epic Level Handbook (EL) |
Scribe Martial Script | | You know the secret of creating martial scripts--small slips of paper into which you infuse your own martial power and skill. The user of a script you have created gains the ability to use a maneuver you know. | Tome of Battle: The Book of Nine Swords (ToB) |
Scribe Scroll | | You can create scrolls, from which you or another spellcaster can cast the scribed spells. See the Dungeon Master's Guide for rules on scrolls. | Player's Handbook v.3.5 (PH) |
Scribe Tattoo | | You can create psionic tattoos, also called psionic circuits, which store psionic powers within their designs (see Chapter 7: Psionic Items for rules on psionic tattoos). | Psionics Handbook 3.0 (PsH3_) |
Scribe Tattoo | | You can create psionic tattoos, also called psionic circuits, which store psionic powers within their designs (see Chapter 7: Psionic Items for rules on psionic tattoos). | Psionics Handbook 3.0 (PsH3_) |
Scribe Tattoo | | You can create psionic tattoos, which store powers within their designs. | Expanded Psionics Handbook (XPH) |
Scribe Tattoo | | You can create psionic tattoos, which store powers within their designs. | Expanded Psionics Handbook (XPH) |
Sculpt Ghost Body | Shape Ectoplasm, Ectoplasm, WIS 11 | You can reshape your ghost body's ectoplasm to enhance one physical ability score at the expense of another. | Ghostwalk (Gh) |
Sculpt Ghost Body | Shape Ectoplasm, Ectoplasm, WIS 11 | You can reshape your ghost body's ectoplasm to enhance one physical ability score at the expense of another. | Ghostwalk (Gh) |
Sculpt Spell | | You can alter the area of your spells. | Complete Arcane (CAr) |
Sculpt Spell | | You can alter the shape of a spell's area. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Sea Legs | | You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage. | Frostburn (Fr) |
Sea Legs | | You are accustomed to the rolling motion on board a ship and can use this motion to your advantage.
| Stormwrack (Sto) |
Sea Legs | | You are descended from Yasuki Fumoki, a notorious pirate who preyed on Crane merchant ships off the coast.
*Clan:* Crab. | Oriental Adventures (OA) |
Searing Spell | | Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire. | Sandstorm (Sa) |
Second Impression | Bluff 5 ranks, Disguise 5 ranks | You can convince someone of your false identity even after your disguise fails. | Complete Scoundrel (CS) |
Second Impression | Bluff 5 ranks, Disguise 5 ranks | You can convince someone of your false identity even after your disguise fails. | Complete Scoundrel (CS) |
Second Slam | | You have learned to use your form to the utmost and can make two slam attacks. | Races of Eberron (RE) |
Second Slam | | You have learned to use your form to the utmost and can make two slam attacks. | Races of Eberron (RE) |
Second Wind | | You can shrug off minor wounds with ease. | Miniatures Handbook (MH) |
Seer | CHA 13 | You receive flashes of insight from your deity. | Dragon Compendium (DC) |
Selective Spell | | You can screen allies from the effects of your area spells. | Shining South (ShS) |
Self-Concealment | Hide 30 ranks, Tumble 30 ranks, DEX 30 | When in combat, your form becomes blurry and indistinct, making it difficult to land a blow against you. | Epic Level Handbook (EL) |
Self-Sufficient | | You can take care of yourself in harsh environments and situations. | Player's Handbook v.3.5 (PH) |
Sense Quintessence | | You are capable of discerning sources of quintessence, a magic substance precious to Thoon. | Monster Manual V (MM5) |
Sense Weakness | Combat Expertise, Weapon Focus, INT 13 | You can take advantage of subtle weaknesses in your opponents' defenses. | Draconomicon (Dr) |
Sentinel Stance | | As your dragonmark improves, so does your ability to protect your allies in combat. | Dragonmarked (Dra) |
Serenity | | Your wisdom, inner calm, and sagacity fuels your class abilities rather than your force of personality or will. | Dragon Compendium (DC) |
Serpent Bloodline | | One of your ancestors served as a slave of the yuan- ti. Over the course of years, the constant exposure to serpentine magic and blood warped your ancestor, putting just a trace of snake blood into your family line. Your physical characteristics might vary with the type of snake from which you are descended, hut you're likely to have yellow or black eyes and patches of scaly skin.
Viper-blooded characters tend to have sharp, angular features with narrow jaws; they generally speak quickly and have a sharp wit. Descendants of cobras tend to have wide, thick necks and hair that grows out from the sides of their heads; they generally prefer solitude, but when in the company of others they possess a commanding presence. Creatures with a constrictor ancestor often have strong, thick bodies and limbs; they tend to take their time, even in dangerous situations, but they become an unstoppable force once they finally decide to act. Rattler-blooded characters tend to have a tough, worldly look; they like to dress in bright colors, especially reds and yellows, and are usually quite vocal about their abilities and intent.
Sorcerers with serpentine blood prefer spells that intimidate a foe or end a fight quickly. | Dragon Compendium (DC) |
Serpent Fang | Improved Unarmed Strike, Stunning Fist, WIS 15 | You are able to project your ki to strike foes as though you had extended reach. | Sandstorm (Sa) |
Serpent Strike | Weapon Focus (longspear) | Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear. | Eberron Campaign Setting (ECS) |
Serpent's Venom | | You can deliver a toxic bite attack reminiscent of the viper. | Complete Divine (CD) |
Servant of a Dragon Ascendant | | You formally supplicate yourself to an immortal dragon quasi-deity. | Dragons of Faerun (DrF) |
Servant of the Fallen | | You keep alive the worship of a deity who has died or vanished. Your faith in this fallen deity allows you to wield divine magic in his or her name. | Lost Empires of Faerun (LE) |
Servant of the Heavens | | You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf. | Book of Exalted Deeds (BE) |
Shadow | | You are good at following someone surreptitiously. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Shadow | | You have a better chance than most to trail someone unnoticed. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Shadow Blade | | In the course of your training in the Shadow Hand discipline. you learn to use your natural agility and speed to augment your attacks with certain weapons. | Tome of Battle: The Book of Nine Swords (ToB) |
Shadow Cast | Concentration 5 ranks | Your shadow shimmers as you cast a spell and you seem to cast your mysteries from elsewhere. | Tome of Magic (TM) |
Shadow Familiar | | Noctumancers developed this feat in order to gain a mystical companion. | Tome of Magic (TM) |
Shadow Heritage | | You are descended from creatures native to the Plane of Shadow. You share some of your ancestors' natural stealth, but only in areas of dim or no illumination. | Planar Handbook (PlH) |
Shadow Marches Warmonger | | The ancient martial pride of your people grants you mastery of their style of battle. | Races of Eberron (RE) |
Shadow Reflection | | Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity. | Tome of Magic (TM) |
Shadow Shield | | Your ancestors long battled the insidious influence of shadow magic, and some of their descendants (including you) have a greater resistance to its effects. | Races of Faerun (Rac) |
Shadow Song | Shadow Weave Magic | A dark legacy of the Shadowking's ambitions is the shadow of sorrow that cloaks many Tethyrian songs and ballads. Some bards have learned to infuse their performances with the sense of loss and suffering that suffuses the Shadow Weave. | Races of Faerun (Rac) |
Shadow Striker | Hide 12 ranks, Move Silently 12 ranks | You melt into the shadows, hiding from your enemies until the time is right. Your cunning, guile, and stealth allow you to pick the most opportune moment to strike. | Player's Handbook II (PH2) |
Shadow Striker | Hide 12 ranks, Move Silently 12 ranks | You melt into the shadows, hiding from your enemies until the time is right. Your cunning, guile, and stealth allow you to pick the most opportune moment to strike. | Player's Handbook II (PH2) |
Shadow Trickster | | Your mastery of the Shadow Hand discipline lets you augment your illusion spells with the stuff of shadow. | Tome of Battle: The Book of Nine Swords (ToB) |
Shadow Veil | | You draw wisps of darkness across your enemy's eyes, obscuring the world around him. | Complete Mage (CM) |
Shadow Vision | WIS 15 | Your senses grow so attuned with shadow that you gain a limited ability to see in natural and magical darkness. | Tome of Magic (TM) |
Shadow Weave Magic | | You have discovered the dark and dangerous secret of the Shadow Weave. | Forgotten Realms Campaign Setting (FRCS) |
Shadow Weave Magic | WIS 15 | You have discovered the dangerous secret of the Shadow Weave. | Player's Guide to Faerûn (PG) |
Shadowborn Warrior | Blind-Fight, Dodge | You are adept at fighting in darkness. | Drow of the Underdark (DrU) |
Shadowborn Warrior | Blind-Fight, Dodge | You are adept at fighting in darkness. | Drow of the Underdark (DrU) |
Shadowform Familiar | | You can summon a familiar from the Plane of Shadow. | Champions of Ruin (CR) |
Shadowstrike | | Due to your ties to the Plane of Shadow, you strike more effectively in areas of dim illumination. | Champions of Ruin (CR) |
Shaky | | You are relatively poor at ranged combat. | Unearthed Arcana (UA) |
Shape Breath | CON 13 | You can make the area of your breath weapon a cone or a line, as you see fit. | Draconomicon (Dr) |
Shape Ectoplasm | Ectoplasm, WIS 11 | You can make equipment out of ectoplasm. | Ghostwalk (Gh) |
Shape Ectoplasm | Ectoplasm, WIS 11 | You can make equipment out of ectoplasm. | Ghostwalk (Gh) |
Shape Soulmeld | CON 13 | You gain the ability to shape a single soulmeld. | Magic of Incarnum (MoI) |
Shaped Splash | DEX 13 | Your expertise with thrown weapons enables you to use splash weapons more effectively. | Races of Eberron (RE) |
Shards of Granite | Stone Power, Base attack bonus +6 | Like the great Stone Dragon, you hammer through your opponents' defenses using raw, brutal strength. Each blow sunders steel, shatters bone, and cleaves through I li--.li. With each successive attack you make, you hit with greater force. | Tome of Battle: The Book of Nine Swords (ToB) |
Share Soulmeld | | You can share a soulmeld with an ally with which you have a special bond. | Magic of Incarnum (MoI) |
Shared Fury | Handle Animal 4 ranks | Your fearsome rage spurs your animal companion to greater heights. | Races of the Wild (RW) |
Sharp-Shooting | Point Blank Shot, Precise Shot | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. | Complete Warrior (CW) |
Sharp-Shooting | Point Blank Shot, Precise Shot | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. | Complete Warrior (CW) |
Sharp-Shooting | Point Blank Shot, Precise Shot, Base attack bonus +3 | The deity's skill with ranged weapons lets it score hits others would miss due to an opponent's cover. | Deities and Demigods (DD) |
Sharp-Shooting | Point Blank Shot, Precise Shot, Base attack bonus +3 | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Shattering Strike | Epic Weapon Focus (unarmed strike), Concentration 25 ranks | You can shatter objects with your unarmed strike. | Epic Level Handbook (EL) |
Sherem-Lar Sorcery | | You are one of the Sherem-Lar, magically altered in the womb to enhance your potential as a sorcerer. | Ghostwalk (Gh) |
Sherezem-Lar Sorcery | Sherem-Lar Sorcery | You are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power. | Ghostwalk (Gh) |
Shi`Quos School | Dodge, Mobility, Spring Attack, Base attack bonus +6, DEX 13 | You have learned the mobile fighting style of House Shi'Quos.
| Drow of the Underdark (DrU) |
Shield Charge | Improved Shield Bash | You deal extra damage if you use your shield as a weapon when charging. | Complete Warrior (CW) |
Shield Charge | Improved Shield Bash | You deal extra damage if you use your shield as a weapon when charging. | Complete Warrior (CW) |
Shield Charge | Power Attack | You deal extra damage if you use your shield as a weapon when charging. | Defenders of the Faith: A Guidebook to Clerics and Paladins (DF) |
Shield Dwarf Warder | | You are a student of the protective magics of the shield dwarves, learned at great cost during centuries of warfare and wandering. | Races of Faerun (Rac) |
Shield Expert | Shield Proficiency, Base attack bonus +3 | You use a shield as an off-hand weapon while retaining its armor bonus. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Shield Expert | Shield Proficiency, Base attack bonus +3 | You use a shield as an off-hand weapon while retaining its armor bonus. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Shield Maiden's Grace | | You can channel energy to grant grace and spiritual calm to your companions. | Dragon Compendium (DC) |
Shield Proficiency | | You are proficient with bucklers, small shields, and large shields. | Player's Handbook v.3.5 (PH) |
Shield Slam | Improved Shield Bash, Shield Charge | You can use your shield to daze your opponent. | Complete Warrior (CW) |
Shield Slam | Improved Shield Bash, Shield Charge | You can use your shield to daze your opponent. | Complete Warrior (CW) |
Shield Sling | Improved Shield Bash, Shield Specialization | You can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon. | Player's Handbook II (PH2) |
Shield Sling | Improved Shield Bash, Shield Specialization | You can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon. | Player's Handbook II (PH2) |
Shield Specialization | | You are skilled in using a shield, allowing you to gain greater defensive BENEFITS: from it. | Player's Handbook II (PH2) |
Shield Specialization | | You are skilled in using a shield, allowing you to gain greater defensive BENEFITS: from it. | Player's Handbook II (PH2) |
Shield Wall | Shield Proficiency | You are skilled in using shields when in formation with other shield-bearers. | Heroes of Battle (HB) |
Shield Wall | Shield Proficiency | You are skilled in using shields when in formation with other shield-bearers. | Heroes of Battle (HB) |
Shield Ward | Shield Specialization | You use your shield like a wall of steel and wood. When an opponent attempts to draw in close to you, your shield forces him away or ruins his attacks. | Player's Handbook II (PH2) |
Shield of Blades | Combat Expertise, Dodge, Exotic Weapon Proficiency (Valenar double scimitar), Two-Weapon Fighting, Weapon Focus (Valenar double scimitar) | As a master of the double scimitar, you can weave a web of steel to protect yourself from attack. | Player's Guide to Eberron (PE) |
Shield of Deneith | | You can channel the power of your Deneith dragonmark to defend yourself in battle. | Player's Guide to Eberron (PE) |
Shield of Siberys | | Your dragonmark protects you against the powers of those cursed with aberrant dragonmarks. | Dragonmarked (Dra) |
Shield of Thought | | You wield your spirit as both weapon and shield. | Races of Eberron (RE) |
Shield of Thought | | You wield your spirit as both weapon and shield. | Races of Eberron (RE) |
Shielded Axe | Two-Weapon Fighting | You have mastered the style of fighting with a dwarven waraxe and a handaxe while keeping a buckler strapped to your off hand, and you have learned to use this unusual combination of weapons and buckler to protect yourself while wielding both axes effectively. | Races of Stone (RS) |
Shielded Casting | Combat Casting, Concentration 5 ranks | You are skilled at covering yourself with your shield when casting spells in combat. | Races of Stone (RS) |
Shielded Manifesting | Concentration 5 ranks | You are skilled at covering yourself with your shield when manifesting psionic powers in combat. | Races of Stone (RS) |
Shieldmate | Base attack bonus +1 | You can protect those near you with your shield. | Miniatures Handbook (MH) |
Shieldmate | Base attack bonus +1 | You can protect those near you with your shield. | Miniatures Handbook (MH) |
Shifter Acrobatics | Jump 4 ranks, Tumble 4 ranks | Your heritage makes you agile and light-footed. | Player's Guide to Eberron (PE) |
Shifter Agility | | Your heritage of speed and ferocity has honed your refl exes, allowing you to avoid attacks. | Races of Eberron (RE) |
Shifter Defense | | By delving into your shifter heritage, you have developed the ability to ignore a little damage from every attack. | Monster Manual III (MM3) |
Shifter Defense | | By delving into your shifter heritage, you have developed the ability to ignore a little damage from every attack. | Eberron Campaign Setting (ECS) |
Shifter Ferocity | | You are a tenacious combatant, continuing to fi ght when others would succumb to pain and injury. | Eberron Campaign Setting (ECS) |
Shifter Ferocity | | You are a tenacious combatant, continuing to fight when others would succumb to pain and injury. | Races of Eberron (RE) |
Shifter Instincts | | Your heritage has given you sharp senses and quick refl exes, and you have learned to trust your equally sharp instincts. | Races of Eberron (RE) |
Shifter Instincts | | Your heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts. | Monster Manual III (MM3) |
Shifter Magnetism | | Your heritage gives you a strong animal presence. | Player's Guide to Eberron (PE) |
Shifter Multiattack | | You are adept at using your natural attack in conjunction with another weapon. | Eberron Campaign Setting (ECS) |
Shifter Savagery | Base attack bonus +6 | The bestial fury of your lycanthrope ancestors allows you to deal devastating strikes with your natural weapons. | Races of Eberron (RE) |
Shifter Stamina | Endurance | Yours is a heritage of endurance and tenacity, and you can shrug off bruises and fatigue. | Races of Eberron (RE) |
Shifter Stealth | Hide 4 ranks, Move Silently 4 ranks | You can call upon your bestial heritage to increase your stealth. | Player's Guide to Eberron (PE) |
Ship Savvy | Balance 5 ranks, Profession (sailor or shipwright) 3 ranks | Your heritage among the sailors and shipwrights of Zilargo gives you an edge in shipboard combat. | Races of Eberron (RE) |
Ship's Mage | Spellcraft 4 ranks, Profession (sailor) 2 ranks | You form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship. Those spellcasters who possess this feat are greatly favored as ship crew. | Stormwrack (Sto) |
Shock Trooper | Improved Bull Rush, Power Attack | You are adept at breaking up formations of soldiers when you rush into battle. | Complete Warrior (CW) |
Shock Trooper | Improved Bull Rush, Power Attack | You are adept at breaking up formations of soldiers when you rush into battle. | Complete Warrior (CW) |
Shock Wave | Power Attack, STR 13 | You can strike the ground with your tail so hard it knocks other creatures down. | Draconomicon (Dr) |
Shocking Fist | | Your slam attack can deal a shock. | Player's Guide to Eberron (PE) |
Short Haft | | You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you. | Player's Handbook II (PH2) |
Short Haft | | You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you. | Player's Handbook II (PH2) |
Shorten Grip | | You know how to alter your grip on a reach weapon to use it against nearby opponents. | Dragon Compendium (DC) |
Shorten Grip | | You know how to alter your grip on a reach weapon to use it against nearby opponents. | Dragon Compendium (DC) |
Shot on the Run | Dodge, Mobility, Point Blank Shot, DEX 13 | You are highly trained in skirmish ranged weapon tactics. | Player's Handbook v.3.5 (PH) |
Shot on the Run | Dodge, Mobility, Point Blank Shot, DEX 13 | You are highly trained in skirmish ranged weapon tactics. | Player's Handbook v.3.5 (PH) |
Shriveling Touch | Corrupting Touch, Agony Touch (for the same ability score), CHA 13 | Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a living creature or a ghost, you can cause permanent drain to that score.
Prerequisites: Corrupting Touch, Agony Touch for
the same ability score, Cha 13. | Ghostwalk (Gh) |
Shriveling Touch | Corrupting Touch, Agony Touch (for the same ability score), CHA 13 | Choose one physical ability score (Strength, Dexterity, or Constitution). When you touch a living creature or a ghost, you can cause permanent drain to that score.
Prerequisites: Corrupting Touch, Agony Touch for
the same ability score, Cha 13. | Ghostwalk (Gh) |
Shrouded Dance | Hide 8 ranks, Perform (dance) 5 ranks | You can seem to be where you aren't. | Complete Scoundrel (CS) |
Shrouded Dance | Hide 8 ranks, Perform (dance) 5 ranks | You can seem to be where you aren't. | Complete Scoundrel (CS) |
Sickening Grasp | | You wreak havoc with the inner organs of a target, causing it to grow ill. | Complete Mage (CM) |
Sickening Strike | Sneak attack +2d6 | Your sneak attacks leave enemies reeling in pain | Drow of the Underdark (DrU) |
Sidestep | Dodge, Mobility, Tumble 8 ranks, DEX 15 | You can move nimbly around the battlefield. | Miniatures Handbook (MH) |
Sidestep Charge | Dodge, DEX 13 | You are skilled at dodging past charging opponents and taking advantage when they miss. | Expanded Psionics Handbook (XPH) |
Signature Spell | | You are so familiar with a mastered spell that you can convert other prepared spells into that spell. | Forgotten Realms Campaign Setting (FRCS) |
Signature Spell | | You are so familiar with a mastered spell that you can convert other prepared spells into that spell. | Player's Guide to Faerûn (PG) |
Silencing Strike | | You can infuse your sneak attacks with the magical essence of silence. | Races of Stone (RS) |
Silent Spell | | You can cast spells silently. | Player's Handbook v.3.5 (PH) |
Silver Blood | Base Fortitude save +2 | You have magically or alchemically imbued your fl esh and blood with silver, making you resistant to lycanthrope attacks. | Champions of Valor (CV) |
Silver Dragon Lineage | Draconic Heritage (silver) | You are the descendant of silver dragons and can harness your ancestors' power to paralyze your opponents. | Dragon Magic (DM) |
Silver Fang | Base Fortitude save +4 | By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes. | Champions of Valor (CV) |
Silver Palm | | Your culture is based on haggling and the art of the deal. Regions: Amn, Dragon Coast, Great Dale, Impiltur, Moonsea,. Sembia, the Shaar, Thesk, Vilhon Reach, gold dwarf, gray dwarf. | Forgotten Realms Campaign Setting (FRCS) |
Silver Palm | | Your culture is based on haggling and the art of the deal. | Player's Guide to Faerûn (PG) |
Silver Smite | | You wield the power of the Silver Flame to smite evil. | Eberron Campaign Setting (ECS) |
Silver Tongue | | Your ancestor, Mirumoto Kaijuko, was the first woman to become daimyo of the Mirumoto family. At the age of 16, she defeated her uncle in a duel to claim leadership of the family.
*Clan:* Dragon. | Oriental Adventures (OA) |
Silver Tracery | | Alchemical silver tracery covers your body, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks. | Races of Eberron (RE) |
Simple Weapon Proficiency | | You understand how to use all types of simple weapons in combat (see Table 7-5: Weapons, page 116, for a list of simple weapons). | Player's Handbook v.3.5 (PH) |
Single Blade Style | Combat Expertise, Weapon Focus, INT 13, Base attack bonus +10 | You wield a single weapon well. | Dragon Compendium (DC) |
Single Blade Style | Combat Expertise, Weapon Focus, INT 13, Base attack bonus +10 | You wield a single weapon well. | Dragon Compendium (DC) |
Skewer Foe | STR 15, Base attack bonus +6 | A ruthless combatant, you like to impale enemies on spears and similar piercing weapons. | Champions of Ruin (CR) |
Skill Focus | | Choose a skill, such as Move Silently. You have a special knack with that skill. | Player's Handbook v.3.5 (PH) |
Skill Knowledge | | You gain access to new knowledge and abilities. | Unearthed Arcana (UA) |
Skilled Pact Making | | Your strong will serves you well when making pacts with vestiges. | Tome of Magic (TM) |
Skilled Telekinetic | | A creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis. | Lords of Madness (LoM) |
Skin of the Construct | | You can wear an astral construct as if it were a second skin. | Complete Psionic (CP) |
Skinny | | You are very slender for your race. | Unearthed Arcana (UA) |
Skyrider | | You have trained and served with the hippogriff cavalry that guards the Great Rift. | Races of Faerun (Rac) |
Slashing Flurry | Weapon Focus (with selected slashing weapon), Weapon Specialization (with selected slashing weapon), Melee Weapon Mastery (slashing), Base attack bonus +14, Weapon Proficiency with slashing weapon | You swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye. | Player's Handbook II (PH2) |
Slashing Flurry | Weapon Focus (with selected slashing weapon), Weapon Specialization (with selected slashing weapon), Melee Weapon Mastery (slashing), Base attack bonus +14, Weapon Proficiency with slashing weapon | You swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye. | Player's Handbook II (PH2) |
Slave to Evil | Chosen of Evil | You have pledged your soul to an elder evil. You gain benefits that grow more powerful as your master's sign intensifies. | Elder Evils (EE) |
Slayer of Dragons | Knowledge (religion) 4 ranks | You protect your allies from the ravages they are sure to face while hunting dragons. | Dragon Magic (DM) |
Slippery | | You are less adept at grappling and wrestling than others of your size and strength, but you are adept at slipping out of another's hold. | Unearthed Arcana (UA) |
Slippery Skin | Combat Reflexes, Escape Artist 9 ranks | You can expertly avoid the grasp of your enemies. | Exemplars of Evil (EE) |
Slipping Past | Escape Artist 5 ranks, Tumble 5 ranks | You can slip through a tight space without breaking stride. | Complete Scoundrel (CS) |
Slipping Past | Escape Artist 5 ranks, Tumble 5 ranks | You can slip through a tight space without breaking stride. | Complete Scoundrel (CS) |
Slow (flaw) | | You move exceptionally slowly. | Unearthed Arcana (UA) |
Slow (trait) | | You are slow, but sturdier than average members of your race. | Unearthed Arcana (UA) |
Sly Fortune | | Your luck helps you find the right place to move to. | Complete Scoundrel (CS) |
Smatterings | INT 13 | You have a talent for acquiring languages -- at least enough of each one to get by. | Races of Destiny (RD) |
Smite Fiery Foe | | You can smite creatures with thefiresubtype. | Frostburn (Fr) |
Smiting Power | Power Attack | You use your smite ability to augment other combat maneuvers. | Champions of Valor (CV) |
Smiting Spell | Base attack bonus +1 | You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent. | Player's Handbook II (PH2) |
Smooth Talk | | Your people are accustomed to dealing with strangers and foreigners without needing to draw weapons to make their point. Regions: Luiren, Silverymoon, Thesk, Waterdeep, gold dwarf, lightfoot halfling. | Forgotten Realms Campaign Setting (FRCS) |
Smooth Talk | | Your people rarely have to draw their weapons to deal with potential adversaries. There are few problems that you can't talk your way out of. | Player's Guide to Faerûn (PG) |
Smooth Talk | | You are descended from Doji Taehime, a Crane ambassador to the Scorpion court--a courtier skilled at discovering falsehoods and uncovering plots.
*Clan:* Crane. | Oriental Adventures (OA) |
Snake Blood | | The taint of the yuan-ti runs in your veins. No outward signs give away your heritage, but you are something more--or less--than entirely human. Regions: Chult, Tashalar, the Vilhon Reach (Hlondeth only). | Forgotten Realms Campaign Setting (FRCS) |
Snake Blood | | | Player's Guide to Faerûn (PG) |
Snap Kick | Improved Unarmed Strike, Base attack bonus +6 | You have continued to hone your unarmed combat skills, and you deal more damage with your unarmed strikes. | Tome of Battle: The Book of Nine Swords (ToB) |
Snatch | | You can grapple more easily with your claws or bite. | Monster Manual II (MM2) |
Snatch | | The creature can grab opponents much smaller than itself and hold them in its mouth or claw. | Monster Manual v.3.5 (MM) |
Snatch | | You can grapple more easily with your claws or bite. | Monster Manual V (MM5) |
Snatch | | You can grapple more easily with your claws or bite. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Snatch Arrows | Deflect Arrows, Improved Unarmed Strike, DEX 15 | You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Player's Handbook v.3.5 (PH) |
Snatch Arrows | Deflect Arrows, Improved Unarmed Strike, DEX 15 | You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Player's Handbook v.3.5 (PH) |
Snatch Arrows | Deflect Arrows, Improved Unarmed Strike, Base attack bonus +3, DEX 15 | You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Snatch Trophy | | You can quickly and skillfully collect a trophy of your victory over a fallen foe. | Champions of Ruin (CR) |
Snatch Weapon | Improved Disarm | You can disarm an opponent, then pluck the weapon from midair. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Snatch and Swallow | Snatch, Improved Snatch, CON 19 | You can swallow creatures you have grabbed with your bite attack. | Draconomicon (Dr) |
Sneak Attack of Opportunity | Sneak attack +8d6 | Whenever your opponent lets his guard down, you can make a sneak attack. | Epic Level Handbook (EL) |
Snow Tiger Berserker | | You have learned how to pounce on your foes, much like your totem spirit. | Unapproachable East (Una) |
Snowcasting | CON 13 | You add ice or snow to your spell's components to make them more powerful. | Frostburn (Fr) |
Snowflake Wardance | Perform (dance) 6 ranks | You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake. | Frostburn (Fr) |
Snowrunner | | You are particularly adept at moving through snow and over ice. | Frostburn (Fr) |
Sociable Personality | | You are adroit at avoiding social gaffes. | Races of Destiny (RD) |
Social Recovery | Bluff 8 ranks, Diplomacy 5 ranks | You can talk your way out of a problem you talked yourself into. | Complete Scoundrel (CS) |
Social Recovery | Bluff 8 ranks, Diplomacy 5 ranks | You can talk your way out of a problem you talked yourself into. | Complete Scoundrel (CS) |
Solid Visage | | Your ghost body appears solid and alive. | Ghostwalk (Gh) |
Solid Visage | | Your ghost body appears solid and alive. | Ghostwalk (Gh) |
Somatic Weaponry | | You are adept at performing somatic spell components while your hands are occupied. | Complete Mage (CM) |
Song of the Dead | | You can add such a powerful dose of necromantic energy to your mind-affecting spells that they function against undead creatures but are useless against all others. | Dragon Compendium (DC) |
Song of the Heart | Perform 6 ranks | Your bardic music reaches the depths of its listeners' hearts. | Eberron Campaign Setting (ECS) |
Song of the White Raven | | The White Raven discipline shows you how to rouse de tion and fervor within your allies'hearts. Such teachings can augment and improve your musical ability. | Tome of Battle: The Book of Nine Swords (ToB) |
Soothe the Beast | Perform 6 ranks | Echoing the music of creation, your music has power to calm animals. | Eberron Campaign Setting (ECS) |
Soul of Honor | | Your ancestor Shinjo Martera, the firstborn son of Shinjo, was the living incarnation of _bushido_ for the Unicorn, utterly without fault or failing.
*Clan:* Unicorn. | Oriental Adventures (OA) |
Soul of Loyalty | | Your ancestor, Mirumoto Tokeru, was renowned for his loyalty to his twin brother, Ryudumu.
*Clan:* Dragon. | Oriental Adventures (OA) |
Soul of Sincerity | | You are descended from the famous Scorpion daimyo Bayushi Tangen, author of _Lies_ and _Little Truths_.
*Clan:* Scorpion. | Oriental Adventures (OA) |
Soul of the North | | You possess a magical understanding of the nature of cold. | Complete Arcane (CAr) |
Soulblade Warrior | | The spirit of a quori warrior grants you deadly speed and combat prowess with your mind blade. | Races of Eberron (RE) |
Soulsight | Concentration 4 ranks, CON 13, WIS 13 | You can attune your soul to sense living creatures near you. When you use this feat, your eyes glow with a blue luminescence. | Magic of Incarnum (MoI) |
Soultouched Spellcasting | CON 13 | By fusing your spells with incarnum, they become more capable of overcoming enemy magic and spell resistance. | Magic of Incarnum (MoI) |
Soultouched Spellshaping | CON 13 | By fusing your spells with incarnum, they become more capable of overcoming enemy magic and spell resistance. | Magic of Incarnum (MoI) |
Sound of Silence | Perform 9 ranks | You can channel the power of your bardic music to deafen your foes. | Complete Scoundrel (CS) |
Southern Magician | | Your magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic. | Races of Faerun (Rac) |
Speaking Wild Shape | | While in wild shape, you can communicate with animals or elementals of the same kind as your current form. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Spear of Doom | Base attack bonus +1 | Few can avoid death on your spearpoint when you brace yourself for their attack. | Dragonlance Campaign Setting (DCS) |
Spear of Doom | Base attack bonus +1 | Few can avoid death on your spearpoint when you brace yourself for their attack. | Dragonlance Campaign Setting (DCS) |
Special Dispensation | Favored | You have been given leave to carry even banned armor, weapons, and equipment in a given area. | CityScape (Ci) |
Specialized | | You have a knack for one kind of work or study, but other tasks are harder for you to accomplish. | Unearthed Arcana (UA) |
Spectacular Death Throes | | Your body seethes with unchecked power, promising dire consequences to your killer. | Dragonlance Campaign Setting (DCS) |
Spectral Skirmisher | Base attack bonus +6 | You have trained extensively in the use of magic that renders you invisible. In combat, you use this experience to vex your opponents and increase your survivability. | Player's Handbook II (PH2) |
Spectral Skirmisher | Base attack bonus +6 | You have trained extensively in the use of magic that renders you invisible. In combat, you use this experience to vex your opponents and increase your survivability. | Player's Handbook II (PH2) |
Spectral Strike | WIS 19 | You can strike incorporeal creatures as if they were solid. | Complete Divine (CD) |
Spectral Strike | WIS 19 | You can strike incorporeal creatures as if they were solid. | Epic Level Handbook (EL) |
Speed of Thought | WIS 13 | You move faster. | Psionics Handbook 3.0 (PsH3_) |
Speed of Thought | WIS 13 | The energy of your mind energizes the alacrity of your body. | Expanded Psionics Handbook (XPH) |
Speedy Ascent | Climb 5 ranks | You can produce a burst of speed when climbing. | Complete Scoundrel (CS) |
Speedy Ascent | Climb 5 ranks | You can produce a burst of speed when climbing. | Complete Scoundrel (CS) |
Spell Drain | Improved Energy Drain, CHA 15 | You can cast any spell that you drain from a creature's mind. | Libris Mortis: The Book of the Dead (LM) |
Spell Focus | | Choose a school of magic, such as illusion. Your spells of that school are more potent than normal. | Player's Handbook v.3.5 (PH) |
Spell Focus (Chaos) | | Your spells with an alignment descriptor are more potent than normal. | Complete Divine (CD) |
Spell Focus (Evil) | | Your spells with an alignment descriptor are more potent than normal. | Complete Divine (CD) |
Spell Focus (Good) | | Your spells with the good descriptor are more potent than normal due to your relationship with the powers of good. | Book of Exalted Deeds (BE) |
Spell Focus (Good) | | Your spells with an alignment descriptor are more potent than normal. | Complete Divine (CD) |
Spell Focus (Law) | | Your spells with an alignment descriptor are more potent than normal. | Complete Divine (CD) |
Spell Girding | | Your spells are particularly hardy, resisting dispel checks more readily than normal. | Magic of Faerun (Mag) |
Spell Hand | | You possess a magical understanding of the manipulation of force. | Complete Arcane (CAr) |
Spell Knowledge | | You add two additional arcane spells to your repertoire. | Dungeon Master's Guide v.3.5 (DMG) |
Spell Knowledge | | You add two additional arcane spells to your repertoire. | Epic Level Handbook (EL) |
Spell Mastery | Wizard level 1 | You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore. | Player's Handbook v.3.5 (PH) |
Spell Opportunity | Combat Casting, Combat Reflexes, Quicken Spell, Spellcraft 25 ranks | You can cast a touch spell as an attack of opportunity. | Epic Level Handbook (EL) |
Spell Penetration | | Your spells are especially potent, breaking through spell resistance more readily than normal. | Player's Handbook v.3.5 (PH) |
Spell Power | | Your lineage traces back to the young shugenja Kuni Osaku, who single-handedly held off a massive army of oni at the Battle of the Cresting Wave. Her spell summoned a tsunami and made the Seigo no Kamae river impassible for seventy-three days while the Crab built the Kaiu Wall, but its powerful magic cost Osaku her life.
*Clan:* Crab. | Oriental Adventures (OA) |
Spell Rehearsal | | Casting the same spell several times in a row or at the same target enables you to perfect it. | Races of the Dragon (RDr) |
Spell Reprieve | Knowledge (history) 2 ranks | Your studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school. | Lost Empires of Faerun (LE) |
Spell Specialization: Energy Missile | | You deal more damage with ray or energy missile spells. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Spell Specialization: Ray | | You deal more damage with ray or energy missile spells. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Spell Stowaway | Spellcraft 24 ranks | Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you. | Epic Level Handbook (EL) |
Spell Thematics | | Your spells have a distinct visual or auditory effect in their manifestation. | Magic of Faerun (Mag) |
Spell Thematics | | Your spells manifest with a distinct theme or appearance. | Player's Guide to Faerûn (PG) |
Spell-Like Ability Focus | | Choose one of your spell-like abilities. This attack becomes more potent than normal. | Races of Faerun (Rac) |
Spell-Linked Familiar | arcane caster level 9 | You and your familiar can share spell energy, allowing your familiar to cast a limited number of spells each day. | Player's Handbook II (PH2) |
Spellcaster Support | | Your ancestor, Shiba Kaigen, was a samurai who used his knowledge of spellcraft to help defend a mountain pass from a Lion invasion.
*Clan:* Phoenix. | Oriental Adventures (OA) |
Spellcasting Harrier | Combat Reflexes | Spellcasters you threaten find it difficult to cast defensively. | Epic Level Handbook (EL) |
Spellcasting Harrier | Combat Reflexes | Spellcasters you threaten find it difficult to cast defensively. | Draconomicon (Dr) |
Spellcasting Prodigy | Spellcraft 30 ranks, WIS 25 | Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain. | Epic Level Handbook (EL) |
Spellcasting Prodigy | Spellcraft 30 ranks, WIS 25 | Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain. | Epic Level Handbook (EL) |
Spellcasting Prodigy | | You have an exceptional gift for magic. | Forgotten Realms Campaign Setting (FRCS) |
Spellcasting Prodigy | | You have an exceptional gift for magic. | Player's Guide to Faerûn (PG) |
Spellfire Wielder | | You are one of the rare people who have the innate talent to control raw magic in the form of spellfire. | Magic of Faerun (Mag) |
Spellgifted | | You have a gift for casting spells from a certain school. Although your spells from this school are more potent than those of other casters, you are not as effective at casting spells from other schools. | Unearthed Arcana (UA) |
Spellrazor | Combat Casting, Concentration 5 ranks | You have mastered the style of combining a gnome quickrazor with spellcasting. | Races of Stone (RS) |
Spellwise | | You were raised in a land where mighty wizards are common. Everyone in your homeland knows something about magic, and you have learned that things are sometimes not as they appear. | Player's Guide to Faerûn (PG) |
Spider Bite | | You gain a poisonous bite like that of a spider. | Player's Guide to Faerûn (PG) |
Spider Companion | Vermin Trainer | Instead of an animal, you bond with a monstrous spider | Drow of the Underdark (DrU) |
Spiderfriend Magic | | Your spells cannot harm your vermin allies. | Drow of the Underdark (DrU) |
Spiked Body | | Your body is overlaid with hundreds of protruding spikes that can deal great damage to foes. | Races of Eberron (RE) |
Spinning Defense | Combat Expertise, Deflect Arrows | You can spin a pole arm around you, deflecting attacks. | Dragon Compendium (DC) |
Spinning Defense | Combat Expertise, Deflect Arrows | You can spin a pole arm around you, deflecting attacks. | Dragon Compendium (DC) |
Spinning Halberd | Combat Reflexes, Two-Weapon Fighting, Weapon Focus (halberd) | You have mastered the style of fighting with a halberd, and can use all parts of the weapon--blade, spike, hook, or butt--to strike devastating blows. | Complete Warrior (CW) |
Spire Walking | | Iriaebor is justly known as the City of a Thousand Spires, for fantastically bizarre, many-storied towers rise from all quarters of the city and are tightly packed together. As a result, it is possible to navigate Iriaebor via a network of arches, bridges, stairs, and leapable gulfs far above the city streets. You are well versed in the skill of navigating the skyroads of Iriaebor. REGION: The Western Heartlands. | Races of Faerun (Rac) |
Spirit of the Stallion | Mounted Combat | Your patron ancestor was a legendary cavalry soldier, and her spirit guides you and your mount. | Player's Guide to Eberron (PE) |
Spirited Charge | Ride-By Attack, Ride 1 ranks | You are trained at making a devastating mounted charge. | Player's Handbook v.3.5 (PH) |
Spirited Charge | Ride-By Attack, Ride 1 ranks | You are trained at making a devastating mounted charge. | Player's Handbook v.3.5 (PH) |
Spiritual Counter | | Your devotion and faith allow you to counter the effects of other spells. | Complete Champion (CC) |
Spiritual Force | | Your forceful inner spirit allows you to deal more damage with your mind blade. | Races of Eberron (RE) |
Spiritual Force | | Your forceful inner spirit allows you to deal more damage with your mind blade. | Races of Eberron (RE) |
Spiritual Force | | Your mind blade is an expression of your inner spirit. Your forceful personality allows you to deal more damage with your blade. | Complete Psionic (CP) |
Spit Poison | Ability Focus (poison), Base attack bonus +3, DEX 17 | A creature with this feat can spit its poison as a ranged touch attack. | Lords of Madness (LoM) |
Spit Venom | | You can spit venom in the manner of a spitting cobra. | Serpent Kingdoms (SK) |
Split Breath | Shape Breath, CON 13 | You can split your breath weapon into a pair of weaker effects. | Draconomicon (Dr) |
Split Chakra | | One of your chakras becomes capable of holding both a bound soulmeld and a magic item. | Magic of Incarnum (MoI) |
Split Psionic Ray | | You can affect two targets with a single ray. | Expanded Psionics Handbook (XPH) |
Split Ray | | Your ray spells can affect an additional target. | Complete Arcane (CAr) |
Split Ray | | You can affect two targets with a single ray. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Spontaneous Casting | | You can swap a prepared spell on the fl y. | Eberron Campaign Setting (ECS) |
Spontaneous Domain Access | Spellcraft 30 ranks, WIS 25 | Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain. | Epic Level Handbook (EL) |
Spontaneous Domains | | You need not prepare your domain spells in advance. | Complete Champion (CC) |
Spontaneous Healer | Knowledge (religion) 4 ranks | | Complete Divine (CD) |
Spontaneous Spell | Spellcraft 25 ranks | Select a spell you can cast. You can spontaneously convert spells of that spell's level into that spell. | Epic Level Handbook (EL) |
Spontaneous Summoner | Knowledge (nature) 4 ranks, WIS 13 | | Complete Divine (CD) |
Spontaneous Wounder | Knowledge (religion) 4 ranks, WIS 13 | | Complete Divine (CD) |
Spot the Weak Point | Spot 12 ranks | Your keen eyes allow you to place attacks where they'll do the most good. | Complete Scoundrel (CS) |
Spot the Weak Point | Spot 12 ranks | Your keen eyes allow you to place attacks where they'll do the most good. | Complete Scoundrel (CS) |
Spreading Breath | Shape Breath, CON 15 | You can convert your breath weapon into a spread effect. | Draconomicon (Dr) |
Spring Attack | Dodge, Mobility, DEX 13, Base attack bonus +4 | You are trained in fast melee attacks and fancy footwork. | Player's Handbook v.3.5 (PH) |
Spring Attack | Dodge, Mobility, DEX 13, Base attack bonus +4 | You are trained in fast melee attacks and fancy footwork. | Player's Handbook v.3.5 (PH) |
Spurn Death's Touch | | You can channel divine energy to remove some of the harmful effects of attacks made by undead creatures. | Libris Mortis: The Book of the Dead (LM) |
Stable Footing | | Because of your training and wariness, you are skilled at keeping your feet in combat and able to move over difficult terrain with ease. | Races of Eberron (RE) |
Staggering Blow | Improved Critical (Unarmed or Bludgeoning Weapon), Power Attack, Heal 3 ranks, STR 13, Base attack bonus +12 | You are capable of delivering devastating strikes in melee combat, and when you land a critical blow, opponents seldom recover in time to fend off your attacks. | Dragon Compendium (DC) |
Staggering Blow | Improved Critical (Unarmed or Bludgeoning Weapon), Power Attack, Heal 3 ranks, STR 13, Base attack bonus +12 | You are capable of delivering devastating strikes in melee combat, and when you land a critical blow, opponents seldom recover in time to fend off your attacks. | Dragon Compendium (DC) |
Staggering Critical | Improved Critical, Base attack bonus +12 | Your critical hits leave your opponents reeling. | Drow of the Underdark (DrU) |
Staggering Critical | Improved Critical, Base attack bonus +12 | Your critical hits leave your opponents reeling. | Drow of the Underdark (DrU) |
Staggering Strike | Base attack bonus +6 | You can deliver a wound that hampers an opponent's movement. | Complete Adventurer (CAd) |
Staggering Strike | Base attack bonus +6 | You are particularly adept at making cruel and demoralizing sneak attacks. | Races of Faerun (Rac) |
Stalwart Defense | Combat Reflexes, Hindering Opportunist | You excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts. | Player's Handbook II (PH2) |
Stalwart Planar Ally | Planar Touchstone, Spellcraft 5 ranks, CHA 13 | The allies you summon from a specifi c plane are tougher than normal. | Planar Handbook (PlH) |
Stamp | | You can stamp the ground to crush and disrupt opponents. | Savage Species (SS) |
Stand Still | STR 13 | You can prevent foes from fleeing or closing. | Psionics Handbook 3.0 (PsH3_) |
Stand Still | STR 13 | You can prevent foes from fl eeing or closing. | Expanded Psionics Handbook (XPH) |
Starspawn | Aberration Blood | Your abnormal body and heritage has become more pronounced. You grow membranous wings and are comfortable in extreme elevations. | Lords of Madness (LoM) |
Steadfast Determination | Endurance | Your physical durability allows you to shrug off attacks that would cripple a lesser person. Rather than depend on agility or willpower, you use your raw toughness to survive. | Player's Handbook II (PH2) |
Steady Concentration | Concentration 8 ranks | You are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions. | Races of Stone (RS) |
Steady Mountaineer | | You are so good at climbing cliffs and leaping across crevasses that distractions don't affect you. | Races of Stone (RS) |
Steal And Strike | Combat Expertise, Improved Disarm, Two-Weapon Fighting, Weapon Focus ((kukri)), Weapon Focus ((rapier)) | You are a master of the style of fighting that involves using a rapier and a kukri at the same time. With it, you can rob an opponent of its weapon and strike swiftly when it is vulnerable. | Drow of the Underdark (DrU) |
Stealthy | | Your people are known for their stealthiness. Regions: Drow elf, half-orc, ghostwise halfling, lightfoot halfling, strongheart halfling. | Forgotten Realms Campaign Setting (FRCS) |
Stealthy | | You are particularly good at avoiding notice. | Player's Handbook v.3.5 (PH) |
Steam Magic | Spellcraft 4 ranks | You are skilled at casting fiery spells into the water, causing terrible gouts of scalding steam. | Stormwrack (Sto) |
Stench of the Dead | | The odor of decay hangs heavy on you, causing others to gasp and retch. | Unearthed Arcana (UA) |
Stigmata | Nimbus of Light | You bear the marks of wounds on your body, as sort of a living martyrdom. | Book of Exalted Deeds (BE) |
Still Mystery | | You can cast mysteries without gestures. | Tome of Magic (TM) |
Still Spell | | You can cast spells without gestures. | Player's Handbook v.3.5 (PH) |
Stitched Flesh Familiar | | When you are ready and able to acquire a new familiar, you may choose to gain a stitched fl esh familiar. | Libris Mortis: The Book of the Dead (LM) |
Stone Breaker | Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus (any pick), STR 13, DEX 15, Base attack bonus +1 | You have mastered the style of fighting with two picks at the same time, allowing you to deal heavy damage to your foes. | Secrets of Sarlona (SoS) |
Stone Colossus | Base Fortitude save +3 | You can focus a part of your power to increase the toughness of your skin. | Races of Faerun (Rac) |
Stone Form | CON 13 | You can use wild shape to assume a rocklike form | Races of Stone (RS) |
Stone Power | STR 13 | The principles of the Stone Dragon discipline teach you how to gather and focus your raw, physical strength into an attack. | Tome of Battle: The Book of Nine Swords (ToB) |
Stone Rage | Earth Sense, CON 13, WIS 13 | Your bond with the earth and tough hide makes it easier for you to shrug off blows while you are raging. | Races of Stone (RS) |
Stone Slide | Base Fortitude save +4 | You have attuned yourself to stone to such an extent that you can merge with it for a short time. | Races of Faerun (Rac) |
Stone Soul | | You were born with a dwarflike, innate sense about rock, stone, and construction. | Underdark (Und) |
Stoneback | Tunnel Fighting | You have studied the techniques of fi ghting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall. | Races of Stone (RS) |
Stoneblood | CON 13 | Your blood is thick like cooling lava, making it difficult for you to die after falling from injuries. | Races of Faerun (Rac) |
Stoneshaper | | You have a deep and abiding tie to earth and stone. | Races of Faerun (Rac) |
Stonewalker Fist | Improved Unarmed Strike | You are trained in an unarmed fighting style that draws on your ability to pass through minerals as if they were air. | Races of Faerun (Rac) |
Storm Bolt | | The electrical energy contained within your magic rages inside you, begging to be released. | Complete Mage (CM) |
Storm Magic | | You gain a boost in spellcasting power during storms. | Frostburn (Fr) |
Storm Magic | | You gain a boost in spellcasting power during storms. | Stormwrack (Sto) |
Storm of Throws | Point Blank Shot, Quick Draw, Rapid Shot, DEX 23 | You become a flurry of thrown weapons, targeting all nearby opponents. | Epic Level Handbook (EL) |
Stormguard Warrior | Ironheart Aura, Base attack bonus +6 | The Stormguard Warrior feat encompasses a number of the more advanced tactics and techniques you would use as a student of the Iron Heart school. | Tome of Battle: The Book of Nine Swords (ToB) |
Stormheart | | The sea is in your blood. You are no stranger to sea chases and blood on the decks. | Player's Guide to Faerûn (PG) |
Stormrider | | Your dragonmark improves your balance and ability to weather the elements. | Dragonmarked (Dra) |
Storms Riposte | | Your dragonmark enables you to make deadly ripostes in melee combat. | Dragonmarked (Dra) |
Stout | | You are heavy for your race. | Unearthed Arcana (UA) |
Strafing Breath | Flyby Breath, Flyby Attack | You can sustain your breath weapon when you use it on the wing, covering a larger ground area in its effect. | Dragonlance Campaign Setting (DCS) |
Street Smart | | You have learned how to keep informed, ask questions, and interact with the underworld without raising suspicion. Regions: Amn, Calimshan, Chessenta, Moonsea, Unther. | Forgotten Realms Campaign Setting (FRCS) |
Street Smart | | You know how to keep informed, ask questions, and interact with the underworld without raising suspicions. | Player's Guide to Faerûn (PG) |
Strength Devotion | | You can overcome an opponent's normal resistance to damage. | Complete Champion (CC) |
Strength of Conviction | | You can channel the fury of your deity against a foe | Exemplars of Evil (EE) |
Strength of Two | | Your quori spirit gives you unmatched willpower. | Races of Eberron (RE) |
Strength of Two | | Your quori spirit gives you unmatched willpower. | Races of Eberron (RE) |
Strength of Two | | As the host of a formless psionic entity, you possess immense willpower. | Complete Psionic (CP) |
Strength of the Charger | | You share the spirit of Utaku Shiko, the founder of the Utaku Battle Maiden tradition.
*Clan:* Unicorn. | Oriental Adventures (OA) |
Strength of the Crab | | You claim descent from Hida, the first Crab.
*Clan:* Crab. | Oriental Adventures (OA) |
Strong Mind | | You are unusually hard to affect with psionic powers and mind attacks. | Eberron Campaign Setting (ECS) |
Strong Mind | WIS 11 | You are unusually difficult to affect with psionic powers and mind attacks. | Underdark (Und) |
Strong Soul | | The souls of your people are hard to separate from their bodies. Regions: Dalelands, Moonshaes, deep gnome, ghostwise halfling, lightfoot halfling, moon elf, rock gnome, strongheart halfling, sun elf, wild elf, wood elf. | Forgotten Realms Campaign Setting (FRCS) |
Strong Soul | | You possess an innate resistance to fell magic and supernatural attack s. The souls o f your p eople a re d iffi cult to separate from their bodies. | Player's Guide to Faerûn (PG) |
Strong Soul | | You claim descent from Moto Soro, the simple peasant who earned his place among samurai and founded the Moto family.
*Clan:* Unicorn. | Oriental Adventures (OA) |
Strong Stomach | Endurance, CON 13 | You have greater resilience to illness and foul odors than most people. | CityScape (Ci) |
Stunning Fist | Improved Unarmed Strike, DEX 13, WIS 13 | You know how to strike opponents in vulnerable areas. | Player's Handbook v.3.5 (PH) |
Stunning Fist | Improved Unarmed Strike, DEX 13, WIS 13 | You know how to strike opponents in vulnerable areas. | Player's Handbook v.3.5 (PH) |
Stunning Master | Improved Unarmed Strike, WIS 15, Base attack bonus +4 | You have become so proficient with techniques using Stunning Fist that you can use it with monk weapons. | Secrets of Sarlona (SoS) |
Stygian Archon | | You sear the synapses of your mind with a scar of void and emptiness. From now on, psionic powers you manifest that utilize negative energy are more fully tied to the Negative Energy Plane. | Complete Psionic (CP) |
Stygian Power | Stygian Archon | Psionic powers you manifest that utilize negative energy are branded with an imprint of fear. | Complete Psionic (CP) |
Subdual Substitution | Knowledge (arcana) 5 ranks | The deity can modify a spell that uses energy to deal damage to deal subdual damage instead. | Deities and Demigods (DD) |
Subdual Substitution | Knowledge (arcana) 5 ranks | You can modify a spell that uses energy to deal damage to deal subdual damage instead. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Subduing Strike | | You are adept at striking to deal nonlethal damage even with normal weapons. | Book of Exalted Deeds (BE) |
Subduing Strike | | You are adept at striking to deal nonlethal damage even with normal weapons. | Book of Exalted Deeds (BE) |
Subsonics | Perform (any) 10 ranks | Your music can affect even those who do not consciously hear it. | Complete Adventurer (CAd) |
Subsonics | Perform 10 ranks | Your music can affect even those who do not consciously hear it. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Subtle Sigil | | You are able to fade your sigils into invisibility, but still tap their magical energy. | Races of Destiny (RD) |
Sudden Ability Focus | | One of your special attacks becomes more potent than usual. | Tome of Magic (TM) |
Sudden Draw | Quick Draw, Sleight of Hand 8 ranks | You can quickly draw a hidden weapon to make a deadly strike. | Complete Scoundrel (CS) |
Sudden Draw | Quick Draw, Sleight of Hand 8 ranks | You can quickly draw a hidden weapon to make a deadly strike. | Complete Scoundrel (CS) |
Sudden Empower | | You can cast a spell to greater effect without special preparation. | Complete Arcane (CAr) |
Sudden Empower | | You can cast one spell per day to greater effect without special preparation. | Miniatures Handbook (MH) |
Sudden Energy Affinity | Energy Affinity | You can modify a spell's energy type once per day without special preparation. | Miniatures Handbook (MH) |
Sudden Enlarge | | You may cast one spell per day with a greater range than normal without special preparation. | Miniatures Handbook (MH) |
Sudden Extend | | You can make a spell last longer than normal without special preparation. | Complete Arcane (CAr) |
Sudden Extend | | You can cast one spell per day with a longer duration than normal without special preparation. | Miniatures Handbook (MH) |
Sudden Maximize | | You can cast a spell to maximum effect without special preparation. | Complete Arcane (CAr) |
Sudden Maximize | | Once per day you can cast a spell to maximum effect without special preparation. | Miniatures Handbook (MH) |
Sudden Quicken | Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still | You can cast a spell with a moment's thought without special preparation. | Complete Arcane (CAr) |
Sudden Quicken | Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still | Once per day you can cast a spell with a moment's thought without special preparation. | Miniatures Handbook (MH) |
Sudden Recovery | | You can instantly recover your focus, balance, and personal energy after using a martial maneuver. | Tome of Battle: The Book of Nine Swords (ToB) |
Sudden Silent | | You can cast a spell silently without special preparation. | Complete Arcane (CAr) |
Sudden Silent | | Once per day you can cast a spell silently without special preparation. | Miniatures Handbook (MH) |
Sudden Still | | You can cast a spell without gestures or special preparation. | Complete Arcane (CAr) |
Sudden Still | | Once per day you can cast a spell without gestures without special preparation. | Miniatures Handbook (MH) |
Sudden Widen | | You can increase a spell's area without special preparation. | Complete Arcane (CAr) |
Sudden Widen | | Once per day you can increase the area of a spell without special preparation. | Miniatures Handbook (MH) |
Sudden Willow Strike | Improved Unarmed Strike, Stunning Fist, Weapon Focus (quarterstaff), DEX 13, WIS 13 | Your monastic training allows great precision with your quarterstaff. You can lash out swiftly and strike foes in vulnerable areas, stunning them. This feat is taught and practiced by members of the Long Arm monastic tradition. | Player's Guide to Eberron (PE) |
Sugliin Mastery | Base attack bonus +5 | You are a master at fi ghting with the massive sugliin. | Frostburn (Fr) |
Summon Earth Elemental | | Like many experienced deep gnomes, you have developed the ability to summon earth elementals to help you with tasks. | Races of Faerun (Rac) |
Summon Elemental | | You can channel the summoning power you hold to briefly bring forth an elemental servant. | Complete Mage (CM) |
Sun Devotion | | Your weapon blazes with the power of the sun. | Complete Champion (CC) |
Sun School | | You have learned a number of esoteric martial arts techniques inspired by the sun. | Complete Warrior (CW) |
Sun Soul Monk | | Your training with this monk order gives you special powers depending on which sect you follow. | Champions of Valor (CV) |
Sunder | Power Attack, STR 13 | You are skilled at attacking others' weapons. | Player's Handbook v.3.5 (PH) |
Sunken Song | Perform (sing) 4 ranks | You can project your voice underwater. | Stormwrack (Sto) |
Sunlight Eyes | | The bright magic within you allows you to see through the darkest shadow. | Complete Mage (CM) |
Superior Expertise | Combat Expertise, INT 13 | The deity has mastered the art of defense in combat. | Deities and Demigods (DD) |
Superior Expertise | Combat Expertise, INT 13 | You have mastered the art of defense in combat. | Faiths & Pantheons (FP) |
Superior Expertise | Expertise, INT 13, Base attack bonus +6 | You have mastered the art of defense in combat. | Oriental Adventures (OA) |
Superior Expertise | Expertise, INT 13, Base attack bonus +6 | You have mastered the art of defense in combat. | Oriental Adventures (OA) |
Superior Initiative | Improved Initiative | You can react even more quickly than normal in a fight. | Epic Level Handbook (EL) |
Superior Unarmed Strike | Improved Unarmed Strike, Base attack bonus +3 | Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas. | Tome of Battle: The Book of Nine Swords (ToB) |
Supernatural Blow | Base attack bonus +7 | Choose one favored enemy that is immune to critical hits. You know how to place blows against this opponent for best effect. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Supernatural Crusader | Knowledge (arcana) 2 ranks | You are adept at fighting supernatural creatures. | Tome of Magic (TM) |
Supernatural Instincts | Combat Reflexes | Your uncanny insight enables you to take advantage of the subtle opportunities created when an opponent uses supernatural abilities against you. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Supernatural Opportunist | Supernatural Crusader | You are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities. | Tome of Magic (TM) |
Supernatural Transformation | | You convert a spell-like ability to a supernatural ability. | Savage Species (SS) |
Suppress Weakness | Iron Will | Your vulnerability to an energy type is reduced. | Draconomicon (Dr) |
Sure Hand | | You can perform more amazing displays of legerdemain than normal. | Complete Scoundrel (CS) |
Surefooted | | You are used to fi ghting on steep slopes and treacherous surfaces. | Player's Guide to Faerûn (PG) |
Surge of Malevolence | | You empower yourself by drawing on the taint within. | Heroes of Horror (HH) |
Surprising Riposte | Combat Expertise, Improved Feint, INT 13 | Through deft maneuvering, you unravel your opponent's defenses | Drow of the Underdark (DrU) |
Surprising Riposte | Combat Expertise, Improved Feint, INT 13 | Through deft maneuvering, you unravel your opponent's defenses | Drow of the Underdark (DrU) |
Surrogate Spellcasting | WIS 13 | You use substitute verbal and somatic components when casting spells. | Savage Species (SS) |
Survivor | | Your people thrive in regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale. Regions: Anauroch, Chondalwood, Chult, Damara, Hordelands, Moonshaes, Narfell, the North, the Shaar, Rashemen, Silverymoon, Vaasa, Vilhon Reach, Western Heartlands, deep gnome, drow elf, lightfoot halfling, ghostwise halfling, shield dwarf, wild elf. | Forgotten Realms Campaign Setting (FRCS) |
Survivor | | Your people thrive in places that others fi nd almost uninhabitable, and you know many of the secrets of the wilderness. | Player's Guide to Faerûn (PG) |
Survivor | | Your people thrive in a region that others find uninhabitable, and you excel at uncovering the secrets of the wilderness and surviving to tell the tale. | Ghostwalk (Gh) |
Survivor's Luck | | You can avoid situations that would surely affect others. | Complete Scoundrel (CS) |
Suspicious | | You are naturally suspicious of everyone and everything. While this trait makes you hard to fool, it makes others slightly less likely to agree with you or fi nd you threatening. | Unearthed Arcana (UA) |
Svirfneblin Figment Master | | Your time underground has made you acutely aware of even slight differences in sound and vision in caves that have never seen the sun. Accordingly, your illusions are finely tuned and ultra-realistic. | Races of Faerun (Rac) |
Swamp Stalker | | You are adapted to a marshy environment. | Savage Species (SS) |
Swarm of Arrows | Point Blank Shot, Rapid Shot, DEX 23 | You can fire a veritable storm of arrows at nearby opponents. | Epic Level Handbook (EL) |
Swarm's Embrace | | You have a natural affinity for swarms and can stand in the midst of a swarm with few harmful effects. | Sharn: City of Towers (Sh) |
Swarmfighting | DEX 13 | You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters. | Complete Warrior (CW) |
Swarmfighting | DEX 13 | You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters. | Races of Faerun (Rac) |
Sweet Talker | | Your social expertise is more pronounced than that of most others. | Complete Scoundrel (CS) |
Swift Ambusher | Skirmish +1d6/+1 AC, Sneak attack +1d6 | You combine your scout training with the stealth of a rogue to open up new methods of ambushing enemies. | Complete Scoundrel (CS) |
Swift Call | | You can call your special mount in the blink of an eye. | Complete Champion (CC) |
Swift Concentration | Concentration 12 ranks | You can maintain your mental focus while attending to another task. | Complete Scoundrel (CS) |
Swift Concentration | Concentration 12 ranks | You can maintain your mental focus while attending to another task. | Complete Scoundrel (CS) |
Swift Hunter | Skirmish +1d6/+1 AC | You have applied the hit-and-run tactics learned from scouting to your strong hunting abilities. | Complete Scoundrel (CS) |
Swift Tumbler | Tumble 7 ranks | You can flip, twist, and roll with great speed. You mighr have learned this ability by traversing the city's rooftops and alleys, or simply by moving through the throng day after day. | CityScape (Ci) |
Swift Wild Shape | DEX 13 | You can shift forms in the blink of an eye. | Complete Champion (CC) |
Swift and Silent | | The shadows are your friends, and your footfalls are whispers of death. | Player's Guide to Faerûn (PG) |
Swiftness of Orien | | You can draw on the power of your Mark of Passage to temporarily enhance your speed or the speed of your mount. | Player's Guide to Eberron (PE) |
Swiftwing Elite | | Your swiftwing shifter trait improves. | Races of Eberron (RE) |
Swim like a Fish | | You can breathe and swim underwater with grace. | Complete Divine (CD) |
Swim-By Attack | | You can attack in the middle of a fast pass by your opponent. | Stormwrack (Sto) |
Sword of the Arcane Order | | Members of your military order have a special connection with arcane magic. | Champions of Valor (CV) |
Symbiont Mastery | WIS 11 | You have stronger control over an attached symbiont than regular creatures, and you gain vitality for each symbiont attached to you. | Magic of Eberron (MoE) |
Synad Multitask, Enhanced | | As a synad (page 139), your threefold mind grants you an additional opportunity to multitask. | Complete Psionic (CP) |
Synad Multitask, Enhanced | | As a synad (page 139), your threefold mind grants you an additional opportunity to multitask. | Complete Psionic (CP) |
Tactile Trapsmith | | You can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap. | Complete Adventurer (CAd) |
Tail Constrict | Snatch, Improved Snatch | You can make constriction attacks with your tail. | Draconomicon (Dr) |
Tail Rattle | | Your tail gains a rattle like that of a rattlesnake. | Serpent Kingdoms (SK) |
Tail Sweep Knockdown | | Your tail sweep attack knocks opponents prone. | Draconomicon (Dr) |
Tainted Fury | | You can channel your physical corruption into a state of fury. | Heroes of Horror (HH) |
Talenta Dinosaur Bond | Mounted Combat, Ride 6 ranks | You have undergone grueling training on dinosaur back and are skilled in the halfling techniques of fighting while mounted. | Player's Guide to Eberron (PE) |
Talenta Drifter | | Your extensive travels on the Talenta Plains give you an advantage while in that region. | Player's Guide to Eberron (PE) |
Talenta Warrior | | You have trained with the ancestral weapons of the Talenta halflings and are particularly adept at striking from the back of a dinosaur mount. | Races of Eberron (RE) |
Talented | Inner Strength | You can manifest more o-level powers for free. | Psionics Handbook 3.0 (PsH3_) |
Talented | Overchannel | You can overchannel powers with less cost to yourself. | Expanded Psionics Handbook (XPH) |
Talented Crafter | | You have an extraordinary talent for item creation. | Unearthed Arcana (UA) |
Talfirian Song | Heighten Spell | You can use the power of your bardic music to enhance your Illusion spells. | Races of Faerun (Rac) |
Tall Mouther Hunter | | Because of your cultural hatred for tall mouthers, you have had specific training in how best to fight them.
| Shining South (ShS) |
Tap Mantle | | You gain the ability to access the powers in a new mantle. | Complete Psionic (CP) |
Tashalatora | Monastic Training (psionic class), Autohypnosis 5 ranks, Concentration 5 ranks | You have successfully integrated martial arts with psionic power under the tutelage of Tashalatora masters. | Secrets of Sarlona (SoS) |
Tattoo Focus | | You bear the powerful magical tattoos of a Red Wizard of Thay. | Dungeon Master's Guide v.3.5 (DMG) |
Tattoo Focus | | You bear the powerful magic tattoos of a Red Wizard of Thay. | Forgotten Realms Campaign Setting (FRCS) |
Tattoo Focus | | You bear the powerful magical tattoos of a Red Wizard of Thay. | Player's Guide to Faerûn (PG) |
Tattoo Magic | | You can create tattoos that store spells. | Races of Faerun (Rac) |
Tattoo Magic | Craft (calligraphy) 1 ranks, Craft (painting) 1 ranks, Spellcaster Level 3rd+ | You can create tattoos that store spells. | Lords of Darkness (LD) |
Telepathic Affinity | | The entity you host gives you the ability to better communicate with other creatures. | Complete Psionic (CP) |
Telling Blow | | When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack. | Player's Handbook II (PH2) |
Temper Ectoplasm | Ectoplasm, Shape Ectoplasm, WIS 13 | You can make durable equipment out of ectoplasm. | Ghostwalk (Gh) |
Temper Ectoplasm | Ectoplasm, Shape Ectoplasm, WIS 13 | You can make durable equipment out of ectoplasm. | Ghostwalk (Gh) |
Tempest Breath | STR 13 | You can make your breath weapon strike with the force of a windstorm. | Draconomicon (Dr) |
Tempting Fate | Character Level 6 | You are very hard to kill. | Complete Scoundrel (CS) |
Tenacious Magic | Spellcraft 15 ranks | Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed. | Epic Level Handbook (EL) |
Tenacious Magic | | You can use the Shadow Weave to make your spells harder for Weave users to dispel. Any magic-wielding creature without the Shadow Weave Magic feat is considered a Weave user. | Forgotten Realms Campaign Setting (FRCS) |
Tenacious Magic | Shadow Weave Magic | You can use the Shadow Weave to make your spells harder for Weave users to dispel. | Player's Guide to Faerûn (PG) |
Terrifying Rage | Intimidate 25 ranks | While in a rage, you panic your opponents. | Dungeon Master's Guide v.3.5 (DMG) |
Terrifying Rage | Intimidate 25 ranks | While in a rage, you panic your opponents. | Epic Level Handbook (EL) |
Terrifying Strike | Intimidate 4 ranks, Sneak attack +2d6 | Your sneak attacks inspire fear. | Drow of the Underdark (DrU) |
The Gentle Way Mastery | Improved Unarmed Strike, Dodge, Improved Trip, Defensive Throw, Combat Reflexes, Great Throw, Tumble 6 ranks | You have mastered the martial arts style of "The Gentle Way"--a hard/soft form emphasizing throws and movement. | Oriental Adventures (OA) |
Theocrat | | You have the delicate touch needed to maintain the favor of your patron deity and the political skills needed to survive in the trenches of bureaucratic warfare common in the lands ruled by agents of the Mulhorandi pantheon. | Races of Faerun (Rac) |
Thick-Skinned | | Your tough hide grants improved damage reduction. | Savage Species (SS) |
Thicken Mucus | Enlarge Mucus Cloud, CON 22 | An aboleth with this feat can produce mucus that is thicker than normal, and other creatures fi nd it diffi cult to swim through. | Lords of Madness (LoM) |
Third Time's the Charm | | Your deity smiles upon you. | Complete Scoundrel (CS) |
Thrall Bred | | You were spawned in the breeding pits of the mind fl ayers or the beholders. You were bred for unusual strength, hardiness, and loyalty to your unhuman masters, and you can now choose to bestow your loyalty on other worthy masters. | Lords of Madness (LoM) |
Thrall to Demon | | The character formally supplicates himself to a demon prince. In return for his obedience, the character gains a small measure of power. | Book of Vile Darkness (BV) |
Thrall to Demon | | You formally supplicate yourself to a demon prince. In return for this obedience, you gain a small measure of the demon prince's power. | Champions of Ruin (CR) |
Thrall to Demon | | You formally become a supplicant to a demon lord. In return for your obedience, you gain a small measure of that demon lord's power. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Thrall to Demon | | You formally become a supplicant to a demon lord. In return for your obedience, you gain a small measure of that demon lord's power. | Elder Evils (EE) |
Three Mountains | Cleave, Improved Bull Rush, Power Attack, Weapon Focus (heavy mace, morningstar, or greatclub), STR 13 | You are a master of fighting with powerful bludgeoning weapons. | Complete Warrior (CW) |
Thri-Kreen Carapace | | Your carapace is harder than average. | Complete Psionic (CP) |
Thri-Kreen Carapace | | Your carapace is harder than average. | Complete Psionic (CP) |
Thri-Kreen Claw | | You can use your metaphysical claw psi-like ability more often. | Complete Psionic (CP) |
Thri-Kreen Claw | | You can use your metaphysical claw psi-like ability more often. | Complete Psionic (CP) |
Thri-Kreen Displacement | | You can use your psionic displacement psi-like ability more often. | Complete Psionic (CP) |
Thri-Kreen Poison | | You can use your poison bite more often. | Complete Psionic (CP) |
Throat Punch | Improved Unarmed Strike | By making a precise punch to the throat, you can render a target unable to speak effectively. | Complete Scoundrel (CS) |
Throw Anything | DEX 15, Base attack bonus +2 | In your hands, any weapon becomes a deadly ranged weapon. | Complete Warrior (CW) |
Throw Anything | Base attack bonus +2 | In your hands, any weapon becomes a deadly ranged weapon. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Thug | | Your people know how to get the jump on the competition and push other people around. While others debate, you act. Regions: Calimshan, Dragon Coast, Moonsea, Nelanther Isles, Unther, the Vast, Vilhon Reach, Waterdeep. | Forgotten Realms Campaign Setting (FRCS) |
Thug | | You have a knack for getting the jump on the competition and pushing other people around. While others debate, you act. | Player's Guide to Faerûn (PG) |
Thunder Twin | | You are one of the dwarven generation of twins born after Moradin's Thunder Blessing in the Year of Thunder (1306 DR). · Regions: Gold dwarf, shield dwarf. | Forgotten Realms Campaign Setting (FRCS) |
Thunder Twin | | You are one of the generation of dwarf twins born after Moradin's Thunder Blessing in the Year of Thunder. | Player's Guide to Faerûn (PG) |
Thunderclap | Improved Unarmed Strike, Power Attack, STR 30 | You create a cone of deafening sound by clapping two limbs together. | Savage Species (SS) |
Thundering Rage | STR 25 | Your rage attacks can cause thunderous roars that can deafen opponents. | Epic Level Handbook (EL) |
Tiger Blooded | | The Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal. When you assume an animal form, or at least descend into a wild, bestial state, mi strike with superior strength and accuracy. | Tome of Battle: The Book of Nine Swords (ToB) |
Timely Misdirection | Bluff 8 ranks | You can divert an opponent's attention to avoid its attacks. | Complete Scoundrel (CS) |
Timely Misdirection | Bluff 8 ranks | You can divert an opponent's attention to avoid its attacks. | Complete Scoundrel (CS) |
Tireless | | You don't know the meaning of the word "quit." | Player's Guide to Faerûn (PG) |
Titan Fighting | Dodge | You have been trained to fight larger creatures, and you are adept at dodging their attacks. | Races of Stone (RS) |
Tomb-Born Fortitude | Tomb-Tainted Soul | The power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave. | Libris Mortis: The Book of the Dead (LM) |
Tomb-Born Resilience | Tomb-Tainted Soul | The power of undeath taints you, deadening your mind and body to the effects of mindcontrolling magic, poison, and disease. | Libris Mortis: The Book of the Dead (LM) |
Tomb-Born Vitality | Tomb-Tainted Soul | The power of undeath taints you, body and soul. Its power has removed your need to sleep and eat. | Libris Mortis: The Book of the Dead (LM) |
Tomb-Tainted Soul | | Your soul is tainted by the foul touch of undeath. | Libris Mortis: The Book of the Dead (LM) |
Toothed Blow | Improved Unarmed Strike, STR 13 | You are able to hammer your foes more effectively underwater. | Stormwrack (Sto) |
Tormented Knight | Scion of Sorrow | You are inexorably bound to the loathsome yugoloths that lurk in the Barrens of Doom and Despair, and you strive to bring misery and pain to all creatures that oppose them. | Champions of Ruin (CR) |
Tormtor School | Point Blank Shot, Weapon Focus ((javelin)), Base attack bonus +6 | You have learned House Tormtor's fighting technique from its weapon masters | Drow of the Underdark (DrU) |
Torpoid | | You are sluggish and slow to react to danger, but also resistant to others' commands. | Unearthed Arcana (UA) |
Totem Companion | Beast Totem | Instead of an animal companion, you have your totem magical beast as a companion. | Eberron Campaign Setting (ECS) |
Touch Attack Specialization | Base attack bonus +2 | Choose one of your ghost touch attacks that deals hit point damage, ability damage, or ability drain, such as Corrupting Touch. You are especially good at using this touch attack. | Ghostwalk (Gh) |
Touch Attack Specialization | Base attack bonus +2 | Choose one of your ghost touch attacks that deals hit point damage, ability damage, or ability drain, such as Corrupting Touch. You are especially good at using this touch attack. | Ghostwalk (Gh) |
Touch Spell Specialization | Weapon Focus (touch spell) | You deal extra damage with touch spells. | Complete Arcane (CAr) |
Touch of Benevolence | | Despite your evil alignment, you are prone to moments of benevolence and mercy. | Champions of Ruin (CR) |
Touch of Captivation | | You are sakah, and your fiendish gift allows you to captivate people around you. Your eyes have an unnatural appearance, such as slitted or strangely colored pupils. | Player's Guide to Eberron (PE) |
Touch of Deception | | You are sakah, and your fiendish gift allows you to alter your appearance and trick others. When you are not disguised, you are marked by unusual hair--flaming red or blue black, sometimes streaked with a lighter color. | Player's Guide to Eberron (PE) |
Touch of Distraction | | Your touch briefly clouds the mind of a foe, impeding its efforts. | Complete Mage (CM) |
Touch of Golden Ice | CON 13 | Your touch is poisonous to evil creatures. | Book of Exalted Deeds (BE) |
Touch of Hate | Violate Spell | Because you are favored by Bane, you can transform animals into evil minions. | Player's Guide to Faerûn (PG) |
Touch of Healing | | You can channel divine energy into healing with a touch. | Complete Champion (CC) |
Touch of Silver | | Your devotion to the Silver Flame allows you to burn the Church's foes with holy energies. | Faiths of Eberron (FE) |
Touch of Summoning | | You are sakah, and your fiendish gift allows you to summon fell creatures to do your bidding. You have high and sharply angled cheekbones, sunken eyes, or a heavy brow ridge. | Player's Guide to Eberron (PE) |
Touch of Taint | | One of your attack forms that normally deals ability damage, ability drain, or energy drain can also deal corruption or depravity. | Heroes of Horror (HH) |
Touchstone | Knowledge (local) 8 ranks | You forge a link with a power-rich location, referred to as a touchstone site. | Sandstorm (Sa) |
Toughening Transmutation | | Casting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff. | Complete Mage (CM) |
Toughness | | You are tougher than normal. | Player's Handbook v.3.5 (PH) |
Tower Shield Proficiency | Shield Proficiency | You are proficient with tower shields. | Player's Handbook v.3.5 (PH) |
Toxic Mucus | Enlarge Mucus Cloud, Thicken Mucus, CON 22 | An aboleth with this feat can produce mucus that is poisonous to other creatures. | Lords of Madness (LoM) |
Track | | You can follow the trails of creatures and characters across most types of terrain. | Player's Handbook v.3.5 (PH) |
Trample | Ride 1 ranks | You are trained in using your mount to knock down opponents. | Player's Handbook v.3.5 (PH) |
Trample | Ride 1 ranks | You are trained in using your mount to knock down opponents. | Player's Handbook v.3.5 (PH) |
Transdimensional Breath | CHA 13 | Your breath weapon affects bordering planes. | Dragons of Faerun (DrF) |
Transdimensional Power | | You can manifest powers that affect targets lurking in coexistent planes and extradimensional spaces whose entrancesfall within the power's area. | Complete Psionic (CP) |
Transdimensional Spell | | You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area. | Complete Arcane (CAr) |
Transdimensional Spell | | You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area. | Complete Divine (CD) |
Transdimensional Spell | | You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the area of effect. | Unapproachable East (Una) |
Transfer Legacy | Least Legacy | You can temporarily transfer one of your legacy item's abilities to another magic item. | Weapons of Legacy (WL) |
Trap Engineer | Knowledge (dungeoneering) 4 ranks, Knowledge (architecture and engineering) 1 ranks | You have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices. | Dungeonscape (Du) |
Trap Sense | Search 25 ranks, Spot 25 ranks | You can sense nearby traps even if not actively searching for them. | Epic Level Handbook (EL) |
Trap Sensitivity | | Your senses are so attuned that you can detect mechanical traps that are close by. | Dungeonscape (Du) |
Trap Warden | | Your dragonmark allows you to sense, avert, and disarm traps more easily. | Dragonmarked (Dra) |
Trapmaster | INT 13 | You have studied the funereal architecture and lethal traps of a dozen long-dead cultures. Your familiarity with ancient tombs, vaults, and other such sites has instilled in you an uncanny knack for avoiding traps. | Lost Empires of Faerun (LE) |
Travel Devotion | | You can move quickly around the battlefield. | Complete Champion (CC) |
Treefriend | | You are adapted to a forest environment. | Savage Species (SS) |
Treetopper | | Your people are at home in the trees and high places, daring falls that paralyze most other folk in abject terror. Regions: Aglarond, Chondalwood, High Forest, ghostwise halfling, wild elf, wood elf. | Forgotten Realms Campaign Setting (FRCS) |
Treetopper | | Your people are at home in trees and high places. You can dare climbs that few other folk would care to try. | Player's Guide to Faerûn (PG) |
Tremendous Charge | Mounted Combat, Ride 1 ranks | You know how to use your mount's power to make your lance attacks even more deadly. | Dragonlance Campaign Setting (DCS) |
Tremendous Charge | Mounted Combat, Ride 1 ranks | You know how to use your mount's power to make your lance attacks even more deadly. | Dragonlance Campaign Setting (DCS) |
Trickery Devotion | | You project a simulacrum of yourself that can perform limited tasks. | Complete Champion (CC) |
Trigger Power | Inner Strength, Talented | You choose one power that you can attempt to manifest for free. | Psionics Handbook 3.0 (PsH3_) |
Trivial Knowledge | | You have the ability to dredge up obscure knowledge in appropriate situations. | Races of Stone (RS) |
Trophy Collector | Craft (taxidermy) 6 ranks | A belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrifi ed dragon's eye--these are the intimidating symbols of your trade. You are skilled in preserving portions of defeated enemies and turning them into trophies. The memory of your past accomplishments drives you onward, instilling in you the confi dence needed to face still greater foes. | Player's Handbook II (PH2) |
True Believer | | Your deity rewards your unquestioning faith and dedication. | Complete Divine (CD) |
True Believer | | Your deity rewards your unquestioning faith and devotion. | Magic Item Compendium (MIC) |
Truebond | Character Level 6th | Your bond to your chosen item becomes stronger. | Dungeon Master's Guide II (DMG2) |
Truedive Elite | | Your truedive shifter trait improves. | Races of Eberron (RE) |
Truename Rebuttal | | You are particularly good at negating other truenamers" power with well-chosen truenames. | Tome of Magic (TM) |
Truename Research | Truespeak 9 ranks | You have a knack tor uncovering the personal truenames of friends and foes alike through study and investigation. | Tome of Magic (TM) |
Truename Training | | Unlike most of your peers, you have discovered the secret power of truenames. | Tome of Magic (TM) |
Trustworthy | | Others feel comfortable telling you their secrets. | Song and Silence: A Guidebook to Bards and Rogues (SaS) |
Tumbling Crawl | Tumble 5 ranks | You can safely roll away from danger. | Complete Scoundrel (CS) |
Tumbling Crawl | Tumble 5 ranks | You can safely roll away from danger. | Complete Scoundrel (CS) |
Tumbling Feint | Bluff 4 ranks, Tumble 4 ranks | When you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself. | Player's Handbook II (PH2) |
Tumbling Feint | Bluff 4 ranks, Tumble 4 ranks | When you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself. | Player's Handbook II (PH2) |
Tunnel Fighting | Base attack bonus +1 | You are adept at maneuvering and fi ghting in tight spaces and underground passages. | Races of Stone (RS) |
Tunnel Fighting | Base attack bonus +1 | You are adept at maneuvering and fighting in tight spaces and underground passages. | Dungeonscape (Du) |
Tunnel Fighting | Base attack bonus +1 | You are adept at maneuvering and fighting in tight spaces and underground passages. | Dungeonscape (Du) |
Tunnel Riding | Mounted Combat, Tunnel Fighting | You are particularly adept at maneuvering mounts through tight spaces and underground passages. | Races of Stone (RS) |
Tunnelfighter | Tunnelrunner (or), DEX 13 | You can fight more naturally in the cramped and close quarters of caves and tunnels than usual. | Underdark (Und) |
Tunnelrunner | | You can move naturally in the cramped quarters of caves and tunnels. | Underdark (Und) |
Turtle Dart | Weapon Focus (short sword) | You have mastered the style of fi ghting with a short sword while wearing extremely heavy armor and carrying a large shield. | Races of Stone (RS) |
Twin Power | | You can manifest a power simultaneously with another power just like it. | Psionics Handbook 3.0 (PsH3_) |
Twin Power | | You can manifest a power simultaneously with another power just like it. | Expanded Psionics Handbook (XPH) |
Twin Spell | | You can simultaneously cast a single spell twice. | Complete Arcane (CAr) |
Twin Spell | | You can cast a spell simultaneously with another spell just like it. | Forgotten Realms Campaign Setting (FRCS) |
Twin Spell | | You can cast a spell simultaneously with another spell just like it. | Player's Guide to Faerûn (PG) |
Twin Spell | | You can cast a spell simultaneously with another spell similar to it. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Twin Sword Style | | You have mastered a style of defense that others find frustrating. | Forgotten Realms Campaign Setting (FRCS) |
Twin Sword Style | | You have mastered a defensive style based on wielding a blade in each hand. | Player's Guide to Faerûn (PG) |
Twin Sword Style | Two-Weapon Fighting | You have mastered a style of defense that others find frustrating. | Ghostwalk (Gh) |
Twin Sword Style | Two-Weapon Fighting | You have mastered a style of defense that others find frustrating. | Ghostwalk (Gh) |
Twist the Knife | Improved Critical (melee weapon), Sneak attack +2d6 | You can make a vicious attack that leaves your victim gasp- ing in pain.
| Exemplars of Evil (EE) |
Twisted Charge | Balance 5 ranks, Tumble 5 ranks | You can charge in a crooked line. | Complete Scoundrel (CS) |
Twisted Charge | Balance 5 ranks, Tumble 5 ranks | You can charge in a crooked line. | Complete Scoundrel (CS) |
Two-Bladed Mind Blade | | When you reshape your mind blade, you can change it into an exotic weapon: a two-bladed sword. | Complete Psionic (CP) |
Two-Weapon Defense | Two-Weapon Fighting, DEX 15 | Your two-weapon fighting style bolsters your defense as well as your offense. | Player's Handbook v.3.5 (PH) |
Two-Weapon Defense | Two-Weapon Fighting, DEX 15 | Your two-weapon fighting style bolsters your defense as well as your offense. | Player's Handbook v.3.5 (PH) |
Two-Weapon Fighting | DEX 15 | You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. | Player's Handbook v.3.5 (PH) |
Two-Weapon Fighting | DEX 15 | You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. | Player's Handbook v.3.5 (PH) |
Two-Weapon Pounce | Two-Weapon Fighting, DEX 15 | When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon. | Player's Handbook II (PH2) |
Two-Weapon Pounce | Two-Weapon Fighting, DEX 15 | When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon. | Player's Handbook II (PH2) |
Two-Weapon Rend | Improved Two-Weapon Fighting, Two-Weapon Fighting, DEX 15, Base attack bonus +9 | You can rend opponents when fighting with two weapons. | Epic Level Handbook (EL) |
Two-Weapon Rend | Two-Weapon Fighting, DEX 15 | You wield two weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage. | Player's Handbook II (PH2) |
Two-Weapon Rend | Two-Weapon Fighting, DEX 15 | You wield two weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage. | Player's Handbook II (PH2) |
Umbral Mark | | Your dragonmark grants you new insight into the ways of shadow, making it harder for opponents to critically wound you. | Dragonmarked (Dra) |
Umbral Shroud | | You control darkness and shadows. | Complete Champion (CC) |
Umbral Spell | | You add the darkness descriptor to a spell you cast. | Drow of the Underdark (DrU) |
Umbral Spell | | You add the darkness descriptor to a spell you cast. | Drow of the Underdark (DrU) |
Unarmored Body | | Your body is crafted without its normal layer of armor, trading off physical strength for magical potential. | Races of Eberron (RE) |
Unavoidable Strike | Psionic Fist, STR 13 | You can make an unarmed strike against your foe as if delivering a touch attack. | Psionics Handbook 3.0 (PsH3_) |
Unavoidable Strike | Psionic Fist, STR 13 | You can make an unarmed strike or use a natural weapon against your foe as if delivering a touch attack. | Expanded Psionics Handbook (XPH) |
Unbalancing Strike | Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), WIS 15 | You can strike a humanoid opponent's joints to knock your target off balance. This feat is called _kuzushi_ in Rokugan. | Oriental Adventures (OA) |
Unbelievable Luck | | The powers of fortune truly smile on you more than most mortals. | Complete Scoundrel (CS) |
Uncanny Accuracy | Point Blank Shot, Precise Shot, Spot 20 ranks, DEX 21 | You can ignore anything less than total cover or total concealment when using ranged weapons. | Epic Level Handbook (EL) |
Uncanny Forethought | Spell Mastery, INT 17 | You cunningly prepare your spells for any exigency. | Exemplars of Evil (EE) |
Uncanny Scent | Improved Scent | You can pinpoint scents at a greater distance. | Savage Species (SS) |
Uncivilized | | You relate better to animals than you do to people. | Unearthed Arcana (UA) |
Unconditional Power | | Disabling conditions do not hold you back. | Expanded Psionics Handbook (XPH) |
Undead Empathy | | You are adept at communicating with and infl uencing the undead. | Eberron Campaign Setting (ECS) |
Undead Leadership | Knowledge (religion) 1 ranks, Character Level 6 | You gain the service of loyal undead followers. | Libris Mortis: The Book of the Dead (LM) |
Undead Mastery | CHA 21 | You can command a greater number of undead than normal. | Complete Divine (CD) |
Undead Mastery | CHA 21 | You can command a greater number of undead than normal. | Epic Level Handbook (EL) |
Undead Mastery | CHA 21 | You can command a greater number of undead than normal. | Epic Level Handbook (EL) |
Undead Meldshaper | INT 3 | Despite having no soul of your own, you maintain the ability to channel incarnum through force of will alone. | Magic of Incarnum (MoI) |
Underfoot Combat | Tumble 10 ranks | You can enter the space that a foe at least two size categories bigger than you occupies. | Races of the Wild (RW) |
Undermountain Tactics | | Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. While gnomes lack the dwarves' militaristic streak, they too have refined these tactics in countless battles against kobolds and goblins. | Dungeonscape (Du) |
Undermountain Tactics | | Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts. While gnomes lack the dwarves' militaristic streak, they too have refined these tactics in countless battles against kobolds and goblins. | Dungeonscape (Du) |
Undo Resistance | | You learn to use cold iron weapons to unravel your opponent's magical defenses with a well-placed sneak attack. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Undying Fate | | You have pledged your unswerving obedience to Wee Jas, and she in turn has granted you special insight into life and death. | Races of Destiny (RD) |
Unholy Strike | | Your attacks deal great damage to good creatures. | Complete Divine (CD) |
Unholy Strike | | Your attacks deal great damage to good creatures. | Epic Level Handbook (EL) |
Unlock Dragonmark | | You can unlock the other powers of your dragonmark. | Dragonmarked (Dra) |
Unnatural Enemy | | Aberrations are especially common in the Shadow Marches and the Eldeen Reaches. While only a few people actively follow the Gatekeeper traditions, many hunters learn to fight these terrors. You have been trained in the ways of aberrations, and you know how to recognize them and spot their weaknesses. | Player's Guide to Eberron (PE) |
Unnatural Will | Iron Will | You have learned to focus your force of personality and inner strength to stand against fearful circumstances. | Heroes of Horror (HH) |
Unnerving Calm | Concentration 1 ranks | You know that the secret to defeating your enemies lies within the still center of your own mind. When your enemies meet your eyes, they see only calm and certain death awaiting them. | Tome of Battle: The Book of Nine Swords (ToB) |
Unorthodox Flurry | Flurry of Blows Class Feature | You are trained in a monastic tradition that uses nontraditional weapons. | Dragon Compendium (DC) |
Unquenchable Flame of Life | | You are hardened to the attacks of the undead. | Faiths of Eberron (FE) |
Unquenchable Flame of Life | | You are hardened to the attacks of the undead. | Libris Mortis: The Book of the Dead (LM) |
Unreactive | | You are slow to react to danger. | Unearthed Arcana (UA) |
Unseen Arrow | | Developed by shadowblades, this fear allows a member of that class to apply his unseen weapon abilities to thrown or projectile weapons. | Tome of Magic (TM) |
Unsettling Enchantment | | Your enchantment spells cloud the minds of even those who would otherwise resist their effects. | Complete Mage (CM) |
Unspeakable Vow | | You willingly give yourself to the service of an evil deity or cause, denying yourself an ordinary life to serve your unspeakable ends. | Drow of the Underdark (DrU) |
Unyielding Bond of Soul | | You are hardened to the attacks of the beings of other worlds. | Faiths of Eberron (FE) |
Up the Hill | Balance 5 ranks, Tumble 5 ranks | You can move quickly up a slope. | Complete Scoundrel (CS) |
Up the Hill | Balance 5 ranks, Tumble 5 ranks | You can move quickly up a slope. | Complete Scoundrel (CS) |
Up the Walls | Speed of Thought, Psionic Charge, WIS 13 | You can run on walls for brief distances. | Psionics Handbook 3.0 (PsH3_) |
Up the Walls | WIS 13 | You can run on walls for brief distances. | Expanded Psionics Handbook (XPH) |
Urban Stealth | Knowledge (local) 2 ranks | You are particularly adept at moving quietly and unnoticed through the city. | Races of Destiny (RD) |
Urban Tracking | | You can track down the location of missing persons or wanted individuals within communities. | CityScape (Ci) |
Urban Tracking | | You can track down the location of missing persons or wanted individuals within communities. | Eberron Campaign Setting (ECS) |
Urban Tracking | | You can track down the location of missing persons or wanted individuals within communities. | Races of Destiny (RD) |
Urban Tracking | | You can track down the location of missing persons or wanted individuals within communities. | Unearthed Arcana (UA) |
Utterance Focus | | You have a particular utterance you favor above others, and your enemies are less able to resist the power ol your words. | Tome of Magic (TM) |
Utterance of the Crafted Tool | Truename Training, Truespeak 12 ranks | As you strive for ever moire mastery of Truespeech, you gain more power over the universe around you. You can now use the power of Truespeech to affect objects. | Tome of Magic (TM) |
Utterance of the Evolving Mind | Truespeak 9 ranks | Your further mastery of Truespeech allows you to wield its power more effectively against creatures. | Tome of Magic (TM) |
Utterance of the Perfected Map | Truespeak 15 ranks | The power of the Truespeech can alter the state of reality itself, Reaching toward this great power, you have mastered an utterance from the Lexicon of the Perfected Map. | Tome of Magic (TM) |
Vae School | Combat Expertise, Improved Trip, Weapon Focus ((spiked chain or whip)), Base attack bonus +7 | You have learned House Vae's fighting style. | Drow of the Underdark (DrU) |
Valenar Trample | Mounted Combat | You are trained in Valenar cavalry techniques emphasizing trampling your opponents into the ground. | Player's Guide to Eberron (PE) |
Valenar Trample | Mounted Combat | You are trained in Valenar cavalry techniques emphasizing trampling your opponents into the ground. | Player's Guide to Eberron (PE) |
Vampire Hunter | Knowledge (religion) 6 ranks | Your knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability. | Libris Mortis: The Book of the Dead (LM) |
Vatic Gaze | arcane caster level 9 | Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding. | Player's Handbook II (PH2) |
Vault | Jump 4 ranks, STR 13 | While wielding a pole arm you canjump great distances. | Dragon Compendium (DC) |
Vault | Jump 4 ranks, STR 13 | While wielding a pole arm you canjump great distances. | Dragon Compendium (DC) |
Veil of Cyric | | You have reconciled yourself to the unfortunate truth that hard decisions and regrettable actions are necessary in the service of your deity. You intrinsically rationalize any nongood act, believing your actions to be just and pure. | City of Splendors: Waterdeep (CSW) |
Vengeful Spirit | | Your watchful spirit takes revenge on foes that have harmed you. | Complete Mage (CM) |
Vengeful Surge | Iron Will | Opponents who target you with magical effects risk sparking your ire. | Fiendish Codex II: Tyrants of the Nine Hells (FCII) |
Venom's Gift | | You can imbue your natural attacks with a touch of venom. | Complete Champion (CC) |
Venomous Strike | Sneak attack +2d6 | You know where to place your sneak attacks to deliver a highly effective poisoned strike. | Drow of the Underdark (DrU) |
Vermin Companion | Child of Winter | Instead of an animal companion, you have a vermin creature as a companion. | Eberron Campaign Setting (ECS) |
Vermin Shape | Child of Winter | You can use your wild shape ability to assume vermin forms instead of animal forms. | Eberron Campaign Setting (ECS) |
Vermin Trainer | Handle Animal 4 ranks, Knowledge (religion) 4 ranks | Your service to the Spider Queen gives you insight into training vermin.
| Drow of the Underdark (DrU) |
Vermin Wild Shape | Beast Wild Shape, Knowledge (nature) 24 ranks | You can wild shape into vermin form. | Epic Level Handbook (EL) |
Vermin Wild Shape | Beast Wild Shape, Knowledge (nature) 24 ranks | You can wild shape into vermin form. | Epic Level Handbook (EL) |
Verminfriend | CHA 15 | Vermin regard the character better than they would normally. | Book of Vile Darkness (BV) |
Verminfriend | | Thanks to your racial connection to their kind, vermin regard you as one of their own. | Drow of the Underdark (DrU) |
Versatile Combatant | DEX 15 | You have learned to combine attacks with the favored weapons of the drow.
| Drow of the Underdark (DrU) |
Versatile Combatant | DEX 15 | You have learned to combine attacks with the favored weapons of the drow.
| Drow of the Underdark (DrU) |
Versatile Performer | Perform (any) 5 ranks | You are skilled at many kinds of performances. | Complete Adventurer (CAd) |
Versatile Spellcaster | | You can use two lower-level spell slots to cast a spell one level higher. | Races of the Dragon (RDr) |
Versatile Unarmed Strike | Improved Unarmed Strike | You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. | Player's Handbook II (PH2) |
Versatile Unarmed Strike | Improved Unarmed Strike | You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. | Player's Handbook II (PH2) |
Versatile Unarmed Strike | Improved Unarmed Strike | You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. | Secrets of Sarlona (SoS) |
Versatile Unarmed Strike | Improved Unarmed Strike | You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. | Secrets of Sarlona (SoS) |
Vestigial Wings | | A pair of vestigial wings sprouts from your shoulders. | Fiendish Codex I: Hordes of the Abyss (FCI) |
Veteran Knowledge | Knowledge (history) 1 ranks, Base attack bonus +2 | You are capable of seeing potential battlefield advantages where others cannot. | Heroes of Battle (HB) |
Veteran Knowledge | Knowledge (history) 1 ranks, Base attack bonus +2 | You are capable of seeing potential battlefield advantages where others cannot. | Heroes of Battle (HB) |
Vexing Flanker | Combat Reflexes | You excel at picking apart an opponent's defenses when your allies also threaten him. | Player's Handbook II (PH2) |
Vexing Flanker | Combat Reflexes | You excel at picking apart an opponent's defenses when your allies also threaten him. | Player's Handbook II (PH2) |
Via Negativa | | You can channel greater amounts of negative energy into your infl ict spells. | Champions of Ruin (CR) |
Vicious Wound | Combat Expertise | Damage you deal causes wounds that bleed excessively. | Savage Species (SS) |
Victor's Luck | | You strike with devastating accuracy more often. | Complete Scoundrel (CS) |
Vile Ki Strike | Improved Unarmed Strike, CHA 15 | The character can focus evil power into his unarmed strike. | Book of Vile Darkness (BV) |
Vile Ki Strike | Improved Unarmed Strike, CHA 15 | You can focus evil power into your unarmed strike. | Elder Evils (EE) |
Vile Martial Strike | CHA 15 | The character can focus evil power into her weapon blows. | Book of Vile Darkness (BV) |
Vile Martial Strike | Weapon Focus (with the specified weapon), CHA 15 | You can focus evil power into your weapon blows. | Elder Evils (EE) |
Vile Natural Attack | | The character can focus evil power into his natural attacks. | Book of Vile Darkness (BV) |
Vile Natural Attack | Base attack bonus +5 | You can focus evil power into your natural attacks. | Elder Evils (EE) |
Violate Spell | | The character can transform one of his spells into an evil spell, and the wounds the spell inflicts are tainted with the foulest evil. | Book of Vile Darkness (BV) |
Violate Spell-Like Ability | | The creature's spell-like abilities are particularly tainted with evil. | Book of Vile Darkness (BV) |
Virulent Poison | | Your poison attack is more effective. | Savage Species (SS) |
Vital Recovery | | Preparing yourself to execute more of yourmaneuvers gives you the chance to catch a quick second wind and recover from damage you have sustained in the fight. | Tome of Battle: The Book of Nine Swords (ToB) |
Volatile Escalation | | When you are attacked with a telepathic power, your innate wildness forces a higher mental price on your attacker. | Complete Psionic (CP) |
Volatile Leech | | You gain the power points your attacker wastes attacking you with a telepathic power. | Complete Psionic (CP) |
Vorpal Strike | Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, STR 25, WIS 25 | Your unarmed strikes can behead your opponents. | Epic Level Handbook (EL) |
Vow Of The Spider Queen | Verminfriend, Unspeakable Vow, Spellcaster Level 6 | You have taken an unspeakable vow to further the interests of the Spider Queen at all costs.
| Drow of the Underdark (DrU) |
Vow of Abstinence | Sacred Vow | You have taken a sacred vow to abstain from alcoholic beverages, drugs, stimulants such as caffeine, and intoxication. | Book of Exalted Deeds (BE) |
Vow of Chastity | Sacred Vow | You have taken a sacred vow to refrain from marriage and sexual intercourse. | Book of Exalted Deeds (BE) |
Vow of Decadance | Unspeakable Vow | You have taken an unspeakable vow to indulge your every desire, even at the expense of others around you. | Drow of the Underdark (DrU) |
Vow of Nonviolence | Sacred Vow | You have taken a sacred vow to avoid violence against humanoids. | Book of Exalted Deeds (BE) |
Vow of Obedience | Sacred Vow | You have taken a sacred vow to live according to the dictates of another, generally your superior in a religious order or similar organization. | Book of Exalted Deeds (BE) |
Vow of Peace | Vow of Nonviolence | You have taken a sacred vow to abstain from harming any living creature. | Book of Exalted Deeds (BE) |
Vow of Poverty | Sacred Vow | You have taken a sacred vow to forswear material possessions. | Book of Exalted Deeds (BE) |
Vow of Purity | Sacred Vow | You have taken a sacred vow to avoid contact with dead flesh. | Book of Exalted Deeds (BE) |
Vow of Vengeance | Unspeakable Vow | Filled with hate, you have made an unspeakable vow to visit vengeance on those whom you believe wronged you and your people. Whether the affront is real or imagined, you settle for nothing less than the extermination of your enemy. | Drow of the Underdark (DrU) |
Vremyonni Training | | You have had more than the typical amount of training with the vremyonni, the Old Ones who research spells and craft magic items for the Witches of Rashemen. | Unapproachable East (Una) |
Vulnerable | | You are not good at defending yourself. | Unearthed Arcana (UA) |
Walk the Walls | Climb 12 ranks, Tumble 5 ranks | You can run straight up a wall for a few seconds. | Complete Scoundrel (CS) |
Walk the Walls | Climb 12 ranks, Tumble 5 ranks | You can run straight up a wall for a few seconds. | Complete Scoundrel (CS) |
Wall Jumper | Climb 5 ranks, Jump 5 ranks | There's no better way to end a tough climb than by leaping from the wall. | Complete Scoundrel (CS) |
Wall Jumper | Climb 5 ranks, Jump 5 ranks | There's no better way to end a tough climb than by leaping from the wall. | Complete Scoundrel (CS) |
Wand Mastery | Craft Wand | Wands are far more potent in your hands. | Eberron Campaign Setting (ECS) |
Wand Surge | | You can squeeze more magic out of charged items. | Magic of Eberron (MoE) |
Wanderer's Diplomacy | | Many halflings journey far and wide across the world, spending no more than a few months in one place. You have spent time among the halflings, or you are a halfling yourself. Your exposure to that race's nomadic way of life has taught you several useful methods of dealing with strangers. | Player's Handbook II (PH2) |
Wandstrike | Use Magic Device 4 ranks | You can channel the magical energy of a wand through your melee attacks. | Complete Arcane (CAr) |
War Devotion | | You can control your abilities more effectively in combat. | Complete Champion (CC) |
Ward of Khyber | | Your aberrant dragonmark protects you against the powers of those with true dragonmarks. | Dragonmarked (Dra) |
Warden initiate | | You have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches. | Eberron Campaign Setting (ECS) |
Warning Shout | Perform 9 ranks | The force of your performance is so potent that it can guide an ally to safety. | Complete Scoundrel (CS) |
Warped Mind | Aberration Blood | Your tainted form has altered the physical nature of your brain, making you resistant to mental effects and more capable of unleashing the power of your mind on others. | Lords of Madness (LoM) |
Warrior Instinct | | Your ancestor, Matsu Hitomi, was the most famous female samurai of the early Empire. Hitomi donned her brother's armor to avenge his death, earning command of a unit of samurai through her fierce devotion to war.
| Oriental Adventures (OA) |
Warrior Shugenja | | Your ancestor, Agasha Nodotai, was a shugenja well versed in the code of _bushido_ and the way of war.
| Oriental Adventures (OA) |
Water Adaptation | | You favor your aquatic elven parent and have developed the ability to breathe and move about in water easily. | Races of Faerun (Rac) |
Water Adaptation | | You favor your aquatic elf parent and have developed the ability to breathe and move about in water easily. | Stormwrack (Sto) |
Water Bloodline | | You have a creature of elemental water as an ancestor. Your physical characteristics might vary with the type of elemental creature from which you are descended, but you're likely to have blue, green, or white coloration. Water blood stems both from planar elemental beings and creatures native to the Material Plane that have a strong affinity for water.
Triton spawn often seem well meaning but distant. Characters who can trace their water heritage directly to a being from the Elemental Plane of Water, however, can seem downright cold to others.
Water-blooded characters adventure for a number of reasons, but they all seem driven to go forward, go deeper, and overcome any obstacles in their paths. Some deep-seated instinct teaches them to be aware of what's going on around them, since death can come from any direction underwater. Since fluids are so adaptable, characters with this bloodline are fond of spells that deal with change. | Dragon Compendium (DC) |
Water Devotion | | You can create a water guardian. | Complete Champion (CC) |
Water Heritage | | You are descended from creatures native to the Elemental Plane of Water. You share some of your ancestors' natural aquatic talents. | Planar Handbook (PlH) |
Water Splitting Stone | Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13 | You channel your ki energy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows. | Player's Handbook II (PH2) |
Water Splitting Stone | Improved Unarmed Strike, Stunning Fist, DEX 13, WIS 13 | You channel your ki energy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows. | Player's Handbook II (PH2) |
Waterspawn | Aberration Blood | Your abnormal body and heritage has become more pronounced. You have prominent fi ns and are supremely well adapted to the icy deeps. | Lords of Madness (LoM) |
Weak Will | | You are highly suggestible and easily duped. | Unearthed Arcana (UA) |
Weakening Touch | Improved Unarmed Strike, Stunning Fist, WIS 17 | You can temporarily weaken an opponent with your unarmed strike. | Complete Warrior (CW) |
Weakening Touch | Improved Unarmed Strike, Stunning Fist, WIS 17 | You can temporarily weaken an opponent with your unarmed strike. | Complete Warrior (CW) |
Weapon Finesse | Base attack bonus +1 | You are especially skilled at using weapons that can BENEFIT: as much from Dexterity as from Strength. | Player's Handbook v.3.5 (PH) |
Weapon Finesse | Base attack bonus +1 | You are especially skilled at using weapons that can BENEFIT: as much from Dexterity as from Strength. | Player's Handbook v.3.5 (PH) |
Weapon Focus | | Choose one type of weapon, such as greataxe. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell.) | Player's Handbook v.3.5 (PH) |
Weapon Focus | | Choose one type of weapon, such as greataxe. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell.) | Player's Handbook v.3.5 (PH) |
Weapon Group (Axes) | | You understand how to use axes and axelike weapons. | Unearthed Arcana (UA) |
Weapon Group (Basic weapons) | | You understand how to use a few basic weapons. | Unearthed Arcana (UA) |
Weapon Group (Bows) | | You understand how to use bows. | Unearthed Arcana (UA) |
Weapon Group (Claw Weapons) | | You understand how to use weapons strapped to the hands. | Unearthed Arcana (UA) |
Weapon Group (Crossbows) | | You understand how to use crossbows. | Unearthed Arcana (UA) |
Weapon Group (Double Weapons) | Base attack bonus +1 | You understand how to use the exotic double weapons associated with the weapon groups that you have mastered. | Unearthed Arcana (UA) |
Weapon Group (Druid Weapons) | | You understand how to use weapons favored by druids. | Unearthed Arcana (UA) |
Weapon Group (Exotic Double Weapons) | | You understand how to use the exotic double weapons associated with the weapon groups that you have mastered. | Unearthed Arcana (UA) |
Weapon Group (Exotic Weapons) | Base attack bonus +1 | You understand how to use the exotic weapons associated with the weapon groups that you have mastered. | Unearthed Arcana (UA) |
Weapon Group (Flails and Chains) | | You understand how to use fl ails and chain weapons. | Unearthed Arcana (UA) |
Weapon Group (Heavy Blades) | | You understand how to use large bladed weapons. | Unearthed Arcana (UA) |
Weapon Group (Light Blades) | | You understand how to use light bladed weapons. | Unearthed Arcana (UA) |
Weapon Group (Maces and Clubs) | | You understand how to use maces and clubs. | Unearthed Arcana (UA) |
Weapon Group (Monk Weapons) | Improved Unarmed Strike | You understand how to use weapons normally favored by monks. | Unearthed Arcana (UA) |
Weapon Group (Picks and Hammers) | | You understand how to use picks and hammers. | Unearthed Arcana (UA) |
Weapon Group (Polearms) | | You understand how to use polearms. | Unearthed Arcana (UA) |
Weapon Group (Slings and Thrown Weapon | | You understand how to use slings and handheld thrown weapons. | Unearthed Arcana (UA) |
Weapon Group (Spears and Lances) | | You understand how to use spears and javelins. | Unearthed Arcana (UA) |
Weapon Specialization | Weapon Focus (with selected weapon) | Choose one type of weapon, such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. | Player's Handbook v.3.5 (PH) |
Weapon Specialization | Weapon Focus (with selected weapon) | Choose one type of weapon, such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. | Player's Handbook v.3.5 (PH) |
Weapon Supremacy | Weapon Focus (with selected weapon), Weapon Specialization (with selected weapon), Greater Weapon Focus (with selected weapon), Greater Weapon Specialization (with selected weapon), Fighter level 18, Weapon Proficiency with with selected weapon | You are a grandmaster in the use of your chosen weapon. When you hold it in your hands, no foe can stand against you. | Player's Handbook II (PH2) |
Weapon Supremacy | Weapon Focus (with selected weapon), Weapon Specialization (with selected weapon), Greater Weapon Focus (with selected weapon), Greater Weapon Specialization (with selected weapon), Fighter level 18, Weapon Proficiency with with selected weapon | You are a grandmaster in the use of your chosen weapon. When you hold it in your hands, no foe can stand against you. | Player's Handbook II (PH2) |
Weapon and Torch | | You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame. | Dungeonscape (Du) |
Whip Climber | Use Rope 5 ranks | You can use a whip as a grappling hook. | Complete Scoundrel (CS) |
Whip Climber | Use Rope 5 ranks | You can use a whip as a grappling hook. | Complete Scoundrel (CS) |
Whirling Steel Strike | Weapon Focus (longsword) | Through monastic weapon training, you have mastered a fi ghting style that makes use of an unusual monk weapon: the longsword. | Eberron Campaign Setting (ECS) |
Whirlwind Attack | Combat Expertise, Dodge, Mobility, Spring Attack, DEX 13, INT 13 | You can strike nearby opponents in an amazing, spinning attack. | Player's Handbook v.3.5 (PH) |
Whirlwind Attack | Combat Expertise, Dodge, Mobility, Spring Attack, DEX 13, INT 13 | You can strike nearby opponents in an amazing, spinning attack. | Player's Handbook v.3.5 (PH) |
Whirlwind Tail Sweep | | You can sweep your tail in a circular arc. | Draconomicon (Dr) |
Whispered Secrets | | You revere the Maimed Lord and have devoted your miserable, worthless life to learning but a few of the Whispered One's secrets. | Races of Destiny (RD) |
White Dragon Lineage | Draconic Heritage (white) | Your veins run with the savage blood of white dragons, allowing you to whip yourself into a ragelike state. | Dragon Magic (DM) |
White Raven Defense | | The White Raven discipline has taught you to shine as a gleaming beacon of hope and endurance amid the chaos of battle. Not only do you aid your allies, but you also draw strength and support from them. | Tome of Battle: The Book of Nine Swords (ToB) |
White Scorpion Strike | | Your fists and feet sting like the dread white scorpion and are particularly effective against undead. | Races of Eberron (RE) |
Widen Aura of Courage | CHA 25 | Your aura of courage is wider than normal. | Epic Level Handbook (EL) |
Widen Aura of Despair | CHA 25 | Your aura of despair is wider than normal. | Epic Level Handbook (EL) |
Widen Power | | You can increase the area of your powers. | Expanded Psionics Handbook (XPH) |
Widen Spell | | You can increase the area of your spells. | Magic of Faerun (Mag) |
Widen Spell | | You can increase the area of your spells. | Player's Handbook v.3.5 (PH) |
Widen Spell | | The deity can increase the area of its spells. | Deities and Demigods (DD) |
Widen Spell | | You can increase the area of your spells. | Tome and Blood: A Guidebook to Wizards and Sorcerers (TB) |
Widen Supernatural Ability | | You can increase the area of your supernatural abilities. | Tome of Magic (TM) |
Wield Oversized Weapon | Monkey Grip, STR 25, Base attack bonus +21 | You can use larger than normal weapons with ease. | Complete Warrior (CW) |
Wild Talent | | Your mind wakes to a previously unrealized talent for psionics. | Lords of Madness (LoM) |
Wild Talent | | Your mind wakes to a previously unrealized talent for psionics. | Expanded Psionics Handbook (XPH) |
Wildhunt | | Shifter trait Pseudo feat. | Eberron Campaign Setting (ECS) |
Wildhunt Elite | | Your shifter-enhanced instincts and senses allow you to detect concealed and invisible creatures. | Races of Eberron (RE) |
Willing Deformity | | Through scarification, self-mutilation, and supplication to dark powers, the character intentionally mars her own body. | Book of Vile Darkness (BV) |
Willing Deformity | | Through scarifi cation, self-mutilation, or supplication to dark powers, you intentionally mar your own body. | Heroes of Horror (HH) |
Wind and Fire | Exotic Weapon Proficiency (cutting wheel), Two-Weapon Fighting (or treat the cutting wheel as a special monk weapon), Weapon Focus (cutting wheel), STR 13, Base attack bonus +4 | You have mastered the style of fighting with two cutting wheels at the same time, and you are adept at opening wounds with them. | Secrets of Sarlona (SoS) |
Wind-Guided Arrows | | Your mastery of the wind allows you to alter the flight of a ranged weapon. | Complete Mage (CM) |
Windsinger | Perform (sing or wind instrument) 5 ranks | You can use song or a wind instrument to compel the winds to obey you. The bard who possesses this feat is highly favored aboard a sailing vessel; indeed, a bard who demonstrates the ability to control the wind to some degree is usually given an officers position aboard ship. | Stormwrack (Sto) |
Winged Warrior | Hover | You use your wings for more than just flying. | Races of the Wild (RW) |
Winged Warrior | Hover | You use your wings for more than just flying. | Races of the Wild (RW) |
Wingover | | You change direction quickly once per round while airborne. | Monster Manual II (MM2) |
Wingover | | You change direction quickly once per round while airborne. | Monster Manual v.3.5 (MM) |
Wingover | | You change direction quickly once per round while airborne. | Monster Manual V (MM5) |
Wingover | | You change direction quickly once per round while airborne. | Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW) |
Wingstorm | Hover, Power Attack, STR 13 | You can flatten targets with blasts of air from your wings. | Savage Species (SS) |
Wingstorm | Hover, Power Attack, STR 13 | You can flatten targets with blasts of air from your wings. | Draconomicon (Dr) |
Winter's Blast | | The frozen magic within you can burst forth in a hail of frost. | Complete Mage (CM) |
Winter's Champion | | Your paladin spell list is enhanced. | Frostburn (Fr) |
Winter's Child | | You are adapted to a cold environment. | Savage Species (SS) |
Winter's Mount | | Your special mount is native to the frostfell. | Frostburn (Fr) |
Winters Mark | | As a member of the Children of Winter sect, you use the dark power of your aberrant dragonmark to cleanse the world. | Dragonmarked (Dra) |
Wisdom Breeds Caution | | Not getting into a dangerous situation is generally the wisest course, but if danger is unavoidable, you're prepared. You rely more on caution and forethought than you do on physical prowess. | Underdark (Und) |
Wise to Your Ways | | You are particularly resistant to the unusual attacks of your favored enemy. | Ghostwalk (Gh) |
Witchlight | Ectoplasm | You can create witchlight, a harmless faint light, on yourself or an object. | Ghostwalk (Gh) |
Witchlight | Ectoplasm | You can create witchlight, a harmless faint light, on yourself or an object. | Ghostwalk (Gh) |
Wolf Berserker | | You have studied the fighting style of the wolf and employ its tactics in combat. | Unapproachable East (Una) |
Wolfpack | Dodge, Mobility, Spring Attack, DEX 15 | You can gain an extra advantage when you and your allies can gang up on a foe. | Races of the Wild (RW) |
Wolverine's Rage | | You can fl y into a berserk rage when injured. | Complete Divine (CD) |
Woodland Archer | Point Blank Shot | You have honed your archery ability in the wilds of the forest. | Races of the Wild (RW) |
Woodland Archer | Point Blank Shot | You have honed your archery ability in the wilds of the forest. | Races of the Wild (RW) |
Woodwise | | You ignore hampered movement penalties from naturally occuring moderate or heavy undergrowth. | Shining South (ShS) |
Woodwise | | You are trained in fighting in woodlands and know how to use the terrain to best advantage. REGION: Star elf, volodni. | Unapproachable East (Una) |
Words of Creation | INT 15, CHA 15 | You have learned a few of the words that were spoken to create the world. | Book of Exalted Deeds (BE) |
Words of Draconic Power | Knowledge (religion) 4 ranks | You lap into the great tradition of draconic magic to enhance the words of your allies. | Dragon Magic (DM) |
Worldly Focus | | Your belief in the omnipresence of the gods is so strong, you can channel your spells through the environment rather than a holv symbol. | Faiths of Eberron (FE) |
Wounding Spell | Empower Spell, Knowledge (history) 4 ranks | Because you have studied the cruel arts of the Athalantan magelords of old, you know how to cast spells that cause terrible, bleeding wounds. | Lost Empires of Faerun (LE) |
Wounding attack | Base attack bonus +8 | Your vicious attacks wound your foe. | Expanded Psionics Handbook (XPH) |
Wrest Possession | | If you resist control by a possessing fiend, you can attempt to seize control of its abilities. | Faiths of Eberron (FE) |
Wyrmgrafter | Heal 10 ranks, Knowledge (arcana) 5 ranks | You can apply draconic grafts to other living creatures or to yourself. | Races of the Dragon (RDr) |
Xaniqos School | Dodge, Mobility, Point Blank Shot, Shot on the Run, Base attack bonus +6, DEX 13 | You have learned the fighting style of House Xaniqos, which favors aggressive crossbow maneuvers.
| Drow of the Underdark (DrU) |
Xeph Burst, Extra | | You can use your burst racial trait more often. | Complete Psionic (CP) |
Xeph Burst, Extra | | You can use your burst racial trait more often. | Complete Psionic (CP) |
Xeph Celerity | | You can use your burst racial trait to gain an extra attack. | Complete Psionic (CP) |
Xeph Celerity | | You can use your burst racial trait to gain an extra attack. | Complete Psionic (CP) |
Yondalla's Sense | | You display a shrewd perception of danger. Other halflings say the blessing of Yondalla is upon you. | Races of the Wild (RW) |
Zen Archery | WIS 13 | Your intuition guides your hand when you use a ranged weapon. | Complete Warrior (CW) |
Zen Archery | Base attack bonus +3 | Your intuition guides your hand when you use a ranged weapon. | Sword and Fist: A Guidebook to Monks and Fighters (SF) |
Zone of Animation | Undead Mastery, CHA 25 | You can channel negative energy to animate undead. | Complete Divine (CD) |
Zone of Animation | Undead Mastery, CHA 25 | You can channel negative energy to animate undead. | Complete Divine (CD) |
Zone of Animation | Undead Mastery, CHA 25 | You can channel negative energy to animate undead. | Epic Level Handbook (EL) |
Zone of Animation | Undead Mastery, CHA 25 | You can channel negative energy to animate undead. | Epic Level Handbook (EL) |
[Creature Type] Trainer | Handle Animal 8 ranks | You are skilled at training a particular type of creature. | Arms and Equipment Guide (AE) |